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YMMV / Castlevania: Portrait of Ruin

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  • Anti-Climax Boss: Whip's Memory, a recreation of the legendary Richter Belmont, can be cheesed easily with fully-mastered Shuriken or Cream Pies, both of which are excellent air-to-ground attacks for avoid its particularly lethal whip attack and which don't take much time to master; Shuriken only need 300 mastery points while Pies only need 100. Special note on the Cream Pies: They are dark-elemental, and this boss is one of the few in the entire game to be weak to dark attacks, meaning that it goes down surprisingly fast from a bunch of pies. As a result, getting the fully-powered Vampire Killer is far easier than expected.
  • Best Boss Ever:
    • The final boss fight, a team fight against Dracula and Death at the same time. For many games, you're told that Death is Dracula's right-hand man; here, you see for yourself why.
    • The Bonus Boss fight against the Whip's Memory, a copy of the last Belmont to use the Vampire Killer, namely Richter Belmont. It's here you see why he's regarded as one of the strongest Belmonts in the series. Defeating it unseals the Vampire Killer's true power.
  • Cry for the Devil: Brauner's actions are objectively monstrous, but when one learns of his past of him going insane when his two daughters died in WWI and he sincerely believes Stella and Loretta are his daughters reincarnated, it's hard not to pity his tragic delusions. The icing on the cake is the bad ending, where defeating (as opposed to curing) Stella and Loretta causes Brauner to completely abandon his plans for the sake of saving them instead.
  • Evil Is Sexy:
  • Game-Breaker:
    • Sisters mode is incredibly easy for two reasons: the sisters float and hover in the air (at the cost of MP), and their method of attack is entirely done by the touchscreen. Stella does physical attacks by rubbing the stylus over, while Loretta launches a barrage of ice magic where the stylus is placed. With Loretta, even ice-resistant enemies fall in seconds (save for mage-type enemies). Attacking also consumes MP, but on the ground they recover it quickly. They're also immune to all status ailments. Of course, you have to beat the game just to unlock the mode to play as the sisters first, so there's not much of the game left to break.
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    • Charlotte can learn a spell called Ice Needles that is bought early on in the game. Because of its fast cast rate, multiple "needles", low mana cost, and high damage, it's incredibly useful for taking out rooms of enemies with ease, even late into the game. Later in the game, Chain Lightning can be gained, doing huge damage to every enemy onscreen when fully charged.
    • Similar to the Charlotte example above, Jonathan can buy the Shuriken subweapon really early in the game, and you'll almost never need another one. It's easy to master, and when mastered it basically obliterates anything in front of or below you.
    • The fully powered Vampire Killer, while not the strongest weapon by any stretch, is ridiculously good due to the typical speed and range of the whip combined with a high enough attack power and holy/flame elemental, especially when the special attack is used. This does huge damage to many enemies. Other, stronger weapons are often much slower and their specials aren't as good.
    • The Cross subweapon, which can be obtained from a quest unlocked somewhere between halfway and two-thirds through the game, is flat out ridiculous. It does solid damage, penetrates enemies, can score multiple hits against pretty much anything with good aim, can strike enemies behind you as well if you jump out of the way when it comes back, and has an elemental advantage over virtually every creature in the game. It doesn't cost all too much MP, has good reach and an easily predictable flight pattern, and becomes downright HUGE when mastered, which also lets you throw two of them. In other words, it's pretty much a Boomerang, Bible, and Shuriken compressed into one highly potent package. Not only does it make clearing rooms a snap, but it also flattens all but a couple of bosses (most of which show up BEFORE you can obtain it), but it also makes the optional level restriction runs incredibly easy.
    • Miser Ring (increase power relative to your gold stash) + Gold Ring (increases the amount of money you can earn from candles relative to gold stash) + Heaven's Sword (a weak, but long-range sword Jonathan can swing real fast and can easily hit an enemy multiple times in one throw) or Holy Claymore (ridiculously powerful sword with slash and holy attribute) = Total Annhilation. The Heaven's Sword itself is an amazing Infinity -1 Sword if you know how to short-hop-backdash-triple-sword-cancel, which against larger enemies will carve out huge chunks in their HP because it deals so many damage tics.
    • The Sage Ring boosts mana regeneration; when you have two and Charlotte's Healing spell, you have FREE healing (if you are patient). A similar thing happens if you equip healing mail and walk against a wall.
    • Charlotte's Dark Rift spell sucks in projectiles, spawns right above her, and lasts for quite a while. This can trivialize bosses and monsters that focus on projectiles and/or staying out of reach by flying above you.
  • Good Bad Bugs:
    • You can duplicate quest rewards for early access to the Holy Claymore.
    • You can also glitch the vampire sisters with a deft usage of Clear Skies, freezing them in place for the entire remainder of the battle.
    • If you can get more than three different kinds of damage onto an enemy at the same time, all of the attacks will damage the enemy for every frame.
  • Hilarious in Hindsight:
    • The main pair make an impressive team. Jonathan is the truly talented one, with the training necessary to accomplish his goal, but he suffers from deep self-esteem issues. The younger 16-year-old Charlotte accompanies him with her own (even if considered lesser) talents and much-needed moral support, allowing him to reach his full potential. Cue the sixth season of Britain's Got Talent and the second-place team of opera singers Jonathan and Charlotte, who have the exact same team dynamic.
    • Takahiro Sakurai's role as Jonathan Morris is even more hilarious if you know he voiced both vampires Edward Cullen and Ruki Mukami in Japanese, the same kind of monster Jonathan is hellbent to destroy.
  • Memetic Mutation:
    • (SCREAMS) and (SOBS), the game's very articulate way of expressing inarticulate vocalizations.
    • The description of Death in the manual. "Lawful evil. Has some samurai-like aspects."
  • Nightmare Retardant: The standard Game Over screen has a very vampiresque skull biting a sword, with a snake going through its eye sockets. But just look at the snake's grin. He's so happy!
  • Scrappy Mechanic:
    • The skill mastery system in general. For starters, Charlotte cannot help you master anything, even though you'll be using her for about half the game. And Jonathan's just take forever to master. Almost every skill has a SP requirement in the thousands, and you get one or two from almost all monsters. You get SP as long as the monster has been A) damaged by the skill, and B) the monster dies by your hand, which is simple enough. The other big problem is the damage of the skills, since their power comes from the INT stat, which Jonathan just doesn't get naturally. It is perfectly possible to finish the game without mastering a single skill (or even realize there is such a system in the first place), using Charlotte sensibly and the few skills that are mechanically broken.
    • Sisters mode is unplayable if you're left-handed. You use the touchscreen to attack and the D-pad to move, which basically means you must "draw" your attacks with your right hand. And no, you can't reassign the controls so that you can move using the face buttons.
  • That One Attack: Stella and Loretta can do a Combination Attack in which Loretta makes a BFS out of ice, and Stella smashes it on the players, most likely resulting in a One-Hit Kill.
  • That One Boss:
    • Frankenstein's Monster isn't actually too hard, with hard-hitting but easily telegraphed attacks. It's when you meet two of him in the Nest of Evil that fit hits the shan. You can't reliably predict what one of them will do because the other is off screen or surrounding you, about to sucker punch you. Abusing the Not Completely Useless Clear Skies spell is almost mandatory here. The worst part? This is the FIRST room of this floor. The boss at the end of the floor? Abaddon.
    • You can just try to survive against the Creatures for sixty seconds, at which point the door to the next room will open whether they're beaten or not. Not that this is much easier, mind.
    • And you can forget trying to beat these two if you're playing with any of the alternate characters.
    • The purification of Stella and Loretta, where casting Sanctuary takes 15 seconds and Charlotte cannot get hit during it or it fails, nor can she go offscreen, and if either character gets hit, that's like a 3KO, and it's even worse on Hard mode. Trying to do this at low levels can make it pretty much a Luck-Based Mission. Stonewall is your friend here. Worse? Sanctuary has a range of one screen-width with Charlotte as the center. Since you'll be playing as Jonathan keeping the sisters to one side so Charlotte doesn't get hit, it's possible for the spell to miss.
      • However, it becomes incredibly easy if one takes advantage of the door: just move Johnathan to right in front of the door, then turn around, activate Stonewall, and have Charlotte start the spell. Charlotte will be under the overhang, so no Death from Above spells can hit her, while Johnathan blocks all frontal attacks. Doing this makes the fight last about as long as it takes Sanctuary to complete.
    • Death can also have shades of this, being Death and all. He has several attacks that are hard to dodge even if you know what you're doing and can kill even prepared players with ease.
  • They Wasted a Perfectly Good Plot:
    • Brauner believes Stella and Loretta are his daughters reincarnated, but this is never explored and we don't get any confirmation for one way or the other, though considering his actions and motivations, it's hinted that he's just delusional.
    • There's an Axe Armor mode, but no John Morris/Eric Lecarde mode, despite this game being a sequel to theirs. And/or even a Castlevania III: Dracula's Curse mode, since the sprites for the player characters in that game (except for Alucard) are in this game but used for bosses (recycled from Symphony of the Night).
    • The World War II setting isn't used to its full potential. There are no Nazis dabbling in the supernatural or with super-science, or both. Given Dracula's As Long as There is Evil shtick, it could have been an interesting team-up. (Though this might be justified by the game taking place in 1944, one year before the war's end — the Third Reich was on its last legs.) To compare, Castlevania: Bloodlines is set in World War I and takes you on a tour of Europe for its six stages.
  • Unwinnable by Insanity: It's possible to render the Nest of Evil completely inescapable by not triggering the teleporter next to the entrance and then going all the way from the first floor to the bottom floor in one go and using the save point at the bottom.


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