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Characters / Final Fantasy Brave Exvius Global Originals And Precursors

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A page for all Global Original Units, including the Black Friday operatives, Fan Festa winners, and Precursors.

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    Black Friday Operatives 

Olive

A Zoldaadian cannoneer. She fought bravely in battle, defending her squadron from being overwhelmed at the cost of her own life, but the details of her mission were covered up and remain shrouded in mystery. She later returns as a member of the Black Friday operatives.


  • BFG: Sparky is, naturally, this.
  • The Big Girl: Of the Black Friday units. Suitably, she's a finisher unit with devastating firepower.
  • Death from Above: She has two versions of this. One that happens every battle is Warning Beacon - she fires a shell at the start of combat and every time she's revived, and if the battle lasts three rounds, it lands and damages all foes. Another is her Limit Break - she loads five powerful shells and blasts them, and they land on random enemies (if there's only one foe, they take all five hits).
  • Gameplay and Story Integration: The below-described Heroic Sacrifice is also a usable cooldown ability when she's awakened to 7-star power, doing massive damage, debuffing enemy defense, and imperiling foes' fire and lightning resistance in exchange immediately killing Olive.
  • Goggles Do Nothing: She does put them on during her attack animation, but her goggles don't appear to be anything more than a stylistic choice. They certainly don't grant immunity to any status effects.
  • The Greatest Story Never Told: For some reason, the military covers up the details of Olive's last battle, so even in-game, the only acknowledgement of her deeds is on the description of her 7-star form on the unit page.
  • Heroic Sacrifice: Her 7-star awakening reveals that this is why she's a Posthumous Character - she stayed in position to shell her foes so that her friends could all escape from an enemy squadron, and she held position until her death to allow as many allies to escape as possible.
  • Light 'em Up: Her Flash Grenades do light damage.
  • Obvious Rule Patch: When her 7* form was first introduced, her Immolation Blast skill killed her by doing physical damage equivalent to her maximum HP. It didn't take players long to realize that using physical evasion or an HP barrier (Ramza's Morale Boost) would allow her to survive an attack that is supposed to kill her. Gumi rectified this by changing the skill so it would instead cause instant death that cannot be resisted, even by items that would otherwise block Death skills. Reraise still works, however, and it's even built into her kit.
  • Playing with Fire: She has some fire-elemental attacks.
  • Posthumous Character: Alas, unlike many of the other Global exclusives, her profile makes it explicitly clear that she is dead as of the timeframe of FFBE's main plot.
  • Shock and Awe: She can reduce foes' resistance to electricity, and her Trust Master reward does electric damage.
  • Small Girl, Big Gun: Embodies the trope. Sparky, her beloved cannon, is longer than she is tall.
  • Status Effects: Can blind enemies with her Flash Grenades.

Xon

A thief who specializes in stealing from monsters and the rich, selling off the proceeds, and using the gil earned to make for an easier life for the downtrodden. He returns as the Leader of the Black Friday operatives.
  • Death or Glory Attack: Several of Xon's offensive moves function this way - they are pretty powerful, but Xon takes a temporary debuff upon using them. Great if they swing the flow of battle in the player's favor, but Xon could be crippled if they fail to end the fight. The ability On The Edge amplifies this - when Xon is critically injured, his attack increases, but his defense drops even further.
  • Draw Aggro: Inverted and played straight - Xon inherently has the Camouflage ability, which makes it much less likely to be targeted normally. However, the side effect of Rash Impulse is that Xon suddenly becomes more likely to be targeted after using it.
  • Fixed Damage Attack: In addition to poisoning foes, Toxic Dagger always does 2500 damage, regardless of a foe's defense.
  • Impossible Thief: With his Twist of Fate skill, Xon can steal the non-tangible buffs of enemies and apply them to himself and his allies. Mastermind Xon improves on this by being able to copy enemy and ally buffs to himself, then spread them to the entire party, albeit with turn restrictions.
  • Intrepid Merchant: His role during the Easter event was simply to sell particular items and recipes to the party for event-exclusive items. His dialogue suggests not all of his wares are legally acquired.
  • Jack of All Trades: Mastermind Xon. He doesn't have the highest damage or the highest breaks, but the sheer utility he provides teams in the form of multiple chaining families and through the power to spread single target buffs from himself to the rest of his allies makes him one of the more versatile units in the game.
  • Just Like Robin Hood: His backstory makes it clear that he steals to earn money to give to the less fortunate.
  • Know When to Fold 'Em: Xon is one of the few units that can run away from battles, although certain battles are inescapable.
  • The Leader: Mastermind Xon is, well, the mastermind of the Black Friday operatives.
  • Regional Bonus: He was originally exclusive to the game's Global version, and two of his most useful abilities are still only available in the Global version.
  • Tragic Keepsake: For all of the money and materials that Xon gets his hands on (and as noted below, he's extremely good at doing so), the only possession he actually prizes is a beat-up stuffed bear, which was a gift from his late master. He values it so much that it's his Trust Master reward, an accessory that can give one of four buffs when the holder is attacked.
  • Utility Party Member: Xon sees almost no use in any of the game's more difficult content, which has only grown more pronounced as the game's Power Creep has advanced. What he is useful for, however, is his unrivaled ability to steal money and items from every single enemy in a single attack, as well as increasing the item drop rate and doubling the amount of gil rewarded at the end of the battle. He's a natural choice for story missions, which generally only require a single decent damage unit to sail through them, allowing Xon to pick up a fair amount of gil and crafting material just by using Waylay every turn.
  • Video Game Stealing: Xon is the game's absolute master. Most thieves in the game can steal from one target at a time, steal either money or items, and only with a 50% chance. Only a small handful can do damage at the same time. Xon can steal from every foe at once, always succeeds, gets both money and items, and he even damages them all while he does it. Then there's his Twist of Fate skill - he can steal positive stat adjustments from an enemy and give them to the entire party. Ironically, Mastermind Xon, his five-star variant, is actually a worse thief than the weaker version, though his Impossible Thief abilities are much better.

Aiden

A hot-headed white mage that's looking for a particular staff in order to be better able to help his friends. He also tries to recruit Fryevia's help for companionship and/or training during the Easter event, but he has much to learn before she's willing to help. He returns as Doctor Aiden as part of the Black Friday operatives.
  • Crutch Character: He's neck-and-neck with Lenna and Maria for the best White Mage at three-star power, getting solid heals early and being able to take a hit better than most other white mages. Once you get to four-star power, Lenna and Maria start to surpass him in well-roundedness, Refia is slowly building into competence, and his heals start to slack off. By five-star levels of power, Lenna and Maria are much more reliable, Refia starts coming into her own (and still has one more awakening to go), and Rem and Y'shtola outshine him from the get-go. His Trust Master Reward (a robe that grants auto-refresh) is still remarkably useful, however. Averted by Doctor Aiden, who upon release and for several months after topped the charts as best healer in the game.
  • Dark Is Not Evil: His 5* version, Doctor Aiden, has a skill that gives the rest of the party a Dark-elemental imbue. He himself is a good guy.
  • Draw Aggro: His 5* version has an ability that can force enemies to attack him for a turn.
  • Hot-Blooded: He more has the temperament of a fighter than a healer... which makes sense, considering that he used to be a fighter. His "recruitment" of Fryevia during the Easter event mostly consisted of demands and shouting.
  • My Greatest Failure: The reason Aiden became a white mage is that he saw an ally downed that he couldn't save. He resolved that he would never be caught unable to help a friend again.
  • Mythology Gag: Aiden wears the traditional white-robe-with-red-triangle trim of Final Fantasy White mages, but he leaves his head bare, revealing his shock of reddish hair, similar to what the Fighter in Final Fantasy I had. Which makes sense, when you note that he is a former fighter who switched over to healing arts.
  • Named Weapons: His staff (obtainable via forging during the Easter event) is the Staff of Wrath.

Zyrus

https://static.tvtropes.org/pmwiki/pub/images/zyrus.jpg

A taciturn black mage who lost everything he had in a dragon attack, Zyrus has now dedicated his life to the eradication of dragonkind. Cold, unfriendly even to his fellow man, and utterly ruthless when fighting dragons, he calls upon otherwise forbidden magicks to succeed in his one-man crusade. All of this by itself would have been enough to put him at odds with a certain Dragoon, but he then did something she will never be able to forgive him for... He returns as Operative Zyrus as part of the Black Friday operatives.


  • Badass in a Nice Suit: His Operative Zyrus version, which goes for a very Spy Fiction-themed design, and which is one of the most powerful magical damage dealers in the game.
  • Blood Knight: His quotes make it clear that his one remaining joy in life is killing dragons - and he really enjoys it.
  • Blood Magic: The technique he uses to get an edge on his draconic foes, and the source of several of his unique attacks. Interestingly, it's not called out as being specifically evil, but certainly Reberta or other dragoons would say he uses it to evil ends, and the lore entries note that him getting injured would only excite him and make him more powerful.
  • Broken Bird: Underneath the icy exterior, he's clearly never been able to recover from the destruction of his old life.
  • Cast from Hit Points: Not directly, but Zyrus' Blood Scar allows him to convert health into magic points. It can be awakened to improve the ratio of health sacrificed to mana regained.
  • Casting a Shadow: Operative Zyrus possesses powerful dark magic abilities.
  • Gameplay and Story Integration: The lore entries about him becoming excited and powerful when injured are incorporated into his kit as the Blood Rage passive, which gives him boosts to how quickly he builds up his Limit Break gauge when he takes enough damage, as well as his Blood Scar ability, which restores magic points in exchange for health. Both abilities can be further awakened so that he needs even less damage taken for even greater amounts of power.
  • Hero of Another Story: Like Reberta, his lore entries are written as if his anti-dragon crusade is still a going concern.
  • Making a Splash: Most of his signature moves are Water-element attacks. Fittingly, he also learns Flare, which has the side effect of making foes increasingly vulnerable to them.
  • Misanthrope Supreme: He is not good with people. He tries to keep his human relationships to an absolute minimum and the majority of his lines are short and to the point.
  • Omnicidal Maniac: At least when it comes to dragons. He is not guarded about his intention to commit literal draconic genocide.
  • Regional Bonus: Unlike Reberta who eventually had her counterpart in Japan, he's currently exclusive to the Global version of the game.
  • Roaring Rampage of Revenge: His response to the dragon attack that destroyed his life isn't any sort of subtle machinations to make dragons miserable - no, he just wants to kill all of them.
  • Shock and Awe: Operative Zyrus possesses powerful lighting elemental abilities.
  • Sole Survivor: The thing that drove him over the edge. He's the only one to have survived the dragon attack that wiped out his home and took his family, and everything he ever loved, from him.
  • Teeth-Clenched Teamwork: Not directly called out, but the player is perfectly capable of putting him and Reberta together in a party, and since they don't attack each other, one has to assume it involves a lot of this, even as Visions.

Reberta (and Ignitos)

https://static.tvtropes.org/pmwiki/pub/images/reberta_1.png

A mercenary Dragoon known to many as "the Crimson Death", due to her tendency to ride into battle on a red dragon (and how ridiculously good she is at murdering things). Unlike a few other combat-focused BE characters, though, she's hardly a total psychopath, and in particular has a great love of dragons and believes in strengthening the bond between man and dragon. Accordingly, she fights alongside her dragon partner, Ignitos, who in-lore provides a number of her abilities. She does, however, have a particular axe to grind with the man who killed Ignitos's parent, her original dragon partner...


  • The Ace: She's one of the world's only Dragon Riders, and she's a supremely skilled Dragoon on top of that. She makes use of these skills as sword-for-hire to pay the bills, and she's ludicrously successful at it because of her unique skillset.
  • Assist Character: More or less the lore & gameplay gimmick with Ignitos. Her gameplay kit has a number of skills that most Dragoons don't get (such as AoE elemental attacks and a permanent regen/MP restore), but these are posited in lore as being what Ignitos does, rather than her. Her ultimate attack, when comboed with other abilities, also features Ignitos providing "fire support" (i.e., a ton of extra damage).
  • Better with Non-Human Company: While it isn't quite to Zyrus's levels of misanthropy, it's still pretty clear she finds it easier to deal with dragons than her fellow man.
  • Combos: Several of her abilities work this way. Her signature Crimson Death jump gains quite a bit more power in the form of a breath attack from Ignitos if she uses it after a normal Jump, a Recovery Jump, or Raging Thrust. Her Mystic Thrust transforms from a single-target to a multi-target skill if used after one of Ignitos' elemental Breath attacks.
  • Cool Helmet: A very distinctive part of her sprite and design.
  • Crippling Overspecialization: Alas, a number of players feel she still falls victim to this. One of her heavy specializations is in jump damage, and while she can pump out some of the best jump numbers of anyone on the roster thanks to her kit, jumps still don't produce much in the way of chains. Moreover, because of how her specialty jump works, it doesn't actually animation chain with other Dragoon jumps when used in full, and she can only really chain with another copy of herself doing the same move. While two Rebertas can put out a lot of damage if they do this, it requires either a friend with a Reberta or some absurd luck (even with whaling) on the player's part.
  • Dragon Rider: The essential key to her success, differentiating her a bit from many other Dragoons in Final Fantasy. Unfortunately, Ignitos is a bit too small to actually ride for now, and instead fights alongside her and gives her an additional boost on her jumps (putting her a bit more in line with an older interpretation of Final Fantasy XI's Dragoons).
  • The Dreaded: She's posited as this in-universe, not because she's scary, per se, but because she wins all the damn time. People go out of their way to hire her to make sure she's on their side and not the other's.
  • Double Jump: One of Ignitos' more amusing passive assist traits. In lore, Reberta's huge 200% extra jump damage passive steroid is posited as Ignitos grabbing onto her to help her gain mad air. He may not be big enough to ride yet, but he's certainly trying.
  • Expy:
    • The general meta-gimmick behind Reberta is that she's patterned after the Dragoons of the MMO entries, who would otherwise lack a representative (outside of Estinien, who was a long way off from playability in BE when Reberta first came to the game in 2017). She has a dragon partner similar to the Dragoons of XI, and her non-Jump Thrust attacks are very similar to the combo abilities XIV Dragoons get. Her 5* armor color scheme is also markedly similar to the color scheme for Dragoon armor in XIV, and her helmet is practically lifted straight from XIV's second Artifact Armor set.
    • Speaking of XIV, she also has a number of similarities to Ysayle/Iceheart - mystical white hair, an ability to communicate and bond with dragons, a very rough relationship with a dragon hunter.
    • She's also one to another Exvius character - she's like a far more successful Skaha, and may even be a descendant of the same clan (as her lore entries are written as if she lives in current times and is probably even alive).
  • Fluffy Tamer: She pretty much makes friends with battle dragons.
  • Hero of Another Story: Unlike a lot of the other visions (though like many other Global exclusives), her lore entries are written as if she's actually still alive and active.
  • Interspecies Friendship: Naturally. She gets along extremely well with dragons, and Ignitos is her best friend.
  • Lightning Bruiser: How she plays, especially once fully leveled. She can hit super hard with her jumps or on targets she's put an elemental vulnerability on, she can jump high enough to get a triple damage bonus on jump attacks, but she also has good HP and her natural DEF stat is solid, she also has 20% resist to fire, ice and lightning thanks to her bond with Ignitos, she has passive HP regen thanks to him as well and one of her jumps heals her for a substantial amount. The only thing that usually threatens her is powerful MAG-based rare-element attacks.
  • Mystical White Hair: Her hair under her helm is white, and she possesses an almost preternatural ability to connect with dragons.
  • No-Sell: Her clarity of mind and mastery of Dragoon skills renders her completely immune to confusion effects.
  • Red Baron: The Crimson Death.
  • Red Eyes, Take Warning: It's a bit difficult to see on the sprite, but it does appear as though she has red irises. And given her reputation...
  • Regional Bonus: She was originally exclusive to the game's Global version. She has since been released in Japan, though the Global version has several useful buffs that the Japanese version lacks.
  • Sequel Hook: Or event hook, at any rate. The apparent conflict between her and (we assume) Zyrus is, to date, written as if it is unresolved.
  • Shoulder-Sized Dragon: This is about how big Ignitos currently is. In their win pose, he even literally hops on Reberta's shoulder for some victory cuddles!
  • Waif-Fu: It's pretty clear that she's not too terribly bulky under that armor (though said armor does do a pretty good job making her look bigger), but she's easily capable of hitting as hard as other heavy hitters like Cid Orlandeau.
  • You Killed My Father: More "You Killed My Best Friend's Father", but close enough. While the game doesn't explicitly spell it out, it's all but certainly Zyrus with whom she has this axe to grind.

     Fan Festa Winners 

Beryl

A Tonberry from an unnamed world facing severe deforestation and the near extinction of his species. Faced with their destruction, the Tonberries prayed for a savior, which came in the form of Beryl, a manifestation of both protection and vengeance.
  • Ambiguous Gender: Technically has no official gender, though most refer to the tonberry with male pronouns.
  • BFS: Well, comparative to his size, anyways, his dagger is huge.
  • Blood Knight: His entire purpose is to slaughter whatever threatens the tonberries of his world. Not even death can put him down once he has a target.
  • Casting a Shadow: His dark powers, including the ability to make all his attacks dark element through his skill Paint it Black.
  • Gold and White Are Divine: In his limit burst and "attacking mode" in lore he gains a white and gold robe with his hood unfurling into wings similar to an angel's.
  • Guardian Angel: The guardian angel of the tonberry race.
  • Holy Hand Grenade: His light powers combined with the fact that he is an emissary sent through prayer.
  • Lizard Folk/Frog Men: Considering he is a tonberry, which are based off salamanders.
  • Our Angels Are Different: He is in essence an angel of vengeance.
  • Perpetual Motion Machine: Beryl's ability in lore is to be revived as an attacker every time he dies, with more power unlocked every time he's killed.
  • Reptiles Are Abhorrent: Averted. He is not to be trifled with, but he really just wants the best for his species.
  • Roaring Rampage of Revenge: His entire purpose is to seek vengeance for the near-extinct tonberries.
  • Supernatural Light: His dagger is adorned with candles. More candles light up the more times he dies.
  • Will-o'-the-Wisp: Like many tonberries, he carries a ghostly lantern, only to put it away in favour of his massive dagger.
  • Yin-Yang Bomb: Has both darkness and light abilities.

Circe

A masked seer who had great predictive powers, but who also met tragedy when she predicted the death of a powerful noble.
  • An Ice Person: Has ice elemental abilities.
  • Blow You Away: Has wind elemental abilities.
  • Combo Platter Powers: The only elements that Circe can't innately use are Thunder and Darkness (although her sole non-elemental attacks are her Limit Break and one cooldown ability).
  • Dishing Out Dirt: Has earth elemental abilities.
  • Face Death with Dignity: Her unit description reveals she was calm and composed facing her own death.
  • Foreseeing My Death: Judging from her unit description, it was implied she knew she was going to die beforehand, hence the calm and composed face.
  • The Jinx: She was banished from her home of Mysidia due to her predictive magic being seen as unlucky.
  • Light 'em Up: She also can use holy-element abilities innately.
  • Lunacy: Implied with her crescent moon motifs.
  • Magic Staff: Her sprite uses a magic rod as weapon which translate into her STMR.
  • Making a Splash: Has water elemental abilities.
  • Mask Power: Not only does she always wear a mask, but her TMR itself is a mask.
  • Playing with Fire: Has fire elemental abilities.
  • Posthumous Character: She is a Vision that is confirmed to be dead.
  • Seers: Her power.
  • The Stoic: Seeing the future allowed her to remain composed at all times.

Ellesperis

A half-vampire, half-demon girl raised to be a killer.
  • Ambiguously Evil: Her vision description mentions she was a serial killer, but is unsure whether she was merely working on the orders of others or genuinely enjoyed killing.
  • Battle Bikini: Tying in with The Vamp below, her in-battle outfit is a set of black thigh-high boots, black opera gloves/gauntlets, and a black bikini. Fittingly, for her level of awakening, her defensive stats are on the low side.
  • Katanas Are Just Better: Her equipment selection and passive skills favor katanas.
  • People Puppets: Her Blood Magic allows her to control the blood in a person's body, essentially bloodbending them.
  • The Power of Blood: She can control blood, including her own.
  • Red Baron: Also known as the Blood Dancer.
  • The Vamp: She was said to have seduced many people in power before killing them.

Malphasie

A vagrant from a destroyed village who was befriended by crows.
  • The Beastmaster: Summons crows to do battle for her.
  • Blow You Away: Uses wind elemental abilities.
  • Casting a Shadow: Her preferred element beside wind.
  • Clever Crows: Her crows brought her trinkets to protect her from harm in exchange for food.
  • Creepy Crows: Her motif involves crows and she's a creepy looking vagrant.
  • Dual Wielding: She's meant to be able to equip weapons in both hands. She also has a lot of support for it from her passive abilities and her Super Trust Mastery Reward.
  • Good Old Fisticuffs: Uses her fists to fight.
  • Magic Knight: She's a hybrid damage dealer that focuses on wind and dark elements.
  • Posthumous Character: Her character description recounts how she died of starvation and was feasted on by her corvid friends.

Myra

A singer in an idol group who won the hearts of people with her voice. Unfortunately, one day she lost her voice completely to a curse and spent her life searching for a way to get it back.
  • Charm Person: Due to her beautiful voice. In battle, she can not only charm enemies but remove charm from friendly units.
  • Curse: Implied to have been cursed by someone who was jealous of her singing voice.
  • Girlish Pigtails: Possesses long pink pigtails.
  • Idol Singer: Described as such in her unit description.
  • Lost Voice Plot: Lost her voice as a result of a curse and spent the rest of her days trying to undo said curse.
  • Magic Music: Her music works to both enhance the powers of others and to heal them.
  • Magic Dance: Dances in her idle animation and her limit burst, which heals all status ailments and restores HP and MP.
  • Musical Assassin: Downplayed, as most of her musical abilities serve to help others instead, but she does have some attacking moves that use her voice.

     Precursors 

Fryevia

https://static.tvtropes.org/pmwiki/pub/images/fryevia_1.png
Click here to see her War of the Visions art 
Voiced by: Jessi Keenan (War Of The Visions)

An elven fencer from parts unknown, stated to be a rich girl. She seeks to follow in the steps of her grandfather and become a master Spellblade. She was very likely trained by Elena, a Precursor.


  • Challenge Seeker: Not quite to Blood Knight levels (she doesn't glory in the actual act of killing), but she really enjoys pushing her swordplay and learning from new experiences and trying out new swords.
  • Flash Step: Literally one of her passive abilities.
  • Hero of Another Story: Like a number of the global-exclusive units, her lore entries are written as if her quest for self-improvement is still a going concern and she's still alive, even meeting with Rain and Lasswell in her event.
  • Hot-Blooded: Literally one of her gameplay traits. "I Will Not Lose!" gives her the ability to outright ignore fatal damage once if her HP is above 20% at the beginning of the attack. And as this is a damage-ignoring effect, rather than Reraise, she keeps any active buffs.
  • An Ice Person: A ton of her abilities are ice-elemental, and at 6* she gains a number of ice-themed extra flourishes.
  • King Incognito: Possibly. One of her passives is "Royal Blood", but all of her lore entries say she's the daughter of a merchant from... somewhere. And even for a successful merchant family, she does seem extraordinarily wealthy. Confirmed in Christmas 2020 event that she came from a family of swordmasters who serve an elven kingdom via Eldryn's lore entry and the merchant in her family is her mother.
  • Light 'em Up: A later release of her, Aurora Fryevia, has primarily Holy-elemental attacks. The fluff strongly suggests that this version is from Fryevia's future.
  • Magic Knight: While she doesn't learn any spells inherently, her nature as a Spellblade makes so that all of her offensive abilities do both magical and physical damage. Her Trust Master Reward is also by far the most effective weapon for other Magic Knights to use, barring only Elena's Astraea.
  • My Future Self and Me: Heightened in her case because not only can both forms of Fryevia be in a party at the same time, they have a special synergy move that unlocks if both are alive and in the party at the same time.
  • Regional Bonus: She is, to date, exclusive to the game's Global version.
  • Rich in Dollars, Poor in Sense: At least somewhat implied. She definitely believes that money is no object, since her family is outrageously wealthy enough for her to have never wanted for anything. As a Vision, though, she doesn't often have a chance to show it off.
  • Spell Blade: It's all but stated that is her Job, and her Ice-elemental attacks show. War of the Visions has it as her primary job for a confirmation.

Kryla

https://static.tvtropes.org/pmwiki/pub/images/kryla.jpg

Very little is known about this woman, and there is speculation that "Kryla" is a title, as many different women seem to have borne it over the ages. In truth, all of them are the same Kryla who's been cheating death. Weary of having to seek new bodies, she seeks out an immortal to transfer her soul into.


  • Body Surf: How she's been maintaining her immortality.
  • Curse: Her powers include cursing people.
  • Damage-Increasing Debuff: Her specialty in battle involves inflicting debuffs and Status Effects on enemies while curing debuffs that apply to herself.
  • Ethereal White Dress: A mysterious woman who dresses in mostly white and has an aura of death about her.
  • Living Forever Is Awesome: She's a firm believer in living forever, she's just tired of all the work that has to go in transferring her soul into new youthful bodies. So she's very pleased to find Christine...
  • Mook Maker: Well, in a sense. In her ending animation she summons a crowd of gingerbread servants to serve her, and her limit burst involves creating giant gingerbreads to attack her enemy.
  • Really 700 Years Old: She looks like a young adult but is really much older than that due to body surfing.
  • Red Baron: She's also known as the Winter Witch since she tends to go searching for new victims during the wintertime.
  • Vain Sorceress: She switches bodies every time her current one gets too old.
  • Wicked Witch: A mean sorceress who snatches people's bodies.
  • Witch Classic: A mean witch who carries a floating cauldron around to brew potions with.
  • Woman Scorned: She's implied to be the witch that cursed Karten after he rejected her in favour of Tsukiko.
  • Would Hurt a Child: She had no qualms with attacking Christine and stealing her body.
  • Yin-Yang Bomb: Some of her brews are dual-element mixtures. She has one for each opposing pair of elements.
  • You Don't Look Like You: In-universe there has been a lot of speculation that there is an organization of witches all with the codename of Kryla due to many different descriptions of the woman. This is, of course, because Kryla keeps changing bodies but doesn't bother creating a new identity for herself.

Esther

https://static.tvtropes.org/pmwiki/pub/images/b1a82131_e442_4955_8f01_43ba7c138ab3.jpeg
Voiced by: Valeria Rodriguez (English), Satomi Moriya (Japanese)
A Precursor and great warrior said to have once sacrificed her life to save mankind. She has been admired in her homeworld by many for her mastery in lightning, and is often depicted wielding her great sword into battle. Although many had taken Esther for dead, she somehow managed to time travel to continue her fight against evil.
  • Animal Motifs: Rabbit, which is fitting since she appears during Easter 2019 event. Her rabbit-ear hoddie alongside her greatsword is said to be her most defining characteristic.
  • BFS: Wiels a greatsword in combat.
  • Counter-Attack: She can counter physical and magic damages she receives with a Divine Ruination chaining family.
  • Damage-Increasing Debuff: Among her skills are breaks to an opponents' defense and spirit, meaning that they'll take more damage from hers and allies' physical and magical attacks. She also can imperil foes against lightning damage, as noted under Shock and Awe. She also inverts this, as she can also break foes' attack and magic stats, thereby decreasing the damage they can do in return.
  • Feed Her With Lightning: When she's awakened to 7* and has either her Trust Master or Super Trust Master reward equipped, all damage from lightning-element attacks is converted to healing.
  • Lightning Bruiser: Character background story suggests that she's as fast as lightning. The trait is then transferred into her skillset by having innate 30% physical evasion, a bulky enough defensive stat for damage dealers, and several skills that support her as a secondary tank.
  • Named Weapons: Her sword, Asterisk.
  • Shock and Awe: As Precursor of the Storm, she can inflict lightning imperil on her opponents, imbue herself with lightning element, and deal lightning damage to her opponents.

Sylvie

https://static.tvtropes.org/pmwiki/pub/images/4a4e9e95_1a18_4089_bd68_76bba99e358b.jpeg
Voiced by: Lindsay Sheppard (English)
A Paladin who takes heavy distaste in fighting since the death of her sister, and prefers to spend her time playing with rabbits. She happened onto to the heavily injured Esther in one of her escapades, and after healing her, she got dragged onto Esther's own journey.
  • Support Party Member: Enhanced Sylvie might be one of the most powerful support units to ever have existed in Global, with only enhanced Elephim, and futurely enhanced Sweet Luka and Poppy offering any competition. Unlike Poppy, she can easily keep her Triplecast up the whole time, provide undispellable buffs (up to 300% in either offensive or defensive stats), heal the party while providing 30% typed mitigations (admittedly weaker than Poppy's 45% when primed), immunize the party against status effects and breaks, imbue and grant high resistance to Lightning, Earth and Light, set up HP barriers and resistance to all elements. Some players make her the evade provoker just because of her massive versatility.
  • Technical Pacifist: Sylvie has a stark hatred of fighting, to the point she even ditches her training as a Paladin.

Elena

https://static.tvtropes.org/pmwiki/pub/images/elena_7.jpg
Voiced by: Keren Lewis (English) , Hiroko Kiso (Japanese)
A Precursor and a great Warrior of Crystal who once battled a Warrior of the Dark, Morgana. Elena's adventures are seen as a fictional story in Paladia, but she seems to exist as a real person.
  • An Ice Person: One of her elemental affinities is ice.
  • Archenemy: She is Morgana's and vice versa.
  • Big Damn Heroes: She arrives just in time to help Yoshikiri deal with Itachi, having followed the traces of the Dark Crystal.
  • The Champion: She is the chosen champion of the crystal Astarea, who chose her specifically to spread its light across the worlds.
  • Coat Cape: She sports a badass-looking one.
  • Dramatic Wind: Her hair and cape are often seen flare out at most of her battle sprite animation.
  • Dual Wield: Her Neo Vision unit, Starlight Elena, can draw a second Astraea to use along with her first.
  • Hair Flip: Seen during her normal attack animation.
  • Holy Hand Grenade: She not only wields the light element, but was chosen by a crystal to do so.
  • I Call It "Vera": Her treatment toward Astraea is this, often refering to it as her "partner".
  • An Ice Person: One of Elena's main elements is Ice.
  • Laser Blade: What Astraea looks like in its weapon form.
  • The Leader: Yoshikiri's Story Event indicates she's bound to be one to her own party.
  • Light 'em Up: Her main primary element is Light.
  • Magic Knight: She is a true doublehand hybrid damage dealer that can either deal elementless damage or imbue herself with one of the four elements she has with stronger affinity on ice and light. She also has secondary support role as buffer, although it's not as potent as a dedicated one. Her Neo Vision version is much the same, with the primary difference being that one form is Dual Wielding instead of doublehanding.
  • Making a Splash: One of her secondary elements is Water.
  • The Mentor: She has been heavily implied to be Freyvia's unnamed mentor, sharing both elements and skills with her. She also teaches Yoshikiri on how to use his crystal when they fight together.
  • Mistaken Identity: In a meta example, fans mistook her for the Veritas of the Frost when her limit burst was first shown to the public. The developers were quick to clarify she is not in fact said Veritas.
  • Morph Weapon: Her crystal can transform into both a sword and into her gauntlet.
  • Named Weapons: Her crystal sword, Astarea.
  • Shock and Awe: She can imbue her attacks with the Lightning element.
  • Took a Level in Badass: Elena herself doesn't understand how, but battling with someone as strong as Yoshikiri empowered Astraea to the point of enabling her Starlight form.

Yoshikiri

Another "ficticional" character from the "Fundamental Forces" comic book. A Ninja from the Seilan clan who seemingly dedicates himself to protect his village... Except not. He's a lazy man who spends his time playing videogames and complaining about how his village in times of peace have turned the very job he trained for into a tourist attraction. When an important artifact of the village is stolen by the rival Hisame Clan, he's tasked with retrieving it and eventually meets Elena, who came there to investigate the presence of the Dark Crystal.
  • Always Someone Better: Elena is this for him, as he realizes he has much to learn from her.
  • Arcane Archer: A thrown weapon variance of this. His damage skills scale with his SPR stat (thus they deal magic damage), but is imbueable due to it being categorized as physical attack.
  • Blood Knight: When he's not interested in playing videogames, he's intersted in having an actually decent fight.
  • Brilliant, but Lazy: He may be a prodigal shinobi in his village, but this guy would rather spend his time playing video games than doing anything else.
  • Delinquent: Particularly early in his story, he gives off strong vibes of being one. Despite his talent, he's a lazy bum, content to play an in-universe video game version of Rain and Lasswell's travels, has to be blackmailed into helping out his village, and his eyebrows, stubble, and roots all strongly indicate that he dyes his hair blonde like a traditional delinquent.
  • Fuuma Shuriken: The Seilan Shuriken, which is also his Trust Master Reward, appears to be two rectangular boxes over half his height that he has constantly strapped to his back, but when charged with chakra (as in his Limit Break and his Brave Shift form), it opens up to reveal large Energy Blades that alone rival the size of magitek armor units or the merged esper units.
  • An Ice Person: One of two elements in his kit is Ice.
  • Jumped at the Call: Yoshikiri was Desperately Looking for a Purpose in Life as times of peace drove his village into going against the original tenets of his clan. Once Elena comes and he discovers he's a Warrior of the Crystal, he's set into joining her fight against the Dark Crystal, as this means he's finally on a mission fitting of his shinobi training.
  • Laser Blade: Interesting variation in that the blades of his fuma shuriken work like this.
  • Making a Splash: One of his elements is Water.
  • McNinja: His appearance gives this feeling.
  • Otaku: At the start of his story event, video gaming is literally the only thing he cares about, and it's really only the prospect of a good meal that he can be bribed to leave. Not surprisingly, one of his passives is even called "Game Otaku."
  • Support Party Member: His main role, sorta divided among his normal form and Brave Shift.

Louise

The Warrior of Crimson Crystal from the mind-bogglingly popular "Fundamental Force" comic series in Paladia. Inspired by a hero show she used to watch, she entered a magic engineering school in order to create a super suit alongside her trusted friend Collin so that everyone can be heroes. A series of events ends up with her javing an encounter with the Crimson Crystal.
  • Ambiguously Brown: She has slightly darker skin than most of the shown cast, but there's no confirmed ethnicity for her.
  • The Chosen One: She was chosen by the Crimson Crystal to be its warrior.
  • Heroic BSoD: Louise briefly suffers from this after Collin blew up the magic magic engineering school. She gets better though.
  • Magitek: Her suit is powered by magic and is designed to amplify its user's innate magic potential.
  • Mage Marksman: She fights with laser guns, but all of her attacks scale with her MAG stat.
  • Playing with Fire: She uses fire-elemental attacks in battle complete with various support skills to boost party's fire magic damage. She can technically be imbued by the rest of the element since she deals physical damage that scales off MAG. However, her TMR is fire-elemental, softly locking her into dealing fire unless she equips her STMR, a heavy armor.
  • Powered Armor: Her research focuses on creating a power suit that coupled with Collin's magic core amplifier can be used by anyone to be heroes. Even though the magic core amplifier is taken away, the suit is actually compatible with the Crimson Crystal's power.
  • We Used to Be Friends: What her relationship with Collin ends up, after the latter was chosen to be warrior of Dark Crystal.

Wylk

The Warrior of Emerald Crystal from the sky-splittingly popular "Fundamental Force" comic series in Paladia. He is a member of a clan descended from the Ancestral Dragon, a mighty dragon that ruled the world long ago, called the Dracosooth. He left on a journey with the purpose of reviving the Ancestral Dragon from an egg. He encounters Esther and Sylvie along the way who help him fend off his clan's mortal enemy, the Draconaught. The egg then hactches into a dragonling which then entrusts Wylk with the Emerald Crystal to maintain order.
  • Bare-Fisted Monk: His other main weapon of choice.
  • Blow You Away: He can imbue himself with wind element. Also his "Cloud Style" skillset, although gameplay-wise said skillset is elementally flexible.
  • Dishing Out Dirt: He can imbue himself with earth element. Also his "Rock Style" skillset, although like "Cloud Style" the skillset is elementless gameplay-wise.
  • Dragon Ancestry: The Dracosooth is a clan that worships the Ancestral Dragon. In turn, the dragon gives the clan power. Members of the clan, including Wylk, is partially covered in dragon scales.
  • Morph Weapon: A gameplay feature. Some of his skills can only be used depending on what form of his STMR he is equipping at the moment. Equipping his STMR in axe form gives him access to "Rock Style" skills with more efficacy dealing damage toward demon and dragon enemies, while equipping his STMR in fist form gives him access to "Cloud Style" skills with more efficacy dealing damage toward human and insect enemies. His base form LB shows him using axe and fist in a combo.

Kaito

A Precursor who was said to have given his life defending the world against a great threat. In truth, like Esther, he was flung from the past into the present day.
  • Damage Over Time: His main source of damage relies on applying as many damage over time counters as possible. He does have chaining moves, but the damage modifiers are too low to be useful on their own. This feature for the most part goes missing on his NV base form, its remnant only in the form of an autocast.
  • Katanas Are Just Better: Has katana as a preferred weapon of choice.
  • Love at First Sight: He fell in love with Tsukiko upon their first meeting after she harshly reprimanded him for causing a disturbance at her shrine.
  • Making a Splash: As Precursor of the Sea, his element is water and thus many of his skills are water-based. His limit burst initially also dealt water damage, but it was then later patched to be non-elemental even though its water imperil was left intact. Story-wise, he has an ability akin to waterbending.
  • The Quiet One: He was so untalkative many people assumed he was mute in his day. His quotes are also mostly comprised of one words to reflect this trait.
    Kaito: (fusion quote) ... ... yeah?
  • Sword Plant: He supports himself with his katana during dying animation.

Tsukiko

A kitsune. Long ago, she was a trickster who stole human souls in order to retain her youthful form. However, when disaster struck her hometown, she blamed herself and decided to atone for her perceived sins by becoming a shrine maiden.
  • The Atoner: She seeks to atone for her crimes by serving as a shrine maiden for the rest of her life.
  • Holy Hand Grenade: She has light elemental abilities to accompany her fire and water ones.
  • Life Drinker: What she used to do to retain her youthful appearance.
  • Making a Splash: In addition to her fire abilities she has some water techniques as well.
  • Playing with Fire: Most of her abilities are fire elemental.
  • Really 700 Years Old: While the time difference between the Precursors' disappearance and the "present" hasn't been specified yet, the fact that she is most likely the fox spirit Karten fell in love with implies her age to at least reach three digits.

Karten

A Precursor. He was a powerful warrior in his time, but after rejecting a powerful witch's affections in favour of Tsukiko the witch cursed him to transform into a werewolf.
  • Badass Longcoat: Outside of his Limit Break and his Brave Shift in Neo Vision form, Karten always has that stylish red overcoat, and he's got the power to handle most foes. Said coat is also the Trust Master reward for his original version, which has a high attack plus boosts the attack of fist users even further.
  • Bare-Fisted Monk: He can equip claws and fists, but claws suit his werewolf motif better. His STMR is also a claw.
  • Casting a Shadow: As his passive "Precursor of the Shadows" says, he can imbue himself with dark element and has a couple of attacks with dark element. His Neo Vision version can likewise imbue the entire party with the dark element.
  • Curse: He was cursed by an unnamed witch into becoming a werewolf.
  • Little Bit Beastly: His form most of the time is mostly human, with furry hands (and furry-yet-platigrade feet) and a tail (and possibly ears, although it could just be part of his Anime Hair). He becomes the classic half-man, half-wolf version during his Limit Break.
  • Making a Splash: His Neo Vision version, Full Moon Karten, gains a water imbue that can affect all allies, opening up team compositions.
  • Our Werewolves Are Different: Karten seems locked in a half man, half wolf form permanently.
  • Roaring Rampage of Revenge: He's said to have gone on one after being cursed.

Godrea

A klutzy ghost exterminator who found Karten after the latter falls down from the sky in his werewolf form as a result of time travel. In a panic, she messed up her photon gun setting and shot a tranquilizing beam instead. However, Karten slowly reverted back to his humanoid form thanks to the tranquilizing beam. Curious with the new phenomenon she encounters, she agrees to travel with Karten to study his body further while he helps her with exterminating ghosts.
  • Expy: Her character concept seems to be inspired by the Ghostbusters reboot. Or even from the original movies.
    • Her kit design, being an item user who can equip knives and guns (with addition of throwing weapons), seems to be inspired by Final Fantasy Tactics's Chemist class.
  • The Gunslinger: Her main weapon of choice is guns.
  • Support Party Member: Her secondary role. Her "Activate" skill group consists of element imbue (that can be used to herself and one ally), party-wide stat buffs and killers against undead and fairy enemies.
  • Swiss-Army Gun: Her main schtick as damage dealer with a sprinkle of Gun Accessories implied in her character role. Her gun can shoot a variety of laser beams which translated to six on-demand chaining families gameplay-wise although only two of them are very popular. She also has access to three elements (Ice, dark, and water), giving her a bit more flexibility on her own.

Levinson

A mysterious man who lives inside a toy castle which has an uncanny ability to animate his creations and stops him from aging.
  • An Ice Person: While he has four elements at his disposal, he has the strongest affinity toward ice.
  • Hammerspace: He releases a lot of objects that certainly won't fit in a normal sack, most notably a giant chocobo, in his LB. His STMR's description also says that the sack has unlimited space for toys.
  • Improbable Weapon User: Swings his bag of toys in his attack animation. Levinson's Bag O' Toys, his STMR, is categorized as a mace however.
  • Magic Knight: In battle, he's a hybrid unit with non elemental skills that can be imbued with 4 different elements.
  • Older Than They Look: He appears young due to the magic his toy castle has.
  • Santa Claus: He's the closest this universe has to Santa. He creates toys with the help of elves, he gives the toys he create to good people, he has "Nice List" and "Naughty List" as part of his skillset, he wears red and white clothings, he carries a bag of toys around, and he conjures a sleigh pulled by reindeers as his winning animation. The (possibly) only thing differ from the common Santa story is that he doesn't look old.

Eldryn

The missing Precursor of the Blizzard. A seasoned swordsman and an admiral of an elven kingdom, he was forced to leave when the Great Destroyers threatened to destroy the kingdom. After sealing them with the other Precursors, however, he was flung to the current timeline, landing near Levinson's toy castle. He then tried to find the kingdom he left, only to find it in shambels with no visible survivor left except for his daughter which he knew from a note found in his late wife's pendant. He then set out to find her whatever it takes.
  • An Ice Person: As his title "Precursor of the Blizzard" suggests, he's focused on dealing ice elemental damage.
  • Counter-Attack: He can counter physical and magic damages he receives with a Divine Ruination chaining family that converts damage into HP.
  • Dual Wielding: He is a TDW damage dealer specializing in swords.
  • Energy Absorption: In his Brave Shift form, he can absorb any ice damage as long as he equips his TMR or STMR (though given how useful his STMR is for him, you will want to equip him with it anyway)
  • Foreshadowing: It's being quite heavily hinted that Eldryn's missing daughter is Fryevia.
    • His wife is a merchant. Fryevia's bio insists that she's a daughter of a merchant, acknowledging her mother's side of the lineage.
    • His skillset has references to fencing just like Fryevia. The biggest hint from their skillset is that both of them has "Royal Blood" skill.
    • Eldryn's exclusive vision card has him instructing a white-haired pupil. Fryevia's hair is white.
  • Interspecies Romance: His wife is a human merchant.
  • Life Drain: His counter attack drains 15% of damage dealt into HP. His STMR also drains HP whenever it deals hybrid damage.
  • Loyal Animal Companion: Eldryn has a mystical snow wolf companion named Amarok who dutifully waits for his arrival after he was taken to the present storyline. The wolf appears in his Brave Shift and attacks enemies following his command.
  • Magic Knight: He's a hybrid damage dealer, a trait he passes on to his daughter.
  • The Paladin: Gumi tries to sell him as an ice paladin by giving him emergency physica cover tanking tools that can only be activated a certain amount of times in his normal form.
  • You Can't Go Home Again: The elven kingdom he used to serve is already destroyed by the time he arrives at the current timeline.

Shui Yu

Also a time-limited Lunar New Year event. She was the latest and youngest grandmaster of Lian Hua arts under an oath to live in seclusion. After she was visited by a voice claiming to be "The Precursor of Time" who showed her the impending peril the world will be facing, she broke her oath of seclusion and became The First Keeper of Time.

  • Combat Medic: She's a more offensive-oriented version of NV Aerith. While her healing moves are sufficient, her only source of status ailment removal is a cooldown ability in her brave shift from once in 4 turns and she has no ailment resistance buff skill except for stop and charm.
  • Flower Motif: Lotus, which is apparently the symbol of Lian Hua Arts School.
  • Heal It with Water: She deals water damage while having healing skills.

Skye

The Precursor of the Skies who said to sacrifice herself during the fight against a Great Destroyer. Originating from a nomad tribe, she banded with other members of other nomad tribes to defeat the monster but sadly she was the only surviving member of the team. While attempting to seal the creature away, the ritual ended up opening a portal that flung Skye into the present. Having found herself in the middle of a barren wasteland, she left on a journey to find any surviving members of her tribe.

  • Blow You Away: Despite lacking the imbue, her skillset is tailored to deal physical wind damage.
  • Death from Above: Being a dragoon, this naturally fits. Her LB in shift form has her fly high and then impales the enemy from above.
  • Power Floats: She floats on her brave shift sprite from the power of the wind around her.

     Lunar New Year 

Ang

A young man who was The Unfavorite of his town due to his lack of sword ability. A traveling archer inspired him to instead take the path of the bow and arrow, eventually becoming one of the best bowmen in his land. In order to conquer his beloved Yan's hand in marriage, he's challenged to undertake a dangerous trial.
  • All the Other Reindeer: He used to be looked down upon by other villagers because he lacked talent in sowrdsmanship.
  • Happily Married: His bio states that he was successful in his trial and managed to marry Yan and live a happy life with her.

Yan

An ill girl who fell in love with Ang. She's daughter to a famous swordsman of her village, and originally a big Slacker until she met Ang, who motivated her to venture outside. When her father found out her romance with Ang, the archer decided to prove his worth by undertaking a dangerous trial in order to gain her hand in marriage. Her devotion to the sacred beast of fortune, Chow, is what allowed Ang to succeed in his task.

Chow

The Sacred Beast of fortune and protector of Ang and Yan's village. Their powerful love for each other stirred his heart and caused him to impart his blessings on both of them, granting the pair power.
  • Big Friendly Dog: He's more of a divine agent, but there's a good reason that he took the shape of a dog (besides, obviously, being released for the Chinese Year of the Dog) - he made his appearance in order to help Ang prove that he was worthy of Yan's love to their village. Also, while his manifestation is clearly based on the chow breed, he's much larger than one normally gets - roughly twice as large as a normal one would grow.
  • A Dog Named "Dog": Technically, he's a divine spirit that happens to be in the shape of a dog. That said, he specifically picked the shape of the chow breed (noted for their bear-like body type and black tongue).
  • Light 'em Up: Chow's Neo Vision form has, in Brave Shift, three different Light element attacks, one each in the Bolting Strike, Stardust Ray, and Chaos Wave Awakened chaining families, thus allowing Chow to partner up with many different team compositions and contribute. Chow also has an effect that gives a boost to light damage for all allies, while simultaneously imperiling his foes to the element.
  • Money Multiplier: To tie in with his status as the Sacred Beast of Fortune, Chow gives a 50% bonus to money earned in battle.
  • Playing with Fire: While not able to use Fire element abilities innately, Chow can increase how effective Fire abilities are for the whole party while also decreasing enemy fire resistance.
  • Stone Wall: Sensibly enough for a spirit of protection, Chow's defenses and hit points are naturally beefy, and his kit is naturally built towards defending the whole party against magic damage.
  • Support Party Member: Chow mixes in defense, buffing, and natural aptitude with white magic.
  • White Mage: Chow inherently learns how to dualcast white magic, plus he naturally has access to almost all of the most potent recovery spells (only missing Reraise). His Neo Vision's base form improves this further, granting him access to Reraise, plus granting him a triplecast that allows him to pick between white magic and his inherent abilities freely (as opposed to his base version, whose doublecast locked him into white magic only).

Qin

The son of a powerful admiral in an oriental land. Qin preferred music and art over warfare, causing his father to send him away. When a series of deaths among officials in his homeland catches his attention, his parents being among the victis, he decides to head back under the guise of a female musician to investigate.
  • Musical Assassin: He deals damage with music.
  • Quirky Bard: Quirky enough to be a Wholesome Crossdresser.
  • Support Party Member: He was initially a traditional bard who auto-cast his buffs every turn but his enhancement scraps the gimmick entirely because he was locked out of action for three turns because he was unable to change what type of buffs needed, instead making him more of a traditional buffer. Most of his support skill can also grant allies different chaining abilities but without the needed multicast.
  • Wholesome Crossdresser: He often crossdresses as a woman during performances.

Bai Hu and Zhu Que

A pair of martial artists from the White Tiger and Blood Phoenix clans who took each other on as rivals. During their journey they happened upon Qin and both fell in love with him. After Qin suggested they should use their powerful skills to aid the populace, they went out into the world to do just that together.
  • Ambiguously Bi: There's a hint that Bai Hu is this, but not outright stated. He fell in love with Qin, confirming the same-sex attraction but he and Zhu Que has the same loss sprite as Xuan Wu and Qin Long whose winning animation make them look like lovers.
  • The Four Gods: Their names are the original names for Byakko, the White Tiger, and Suzaku, the Vermillion Bird.
  • Friendly Rivalry: Despite being rivals in both martial arts and love, the pair enjoy each others' company.
  • Walking the Earth: Both do so in order to impress Qin.

Emperor Foo

The Emperor of a distant oriental land, he was once a member of a powerful organization tasked with the protection of the world, but had to leave once his father passed away and left his whole empire to him. When the organization's leader disappears and a threat looms over his empire, Foo decides to seek aid from the four legendary clans to stop it.
  • Royals Who Actually Do Something: He's member of The Keeper of Time, an organization that protects the world.
  • Summon Magic: He specializes in summoning and in filling the esper gauge.
  • Support Party Member: He's a mixture of evoker and support unit. He has several normal abilities like breaks, stat buffs, and partywide killers against beast and human enemies, meanwhile his MP and LB gauge restoration skills and mirage skill consume esper gauge alongside MP.

Xuan Wu and Qing Long

A pair of martial artists from the Azure Dragon and Black Tortoise clans. Unlike Bai Hu and Zhu Qe, they specialize in defensive arts. When Emperor Foo seeks them to help protect his kingdom from a force of chaos, they reunite with the Tiger and Phoenix masters to form a team.
  • The Four Gods: Their names are the original Mandarin names for Genbu, the Black Tortoise, and Seiryuu, the Azure Dragon.
  • Stone Wall: Their bio says the pair excels in defensive combat which translate into their "Black Tortoise" skillset focusing on tanking.

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