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Characters / Command & Conquer 3: Tiberium Wars

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This page is for characters who appeared in Tiberium Wars and its expansion, Kane's Wrath. For Kane, see Command And Conquer Tiberium Series Factions And Characters.


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    GDI 

Jack Granger

Played by Michael Ironside

https://static.tvtropes.org/pmwiki/pub/images/250px-CNCTW_Jack_Granger_1_6629.png
Affiliation: Global Defence Initiative
Rank: Lieutenant General/GDI Commander-in-Chief
Role: GDI Commander

"I want you to resist using that Liquid Tiberium bomb. It may end the war quicker, but a blast like that in the Red zone would be catastrophic."

The player's commanding officer for the GDI campaign. He assumed leadership over GDI's standing forces worldwide after the destruction of the organization's orbital command station, the "Philadelphia". He is an experienced soldier who has not discarded his ideals, and continues to consider the Brotherhood of Nod a threat, contrary to popular opinion. He is also shown to dislike his superior, Director Redmond Boyle, because the latter is a politician who directly interferes with decisions made by GDI's military personnel, and also because Boyle eventually begins to sanction Tiberium-based weaponry, something Granger is staunchly opposed to because of the inherent conflict between GDI's mission to eradicate the threat of Tiberium, and the usage of Tiberium-based weapons in warfare.


  • Best Served Cold: Implied. If the Liquid Tiberium bomb isn't used, Granger has a bemused grin for a moment when talking about Boyle's resignation and escaping a possible war crimes trial, suggesting that he's not quite through with the disgraced Director just yet.
  • Commander Contrarian: Granger's initially shown to be rather contrarian to the consensus about "another decade of peace." Being a veteran of previous clashes with the Brotherhood, he has every reason to be suspicious, which soon proves to be the right course of action.
    Granger: "After 28 years of fighting Nod there's one thing I can say with absolute certainty: as long as there's Tiberium on Earth, Nod is a serious threat. If our intel says otherwise, it's because Nod wants us to take them off our radar."
  • The Creon: While Granger is more than capable as CINC, he has no aspirations of seizing power, being far more concerned with the war effort and seeing GDI through its Darkest Hour.
  • Deadpan Snarker: Granger has his moments, having little time for either the more complacent elements of GDI high command, or the likes of Redmond Boyle.
  • Everyone Has Standards: As much as Granger wants to see the Brotherhood crushed, he remains loyal to GDI's mandate and refuses to cross any lines to achieve his goals. And will resign should you use the Liquid Tiberium Bomb.
  • The Fettered: While a pragmatic man, Granger refuses to take the most convenient course of action unless absolutely necessary. Even then, there are lines that he will never cross such as using the Liquid Tiberium Bomb.
  • Four-Star Badass: Granger is a distinguished veteran who proves to be a very capable commander, leading GDI through the entirety of the Third Tiberium War.
  • Godzilla Threshold: The Scrin's onslaught prompts Granger to let the GDI Commander in on highly classified information regarding the warnings of an alien invasion recovered from the Tacitus.
  • He Who Fights Monsters: His reason for refusing to use the Liquid Tiberium Bomb, believing that this would not only have destructive consequences, but would make GDI no better than the Brotherhood by succumbing to the very thing they were entrusted to stop.
    Granger: "You use that bomb and we're setting in motion a very dangerous precedent. We'll become dependent on Tiberium weapons, on Tiberium itself...and that's not who we are, that's not GDI. We fight with honor and courage. We fight to rid the world of Tiberium."
  • Humble Hero: Granger's shown to be not much for getting praise and accolades, being much more focused on just doing his duty.
  • Ignored Expert: Like other like-minded officers, Granger is skeptical of Nod no longer being a threat, believing not without reason that so long as Tiberium exists on Earth, the Brotherhood would always remain a danger. It takes the destruction of the Philadelphia, however, for GDI to realize how right he was. Later on, his advice against firing on Temple Prime in Sarajevo is ignored by Boyle, with horrific consequences.
  • Oh, Crap!: When he realizes Nod is about to attack the Philadelphia.
  • Old Soldier: He has over 28 years of combat experience, making him a veteran of the Second Tiberium War.
  • Only Sane Man: While many of GDI's higher-ups believed that the Brotherhood of Nod was no longer a threat, Granger remained wary and insisted that so long as Tiberium existed on Earth, Nod would always be a danger. After the Nod offensive against the Blue Zones is stalled, he was content with the idea of leaving Nod leadership trapped and virtually sealed off in Temple Prime rather than recklessly pursuing their destruction, especially after learning that Nod had a liquid Tiberium bomb stashed within the Temple.
  • Properly Paranoid: He not only has nerves of steel in the face of Nod's invasion, but is also somewhat prepared to face the Scrin. In part because he's aware of how the Tacitus, or whatever GDI had deciphered from it, made mention of something like this happening, and planned accordingly.
  • Reasonable Authority Figure: While he considers Nod to always be a threat, he sticks to what makes sense militarily in dealing with them and is not at all thrilled about the publicity stunts that Boyle is pulling off. He also displayed concerns over destructive potential a Nod WMD can have on the Yellow Zones once the nature of the said WMD was discovered. Unfortunately, Boyle used Granger's respect to the chain of command to his own advantage and ended up not only causing catastrophic devastation across the European Yellow Zones but also attracting the unwanted attention of the Scrin. After the initial Scrin assault began, Granger also refused to neglect Nod-controlled territories in the Yellow Zones although it was not made clear if he did so out of humanitarian concerns or out of simple recognition of Scrin's ability to strike globally from any foothold on Earth.
  • Red Oni, Blue Oni: The blue to Boyle's red, being strictly professional in his position and constantly doubts Boyle's impulsive executive orders.
  • Screw This, I'm Outta Here: Resigns in disgust if you use the Liquid Tiberium Bomb.
  • Seen It All: Being a veteran of the Second Tiberium War, he's not too fazed by Nod's antics or even the Scrin's invasion.
  • Stand Your Ground: Unlike the rest of GDI's surviving high command, Granger refuses to evacuate from the get-go, whether in the face of the initial Nod invasion or the Scrin's.
  • This Is Gonna Suck: Granger almost from the get-do doesn't mince words regarding how chaotic GDI's situation at the beginning of the Third Tiberium War truly is. He also shows thinly-veiled exasperation every time Boyle tries meddling in.
  • Tranquil Fury: If you go through with using the Liquid Tiberium bomb. Though Granger remains fairly composed and his voice doesn't change much, his disappointment and utter spite at the commander is palpable.
  • What the Hell, Hero?: If you decide to use the Liquid Tiberium Bomb, Granger unloads on you, calling you a traitor and saying he'd court-martial you, but Director Boyle won't allow it.
  • You Are in Command Now: While Granger was already a general by the start of 2047, he finds himself the highest-ranking GDI officer left alive after the destruction of the Philadelphia, and assumes the role of Commander-in-Chief.

Sandra Telfair

Played by Grace Park

https://static.tvtropes.org/pmwiki/pub/images/136px-CNCTW_Sandra_Telfair_at_work_133.png

Affiliation: Global Defence Initiative
Rank: Lieutenant
Role: Intelligence officer

Part of GDI InOps, she is an aide to General Jack Granger and provides briefings as well as assistance between missions. She bears strong hatred against the Brotherhood referring to them as maniacs and propagandists.

Telfair also acts as the primary liaison between the GDI and the media, particularly W3N.


  • Miss Exposition: Mostly seen providing information on important developments in the plot, such as the beginning of the Scrin invasion.
  • Mission Control: She serves as the commander's main go-to for intel throughout the conflict, even during the Scrin invasion.

Kirce James

Played by Jennifer Morrison

https://static.tvtropes.org/pmwiki/pub/images/136px-CNCTW_Kirce_James_Uniform_6466.png

Affiliation: Global Defence Initiative
Rank: Lieutenant
Role: Intelligence officer

"Join us, GDI could use a good soldier like you!"

A GDI intelligence officer and analyst, Lt. James is an InOps officer expert in warfare, possessing vast knowledge of Nod weapons, philosophy and operating methods. She functions as an aide to field commanders, providing briefings, tactical information, unit evaluation and the occasional comment.


  • Consummate Professional: Even in the face of the Scrin's sudden onslaught, she manages to keep her composure while advising the commander.
  • Mission Control: Acts as GDI's field intelligence in missions.
  • O.O.C. Is Serious Business: Downplayed. If the GDI commander goes through with using the Liquid Tiberium Bomb, she still says the same triumphant lines but is subtly more somber, if not uneasy.
    James: "It's working, Commander! The invaders, they've stopped. They're defenseless. It's over! We've won Commander!...We've won."

Redmond Boyle

Played by Billy Dee Williams

https://static.tvtropes.org/pmwiki/pub/images/250px-CNCTW_Redmond_Boyle_4312.png

Affiliation: Global Defence Initiative
Rank: Director-General/Treasury Commissioner (former)
Role: GDI Head of State

"Stick with me Commander and we will lead GDI to a brave new future."

Originally the GDI Treasurer, he ended up being the highest-ranking official after the Philadelphia was shot down and thus the Acting Director as a result. Despite maintaining the image of a responsible and honest man, Boyle leads the war against Nod with purely political motivations, which leads to ideological clashes with Jack Granger. Boyle does not hesitate to exert his authority over Granger and the player character, often forcing them to lead impractical or suicidal missions. Also, despite his vows not to interfere with military affairs, Boyle spends much time trying to manipulate the player into disobeying Granger's orders.


  • A Million Is a Statistic: The only real statistics Boyle cares about involve PR ratings and polls. He couldn't care less if millions of Yellow Zone civilians or even GDI personnel die if it means he gets his way.
  • Closest Thing We Got: Played with. This trope is how Boyle ends up in command of GDI despite his shady character. Boyle's role as Treasury Commissioner ends up making him the only choice (at the moment) via GDI's succession protocol. Obviously, General Granger isn't very happy about it.
    Granger: "Everybody above Boyle on the chain of command went down with the Philadelphia."
  • Contrasting Sequel Antagonist: For Nod, Boyle acts as this to the leading commanders in previous titles. Whereas Sheppard, Solomon, and Cortez were military men who genuinely believed in the principles and mandate GDI was founded upon, Boyle is a civilian bureaucrat who tries to veil his self-serving political goals under a veneer of good PR. In other words, embodying the negative stereotypes the Brotherhood has for their enemy.
  • Corrupt Bureaucrat: As stated above, his motivations are heavily political. Early on, it's not an immediate concern, given that he's largely content letting Granger and GDI's military forces handle the situation. Once he starts butting in and taking a more hands-on approach, however, this comes to bite GDI hard given that his meddling inadvertently triggered the Liquid Tiberium hidden beneath Temple Prime and the subsequent Alien Invasion. Kane's Wrath reveals that this is precisely what Kane himself had been banking on.
  • Even Evil Has Loved Ones: One of the few things not related to politics that he really looks forward to, has little time for, and considers more important than running the treasury, is spending time with his son Lance.
  • Improperly Paranoid: It's not immediately obvious, but Boyle is shown to harbor suspicions that the military, and specifically Granger, are working behind his back, if not actively plotting against him. As it turns out, that's far from the case, but his efforts to "take charge" and bolster his own political legacy almost undermine GDI at the worst possible time.
  • It's All About Me: Beyond ending the war faster, Boyle clearly intends to use the Liquid Tiberium Bomb as a political windfall that would guarantee his personal reputation in the event of victory, even at the risk of long-term damage to the planet.
  • Karma Houdini: If the Liquid Tiberium Bomb is used, he gets to coast off the commander's success by being GDI's Director.
  • Karma Houdini Warranty: If the Liquid Tiberium Bomb isn't used, though Boyle steps down from office to escape being tried, it's implied by Granger that he wouldn't savor his resignation for long.
  • Know When to Fold 'Em: If the commander doesn't use the Liquid Tiberium Bomb, Boyle wisely sees the writing on the wall and steps down before he could be brought in for war crimes.
  • Large Ham: Normally talks calmly and confidently. Until the end, where he begins to lose his grip on reality, becomes paranoid about Granger's ambitions, and begs the commander to take the easy way out with a Liquid Tiberium Bomb, believing a traditional victory to be impossible.
  • Locked Out of the Loop: GDI forces move to destroy Nod research facilities in North Africa without his knowledge. This causes him to take a more hands-on approach to the war, much to Granger's chagrin.
  • The Neidermeyer: With Nod leadership reportedly sealing themselves off in the Temple Prime and GDI ASAT defenses back online (thus neutralizing Nod's capability to shoot down Ion Cannon satellites), he ordered an Ion Cannon strike against the Temple even though he knew about the liquid Tiberium stashed there. He flat out told Granger and the player character that his concern is not with the civilians living in Nod-controlled Yellow Zones and made zero mention of the GDI troops deployed in those zones.
  • Nice Job Breaking It, Hero: Boyle ordering the use of the ion cannon on Temple Prime, which was exactly what Kane was goading him into doing.
  • Not-So-Well-Intentioned Extremist: His rationale for using the Liquid Tiberium Bomb amounts to ending the war quickly. If the GDI commander uses it, it's revealed that he's more concerned with his own PR image and short-term gain than the long-term consequences, in contrast to Granger.
    Boyle: "Yes, there are risks. Yes, there will be casualties. But this is war. Against an enemy unlike any mankind has ever seen. If you don't do everything in your power, if you don't use every asset available to end this war right now... then you are failing every man, woman, and child of this planet!... Do the right thing, Commander."
  • Nuke 'em: He advocates using the Liquid Tiberium Bomb to end the war quickly.
  • The Peter Principle: Even with his corruption and sleaziness, Redmond Boyle was apparently competent enough as GDI Treasury Commissioner. Kane, however, had anticipated that he would be the worst man for the job as acting Director.
  • Pointy-Haired Boss: Incompetent as head, yet insists on poking his nose in military affairs.
  • Red Oni, Blue Oni: The red to Granger's blue, suggesting impractical strategy's solely for morale's sake, at the cost of high casualties, upkeep, and needless risk.
  • Right for the Wrong Reasons: As it turns out, Boyle is right about Granger and GDI's military brass acting without him, except that it's due to them considering him woefully incompetent rather than any bid for power. Tellingly, the only times when he "pulls rank" and issues orders lead to costly blunders. Notably the Liquid Tiberium underneath Temple Prime being blown up, as well as potentially killing off millions by deploying another Liquid Tiberium bomb.
  • Screw the Rules, I Make Them!: Every time he "pulls rank," whether it's ordering the strike on Temple Prime, or taking the liberty of sending the Liquid Tiberium Bomb to the GDI Commander.
  • Screw This, I'm Outta Here: If the Liquid Tiberium Bomb isn't used, then Boyle will step down from office in an attempt to escape the war crime trial that would almost certainly come for him.
  • Slave to PR: Cares more about looking good and making fancy shows of force than actually winning the war. If the commander refuses to use the Liquid Tiberium Bomb, then he'll resign from office with what little dignity he has left, even if only in an attempt to avoid a trial.
  • Smug Snake: Boyle fancies himself a competent official who's just what GDI needs, but clearly is way in over his head.
  • Tempting Fate: If you drop the Liquid Tiberium Bomb, Boyle smugly celebrates how history is "written by the winners" and that his political legacy is all but ensured. Given what happens in Tiberian Twilight, however, this victory lap would prove short-lived.
    Boyle: Stick with me, Commander... and we'll lead GDI to a brave new future.
  • Unexpected Successor: As GDI Treasurer, Boyle was just about the last person anyone expected to become acting Director-General, only assuming the office by virtue of being the highest-ranking civilian official left alive. He proves to be a self-serving politician whose incompetence and corruption are playing precisely into Kane's hands.
  • Unwitting Pawn: As revealed in Kane's Wrath. Interestingly, his incompetence and corruption were the reasons for which Kane decided to use him as a pawn. He arranged for Boyle to be delayed back on Earth while the rest of GDI command was on board the Philadelphia. To that end, LEGION launched a stealth assault on the GDI Treasury building, ensuring that Boyle would be on the ground in time to become acting Director.
  • We Can Rule Together: Part of his appeal to the player to use the Liquid Tiberium Bomb.

GDI Commander

Affiliation: GDI
Rank: Classified
Role: Field commander

One of GDI's most important assets during the Third Tiberium War, he is involved in many major campaigns worldwide, including the defense of Washington, D.C., the destruction of Nod WMD facilities in Egypt, and the final assault on Temple Prime. Also, he's stood at the front of GDI's defense against the Scrin invasion in New Eden, and pushed into Rome to end the alien threat.

He is also at the forefront of the internal power struggle between General Granger and Acting Director Boyle.


  • Battlefield Promotion: If he uses the Liquid Tiberium bomb, Director Boyle will promote him to the rank of Lieutenant General.
  • Closest Thing We Got: With GDI in disarray at the start of the Third Tiberium War, the commander is thrust into the thick of defending America's Eastern Seaboard by virtue of being the only one left in the region who could.
  • Expy: His predicament starts off rather similarly to the Allied commander in Command & Conquer: Red Alert 2, being a fairly fresh officer thrust into the gauntlet of an full-scale invasion of American soil.
  • The Fettered: The commander can refuse to use the Liquid Tiberium bomb, showing that he would rather keep firm to his principles and uphold GDI's mandate rather than seek easy fame at the expense of triggering unforeseen consequences.
  • The Men First: The commander gains a reputation for trying to save as many lives as he can particularly during the Scrin's invasion.
  • From Nobody to Nightmare: The commander goes from just being a capable officer to decisively ending the war in favor of GDI.
  • The Greatest Story Never Told: Downplayed. If the commander sticks to his principles and refuses to use the Liquid Tiberium bomb, then he'll remain in obscurity for the foreseeable future, his identity classified to keep him safe from Nod assassins. On the other hand, he's also given tremendous praise and recognition by GDI's military, especially from Granger, ensuring that while his name may not be known, his actions will never be forgotten.
  • Non-Entity General: Like in earlier Command and Conquer titles, though it's also justified as due to GDI classifying vital information to deter Nod Fate Squad assassins. All that's known with any certainty is that he's male.
  • Secret-Keeper: After the Scrin invade, he's made privy to classified data about the Tacitus and mentions of an impending Alien Invasion acquired from it.
  • Unwitting Pawn: To Kane, by virtue of following Director Boyle's orders and firing the fateful Ion Cannon strike on Temple Prime that set off the Liquid Tiberium hidden beneath it.
  • Was It Really Worth It?: The commander is thrown this question by Granger should the Liquid Tiberium Bomb be used to end the war, hoping that he'd think about the consequences for the rest of his life.

Steel Talons

https://static.tvtropes.org/pmwiki/pub/images/steeltalons.jpg
Steel Talon's Insignia

Affiliation: GDI
Type: Experimental combat division
Status: Active

Introduced in the Kane's Wrath expansion, the Steel Talons are a sub-faction within the Global Defense Initiative. Specifically, they are GDI's experimental warfare division. Created in the aftermath of the Second Tiberium War, it was founded and lead by General Joshua Mitchell, a veteran of the conflict who grew dissatisfied when the GDI aimed to focus its budget on Tiberium abatement instead of leaving enough for the military. After a rather volatile meeting, he managed to convince the higher ups to at least allocate some of the budget to military research and development in preparation for future threats (namely the Brotherhood of Nod).

Making them further stand out from their contemporaries, the Steel Talons still make use of the advanced mechanized walkers fielded during the Second Tiberium War, improving upon them to create new versions.


  • Awesome, but Impractical: The Steel Talons retains GDI's mecha arsenal from Tiberian Sun and Firestorm. While its units can unlock a damage-mitigating armor as well as unlock Explosive Overclocking with their railguns, they lack a tech building that unlocks EMP grenades for Grenadiers (which are very good vs Epics), while said walkers are more expensive and vulnerable to anything that can get close to cripple their legs. It's no wonder the rest of GDI mothballed the majority of their mechs until Tiberian Twilight.
  • Badass Boast: While the Steel Talons have no formal motto, they are fond of boasting about how awesome they are, and can back that up.
    "Steel Talons rule!"
  • The Cassandra:
    • General Mitchell stubbornly advocated to keep military R&D funded as well as continuing to field some of their mecha, as it would be foolish to believe that either Nod or something else wouldn't become a threat in the future. The Third Tiberium War, alongside the Scrin invasion ultimately proved them right.
    • In a way this also worked against them as being a persistent thorn in Nod's side meant that they needed to be disposed before the Third Tiberium War could commence.
  • Chicken Walker: They replace their Predator tanks with Titan Mk. IIs and also field a modified version of the Juggernaut named the Behemoth
  • Continuity Nod: Their emblem is directly based on the GDI logo from Tiberian Sun. Which is justified as they use upgraded versions of Second Tiberium War equipment and led by veterans from the same conflict.
  • Crippling Overspecialization: Gameplay-wise, the Steel Talons heavily rely on their walkers, to the point of lacking all of GDI's advanced infantry. This becomes especially crippling since two of their unique vehicles feature an added garrison pod... but their infantry sucks so bad that they don't have anything worthwhile to put in them.
  • Do Not Go Gentle: While they still (kind of) exist, they fell into obscurity after losing severely during the Second Nod Reunification War. Although they were pretty damn close to making sure the Nod would have lost that battle instead.
    Kane: "The Steel Talons may now be lost to history, but in their prime, they were but steps away from condemning the Brotherhood to that same dusty fate."
  • Elites Are More Glamorous: They are a military R&D division lead by veterans of the Second Tiberium War and Firestorm Crisis. Not only does it retain access to upgraded versions of GDI's mothballed walkers, but it proves to be a persistent thorn on Nod in the years prior to the Third Tiberium War. Even after the Steel Talons were dealt several humiliating defeats, Kane considers them a Worthy Opponent.
  • Humongous Mecha: They kept a few of the Tiberian Sun-era walkers, such as the Wolverine and Titannote . They've made newer versions of these walkers. The Behemoth, in particular, is noteworthy for being a simple variant of the Juggernaut with the addition of a bunker to store infantry as many engineers began to lose patience over losing many Juggernauts to the enemy.
  • Irony:
    • They were founded with the purpose of preparing for a possible attack from Nod and while they were proven right, unfortunately they didn't have enough preparations that they were almost wiped out and ended up being a no-show during the Third Tiberium War, a war they were specifically made in preparation of.
    • Because they chose to double-down on mechanized walker development, this ended up making their forces Awesome, yet Impractical, which allowed Nod the chance to reunify and deal them several defeats. While they were close to wiping out Nod, ultimately their forces proved to be insufficient and the more Boring Yet Practical vehicles that used either tires, treads or hovertech proved sufficient enough to give GDI the win in the Third Tiberium War.
    • Their vehicles include the Heavy Harvester and the Behemoth variant of the Juggernaut. Both vehicles have bunkers that allow infantry to either protect them or assist them in battle and yet the Steel Talons have half of the infantry units as the regular and ZOCOM divisions. Making the attached bunkers not as effective as they should be.
  • Mildly Military: Established by rugged Second Tiberium War veterans, the Steel Talons comes across as more gung-ho and informal than the rest of GDI. This doesn't make it any less dangerous.
  • Trauma Conga Line: They were founded because Gen. Mitchell believed that Nod was still a threat and he was eventually proven right. However, he may have underestimated how much of a threat they were going to be, as the Steel Talons were dealt a string of humiliating defeats during the Second Nod Reunification War and fell to obscurity after that. Thus, as a distinct fighting force, they're nowhere to be seen during the Third Tiberium War, a war that they were supposed to be preparing for.
  • Vindicated by History: In-universe. With the exception of the walkers, much of the Steel Talons' arsenal would become standard-issue for GDI units by 2047. The Third Tiberium War, as well as the Scrin invasion, also ultimately proved the Steel Talons correct, with GDI once more deploying walkers and other mothballed hardware by the end of Kane's Wrath.

ZOCOM

https://static.tvtropes.org/pmwiki/pub/images/zocom.jpg
ZOCOM's Insignia

Affiliation: GDI
Type: Specialized military branch
Status: Active

After the apparent destruction of the Brotherhood of Nod following the Second Tiberium War, GDI shifted its focus from war to the abatement and eventual elimination of Tiberium, and the Council of Directors established a new branch of the military specifically tasked with the enforcement and execution of that goal - Zone Operation Command, or ZOCOM. Their peacetime mission was threefold; to improve GDI's military capabilities within areas of high Tiberium infestation, to establish "beachheads" within such areas allowing reclamation to commence, and to protect existing reclamation operations from any attacks, be they terrorist or mutant in origin.


  • Amazon Brigade: The ZOCOM-exclusive Zone Raiders are heavily armored women equipped with sonic weaponry and SAM launchers.
  • Breaking the Glass Ceiling: In-universe. ZOCOM's commander, General C. Elena Renteria, is notable for being one of GDI's first female commanders to become part of the top brass.
  • Crazy-Prepared: By virtue of being more active around Red Zones, ZOCOM troops are required to be prepared for any eventuality, which is also reflected in their Tiberium-resistant and sonic equipment.
  • The Dreaded: Compared even to the Steel Talons, ZOCOM has proven itself to be a major thorn to the Brotherhood. So much so that not only does Nod all but fear confronting them, but Kane himself considers them a nigh-existential danger to his plans.
    Kane: "Their fanatical devotion to driving Tiberium from the Earth renders them antithetical to all that Nod stands for, all that we are. ZOCOM are a blasphemy, a threat beyond even that of their taskmasters."
  • Elites Are More Glamorous: Even by GDI standards, ZOCOM is considered exceptional. Given that it tends to operate in Red Zones, and that most soldiers cannot endure significant Tiberium exposure for more than a few weeks at a time without risking serious physical and psychological damage, this is justified.
  • Godzilla Threshold: It's implied that ZOCOM has higher leeway when it comes to doing what needs to be done, even taking down transports containing captured GDI VIPs, if the situation is deemed desperate enough to warrant such measures.
  • Hazmat Suit: ZOCOM can equip standard infantry squads with Tiberium-resistant protective gear, which are not only a necessity given how often they traverse Red Zones but have also been specialized with reinforced armor for extra protection.
  • Irony: ZOCOM not only embodies GDI's best, but also exemplifies its commitment to freeing Earth from Tiberium (and anything standing in their way) to such a degree that Kane himself refers to it as a "fanatical devotion".
  • Knight Templar: Downplayed, but ZOCOM is described as being thoroughly committed to eradicating Tiberium, with an almost zealous kind of fervor.
  • Make Some Noise: ZOCOM is granted access to GDI's more experimental sonic-based weaponry. which prove to be as effective on live enemies as against Tiberium.
  • Military Mashup Machine: The Mammoth Armored Reclamation Vehicle, or MARV, was originally designed by GDI engineers to complement ZOCOM's Red Zone operations, being able to house a full Tiberium processing plant as well as various heavy armaments.
  • Nice Job Breaking It, Hero: In Kane's Wrath, ZOCOM's decision to try and shoot down the Nod transport carrying abducted GDI scientist Dr. Alphonse Giraud, in an attempt to deny Kane any valuable intel on Liquid Tiberium, ironically winds up persuading the doctor to defect to the Brotherhood, unwittingly contributing to the weaponized deposits under Temple Prime being set off later on, just as Kane planned.
  • Secret-Keeper: ZOCOM is tasked with protecting and transporting the Tacitus during the Third Tiberium War.
  • The Spartan Way: Downplayed. While not as severe as GDI's commando program, only hardened veterans and those who view the experience of living and fighting in a near-alien environment to be an energizing, engaging experience are qualified to be assigned to ZOCOM.

    Nod 

Kilian Qatar

Played by Tricia Helfer

https://static.tvtropes.org/pmwiki/pub/images/Qatar_4423.jpg

Affiliation: Brotherhood of Nod
Rank: General
Role: Commanding Officer/Temporary Supreme Leader of the Brotherhood

"My faith is strong. I believe in the Brotherhood."

A confident and intelligent woman, Killian Qatar is a devout member of the Brotherhood of Nod who strongly believes in its core values. While little is known of her life before joining the Brotherhood, it is obvious that her skill and mental aptitude made her Kane's most valuable military asset and close advisor. The plan to attack the Philadelphia with a nuclear missile after disabling GDI's A-SAT defenses was her own design. However, she is far from treating the Prophet as a god - she understands that he is not infallible and can make mistakes, something Alexa Kovacs could not comprehend.

By the time of the Third Tiberium War, she has been a commander of the Brotherhood's Australian forces for at least four years, filled with intense preparations and training for the battle to come.


  • Anti-Mutiny: Even after being declared a traitor, Killian and her men insist that they remain loyal to the Brotherhood, and that they want Kane to understand the truth. In the end, they fail.
  • Crisis of Faith: Played With. As the situation on the front began to take a turn for the worse she started voicing doubts about Kane's tactics, especially with regard to the reckless aggression with which the Blue Zones were attacked. When Kane revealed a part of his grand plan of defeating GDI and transforming the world, Qatar questioned why she had been kept in the dark about the matter. That said, her loyalty to Kane and the Brotherhood remains firm to the very end.
  • The Dragon: She's the second most powerful figure in the Brotherhood, and it's implied that Kane had been grooming her to be the next Anton Slavik.
  • Enemy Mine: Arranges a truce with GDI when the Scrin invade.
  • Face Death with Dignity: Even at the face of her imminent execution, Killian doesn't lash out at Kane, remaining a loyal and disciplined Brotherhood member to the very end.
  • Foil: To Anton Slavik. While Qatar remains loyal to Nod all throughout, and is put in a similar position to the esteemed Brotherhood hero, there are some noticeable differences. She's much more willing to question things as opposed to Slavik's undying fanaticism, and though all too happy to die for the cause, she is less trigger-happy towards her subordinates than her predecessor ever was.
  • Frame-Up: It begins to appear she's a traitor, but it turns out the real traitor is Alexa Kovacs, who's manipulating things behind the scenes.
  • Insane Troll Logic: Despite being a member of Nod that espouses the wonders of Tiberium, she also complains about the fact GDI left them with the territory that they should naturally love to have.
  • Let No Crisis Go to Waste: Even while forging a truce with GDI to fight the Scrin, Killian Qatar takes the opportunity to undermine her nominal "allies" to bolster Nod's position in the struggle for Earth.
  • Locked Out of the Loop: She eventually wonders why Kane kept her in the dark regarding the scope of his grand plan though unlike Ajay, she stays unwaveringly loyal even to the very end.
  • A Mother to Her Men: Downplayed. While Qatar isn't afraid to have throngs of Nod militia die for the cause, she's also shown to care for the Brotherhood's long-term survival and has cultivated her own following of loyal supporters.
  • Never My Fault: In the beginning of the Tiberium Wars Nod campaign, she's goes on and on about how wonderful the Brotherhood is for spreading Tiberium to those who needed it most... before bitching out GDI for leaving them with all the Tiberium-infected territory.
  • Pragmatic Villainy: On top of trying to win over civilians over to Nod's side, she's more than willing to join forces with GDI in order to fight off the Scrin. Something that Kane doesn't take too well.
  • Tragic Villain: Kilian's service to Nod only brings her tragedy.
  • Trauma Conga Line: She is thrust into leadership after Kane's seeming death, she is rebuked as a traitor for screwing up his plans, forced to side with GDI to fight the Scrin, her armies are defeated by the Player Character who she considered an ally and is executed by the man she devoted her life to. She is also framed by a rival she did not even know about.
  • Undying Loyalty: Ever after her faith's shaken over the course of the war, and being framed by Alexa as a traitor, she still remains loyal to Kane and the Brotherhood.
  • Welcome Back, Traitor: When Nod loyalists storm her base and bring her to Kane, he has her executed.
  • You Are in Command Now: After the Nod Temple at Sarajevo is destroyed with Kane seemingly inside it.

Ajay

Played by Josh Holloway

https://static.tvtropes.org/pmwiki/pub/images/Ajay_4255.jpg
Affiliation: Brotherhood of Nod
Rank: Officer
Role: Intelligence Officer

Ajay grew up in the Australian Outback, then designated as Yellow Zone Y-4. Due to his hatred towards GDI, he was recruited into the Nod militia. By 2047, he rose to some prominence in the Brotherhood, high enough to become one of the key intelligence officers of Nod. In the field, he wears a Raider pilot uniform and carries a Nod assault rifle for combat.


  • Ambiguous Situation: Ajay is last seen leaving his headquarters after his faith is finally shattered. Though it’s a bit vague if he deserts the war or is executed by the Brotherhood, possibly by the Legendary Insurgent.
  • Be Careful What You Wish For: He grows increasingly skeptical of Killian's willingness to even raise questions at Kane and in time dreams of getting rid of her. By the time he gets his wish, he's already had serious doubts about his entire role.
  • Crisis of Faith: As the Third Tiberium War reached its conclusion, Ajay began experiencing doubts about Kane. He could not understand why Nod was willing to suffer casualties fighting to protect the Scrin. At one point he entertained the possibility that Qatar may have been right. Ajay told the player, newly promoted to Qatar's rank, that he no longer envied the commander whom he regarded earlier as a hero.
  • Gatling Good: His gun seems to be an AKM with a set of rotating barrels attached to the front end, likely a reference to standard infantry in the first C&C game being referred to as "Minigunners". It is supposedly the same or similar to the assault rifle used by Confessors.
  • Mildly Military: He's not very big on formality.
  • Mission Control: Provides briefings and tactical information for the Legendary Insurgent.
  • Mr. Fanservice: A mild example, though his pretty long hair and being played by Josh Holloway certainly help.
  • No Last Name Given: Not even the manual provides him with an additional name.
  • Not Even Bothering with the Accent: Grew up in the Outback, but speaks with a Southern accent.
  • Not What I Signed Up For: Ajay eventually expresses frustration as his faith in Kane crumbles. It’s revealed that he only joined to fight GDI, not kill other Nod forces or “protect” the Scrin for some scheme he couldn’t comprehend.
  • The Peter Principle: Ajay was an exceptional militiaman, rising through the ranks to become one of Nod's most prominent intel officers. While he is technically competent at his job, it becomes clear as the Third Tiberium War progresses that he's only ever interested in fighting GDI and upon given a glimpse into how Nod actually operates, is unable to grasp Kane's vision. This wears down, and ultimately shatters, his faith in the Brotherhood.
  • Right for the Wrong Reasons: Ajay is right about Killian Qatar's ruthlessness and doubting nature, though he concludes that it makes her potentially treasonous. Instead, those characteristics are what make her undeniably loyal to the Brotherhood, something Ajay ironically doesn't share.
  • Undying Loyalty: Subverted. Ajay is initially shown to be blindly loyal to Nod, but his faith in Kane is almost wholly dependent on anti-GDI rhetoric and ultimately wavers towards the end of the war.
  • Unwitting Instigator of Doom: It is his ambivalent testimony that ultimately dooms Kilian when Kane is about to execute her.
    Kane: Ajay's faith has never been questioned. If he testifies against you, it's all the proof I need.
    Ajay: I, uh...I didn't actually say I saw Kilian's forces in Sarajevo. I—
    Kane: You were sure she was plotting behind my back! You called her actions treacherous! And we both know the punishment for treason is death. Were they Kilian's troops, Ajay? The verdict is yours.
    Kilian: Go ahead, Ajay. Condemn me. This is exactly what you wanted, isn't it?
    Ajay: I don't know! I can't say for sure what Kilian's been up to, it's so damn confusing!
    Kane: (calming) Alright.
    Ajay: I just want what's best for Nod.
    Kane: (motions to a guard) Do it. (Kilian is executed on the spot) Congratulations Ajay. Your faith has been tested, and you have passed.
  • Up Through the Ranks: Through sheer determination, hatred towards GDI and many others dying, Ajay had risen up from being just another Nod militia Cannon Fodder to being the Legendary Insurgent's intel officer.
  • Your Approval Fills Me with Shame: Despite Ajay receiving approval from none other than Kane himself, he could barely bring himself to celebrate it. By that point his faith in the Brotherhood is all but broken.
  • What Happened to the Mouse?: His ultimate fate however, after he left his HQ, is unknown.

Alexa Kovacs

Played by Natasha Henstridge

https://static.tvtropes.org/pmwiki/pub/images/250px-Korvacs_9095.jpg
Affiliation: Brotherhood of Nod
Rank: Abbess
Role: Ward of LEGION project

"I see you watching me. You're always watching me."

Kovacs was an Abbess in the Brotherhood, one of its most devoted members, and was given the task of watching over LEGION before it was awakened. She then served personally under Kane as he began the Third Tiberium War. Despite this, she was deeply mistrustful of LEGION, convinced it was out to get her.


  • Angst: She keeps agonizing over her parents' death during CABAL's rebellion.
  • All for Nothing: As much as she derailed Kane's plans with her betrayal, all she really did was delay his timetable, with LEGION retrieving the Tacitus by 2052.
  • Bait-and-Switch Gunshot: In her madness, she points a gun at Kane before ultimately turning it on (and shooting) herself.
  • Chainmail Bikini: Downplayed. She actually wears a midriff-bearing chainmail shirt underneath her Nod jacket, although this is barely visible, even in cutscenes.
  • Devoted to You: To Kane, even if to the point of turning her paranoid and delusional.
  • Driven to Suicide: When Kane tries to stop her from infecting LEGION with a virus.
  • Freudian Excuse: Her increasingly antagonistic behavior towards LEGION stems from how her parents were killed at CABAL's hands.
  • Hero Antagonist: Unusual in that she is this in a bad guy faction. She's just trying to prevent another Firestorm crisis by sabotaging LEGION.
  • Knight Templar: Believes she's doing the right thing, regardless of what even Kane says.
  • Manipulative Bitch: Is responsible for needlessly framing up a fellow Nod follower specifically, Killian through the use of an unwitting AI.
  • Mission Control Is Off Its Meds: Eventually, her suspicions about LEGION devolve into outright hostility towards him, viewing the AI as another CABAL.
  • Parental Abandonment: She's traumatized by her parents' deaths at the hands of CABAL during the Firestorm Crisis. Her realization that LEGION has incorporated fragments of CABAL, however, really brings this to the fore.
  • Sanity Slippage: She's not exactly the epitome of mental stability when she's first introduced. Upon realizing, however, that LEGION is not only linked to the Tacitus but based off CABAL, her sanity really begins to take a nosedive.
  • Self-Fulfilling Prophecy: Alexa's attempts to prevent what she believes to be the second coming of CABAL while ironically thwarting her Messiah's original plans ultimately lead to the Marked of Kane being activated.
  • Spanner in the Works: Kane admits she's the one thing he didn't see coming, though at the time even he doesn't realize it's actually her yet.
  • The Starscream: Unique in that her betrayal of Kane's was due to her faith and devotion to him, rather than desire for his position.
  • Unperson: By the 2050s, Kane has much of Alexa’s work attributed to LEGION instead. Effectively erasing her very existence as part of the Brotherhood, in retribution for what she had done.
  • Wrong Genre Savvy: Is constantly concerned about LEGION going rogue akin to CABAL, and believes Kilian Qatar to be the latest in the line of backstabbers akin to Seth and Hassan. She's wrong on both accounts, and uses the former to force her prediction upon the latter. What results is needless murder, the Tacitus remaining in GDI hands and Kane's Tranquil Fury.
  • Yandere: Her reaction towards how Kilian Qatar acts around Kane and her Crisis of Faith gives this impression.

LEGION

Affiliation: Brotherhood of Nod (Marked of Kane)
Rank: N/A
Role: Tactical AI

"Across the globe, the masses rise in the name of Kane."

An A.I. created by Kane as a successor to CABAL, LEGION was created in the aftermath of the Firestorm Crisis as part of Kane's plan to reunify the Brotherhood. Kane used it in a number of operations to bring various Nod factions under his control and then was deactivated for considerable upgrades. Kane was pleased with his new creation, but Alexa Kovacs was inherently suspicious of the A.I.


  • A.I. Is a Crapshoot: Alexa is convinced this will happen and tries to prevent it. As it turns out, LEGION never turns on Kane or the Brotherhood.
  • Been There, Shaped History: One of the first things it does after being activated by Kane is to instigate the Rio Insurrection. LEGION is also the reason why Redmond Boyle gets conveniently delayed from a scheduled flight to the Philadelphia, resulting in him running GDI during the Third Tiberium War.
  • The Dragon: With Slavik's death, LEGION rapidly becomes one to Kane, serving as his true right hand, albeit discreetly.
  • Easily Forgiven: Justified. Despite LEGION's role in inadvertently setting the stage for Killian Qatar's eventual death, Kane is noticeably more lenient towards the AI than even his own human subordinates, especially given the AI's intended purpose. Instead, Kane's ire is aimed squarely at Alexa Kovacs for directing LEGION towards that course of action.
  • E.T. Gave Us Wi-Fi: Kane eventually reveals to LEGION that it's not just a highly sophisticated AI that could link up with the Tacitus but one directly patterned after the Tacitus itself.
  • Good Counterpart: LEGION is this to CABAL, at least as far as anyone involved with Nod can be considered "good". CABAL comes down with a nasty case of Terminator Syndrome and tries to kill everyone, whereas LEGION stays loyal.
  • The Greatest Story Never Told: LEGION is revealed to have been responsible for various events before, during, and after the events of Tiberium Wars, but due to its nature is purposefully kept under wraps.
  • Grew Beyond Their Programming: LEGION is progressively upgraded over the years, with Alexa noticing during the Third Tiberium War how it's evolved beyond its stated protocols. By the time LEGION reawakens in 2052, however, it's been enhanced with Scrin technology and treated as more of a sentient being than an AI. Kane evidently expected this, believing this necessary to achieve Ascension.
    Kane: "LEGION, my child, you are my greatest creation. It is time for you to take center stage; time for you to achieve the purpose for which you were created! One vision, one purpose!"
  • Meaningful Name: LEGION not only commands Nod armies, but becomes so ubiquitous for the Brotherhood that the AI's presence is felt everywhere, much like CABAL had been.
  • Player Character: An aversion of the series' usual Non-Entity General policy.
  • Replacement Goldfish: On top of being CABAL's successor, LEGION is all but stated by Kane to be the true heir to Anton Slavik, given how much he trusts the AI compared even to Nod's Inner Circle or the Legendary Insurgent.
  • Superior Successor: In a sense, LEGION is as much a "perfected" CABAL as it's a successor.
  • Time Skip: While LEGION is being upgraded or repaired.
  • Undying Loyalty: To Kane specifically, and the Brotherhood second, albeit much more than CABAL was. This coincidentally made the AI ideal for commanding the Marked of Kane.
  • Unwitting Instigator of Doom: It was LEGION's actions, under the supervision of Alexa Kovacs, that ultimately led to Killian Qatar's downfall.
  • What Happened to the Mouse?: LEGION doesn't appear in Tiberium Twilight and isn't even mentioned during the game, however Word of God says it serves as the Nod EVA. Considering that LEGION had its own EVA in Kane's Wrath, this must have been a serious downgrade.

Brother Marcion

Played by Carl Lumbly

https://static.tvtropes.org/pmwiki/pub/images/250px-Marcion_7558.jpg
Affiliation: Brotherhood of Nod (Black Hand)
Rank: Grand Confessor
Role: Writer, Confessor, Leader of the Black Hand

"I bring light to the lost, and hope to the hopeless! I bring the promise of peace, and the prophecy of the power of Tiberium!"

Once the leader of the Brotherhood's religious wing, charged with proselytizing the prophecies of Kane, Marcion grew disillusioned with the Brotherhood and its leader as the Second Tiberium War drew to a close. Increasingly outspoken, few within the Inner Circle were surprised when Marcion was the first to break with Nod following their devastating series of losses, branding the decreased Prophet a charlatan and retreating to the Australian outback. Marcion was later chosen by Kane to be his figurehead leader until it was time to reveal himself to the world.


  • As the Good Book Says...: Quotes several Bible passages and applies them to Kane.
  • Break the Haughty: Marcion is ground down and captured by LEGION's forces, until he's finally brought before Kane.
  • Can't Kill You, Still Need You: Marcion was preaching that Kane was a fallen prophet. Most others would have been disposed of, but Kane saw a use for his oratorical abilities and instead placed him as the temporary official leader of Nod, after he had been properly pacified. This is implied to have extended even well into Tiberian Twilight, given that he's mentioned as not only still alive but a respected figure within the Brotherhood.
  • Engineered Public Confession: When Marcion is brought before Kane, the latter shows the bewildered Black Hand leader a video where he’s admitting his faults to the Brotherhood and how GDI exploited his mind. It’s implied that LEGION fabricated the footage.
  • Failed a Spot Check: Despite Marcion's fanaticism and talents, he failed to spot GDI infiltrators among his "flock" until it's too late, who then proceeded to manipulate him into being a Puppet King.
  • Hero Killer: Previous player character and Nod legend Anton Slavik was assassinated on his orders.
  • Kill It with Fire: As part of his backstory, Marcion gaining widespread recognition in battle when he gallantly used an improvised flamethrower to wipe out many entrenched GDI soldiers. This inspired the creation of the Purifier walker, embodying the spirit of Marcion.
  • Large Ham: Especially when speaking to an audience:
    "There was given to him a mouth speaking great lies! And Blasphemies! And his name was KANE!!"
  • Laser-Guided Karma: Marcion is the one who ordered the assassination of Anton Slavik. Given that Slavik is one of the very few high-ranking Nod commanders that Kane explicitly trusts, it is quite fitting that Kane's punishment for him is to become Nod's Puppet King.
  • My God, What Have I Done?: When he's brought to Kane, he's stunned over his survival. As Kane expected, he confessed he never would've denounced Kane if this fact came earlier.
  • Puppet King: Marcion was an unwitting one for GDI, who exploited his vanity to keep the Black Hand contained. He later becomes the face of Nod, but Kane is still the real power.
  • The Rival: Marcion evidently considered Anton Slavik one, to the point of having him killed to consolidate power over the Black Hand.
  • Tempting Fate: At one point, believing that Kane had died, Marcion attempts to brand him as a false prophet and even invokes scripture while doing so:
    Marcion: "His violent demise was the result of his own lies and blasphemies. And he will be brought down to the pit of hell and all there will stare at him and ask: "Can this be the one who shook the earth and the kingdoms of the world?""
  • Warrior Monk: A prominent preacher with a distinguished military background and what appears to be a suit of armour.
  • Yes-Man: Marcion eventually becomes one after Kane spares him.

Nod Commander / The Legendary Insurgent

Affiliation: Nod
Rank: Classified
Role: Field commander

A hero of the Rio Insurrection and one of the Brotherhood of Nod's most skilled and loyal strategists, he has led his forces in many of the most important theatres of war, including Washington, D.C., Brazil, Eastern Europe, Australia, and Italy.

Following the end of the war, he is rumored to be Kane's second in command and a member of the Inner Circle.


  • Corrupted Character Copy: The Nod commander, from his years of dedication to a similar fanaticism, comes across as a more sycophantic version of Anton Slavik, without much of the same ambition or initiative as the famed Brotherhood leader. There are hints, however, that suggest that Kane is deliberately setting him down that path to suit his goals, especially following Killian's death.
  • Fake Ultimate Hero: Played With. Despite being hailed as the "Legendary Insurgent" thanks to his Villainous Valor in the Rio Insurrection, Kane's Wrath reveals that much of the credit goes to LEGION. That said, however, his fanaticism and competence on the battlefield are genuine, which suit Kane just fine.
  • Klingon Promotion: Kane promotes him as part of the Inner Circle at the end of the Third Tiberium War evidently seeking to shape him to be Killian's rightful successor.
  • Non-Entity General: Downplayed. Much like in earlier Command and Conquer titles, little is formally known about him. Unlike with the GDI commander, however, there's more scattered intel about his backstory which plays into the Nod commander's arc over the campaign.
  • Red Baron: He's known as the "Legendary Insurgent", due to his exploits after the Second Tiberium War.
  • Replacement Goldfish: He effectively becomes this to Kane at the end of the Third Tiberium War. Given Killian's death, the "Legendary Insurgent" is the next best thing he has to a competent leader, while still being enough of a Yes-Man to be controllable.
  • Undying Loyalty: No matter what he's doing at the time, whenever he receives orders from Kane, he follows them unquestioningly.
  • What Happened to the Mouse?: While he joins the Inner Circle, the "Legendary Insurgent's" fate after the Third Tiberium War is unknown. It's likely, however, that he would have been among those who in time "ascended".
  • You Are in Command Now: He's appointed by Kane to be Killian's replacement.

Black Hand

Affiliation: Nod
Type: Special operations, intelligence and spec ops division
Status: Active

The Black Hand is an organization within the Brotherhood of Nod formed with the blessing of Kane. It was originally founded as a covert unit that enforced the teachings of the Brotherhood's charismatic leader and was responsible for the Brotherhood's wet work. By the Third Tiberium War, the cult has grown to become a powerful and influential religious group.


  • Church Militant: Kane's Wrath introduces the post-Second Tiberium War Black Hand as being composed of highly trained religious zealots with an obsessive tendency to equip all their squads with flamethrower weaponry. Additionally, these guys have a tendency to resist incredible amounts of damage and fight harder than any other faction due to their fervent religious beliefs.
  • Elite Army: Unlike the bulk of the Brotherhood of Nod, the Black Hand's ranks are comprised of highly trained zealots and veterans from the Second Tiberium War. This is also reflected in how its basic infantry are Confessor Cabals rather than lowly Militia squads.
  • Elites Are More Glamorous: The Black Hand is respected as being among the Brotherhood's best and most fervent, and consistently serves as a constant thorn on GDI's side.
  • Historical Badass Upgrade: The Black Hand is most likely the same Black Hand that had Archduke Franz Ferdinand assassinated. The Brotherhood itself claims to be around since the dawn of mankind itself, which is plausible.
  • Kill It with Fire: The Black Hand runs with this, as all of the units will have some sort of fire-based weapon (either they were fire based to begin with, or they gain a Black Disciple, a Black Hand Squad commander with a flamethrower). Not only that, but the upgrade "Purifying Flame" makes all flame-based weapons extremely damaging to all unit types.
  • Knight Templar: Nod in general is fanatical in upholding the virtues of Tiberium and Kane's word. The Black Hand, meanwhile, takes this even further.
  • Old Soldier: Many of the Black Hand's forces are either hardened veterans of the Second Tiberium War or rugged zealots rigorously trained by them.
  • Renegade Splinter Faction: Under Brother Marcion, the Black Hand becomes one of the many splinter factions that Kane and LEGION had to contend with during the Second Nod Reunification War, eventually being brought firmly back into the fold.
  • Rock Beats Laser: Downplayed. The Black Hand scorns cybernetics and generally forgoes more advanced Nod techs (for instance, they don't have access to Avatar mechs, and are instead stuck with the prototype Purifier version). Sounds low-tech, but they still utilize powered armor and much of the same Tiberium-based technology as the rest of the Brotherhood. They also have certain upgrades, such as "Purifying Flame", that compensate for shortcomings.
  • State Sec: The Black Hand started out as Kane's personal body guard, developed into a religious secret police and special ops group, then eventually came to have their own military, political and religious wings, acting almost like a Brotherhood within the Brotherhood itself.
  • Undying Loyalty: Played With. The Black Hand's zeal and loyalty to the cause are beyond question, but this has also been exploited by those like Brother Marcion to go against Kane's wishes.
  • Welcome Back, Traitor: Downplayed in the end of the first act. After Marcion is brought back into the fold, Kane sends the bulk of the Black Hand forces in Australia to assault GDI's Liquid Tiberium research facility, implicitly knowing well that many of them would not survive the ensuing explosion. Their sacrifice, however, reaffirms the organization's loyalty to the Messiah, allowing it to recover by the Third Tiberium War and survive well into the 2050s.

Marked of Kane

Affiliation: Nod
Type: Cybernetic army
Status: Active

The Marked of Kane is a cyborg cult within the Brotherhood of Nod, existing alongside the Black Hand as Kane's "Chosen". Originally conceived during the Second Tiberium War, they were awakened in 2052 by LEGION. Controlled via cyber-neurological implant devices linked to central "control nodes" across the globe, they obey their AI master without a shadow of doubt or remorse.


  • Artificial Zombie: The Marked of Kane is comprised entirely of these, based on CABAL's cybernetic experiments in Tiberian Sun and Firestorm. Unlike the supercomputer's cyborgs, however, the Awakened are by and large fanatics who voluntarily allowed themselves to be made into these, while also still retaining enough of their personality.
  • Break Out the Museum Piece: While the Marked of Kane is technically an "antiquated" force from the Second Tiberium War, it remains powerful and sophisticated enough that its cyborgs can hold their own against GDI's 2050s arsenal.
  • Cybernetics Eat Your Soul: Subverted. While the cyborgs who make up the Marked of Kane are purged of their human failings, their personalities and sense of identity are retained. Thus even in their current state, they still see themselves as Nod fanatics.
  • Foil: To the Black Hand. While both subfactions are undeniably fervent in upholding the Brotherhood's tenets, the Marked of Kane's cyborgs are loyal specifically to their Messiah rather than to Nod, following his orders to the letter and with mechanical precision.
  • Sealed Army in a Can: Hidden away from the rest of the world, and even from CABAL's control, after the events of Tiberian Sun and Firestorm, the Marked of Kane is activated in the 2050s as part of his bid to reclaim the Tacitus. Given that the Brotherhood is but a shadow of its strength during Tiberium Wars, Nod isn't picky about extra manpower, even if said reinforcements are cyborgs.
    Kane: "They are devoted to the prophecy and sacrificed their minds and bodies to our cause. Half human, half machine, they have been dormant since the end of the Second Tiberium War. They need but one thing: someone to give them purpose, someone to give them life!"
  • Superior Successor: In many respects, the Marked of Kane is a refined form of CABAL's experiments at creating a cyborg army in Firestorm.
  • Technicolor Toxin: The Marked of Kane also deploy Tiberium Troopers, which are power armored cyborgs equipped with modified Liquid Tiberium as a lethal death spray.
  • Undying Loyalty: Literally. To a man, every cyborg in the Marked of Kane is a Brotherhood zealot unquestioningly dedicated to fulfilling Kane's word.
  • We ARE Struggling Together: It's revealed by the time Nod tries to reclaim the Tacitus that both the Marked of Kane and Black Hand are feverishly competing for their Messiah's favor, which suits Kane just fine.

    Scrin 

Supervisor

https://static.tvtropes.org/pmwiki/pub/images/200px-ScrinSupervisor_9506.jpg
Affiliation: Scrin
Rank: Supervisor
Role: Off-planet supervisor

"Resistance is varied, but not united. Victory is assured!"

According to intercepted Scrin transmissions, the Supervisor was a ruthless being that commanded Foremen conducting harvesting operations, including Foreman 371, but he did not hesitate to sacrifice his subordinates and the entire harvesting force to bring order among them. After the destruction of Temple Prime in Sarajevo, the Scrin harvesting fleet detected a cataclysmic Liquid Tiberium explosion (Ichor-LQ detonation in Scrin terminology) on Earth and began preparations to start full-scale harvesting operations on the planet.

Upon arrival, it was found that the original inhabitants had not been destroyed as expected. Scrin forces were attacked by orbital ion cannon network before planetfall, and, upon landing, were engaged by native forces. Despite this, the Supervisor ordered that gathering operations proceed.


  • Alien Invasion: In this case, from the POV of the invaders. Subverted in that this isn't actually an invasion, as they were expecting the humans to already be dead, and for any fighting to be mop-up.
  • Armchair Military: Overseeing operations off-world, the Supervisor couldn't care less about what's actually happening on the ground, to say nothing about his subordinates. So long as there's Ichor for harvesting, he will have it. Until the Foreman decides to screw those orders and use Threshold 19 to escape before humanity wipes out the remaining Scrin forces.
  • Bad Boss: States to the Foreman it and its harvesting operation are expendable, and proves it by sending him on increasingly dangerous and eventually outright suicidal missions.
  • Never My Fault: Even when faced with the prospect of defeat at the hands of humanity, the Supervisor refuses to admit any wrongdoing. Instead, blaming bad luck, and eventually the Foreman for his own incompetence.
  • O.O.C. Is Serious Business: It's not the prospect of losing to humanity that puts the haughty Supervisor on edge. Rather it's when he's forced to report to the Overlord.
  • Scary Dogmatic Alien: He's here for one purpose, and damned if he isn't going to do it!
  • We Have Reserves: Seems to care little for how many of his forces are sacrificed to achieve his objectives.
    "This entire mining operation is expendable!"

Foreman 371

Affiliation: Scrin
Rank: Foreman
Role: Field commander

Foreman 371 is the designation of Scrin operations leader during the Third Tiberium War. Like many of the invaders, little is known of 371. What information we do have is that the Foreman was the alien equivalent to a Commander. However, unlike its human counterparts, the Foreman's primary concern was directing Ichor harvesting operations. Its immediate superior was the Supervisor, who in turn reported to the Overlord.

Now trapped on a hostile world, Foreman 371 is forced to fight two factions in order to survive and construct a Threshold Tower.


  • Better to Die than Be Killed: It's implied that the Foreman would rather die from insubordination rather than be an expendable pawn in a mining operation already doomed to fail.
  • Non-Entity General: Apart from his designation, almost nothing is known of the Foreman.
  • Screw This, I'm Outta Here: By the final mission, it's safe to say the Foreman has decided its own life was more important than the Supervisor's orders and put all its forces into the defense of Threshold 19 in order to get off of Earth.
  • Trapped Behind Enemy Lines: The enemy lines, in this case, being an entire planet.

Mothership AI

Affiliation: Scrin
Rank: N/A
Role: Tactical AI

The onboard AI who first detected the Ichor detonation and launched the expedition. When it became clear Earth was still inhabited, by an extremely aggressive and warlike species, no less, it recommended aborting the mission, but was overruled by the Supervisor. As planetside operations commenced, the AI remained in contact with Foreman 371, advising him on objectives and providing updated information.


  • A.I. Is a Crapshoot: Inverted. Unlike CABAL who cared about nothing but its own goals, the Mothership AI actually showed concern for its superior's (being Foreman 371) well being, even going so far as to disobey the orders of the higher-ranking Supervisor.
  • Benevolent A.I.: Although dialogue during mission briefings suggests that Scrin A.I.s are supposed to be complete docile and obedient to authority, Mothership AI unit occasionally drops its matter-of-fact analytical tone and becomes more expressive, sometimes even demonstrating opinions. This eventually culminates in the unit deciding to ignore a direct order from the player's superior, on the grounds that it would be suicidal for the player to follow it.
  • Only Sane Man: Keeps urging that the mission be aborted as their force is not equipped to wage full-scale war, but is constantly overruled by the Supervisor.
  • Undying Loyalty: To Foreman 371, more so than the Foreman's superiors.
  • We Need a Distraction: Advises continued attacks on major cities to keep human forces away from the main expedition.

Overlord

Affiliation: Scrin
Rank: Overlord
Role: Scrin Supreme Commander (Presumed)

"Prepare a full invasion force. Earth will fall."

One of the few known Scrin entities, the Overlord is believed to be the leader of the Scrin forces, or at the very least the individual in command of all harvesting operations. The Supervisor of Foreman 371 reported to this leader, who presumably resided at the Ichor Hub. Because of the Scrin's failures and humiliation on Earth, the Overlord has ordered preparations for a full invasion force to be assembled, promising Earth's destruction.


  • Alien Invasion: With the failure of the resource gathering expedition, he orders an actual invasion of the planet.
  • The Dreaded: Implied by the Supervisor's notably fearful tone of voice when reporting to him on the aborted mission.
  • The Voice: Only has one speaking role and we don't see him during it.


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