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Trivia / Pathfinder

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  • Ascended Fanon: Depending on how you classify fanon and what counts as ascending it, but quite a few official adventure paths use monsters from Tome of Horrors Complete, a third party product by Necromancer Games.
  • Dueling Products: Pathfinder and Dungeons & Dragons. Pathfinder appears to have won against D&D 4th Edition, beating it in total sales in 2011-2014, but D&D took back the top spot in February of 2015.
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  • Manual Misprint: Pathfinder splatbooks have their own version of this problem, usually as a result of multiple design teams and lack of correspondence. It's not uncommon for an early chapter to mention a feat or spell that was later renamed or dropped entirely. 2E books tend to be a lot better about this, but it still happens on occasion.
  • Shrug of God:
    • Aroden's death is a mystery that will never get revealed in any official material. As his creator Erik Mona said:
      Erik Mona: Because I don't have a personal theory. I do not know how Aroden died, or why, or who did it, or in which room it happened. I don't find those things to be the interesting parts about him. In fact, it's kind of the one aspect of the character that I don't find particularly interesting. The interesting thing to me is more in the "what now" aspect of what happens to the campaign world when "God" dies. What happens to institutions, to culture, etc. Add to that the idea that this also casts prophecy in doubt, and you've got a bunch of inherent questions that are more interesting to me than "who did it." I never really considered "who did it" when I created Aroden. I left that to be determined later, to be woven into other stories by other authors, very likely stories that hadn't been considered yet, left for future development if we decided to develop it at all. The "working theory" is more something James and others have pieced together in the time since Aroden's creation, tying in the few clues that I left with other cool stuff that they're planning to have a "maybe this is how it went down," but as I mentioned earlier, even that's flexible until we actually decide to address the issue. If we do. I could outline an entire Aroden-focused Adventure Path with all kinds of insight into his life, his cult, and the ruins of his influence, but to be perfectly honest I'm not certain even that would answer the question of how he died. I like that the people of Golarion don't know. So long as there's no "official" answer, the answer is free to be whatever you want it to be.
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    • In a downplayed example the books say there may be a way to permanently kill a Spawn of Rovagug or Great Old One, but if so, no one has ever discovered it. This is usually taken to be code for "Unless the DM makes up a way for you to permanently kill them it can't be done." (Dungeons & Dragons 3rd Edition specified the Tarrasque, rewritten as one of the Greater Spawn in Pathfinder, could be permanently killed with a wish or miracle spell; the Pathfinder statblock omits this.)
  • What Could Have Been:
    • According to Wes Schneider, Paizo's former editor-in-chief, there was a "lengthy discussion" about retconning Damiel, the Iconic alchemist, to be transgender. It was decided that due to Damiel's mental instability making him the first trans Iconic would send the wrong message, and so they instead decided to come up with a whole new iconic to give more positive representation; hence Shardra. As Crystal Frasier clarified, it was due to the possibility of some people misconstruing Damiel as "all female-to-male transgenders are psychopaths". And that's... not something you want.
      Crystal Frasier: "Wes and I had a very long discussion about which Iconic to go with (and I really appreciate being a part of that discussion), and touched on Damiel for a while. It would have been nice to have a trans man character after the excellent representation trans women got with Annevia, but we were worried about Damiel's past making it look like we were painting all trans men as sociopaths. In the end, we settled on the shaman because of the religious role of gender-variant people in many different historical cultures."
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    • The Big Bad of the Mummy's Mask Adventure Path was originally intended to be the Incorruptible Pharaoh An-Hepsu XI. The P Cs were going to get ahold of An-Hepsu's mummified hand, which he wanted back so he could rebuild his body and reclaim his kingdom. However, the developers had overlooked a note that mentions An-Hepsu XI's epithet (the Lich Pharaoh); since the Big Bad of the AP had to be a mummy instead of a lich, he was replaced by Hakotep I, an otherwise unknown pharaoh whose only mention was as the namesake for the Slave Trenches of Hakotep.
    • One of the changes in the playtest version of the 2nd Edition Bestiary (in comparison to 1st Edition) was that the jabberwock turned from a species into a singular, unique being, which was reverted some time before 2nd Edition came out.
  • The Wiki Rule: Right here.
  • Word of God:
    • The "Ask James Jacobs ALL your Questions Here!" thread on Paizo's messageboard exists solely to ask creative designer James Jacobs his behind-the-scenes thoughts.
    • The "Questions about Iconic Character Art?" thread on Paizo's messageboard exists solely to ask Wayne Reynolds, the artist for the Iconics, his behind-the-scenes thoughts and information on what went into making the character's designs.