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A list of the creatures that appear in the mod.

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The Overworld

     Fly 
https://static.tvtropes.org/pmwiki/pub/images/fly_79.png
Small, annoying insects that spawn everywhere in the Overworld except for oceans. They are often seeing pestering the undead and will drop maggots on death.


  • Animal Jingoism: Just as one would expect, they do not get along with spiders. As the arachnids will actually try to eat them when they get the chance. They'll even hunt them in the daytime.
    • Other predators that will try hunting them are frogs and potoos.
  • Big Creepy-Crawlies: Although they are the smallest arthropod in the mod, they are still far bigger than the common fly.
  • Bug Buzz: Just like the real thing.
  • Dark Is Not Evil: While they do have black bodies with large red, eyes, these guys are not evil, let alone dangerous.
  • Flies Equals Evil: A complete aversion. They are completely harmless mobs, even to the zombies and husks that they attack.
  • Harmless Enemy: While these guys are completely passive towards the player, they can be seen nibbling at various undead mobs like zombies and skeletons. Despite this, their bites deal no damage, and the ghouls seem to be oblivious to what the bugs are doing to them.
  • Monster Is a Mommy: They will drop their maggots when slain, which are actually the favorite treat of several different mobs.
  • One-Gender Race: Any fly can be bred together by using rotten flesh.
  • Pregnant Reptile: They give live birth instead of laying eggs like actual flies. However, what makes this even stranger is that they drop maggots which are clearly their young.
  • Red Eyes, Take Warning: Averted yet again. Their eyes are naturally red, and they are completely harmless.
  • Took a Level in Badass: If transported to the Nether, they will turn into Crimson Mosquitos, a far cry from the flies' harmless selves.
  • Trademark Favorite Food: Rotten flesh. Conversely, they also go out of their way to attack zombies and husks that drop rotten flesh.

Forests

    Grizzly Bear 
https://static.tvtropes.org/pmwiki/pub/images/grizzly_bear.png
One of the first mobs to be added into the mod, the Grizzly Bears are defensive mobs that can be found in Forest Taiga biomes. They are technically the unofficial third bear mob in the game, with the second being the panada, and the first being the polar bear. They will become aggressive to the player if provoked or they get too close to one of their cubs. Unlike their other relatives, Grizzlies can be tamed with honey and salmon, and are very effective war mounts.
  • Action Pet: If tamed, they will fight side by side with the player against any mobs that attack them.
  • Ascended Meme: The Bear Dust is essentially every memorable sound clumped up in a single bundle.
  • Bears Are Bad News: Downplayed. They usually leave the player alone, but if one gets too close to it (especially if they have a cub), then they'll attack. They can be tamed, however.
  • Beary Friendly: Normally averted, as grizzlies will attack any players that come to close. However, if tamed with honey comb and salmon, they become loyal companions that can help in battle, and can even be ridden.
  • Beast of Battle: It's a grizzly bear that can be ridden, of course, it would be an excellent war mount! What they lack in speed, they more than make up for it in their strength and endurance. And they are much stronger then wolves, and wolves themselves can be pretty dangerous.
  • Horse of a Different Color: Bears can be ridden upon being tamed. And they don't require a saddle!
  • Immune to Flinching: The Grizzly Bear is one of the few mobs that can't be pushed back by simply hitting them. As such, you can use their hair to brew a potion of knockback resistance which gives the drinker that same immunity.
  • Joke Item: Bears can *very* rarely drop Bear Dust, whose only functionality is its ability to play various meme sounds with a very short cooldown.
  • Mama Bear: As in real life, bears are protective of their cubs and will attack players that get close to their cubs. Very slightly downplayed, as all bears are genderless, as are all vanilla Minecraft mobs.
  • Mighty Glacier: Bears aren't particularly fast mobs, but they have 22,5 hearts and are fairly powerful in combat.
  • No-Sell: Grizzlies are immune to bee stings, making them quite viable when it comes to gathering honey.
  • Organ Drops: Bears can drop bear hair for a variety of uses. This said, they also randomly drop it without needing to be killed first.
  • Shout-Out:
    • The Grizzlies being pacified with honey seems to take a lot of inspiration from Winnie the Pooh.
    • On April Fools' Day or if the Super Secret Settings are enabled, getting near a Grizzly Bear will cause it to turn into Freddy Fazbear. They'll even play the Toreador March with their eyes and teeth glowing and then Jumpscare the player after a while. The death message is also a bit unique.
      Markiplier: Was that the bite of 87?!
  • Skintone Sclerae: In contrast to their polar counterparts where eye whites were ambiguous, the grizzlies do not have any eye whites at all.
  • Status Ailment: A bit of a joke, but as mentioned above for the April 1st event. When a Grizzly turns into Freddy, the player will be given the Power Outage effect which is like a combination of slowness and blindness that is greatly enhanced. And this all happens while they are playing their death tune. The only way to get rid of it is for either the player or the bear to be killed.
  • Stock Animal Diet: Bears in Alex's Mobs absolutely love honey, and after having eaten a Honey Comb, they are susceptible to being tamed with raw salmon. Truth in Television, as grizzly bears in real life likewise have an affinity towards honey.
    Racoon 
https://static.tvtropes.org/pmwiki/pub/images/racoon_9.png
Introduced in version 1.2.0, Racoons are mischievous neutral mobs found in many of the common biomes of the overworld. They will often raid chests in order to find food and will often beg for it from players that get near them. They can be tamed by giving them an egg and then allowing them to wash it.
  • Badass Adorable: They are cute and cuddly, and won't go down without a fight.
  • Bandit Mook: Wild raccoons will raid chests when looking for food, and both wild and tamed ones will occasionally attack villagers to steal their trading stock.
  • Bash Brothers: Feeding both a raccoon and a blue jay glow berries will cause the two to be bonded. As such, they will now work and fight together.
  • Beg the Dog: They will beg any player to feed them if they are holding some type of food. Even if they were the ones who had previously stolen from them.
  • Glowing Eyes: At night, their eyes will glow an eerie white.
  • Organ Drops: Racoons will drop their tails if slayed.
  • Neat Freak: When a Raccoon acquires food, they will go to some nearby water and clean it.
  • Paper Tiger: Despite their somewhat intimidating nature, Raccoons are very weak, and thus make terrible fighters.
  • Rascally Raccoon: As expected from coon, they love to steal things. If they find any storage container, they will then peek inside for any food and then eat it later. They can even steal from villagers and acquire their precious goods.note 
  • Scarf of Asskicking: Downplayed greatly. Placing a carpet on them will cause the carpet to become a scarf. However, it doesn't boost their attack, their health, or anything else. It is just there to make them look cool.
  • Shout-Out: The way they are able to bond with blue jays seems to be inspired by the friendship of Mordecai and Rigby. In fact, naming a raccoon Rigby will cause them to turn into the titular character.
  • Video Game Cruelty Potential: Raccoons will sometimes attack Villagers and steal their items. A perfectly viable strategy is to tame raccoons and have them attack Villagers to steal their valuable items, which can sometimes include diamond tools and armor.
     Crow 
  • Clever Crows: Crows are highly intelligent, crop-eating mobs that swiftly fly away when approached. If the player tames one, then they can place a specific item in a chest that has been labeled with an item frame holding the respective item.
  • Shown Their Work: By labeling a chest with an item frame and an item, a crow will pick up more of the given item and put it into chest, referencing how some crows have been trained to pick up litter and put it in the correct container.
     Tasmanian Devil 
     Potoo 
     Sugar Glider 
  • Not Quite Flight: Tamed sugar gliders can rest on its owner's head, letting the owner glide as if they had an Elytra.
     Skunk 
  • Smelly Skunk: The Skunk will shoot a noxious fluid at anything that relentlessly chases it, inflicting nausea.
  • Weaponized Stench: The player can collect a skunk's lingering spray to create Stink in a Bottle, which can be crafted into a Stink Ray. When shot at a mob, hostile and neutral mobs will become distracted and attack the unlucky mob.
     Banana Slug 
  • Shown Their Work: Banana slug slime can be collected and crafted into a block that can absorb huge amounts of water, turning it into crystallized mucus. This is accurate to real life banana slug slime, which can absorb up to 100 times its weight in water and helps the slug stay moist.
     Blue Jay 

Deserts

     Roadrunner 
https://static.tvtropes.org/pmwiki/pub/images/roadrunner.png
Swift, flightless birds can be found sprinting across the various deserts and badlands in search of their prey. They can drop special feathers upon death and are one of the first passive mobs to be added to the mod.
  • Acrophobic Bird: They are birds that are unable to fly.
  • Beak Attack: They attack their prey by pecking at them with their beaks.
  • Bird vs. Serpent: Their favored prey are rattlesnakes.
  • Blue Is Heroic: Downplayed in terms of color and morality. They have teal accents on their feathers and will usually leave the player alone.
  • Fragile Speedster: They have low health, and high speed.
  • No-Sell: For some odd reason, these guys are not harmed by having a Falling Anvil land on top of them.
  • Organ Drops: They can drop normal feathers and special roadrunner feathers, which can then be used to craft special items.
  • Shout-Out: Naming a roadrunner Meep or Meep Meep will change it so that they now resemble the road runner from Looney Tunes. Additionally, the fact that they are immune to the damage of a falling anvil further supports this.
  • Stock Animal Diet: They eat snakes and bugs, just like in real life.
  • Super-Speed: These guys are extremely fast speedsters. Additionally, wearing boots with their feathers in them will grant the user their notorious speed, but only when they are on sand.
  • Yellow Eyes of Sneakiness: Downplayed as while they do have yellow eyes, they are normally not aggressive. Well, unless they are a rattlesnake.
     Rattlesnake 
  • Bird vs. Serpent: They do get attacked by roadrunners.
  • Organ Drops: They drop their rattles, which have a variety of uses.
  • Snakes Are Sinister: Downplayed with rattlesnakes. They don't actively attack players; much like Real Life rattlesnakes, they rattle their tails as a warning, and anything that doesn't back off will be rewarded with a venomous bite.

     Guster 
  • Blow You Away: Gusters attack by shooting small sand tornadoes, which catch and blow away the player. If the player obtains a Guster Eye from slaying one, then they can create a Gustmaker, a redstone device that also shoots small tornadoes (albeit non-damaging ones).
  • Deadly Dust Storm: Gusters are hostile, living dust storms that appear during thunderstorms in the desert.
     Tarantula Hawk 
  • Chest Burster: When bred, Tarantula Hawks don't immediately produce a miniature version of themselves. Instead, they seek out a spider, paralyze it, lay an egg inside of it, then bury it. After some time, a grub will emerge.
  • Shout-Out: The advancement for encountering one is called "Rigged from the Start".
  • Shown Their Work: The behavior and reproductive habits of the tarantula hawks are surprisingly accurate. They sting spiders to paralyze them, before burying them in the sand for later. If bred with fermented spider eyes, they won't immediately produce a mini tarantula hawk; rather, they'll wait until a spider comes along before stinging and burying it. After some time, a grub will emerge before maturing into a full-grown hawk. Just like their depiction in the mod, real-life tarantula hawks are parasitoids and lay their eggs in paralyzed tarantulas.
  • Wicked Wasps: The Tarantula Hawks will attack the player in swarms if provoked, but they otherwise avert this trope. They dispose of spiders and can be tamed to deal a good chunk of damage in combat (especially against arthropods).
     Jerboa 
     Rain Frog 
  • Rain Dance: If a music disc is played near them, Rain Frogs will dance and summon rain.
     Triops 

Savannas

     Gazelle 
https://static.tvtropes.org/pmwiki/pub/images/gazelle_3.png
Swift herbivores that can be found grazing in large herds in the various savannas. If one is assaulted, then the entire herd will flee in panic. They can drop mutton, as well as their horns on death.
  • Artificial Brilliance: Unlike most vanilla mobs that ignore their kin being slaughtered by the player, attacking one will send the entire flock running away.
  • Lovable Coward: While they do run away at the first sight of danger, they are by far one of the most friendly mobs you will encounter on the savannas. And thus, they make suprisingly good pets.
  • Organ Drops: They drop mutton and their horns, the latter of which can be used to brew the potion of Swiftness III.
  • Run or Die: It's their survival strategy. They either escape from predators or get killed by them.
  • Screw This, I'm Outta Here: An entire herd will book it if one of them gets hurt.
  • Super-Speed: Catching up with them is very difficult simply because of just how hasty these guys are. You can actually use one of their horns to upgrade a Potion of Swiftness.
     Elephant 
  • War Elephants: If the player manages to tame and raise a baby elephant that grows into a tusked one, then they can unleash a devastating charge attack by feeding the elephant wheat while riding it.
     Emu 
  • Shown Their Work: Emus will almost always dodge arrows and will become hostile towards anything holding a ranged weapon. This behavior has been observed in real life emus, with their uncanny ability to dodge bullets with finesse, and was a big contributor in the species' victory in The Emu War.
     Kangaroo 
     Maned Wolf 
     Rhinoceros 

Rivers

    Crocodile 
https://static.tvtropes.org/pmwiki/pub/images/crocodile_7.png
Large, semi-aquatic reptiles that lurk in various rivers and swamps of the overworld. These cold blooded killers will lunge at their prey, clamping down with their jaws, and then drag them into the water where they do a devastating death roll. Their young can imprint upon those that are close to them when they hatch and will guard their area of birth. They can also shed their scutes which can be used to make a special chestpiece.
  • Action Pet: They can be tamed if the player stands close to their egg when it hatches. Somewhat downplayed, as crocodiles won't follow the player, nor will they allow themselves to be ridden, but they will defend their area of birth from hostile monsters.
  • Angry Guard Dog: While they aren't dogs, they are definitely guards that are easy to anger. While they can't follow the player, they can however guard the area they were born in. And as such, will attack any monster that gets to close to them.
  • Bizarre Alien Reproduction: While accurate, their way of reproducing is very much different from how other mobs do it. When two crocodiles are fed rotten flesh, they will do the same "kissing" motion as other mobs. However, instead of popping out a baby like other breedable mobs do, one will head towards the shore to lay a cluster of 1-4 eggs on the sand, and said eggs will require a few nights to pass before they hatch into baby crocodiles.
  • Explosive Breeder: Much like turtles, they can lay a maximum of four eggs. Just be sure that nothing steps on them.
  • Fun Size: All baby mobs are small, but baby crocs are tiny!
  • Graceful in Their Element: Crocodiles are quite slow on land, but are extremely agile when in the water.
  • Green Gators: A bit downplayed here as these crocs are actually greenish grey.
  • Imprinting: While crocodiles can be bred, they can't be tamed normally. Instead, you have to find one of their eggs and wait for it to hatch. Once it does, it will see the first living thing as family.
  • Luckily, My Shield Will Protect Me: Shields are a viable tactic for the players to defend themselves from their lunging attacks, which renders them stunned for a few seconds.
  • Misplaced Wildlife: In older versions, crocodiles could spawn near any body of water (sans oceans), despite being only supposed to spawn in swamps and (rarely) rivers. Including beaches, frozen rivers, and ponds. This was fixed in version 1.12.
  • Monster Is a Mommy: Other than their scutes, crocodiles can also drop their eggs upon being slain.
  • Never Smile at a Crocodile: Crocodiles are powerful predator mobs that attack many other entities, including players, on sight. Slightly downplayed, however, as they can be tamed.
  • Organ Drops: They can drop crocodile scutes upon death, which can be crafted into a very useful crocodile chest plate that increases the player's swimming speed. They can however be obtained by hatching baby crocodiles, which will drop them upon reaching adulthood without needing to kill them at all.
  • Palette Swap: They have a paler variant that can spawn in warmer biomes.
  • Reptiles Are Abhorrent: Crocodiles are reptiles, and along with anacondas, they will attack players who enter their swamps. Averted with tamed crocodiles, that will defend their area of birth from any hostile mobs.
  • Shout-Out: The advancement of breeding two crocodiles with rotten flesh is referred to simply as ''Crikey!"
    • You can make them wear a crown by naming them King K Rool. note .
  • Spin Attack: Just like in real life, crocodiles kill their prey by performing devastating death rolls which deal rapid amounts of damage.
  • Super Swimming Skills: As expected from the apex predator of the river, Crocodiles are acutely fast swimmers and outswimming one is a bit unlikely. Additionally, you can use their scutes to make a Crocodile Chestplate which will make you as fast as them when in the water.
  • Tiny Babies Gigantic Adults: Adult crocodiles are four or five blocks long. Baby crocodiles are so small they can fit inside a single block.
  • Video Game Cruelty Potential: You can raise a crocodile egg yourself, be it obtained from breeding two crocs together or as a rare drop from killing them. You can also use it in place of chicken eggs in recipes that require them, or give them to a shoebill to increase their chances of catching stuff.
     Platypus 
  • Puzzling Platypus: Platypi was an addition to the mod, which spawn in rivers quite rarely. They look odd, sound odd, and have a somewhat strange purpose: feeding them redstone dust makes them dig up clay balls and maggots, making them more easily renewable.
  • Shown Their Work: Platypuses inflict poison when they attack, a reference to how the males have venomous spurs that they use for offense, primarily during mating season. Additionally, their love for redstone is based off of the fact that platypuses use electroreception to locate prey.
     Terrapin 
     Catfish 
  • Does Not Like Spam: Catfishes hate sea pickles, and will spit out the contents of their stomachs when given them.
  • Eaten Alive: Large catfish, which can only be found in swamps, can eat a small mob alive and then spit it back out when hit or fed sea pickles. They keep said mob in their stomachs even while bucketed, making them useful for transporting such mobs.
  • Eye Pop: Downplayed due to the limitations of Minecraft models, but a catfish's eyes will bulge out when hit.
  • Item Caddy: Small and medium catfishes will eat any dropped item they can find. They can store up to three or nine stacks of items respectively, and carry these items even when bucketed. Players can either hit them or feed them sea pickles to make them spit up the items.

Jungles

     Hummingbird 
https://static.tvtropes.org/pmwiki/pub/images/hummingbird_1.png
Tiny, colorful birds that live in places with lots of flowers. They zoom from flower to flower in order to pollinate them.
     Gorilla 
https://static.tvtropes.org/pmwiki/pub/images/gorilla_5.png
Click here to see the silverback variant.
Massive apes which can be found foraging in large troops, with each one led by a powerful silverback. While normally docile, they can deal massive damage if provoked. It is possible to gain their trust by feeding them bananas.
  • Action Pet: Downplayed. After being fed bananas they are technically considered "tamed" by the game, but they can only be ordered to Sit and Wander meaning that most likely, they will be simply doing their own thing.
  • Big Ol' Eyebrows: At least in comparison to most mobs who don't have any. Their brows are just as long and thick as their eyes.
  • Gentle Gorilla: They won't attack the players without provocation, and unlike real-life gorillas, they don't even try to scare the player away. They can also be befriended with bananas, after which they will defend the player from danger.
  • Holy Halo: Naming a gorilla Harambe will give them a halo.
  • I Choose to Stay: A more on-the-nose example. While tamed gorillas can be order to sit and wander, it isn't possible to tell them to follow the player. Because of this, it isn't possible to bring one to your base. Well, unless you have a leash that is.
  • Informed Attribute: They are called "protectors of the jungle" by the in-game Animal Dictionary, but won't attack hostile/undead mobs of their own free will unless tamed by the player.
  • Killer Gorilla: Normally averted. That is unless they are threatened, in which case they'll beat the stuffing out of the one that tried to harm them. And keep in mind that guys are normally in troops.
  • Large and in Charge: It is easy to tell which one is the leader as the Silverbacks are half a head taller then the player.
  • Meaningful Name: The silverbacks get their name from the shiny silver hair that is on their backside.
  • Mook Lieutenant: The silverbacks are gorillas that are twice as big and strong. Each troop has one who serves the role of the leader of the troop. They are easy to distinguish because of their big heads, and silver backs.
  • Primal Chest-Pound: Silverbacks will occasionally pound their chests when they are anxious.
  • Shout-Out:
    • When named Harambe, a halo will appear over their head. This is very much a memoriam to the gorilla of the same name, who was shot for holding a baby that wandered into his enclosure.
    • Naming a Gorilla Donkey Kong will turn them in to titular primate.
      • Additionally one of the other kongs the gorillas can become if named is Funky Kong.
  • Skintone Sclerae: While they have visible brows, they don't have any visible sclera. Instead, it is just as grey as their skin.
  • Stock Animal Diet: Bananas. They do however also eat leaves like gorillas do in real life.
  • Tastes Like Friendship: Said bananas are what is required to tame and befriend them.
     Komodo Dragon 
  • Dragon Rider: A variation, as the player can ride a tamed Komodo Dragon.
  • Horse of a Different Color: They can be used as fast, if somewhat disobedient mounts once they are tamed.
  • Reptiles Are Abhorrent: They attack a wide range of mobs, including players, and their own babies. Potentially subverted, as they can be tamed as loyal, if somewhat unreliable mounts.
  • Shown Their Work: Komodo dragons will attack and eat baby dragons, a behavior that has been observed in real life.
     Capuchin Monkey 
  • Attack Animal: They will aid the player in combat if tamed.
  • Boulder Bludgeon: Capuchin monkeys attack by throwing rocks.
  • Long-Range Fighter: They fight by throwing pieces of cobblestone note 
  • Stock Animal Diet: If given bananas, they may give the player the banana peel. Somewhat downplayed, as unlike gorillas, they are not used to breed them nor does giving them bananas yield any other benefits.
  • Took a Level in Badass: If given the ancient dart, their offensive prowess will increase.
     Leafcutter Ant 
     Tiger 
  • Cats Are Mean: Tigers are hostile and will attack on sight. However, feed them three pieces of raw chicken or pork and they will grant you the Tiger's Blessing, which protects you from their wrath and makes them fight for you.
  • Invisibility: Tigers are able to vanish into thin air which allows them to get the drop on their prey.
  • Shout-Out: The advancement for receiving its blessing is called: "Eye of the Tiger".
  • Shown Their Work: Tigers will turn near-invisible when stalking prey. Although they don't actually become invisible, real-life tigers are incredible at stealth thanks to their striped pattern allowing them to blend in with their surroundings, especially since most of their prey's eyes can't process their orange coloration correctly.
     Toucan 
     Anteater 

Artcic

     Orca 
https://static.tvtropes.org/pmwiki/pub/images/orca_6.png
The larger cousin of the dolphin which can be found exclusively in cold and frozen oceans. Like them, they too are neutral and the entire pod will attack if provoked. Otherwise, they are just as friendly as them and are the first fully aquatic mobs to be added to the mod.
  • Animal Jingoism: Orcas prey on many of the local mobs. These include salmon, seals, turtles, guardians, polar bears, cachalot whale calves, and moose.
    • However, this is averted with the Hammerhead Sharks as they will usually ignore them. This is a bit odd because in real life, orcas hunt sharks.
  • Aquatic Mook: They are more or less aquatic versions of mobs like Gorillas and Elephants in that are strong neutral mobs with similarly gregarious behavior and aggressive reactions to one of their own being attacked.
  • Attack on One Is an Attack on All: Just like with dolphins, if you enrage one orca, then you enrage all of them.
  • Beware the Nice Ones: While they may be cute and friendly dolphins, keep in mind that they are still giant, ferocious, apex predators that will decimate their prey.. Including polar bears and elder guardians. And while they help you out, if you dare attack one be it by mistake, or simply because you want to be a jerk, then the entire pod will make suffer for you foolishness.
  • Cute Giant: They are very big and are very precious. It is just so easy to grow attached to them because of their squeaking chirps and playful curiosity.
  • Devious Dolphins: Downplayed with the Orca. It'll attack when provoked, and can and will attack certain mobs found in cold and/or oceanic biomes, but it will leave the player alone. If anything, the player wants to be near an Orca since it'll grant the Orca's Might effect. It'll also fend off polar bears, Drowned, and (Elder) Guardians.
  • Friendly, Playful Dolphin: While they look very different from their smaller relatives, they are still just as jubilant. And like them, they too will playfully follow players around, and will even help them fight off the various aquatic monsters. Just be sure not to harm them, otherwise, you'll regret it...
  • Gentle Giant: Although they are the top apex predator of icy seas, they have no interest in hurting the players. If anything, they are quite curious about them and are even willing to help out.
  • Giant Mook: They are essentially just dolphins, but bigger.
  • Heroic Dolphin: Orcas grant the player the Orca's Might effect, and they automatically kill the hostile drowned. Downplayed, as they will also attack baby cachalot whales, and turtles, though then again, they might be attacking them just for food.
  • Palette Swap: The texture an Orca will spawn with is often different depending on the coordinates of their spawn point. With some being more black, and others being more blue.
  • Shout-Out: The advancement for receiving Orca's Might is called: "Free Willy".
  • Shown Their Work: Orcas actually do attack moose in real life, and are their sole aquatic predators.
  • Status Buff: When swimming near an orca, you will be blessed with Orca's Might. A powerful buff which will increase the speed of the attack cooldown when underwater.
  • Tail Slap: They can launch their prey into the air by using their tails like catapults.
  • Wolfpack Boss: Just like with dolphins, angering one, will anger the entire epod. Which means you'll have to fight these killer whales en masse. Good luck..
  • Would Hurt a Child: They will sometimes bully cachalot whale calves.
  • Zerg Rush: Should the player attack one, they will be targeted by the whole pod.
  • Zombie Apocalypse Hero: They are very good at killing Drowned. So much so, that they barely stand a chance.
     Moose 
  • Artistic License – Biology: In this mod, moose only attack when attacked directly. In real life, moose are highly dangerous even to humans which genuinely mean no harm.
  • Megaton Punch: Their charging attack is not only very powerful but also deals heavy knockback.
  • Organ Drops: Their meat. They may also drop their antlers, but only when they are still alive. They can be used to create a very useful piece of headgear, the Antler's Headdress which increases the player's knockback.
     Snow Leopard 
  • Cats Are Mean: Downplayed, as they don't attack the player unless provoked, but their habit of hunting livestock animals means that any player living in the tundra that wants to keep such mobs must stay alert. That being said, mobs that they kill will drop more loot.
     Froststalker 
  • An Ice Person: An ice dinosaur in their case, as it will shoot its ice spikes to attack. They can regain their spikes by dipping into cold water.
     Tusklin 
  • Full-Boar Action: Much like their relatives of the Nether, these giant pigs will charge attack any player that gets too close to them.
  • Long-Lost Relative: The Tusklin is the long-lost overworld ancestor of the Nether's Hoglins. They aren't much nicer than their descendants.
     Comb Jelly 
  • Everything's Better with Rainbows: Comb Jellies have rainbow bioluminescence and drop Rainbow Jelly when slain. This can be applied to mobs to give their body shifting rainbow colors or be used to craft Rainbow Glass, which changes color depending on where it's placed.

Oceans

     Hammerhead Shark 
  • Organ Drops: Their teeth. They, however, will not drop them upon being slain by the player. Instead, hammerhead sharks have a random chance of dropping it when attacking other mobs.
  • Threatening Shark: Zig-Zagged with the Hammerhead Shark. It will attack players and mobs that are low on health without being provoked so it can snag an easy meal. However, as long as the player has a decent amount of health (and doesn't attack it first), then the shark will leave them alone.
     Blobfish 
  • Shown Their Work: Blobfish will turn an unnatural pink color if above a certain y-level. That's because these fish live under deep waters with high pressures, the change in pressure upon leaving deep waters will cause it to change appearance.
  • Video Game Cruelty Potential: Blobfish, like other small aquatic mobs added by the mod, can be caught in buckets, brought to and placed on dry land, and forced to remain their unnatural pink color if given a Slimeball. Given that the pink coloration is a result of extreme tissue damage, you can subject a blobfish to a Fate Worse than Death so it can serve as a silly decoration.
     Cachalot Whale 
  • Video Game Caring Potential: The player can rarely find beached Cachalot whales during thunderstorms. If the player pushes them back into the ocean without harming them, then they'll be rewarded with Ambergris, a somewhat disgusting substance that has a variety of uses.
     Frilled Shark 
  • Shown Their Work: Just like the Blobfish above, they also decompress and turn pink when above a certain y-level as they live in deep waters with extreme pressure and the change of pressure causes it to change.
  • Threatening Shark: Frilled Sharks look creepy and threatening, but don't attack the player unless they're attacked first.
     Mimic Octopus 
  • Stealthy Cephalopod: The mimic octopuses will use camouflage to blend into their environments.
     Giant Squid 
     Flying Fish 
     Skelewag 
  • Dem Bones: They are essentially the reanimated skeleton of a swordfish. They also sometimes drop Fish Bones, which are required to make the Strange Fish Finder.
  • Natural Weapon: The Skelewag's skull forms a natural sword, which players can sometimes collect and use as a fast weapon.
  • Punny Name: Skelewag is a pun on skeleton and scallywag.
  • Raising the Steaks: The Skelewag is basically an undead, skeletal swordfish and is sometimes ridden by a Drowned.
  • Shout-Out: The Skelewag seems to be heavily inspired by the skeleton fish that appear in One Krab's Trash. This is supported by how the various achievements related to it are based on quite from the episode such as "We Just Want Our Hat Back", and "Smitty WerbenJagerManJensen". Heck, they even have a rare chance to drop the Novelty Drinking Hat on death!
  • Swordfish Sabre: The Skelewag's skull is a rare drop from the bony swordfish which allows the user to perform the same attacks of the monstrous fish. It deals 4.5 damage to the target and has an attack speed of 4. What makes it different from a normal sword however is that it can also be used to block attacks like a shield.
     Sea Bear 

Beaches

     Lobster 
  • Artistic License – Marine Biology: While lobsters in real-life can survive up to two days when out of water, they can't survive out of water indefinitely. Lobsters in the mod however can survive both in water and out without any issues.
  • Albinos Are Freaks: There is a very slim chance of finding a white albino lobster. Inverted with the black/melanistic lobster, which is also very rare.
  • Organ Drops: Their tails.
  • Red Live Lobster: While some of them are red, it isn't the only color they come in.
     Seal 
     Seagull 
  • Bandit Mook: Seagulls will steal food from the player's inventory if it's in their hotbar.

Mountains

     Sunbird 
https://static.tvtropes.org/pmwiki/pub/images/sunbird.png
Mythical cranes that can rarely be seen soaring high above the tallest mountains. Those who can reach are blessed with mastery of the air, while those who harm it will be cursed to fall. As a holy being, its mere presence will cause the undead to burn.
  • Battle Aura: The Sunbird will admit an aura that resembles a small solar flare which will cause all nearby
  • Circling Vultures: A bit of an inversion here, as they will actually orbit around anyone lit beacon like a vulture scouting for a carcass. However, this is very much a good thing as they will now serve as a guardian to whoever owns that beacon.
  • Curse: As stated below, the Sunbird will curse those to fall from the sky should they dare to harm it.
  • Death By Falling: Those that attack it will given the Sunbird's curse which increases the victim's fall speed and makes it harder for them to jump.
  • Divine Birds: Combined with a little bit of sun worship, the Sunbird is a large crowned crane that smites any undead that crosses its path and blesses those that reach it by granting them the power to master flight.
  • Elemental Embodiment: According to Animal Dictionary, the reason why they are immune to heat and lava is that they are "incarnations of flame".
  • Expy: These legendary birds are clearly inspired by Ho-Oh.
  • Flight: If a player manages to reach a sunbird, then they'll get its blessing, which allows them to fly with an Elytra more easily.
  • Hot Wings: Fittingly enough, their wings are on fire as if they flew too close to the sun.
  • Holy Burns Evil: Sunbirds, which are presented as holy birds of flame, will burn any undead mob in their path.
  • Immune to Fire: Because of their association with the sun, these birds can not be burned.
  • Informed Species: Sunbirds don't resemble the bird of the same name, bearing more resemblance to a crowned crane.
  • Light Is Good: The Sunbird's feathers have a warm glow to it and is very much a serene and righteous creature.
  • The Phoenix: They closely resemble phoenixes due to their red coloration, and will burn any hostile mobs that they fly by.
  • Power Glows: Even at night, they still glow brightly as if it were a flying inferno.
  • The Power of the Sun: The advancement for reaching a sunbird and gaining its blessing shares the name with this trope. Additionally, any undead mobs that are in its flight path will be set on fire as if it were daytime.
  • Primary-Color Champion: They are a firey red and yellow bird that has a bluish-green head and is the closest thing this mod has to a Big Good.
  • Status Effects: Can give two different ones depending on the situation. Normally, it will give its blessing which will slow one's descent and make it easier to use an elyta. On the other hand, it will curse those who try to hurt it by causing them to plummet to their doom.
  • Supernatural Gold Eyes: They have golden yellow glowing eyes which clearly evoke the bird's sun-based powers.
  • Video Game Cruelty Punishment: Try to kill a sunbird? You'll get cursed, which hinders jumping, increases fall speed, and boosts fall damage. And no, you won't get anything if you do manage to kill it anyway.
     Bald Eagle 
  • American Eagle: The advancement given for taming a bald eagle is called "Freedom Intensifies".
  • Animal Eye Spy: By giving a tamed bald eagle a Falconry hood and using a Falconry glove, the player can directly control their eagle, getting a bird's eye view of the surrounding area, and can make it easier to target enemies. Although, this is a bit odd considering the fact they are wearing a blindfold.
  • Incorrect Animal Noise: Averted, actually! Rather than using the screech of the Red-Tailed Hawk, its sounds are high-pitched piping noises that are taken directly from Real Life.
  • Noble Bird of Prey: Bald eagles, which can be tamed by giving them fish oil, will defend the player from threats and can be controlled via the use of a Falconry glove and hood.
     Gelada Monkey 
     Bison 
     Murmur 
  • Kimono Is Traditional: The Murmur, a mob that resembles a Yōkai, will rarely drop its Unsettling Kimono, which makes undead mobs neutral to the wearer.
  • Yōkai: The Murmur is a Rokurokubi-like mob that can extend its neck great distances in order to attack its target.

Caves

     Cave Centipede 
     Cockroach 
  • Creepy Cockroach: Averted. Though they only spawn in the darkness, they're actually very skittish and run from players and light sources, as well as the cave centipedes that prey on them. At worst, they're a nuisance that eats dropped food on the ground.
     Rocky Roller 
  • Armored But Frail: Rocky Rollers have low health compared to other hostile monsters, but make up for it with their high armor points.
     Flutter 
  • Homing Projectile: Tamed Flutters will defend their owners by shooting pollen balls that home in on attackers.
     Devil's Hole Pupfish 
  • Adam and Eve Plot: There is only a small handful[[note]]unless the user has Domestication Innovation installed; see Developer's Foresight below of Devils Hole Pupfish in the world, and they only spawn within a single chunk. Players can have them reproduce by placing moss blocks in the water they live in, as they'll sometimes enter love mode while feeding off of the moss.
  • Developer's Foresight: If Domestication Innovation (another one of Alex's mods) is installed, then the Devils Hole Pupfish can be found in an Animal Tamer Villager's aquarium, saving the need to make a Strange Fish Finder. The mod also features perfect compatibility with Alex's Mobs in terms of enchantments.
  • Shown Their Work The Devil's Hole Pupfish can only be found in one chunk of the world, swimming in an underground pool and feeding on moss. As their name suggests, the real-life species is only found in Devil's Hole, a cavern filled with water, and lives its life as a bottom- and surface-feeder.
     Skreecher 
  • Enemy Summoner: Rather than attacking directly, Skreechers cause a racket in order to activate Sculk Sensors, thus awakening a Warden.
  • Maniac Monkeys: The Skreechers are horrifically mutated and hostile primates. Rather than attacking directly, they'll screech and set off Sculk Shriekers, often summoning a Warden.
     Underminer 
  • Our Ghosts Are Different: The Underminer is the ghost of a miner that wanders in abandoned mineshafts. By dropping an ore block next to it, it will reveal the presence of others of that ore.
  • Shout-Out: The advancement for getting one of their ghostly pickaxes is called: "Ghost! Ghost! Toast?"

Swamps

     Shoebill 
  • Shown Their Work: You can feed a shoebill crocodile eggs in order to increase the chances of them catching stuff when they go fishing. Shoebills in real life can and will eat baby crocodiles as a regular part of their diet.
     Alligator Snapping Turtle 
     Mantis Shrimp 
  • Shown Their Work: Any mob unfortunate enough to get punched by a mantis shrimp on land will be set on fire. Real life mantis shrimp can punch with enough force to boil the surrounding water.
     Anaconda 
  • Shown Their Work: Anacondas are found in swamps and can move fine both on land and in water. In real life, Anacondas are surprisingly good swimmers, often lurking in the water while stalking prey.
  • Snakes Are Sinister: In comparison to the Rattlesnakes, the Anacondas are a straighter example, as they're aggressive towards both players and animals. They swallow their prey whole, so animals that they eat don't drop anything. However, they eventually shed their skin after eating enough animals, which can be used to craft a Vine Lasso, which is basically a stronger, throwable lead, or a banner pattern based off of Brazil's flag.
     Mudskipper 
  • Dishing Out Dirt: Mudskippers will defend themselves by spitting mud balls at anyone who harms them.
  • Shown Their Work Mudskippers will sometimes be seen raising their fins and circling one another in order to assert dominance, behavior that matches real life mudskippers.
    Caiman 
  • Action Pet: Can become this if you tame them.
  • Cool Pet: Just like crocodiles, caimans will be tamed if the player is the closest entity to them when they hatch from their egg. Unlike crocodiles, they play this trope completely straight as they will actively follow the player if ordered to do so and can lock their targets in place
  • Never Smile at a Crocodile: Completely averted. Caimans will only attack the player if provoked.
  • Reptiles Are Abhorrent: Averted. Caimans are neutral mobs that won't attack the player without provocation in any circumstances.

Mushroom Feilds

     Mungus 
  • Cartoon Creature: The Mungi don't resemble any Real Life animal or mythological creature (except for a certain race of small spacemen), making them some of the most bizarre creatures added to the mod.
  • Cyclops: They have a single large eye that isn't static and can follow the player.
  • Gag Nose: The Mungi have giant, Villager-esque noses, despite being completely unrelated to them.
  • Good Counterpart: The Mungus is a relative of the Guardians, but is completely passive and can actually help the player out by growing more mushrooms and mycelium.
  • Mushroom Man: Mungi are bipedal... things that spawn exclusively in Mushroom Fields and often have mushrooms growing on them. They can consume these mushrooms to grow more of them, or grow a single giant mushroom.
     Bunfungus 
  • Gaia's Vengeance: The Bunfungus is said to be the natural defense system of the mushroom fields.
  • Mushroom Man: Bunny in this case. Bunfungus are giant, plump rabbits that have been mutated by Mungi Spores and have fungus growing all over them.

The Nether

     Bone Serpent 
https://static.tvtropes.org/pmwiki/pub/images/bone_serpent.png
Gigantic, skeletal serpents that dwell in the deep lava lakes of the Nether. They will leap out of the lava in order to kill their skeletal prey and any lost explorer that ventures too close to the molten shore. They'll explode into a pile of bones and teeth when killed.
  • Animal Nemesis: Apparently, they are the mortal enemies of the Wither Skeletons.
  • Belly Flop Crushing: Their main hunting strategy is to leap out of the lava, and then crush their prey under their sheer bony weight.
  • Bird vs. Serpent: These bony serpents will actually try to devour any soul vulture that wanders to close to the lava.
  • Black Eyes of Evil: While not evil per se, the Bone Serpents are still extremely dangerous predators that will attack anything that gets to close to the lava.
  • Dem Bones: They are undead serpents that are made entirely out of bones.
  • Dracolich: As the name implies, these guys are what would happen if sea serpents decided to swim in lava instead of water. And then got their fleshed burned off in the process...
  • Dragons Are Demonic: The Bone Serpent is far more draconic than it is serpentine. And fittingly for such an unnatural beast, they actually thrive in lava lakes of the Minecraft equivalent to Hell.
  • Fangs Are Evil: Their jaws are lined with sharp, grey fangs which they use to tear their prey to shreds.
  • Made of Iron: It turns out they can swim in water just as easily as they can with lava.
  • Non-Human Undead: They are classified as undead, and are completely non-human.
  • Organ Drops: They can drop bones, bone blocks, and their teeth. The latter can be brewed into potions of lava vision.
  • Red Eyes, Take Warning: They have maroon pupils which lets you know that these guys aren't friendly.
  • Sea Serpents: Lava Serpents in this case but it still applies as they are big and snake-like.
    • Additionally, Bone Serpents can swim in water. But, you might not be able to see it without cheating a little.
  • Super-Persistent Predator: If you thought the Nether was dangerous before, these guys will make it even worse. They will relentlessly jump out of the lava in order to crush their prey to death. Which includes, Soul Vultures, Skeletons, and You. If you can, please stay away from the lava.

     Crimson Mosquito 
https://static.tvtropes.org/pmwiki/pub/images/crimson_mosquito.png
Hideous mutated insects that can be found flying across the Crimson Forests. They prey upon any warm-blooded creature be they man or beast. First, they latch onto them and suck them dry. Once they are satiated, they'll finish them off by spitting at them with their own blood. When killed, they'll drop their proboscois, as well as their blood sacs if allowed to get their fill. Both of which can be used to craft a powerful weapon.
  • Airborne Mooks: They have wings and will use them to zip through the air while hunting their prey.
  • Big Creepy-Crawlies: These mosquitos are as big as the player, if not bigger.
  • Bloodlust: They are implied to have this. After all, why would you suck out their blood and then spit it back out at them?
  • Bloody Murder: They can spray the blood that is stored in their abdomens at their prey.
  • Blood Sucking: Naturally, since they are mosquitos. They can often be seen sucking the blood of the Hoglins and Piglins that inhabit the Crimson Forests.
  • Expy: They are essentially Bloodbugs if they were added to Minecraft.
  • Forced Transformation: If Fly remains in the Nether for too long, then it will transform into a Crimson Mosquito.
  • Interface Screw: It is hard to see anything with a giant bug in your face.
  • Ironic Name: Mosquito is Spanish for "little fly". These guys are not little.
  • Mosquito Miscreants: They are murderous mosquitos that drain blood from players and a few other mobs, and even attack them with the blood they just swallowed.
  • Organ Drops: They can drop their proboscises and blood sacs, which can be used to create Crimson Mosquito larvae, and more importantly, the Blood Sprayer. note 
  • Personal Space Invader: If one were to get too close to a Crimson Mosquito, then they will get the lovely sight of them latching onto our body and using their proboscis to pierce your face. There is a reason why the advancement for this interaction is called Nightmare Fuel.
  • Psycho Pink: Downplayed but they do have pink wings and are extremely provocative.
  • Red Eyes, Take Warning: Flies always had red eyes, but here, they are far more bloody in color and help to highlight their Bloodlust.
  • Red Is Violent: They are primarily red, and will attack any mob that is warm-blooded.
  • Super Spit: Once they are down sucking up some warm blood, they will then spew it back at their prey.
  • Took a Level in Badass: The largely harmless overworld flies will mutate into them if they remain in the Nether for too long. Conversely, they can be further mutated into a Warped Mosco if they feed on a Mungus overgrown with Warped Fungus.
  • Why Did It Have To Be: As of the Freshwater Update, Crimson Mosquitos are deathly afraid of Triops since they eat their larvae.note  However, it is a bit odd as the two invertebrates are from different dimensions, and you can't take the Triops into the Nether as the water will just evaporate. Instead, one can craft Mosquito Repellent which gives the same effect and causes those pesky buggers to flee once they get a sniff.

     Warped Toad 
  • Action Pet: If tamed, they will defend the player and make trekking through warped forests (which are infested with Warped Mosquitos) considerably easier. Slightly downplayed as otherwise, they're not particularly powerful fighters.
  • Amphibian Assault: As stated above, they will defend their owner to the death. The wild ones will also attack the player if they are attacked first.
  • Amphibian at Large: They're large enough that they can be safely ridden by the player.
  • Horse of a Different Color: Upon being tamed, they can be ridden.

     Soul Vulture 

  • Dem Bones: They're undead vultures made entirely of bones.
  • Evil Counterpart: They could be seen as the evil counterpart to Sunbirds that roam the overworld.
  • Life Drain: Their attacks allow them to heal themselves. If one brews the Soul Steal potion from the Soul Hearts that they drop, this ability will also be granted to the player.
  • Non-Human Undead: Similarly to bone serpents.
  • Organ Drops: They can drop bones and Soul Hearts. They will drop the latter only if they attacked something else first, however.

     Warped Mosco 

  • Airborne Mook: They can fly, and they use this advantage over the player very well.
  • Awesome, but Impractical: The Hemolyph Blaster is a powerful, rapid-fire gun... that needs to be crafted from the uncommon Organ Drops of a powerful miniboss that is already difficult to summon. It also requires Mimicream to craft, which requires the player to travel all the way to the End, find an End City and kill a Mimicube to obtain. Once it's crafted, you'll likely get to use it for two rounds at most before it runs out of ammo, mandating the player to summon and kill another Warped Mosco. This can be somewhat mitigated if the player enables it to be repaired with Mimicream in the config, but not much. However, you can enchant it with Mending and Unbreaking to make it usable for much longer.
  • Boss in Mook's Clothing: They lack a boss health bar, but they are powerful enough to challenge an Iron Golem and even win.
  • Flying Brick: They're powerful fliers that are also extremely durable, and look vaguely humanoid.
  • Life Drain: Like Crimson Mosquitos, they can latch on their victims to suck away their blood. This is a very dangerous ability, as it heals their already huge health pool.
  • Lightning Bruiser: They move like the wind, can take hits like a brick and hit like a truck, on top of their strong ranged attack and their ability to fly.
  • Made of Iron: They have 50 Hearts (as much as the Iron Golem), and on top of that, four armor points.
  • Muscles Are Meaningful: They have very muscular bodies, and are one of the most powerful mobs in the whole mod with a *very* powerful melee attack.
  • Mosquito Miscreants: Exaggerated. They are far more powerful than Crimson Mosquitos that they are created from, and are strong enough to stand up to an Iron Golem, and win, as Iron Golems have no means of counter-acting their ability to fly.
  • Optional Boss: While they're not *quite* a boss, they are still very powerful enemies that the players have to go out of their way in order to fight as they don't spawn naturally.
  • Took a Level in Badass: They are significantly more powerful than the Crimson Mosquitos that they are created from.
  • Top-Heavy Guy: Their legs don't seem to be large enough to be able to support their likely huge amount of mass.
  • Organ Drops: They drop Hemoglyph Sacs and Warped Muscle, both of which can be used to upgrade the Blood Sprayer into the much more powerful Hemoglyph Blaster.

     Straddler & Stradpole 
  • Abusive Parents: How else can you call species that throw their own children to attack enemies with? Exaggerated, as they have no other means of attacking players or other mobs whatsoever.
  • Enfante Terrible: Completely [[averted]]. Unlike their parents, stradpoles are completely peaceful.
  • Evil Counterpart: Straddlers are relatives of striders and faintly resemble them. Unlike the peaceful striders however, they attack players on sight.
  • Made of Iron: They can survive both in water, and in lava, unlike most mobs.
  • Used to Be a Sweet Kid: Their offspring, stradpoles, are completely harmless to the player by themselves, a far cry from what they grow to become.

     Dropbear 

  • In a Single Bound: Once they have no longer any opponent left to kill, they will immediately jump back onto the ceiling, no matter how high above it may be.
  • Laid-Back Koala: Completely averted as they will drop on players to try and kill them with no provocation.
  • Let's You and Him Fight: While attempting to drop on players, Dropbears have a tendency to accidentally attack Zombified Piglins, resulting in a brawl between the two species. The latter usually win due to their tendency to come in packs.
  • Yowies and Bunyips and Drop Bears, Oh My: Clearly based on the Australian drop bear myth, and true to their name, they will initiate combat with the player by dropping on them. It may backfire on them, however, due to the trope mentioned above.

     Laviathan 
Laviathans are the seemingly fearsome beasts that roam the oceans of lava spread across the Nether. Contrary to their unsettling looks, however, they are completely passive towards the players and the only beings that they pose active danger towards are the Crimson Mosquitos. With proper equipment, they can prove indispensable in the player's travels across the Nether.
  • Gentle Giant: Though the Laviathan looks somewhat scary, being a huge, Nessie-like monster made of magma, it's completely passive and can be ridden by players as a means of transport across lava and water (though riding it in water will transform it into an obsidian form).
  • Horse of a Different Color: Once they are given a straddlite saddle, they can be ridden by up to four players.
  • Stock Ness Monster: The Laviathans are a volcanic variety of the infamous plesiosaur that make their homes in the vast lava lakes of the Nether.
  • Made of Iron: The Laviathan can swim across lava and water with ease, though it will harden into an obsidian form when it makes contact with the latter.

The End

     Endergrade 

  • Horse of a Different Color: They can't be tamed, but if given a saddle, they can be ridden. However, they player also needs a chorus fruit on a stick in order for the player to control wherever they go.
  • Trademark Favorite Food: The chorus fruit.
  • Video Game Caring Potential: You can give an Endergrade that has been infected by an Enderiophage with the Ender Flu a Chorus Fruit, you'll get a handful of experience.

     Mimicube 

  • Elite Mooks: Due to their powerful ability to copy your pieces of equipment, they are powerful foes to take down. Somewhat subverted, as they are the more powerful the more powerful weapons are used against them, so they will just as eagerly copy your golden swod as they will your enchanted netherite sword.
  • Piñata Enemy: While usually difficult to slay, Mimicubes drop the precious mimicream, which is used to craft one of the most powerful weapons of the mod, and can also be used to duplicate any item with durability, albeit at 0 durability, which necessitates repairing them via other means immediately. They aren't quite metal slimes, as they will not retreat from battles under any circumstances.
  • Power Copying: Their signature ability. Although, it is more accurate to say that they can copy weapons rather than powers, which still is a very dangerous and lethal ability.
  • Underground Monkey: They are the End's variant of Slimes, and the in-game animal dictionary even specifically says that they are relatives to the overworld's slimes and the nether's magma cubes.

     Spectre 

  • Good Counterpart: They are distantly related to the overworld's phantoms and greatly resemble them, but spectres are completely harmless towards players and won't attack them even if attacked first.
  • Mellow Mantas: Much like their smaller cousins, the Spectre also resemble ghostly rays. And much like them, they too are quite docile.

     Enderiophage 

  • Artistic License – Biology: Bacteriophages in real life are completely harmless to humans and other Eukaryotic organisms like plants and fungi due to the thicker cell membranes compared to Prokaryotic organisms like bacteria. Of course, their ability to harm players may be due to the fact they are millions of times larger than any real bacteriophage and from The End.
  • Big Creepy-Crawlies: They have a vaguely insectoid appearance. However, the trope is downplayed as they will not attack the players unless provoked.
  • Monstrous Germs: Enderiophages are giant bacteriophages that patrol the end, destroying any Endergrades they come across. However, they usually leave players alone unless provoked.
  • Palette Swap: If built outside of the end they have different textures. In the Overworld they have a glass head, salmon coloured legs and a yellow stem and in the Nether they have yellow legs, a cage-like head and a dark grey stem.

     Void Worm 

  • Achievement Mockery: If one targets their body, the Void Worm will eventually split into two which results in the "Should've Gone For The Head" advancement.
  • Animalistic Abomination: The Void Worm is an eerie-looking, giant worm-like... thing that makes equally scary noises and can only be summoned by throwing a Crimson Mosquito Larvae that has been put in a Capsid Block into the vast void that is The End. It can be split into multiple different worms if its body is attacked, and can create portals to slip away only to return and attack. The latter ability implies that it is some sort of interdimensional parasite.
  • Big Creepy-Crawlies: A huge, interdimensional worm.
  • Detachment Combat: If their main body receives enough damage, they will split into two slightly weaker halves. If the player is suicidal enough, it can be even repeated after that.
  • Dimensional Traveler: Strongly implied to be one.
  • Interdimensional Travel Device: From their mandibles and eyes the player can craft the Interdimensional Carver, a pickaxe-shaped tool that will create a portal to their spawn point.
  • Off with His Head!: The preferable way of disposing of them, as otherwise, they will split into two
  • Optional Boss: It can only spawn when a Crimson Mosquito Larvae is put into a Capsid Block and then thrown into the void of The End.
  • Organ Drops: Their eyes and mandibles, which can be then crafted into the very useful Dimensional Carver.

     Cosmaw 

  • Animalistic Abomination: A benign example. They take traits from several species, which helps make them seem otherwordly, while at the same time, rather non-threatening.
  • Bottomless Pit Rescue Service: If tamed, a Cosmaw will grab its owner if they fall into the void of the End, saving them from certain doom.
  • Loyal Animal Companion: While they won't defend the player against hostile mobs, they will do their best to prevent them from falling into the void. They will also protect players from fall damage.
  • Trademark Favorite Food: Wild cosmaws hunt Cosmic Cod, which is also used to tame them.

     Cosmic Cod 

Other

     Farseer 
  • Eldritch Abomination: The Farseer is a barely-comprehensible Oculothorax that only spawns at the world border, and is said to be native to "universes orthogonal to our own". Extremely hostile, they will attempt to drown their targets in static and are quite hard to kill.
  • Oculothorax: The Farseer, a beholder-like abomination that only spawns at the very border of the world.

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