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A Cannibal In Concord PS4 XB1 PC is a story mod for Fallout 4 where the Sole Survivor stumbles upon a strange house in Concord filled with dismembered corpses and a series of keys that let them explore deeper into the house. From here the player must carefully navigate the grisly murder scenes and get to the bottom of this disturbing turn of events. A Cannibal In Concord features very little action in favor of creating a dark and sinister atmosphere to unnerve players as they find notes detailing the backstory of this twisted individual. This mod isn't for the faint of heart and the creator has even put up a warning advising players of its disturbing content and grim atmosphere.


This Game Mod contains the following tropes:

  • Adaptational Villainy: While the Institute was already a shady and villainous organization in the base game they get portrayed as being more outright evil and ruthless here, with a sinister plan to replace Albert with a synth double and raise an army of cannibals to take over the Commonwealth.
  • Always Check Behind the Chair: This is where most of the difficulty of the mod comes from. If the player wants to proceed they'll have to scour every square inch of the cannibal house to find all of the hidden keys and buttons. There are also several hidden notes that tell Albert's backstory.
  • Arc Villain: As terrifying and dangerous as he is, Albert ultimately falls into this. He has no grand plan to take over the Commonwealth like the main factions and lacks the resources to do so anyway. He's just a big fish in a small pond and only wants to kill and eat as many people as possible. In the end he decides to simply off himself before someone came along to kill him and is discovered as a corpse roughly halfway through the mod.
  • Badass in a Nice Suit: Synth Albert wears a stylish black suit and formal hat while attacking with a machete near the end of the mod. The original Albert wore a similar outfit.
  • Big Bad: Albert, who could give several of the Commonwealth raider gangs a run for their money.
  • Bloody Horror: Used extensively throughout the mod, with blood splatters and body parts being found anywhere and everywhere.
  • Bookcase Passage: Albert has several of these in his house which are connected to hidden buttons.
  • Boss Battle: The fight against Synth Albert serves as the only real combat encounter in the whole mod.
  • But Thou Must!: You have to kill Albert's innocent pet cat to get the next key and advance the story. No, you can't try and find some other way to get it, you HAVE to murder a harmless non-hostile creature and loot its corpse if you want to proceed.
  • The Can Kicked Him: One of Albert's victims was killed by having their head smashed on a toilet in the basement.
  • Content Warnings: The creator of the mod warns potential players of its graphic nature and how it uses real world people as a basis for the villain. It would be very wise to listen to him.
  • Creepy Basement: To put it mildly.
  • Cruelty Is the Only Option: You are forced to kill Albert’s cat to proceed.
  • Cut and Paste Environments: Most of the house's floorplan is unique, but the main basement area uses Barney Rook's "bunker" from the vanilla game as its template.
  • Darker and Edgier: The mod takes lore from real life serial killers and cannibals to provide one of the most sick and twisted mods in Fallout history.
  • Dead All Along: Played with. Early on players find Albert's corpse with the implication that he committed suicide. Later on they get attacked by a double who at first seems to be Albert back from the dead...until they find a synth component on the body, proving that, yes, the real Albert did indeed die before the events of the story take place.
  • Dead Person Impersonation: Well, it was originally supposed to be Kill and Replace but Albert had already killed himself by the time his double finds him.
  • Disc-One Nuke: Because the mod can be easily cleared by fairly fresh characters, you can walk out at around level 5 with a large stack of Stimpaks, drugs, stealth boys and a wide assortment of crafting materials.
  • Driven to Suicide: The real Albert shortly before the Sole Survivor arrives.
  • Elaborate Underground Base: The Cannibal House seems like your typical residence at first, it has an upstairs, a downstairs and a small underground basement... then the player opens a few doors and finds out that the place is actually much larger than initially suspected. It's easy to see why the Institute showed such an interest in it.
  • Eye Scream: Several of Albert's various victims have objects jammed into their eyes. This is actually one of the least horrific things done to them.
  • Goodies in the Toilets: Two of the keys are hidden inside toilets.
  • Greater-Scope Villain: The Institute. After killing Albert's synth double the player discovers a plot they had to use his hideout to create a cannibal army to help take over the Commonwealth.
  • Human Head on the Wall: Albert has mounted several raider heads on his wall.
  • I'm a Humanitarian: The mod revolves around a sick serial killer who eats his victims.
  • Machete Mayhem: Synth Albert attacking the player with a machete serves as the only real combat encounter in the entire mod.
  • Meaningful Name: The Serial Killer's full name is Albert Fish. He shares his name with the real life serial killer of the same name, while also sharing several traits, with the boast about killing a kid in every US State, being implied to be true, in this mod!
  • Mercy Kill: The only option for dealing with Synth Albert's cannibal prisoners other than just letting them rot in their cages. Even after the player kills their torturer they'll remain hostile if freed.
  • Misanthrope Supreme: Despite killing and eating people like they were cattle Albert makes it clear in his notes that he doesn't want to eat animals and considers his pet cat to be his only friend. He even compares brutally murdering random people off the street to taking out the trash.
  • Mundanger: Don't expect to find any monstrous giant bugs, irradiated mutants or savage animals here. This mod largely abandons direct combat in favor of challenging puzzles and exploration as the player attempts to get to the bottom of a serial killer mystery.
  • Neck Snap: Done to a baby no less!
  • Nice Job Fixing It, Villain: Albert's wanton murder of Concord raiders may have saved Preston Garvey and his group from being completely overwhelmed or at least bought them enough time for the Sole Survivor to show up and rescue them.
  • Nothing Is Scarier: The player is all alone in a house owned by a cannibalistic serial killer who could be ANYWHERE. It can be nerve-wracking opening a new door or secret passage and wondering if something or someone is gonna jump out at you. The lack of enemies or even feral animals just makes the atmosphere even more tense.
  • Pet the Dog: Albert genuinely loves his pet cat and considers it his only friend. Too bad you have to kill it to retrieve a key Albert lost inside it to proceed.
  • Serial Killer: Albert is one of the cannibalistic type.
  • Treasure Room: Your reward for solving the mystery of the house is a back storeroom with shelves stocked full of chems, Stealth Boys, building materials, and human meat. The building materials can only be collected once, but everything else will automatically self-replenish over time, so you can use the keys you already collected to make a beeline for the storeroom and load up on valuable goodies over and over again.
  • Would Hurt a Child: The titular Concord Cannibal has no problems murdering or eating anyone. He even claims to like children especially and has murdered at least one child in each of the 50 states.

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