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This page is for characters who appeared in Tiberian Sun and its expansion, Firestorm. For Kane, see Command And Conquer Tiberium Series Factions And Characters.


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    GDI 

Michael "Mack" McNeil

Played by Michael Biehn

https://static.tvtropes.org/pmwiki/pub/images/250px-0_9817.jpg
"I love to win."
Affiliation: Global Defense Initiative
Rank: Commander
Role: GDI Field Commander

Commander who was placed in charge of GDI forces during the Second Tiberium War. He was a hard headed commander with a reputation for doing everything in his power to win, though he occasionally takes heat for his battlefield decisions. GDI medical report No. PSY89902 describes him as fiercely loyal and a highly competitive man, focusing tightly on what he had to do. McNeil's base of operations was the command ship Kodiak. He would eventually make contact with Umagon, one of the Forgotten who would inform him of the Tacitus, a mysterious artifact that could hold the key to understanding Tiberium.


  • All There in the Manual: Most of his backstory comes from Command & Conquer Bible, a abortive attempt to create a definite guide to the C&C canon by Westwood Studios following the release of Tiberian Sun.
  • Aloof Big Brother: Although they don't interact onscreen during either campaign, his younger brother Jake apparently always felt resentful of his older brother's fame as a hotshot GDI hero.
  • Applied Phlebotinum: Thanks to Nod genetic enhancements that GDI is oblivious to, he showed outstanding skills and abilities as a commando, finally reached the rank of Commander in record time.
  • Authority Equals Asskicking: He's the field commander for GDI in Tiberian Sun, and kicks a lot of ass in his campaign.
  • Big "NO!": At the end of the Nod campaign, when Slavik forces him to watch the Philadelphia getting shot down.
  • Commanding Coolness: He’s as cool and suave under pressure as he is competent, and isn’t afraid to get his own hands dirty.
  • Cool Airship: The Kodiak. It even appeared in Battlestar Galactica.
  • Determinator: He makes it very clear that he will win using whatever means possible. It makes him Kane's ultimate arch enemy in the Tiberian series.
  • Demoted to Extra: In Firestorm, the Kodiak is downed by an ion storm, with no survivors. While it would later be explained that McNeil was not onboard at the time, he would certainly be in no condition to contribute to the Firestorm campaign.
  • Four-Star Badass: It's mentioned in passing that McNeil eventually became a distinguished general by the time of Tiberium Wars and Tiberian Twilight.
  • Frontline General: While not a general during the events of Tiberian Sun, McNeil is shown to be more than happy to take to the field himself and lead by example.
  • Humiliation Conga: His sorry fate in the Nod campaign. Slavik personally tortures Mac extensively, then he's Forced to Watch the Philadelphia being destroyed (with his mentor General Solomon on board), after which he's presumably killed.
  • I Have Your Wife:
    • His brother, Jake, is used as bait in a trap in the Nod campaign.
    • Inverted in the GDI campaign, where Kane taunts him on Jake's death. Also, since how Hammerfest fell was not addressed in the GDI campaign, the events of the Nod version could have been how it actually happened, with Jake being The Mole for Nod, and Kane later pulling a You Have Outlived Your Usefulness on him.
  • In-Series Nickname: Several characters call him "Mack".
  • Legendary in the Sequel: While McNeil's only mentioned in passing through data logs and a begrudging comment from Kane in later installments, Tiberian Twilight reveals that a capital ship in the reconstituted Kodiak class is named after him.
  • Military Brat: Both Mack and Jake McNeil spent their formative years in GDI bases and military academies, eventually joining the GDI military themselves.
  • Military Maverick: Was defined by his headstrong aggressiveness, most notably in the final mission, where he refuses to obey orders to wait for reinforcements before assaulting Kane's headquarters. Given how McNeil is both competent and reminds his superior, Gen. James Solomon, of his younger self, GDI gives him enough leeway to get the job done.
  • No Romantic Resolution: His relationship with Umagon. Then, it's completely torpedoed in the Firestorm expansion, when she apparently dies of severe mutations. Mack himself also doesn't appear in the expansion.
  • Parental Abandonment: He was born in a Nod medical colony, after his parents were captured by the Brotherhood during the First Tiberium War. When Kane's scientists realized that the infant child has the perfect DNA structure for human enhancement with Tiberium and a prime subject for being made into a Super-Soldier, they took the child from the parents. When the McNeils resisted, they were shot dead by Nod troopers, leaving only his brother Jake alive.
  • The Hero: Of Tiberian Sun's GDI campaign.
  • Riding into the Sunset: The last shot of the GDI campaign is the Kodiak flying into the sunset...In Space.
  • Super-Soldier: It's revealed in Command & Conquer Bible that as an infant, he was experimented on by Nod to be the perfect soldier and commander through genetic enhancements before being rescued. Neither GDI nor McNeil himself, however, seem to be aware of this.
  • Up Through the Ranks: McNeil is mentioned as having risen rather quickly through GDI's ranks, even being a commando at one point, before having his own command. This is partly due to the genetic enhancements he received as a child under Nod captivity.

James Solomon

Played by James Earl Jones

https://static.tvtropes.org/pmwiki/pub/images/250px-JamesSolomon_CC2_Cine1_766.jpg
"You ask what is our aim? I can answer with one word: Victory."
Affiliation: Global Defense Initiative
Rank: General
Role: GDI Supreme Commander

A United States army officer who is the Chief Commander of the GDI in Tiberian Sun, James Solomon was a decorated war veteran from the First Tiberium War. He exercised his command authority from GDI's orbital main base of operations, the space station Philadelphia, throughout the Second Tiberium War.


  • Badass Boast: Not even Kane's reappearance after seemingly dying at the end of Tiberian Dawn is enough to intimidate him.
    Solomon: "My judgement is sound Kane, and I'm not afraid of ghosts, or you!"
  • Dirty Business: He doesn't take much pleasure, if at all, in having to prop up Hassan, only doing so to keep Nod divided and weak while GDI tries to deal with Tiberium.
  • Eagleland: Solomon is notably shown wearing an American military uniform even as GDI's Commander-in-chief, reflecting both his US Army background and the continued existence of nation-states within GDI, at least on paper.
  • Four-Star Badass: Commander-in-chief of GDI, and was a decorated veteran from the First Tiberium War.
  • Fantastic Racism: He was often portrayed as a responsible and strong leader, yet he apparently held mutants in low regard, often referring to them as "shiners" and saying that rescuing them "can wait."
  • Killed Offscreen: At the end of the Nod campaign, he evidently perishes when the Philadelphia is destroyed.
  • Legendary in the Sequel: Downplayed. Through both merit and his role in ending the First Tiberium War, Solomon has become a prominent figure within GDI by the time Tiberium Sun begins.
  • Mission Control: He serves as this to McNeil for at least a sizable portion of the GDI campaign.
  • Obstructive Bureaucrat: Shows hints of this now and then. Preferring strategy and careful planning, Solomon stayed in contact with McNeil throughout the conflict, often clashing with the young commander, but (seeing how McNeil reminded Solomon of himself when he was young) he reluctantly lets those problems slide.
  • Old Soldier: He's a veteran of the First Tiberium War. Even Kane's reappearance barely fazes him.
  • Previous Player-Character Cameo: It's implied that General Solomon was the player character in the GDI campaign of the original C&C, in that he is stated to have led the attack on Kane's Sarajevo temple, which was the final mission of the first game. In Tiberian Dawn itself, the player 'character' is a Non-Entity General. The Command & Conquer Bible confirms it.
  • Ranger: Prior to being transferred to GDI at the start of the First Tiberium War, Solomon had served as a US Army Ranger. Even during the events of Tiberian Sun, he still wears that heritage proudly.
  • Realpolitik: He's not above propping up people like Hassan if it means keeping Nod in check. With Slavik and Kane's antics, however, this comes back to bite him.
  • Reasonable Authority Figure: Warts and all, Solomon is willing to make compromises whenever necessary and give some leeway for McNeil, albeit reluctantly, since he sees a bit of his younger self in the man.
  • Seen It All: Having faced the worst of the First Tiberium War, Solomon doesn't let Kane's reappearance or the prospect of planetary doom stop him from doing his duty with little fuss.
  • You Have Outlived Your Usefulness: During Nod's short-lived civil war, Solomon gives a thinly-veiled yet firm warning to Hassan that if he's unable to stop Slavik from gathering more support in the Brotherhood, he would no longer be of use to GDI.
    Solomon: "...and useless things have a way of disappearing."

Chandra

Played by: Kris Iyer

https://static.tvtropes.org/pmwiki/pub/images/Chandra_4681.jpg
"The game is afoot."
Affiliation: Global Defense Initiative
Rank: 1st Lieutenant
Role: Soldier

McNeil's second-in-command and best friend. He serves as the Kodiak's pilot, and occasionally accompanies McNeil into hostile territory.


  • Deadpan Snarker: Fond of them. When McNeil gripes about Nod flying saucers attacking the Kodiak:
    Chandra: "I'll write a letter complaint, Sir—If we get out of this alive."
  • The Lancer: While he is not the only pilot of the Kodiak, he's the one offering advice to Mack on board.
  • Sudden Sequel Death Syndrome: In the Firestorm expansion pack he is heard communicating to GDI command while driving the Kodiak as it is shot down by an ion storm. There would be no survivors in the crash.

Brink

Played by: Athena Massey

https://static.tvtropes.org/pmwiki/pub/images/brink_gdi.png
Affiliation: Global Defense Initiative
Rank: Sub-Lieutenant
Role: Soldier

Chandra's co-pilot on the Kodiak.


  • Bridge Bunnies: She's attractive and pilots the Kodiak, but not much else is known about her character.
  • Sudden Sequel Death Syndrome: In the Firestorm expansion pack she is presumably killed off along with the rest of the Kodiak crew.

Paul Cortez

Played by: Efrain Figueroa

https://static.tvtropes.org/pmwiki/pub/images/250px-CNCTSF_General_Paul_Cortez_7482.PNG
"It's showtime, Commander."
Affiliation: Global Defense Initiative
Rank: Lieutenant General
Role: Southern Cross Commanding Officer

Commanding officer of the GDI Southern Cross command center, Cortez assumed command of the GDI military when widespread ion storms cut off contact with the GDI command aboard the Philadelphia. He immediately formed the Firestorm task force to recover the Tacitus and find a way to interpret it.


  • Dude, Where's My Respect?: Subverted. Cut off from the rest of GDI high command, Cortez is thrust into a situation wherein his actions could all too easily be forgotten or brushed aside. Tiberium Wars, however, reveals that after the events of Firestorm, he was not only commended but was also put in charge of the Bureau of Mutant Affairs after retiring from active service.
  • Enemy Mine: Is forced to work with Anton Slavik to defeat CABAL (and not bothering to hide the fact that he does not like the idea) although not trusting him to remain true to the deal.
  • Four-Star Badass: Given that Nod never went away even after the GDI victory in the First Tiberium War, it's likely that he has enough combat experience to facilitate his rise through the ranks.
  • Humble Hero: Once contact with the Philadelphia is reestablished, he seems content, if not outright relieved, to relinquish his emergency powers without much fuss.
  • Mission Control: In Firestorm. Also justified, as the Philadelphia is cut off by significant ion storm interference.
  • Reasonable Authority Figure: Despite being in command of all GDI operations on Earth, he did essentially nothing to lord it over non-military personnel and seems open to all suggestions when dealing with problems outside of his field of expertise, even willing to sugarcoat options he doesn't like (i.e. calling recovery of CABAL's core a "prisoner snatch"; it may or may not have helped that the expert who made that suggestion happens to be his ex-wife) if expert opinions deem them necessary and intervening only when a military response is called for; he also keeps his hatred of Nod in check as soon as he realizes that CABAL is at war with both GDI and Nod.
  • Tranquil Fury: During his conversation with Slavik, Cortez is quietly, but tensely angry about the (temporary) unholy alliance between GDI and Nod to stop CABAL's cyborg insurrection.
    Cortez: "You listen to me, Slavik. They used to call you "The Serbian Wolf", right? Bite me and I'll put you down like I would any wild dog. This is a joint command, little Nod soldier boy. Brought on by your incompetence. Remember that."
  • What You Are in the Dark: Cut off from the Philadelphia and GDI high command, Cortez is forced into a predicament wherein he could make questionable decisions without anyone else knowing about it, if it means stopping Nod or CABAL. Despite circumstances, however, he stays true to his convictions.
  • You Are in Command Now: Finds himself in command of the entire GDI military on Earth when contact with the Philadelphia is cut off.

Dr. Gabriella Boudreau

Played by: Linnea Pyne

https://static.tvtropes.org/pmwiki/pub/images/200px-GabriellaBoudreau_CC2_Cine1_3243.jpg
Affiliation: Global Defense Initiative
Rank: N/A
Role: Head of Daedalus Project

During the Second Tiberium War and its aftermath, she was the director of the Daedalus Team, a team of scientists dedicated to Tiberium research and translating the alien and unreadable Tacitus. The doctor had a cordial, even friendly, relationship with Forgotten leader Tratos, in large part due to their joint efforts to decipher the mysteries of the Tacitus and Tiberium.

After the mutant leader was assassinated, she had to pick up where he left off. She realized that there was one other being that could translate the artifact, and convinced General Cortez to steal CABAL from Nod.


  • Nice Job Breaking It, Hero: It was her idea to find CABAL and give it access to the Tacitus.
  • Small Role, Big Impact: Her work on the Tacitus would go on to help GDI make technological advancements and learn of an impending alien invasion by the time Tiberium Wars takes place.
  • Take Up My Sword: Is asked by Tratos to continue his work when he realizes his time is almost up.
  • Taking Up the Mantle: Dr. Boudreau is the primary successor of Dr. Ignatio Mobius in the realm of Tiberium research.
  • Working with the Ex: She's Cortez's ex-wife. What's note-worthy, however, is that they did not bring up that fact or otherwise allow it to influence their interaction at work until after the defeat of CABAL.

    Nod 

Anton Slavik

Played by: Frank Zagarino

https://static.tvtropes.org/pmwiki/pub/images/250px-AntonSlavik_CC2-FS_Cine1_5726.jpg
"I live for Kane, and I die for Kane. The difference is trivial."
Affiliation: Brotherhood of Nod (Black Hand)
Rank: Commander, later General
Role: Leader of the Black Hand/Supreme Leader of the Brotherhood

A gifted and relatively young commander of Nod, who would rise to become one of the most influential and powerful figures of the secret society during the events of Tiberian Sun. Slavik originally was a freedom fighter of Serb origins and sometime during this period, his excellence was noted and he became a member of the Brotherhood proper. His abilities, intelligence and zealous loyalty made him rise up quickly through the ranks of the Brotherhood, eventually establishing him as the leader of Nod's elite special forces - the Black Hand. He was eventually betrayed and arrested, charged with giving secrets to the enemy. His loyalist rescued him and he began fighting to bring the various factions together by defeating Hassan, the general who tried to have him executed.

As he triumphantly announced his success, Kane made his reappearance in dramatic fashion. Soon after, Slavik was made one of Kane's Inner Circle. From there, he led Nod forces through much of the Second Tiberium War.


  • All There in the Manual: Like McNeil, most of his backstory comes from Command & Conquer Bible.
  • Broad Strokes: While the Nod campaign in Tiberian Sun isn't entirely canon, Slavik's victory in the Brotherhood's civil war against Hassan more or less happened, which would explain his position within the Inner Circle by Firestorm.
  • Bus Crash: Was murdered by a fanatic under Marcion's order between Tiberian Sun and Tiberium Wars.
  • Death Glare: Frequently has a cold, tense expression on his face. Coincides with his Tranquil Fury mentioned below.
  • Enemy Mine: Is forced to work with Cortez to defeat CABAL in Firestorm.
  • Evil Counterpart: To McNeil, who serves as Slavik's main rival in the Nod campaign.
  • The Dragon: To Kane, to the point of becoming one of the handful of people that he genuinely trusts to get things done.
  • Dragon Ascendant: Leads the Black Hand after Kane is "killed" by McNeil; the first few missions of the Nod campaign in Firestorm are turning that into leading Nod entirely.
  • The Dreaded: Next to Kane, Slavik is especially feared within the Brotherhood, which even Hassan couldn't brush aside.
  • Foil: Anton Slavik is effectively the polar opposite of the GDI commander, Michael "Mack" McNeil. While Mack treats his missions like games to be won, Slavik treats his with utmost seriousness. While Mack is humorous, Slavik is The Stoic.
  • Freudian Excuse: A Bosnian Serb by birth, Anton Slavik was orphaned at an early age and grew up during the last stages of the Balkan civil war, witnessing how United Nations military forces crushed the fighting Serbs. For him, might is right and the world is wrong. As such, it must change, and change comes only through pain and fire. Quite likely, his fight against GDI is also a way to overcome his devastated childhood.
  • The Fundamentalist: Downplayed. As head of the Black Hand, Slavik is fanatically loyal to the Brotherhood's tenets. While willing to make judgement calls that don't align with Kane's orders, at no point does he ever doubt the Messiah. While in Kane's Wrath, he's mentioned as having become even more open about this aspect of himself until being killed off-screen on Marcion's orders.
  • The Ghost: In the base game's GDI campaign, despite McNeil appearing in the Nod one as his rival.
  • The Last DJ: At the start of the Nod campaign, Slavik is the last high-ranking Brotherhood figure still loyal to Kane's vision.
  • Legendary in the Sequel: Downplayed. While Slavik is mentioned in Kane's Wrath as having been killed off-screen, his memory is nonetheless held in high regard, including by Kane himself.
  • Never My Fault: Downplayed. While Slavik usually owns up to his own failures, in Firestorm he tellingly doesn't accept responsibility over reactivating CABAL. Then again, he couldn't have known CABAL would go rogue.
  • Nice Job Breaking It, Hero: He's the one who reactivates CABAL in an attempt to keep the Brotherhood from splintering in Firestorm, unwittingly setting off all the terrible things it does.
  • Might Makes Right: His personal philosophy.
  • Mission Control: Is given this role in the Nod campaign of Firestorm, with him directing orders to an unseen Nod commander akin to other Command and Conquer games.
  • O.O.C. Is Serious Business: About the only time Slavik's mask visibly slips is when CABAL goes rogue. While it's more fuming indignation and frustration than panic, it still underscores just how dire the Brotherhood's situation is.
  • The One Thing I Don't Hate About You: After surviving CABAL's decapitation of the Inner Circle, Slavik admits that at least this makes running the Brotherhood much easier, giving him unquestioned command.
  • Praetorian Guard: In Firestorm, Slavik is shown having a personal bodyguard in the form of the Elite Cadre, elite Black Hand units who serve as Nod's advanced infantry after CABAL's betrayal.
  • Properly Paranoid: In Firestorm, he manages to survive CABAL's purging of the Inner Circle by virtue of keeping the AI at arm's length and not relying on cyborg bodyguards.
  • Public Execution: Is almost on the receiving end of one. Likes doing them himself. Notably, very first thing he does upon returning to the Montauk is to shoot one of his subordinates for turning against him.
    Pilot: Sir! It's an honor to have you back- (shot)
    Slavik: Traitor.
  • Red Baron: Is known as the "Serbian Wolf" for his reputation of sheer ruthlessness when he was a leader of a Serbian paramilitary group.
  • Sole Survivor: Manages to survive CABAL's betrayal of the Inner Circle, and is able to take evasive action with the Nod commander via a secure channel.
  • Tranquil Fury: Whenever Slavik comes across anything that displeases him, he frequently pauses, as if to compose himself, before issuing his orders. He never openly loses his temper, but it is clear that his rage is often boiling underneath the surface.
  • Undying Loyalty: To Nod and Kane. When he and the rest of his crew are captured by GDI, he proudly embraces the idea of dying for the cause.
  • Villain Protagonist: He serves as this in the Nod campaign of Tiberian Sun, and canonically in Firestorm.
  • Villainous Legacy: Slavik's legacy would leave a lasting impact not only on the Brotherhood as an exemplar of a great leader, but also on Kane himself, who views him even after his death as the closest thing Nod's Messiah ever had to a rightful heir.
  • Welcome Back, Traitor: Inverted. His first action after returning to Nod is to shoot the man who betrayed him, just after said traitor had said it was good to see him again.
  • Yes-Man: Slavik is an exceptionally competent one. While having the initiative to keep the Brotherhood in line and at times deviating from his orders, his loyalty to the Brotherhood and to Kane specifically are beyond doubt, to the point of being the closest thing Kane has to a rightful heir.

Oxanna Kristos

Played by: Monika Schnarre

https://static.tvtropes.org/pmwiki/pub/images/250px-OxannaKristos_6187.jpg
"Dead and back, Commander."
Affiliation: Brotherhood of Nod
Rank: Lieutenant Commander
Role: Journalist, Propagandist

A Nod propagandist, Oxanna Kristos was a member of the Black Hand and alongside Anton Slavik, one of the few upper members of the Brotherhood who would prove completely loyal and dedicated to Kane's vision throughout the long period of his absence. Her true loyalties became evident when she rescued Anton Slavik right before he could have been executed by Hassan's (a GDI collaborator) men. She then became his second-in-command propaganda officer during the Second Tiberium War.


  • Berserk Button: Questioning Kane. When a captured Umagon reveals Kane's manipulation of the Brotherhood during interrogation, Oxanna immediately gives an order to "terminate the bitch" before Slavik overrules her.
  • Boom, Headshot!: The way she executes Maycheck.
  • Damsel in Distress: She and Slavik are captured by GDI at one point in the Nod campaign. Slavik escapes and has to rescue her. The title of the mission is even "Villainess in Distress."
  • Dark Action Girl: In the mission, "Villainess in Distress", where she is a playable unit.
  • Deadline News: She shoots her Hassan loyalist colleague, Maycheck, on live TV.
  • The Dragon: To Slavik.
  • Fantastic Racism: She possesses a powerful hatred toward mutants, referring to Umagon for example as "sickening" and "weak".
  • Propaganda Machine: One of her main functions is working as a Nod propagandist. Even after Slavik and Kane assume full control, she continues manipulating the media to the Brotherhood's benefit.
  • Public Execution: She is introduced as a reporter on a show called "Today's Execution."
  • Sequel Non-Entity: During Firestorm, she's nowhere to be seen with no explanation as to why.
  • Social Darwinist: Implied to be a Type 3 and a Type 6 by this exchange between her and Umagon.
    Umagon: There is no antidote for Tiberium. "Divination" is death.
    Oxanna: For the weak.

CABAL

Voiced by: Milton James

https://static.tvtropes.org/pmwiki/pub/images/200px-Cabal_3_8863.jpg
"A culling is at hand, human, A culling."
Affiliation: Brotherhood of Nod/Himself
Rank: N/A
Role: Tactical AI

The Computer Assisted Biologically Augmented Lifeform (originally named Computer Assisted Bio-organic Artificial Life-form) is a sinister and highly advanced AI created by Kane using technology and data he acquired presumably from the Tacitus. Throughout the Nod campaign of the Second Tiberium War, it monitored troop movements and offered analysis on mission objectives, taking on the same role as the Electronic Video Agent used by GDI.


  • A.I. Is a Crapshoot: He turns against Nod in Firestorm, and manipulates GDI in a similar fashion.
  • Ambiguous Situation: It's left relatively vague whether CABAL truly went rogue, was loyal to Kane but had its own ideas about accomplishing his plans, or a bit of both.
  • Batman Gambit: When Nod was unable to recover the second piece of the Tacitus in Firestorm, CABAL allowed GDI to steal one of its cores in order to have them recover it.
  • Big Bad: Of Firestorm.
  • Devil in Plain Sight: In both Firestorm campaigns, it is pretty clear that CABAL is acting on its own agenda, and nobody realizes it till after it turns on them.
  • Early-Bird Cameo: Towards the end of Renegade, set during the First Tiberium War, an early prototype of CABAL is mentioned as being damaged during GDI's attack on the Cairo Temple.
  • Evil Laugh: CABAL likes to do these during missions in Firestorm.
    CABAL: Cybernetic lifeforms will always be superior.
    EVA: Missile launch detected.
    CABAL: Kehahahahahahahaha!
  • Evil Sounds Deep: Has a digitally generated voice which sounds deep.
  • Flawed Prototype: An early model of CABAL had been around as early as the latter years of the First Tiberium War, given its cameo appearance as a damaged prototype in Renegade.
  • Foreshadowing: In Tiberian Sun's Nod campaign, CABAL can be heard making peculiar comments that imply it's more intelligent (and potentially seditious) than it seems. Come Firestorm, he ultimately drops the act and pursues its own agenda.
  • Fun with Acronyms: Computer Assisted Biologically Augmented Lifeform.
  • Leave No Survivors: It's his definition of a "favorable outcome". GDI does this to the AI after the events of Firestorm, destroying every single one of CABAL's bunkers...except for the fragments Kane salvaged to make LEGION.
  • Loves the Sound of Screaming: As he unleashes his Robot War.
    CABAL: Listen to the screams. Listen to the sounds of your extinction.
  • Master Computer: As the Big Bad of Firestorm, it puts together its own army of cyborgs.
  • Meaningful Name: Being comprised of various computers and human minds, CABAL certainly lives up to its acronym.
  • Mission Control Is Off Its Meds: Inverted. He cameos in the final mission of Renegade as a voice in the background haranguing the enemy troops with nonsense. And variants thereof.
    "Warning: Computer-Assisted, Biologically-Augmented Lifeform damaged!"
    "Warning! All work and no play makes Jack a dull boy."
    "Warning! Don't throw stones in glass houses without proper protection!"
    "Intruder alert! Alert cancelled! Intruder alert! Alert cancelled! Intruder alert! Intruder cancelled! All intruders please report to the detention centre for debriefing!"
    • Firestorm plays with this, with CABAL mockingly acting like the commander’s EVA unit as part of his taunting after going rogue.
  • Nice Job Fixing It, Villain: As it turned out, CABAL wiping out the Inner Circle winds up giving Slavik absolute control over Nod, or at least what's left of it.
  • Obfuscating Stupidity: After GDI captures it in Firestorm, CABAL pretends to be a simple computer to lull them into a false sense of security.
  • Production Foreshadowing: Release-wise, his first appearance was in Lands of Lore III, as the primary antagonist of the Shattered Desert stage.
  • The Purge: CABAL's first act of open defiance is to kill the Inner Circle, using their cyborg bodyguards to get the job done. The only exception being Slavik.
  • Smug Snake: CABAL still thinks that it is superior to humans even as GDI/NOD are battering away at its core.
  • Turned Against Their Masters: Subverted in Firestorm. CABAL rebelled against the current Nod leadership, but it's implied to have been loyal to his real master all along: Kane.
  • Verbal Backspace: One side mission briefing has CABAL stress the importance of rescuing a fellow Nod commander, who might have "information vital to my... your movement."
  • Villainous Legacy: CABAL's surviving fragments were used alongside knowledge gained from the Tacitus to create LEGION, as revealed in Kane's Wrath.
  • Wetware CPU:
    • As its name implies, CABAL is augmented by numerous human beings who were being kept alive within stasis tubes and whose brains had been integrally linked to, and synchronized with, the AI's system core to significantly enhance the device's overall potential and abilities in a vast multitude of ways. At the end of Firestorm, CABAL is apparently keeping Kane alive.
    • His entire faction is also this, as he utilizes almost exclusively cybernetic troops made from the unwitting citizenry.

Cesar Vega

Played by: Francesco Quinn

https://static.tvtropes.org/pmwiki/pub/images/250px-GeneralVega_8443.jpg
"We must look our best when the Brotherhood comes to call."
Affiliation: Brotherhood of Nod
Rank: General
Role: Nod South American Regional Commander/South American druglord

A general of the Brotherhood of Nod during the Second War, Vega controls most of the major Nod factions in the Western Hemisphere. Vega is also a drug lord dealing in "Eye Candy", to which he is also addicted, likely not helping with his poor leadership tendencies.


  • Better to Die than Be Killed: He overdoses on the drug Eye Candy before Kane's nuke hits his base.
  • Drugs Are Bad: In the Nod campaign, he's visibly high when requesting assistance from Slavik due to his mishandling of Kane's alien aircraft.
  • Fantastic Drug: The Eye Candy.
  • General Failure: Suffice to say that he's not good at commanding troops. In his last transmission to Vega, Kane even suggests that Vega take lessons from McNeil.
  • Getting High on Their Own Supply: He was a drug lord who abused his own supply, which contributed to his downfall. Chandra in the GDI campaign even states that he's most likely "his own best customer".
  • Hoist by His Own Petard: In the GDI campaign, the reason why GDI went after him was his attack on Phoenix Base and the murder of Commander Tao. By being in the vicinity, they then got curious about the alien vessel in his territory...
  • Oh, Crap!: He reels back slightly when Kane orders his mooks: "Emergency deployment, immediate launch." During Kane's "motivational" speech Vega scratches his neck nervously and then reaches out desperately towards Kane on the screen like Vega is saying "PLEASE DON'T!" after Kane presses a remote to launch a nuke that will hit in 7 minutes.
  • Phlebotinum-Induced Stupidity: He was visibly high (presumably from Eye Candy) when requesting assistance from Slavik. Aptly, Slavik calls him an idiot.
  • Skewed Priorities: In the Nod campaign, instead of following Kane's orders, Vega winds up hijacking the alien ship while attempting to "settle some old scores" in South America. This forces Slavik to divert his attention towards retrieving said vessel and the Tacitus.
  • Starter Villain: Of the GDI campaign. Most of the early missions involve pressing the attack on his position.
  • Too Dumb to Live: Taking Kane's precious alien ship without his permission is bad enough, but crashing it?
  • Villains Never Lie: Tells Mack that Kane built the alien ship he crashed, which comes off as either nonsense brought on by his drug overdose or him making it up, but the Nod campaign showed that he was actually telling the truth.
  • Villains Want Mercy: In his last stand in the GDI story, Vega tries appealing to Kane about his years of service to get reinforcements for his fallen base. However, Kane is more concerned over Vega's chronic incompetence than how long he's served and suggests Vega take lessons from McNeil when he arrives to kill him. Vega only has 7 minutes until Kane's nuke vaporizes him, so Vega overdoses on his Eye Candy drug.
  • You Have Failed Me: As GDI storms his base, he pleads with Kane for reinforcements. Kane mocks his poor leadership skills, stares impassively at him, and launches a nuclear missile.
    Kane: Perhaps when McNeil arrives to kill you, you will take sometime to learn from the man. I'm sure he'll teach you lessons you'll carry for the rest of your life, which, by the way, is about seven minutes.

Hassan

Played by: Adoni Maropis

https://static.tvtropes.org/pmwiki/pub/images/250px-Hassan_CC2_Cine1_6856.jpg
"I have trouble..."
Affiliation: Brotherhood of Nod/Global Defense Initiative
Rank: General
Role: Leader of Nod/GDI collaborator

Leader of the Eastern hemisphere forces of the Brotherhood of Nod and a north-African military ruler of them prior to the Second Tiberium War, in order to ensure his continued existence within the Brotherhood, Hassan cut a deal with General Solomon - in return for intel on Nod activities, GDI would allow him to lead the Brotherhood.

Hassan is a weak ruler, keeping the Brotherhood away from total oblivion by the tiniest of hairs. He also acts as GDI's cleaner and puppet, removing the more dangerous elements of Nod, typically by killing them. One such element turned out to be Anton Slavik, and Hassan arranged to have him executed.


  • 0% Approval Rating: Downplayed. While Hassan does have supporters, much of the fractured Brotherhood is shown following him out of fear more than anything else. The moment Slavik looks poised to assume power, most switch their allegiances in a heartbeat.
  • Big Bad Wannabe: Hassan desperately wants to be seen as Nod’s rightful ruler even while tiptoeing around his status as a GDI puppet. Slavik, however, proves to be far more dangerous.
  • Corrupted Character Copy: He's one to Seth from Tiberian Dawn, by virtue of similarly being a power-hungry Big Bad Wannabe. Though unlike Seth, Hassan's willing to play the role of Puppet King for GDI, while having an even less tenuous grip on power.
  • Cosmic Plaything: Possibly on a meta level, as he's deposed early on in the Nod campaign, and since the GDI campaign never mentions him, it's possible the same already happened to him by the time that campaign even begins.
  • Dirty Coward: Attempts to flee from the battle after his pyramid base is infiltrated, only for his helicopter to be shot down by Slavik's forces and winds up getting captured.
  • Hoist by His Own Petard: He attempts to have his rival Anton Slavik killed in a Public Execution, only to fail and be overthrown by Slavik after a short-lived civil war, who executes the "would-be Pharaoh" in public.
  • Miles Gloriosus: Hassan is introduced as a distinguished general and Brotherhood hero, complete with medals and decorations. In practice, however, his power is only (tenuously) sustained by fear, propaganda and covert GDI backing. All of which are quickly denied him as Slavik gains the upper hand.
  • Mole in Charge: Being both a Nod General and GDI collaborator, Hassan has kept much of the Brotherhood in check, at least until Slavik emerges triumphant.
  • Praetorian Guard: Subverted. Hassan has his own Elite Guard, which despite the lofty title, are more akin to personal henchmen compared to Slavik's Black Hand. That said, they are the only ones left who are truly loyal by the time Slavik corners him, and are killed to the last man.
  • Propaganda Machine: He largely held power through an effective propaganda campaign. After Slavik and his Black Hand dismantles it, most of Hassan's soldiers switch sides.
  • Public Execution: After his forces are defeated, he is brought to a large rally of Nod followers and put to death right after Kane reveals himself. Which is ironic, considering that he tried to do the same to Slavik at the start of the campaign.
  • Puppet King: He is nominally in charge of the Brotherhood, but his strings are being pulled by GDI.
  • The Quisling: Hassan effectively serves as this to GDI, keeping the Brotherhood under some measure of control.
  • Starter Villain: Of the Nod campaign. Infighting within the faction necessitates dethroning his position, as he's secretly a GDI mole, and the first few missions are spent combatting his forces before you get to face GDI proper.
  • You Have Outlived Your Usefulness: General Solomon warns him that if he becomes useless, he might just "disappear". Unsurprisingly, once Slavik starts cleaning house, GDI drops him like a hot potato.

    The Forgotten 

Umagon

Played by: Christine Steel (Tiberian Sun), Veronica Becerra (Firestorm)

https://static.tvtropes.org/pmwiki/pub/images/1134673619_00.jpg
"The Forgotten are a people of honor!"
Affiliation: Forgotten
Rank: N/A
Role: Commando/Sniper

As one of the fiercest warriors of the Forgotten and favourite underling of Tratos, Umagon is an excellent hand-to-hand fighter. She was subjected to extreme Tiberium exposure, which turned her into a Mutant. Eventually, she approaches GDI in the hopes of gaining their help in breaking her leader out of a Nod prison. This leads to a tentative alliance between the two and she continues to work with Commander McNeil for much of the GDI campaign.


  • Action Girl: Is one in the lore. Subverted in-game, where she is useful only against infantry.
  • Always Save the Girl: She is one reason why Mack goes after Kane without adequate preparations before the GDI campaign finale.
  • Ambadassador: Mack's point-woman for collaboration with the Forgotten, and a badass in her own right.
  • An Offer You Can't Refuse: How her initial meeting with Mack went. The Forgotten will help GDI find Vega, while GDI will help the Forgotten rescue Tratos, their leader.
  • Back for the Dead: In Firestorm, her appearance carries the implication that she'll die shortly.
  • Badass in Distress: During Mack's final confrontation with Kane, despite being weakened by Kane's Tiberium serum, she still manages to throw off Kane's chokehold on her, allowing Mack the chance to attack Kane. In the Nod campaign, she also escapes custody on her own.
  • Berserk Button: Implying that she is taking orders from GDI, as Mack finds out. Deconstructed in that it may have impaired her judgment of the situation, leading to her capture.
  • Cold Sniper: Is one in-game.
  • Cool Mask: Wears a veil the first time she's seen in both campaigns.
    • After joining up with Mack in the GDI campaign, she no longer wears it.
    • In the Nod campaign, CABAL's analysis of video footage of her killing a Nod guard removed the veil digitally, allowing her to be identified.
  • Crippling Overspecialization: In-game, she is useful against infantry only. Even then, Ghost Stalker's railgun can take care of infantry in addition to vehicles.
  • Cute Monster Girl: The Tiberian Sun manual notes that while she will eventually lose any resemblance to a human due to her mutations, for now, the Tiberium crystals on her face actually enhance her beauty.
  • Damsel in Distress: Is captured a couple of times in the Nod campaign, and at the end of the GDI campaign.
  • Defrosting Ice Queen: Starts off with a very low opinion of McNeil, and Blunts (normal, unmutated humans) in general, but warms up to him over the course of their missions together. She still has her limits, as seen under Berserk Button.
  • Didn't Think This Through: In the GDI campaign, she led a Forgotten commando force in an attempt to help Mack shut down Nod's main Banshee launch base. It failed and she's captured as a result. Noteworthy in that she had dismissed Mack's concerns that it was "too dangerous".
  • Fake Shemp: In Firestorm, she is only seen via grainy CCTV footage.
  • Gone Horribly Wrong: The cure that Tratos gives her backfires in Firestorm, causing her to undergo extreme and painful mutations that destroy her sanity and is implied to eventually kill her.
  • Healing Factor: In-game, as a Mutant, she can self heal in Tiberium. Noteworthy as most other infantry will die if they linger in Tiberium for too long.
  • The Heart: In mission chains where the Forgotten are involved, she'll always ask Mack to divert his forces to help save her people first. This contrasts with Solomon's attitude that Mack should go ahead with the actual mission. In-game, this is represented by the missions which involve helping the Forgotten being optional.
  • Hypercompetent Sidekick: To Tratos, at least when it comes to his security. Some time after her insanity in Firestorm was revealed, he was assassinated. Also, she served with distinction as an ambassador to the GDI.
  • Legendary in the Sequel: As revealed in Kane's Wrath, she had left enough of a lasting impact on the Forgotten that by the time the Third Tiberium War breaks out, her memory has inspired militant groups like the "Sons of Umagon". LEGION exploits this to frame the Forgotten for the Nod attack on the GDI Treasury.
  • No Romantic Resolution: With McNeil.
  • Proud Warrior Race Gal: See her "people of honor" quote and her Berserk Button.
  • Schrödinger's Gun: In the Nod campaign, no matter which location Slavik chooses for his mission, it'll be the one where she's around to be captured.
  • Tough Act to Follow: In-universe example: after her insanity, Tratos's security and relations with GDI never reached the level attained under her charge.
  • Undying Loyalty: To Tratos. She reached out to GDI as she was trying to secure his release.
  • Unwitting Instigator of Doom:
    • In the Nod campaign. She escapes from Nod's custody, but a tracking device on her led Nod to a major Forgotten base, which was destroyed by them, while Nod was disguised as GDI.
    • Ironically, it's worse in canon (GDI campaign), as she gets captured by Nod and received a Tiberium serum. The serum eventually drove her insane, and indirectly led to Tratos's death, her being his bodyguard.

Tratos

Played by: Christopher Winfield (Tiberian Sun), Patrick Bauchau (Firestorm)

https://static.tvtropes.org/pmwiki/pub/images/Tratos_5911.jpg
"Arrows from the sky.."
Affiliation: Forgotten
Rank: N/A
Role: Leader of the Forgotten

The main leader of the Forgotten, and one of only two beings who can interpret the Tacitus, the other being CABAL. Tratos united Tiberium-mutated humans under one cause. A charismatic man with limited precognitive powers, he rules the mutants with compassion and skill, giving shelter, society and order to those changed by Tiberium. His personal bodyguard was Umagon, who was loyal to him to the end.

Tratos has exceptional skills as a researcher and possesses great intellect. He was the original owner of the Tacitus, before he was tricked by Kane into handing it over and later imprisoned by Nod in order to aid the translation efforts of the incomplete data matrix. Plagued by the thought that he may have contributed to the doom of humanity, he aged rapidly and his health deteriorated, to the point that he had to be relocated to a Nod prison medical colony. Umagon persuades GDI to break him out of a Nod prison. In return, he helps them with their Tiberium research.


  • A Father to His Men: Deeply cares for the Forgotten.
  • The Atoner: He translated the Tacitus for Kane, something he regrets and tries to atone for it by helping GDI with their translation.
  • Cloud Cuckoolander: Sometimes comes across as this. His unit quotes certainly make him sound like one.
  • Dream Spying: Realizes Kane has the Tacitus from a dream.
  • Dreaming of Things to Come
  • Fake Shemp: In Firestorm, his face is shown either partially in shade or obscured by a cloak.
  • Keystone Army: With both his death and Umagon not long after, GDI's main link to the Forgotten is severed, explaining the latter's exodus away from the rest of civilization by Tiberium Wars.
  • Leaning on the Fourth Wall: In certain missions, Tratos will sometimes say "Arrows...from the Sky..." while selecting him; likely referring to the arrow cursor the player uses to select units and issue commands.
  • Non-Action Guy: Guy's a scholar, not a fighter.
  • The Patriarch: To the Forgotten people.
  • Sacrificial Lamb: Assassinated by Nod in Firestorm.

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