Lethal Weapon 3 is a Licensed Pinball Table from Data East. It was designed by Joe Kaminkow and Ed Cebula, with artwork by Markus Rothkranz. The game was released in June 1992, just a month after the premiere of the third movie.
The game is somewhat misnamed, as it actually incorporates scenes and sound clips from the first three films. Hit the three LW saucers to complete various stunts like the High Fall, Joshua's helicopter, and Murtaugh's exploding toilet, then cap them off with the Super Stunt Spectacular. Alternately, shoot the outer loop to load bullets into the Uzi, then use it to shoot the villains on the display for various bonuses. Cut the correct wire to disarm the bomb, shoot the practice targets for Leo Getz, then loop the right orbit in the Getaway while Crazy Riggs racks up the score to the accompaniment of The Three Stooges. For even faster scoring, start the Lotsaballs multiball mode, then try to score the Speed, Double, and Quadruple Jackpots.
Lethal Weapon 3 went on to become Data East's second-best selling pinball machine, with 10,350 tables made (just short of Star Wars). It's considered by many to be a decent "filler game," a fun and nondemanding table when you want to take your mind off other things. The biggest weakness is in the playfield art, which does not do any of the series' stars any favors.
The Lethal Weapon 3 pinball demonstrates the following tropes:
- Button Mashing: The objective of Fight Mode, which can be started from shooting one of the numbered saucers. Mash the flipper buttons to fill up Riggs' Charge Meter faster than Travis' to win.
- Car Fu: Many of the animated displays feature vehicles ramming each other, such as the armored car hijacking during Tri-Ball Multiball.
- Catch-Phrase: Leo Getz's "Okay, okay, okay..."
- Improbable Aiming Skills: Invoked after loading the Uzi, where a villain appears on the display and the player must pull the gun trigger and shoot him... while the ball(s) on the table are in play."Grab the gun and fire!"
- Ludicrous Gibs: Firing all six bullets from the Uzi into the enemy causes him to explode into large chunks.
- Medium Awareness: Played with in the Stunts — the animated displays show them being filmed by a camera crew, but the characters don't know they're really in a pinball machine.
- Outrun the Fireball: The sides of the backbox show Riggs and Murtaugh running away from an explosion.
- Painting the Medium: The ball launcher is a gun handle and trigger.
- Rated M for Manly
- Real Song Theme Tune: At the start of the game, the player can choose from C+C Music Factory's "Gonna Make You Sweat (Everybody Dance Now)", ZZ Top's "Sharp Dressed Man", or the game's own theme.
- Skill Shot: Time the ball launch to hit the moving bullet lightup target.
- Stuff Blowing Up
- Video Mode: This is a simple shooting gallery game. When an enemy appears on the display, pull the plunger trigger, but don't hit the bystanders.
- The Riggs vs. Travis Fight Mode may qualify as well.
- Everything's Better with Cows: One of the targets that sometimes shows up on the Video Mode is a cow, and shooting it yields a million points.
- Take That!: This is seen by some as a Take That! against Williams Electronics and their various hidden cows.
- The movie scenes themselves are a slight example. When eyes flash, the trigger can be pulled for an extra million points.
- Similarly, after the Uzi is loaded, the most points are earned by starting to fire when the eyes flash on the DMD.
- Welcome to Corneria: Some of the sound clips repeat a bit too often, especially Leo's.Leo: "What Leo wants, Leo Getz!"
- Wire Dilemma: The playfield has two sets of three dropdown targets, each with a red wire, a bomb, and a blue wire. Hitting the center target first followed by the correct wire starts Unlimited Millions.
- Wrong Wire: Subverted; hitting the wrong wire does not have any ill effects beyond an animated explosion.
- Writing Around Trademarks: Later software revisions change "Multiball" to "Tri-Ball", since Williams had the trademark to that word.
- "Nice shooting."