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* [[AwesomeBosses/VideoGames Awesome Bosses]]: The final boss, from a design-standpoint. It's a very climatic fight against a Giant Bowser and Bowser Jr. team-up, where you have to steal Jr.'s Clown Car to crash it into Giant Bowser, making it a sort of mix between the final bosses of ''VideoGame/SuperMarioWorld'', ''VideoGame/NewSuperMarioBros1'', and the Bowser Jr. levels from ''VideoGame/NewSuperMarioBrosWii'', it's a pretty nice fight and a far cry from the rehash from ''VideoGame/NewSuperMarioBrosWii'' that ''VideoGame/NewSuperMarioBros2'' had. The (all-new) epic battle music that accompanies it is pretty good as well.

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* [[AwesomeBosses/VideoGames Awesome Bosses]]: The final boss, from a design-standpoint. It's a very climatic fight against a Giant Bowser and Bowser Jr. team-up, where you have to steal Jr.'s Clown Car to crash it into Giant Bowser, making it a sort of mix between the final bosses of ''VideoGame/SuperMarioWorld'', ''VideoGame/NewSuperMarioBros1'', and the Bowser Jr. levels from ''VideoGame/NewSuperMarioBrosWii'', it's a pretty nice fight and a far cry from the simpler rehash from ''VideoGame/NewSuperMarioBrosWii'' that ''VideoGame/NewSuperMarioBros2'' had. The (all-new) epic battle music that accompanies it is pretty good as well.
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* BaseBreakingCharacter: Peachette in ''Deluxe''. Some see her as one of the most ridiculous, confusing and unnecessary characters to exist in the series, with many fans arguing that if Nintendo wanted a princess-type character without making Peach playable, they could've simply made Daisy or Rosalina playable instead of making a new character/power up from scratch (especially since the former had previously appeared in ''VideoGame/SuperMarioRun''). Others though, love the sheer bizarreness of the concept and considers Peachette to be a cute and unique addition to the game, as well as a clever way to make Peach playable in some form without changing the game's story. The fact that her existence would inadvertently lead to the infamous [[JustForFun/{{Bowsette}} Super Crown]] trend hasn't helped her case.

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* BaseBreakingCharacter: Peachette in ''Deluxe''. Some see her as one of the most ridiculous, confusing and unnecessary characters to exist in the series, with many fans arguing that if Nintendo wanted a princess-type character without making Peach playable, they could've simply made Daisy or Rosalina playable instead of making a new character/power up from scratch (especially since the former had previously appeared in ''VideoGame/SuperMarioRun''). Additionally, because the plot of the game revolves around Bowser actually occupying Peach's Castle, minor tweaks to the narrative could have justified Peach's playable status - even if they only applied in a playthrough using her. Others though, love the sheer bizarreness of the concept and considers Peachette to be a cute and unique addition to the game, as well as a clever way to make Peach playable in some form without changing the game's story. The fact that her existence would inadvertently lead to the infamous [[JustForFun/{{Bowsette}} Super Crown]] trend hasn't helped her case.

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** When the game was eventually ported to the Nintendo Switch as ''New Super Mario Bros. U Deluxe'' it got this reaction from fans who had already played it, even from those who consider it an EvenBetterSequel to ''VideoGame/NewSuperMarioBrosWii'' instead of what happened with ''VideoGame/NewSuperMarioBros2'', given that it's mostly the exact same game (other than being able to play with any character in single player, adding Peachette, and removing the Boost Mode Challenges) and would have liked to see a brand new installment in the series instead of an UpdatedRerelease, as for 10 years after its release, it remained the last ''VideoGame/NewSuperMarioBros'' and even full-fledged 2D ''Mario'' game overall. Porting it has also unfortunately contributed to the perception and subsequent reputation that ''all'' ''VideoGame/NewSuperMarioBros'' games are [[YMMV/NewSuperMarioBros rehashed]], which started with ''VideoGame/NewSuperMarioBros2'', and is the only one that can be truly called a flat-out complete rehash due to its lack of significant changes or improvements. These fans wishes would ''finally'' be answered with the announcement and release of ''VideoGame/SuperMarioBrosWonder'' in June 2023 and October 2023 respectively, [[SequelGap almost 11 years]] after its original release.

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** When the game was eventually ported to the Nintendo Switch as ''New Super Mario Bros. U Deluxe'' it got this reaction from fans who had already played it, even from those who consider it an EvenBetterSequel to ''VideoGame/NewSuperMarioBrosWii'' instead of what happened with ''VideoGame/NewSuperMarioBros2'', given that it's mostly the exact same game (other than being able to play with any character in single player, adding Peachette, and removing the Boost Mode Challenges) Mode) and would have liked to see a brand new installment in the series instead of an UpdatedRerelease, as for 10 years after its release, it remained the last ''VideoGame/NewSuperMarioBros'' and even full-fledged 2D ''Mario'' game overall. Porting it has also unfortunately contributed to the perception and subsequent reputation that ''all'' ''VideoGame/NewSuperMarioBros'' games are [[YMMV/NewSuperMarioBros rehashed]], which started with ''VideoGame/NewSuperMarioBros2'', and is the only one that can be truly called a flat-out complete rehash due to its complete lack of significant changes or improvements. improvements, with ''U'' being only partially rehashed. These fans wishes would ''finally'' be answered with the announcement and release of the all-new ''VideoGame/SuperMarioBrosWonder'' in June 2023 and October 2023 respectively, [[SequelGap almost 11 years]] after its ''U'''s original release.


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* UnderusedGameMechanic: The Boost Mode and the ability to touch everything by using the Wii U [=GamePad=] was [[https://iwataasks.nintendo.com/interviews/wiiu/nsmbu/0/5/ intended]] by the developers to be a complete game changer, but in practice a player can fully complete the game without ever using it and is nowhere the game changer they thought it could be. Both abilities to touch things and create blocks are entirely unavailable when playing solo and even in multiplayer it is not any better than just jumping or stunning enemies with a normal power-up and Boost Blocks are not any better than using the Bubbles as platforms. Tellingly, it was completely dropped from the UpdatedRerelease, with many players not even noticing it being gone. Future games dropped it as well, with only ''VideoGame/SuperMario3DWorld'' featuring the ability to touch the elements in a much more varied way, all while not touting it as major feature either.
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* ItsEasySoItSucks: The reception to almost every boss, especially the final boss. Any Koopaling can be easily defeated if the player just chases after its shell and immediately jumps on it, immediately crippling its pattern.

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* ItsEasySoItSucks: The reception to almost every boss, especially the final boss.boss (if you abuse its weakness to fireballs instead of attacking him with the Koopa Clown Car). Any Koopaling can be easily defeated if the player just chases after its shell and immediately jumps on it, immediately crippling its pattern. Boom Boom doesn't even have a shell chasing pattern and can be defeated by repeatedly {{Goomba Stomp}}ing him.
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** Despite it shaping up to have its own identity, this game gets called out for not bringing out "the full potential of the Wii U" (i.e. not pushing its graphical capabilities to the limit like ''VideoGame/SuperMario3DWorld'' later did, instead being graphically similar to ''VideoGame/NewSuperMarioBrosWii'' but in HD).

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** Despite it shaping up to have its own identity, this game gets called out for not bringing out "the full potential of the Wii U" (i.e. not pushing its graphical capabilities to the limit like ''VideoGame/SuperMario3DWorld'' later did, instead being graphically similar to ''VideoGame/NewSuperMarioBrosWii'' but in HD).HD, with its significantly more detailed backgrounds being the most noticeable difference).
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* EvenBetterSequel: [[ItsTheSameNowItSucks Sameness]] aside, a number of fans consider it to be better than its [[VideoGame/NewSuperMarioBrosWii Wii predecessor]] because it manages to be better designed for 4-player co-op, yet is more challenging in single player due to the addition of Single Player Challenges. New features such as a 3D World map reminiscent of ''VideoGame/SuperMarioWorld'' with branching levels, the return of Baby Yoshis, and new playable characters Nabbit and Peachette (on ''Deluxe'') were generally well received. It's also generally considered to be much better than its [[VideoGame/NewSuperMarioBros2 3DS predecessor]] by virtue of adding new gameplay features and modes instead of only a coin-collecting gimmick and not reusing as many graphical assets or [[RecycledSoundtrack music]] as that game, and having a better alternative to said game's Coin Rush in its more challenging and more featured Boost Rush mode. All in all, despite the criticisms of stagnation, it's considered by a number of fans to be the best in the whole ''VideoGame/NewSuperMarioBros'' sub-series in terms of pure design, other than lacking [[VideoGame/NewSuperMarioBros1 various unique bosses, enemies, and obstacles the first game had]].

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* EvenBetterSequel: [[ItsTheSameNowItSucks Sameness]] aside, a number of fans consider it to be better than its [[VideoGame/NewSuperMarioBrosWii Wii predecessor]] because it manages to be better designed for 4-player co-op, yet is more challenging in single player due to the addition of Single Player Challenges. New features such as a 3D World map reminiscent of ''VideoGame/SuperMarioWorld'' with branching levels, the return of Baby Yoshis, and new playable characters Nabbit and Peachette (on ''Deluxe'') were generally well received. It's also generally considered to be much better than its [[VideoGame/NewSuperMarioBros2 3DS predecessor]] by virtue of adding new gameplay features and modes instead of only a coin-collecting gimmick and not reusing as many graphical assets or [[RecycledSoundtrack music]] as that game, and having as well as providing a better alternative to said game's Coin Rush in its more challenging and more featured Boost Rush mode. All in all, despite the criticisms of stagnation, it's considered by a number of fans to be the best in the whole ''VideoGame/NewSuperMarioBros'' sub-series in terms of pure design, other than lacking [[VideoGame/NewSuperMarioBros1 various unique bosses, enemies, and obstacles the first game had]].



** Despite it shaping up to have its own identity, this game gets called out for not bringing out "the full potential of the Wii U".
** Many fans were upset that the Yellow and Blue Toad are returning as players 3 and 4 instead of, say, Wario and Waluigi. [[VideoGame/NewSuperMarioBrosWii Again.]] Or replacing one of the Toads for [[VideoGame/SuperMarioBros2 Peach]]. This has been somewhat alleviated with ''Deluxe'' with Peachette, though not completely because she's ''not'' Peach (nor Daisy, for that matter) and due to [[BaseBreakingCharacter various other reasons]].

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** Despite it shaping up to have its own identity, this game gets called out for not bringing out "the full potential of the Wii U".
U" (i.e. not pushing its graphical capabilities to the limit like ''VideoGame/SuperMario3DWorld'' later did, instead being graphically similar to ''VideoGame/NewSuperMarioBrosWii'' but in HD).
** Many fans were upset that the Yellow and Blue Toad are returning returned as players 3 and 4 instead of, say, Wario and Waluigi. [[VideoGame/NewSuperMarioBrosWii Again.]] Or replacing one again]] instead of the Toads for other characters, such as Wario and Waluigi, or [[VideoGame/SuperMarioBros2 Peach]]. This has been somewhat alleviated with ''Deluxe'' with Peachette, though not completely because she's ''not'' Peach (nor Daisy, for that matter) and due to [[BaseBreakingCharacter various other reasons]]. It would later be completely alleviated on both ''VideoGame/SuperMarioRun'' and ''VideoGame/SuperMarioBrosWonder'', which feature Peach, Daisy, and Toadette as well as various other playable characters.



** When the game was eventually ported to the Nintendo Switch as ''New Super Mario Bros. U Deluxe'' it got this reaction from fans who had already played it, even from those who consider it an EvenBetterSequel to ''VideoGame/NewSuperMarioBrosWii'' instead of what happened with ''VideoGame/NewSuperMarioBros2'', given that it's mostly the exact same game (other than being able to play with any character in single player, adding Peachette, and removing the Boost Mode Challenges) and would have liked to see a brand new installment in the series instead of an UpdatedRerelease, as for 10 years after its release, it remained the last ''VideoGame/NewSuperMarioBros'' and even full-fledged 2D ''Mario'' game overall. Porting it has also unfortunately contributed to the perception and subsequent reputation that ''all'' ''VideoGame/NewSuperMarioBros'' games are [[YMMV/NewSuperMarioBros rehashed]], which started with ''VideoGame/NewSuperMarioBros2'', and is the only one that can be truly called a flat-out complete rehash due to its lack of significant changes or improvements. These fans wishes would ''finally'' be answered with the announcement of ''VideoGame/SuperMarioBrosWonder'' in June 2023, [[SequelGap almost 11 years]] after its original release.

to:

** When the game was eventually ported to the Nintendo Switch as ''New Super Mario Bros. U Deluxe'' it got this reaction from fans who had already played it, even from those who consider it an EvenBetterSequel to ''VideoGame/NewSuperMarioBrosWii'' instead of what happened with ''VideoGame/NewSuperMarioBros2'', given that it's mostly the exact same game (other than being able to play with any character in single player, adding Peachette, and removing the Boost Mode Challenges) and would have liked to see a brand new installment in the series instead of an UpdatedRerelease, as for 10 years after its release, it remained the last ''VideoGame/NewSuperMarioBros'' and even full-fledged 2D ''Mario'' game overall. Porting it has also unfortunately contributed to the perception and subsequent reputation that ''all'' ''VideoGame/NewSuperMarioBros'' games are [[YMMV/NewSuperMarioBros rehashed]], which started with ''VideoGame/NewSuperMarioBros2'', and is the only one that can be truly called a flat-out complete rehash due to its lack of significant changes or improvements. These fans wishes would ''finally'' be answered with the announcement and release of ''VideoGame/SuperMarioBrosWonder'' in June 2023, 2023 and October 2023 respectively, [[SequelGap almost 11 years]] after its original release.
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* ItsTheSameNowItSucks: The main complaint about this game is that while it may be considered to be an EvenBetterSequel to ''VideoGame/NewSuperMarioBrosWii'' in certain respects, it's still pretty similar to it.

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* ItsTheSameNowItSucks: The main complaint about this game is that while it may be is considered to be an EvenBetterSequel to ''VideoGame/NewSuperMarioBrosWii'' in certain respects, it's still pretty similar to it.
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* ItsTheSameNowItSucks: The main complaint about this game is that while it is considered to be an EvenBetterSequel to ''VideoGame/NewSuperMarioBrosWii'', it's still pretty similar to it.

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* ItsTheSameNowItSucks: The main complaint about this game is that while it is may be considered to be an EvenBetterSequel to ''VideoGame/NewSuperMarioBrosWii'', ''VideoGame/NewSuperMarioBrosWii'' in certain respects, it's still pretty similar to it.

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