Follow TV Tropes

Following

Video Game / Virtual Hydlide

Go To

https://static.tvtropes.org/pmwiki/pub/images/vhydlide220.jpg
Advertisement:

Virtual Hydlide is a roguelike released for the Sega Saturn in 1995. It was developed by T&E Soft and published by Sega in Japan and Europe and by Atlus for North America.

The game is a 3D remake of Hydlide but with randomly generated maps. The plot is the same as the first game: a princess is attacked by Varalys, who turns her into three fairies and scatters them through the land. One of her kingdom's bravest knights, Jim, sets out to retrieve the fairies and the crystals that will restore her to her original form and allow him to slay Varalys.


Advertisement:

Tropes:

  • All There in the Manual: There is no in-game tutorial.
  • Anti-Grinding: Leveling up occurs only after finishing quest objectives such as finding a fairy or defeating a boss.
  • Big Bad: Varalys, a demon/dragon/something that is responsible for the princess's divided state. He serves as the Final Boss.
  • Digitized Sprites: Jim (or just the "Hero" in the PAL release)
  • Dungeon Crawling: The bulk of the game is location dungeons, descending into them, and defeating the bosses therein. Unlike the overworld, the dungeon maps never change between playthroughs.
  • Easy-Mode Mockery: Easy mode is set by default which displays the full map with the next destination point and a line to follow on the compass.
  • Excuse Plot: The princess explodes into fairies. It's your job to put them back together.
  • Harder Than Hard: Completing the game in Hard Mode unlocks PRO difficulty which takes away the map and item shop.
  • Advertisement:
  • Hit Points: Displayed at the top left, in fraction form, beside the Life Meter at the center of the top.
  • Knight in Shining Armor: Jim (or "Hero").
  • Life Meter: Displayed at the center of the top, changing from green to red, from left to right, as the Hero gets hurt.
  • Live-Action Cutscene: The two cutscenes that bookend the game are live-action scenes of a princess being turned into fairies and being rescued by the hero.
  • Mine Cart Madness: One of the dungeons is a mine, with mine carts you can ride. Getting into them is touch-and-go thanks to poor hit detection, but the actual mine cart rides are probably the most motion anything gets in the game.
  • Polygon Ceiling: Virtual Hydlide is the only 3D game in the series, and is considered a tremendous mess of a game, with awkward controls, poor framerate, and a silly-looking Digitized Sprite for the protagonist.
  • Randomly Generated Levels: The overworld is randomly generated with each game, changing where all the locations are. The dungeons, however, use the same maps every time.
  • Real Is Brown: One common criticism of the game is that it uses a muddy, uninteresting palette that makes Jim's digitized sprite stick out like a sore thumb more than it otherwise would.
  • Regenerating Health: Standing perfectly still will heal you at a slow rate. Call Of Duty stole this.
  • Save the Princess: Just like the original, Jim's job is to find the princess's fairies, defeat Varalys, and restore her to normal.
  • Scoring Points: Points are used as currency at the item shop.
  • Stuck Items: Armor can become "cursed", and can only be removed through creative use of scrolls.
  • Unknown Item Identification: Some items are initially unidentified, and require using special scrolls to reveal just what they are. Thanks to the existence of cursed items, blindly equipping them is... unwise.

Top

How well does it match the trope?

Example of:

/

Media sources:

/

Report