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    The Xenomorph 

"The Xenomorph" - Kane's Son ✝ 

https://static.tvtropes.org/pmwiki/pub/images/1000007980_9.png

Voiced by: Sébastien Croteau

It all started with an egg, on an alien moon. And then a man, curious and studious, approached. A simple action that doomed him, as the facehugger emerged and pierced through his helmet. Attaching itself to its new host, the life cycle of the Xenomorph had begun, and it was only a matter of time as his terrified crewmates dragged him back to their spaceship.

It emerged from the host's chest hours later, surrounded by his horrified friends, before escaping into the shadows of the ship. It needed to be alone, to be hidden, in order to shed it's skin and evolve. It studied the Nostromo, and quickly took advantage of the ship's air ducts, targeting each crew member until only one human remained.

The human, Ripley, was desperate to survive and kill it. And while she ran for her precious cat after activating the ship's self destruct mechanism, it hid inside the escape vessel. As the vessel was shot out into space, the Xenomorph simply watched it's prey from the shadows, waiting for the perfect moment to strike. But it had been noticed.

The airlock was opened, and the creature was ejected into the vast emptiness of space. It was over, it had lost, it would soon die out there... and yet, it was not to be, as a cloud of black fog swirled around its dying form and vanished in an instant, taking the Xenomorph with it.

The alien would have more prey soon enough.

As a Killer, the Xenomorph can pursue Survivors no matter where they run with its power, Hidden Pursuit. The Xenomorph will passively enter Crawler Mode after enough time has passed, lowering its Terror Radius and giving it access to a ranged Tail Attack. Additionally, it can enter Control Stations spread around the map to access an underground network, allowing it to emerge at other Control Stations. Survivors can also access Control Stations to gain Remote Flame Turrets that will automatically fire at the Xenomorph if it draws near, knocking it out of Crawler Mode if it sustains too much fire. In exchange, the Xenomorph can destroy Turrets with its attacks.

The Xenomorph's unique perks, Ultimate Weapon, Rapid Brutality, and Alien Instinct encourage it to get aggressive and make the attempt to end the trial as quickly as possible by picking off isolated Survivors. Ultimate Weapon activates for 30 seconds after opening a Locker, in which Survivors entering your Terror Radius will scream and become Blind for 30 seconds. Rapid Brutality sacrifices the ability to generate Bloodlust in favor of gaining a light Haste status effect whenever you land a basic attack. Alien Instinct allows you to pinpoint the farthest injured Survivor's aura for a brief moment and make them Oblivious for a long time whenever you hook a Survivor.

The Xenomorph is the thirtieth new killer added to the game with the release of the Alien chapter on August 29th, 2023.

The Xenomorph is the twelfth Guest Fighter killer added to the game, hailing from Alien.


  • Adaptational Wimp: Like many of the Guest Fighter killers, the Alien has much less raw strength and speed than it does in its native franchise, being treated like a rather strong slasher villain rather than the Lightning Bruiser ultimate predator it is in the films. Goes ten times for the Alien Queen legendary skin, who in the films has at minimum the size, strength, and speed of a T-Rex, but here can be stunned by having pallets dropped on their head and takes a good half minute to catch up to a normal human running in a straight line.
  • A Dog Named "Dog": Similar to Ghostface, Demogorgon, and Nemesis, the Xenomorph is simply known as the Xenomorph, rather than having a descriptive nom de guerre like other Guest Fighter Killers (i.e. "The Executioner" for Pyramid Head or "The Nightmare" for Freddy).
  • Air-Vent Passageway: By locating a control station, the Xenomorph can dive into subterranean tunnels made of Hive resin and pop out at a different one, speeding across the map. Unlike the Demogorgon, this is not an automatic teleport, but rather the Xenomorphactually has to traverse a sub-level that exists under each normal map (though they move significantly faster than on the surface).
  • Animalistic Abomination: Like the Demogorgon, the Xenomorph is more of a predatory animal rather than a Serial Killer. It's no less vicious or malevolent, though.
  • Attack Reflector: The Xenomorph's Acidic Blood ultra-rare add-on causes Survivors to take damage if they hit it with a pallet within 20 seconds of it emerging from a tunnel. However, this cannot down Survivors (already injured Survivors will simply be put into the Deep Wounds state).
  • Beware My Stinger Tail: The Xenomorph gains the ability to use its sharp-tipped tail for an attack while in Crawler Mode, which has a longer range than a regular attack, allowing it to hit Survivors over pallets, through vaults and over other obstacles. However, the attack also requires more precision than a regular attack (the hitbox is more like a spear thrust compared to Nemesis' whip lash) and can be blocked by objects. The tail attack also has a slightly shorter range than Nemesis' similar tentacle whip (4.8 meters for the tail attack vs. 5 meters for the whip at Tier I) but deals damage directly rather than only working on already-infected survivors.
  • Composite Character:
    • The Xenomorph combines a medium-range whip attack similar to Nemesis' tentacle whip with a Tunnel Network similar to Demogorgon's. The distinction is that it can use these abilities instantly, whereas Nemesis needs to power up by infecting Survivors and Demogorgon has to actually go around the map setting up its tunnels. However, to counter-balance this, Survivors are given a tool to fight back against it in the form of the flame turrets, which is similar in concept to the EMPs they're given to fight the Singularity.
    • In general, the Xenomorph takes after the Implacable Man humanoid drone from Alien, but also incorporates elements from the dog-like drone from AlienĀ³, such as the ability to run on all fours and the longer, more deadly tail.
  • The Dreaded: The perk Ultimate Weapon leans on this angle, causing Survivors who enter its terror radius to scream out and get afflicted with Blindness. It also has a Very Rare add-on that causes all other survivors not immediately nearby to scream whenever it injures a survivor.
  • Finishing Move: For its mori, the Xenomorph pounces on the survivor before stabbing them in the back with its tail. It then lifts them up to face it as it opens its mouth, and its second one pops out, going through the survivors' head and leaving a hole in their skull.
  • Giant Mook: The Xenomorph Queen is a bit unique among legendary skins in that it drastically changes the size of the character. She's not up to the heights she reaches in the films (if she were, she'd never conceivably fit into the tunnel network), but she's still a very imposing figure to go against.
  • Guest Fighter: From Alien.
  • Natural Weapon: Similar to Hag, Demogorgon, and Nemesis, the Xenomorph attacks Survivors and destroys objects with its bare hands/claws, rather than using a weapon. It also uses its tail as a secondary medium-range attack.
  • Neck Lift: In contrast to most other Killers, who pick up Survivors by their back and carry them on their shoulders, the Xenomorph picks up and carries Survivors to the hooks by holding them up by their neck.
  • Nested Mouths: To be expected of a Xenomorph; the mouths play a part in its Finishing Move.
  • Palette Swap: Its alternate skins. The first is a Legendary set which lets it become the Xenomorph Queen; a Very Rare set, "Xenomorph Clone", is an original character of sorts inspired by the failed clones of Ripley from Alien: Resurrection, Ripley 5 in particular; and finally, a Rare set explicitly lets it become Grid.
  • Running on All Fours: The aptly named Crawler Mode, which reduces its terror radius and allows it to attack with its tail.
  • The Sneaky Guy: While in Crawler Mode the Xenomorph has a smaller terror radius than other normal speed Killers, 24 meters rather than the usual 32 meters. The only other normal-speed Killers with a similar attribute are Michael Myers with his 16 meter terror radius in Evil Within tier 2 and Sadako with her 24 meter terror radius.
  • Super Mode: After 30 seconds the Xenomorph automatically enters Crawler Mode, during which it has a reduced terror radius/heartbeat (24 meters instead of the normal 32 meters) and can use its tail attack, which has a longer range than a normal attack and can hit over pallets and through windows. However, the Xenomorph can be knocked out of Crawler Mode by the flame turrets that survivors can place around the map. Traversing the tunnels also reduces the amount of time it takes to enter Crawler Mode by a decent amount. It also has a Very Rare add-on that increases its window vaulting speed while in Crawler Mode, to slightly faster than Myers' bonus speed from Tier 3 Evil Within.
  • Super-Senses: The Xenomorph can see Survivor's running footsteps while traversing its Tunnel Network, and any nearby Survivors will be detected via Killer Instinct when it emerges from a tunnel.
  • Tunnel Network: The Xenomorph can access a web of tunnels underneath the map, through which it can rapidly traverse to other areas of the map. Unlike the Demogorgon's portals, these tunnels are pre-set at the start of the trial rather than having to be laid down by the player themselves. The flip-side of this is that the tunnels are not an instant teleport, but rather the Xenomorph actually has to travel under the map manually and run to their destination.
  • The Turret Master: Not the Xeno itself, but any survivors pitted into a match against it become this. The same control stations the Xenomorph can dive into, can be accessed by survivors to deploy a flamethrower turret which lights up the alien when it wanders within range, staggering it and ending Crawler Mode. But they're prone to overheating, requiring a repair job, and can be flat-out destroyed when directly attacked.
  • Willfully Weak: Its perk Rapid Brutality voluntarily disables Bloodlust, a status effect Killers automatically gain during longer chases that gradually increases their speed. In return, hitting a Survivor with a basic attack grants a guaranteed 5% movement speed boost for a short duration.

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