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Video Game / The Goonies

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There were four games based on The Goonies.

  • Three were by Konami. One was for the MSX. It was a platformer game with some adventure elements. The actual connection to the movie was rather light. Mikey's fellow Goonies are captured instead of traveling with him, and the Fratellis are basically individual Mooks instead of the family chasing the heroes. Then you have rats, bombs, and Mikey using a kick attack.
  • A similar game was made for the Famicom, but not localized on the console elsewhere. It was instead released on the Playchoice 10 arcade machines. The graphics, music, and level design are drastically different from the MSX version.
  • The Goonies II: The Fratellis' Last Stand is a sequel to the famicom game, though this one was fully localized. It takes the platforming elements, but, like Castlevania II: Simon's Quest, changes the levels to free roaming exploration. It also includes elements not seen in the movie at all, like a mermaid to rescue.
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  • Datasoft developed an unrelated single-screen platformer on the Commodore 64. This one follows the plot of the film more closely. Each screen depicts a scene from the movie has two characters present that have to solve its puzzles with teamwork.

Tropes among the games:

  • Brats with Slingshots: It's a weapon you can find during play. It's your only ranged weapon in the first one.
  • Cartoon Bomb: Mikey can use these as weapons, as well as to reveal hidden doorways. Ma Fratelli also throws them as her attack.
  • Damsel in Distress: The girl Goonies, and Annie the mermaid in II.
  • Distressed Dude: All the guy Goonies except Mikey.
  • Event Flag: In the first game, Mikey must rescue one of his Goonie friends in each of the first five stages before he can reach the last stage, which takes place on the pirate ship Inferno. It is essentially a short bonus stage where you can earn a lot of points, get a kiss from Andy, and see an 8-bit recreation of the film's final scene. If you miss a Goonie, you simply restart the game after Stage 5.
  • Everything Trying to Kill You: If it's not a wall, platform, or door, it's out to get you (save for the first person scenes in the second game). Even waterfalls cause damage if you touch them.
    • The second game has two exceptions. There are the NPCs in the first person areas, and the floating heads on the bridge (though be prepared for some intense platforming if you want to keep your boomerang).
  • Happy Ending: The games based on the movie end on the Goonies watching the ship, as it sails away on its own.
  • Hearts Are Health: Hearts dropped from enemies will restore health.
  • A Kind of One: You'd assume that there'd only be one Jake Fratelli and one Francis Fratelli, being that the film showed Mama didn't reuse any names. However, in the game, they're technically enemy types, and multiple Jakes and Francises can spawn at the same time (though this only happens in the second game, when you start getting close to Annie). Multiple "Pipsqueak" Fratellis are also possible.
  • Non-Lethal K.O.: Unfortunately for Mikey, he doesn't have the raw strength to actually kill Jake, Francis, or Mama Fratelli. He can only temporarily knock them out. This gets a bit ridiculous when you start hurling Molotov cocktails at them and all it does is knock them on their butts for a few seconds. The exception is "Pipsqueak", who is defeated when hit and not stunned.
  • Offscreen Teleportation: Related to A Kind of One above, Mama Fratelli can suddenly pop all over the map if you scroll her off-screen. She can't spawn multiple times, but if she's moved off and despawned, any area is fair game for a respawn.
  • Pixel Hunt: An odd case. In each stage of the famicom game, you need different combinations of buttons to find hidden items thoughout the stages (example: Kick in certain spots to find gems in the first stage. The second stage wants you to hold up as you're walking etc). Most of them are not necessary in completing the stages, but they'll make your life much easier.
    • The scond game averts this in the first person scenes. Either you use a command on the clearly visible object and people, or you try them on the center areas of the walls, floor, and ceiling.
  • Random Drop: Enemies can drop hearts, keys, bombs, and other items.
  • Save the Princess: The other Goonies in the Konami games, and also Annie in the second.
  • Stuff Blowing Up: The Konami games give you bombs, and II gives you Molotov cocktails.

Tropes seen in The Goonies II:

  • Barbie Doll Anatomy: Annie has a blank chest.
  • "Blind Idiot" Translation: Some lines include "OUCH! WHAT DO YOU DO?" when you hit NPCs.
  • Brats with Slingshots: You can find a slingshot, though it disappears after 40 uses, or getting a game over. Yet once you find it, enemies will randomly drop new ones.
  • Canon Foreigner: The NPCs, Annie the mermaid, and "Pipsqueak" Fratelli (the one Fratelli that Mikey apparently can kill).
  • Cave Behind the Falls: At least two waterfalls have doors behind them. They both require pressing up as moving platforms go over them. One is a trap, as leaving both rooms means the platform is gone, and one of the falls is above a Bottomless Pit.
  • Covers Always Lie: It never has a group of characters swinging from a rope (or anyone, for that matter), Annie isn't trapped in some kind of orb, and Chunk never uses a slingshot (Mikey can, though).
  • Empty Room Psych: Some rooms have nothing in them, despinte the loads of secrets in other rooms. Though when one character says "I'M ESKIMO. THERE'S NOTHING HERE.", it can be taken at face value.
    • And there's a fairly long path in one underwater stage, but there's nothing useful in that path.
  • Guide Dang It!: The entire game falls into this category, but a specific example is the candle. Nothing indicates you are supposed to keep using the HIT command on an old lady NPC until she gives you the candle (other than a nebulous clue of "YOU MET A TESTY OLD LADY WHO MIGHT HELP YOU?"). In every other instance of the game, you get no benefit from hitting something more than once (and in some cases even the first time is bad).
  • Heart Container: Rescuing a fellow Goonie grants extra life.
  • Interchangeable Antimatter Keys: Though they won't appear until you get the keychain.
  • Killer Yoyo: It's the primary weapon. It cannot be expended or lost.
  • Medium Awareness: "IT'S FUN TO PLAY THE GOONIES II!"
  • Metroidvania: It has free-roaming stages, while the first game featured explorable levels but otherwise had a stage-based structure.
  • Molotov Cocktail: The subweapon you get from the yellow "Fire" boxes. Useful for doing continuous damage to Fratellis, and certain enemies die quicker to the Molotovs than bombs.
  • Mooks Ate My Equipment: Floating skulls on the bridge eat your boomerang. Now the weapon isn't vital to winning, but it does cost a powerful weapon until you find another copy of it.
  • Our Mermaids Are Different: Annie is a conventional fishtail mermaid.
  • Password Save: You get one if you choose not to continue.
  • Pink Means Feminine: Annie's tail and hair are pink on her in-game sprite. On the box art she has blonde hair and a green tail (both the US and Japan boxes).
  • Precision-Guided Boomerang: One of the weapons is these, and had good power and range, but it can be taken from you on the bridge.
  • Randomly Drops: Enemies will randomly drop hearts at first, and when you find certain items, like bombs, keys, and weapons, those become items that may appear when you kill enemies.
  • Remember the New Guy?: Annie wasn't in the first game, and certainly never appeared in the movie, but the Goonies seem to already know her at the start. The Fratellis kidnap her specifically to get revenge on them, and when Mikey saves her at the end, she tells him that she loves him. It's never explained who she is, or how the Goonies came to know her.
  • Secret Path: Many of the required paths in the first-person areas require using an item (the hammer or the glasses) to reveal them. There are also a couple of hidden doors in the side-scrolling areas - some only revealed by bombs (including an important one to the left of the bridge), though there are a couple that just require knowing where to press up.
  • See-Thru Specs: The glasses are not only useful for revealing certain plot-important items, but frequently a source for finding capacity increases to your keys, bombs, and Molotov cocktails.
  • Slippy-Slidey Ice World: Parts have areas in ice caves that have slippery ground.
  • Sprint Shoes: Not required to win, but it makes certain obstacles easier.
  • Under the Sea: There are underwater caves that you need the diving suit to explore.
  • Video Game Cruelty Potential: You can hit anyone found in the rooms with your fist, or a hammer later on. In fact, you have to punch one old woman five times to get the candle needed to light up dark rooms.
    • Video Game Cruelty Punishment: If you smack around Konami Man, he'll refuse for the rest of the game to restore your health. This is even saved in your password. The only way to get Konami Man to restore your health again is to reset and start a new game.

Alternative Title(s): Goonies