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The Goonies II: The Fratellis' Last Stand is a sequel to the Famicom game, The Goonies, though this one was fully localized. It takes the platforming elements, but, like Castlevania II: Simon's Quest, changes the levels to free roaming exploration. It also includes elements not seen in the movie at all, like a mermaid to rescue.


Tropes seen in The Goonies II:

  • Barbie Doll Anatomy: Annie has a blank chest.
  • "Blind Idiot" Translation: Some lines include "OUCH! WHAT DO YOU DO?" when you hit NPCs.
  • Brats with Slingshots: You can find a slingshot, though it disappears after 40 uses, or getting a game over. Yet once you find it, enemies will randomly drop new ones.
  • Canon Foreigner: The NPCs, Annie the mermaid, and "Pipsqueak" Fratelli (the one Fratelli that Mikey apparently can kill).
  • Cave Behind the Falls: At least two waterfalls have doors behind them. They both require pressing up as moving platforms go over them. One is a trap, as leaving both rooms means the platform is gone, and one of the falls is above a Bottomless Pit.
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  • Covers Always Lie: It never has a group of characters swinging from a rope (or anyone, for that matter), Annie isn't trapped in some kind of orb, and Chunk never uses a slingshot (Mikey can, though).
  • Disconnected Side Area: One section of the very first area (green and orange brick) is sealed off with no apparent way to get there. You won't enter it until the end of the game.
  • Empty Room Psych: Some rooms have nothing in them, despite the loads of secrets in other rooms. Though when one character says "I'M ESKIMO. THERE'S NOTHING HERE.", it can be taken at face value.
    • And there's a fairly long path in one underwater stage, but there's nothing useful in that path.
  • Guide Dang It!: The entire game falls into this category, but a specific example is the candle. Nothing indicates you are supposed to keep using the HIT command on an old lady NPC until she gives you the candle (other than a nebulous clue of "YOU MET A TESTY OLD LADY WHO MIGHT HELP YOU?"). In every other instance of the game, you get no benefit from hitting something more than once (and in some cases even the first time is bad).
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  • Heart Container: Rescuing a fellow Goonie grants extra life bars.
  • Interchangeable Antimatter Keys: Though they won't appear until you get the keychain.
  • Killer Yoyo: It's the primary weapon. It cannot be expended or lost.
  • Medium Awareness: "IT'S FUN TO PLAY THE GOONIES II!"
  • Metroidvania: It has free-roaming stages, while the first game featured explorable levels but otherwise had a stage-based structure.
  • Molotov Cocktail: The subweapon you get from the yellow "Fire" boxes. Useful for doing continuous damage to Fratellis, and certain enemies die quicker to the Molotovs than bombs.
  • Mooks Ate My Equipment: Floating skulls on the bridge eat your boomerang. Now the weapon isn't vital to winning, but it does cost a powerful weapon until you find another copy of it.
  • Our Mermaids Are Different: Annie is a conventional fishtail mermaid.
  • Password Save: You get one if you choose not to continue.
  • Pink Means Feminine: Annie's tail and hair are pink on her in-game sprite. On the box art she has blonde hair and a green tail (both the US and Japan boxes).
  • Precision-Guided Boomerang: One of the weapons is these, and had good power and range, but it can be taken from you on the bridge.
  • Randomly Drops: Enemies will randomly drop hearts at first, and when you find certain items, like bombs, keys, and weapons, those become items that may appear when you kill enemies.
  • Remember the New Guy?: Annie wasn't in the first game, and certainly never appeared in the movie, but the Goonies seem to already know her at the start. The Fratellis kidnap her specifically to get revenge on them, and when Mikey saves her at the end, she tells him that she loves him. It's never explained who she is, or how the Goonies came to know her.
  • Secret Path: Many of the required paths in the first-person areas require using an item (the hammer or the glasses) to reveal them. There are also a couple of hidden doors in the side-scrolling areas - some only revealed by bombs (including an important one to the left of the bridge), though there are a couple that just require knowing where to press up.
  • See-Thru Specs: The glasses are not only useful for revealing certain plot-important items, but frequently a source for finding capacity increases to your keys, bombs, and Molotov cocktails.
  • Slippy-Slidey Ice World: Parts have areas in ice caves that have slippery ground.
  • Sprint Shoes: Not required to win, but it makes certain obstacles easier.
  • Under the Sea: There are underwater caves that you need the diving suit to explore.
  • Video Game Cruelty Potential: You can hit anyone found in the rooms with your fist, or a hammer later on. In fact, you have to punch one old woman five times to get the candle needed to light up dark rooms.
    • Video Game Cruelty Punishment: If you smack around Konami Man, he'll refuse for the rest of the game to restore your health. This is even saved in your password. The only way to get Konami Man to restore your health again is to reset and start a new game.

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