A comic made by a DeviantArt user of the same name. Note: As the comic is technically unnamed, “Blue Lude Bar” is mostly just a stand-in. When the comic gets a name, expect this page to be moved.
The artist/author’s words really are the best summary of this extremely complex and curious tale:
"Some flee their destiny, others run to meet it. But let's say the personification of Fate itself moves into your house—what on earth do you do then?
Kara Quentin, hapless but hopeful high-schooler, would like to know just that. And only that. She'd rather not ask why her TV now picks up "The Destiny Channel". Nor about the whale-shaped portal, just a bike ride away, to Fate's hangout: The Blue Lude Bar. Surreally isolated in the desert, the establishment attracts a quirky clientele: Melvin, trigger-happy but aimless delinquent; Milo, gentleman-turned-bartender; a raucous biker gang composed of philosophers- the list goes on.
Most alarmingly, word of the ordinary girl who somehow caught Fate's attention has reached the Devil herself. Hell's CEO is retired, and has been ever since she got savvy to the idea that human nature does all her work for her. Souls don't interest her these days, especially not wishy-washy ones like the Quentin girl's. Sure, the kid's naive and optimistic, a rarity in a cynical world—but she is no challenge.
But the Devil figures she'll crush the Quentin girl's spirit anyway. You know, just in case.
Caught in the inscrutable plans of immortal forces, heckled by Melvin and harassed by demons: Kara's pages in Fate's book are exploding with activity. How did Melvin, or any of the other wandering souls, become lost? Why did Milo build a bar in the middle of a desert, anyway? Are Fate and the Devil's only true motivations duty and boredom? The Quentin girl has got a lot of questions and one heck of an answer in store.
To survive, she'll have to do just this: investigate fate, evil, good, free will—and hope that by doing so she can find her place in the endless story being written on her own rickety table at home.
That, or bike really, really fast."
This series features examples of:
- Action Girl: The Devil throughout history,shown in the bar fight with the Philosophers
- Abusive Parents: Grandparent at least. The Devil keeps the Inquisition locked up in a cell most of the time.
- All Bikers are Hells Angels: The Philosophers. Although they are definitely NOT on the Devil’s side...
- Another Dimension: The Blue Lude Bar. “Marylin” and “Lincoln.” The “Real World.”
- Anthropomorphic Personification: Fate, and possibly the Shadow man
- Art Shift
- Bar Brawl: The Philosophers and the Devil.
- Berserk Button The Devil. Mach. Milo
- Beware the Nice Ones: Milo
- The Conspiracy: Inferno, Inc. has apparently been behind such events as Prohibition, the Stock Market Crash of '29, and World War II.
- Cool Shades Devil and the philosophers.
- Creepy Child: The Inquisition, though possibly more like the Overly Inquisitive Child
- Creepy Doll: Nicolette.
- Cutting the Knot: Spin and Lock start a debate about whether destiny is free or predetermined. Volt has the solution. “Gentlemen, I propose ‘Rock Paper Scissors.’” Nicolette stabs Melvin.
- When the Devil decides to take Kara home in Melvin’s car:Fate: (to the Devil) You do not have the keys, do you.
(Devil punches the roof off the car.)
Fate: You do not need the keys, do you.
- When the Devil decides to take Kara home in Melvin’s car:
- Damsel in Distress: "Marilyn"
- Dark Is Evil The mysterious "Shadow" man
- Deadpan Snarker: The Devil. Fate too, to a point.
- Distracted by the Luxury:
- Deal with the Devil: Milo again. Though not necessarily by choice...
- Death by Materialism It’s hinted that this may be the fate of “Marilyn” if she isn’t saved before then.
- Deliberately Monochrome the silent parts of the comic make use of this occasionally
- First-Person Perspective: Kara, occasionally.
- Foreshadowing: THE WHOLE COMIC. In a GOOD way.
- Good Is Not Dumb: Kara insists this
- Hard-Drinking Party Girl: Averted. She may be the Devil, but her favorite drink is Root Beer
- Hidden in Plain Sight
- Hobbes Was Right: The Devil believes this, at least the part about there being no such thing as an "honest man."
- Hypocritical Humor: “Destroying Property is unforgivable!” “...You’re destroying property right now.”
- Invisible to Adults: Kara’s mom can’t see Fate. Although, since other “normal” adults haven’t been involved as far as we know, this may just be a version of Invisible to Normals
- Kid Hero: Kara, or what she's turning out to be as she gets braver.
- Kill Him Already!
- The Leader: Of the Philosophers, Volt(aire).
- The Lancer: Of the Philosophers, Mach(iavelli.)
- Naïve Newcomer: Kara Quentin.
- Nice Guy: Milo, Kara. Probably has something to do with the “Pure souls” thing.
- Omnicidal Maniac Who else? The Devil. (someone make her own character page already!)Devil: Don’t take it personally, kid. I WANT TO KILL EVERYONE.Kara: Um...”Not worthy?”Devil: IT’S STILL FUN!
- The Philosopher: A whole motorcycle gang of them.
- Punctuated! For! Emphasis! “What! Is! This! (headbang) MADNESS?!”
- Scary Shiny Glasses: Othello. And Milo.
- Silence Is Golden: The chapters with “Marilyn” and “Lincoln” are completely without sound or dialogue
- Spoiler Fate knows what's gonna happen, but his/her contract has a clause that prevents humans from giving away plot twists.
- Sliding Scale of Idealism Versus Cynicism The main conflict between the Devil and Kara on what will be the fate of “Marylin”
- Stupid Crooks: Melvin.
- Tempting Fate: “Even you wouldn’t kick a man who’s down. “ STOMP. “Um, yes. Yes I would.”
- The Roaring '20s: When it all began, apparently...
- Trapped in Another World
- Never Mess with Granny
- Red Oni, Blue Oni: The Devil and Fate. They even have the respective colors.
- Unsafe Haven: With dimensions merging, the Blue Lude Bar may now be just this.
- Wide-Eyed Idealist: The Devil thinks Kara is this.
- You Can't Fight Fate: True in its original sense as well as taken literally, as what Melvin finds out when he tries to shoot Fate.