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Shout Out / Zero Ranger

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Thanks to being a game developed by two guys who are huge fans of both games and anime alike, the game has references galore.


  • The first miniboss is similar to the Vic Viper from Gradius, and is even named the "Arc Adder". In the second iteration it also brings a swarm of Options as well.
  • The second miniboss is based on the R-9A Arrowhead from R-Type, complete with the Force.
  • The buildings in the first stage retract into the ground, similarly to those in Tokyo-3.
    • Likewise, after first returning to Erasure on stage 2-4, it states that the best thing for the pilot to do would be "to end it all and leave forever."
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  • The pre-boss warning screen displays esoteric tips on how to beat them like Radiant Silvergun.
  • Two of the tips you get for the stage 1-4 boss is "Touch the untouchable" and "Break the unbreakable".
    • Keeping up with the Gurren Lagann references, one of the possible weapons the Zero Ranger mode can use is a huge drill. Grapefruit can also use a number of drill-themed attacks, including turning its lower body into a massive drill. If you use your drill against the final phase of the fight against Grapefruit, it will result in a massive clash, mirroring Simon's battle against Lordgenome.
    • Additionally, the boss battle theme of the fight is called "Sky XXXX Days". A subtle nod to the opening theme of Gurren Lagann, "Sorairo Days", or in English, "Sky Blue Days", with the game subtly hinting in various ways that the XXXX means "Blue".
  • One of the bosses is a blatant nod to one of the last bosses of Cho Ren Sha68k.
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  • Should you accept the powerup given to you by Erasure at the core of GREEN ORANGE, you will be allowed to play a version of the game that heavily takes its mechanics from the DonPachi series.
  • The whole Lotus-Eater Machine segment also bear a striking similarity to a similar segment near the finale of the original Battle Angel Alita manga, right down to the design of the boss.
  • The last boss of 2-2 is a pretty clear nod to the Giant Warriors from Nausicaä of the Valley of the Wind.
  • The mysterious monk fought at the end of the Boss Rush in stage 1-4 uses mechanics very similar to the Sans battle from Undertale. Becomes even more blatant after defeating the true final boss - on repeat playthroughs, the monk is replaced by a skeleton with a glowing blue eye and seems to have a knack for making skeleton-based puns.
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  • The salamander-type creature fought during the Boss Rush in stage 1-4 is a Visual Pun and reference to the game Salamander.
  • The theme of the Final Boss, "Despair", takes obvious cues from various themes from the Touhou, especially with the ever recognizable ZUNpets.
    • Additionally, a secret spawns a witch looking rather suspiciously like Marisa Kirisame... with something stuck to her face, initially.
  • The boss of 2-4 has an attack using streams of hand-shaped bullets, similar to one used by Ms. Garra.
  • On a repeat i.e. after successfully beating the True Final Boss playthrough, the boss at 1-4 will state This... cannot... continue. upon defeat.
  • At the heart of GREEN ORANGE above Erasure, the Treasure logo can be seen.
  • The whole Boss Rush at the end of 1-4 brings to mind a similar one from Kamui and the fight against Alltynex.
  • The way the player character is animated during the True Final Boss brings to mind the main characters from Hellsinker.
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