@Tera Chimera: He seems like a pretty good example of the old "wise, immortal dragon" archetype. I like the way you'd made him calm and disciplined without being a Marty Stu
Not very tomboyish, despite her rather androgynous appearance (draft design◊
). She has interests in engineering and keeps her hair short (and held back with safety goggles) for that reason, but other than that her interests are as masculine/feminine as you'd expect from a woman of her age (reading romance novels being her main hobby, although she likes historical fiction too). She's rather prone to jumping to conclusions and not letting go of them until faced with overwhelming evidence. Her mother was a soldier, but she's far from a military brat; they moved once in her entire life
Quite well educated (about an A and B student by current standards), broad knowledge of technological matters. An implant she was given on being born prematurely (which releases several drugs and various chemicals) to prevent brain damage had the side effect of making her very good at understanding languages (and causing some of her naturally auburn hair to turn a deeper shade of rednote
) and she speaks quite a few. Proficient with her "solenoid pistol"; a small projectile weapon which uses magnets to fire steel bolts.
Prone to assumptions, lacks a thorough understanding of mechanics, so she can only cobble together the old machines she finds and discard broken components (hence she also can't repair the vehicle that crashed without the help of the driver who dies in the second act, naturally
). She's also a deconstruction
of the Badass Bookworm
; apart from her pistol, she can't use any weapons (the player can draw a secondary weapon for a bit of extra firepower or a melee weapon to save ammo, but she's clumsy with both. Think along the lines of Shadow of the Colossus
and how well Wander can use his bow compared to his sword) and isn't very athletic (she gets most of her exercise walking around a workshop), relying on the power of her salvaged technology to protect herself.
To escape the ruins, reconcile with her family and get into university to study engineering (in that order). Whether she succeeds on the latter depends on the middle which in turn depends on how the player goes about the former (if the player explores enough she'll have an epiphany and make amends with her sister at the end, if not she'll be snubbed at the end, cross the Despair Event Horizon
and give up).
She feels guilty about running away from her parents. Doubly so on her younger sister. Not dying in the middle of some ancient ruins would be nice, too.
Role in the story:
Uly's stranded in the middle of some 2200 era ruins after her ride crashes on the way to meet with her family (who she's been estranged from for the last 2 years after running away).
Born 2343 AD on the 19th of December to a salvage expert (father) and a soldier (mother)note
at a research hospital that the former once worked at in a colony/country neither parent had citizenship in. She was born prematurely and given a brain implant to force parts of it to develop quickly in order to prevent brain damage, this had the side effect of causing some of her hair to be red(er) than the rest. She was discharged on February the 15th and considers this her actual birthday (on the basis she couldn't have survived prior to that point).
Her younger sister was born in 2355 and looks up to her. 2 years prior to the game she ran away from home; She wanted to go on an archaeological dig to improve her chances of getting into university, her parents assumed she wanted to make a career out of it (she didn't) and tried to talk her out of it, since "salvage archaeology" was becoming unviable for someone her age to make a lifelong career out of. She got angry and just left after leaving a letter.
Wanting to reconcile after the dig was complete, Coombs is stranded while travelling through the ruins to where her mother's old unit is stationed (they're expecting her; the guy in charge of the dig happened to be friends with the general, who in turn knew Uly as a child) in the hope of finding someone who can help her get back in contact. Unbeknown to her her sister's enlisted (following in their mother's footsteps) and already stationed there.
Relevant Tropes: Wrench Wench
, Badass Bookworm
(downplayed), Hollywood Cyborg
(by virtue of a brain implant), Cunning Linguist
, Gadgeteer Genius
, Goggles Do Nothing
(well they do, but she mostly wears them to keep her hair out of her eyes), Adventurer Archaeologist
(neither of which she actually wants to be), Heart Container
(various things which remind her of home give her a larger stamina bar, by virture of increasing her will to survive), Tomboy
(downplayed; she only looks
like one), Ambiguous Gender
(not caring about this is where her tomboy status begins and ends).
edited 3rd Nov '12 9:05:32 AM by Bisected8