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Videogame: New Super Mario Bros. U
New Super Mario Bros. U is the fourth game in the New Super Mario Bros. series and the direct sequel to New Super Mario Bros. Wii, following New Super Mario Bros. 2. It features Baby Yoshis with distinctive abilities, a new power-up called the Super Acorn that gives you a Flying Squirrel suit, and the ability to play the game as your Mii. There is also a "Boost mode" utilized by the Wii U GamePad that sets up Asymmetric Multiplayer by letting the person with the GamePad create platforms and assist in multiplayer sessions. Finally, there's Miiverse integration, with various players' comments on levels or deaths coming up when appropriate.

With the return of Baby Yoshis, a powerup similar to the Super Cape, and an interconnecting world map, many Mario fans view this game as the closest thing we're going to get to seeing the unique elements of Super Mario World used in the modern Mario series.

In 2013, Nintendo released New Super Luigi U as part of The Year of Luigi, a new adventure featuring 80 new (half-sized and generally more challenging) levels that is offered as both an expansion and a standalone game. As shown by the title, Luigi takes center stage, and Mario isn't a playable character at all. Taking his place will be the rabbit thief Nabbit, who is immune to enemies, and cashes in power-ups for 1-ups instead of using them.

This game provides examples of:

  • Always Night: Frosted Glacier.
  • An Ice Person: The Ice Flower from New Super Mario Bros. Wii makes a comeback, allowing you to freeze enemies with ice balls. This is also, once again, the case with the Penguin Suit.
  • Art Evolution: The backgrounds are much more variable, with some being literally pieces of art, and the detail on the ground and lighting have been improved a lot. It really helps that the game was made for the Wii U, the first Nintendo console to handle HD graphics.
  • Autobots, Rock Out!: Happens in the final boss battle.
  • Auto-Scrolling Level: Boost Rush Mode, which seems to be the lovechild of Coin Rush and Boost Mode. It makes every level you play scroll automatically.
  • Asymmetric Multiplayer: There's an option to use the Gamepad to make platforms, amongst other stuff, for the other players who are using Wii Remotes/Gamepad Pros to control Mario and his friends.
  • Asteroids Monster: There are big Goombas that split into smaller ones when stepped upon.
  • Balloon Belly: The magenta Baby Yoshis, which when shook, inflate like a balloon, and can be reinflated in the air a few times.
  • Boring, but Practical: Compared to everyone else, Roy's fight consists of him just pulling out a gun. A very big gun that shoots Bullet Bills, granted, but it's rather tame compared to summoning clones or defying friction and physics like his siblings do.
  • Breaking the Fourth Wall: When your player character is idle, they'll stare right at you.
    • Just like the previous games, the enemies will dance when the chorus sings (or "bah"s).
      • Plus, Baby Yoshis will hum along to the music when held. However, they don't sing when in a Bonus Level of Heaven or a Toad house.
  • Bubble Gun: The blue Baby Yoshis act like this when shook. Enemies caught in the bubbles turn into coins or power-ups.
  • The Bus Came Back: After his absence from the previous game, Bowser Jr. is wreaking havoc alongside the Koopalings once again.
  • Cartoon Bomb: Lemmy now tosses these, which are styled after his bouncing balls.
  • Ceiling Cling: Iggy doesn't just do this, he flat out walks on the ceiling (not unlike Morton and Roy).
  • Continuity Nod: Slanted pipes, slanted rocks, Munchers, Torpedo Teds, Monty Moles, Baby Yoshis, the style of the overworld, Sumo Bros., Spin Jumping, Flying Squirrel Mario's moves...
  • Color-Coded for Your Convenience: Miis have their overalls correspond with what player they are. Player 1 wears Mario's colors, Player 2 wears Luigi's colors, Players 3 and 4 wear Wario's and Waluigi's colors, though they aren't entirely accurate, rather having shades of Mario's color scheme from Mario Bros..
    • Averted with adult Yoshi. Every one of them is green, regardless of player characters.
    • The baby Yoshis are color-coded according to their different powers.
  • Co-Op Multiplayer: It works exactly like its predecessor. Online is still a no go.
  • Cutscene Incompetence: Averted. When Bowser Jr. attacks with the giant claw after his fights, the characters simply get out of the way instead of just standing there.
  • Damn You, Muscle Memory: Veterans of the Mario platformers are most likely used to being able to jump through the chains of the ball and chains that swing within dungeons. However, their chains gotten a spiky upgrade in this game so you can't jump through the chains anymore.
  • Dark Reprise: Peach's Castle itself gets one after being transformed by the Koopa Troop.
  • Dem Bones: In addition to the ever familiar Dry Bones, we have the return of Bony Beetles.
  • Disc One Final Dungeon: The first Castle level in World 8 for the main game, Pendulum Castle for Superstar Road.
  • Double Jump: One of the features of the Squirrel Suit. And the Propeller Suit.
  • Double Weapon: Roy's double-ended Bullet Bill Blaster.
  • Downloadable Content: Like with the previous game, this installment received new levels, made after the game's release; a pack of 80+ new levels that are harder than the original game's, entitled New Super Luigi U.
  • Drop the Hammer: Morton now uses a hammer in his boss fight.
  • Dub Name Change: Giant Skewer Tower is named Giant Spike Pillar Tower in PAL regions.
  • Easter Egg: Stand around for about thirty seconds after defeating all the enemies in an Enemy Course, and Nabbit will steal the item from you.
    • Occasionally, during the title sequence, Luigi will trip instead of doing the simultaneous ground pound.
  • Everything's Better with Penguins: The Penguin Suit returns from New Super Mario Bros. Wii, but you can't get it until you unlock Superstar Road. The Penguin Suit is also used in two of the Challenge Mode levels.
  • Evil Makeover: Bowser takes over Princess Peach's Castle and gradually turns it into a Lethal Lava Land.
  • Excuse Plot: A slightly interesting twist on the Mario series standard. Instead of Bowser taking Peach away to his castle, Bowser just throws the Mario Bros. (and Yellow and Blue Toad) halfway across the world, forcing them to travel all the way back to Peach's Castle. Meanwhile, with the heroes gone, Bowser takes over Peach's Castle, and subsequently, the Mushroom Kingdom.
  • Face Ship: The Koopalings now have their own personalized airships, all with their faces on the helm. This is also the case for Bowser's airship as well.
  • Fake Longevity: At least, if you're trying to get all the Star Coins. Some of them require a specific powerup, while others require that a level be played twice (in one case of the latter, you even have to enter one level from another direction to eventually all three of them).
  • Final Boss: Well of course it's Bowser again, but what makes it different is that unlike the last three games where you had to avoid him when he was supersized, this time you actually fight him while he's supersized.
  • Fisher King: When Bowser takes over Peach's Castle, the surrounding area turns into the usual Lethal Lava Land associated with him.
  • Fragile Speedster: Mini Mario, as per usual, but this time, Mini Mario has the ability to run up and down any vertical surface, even water geysers.
  • Gameplay and Story Segregation: After you complete the game, Peach's Castle will look like it's back to normal. However, getting there changes it back to when it was in the tornado.
  • Hat of Flight: The Propeller Suit once again. You can only get it in Superstar Road though, but it is also used in one of the Challenge Mode levels.
  • Interface Spoiler: Unlike New Super Mario Bros. Wii, the Star Coin list in this game spoils the secret levels. (If you've got all the Star Coins in every available level in a world, but don't see the "You've got all the Star Coins in World X!" message, you know you're missing a secret exit.) And Miiverse posters don't help either.
  • Kaizo Trap: No, really. There is one. Pendulum Castle, the Disc One Final Dungeon of Superstar Road, ends with the classic Mario-style staircase to the flagpole... made out of Donut Lifts. They appeared throughout the level so you wouldn't stand in one place for too long. They didn't say you couldn't walk through them and fall right down to your death, meaning that if you're trying to repeatedly jump to gain speed, you'll probably jump right through them.
    • It's possible to bounce of Morton Koopa into one of the pits, even after you've beaten him.
  • King Mook: The boss of Screwtop Tower is a Kamek-empowered Sumo Bro.
  • Light 'em Up: Like its adult counterpart, the Yellow Baby Yoshis light up dark rooms.
  • Mercy Mode: The Super Guide from New Super Mario Bros. Wii is back, but this time it appears when you lose in a level only five times instead of eight.
  • Musical Nod: The music for the initial encounter with Bowser bears a similarity to the final boss theme from Super Mario Bros. 3.
    • The Baby Yoshis singing when held is a reference to the title screen of Tetris Attack, where they also sing.
  • Not Quite Flight: The Flying Squirrel power up acts like the Cape Powerup, can get an extra boost in height if you shake your controller, and it can also cling to walls. Additionally, the Propeller Suit from NSMB Wii can be found in the bonus world, and it has the same non-flight as before.
    • The P-Acorn, however, averts this, as you can fly indefinitely with it.
  • Pokémon Speak: If you meet a Baby Yoshi in the World Map for the first time, its text box will say, "Yoshi!" followed by what it's actually saying in parentheses.
  • Power-Up Mount: Yoshi is ride-able once again.
  • Punctuated! For! Emphasis!: The challenge Don't. Touch. Anything.
  • Punny Name: Nabbit.
  • Random Encounter: Bowser Jr., in his father's airship, will ambush you on the world map.
  • Recurring Riff: Like in Super Mario World, this applies to the title screen, main menu, overworld, athletic, and snow themes. The other level themes, however, do not have this treatment, though Baby Yoshis add choruses to the recycled music as well.
    • The world map themes also do this, with each of them being a specific remix of Acorn Plains' music (for example, Sparkling Waters has a tropical remix, and Frosted Glacier has a Christmas remix).
  • Recycled Soundtrack: All of the level themes, with the exception of the overworld, athletic, snow, and final level themes, have been recycled from New Super Mario Bros. Wii.
  • Red Boxing Gloves: Bowser Jr.'s Koopa Clown Car now sports them.
  • Ridiculously Cute Critter: The Waddlewings. Just look at them!
  • Save the Princess: In a twist similar to Super Mario 64 and Paper Mario, Princess Peach is apparently held as a prisoner within her own castle again. Only this time, Bowser took over by literally throwing the Mario Bros. and two Toads all the way out of the Mushroom Kingdom.
  • Scenery Porn: You have to be crazy to say it doesn't look better than New Super Mario Bros. Wii.
  • Secret Level: Much less frequent than in previous games. While those tended to have secret goals (some leading to secret levels, others just being shortcuts) everywhere, here each world generally has just one or two secret goals hidden in it, leading to one hidden level, and completing that often lets you skip entire worlds (a shortcut from Acorn Plains-2 leads all the way to Soda Jungle, skipping four worlds). To make up for that, the hidden goals are also much more difficult to find this time around and the hidden level spots don't appear until they're actually unlocked.
  • Sequel Difficulty Spike: People expecting the game to be as easy as its predecessor are in for a rude awakening; the game is much less forgiving after the first world, and it only gets harder from there. Granted you can still hoard lives and P-Acorns to combat this, but doing the platforming and puzzles the way they were intended will test your skills and patience, especially some of the Star Coin placements.
  • Shout-Out: Painted Swampland and Spinning Platforms of Doom are inspired by Vincent van Gogh's Starry Night. May also count as a Call Back, since a similar background showed up in Yoshi's Island.
  • Stun Gun: The yellow Baby Yoshi's secondary ability.
  • Super Title 64 Advance
  • Tele-Frag: Kamek can do this to you in his boss fight if you're not careful. At least they have the decency of pointing out where he's going to appear next with sparkles, but if you don't realise in time...
  • Thief Bag: Nabbit's bag, which has a P-Acorn inside.
  • Title Tropes
    • Alliterative Title: Tilted Tunnel (Acorn Plains-2), Spike's Spouting Sands (Layer-Cake Desert-4), Seesaw Shrooms (Meringue Clouds-2)
    • Doomy Dooms of Doom: Spinning Platforms of Doom (Superstar Road-5)
    • Edible Theme Naming: All of the worlds sans Superstar Road. Peach's Castle seems like less of an actual example, at least until you remember that Princess Peach herself is named after a fruit.
      • Acorn Plains is named after the acorn, Layer-Cake Desert is named after the type of cake, Sparkling Waters is named after a type of carbonated water, Frosted Glacier could be a reference to frosting, Soda Jungle is named after, well, soda, Rock-Candy Mines is named after the type of candy, and Meringue Clouds is named after the French dessert.
    • Excited Episode Title!: Walking Piranha Plants! (Rock-Candy Mines-5), Swim for Your Life! (Superstar Road-3), Follow That Shell! (Superstar Road-9), and most notably, Lakitu! Lakitu! Lakitu! (Superstar Road-7)
  • Unexpected Character: The boss of Screwtop Tower, Boss Sumo Bro., who doesn't even appear on the top of his tower on the world map (he briefly appears there after his defeat, however).
  • Variable Mix: Like with other games with Yoshis in them, the music changes in a way when you grab a Baby Yoshi. They add a sort of choir part to the current music.
    • Shout-Out: The Baby Yoshi choir is a reference to the singing Baby Yoshis on the title screen for Tetris Attack. Interestingly, the Baby Yoshis in Tetris Attack were also blue, magenta, and yellow.
  • The Very Definitely Final Dungeon: The Final Battle, the true castle level for the final world. Pendulum Castle seems this way, but it is only the penultimate level.
  • Video Game Settings:
  • Video Game Caring Potential: Players on a GamePad can spawn blocks in midair to help players over bottomless pits...
  • Video Game Cruelty Potential: ...or can use the blocks to obstruct players while they jump, knocking them into enemies or pits.
    • In the final boss battle, you have to hit Bowser Jr. to take control of his Koopa Clown Car. Besides Bowser's attacks and the fact that Bowser Jr. could retreat into his shell, there's nothing stopping you from repeatedly stomping him before he gets back in his Clown Car... You can even hurt him WITH the Clown Car.
  • X Meets Y: New Super Mario Bros. meets Super Mario World, with a dash of Super Mario Bros. 3.

Mario vs. Donkey KongWii UNew Super Luigi U
New Super Mario Bros. 2Everyone RatingNew Super Mario Bros. Wii
New Super Mario Bros. 2UsefulNotes/The Eighth Generation of Console Video GamesNew Super Luigi U
New Super Mario Bros. 2Franchise/Super Mario Bros.New Super Luigi U
Paper Mario: Sticker StarVideo Games of the 2010sNew Super Luigi U
New Super Mario Bros. 2Platform GameNew Super Luigi U

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