YMMV: Samurai Warriors

  • Angst? What Angst?: Contrasting her reaction in 3:XL, Gracia is surprisingly not too saddened upon hearing Mitsuhide's death in 4. During Battle of Hiketa where she sides with Chosokabe against Hashiba Army (who responsible for her father's death), she will only says that she wants to continue her father's legacy.
  • Badass Decay: Yoshimoto, when compared to his historical self. Real-life Imagawa Yoshimoto is actually pretty menacing, cunning and effective as a daimyo, rivaling even Shingen and Kenshin. But because he's the guy beaten brutally through sheer luck by Nobunaga on the latter's first big battle (and then kickstarted the Three Unifier's era of the Sengoku period), he becomes a more or less incompetent buffoon, the equivalent of Zhang Jiao in the game. In 4, Koei tries to mitigate this by showing that Yoshimoto has a dark, serious side that rarely comes out and shows how terrifying and dark he is as a successful daimyo.
  • Contested Sequel: Third game's English dub falls under this category, especially regarding many of its English VA's lackluster performance, which inevitably made many characters' voice contain Dull Surprise (which sound so unfitting for spirited Japanese samurai), among other flaws. However, compared with the second game's English dub, some of English voices are considerably slightly better. Yet, it speaks volume that the fourth game's English version no longer has dub, only subtitle.
  • Crazy Awesome: Hojo Ujiyasu. He'd have to be to pull off some of the insane stuff he does.
  • Crowning Music of Awesome: Yukimura's last stage, Siege of the Osaka Castle in SW3. Fight until Hideyori is killed by Hattori Hanzou and then listen.
  • Ensemble Darkhorse:
    • Mouri Motonari. He wasn't officially revealed until one day before the release, didn't get mixed in the whole Ho Yay/Foe Yay stuff either and he is also nothing close to a Musou bishounen. Yet fan artists just love him.
    • In a popularity poll coinciding with Samurai Warriors 3: Empires Sakon Shima wound up being the fourth most popular character behind only Mitsunari Ishida (one of the series' most important characters), Yukimura Sanada (the poster boy), and Gracia (who probably also counts as a darkhorse).
  • Game Breaker:
    • Spears in Katana can critical against nearly every enemy in the game, 1-hit-killing all but a select few of them without any stat raising.
    • In 2 Empires, we have the wheel formation. Not only does it give you the normal speed and morale boost if it's the better formation, but it also Doubles Your Attack And Defense, effectively turning almost any battle into a curbstompbattle if your enemy doesn't have anything to counter it (which is a 1 in 3 chance for every formation they still have).
    • Also the five scrolls in the first game. If you equip all five, your elemental attacks becomes One-Hit Kill attacks that severely damages officers. On a similar note the "Demon" element from the second game, which was changed in Xtreme Legends.
    • Matzukaze, Keiji's horse, will make you One-Hit Kill anything that your ride over if going at top speed.
    • In SW1, Okuni's charge attacks (notably charge 2) possess ridiculous amounts of power.
    • In the second installment, Musashi is hilariously broken for three reasons. Firstly, he has the personal skill Reversal. Whereas other characters can be stunlocked if struck several times in succession, Musashi can just hit the charge button and interrupt the combo to send his attackers-turned-victims flying. Secondly, he has an ability that stuns enemies and gives him free Musou, which means that he has unlimited Limit Breaks at his beck and call. Also, did we mention that he has one of the most devastating Musou attacks in the game?
    • Tadakatsu Honda is known as this series' Lu Bu, but the Interlude compares him to Zhange Fei, however he is mildly faster than both (probably having above average speed between SW characters) and all his attacks causes absurdly high damage! Not only that but his two Specials allows him to stun enemies and regain 1/2 of musou and to cause contact damage on enemies. His Musou can clean a room in SECONDS.
    • The fourth game introduces the Stimulus skill. All the rare weapons carry it at maximum strength, and it can be found on random weapons at higher difficulties. What does it do? Helps increase leveling speed, and boost parameters beyond the level cap. The latter bit is what makes it such a coveted ability on top of being utterly broken. What it means is that a character who is already maxed at lvl.50 can now keep "leveling" i.e.- gain experience even though your level won't change and keep gaining stats until their all maxed out. Now that doesn't really sound like much, however, the trick is that in this iteration leveling up grants the character every power up in the game all at once for an extended period of time. This allows a character to enter the boosted leveled up state despite technically not being able to level, and stay in that state provided there's enough enemies and experience to go around; greatly helped with the item that increases the drop rate for exp. scrolls. Put it all together, and you can wipe an entire battlefield clean in a matter or minutes even at Nightmare difficulty.
  • Germans Love David Hasselhoff: When Koshosho was revealed, the Japanese were really annoyed at her design and her list of manipulated men includes 'Sengoku Musou fans', that were pissed that she made it in with her outrageous design when other more popular choices like Miyoshi Choukei or even Motochika's wife Nana didn't make the cut. Western-wise, she's considered to be so utterly fabulous that some are considering to make her their favorites.
  • Hilarious in Hindsight: The marriage between Ryōtarō Okiayu (Motochika) and Ai Maeda (Oichi) could give hilarious vibes that Oichi cheated on Nagamasa for Motochika, while for all we know, the Nagamasa-Oichi love story is pretty well-known for its circle. Oh, and Nagamasa is in despair for that.
  • Ho Yay: See HoYay.SamuraiWarriors
  • Mary Sue: Gracia's SW2:XL story seems to play out as if she were one. And she can use magic for no explained reason, though considering the rest of the cast it might not be that unusual.
  • MST3K Mantra:
    • Spears in cannons that fire laser beams, ancient Nipponese shoop-da-woops from Ofuda scrolls, ninja with arms straight out of Gumby... just turn your brain off before playing. For your own sake.
    • The plate mail armor may seem like this but it is in fact Truth in Television. Armor in the late 16th century Japan was influenced by Western plate armors after things like muskets start to show up. Nobunaga himself was historically a foreign artifact fanatic and had worn quite a few so called "Nanban" style armors in occasions.
  • No Export for You: Samurai Warriors 3 XL/Z and Chronicles 2nd did not have an international release.
  • Replacement Scrappy: Despite having her own fanbase, Nene has earned the ire of some fans for replacing Kunoichi (who was removed) in SW2. The fact that they have similar movesets (especially as Nene was never a ninja in real life) doesn't help her case. While Kunoichi does return in SW3, the fact that her role is more centered towards Yukimura (and, to a degree, Kaihime) while Nene is shown to do more ninja activities (including sharing a rivalry/relationship with Hanzo) doesn't put an end to the "Nene shouldn't be a ninja" debates. Kunoichi lampshades this by calling Nene her "Spiritual Successor" in a Warriors Orochi 2 Dream stage.
  • The Scrappy:
    • Ii Naotora wasn't exactly welcomed due to her meek and Reluctant Warrior personality which reminds many of Daqiao and Fanservicey design. Because she's one of the few female daimyo in history, (fans expected a total Badass). Worse further, they feared that her inclusion means they wouldn't be seeing fan-favorite Ii Naomasa (her adopted son, one of Tokugawa's Shi-Tennou nicknamed the Red Devil) anytime soon. Ii Naomasa was later added in Samurai Warriors 4-2 and Naotora received some considerable Character Development on her own becoming a strong-willed woman without losing who she is, which lead to an improved opinion of her for many fans.
    • Hisahide Matsunaga is ill received for his ridiculously over the top character design (even by SW standards), general pretentiousness, the undue importance put on his presence in the Oda camp (and for some reason suddenly took credits to Hideyoshi's accomplishment in Kanegasaki in the Oda Legend chapter, though it's much to Hisahide's chagrin), and soaking up what some feel to be a disproportionate amount of screen-time.
  • That One Level:
    • In Katana, the second Saika mission with Ina. You have to defeat 15 enemies [including transport units] in 4 minutes (slightly extendable via the Magatama item). The ninjas are invincible when they prepare to teleport out of your sight. Curiously enough, the game actively avoids Luck-Based Mission here and instead hits Guide Dang It. How? Any specific enemy appears ONLY when you enter a certain intersection from a certain direction. Once this is realized, The level becomes more a case of plotting out your exact route through the map so as to get the most amount of ninjas to appear in the shortest amount of time.
    • Runner-up is the last mission in Fumo's second stage - If you take any damage, the stage ends and you automatically receive a D rank.
    • Sakon Shima's Dream is a pain even on Easy. Why does it count as if Ieyasu escaped if only one of his doubles (And you KNOW it is a double) does?! Added Hideyoshi, Mitsuhide and Tadakatsu have this strange habit of getting to your main camp.
    • For anyone going through 4 in the attempt at getting rare weapons, this applies less to the levels overall but any character whose weapon requirements are incredibly ill thought out; in particular anyone who has to have the weapon mission trigger in a tight timeframe in a level with a lot of dialogue. The problem is that the timer doesn't stop for dialogue and events, meaning the best way to race the clock is by using an interim save when a message starts and reloading lets you skip the message, which drags out the process considerably, and even then- it's not a guarantee.
  • They Changed It, Now It Sucks: The whole Free Mode Only Characters debacle in SW3, in which the story campaigns of several returning characters were left out.
  • They Wasted a Perfectly Good Plot:
  • Unpopular Popular Character: Katsuie's relationship with Oichi (historically, it's rumored that they were engaged to be married before Nobunaga decided that a political alliance with Nagamasa was more profitable) is severely downplayed to the point of it being nearly non-existant in favor of her relationship with Nagamasa. However, if fighting the Battle of Shizugatake (Katsuie vs. Hideyoshi to "succeed" Nobunaga) she is on Katsuie's side.
  • Viewer Gender Confusion:
    • It's easy to mistake Mori Ranmaru for a girl and it is somewhat of a a running gag in-universe. He uses female motion sets, is voiced by a woman in the Japanese games (and in English as well, starting from the second), and is frequently used to Drop A Bridget On Chivalrous Pervert Saika Magoichi and other such characters.
    • Happens with Hanbei.
  • What Do You Mean, It's Not Symbolic?: Those feathers Nobunaga (pitch black) and Mitsuhide (pure white) keep shedding all over the place.
  • The Woobie: Many characters could be considered this depending on what story you are playing through. Ranmaru in SW1 is a good example; everyone he cares about is trying to kill each other.
    Nohime: " Ranmaru... did you ever know.. happiness?"
  • Woolseyism: In the Japanese version, defeating an enemy general makes the character exclaim "Tekishou, uchitottari!" AKA "Enemy Officer Defeated!". Dynasty Warriors mostly go with direct translation, but Samurai Warriors translates with variations to the point that by the 2nd game, NOBODY ever said exactly "Enemy Officer Defeated!" when they defeat a general. In the 3rd game, each character has two variable "Enemy officer defeated" lines with the first one being the standard "Tekishou uchitottari" and the second one tailored to the character's personality.
    • Amusingly, since 4 does away with dubbing, you can now clearly hear that almost every officer still uses the basic exclamation; however, despite that, the speech bubbles for nearly everyone still uses a tailored victory cry anyway.
  • WTH, Casting Agency?: Your mileage may vary, as it depends on which version you played first; it certainly doesn't help that the roster gets cleaned out with every numeral. Most seem to agree that Keiji's VA in SW2 was a definite downgrade from his well-loved one in SW1. Averted with the subtitles-only 4, though now it's matter of whether or not you enjoy certain Japanese VA delivery styles.