YMMV / Samurai Warriors

  • Accidental Innuendo: During an event in 2: Empires, Oda Nobunaga wants to see Mori Ranmaru's "beautiful blade".
  • Angst? What Angst?: Contrasting her reaction in 3: Xtreme Legends, Gracia is surprisingly not too saddened upon hearing of Akechi Mitsuhide's death in 4. During the "Battle of Hiketa" where she sides with Chosokabe Motochika against the Hashiba Army (who were responsible for her father's death), she will only say that she wants to continue her father's legacy. While Gracia DOES show a little angst in 4-II when she receives the news of Mitsuhide's passing, with everyone labelling him a traitorous criminal, it lasts roughly a few seconds, and she's instantly back to being cheery.
  • Badass Decay: Imagawa Yoshimoto, when compared to his historical counterpart. The Real Life Yoshimoto is a cunning, effective and menacing daimyo, rivaling the likes of Takeda Shingen and Uesugi Kenshin. Unfortunately, because he's the man who's beaten brutally through sheer luck by Nobunaga in the latter's first big battle (then kickstarted the "Three Unifier's Era" of the Sengoku Jidai), Samurai Warriors turns Yoshimoto into an incompetent buffoon, the equivalent of Zhang Jiao from Dynasty Warriors. In 4, Koei Tecmo mitigates this by showcasing Yoshimoto with a dark, serious side that is rarely brought to light, one that reveals how terrifying and successful he can be as a daimyo.
  • Broken Base
    • Fans are divided on whether character-specific or force-specific story modes are for the better. The latter is evidently easier to implement, but thanks to new characters in major installments often being cast as part of that game's Spotlight-Stealing Squad, it's left some pre-existing characters feel insignificant.
    • Koei Tecmo's tendency to give possibly-fictional friendships/relationships among the characters: some fans think they are well-written and justified because historical records from some of these characters are minimal, forcing the developers to improvise, but others believe they are, at its worst, badly-written (or campy, at best). This is understandable when some of these fictional friendships can be horribly misplaced - Toyotomi Hideyoshi's friendship with Saika Magoichi? Sounds doable, not to mention it's part of Hideyoshi's Historical Hero Upgrade in these games, but none of the Real Life bearers of the Saika Magoichi name ever got along with Hideyoshi. In fact, one of them, Sadayu Suzuki, is forced to commit Seppuku by Hideyoshi following the Battle of Komaki-Nagakute since he sided with Tokugawa Ieyasu.
      • Detractors also point out how Koei Tecmo seems to favor these fictional elements more while omitting other potential stories that are prominent in the history of that era, such as Hideyoshi's invasion of Korea, Gracia's religious alignment with Christianity and her overall relationship with her husband Tadaoki (it's never really shown outside of 3: Xtreme Legends), Kuroda Kanbei and his relationship with foreigners, etc. Supporters appear more understanding that the nature of these potential stories can be disastrous (a la Values Dissonance and What Do You Mean, It's Not Political?) to certain players, particularly Real Life Christians and Koreans, thus it's better if they're not implemented (worth noting is rival series Sengoku Basara also omits the Korean Invasion, even though Hideyoshi is given a Historical Villain Upgrade, though the Christianity aspect is dealt a humorous spin due to the over-the-top setting allowing it, while the more down-to-earth approach of the Warriors series might not be the best fit).
  • Contested Sequel
    • Samurai Warriors 2 on whether it's good of the game to expand the storyline through the Battle of Sekigahara and add many important playable characters or it's cheesy with some over-the-top characterizations (e.g.: Fuma Kotaro's love of chaos, Sasaki Kojiro's sociopathy, Oichi and Azai Nagamasa being Sickeningly Sweethearts, etc).
    • The English dub for 3 falls under this category, particularly the English voice actors' lackluster performances, making many characters' voices contain a tint of Dull Surprise (which sounds incredibly unfitting for spirited Japanese Samurai), among other flaws. However, compared to the second game's cheesy English dub, some of the voiceovers are superior from an acting standpoint, and many fans are unhappy that the fourth title's localization stripped out the dub altogether.
  • Counterpart Comparison
    • Nobunaga and Cao Cao: Anti Villains with ambitious goals of uniting their respective lands. The way Koei Tecmo made both characters so similar the crossover was required to Lampshade it.
    • Sanada Yukimura and Zhao Yun: Bishounen, Blade on a Stick-wielding Mascots of their respective series. Like Nobunaga/Cao Cao, this also gets mentioned in the crossover, but is given greater emphasis when the two are seen partnering up in the opening CG movie, even belonging to the same faction.
  • Crazy Awesome: Hojo Ujiyasu; he'd have to be in order to pull off some of the insane stuff he does.
  • Creator's Pet: Ii Naotora; not only is she the only character on the roster modeled after a Real Life actress, she's favored by the series' producer.
  • Crowning Music of Awesome: Yukimura's last stage, the "Siege of Osaka Castle", in 3; just fight until Toyotomi Hideyori is killed by Hattori Hanzo and simply listen.
    • Ii Naomasa's Leitmotif in 4-II entitled "Belief" is an absolutely gorgeous and heart-pounding track.
  • Ensemble Darkhorse
    • Ranmaru for obvious reasons; case in point, there was so much outrage after he was Demoted to Extra in 2. Since then, Ranmaru's gradually reclaimed his relevance in later installments.
    • Mori Motonari: he wasn't officially revealed for the initial line-up of 3 until a day before the release, nor does he get mixed in with the whole Foe Yay/Ho Yay stuff among other members of the roster. His character design renders him nothing close to a Warriors-styled Bishounen (despite being middle-aged), yet fan artists love his appearance.
    • In a popularity poll coinciding with 3: Empires, Shima Sakon wound up being the fourth most popular character behind Ishida Mitsunari (one of the series' most important characters), Yukimura (the poster boy) and Gracia (who owes herself to this trope as well).
    • Whether it's a case of Creator's Pet or not, Naotora has more appearances outside of Samurai Warriors and Warriors Orochi via Guest Fighter in Dead Or Alive 5: Last Round and its Spin-Off Dead Or Alive Xtreme 3. This is compounded with her being the female representative of Samurai Warriors for Musou Stars. She is also the most popular female character as voted by fans in a popularity contest, so she does have a base for her constant appearances.
  • First Installment Wins: The first title was well-received in the West despite the Warriors franchise usually scoring predictably low with reviewers. The story and voice acting were praised and the subtle, but notable departures from Dynasty Warriors fighting mechanics were seen favourably (particuarly the Eastern RPG elements, which added additional replay value). Fans are more divided on whether the Sequels improved upon the original or never matched it.
  • Game Breaker
    • Riding at top speed with Matsukaze, the strongest and fastest mount in the first game with the best overall stats, will allow any character to pull a One-Hit Kill over anything the stallion can mow down.
    • The five scrolls in the first Samurai Warriors: by equipping all five, elemental attacks turn into One Hit Kills that severely damage enemy officers. On a similar note, the "Demon" element ("Dark" element in the localization) from the second game does the same thing, until it was rectified in 2: Xtreme Legends.
    • Okuni's charged attacks (notably her second charged attack) from the first game possesses ridiculous amounts of striking power.
    • Miyamoto Musashi is hilariously broken in Samurai Warriors 2 for three reasons and deliberately so (Word of God states he was made as such so players can use him to truly experience the "Chaos" difficulty): first, he has the Personal Skill "Reversal" - whereas other characters will be Stunlocked if struck several times in succession, Musashi can counter enemy strikes simply by using a charged attack, interrupting an enemy combo to send his attackers-turned-victims flying (with the ending blow of his fourth charged attack). Secondly, his Special Skill 2 (R1 + circle) is a Shockwave Stomp quickly refilling the Musou Gauge by a set amount, meaning he can use "Musou Attacks" like no tomorrow once the gauge is filled; furthermore, said stomp causes guard break and stagger when enemies and bosses are hit by it, leaving them open for attack. Finally, Musashi's Musou Attack, due to a combination of damage, proximity and range, is the most devastating out of all characters in the game. His weaknesses tend to be a lack of range outside of reaching fatal-marksmen Mooks and his stationary Musou Attack. It's telling when Musashi, despite still being very good in the Sequels, had his Shockwave Stomp Special Skill Nerfed by only allowing him to fill up the Musou Gauge provided it comes into contact with enemies, along with a new hitbox for his third charged attack input, and his Musou Attack juggling enemies too high to prevent long Combo strings.
    • Honda Tadakatsu is essentially the Lu Bu of Samurai Warriors (though the interlude compares him more so to Zhang Fei), yet he is faster than both of them (having above average attack and movement speed between Samurai Warriors characters), and all of his attacks deal high damage. In 2, not only does his Special Skill 1 allow him to regain a division of the Musou Gaugenote  and Special Skill 2 causing damage to enemies simply by running into them, his Musou Attack can also clear a room of Mooks in seconds.
    • The "wheel formation" in 2: Empires: not only does it give players the normal speed and morale boost if it's the advantageous formation, it also doubles attack and defense, effectively turning almost any battle into a Curb-Stomp Battle if the enemy doesn't have anything to counter it (which is a 1-in-3 chance for every formation they still have).
    • Spears in Spin-Off Katana can deal Critical Hits against nearly every enemy in the game, One Hit Killing all but a select few of them without doing any form of Stat Grinding.
    • Samurai Warriors 4 introduces the "Stimulus" skill: all rare weapons carry it at maximum strength and it can be found on random weapons at higher difficulties. What does it do? Stimulus boost parameters beyond the 50 Level Cap, which is what makes it so coveted; essentially, a character who is already maxed at level 50 can, with a weapon having Stimulus, keep "leveling" i.e. - gain Experience Points even though their level won't change, yet continue gaining stats until all parameters reach their maximum. It doesn't sound like much, but the trick is that in 4, reaching a 1000 KOs while in combat grants a character every Status Buff in the game all at once for an extended period of time. With Stimulus, these same buffs will also be applied each time the character "levels up" in battle, thus allowing a character to enter the boosted "leveled up" state for the entire duration of a stage, despite technically not being able to level up anymore, and provided there's enough enemies and experience points to earn (greatly helping this is an item that increases the drop rate for experience scrolls whenever Mooks are defeated). Put it all together and players can easily wipe out an entire battlefield clean in a matter of minutes, even at "Nightmare" difficulty.
  • Germans Love David Hasselhoff: When Koshosho was revealed for the line-up in 4, Japanese players were really annoyed at her character design and her list of manipulated men includes "Samurai Warriors fans" that were pissed she made it onto the roster with an incredibly outrageous appearance, when other popular choices like Miyoshi Choukei or Motochika's wife Nana didn't make the cut. However, Western players consider Koshosho's overexaggerated aspects utterly fabulous, making her many a player's favorite.
  • Harsher in Hindsight: Playing Motonari's story in 3 and seeing his sons (Kobayakawa Takakage, Kikkawa Motoharu and Mori Takamoto) and grandson (Mori Terumoto) as allied officers is a bit harsh when one recalls their descendants (Kobayakawa Hideaki, Kikkawa Hiroie and Mori Hidemoto) are known traitors at the Battle of Sekigahara, even if they betrayed the Toyotomi clan to save the Mori clan (along with the Kikkawa and Kobayakawa clans, given they are retainers to the Mori clan) from the Tokugawa. Likewise, playing the Mori clan's story in 4 and Takakage's own story in 4-II will make players feel this way as well, especially when Takakage loyally fought for the Toyotomi up until his off-screen death.
  • Hilarious in Hindsight: The Real Life marriage between Ryotaro Okiayu (Motochika) and Ai Maeda (Oichi) is funny when one considers the historical Oichi cheated on Nagamasa for Motochika.
  • Ho Yay: Now with its own page
  • Moral Event Horizon: Mitsuhide's betrayal is usually triggered by Nobunaga going too far and crossing one in his eyes. This is something of a Historical Hero Upgrade on the former's part - the Real Life Mitsuhide's motives for turning on his master are quite contentious among historians, some of whom suggest it was down to Ambition or Revenge.
  • Most Wonderful Sound: The sound that accompanies defeating an enemy officer, especially when said officer is part of a mission, followed by the triumphant, "Tekishou, uchitottari!"
  • MST3K Mantra
    • Hidden cannons in spears, ancient Ofuda scrolls that fire Frickin' Laser Beams, Ninja with Extendable Arms...like its Dynasty Warriors counterpart, it's best to simply turn off one's brain while playing this series.
    • Subverted with plate mail armor: it may seem like this, but it's Truth in Television. Armor in the late 16th-century Japan was influenced by Western plate armors after technology such as musket rifles started showing up in the nation. Nobunaga himself was historically a foreign artifact fanatic and had worn quite a few so-called "Nanban"-style armors on occasions.
  • Narm Charm: As per Warriors games tradition, this is bound to happen sooner or later. Furthermore, since Samurai Warriors is more character-based rather than kingdom-based like Dynasty Warriors, dramatic lines or moments which are sometimes over-the-top tend to happen more often than one may expect.
  • Replacement Scrappy: Despite having her own fanbase, Nene has earned the ire of some fans for displacing Kunoichi (who was removed) in 2. The fact both characters have similar movesets (especially Nene, as she was never a Ninja in Real Life) doesn't help her case. While Kunoichi does return in 3, her role becoming more centered around Yukimura (and, to a degree, Kai) while Nene is shown to do actual Ninja activities (including sharing a relationship/rivalry with Hanzo) doesn't put an end to the "Nene shouldn't be a Ninja" debates. Kunoichi Lampshades this by calling Nene her "Spiritual Successor" during a "dream stage" in Warriors Orochi 2.
  • The Scrappy
    • When Naotora was announced as an addition, fans expected her to be a total badass, being one of the few female daimyo in Japanese history. Unfortunately, she wasn't exactly welcomed due to her meek, Reluctant Warrior personality, which reminded Warriors veterans of Daqiao, including her blatant Fanservicey character designs. Compounding this was fans fearing this meant her inclusion means fan-favorite Naomasa (her adopted son, one of Ieyasu's Shi-Tennou nicknamed the "Red Devil") wouldn't be added any time soon. However, Naomasa would make it onto the roster for Samurai Warriors 4-II and Naotora received some Character Development on her own by becoming a strong-willed woman without losing who she is, leading to an improved opinion of her for many fans.
    • Matsunaga Hisahide was ill-received for his ridiculously over-the-top character design (even by Samurai Warriors standards), general pretentiousness, the undue importance put on his presence in the Oda camp (for some reason, he suddenly takes credit to Hideyoshi's accomplishment in Kanegasaki for the Oda Legend chapter, though it's much to Hisahide's chagrin) and soaking up what some feel to be a disproportionate amount of screen-time (see Sequelitis below).
  • Sequelitis: Samurai Warriors has suffered from this more than Dynasty Warriors with regards to the story than game mechanics. While the latter has always introduced a slew of new blood for most installments, focus usually remains on the major players of the "Three Kingdoms" era while working in the debuting characters at relevant points in its history. Conversely, Samurai Warriors tends to give large focus to its new characters, at the detriment of far more important existing ones from a historical standpoint. The Oda force, in particular, has found itself on the unkind side of this beginning with Samurai Warriors 2; by 4, Nobunaga is essentially a supporting character in his own faction off doing things on his own most of the time, while newcomer Hisahide is treated as the central Oda character, instead.
  • Take That!
    • Given his other portrayals throughout fiction, it can't be a coincidence Hisahide's blatantly aware of his Card-Carrying Villain status.
    • Koei Tecmo has been known to do some "one-upping" of their rivalry with Capcom when it comes to their iteration of the Hack and Slash Jidai Geki video game, be it temporarily making two poster boys of the latter (Date Masamune and Maeda Keiji) take villainous roles in Warriors Orochi or the aforementioned Hisahide taking up more of the story than historically relevant individuals. This is truly emphasized when the publisher announced Samurai Warriors: Spirit of Sanada as a response to Capcom's Sengoku Basara: Sanada Yukimura-Den, where both Spin Offs feature Yukimura as the protagonist. However, Tecmo Koei ensures Spirit of Sanada is vastly different by adding Yukimura's father Sanada Masayuki as a Deuteragonist; furthermore, when Capcom stated there won't be any new female characters in Yukimura-Den, making it a Cast Full of Pretty Boys, Koei Tecmo revealed Spirt of Sanada has an important female character playable during the Siege of Osaka Castle: Nagamasa and Oichi's daughter, Chacha.
  • That One Level
    • In Katana, the second Magoichi mission with Ina: players must defeat 15 enemies (including transport units) in 4 minutes (slightly extendable via the Magatama item). The best enemies to defeat would be Ninjas, except they're Nigh Invulnerable whenever they prepare to teleport out of sight. Curiously enough, the game actively avoids Luck-Based Mission here and instead hits Guide Dang It. How? Any specific enemy appears ONLY when players enter a certain intersection from a certain direction. Once this occurs, the level becomes more a case of plotting out an exact route through the map so as to get the most Ninjas to appear in the shortest amount of time.
    • Runner-up is the last mission in Kotaro's second stage - take any damage whatsoever and the stage automatically ends; players will receive a "D" rank.
    • Sakon's dream stage is a pain even on "Easy" difficulty: why should it count that Ieyasu escaped if only one of his doubles (and players will know who is the double) does? Adding to this is a strange habit of Hideyoshi, Mitsuhide and Tadakatsu getting to the allied main camp.
    • For anyone going through 4 in the attempt at getting rare weapons, this applies less to the levels overall, but to any character whose weapon requirements are incredibly ill-thoughtout; in particular, anyone who has to have the weapon mission trigger in a tight time-frame in a level with a lot of dialogue. The problem is the timer doesn't stop for dialogue and events, meaning the best way to race against the clock is by using a Suspend Save when a message starts, then re-loading the save to skip the message. This drags out the process considerably, and even then it's not a total guarantee the method will work.
    • Mitsunari's final stage in 4-II: if any enemy officer enters the Western Army's main camp, it's an automatic game over.
  • They Changed It, Now It Sucks: The whole "Free Mode"-only characters debacle in Samurai Warriors 3, where story campaigns of several returning characters are left out.
  • They Wasted a Perfectly Good Plot
  • Toy Ship: After their first encounter in Spirit of Sanada, a young Chacha and Yukimura as children instantly triggered this impression among certain fans.
  • Unpopular Popular Character: Shibata Katsuie's relationship with Oichi (historically, it's rumored they were engaged to be married before Nobunaga decided a political alliance with Nagamasa was more profitable) is severely downplayed in Samurai Warriors to the point of it being non-existant in favor of her relationship with Nagamasa. However, when fighting at the "Battle of Shizugatake" (Katsuie vs. Hideyoshi to "succeed" Nobunaga), Oichi will side with Katsuie.
  • Viewer Gender Confusion
    • It's easy to mistake Ranmaru for a girl, particularly when it's also an In-Universe Running Gag: he uses female motion sets, is voiced by a woman in the Japanese and English versions (the latter starting from the second) and is frequently used to induce Unsettling Gender Reveal on Chivalrous Pervert Magoichi and other characters or simply to make fun of his feminine appearance (such as setting him up in a beauty contest).
    • Due to his young age, relatively high-pitched Cross Dressing Voice and wearing androgynous clothing, this happens with Takenaka Hanbei just as often.
    • With one glance, but without closely examining him, Sasuke in Spirit of Sanada; however, this is mitigated by the character actually being voiced by a man, unlike the two previous examples.
  • What Do You Mean, It's Not Symbolic?: The feathers on the oufits of Nobunaga (pitch black) and Mitsuhide (pure white) keep shedding all over the place.
  • The Woobie
    • Many characters could be considered this depending on what story for which installment players are going through. Ranmaru in the first game is a good example - everyone he cares about is trying to kill each other.
    No: "Ranmaru...did you ever know...happiness?"
    • In Spirit of Sanada, Chacha: she personally witnesses her father Nagamasa staying to die as Odani Castle burns to the ground; many years later, she dies in a similar fashion at the Siege of Osaka Castle.
  • Woolseyism
    • In the Japanese version, defeating an enemy officer makes the character exclaim "Tekishou, uchitottari!" ("Enemy officer defeated!"). While Dynasty Warriors usually goes with a direct translation (until Dynasty Warriors 5), Samurai Warriors translates with variations to the point that by the second game, no character ever uses the line again when defeating an officer. In Samurai warriors 3, each character has two variable "Enemy officer defeated" lines with the first one being the standard one and the second one tailored to the character's personality.
    • Amusingly, since 4 does away an English dub, players can clearly hear almost every officer still uses the basic exclamation; however, despite that, the speech bubbles for nearly everyone still uses a tailored victory cry.
    • Some characters have certain portions of their names cut out during their battle announcements: a notable example is Mitsuhide's nickname of "Juubei", as he goes by Mitsuhide "Juubei" Akechi.
  • WTH, Casting Agency?
    • This depends on which version most players have tried first; it certainly doesn't help the roster gets cleaned out with every major installment. Most seem to agree Keiji's voice actor in Samurai Warriors 2 was a definite downgrade from his well-beloved one in the first game. Averted with the subtitles-only 4, though now it's a matter of whether or not players can enjoy certain the vocal delivery styles from Japanese voice actors.
    • Hilariously enough, Keiji's English voice actor in Samurai Warriors 3 and Warriors Orochi is a man who voiced someone else in the exact same type of voice his Samurai Warriors 2 voice actor used.

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