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YMMV: New Super Mario Bros U
  • Best Boss Ever: Pretty much every boss from Soda Jungle on. That includes Bowser Jr. and the minibosses.
  • Breather Level: Superstar Road-9/Follow That Shell!, while still tricky in its own right, is a breath of fresh air to players, especially if they had just finished Pendulum Castle.
  • Broken Base: With the announcement of New Super Luigi U, there are already cries from some of the base that fear having to pay another 60 dollars for this on top of the 60 dollars for the main game. Nevermind the fact the price of New Super Luigi U is still unannounced at this time, and that the base game easily has more content than any New Super Mario Bros game to date.
    • This was Jossed in the end. The DLC only costs $20 bucks to download. To make collectors' happy, a retail version exists, priced at $30.
  • Character Rerailment/Divergent Character Evolution: An arguable case. The Koopalings have been given a bit more personality and different weapons. Lemmy has a circus theme going on in his airship, Wendy's has heart shaped windows and she ice skates across the arena, Roy has a double ended Bill Blaster which he uses like it's an exercise gadget...
  • Crazy Awesome: Iggy "I'm going to dash on the ceiling and shoot fireballs that summon Magmaarghs" Koopa.
    • Not to mention: when you board the airships, each of the Koopalings act surprised at first, but then they recompose and do a little Battle Intro. Iggy? Looks at you, Screams Like a Little Girl, then taunts you to come and get him, while lava bubbles up at the bottom of the arena.
  • Ear Worm: For some, the main theme is starting to become this.
  • Game Breaker: The P-Acorn seems to scream this, since it's the Flying Squirrel power-up but with unlimited air boosting.
  • Fan Nickname: New Super Mario World, for various reasons.
  • It's Easy, so It Sucks: The reception to almost every boss, especially the final boss. Any Koopaling can be easily defeated if the player just chases after its shell and immediately jumps on it, immediately crippling its pattern.
    • Also Unstable Equilibrium: If you don't jump on the Koopaling as they recover, they become more of a challenge to hit and avoid.
    • Of course, some might argue that this case doesn't apply to the Boss Sumo Bro.
  • It's the Same, so It Sucks: Despite it shaping up to have its own identity, this game gets called out for not bringing out "the full potential of the Wii U".
    • Many fans are upset that the Yellow and Blue Toad are returning as players 3 and 4 instead of, say, Wario and Waluigi. Again.
    • Complaints about how the Koopalings and Boom-Boom are returning, stating that they "aren't new" and "been rehashed."
      • Ironically, the Koopalings have different battle styles, which no longer makes them the same as previous games.
      • All of them except for Larry Koopa have exceptionally different attack patterns. Iggy finally ditches the Chain Chomp!
    • Quite a few music tracks are recycled from New Super Mario Bros Wii, though not to the extent of New Super Mario Bros 2.
  • That One Boss: Iggy; while not really hard, his random pattern can get quite a few players off, what with his tendency to come out of the same pipe he came in, or when he shoots two fireballs that summon Magmarrghs, potentially trapping the players.
    • Roy fights using a two sided Bullet Bill cannon. And some of the Bullet Bills home in. Not to mention how he keeps jumping on the moving platforms...
  • That One Level: Swaying Ghost House due to how puzzling it is, especially its secret exit.
    • Snake Block Tower and Red-Hot Elevator Ride can be frustrating as well.
    • In Superstar Road, all the levels are difficult, but the three hardest levels by far are Run For It, Swim for Your Life!, and Pendulum Castle.
    • And for the Challenges: Don't. Touch. Anything. and Screwtop It Up.

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