If you were looking for the trope, look under Last Stand. If you are looking for the 2013 film starring Arnold Schwarzenegger, look here.The Last Stand is a series of zombie survival Flash games, made by Con Artist Games (who also made Warfare 1917 and Warfare 1944) for Armor Games.The Last Stand and The Last Stand 2 follow the same survivor, Jack, who has been named The Last Stand Guy or LSG by some fans. This stalwart survivor in his distinctive green hoodie must fight off hordes of zombies from behind a makeshift barricade.The Last Stand has Jack trying to survive until he is rescued. His barricade is besieged by a horde of flesh eating zombies every night, and the player must defend the barricade and then allocate search parties during the daytime to find more weapons and survivors, as well as repair the barricade from any damage it may have taken last night.The Last Stand 2 has Jack gather supplies and travel across the country to Union City within 40 days, in order to catch the last evacuation boat. Much like in the last game, players defend their barricades at night and search for survivors and weapons in the daytime, only now supplies need to be gathered and a travel route planned.The third game in the series, The Last Stand: Union City is a prequel/sequel to The Last Stand 2, and will not feature Jack as a player character although he does make an appearance and plays an important role near the end.Union City works more like a Fallout 3 style RPG, with XP and an optional system of food and sleep management. The game begins with you returning to your apartment in Union City after a long day's work when you run over something and crash. Exiting the car, you find the place overrun by the walking dead. Now, you must scour the city and fight your way through the zombie hordes to find your spouse, and from there, escape Union City.The fourth game in the series, The Last Stand: Dead Zone, is set in Union City After the End, now called the Dead Zone. It focuses on the attempts of the survivors still in the area to survive being Left for Dead by the government. It's now a Real-Time Strategy game done in 3D isometric, similar to the early entries in the Fallout series. It is in an open beta on Facebook, Armor Games and Kongregate.
Action Survivor: Depending on the background you take, your character in Union City can be this.
A.K.A.-47: Quite a few weapons get fake names in Union City, and Dead Zone brings it Up to Eleven. Some weapons do get to keep their real names including, ironically enough, the AK-47.
Allegedly Free Game: Dead Zone, in the style of many other browser-based strategy games. You can play entirely for free, but build times, upgrade times and wait times between missions increase quite rapidly as the levels rise, to the point that you'll eventually be waiting several hours for your survivors to return or weeks for buildings to upgrade unless you spend Fuel to speed things up. It's possible to scavenge Fuel in-game without paying anything, but it is quite rare and there is a limit on how much that can be obtained per day. Building and supplying a F.U.E.L. Generator will also provide a small amount over a period of 2 days, but this is still far slower than simply paying for it.
An Axe to Grind/Deus Ax Machina: Fire Axes, Hatchets and Battle Axes are available in Union City and Dead Zone, the last of which is the most powerful melee weapon in both games. The latter game also adds Survival Axes.
Annoying Arrows: Averted. The Hunting Bow in The Last Stand 2 and Union City does a lot of damage, and can often One-Hit Kill zombies if they're hit in the right place.
Anti-Poop Socking : Besides the waiting times for missions, if the player decides to take a long break and then return, The Dead Zone will reward the player by making the next mission give double the experience.
Apocalypse How: Regional/Societal Disruption at least. While there were evacuation planes and ships going somewhere in The Last Stand 2, they have been stopped by the events of Union City. It's also unknown how extensive or how severe the outbreak is.
We learn from the timeline in Dead Zone that planes were flying over the city, likely HERC recon planes, for several weeks after the city was overrun. Later, attack planes bombed both zombies and survivors. After about 200 days, they stopped appearing, but automated defense turrets were found encircling the city, keeping both the zombies and the survivors trapped within.
The other survivors in your group in The Last Stand 2 don't know how to dodge the attacks of armed zombies, which means they'll die quickly once said zombies reach the barricade. In addition, even if you give them a machine gun, they will only shoot in short bursts.
Your companions in Union City won't reload their gun if they don't have to, even if there is only One Bullet Left. They also tend to not be very good with melee weapons, and have trouble fending off dogs and crawlers once they're close up.
While you can't accuse zombies of being very smart, not responding at all to someone bashing your face in while in broad daylight is rather stupid even for them.
Badass: Pretty much any playable survivor in the entire series, as well as the NPC survivors that join them.
Badass Beard: The LSG grows one in The Last Stand 2 and keeps it in Union City. Also, you can give your character one in Union City and Dead Zone.
Bag of Spilling: You finish the first game with an assortment of pistols, SMGs, shotguns etc., but you start the second game with just a pistol. Justified, as Jack was involved in a helicopter crash in between the games.
Batter Up: Baseball Bats and Nail/Spiked Bats are available in Union City and Dead Zone. The latter also has Aluminum Bats.
There's also a skill boosting book called 'Batter Up!' in Union City, which boosts the Blunt skill.
Bear Trap: One of three kinds of possible traps in The Last Stand 2.
BFS: The Bloodluster in Dead Zone is a large improvised two handed sword, and is one of the few melee weapons with a range above 1.
Blade on a Stick: The Sticker, Claw Rake, and Longarm are all improvised polearms made from mounting increasingly large blades on broom handles, giving them some of the longest ranges of any melee weapon.
Bottomless Magazines: Mostly averted in Union City, but your companion has an unlimited supply of ammunition, so it's a good idea to give them guns with hard to find ammo. They still have to reload though. Played straight in every other games, though again, you still need to reload.
Bribing Your Way to Victory: Dead Zone has a premium currency in the form of Fuel. You can get it in small quantities during your scavenging runs from time to time or from building and supplying the F.U.E.L. Generator, or in big amounts by paying microtransactions. It can be used in a lot of helpful things like speeding up actions, refilling your resources or building things without spending resources. You also have to spend Fuel to craft or upgrade stuff in your benches.
Bulletproof Vest: In the first two games, only certain types of zombies had them. In Union City and Dead Zone, the player's survivor(s) can equip them too.
In Dead Zone, it's simply a very powerful but very slow melee weapon. There's also a Mini version, which does less damage but strikes faster, and Ash's Right Hand, which has the power of the regular version but the speed of the Mini version.
Critical Hit: In Union City, and tends to cause quite a bit of Gorn if it's a kill-shot. Also present in Dead Zone, but minus the Gorn.
Crowbar Combatant: Present in Union City and Dead Zone, though they're rather average at best.
Sometimes you get lucky and a zombie drops a powerful weapon early on in Union City, like a Fire Axe or Sledgehammer. If you find an assault rifle or SMG though, it's best to give it to a companion since they have unlimited ammo.
If you get lucky in Dead Zone, you might obtain a Rare or Unique item early on. These tend to be quite powerful, and will probably last you quite a while.
Drop the Hammer: Claw Hammers and Sledge Hammers are some of the melee weapons in Union City and Dead Zone. An improvised version of the latter is also present in Dead Zone.
Eleventh Hour Superpower: In The Last Stand, you find the M82 Barrett after you have found everything else possible. Also, the first soldier zombie you run into in The Last Stand comes with a M4A1 assault rifle in case you haven't found it yet.
Fat zombies, armored zombies, and zombies with weapons in all the games.
In Union City, there's also a strange case where zombies without pants do more damage and are tougher than regular zombies.
Dead Zone adds Bruisers, durable zombies that can always knockback survivors they manage to hit, and Rotters, stronger and green versions of regular zombies.
Emergency Weapon: The Chainsaw in the first two games. It's the only weapon that requires zombies to be near the barricade (and damages it in the second game), and it has a large "clip" (unlimited in The Last Stand, in The Last Stand 2 it stalls after you use it up, making you "reload" it). It's quite powerful though.
Grenade Launcher: The M79 Thumper, to be precise. Union City only, and has an interesting feature where the grenade won't detonate until it's past a certain distance.
Have a Nice Death: "After surviving X days, YOU ARE DEAD. (Well kind of, you're a zombie now.)" as you're being eaten alive.
Heavily Armored Mook: SWAT and soldier zombies in all the games. They wear kevlar body armor and helmets, forcing you to aim carefully for the face, or waste more ammo and shoot at their legs. HERC zombies join them in Dead Zone, which also reworks them into simply having more health than other zombies.
Hide Your Children: There are no children in the series, aside from a few mentioned in Union City in the notes.
Hyperspace Arsenal: While you can only equip 2 weapons at any one time and there is a weight limit, Union City allows you to carry a large assortment of weapons.
Played straight in Union City, with katanas being one of the best melee weapons available. A Sharpened Katana has the highest damage of all the melee weapons.
Averted in Dead Zone, which has much stronger melee weapons available.
Knife Nut: Pocket Knives and Kitchen Knives are common in Union City and Dead Zone, though they're barely more effective than your bare hands. Cleavers are also available, which are much more effective. Dead Zone also has the Hunting Knife, which somehow has a longer range than a sword, and the Combat Knife, a very fast but relatively weak weapon for the levels it's available in.
It is implied that Jack and his group of survivors makes one to cover your escape from Union City.
Last Chance Hit Point: Not for Jack, but for your barricade in the first two games. If its HP reaches zero, zombies start to slowly pass through the barricade. If they touch you - game over, though you can still clear the level if you manage to kill all of them.
Machete Mayhem: You can wield Machetes in Union City and Dead Zone, and they're excellent at slaughtering zombies.
Pipe Pain: A basic melee weapon in both Union City and Dead Zone.
Pistol-Whipping: In Union City with any weapon, though it only does 1 damage. However, it's guaranteed to knock the zombies back, which could give you enough time to reload your gun. Zombies also don't know how to use firearms, so if they carry one, this is the only way they will use it.
Player and Protagonist Integration: Controller flavour in The Last Stand. Lampshaded: a "Somebody is controlling me!" note is written next to the controls, which leads us to:
Removing the Head or Destroying the Brain: Averted. It's the fastest way to kill unarmored zombies, but shots at the chest or legs work as well. Zombies with helmets are resistant to headshots, unless you hit it directly in the unprotected face. Leg shots are the only reliable way to bring down fully armored zombies. There is a game mode included in the premium Survival Kit for Union City that only allows headshots, though.
Revolvers Are Just Better: Averted. They're more powerful, but carry less bullets and reload more slowly than regular semi-auto pistols.
Shield-Bearing Mook: One of the most annoying kind of zombies in Union City. They carry riot shields and wear armored vests and bulletproof helmets, so you have to aim for the legs to do more than Scratch Damage unless you're using explosives. Thankfully, they walk slowly, never carry weapons, lower their shield to attack, and never run. They are a minimal threat unless you are in an enclosed room with many zombies.
Shotguns Are Just Better: Averted. They pack a lot of punch, but reload slowly, since each shell has to be loaded one at a time, have relatively few shots and are inaccurate (first three games only). The Thor automatic shotgun in Union City is magazine loaded, but it's weak. It does, however, have the advantage of far more knockback.
Shovel Strike: Shovels are present in Union City and Dead Zone, and they're pretty powerful weapons.
Sliding Scale of Undead Regeneration: Type I or II - there are rotten-looking zombies, but due to the fact we never learn anything about them they may be revived corpses as well, not just turned infectees.
Sniper Rifle: Hunting rifles are available in all the games, and Union City and Dead Zone also have a military sniper rifle, the M24. The M82 Barrett Anti-materiel Rifle is also available in The Last Stand and in Union City. These guns are also the only non-explosive weapons that can punch through armor in Union City.
Spread Shot: Shotgun class weapons have this effect in the first three games. Not present in Dead Zone.
Averted in The Last Stand, you could get three weapons from zombie corpses (a .357 Magnum Revolver from a cop, a Shotgun from a biker and a M4A1 assault rifle from a soldier).
Played straight in The Last Stand 2 and Union City, zombies can carry a variety of melee weapons, but you can't pick them up and use any of them. Also played straight for the various hostile HERC characters in Union City, which carry unlootable weapons and ammo.
Walk It Off: Half the damage you take in Union City will regenerate if you don't take any damage for a while.
Wall of Weapons: In The Last Stand. Subverted in that there's a secret weapon (the M82 Barrett) that doesn't fit on the wall, and instead sits on the desk below it.
In the first two games, zombies will always attack this way.
In Union City, after a period of time a zombie horde attacks. Outdoors, they just come in from the map edge. Indoors, they come in through the ceiling. They make an absolutely massive one at the end of Union City. It's literally limitless, so you'll have to make a run for it.
In Dead Zone, zombies will only do this if your survivors make enough noise or if they're attacking your compound. If your survivors are being quiet though, the zombies will just wander around.
Zombie Apocalypse: Possibly, but information on the extent and severity of the outbreak isn't given out.
Zombie Gait: Zig-zagged. Some zombies lurch, while others sprint at hellishly fast speeds.