Zoo Tycoon is a series of video games (mostly for PC) where the player is given the task of managing a zoo, keeping both its guests and animals happy and healthy, or not. Expansion packs have also added dinosaurs and marine life to the mix.The sequel, Zoo Tycoon 2, brought the game into 3D and changed several mechanics, while still following the same set of ideas. This game also had expansion packs: Endangered Species, African Adventure, Marine Life, and Extinct Animals.A reboot for the Xbox One and Xbox 360 was released in 2013, and in 2014, an app was announced for Windows 8 and Windows Phone.
In the first game, male and female ostriches look the same, whereas in real life the males are black and the females brownish.
Also in the first game, female kangaroos are incorrectly just as red as the male ones.
Animals Lack Attributes: Animals in ZT2 squat to poop, but nearly all have no orifice to poop through (the hippos do have an anal dot). Aurochs cows in the "Extinct Animals" expansion have a visible udder, but it doesn't have any teats.
The animal's inability to reach a certain pile of food or food troughs for absolutely no reason. (Though sometimes that message will show up but when you click over to check it out the animal is eating/drinking from the very thing they supposedly couldn't get to.)
Zookeepers being unable to reach a animal/food dish/poo for no reason at all. Instead choosing running around the sides of the exhibit.
It should be noted that this is sometimes the player's fault if they forgot to add a staff gate (in the sequel anyway, as gates are automatically added to enclosures in the original) or if the gate is blocked by another object, but just as often the keeper simply has no excuse.
In the original game. If you put 500 scientists and a dinosaur on an island, the scientists will completely ignore the dinosaur which is eating them up. Meanwhile, the only scientist in your park who isn't on the island will be trying to get there to put the dinosaur back in a cage. Marine Biologists are even worse. Fortunately this was somewhat fixed for the sequel Extinct Animals.
Zoo guests are annoyingly dimwitted. You can build a zoo so a whole food court + bathrooms is within easy reach at all times, but there will always be at least one angry guest with a critical level need because they decided that riding a zoo ride/making a wish/talking to another guest was more important than taking care of that need before it got too high. Of course, the zoo is what they blame. In other words, a perfect representation of reality.
Awesome but Impractical: Some of the best user-created zoos in the sequel use dozens of hyper-realistic mods that are used to achieve a realistic looking zoo. Unfortunately, guests cannot see through fences that they should or animals cannot get around due to too many rocks.
Occasional gaffes in animals' descriptions (Galapagos giant tortoises on the mainland?) or the criteria of a challenge (jaguars, whose breeding range extends into Mexico, not counting as a North American species).
Animals do not breed according to certain seasons, instead they breed randomly without any pattern to it. Species where normally the females would give birth all around the same time don't.
Animals have 2 young at a time at the most, even if they are lions or other animals that usually have more than that.
In most cases the female animals are not smaller than the males.
Zoo Tycoon 1:
Your birds and crocodiles are said to have given birth when they have young, instead of laying an egg. The dinosaurs (with the exception of the hidden Triceratops in the first game, which lays eggs when the Dinosaur Digs pack is installed) correctly lay eggs.
"Bengal tigers live in small groups." Wait, what?
Baby penguins are simply a smaller version of the adult penguin model instead of a more accurate fluff ball.
Artistic License - Paleontology: Some of the dinosaurs and other prehistoric creatures inhabit unrealistic biomes. You can, for instance, make a Stegosaurus happier by putting a glacier in its exhibit.
Several extinct animals are also inaccurate in terms of behavior and/or appearance (the likely herbivorous oviraptorosaur Protarchaeopteryx is portrayed as a strict carnivore).
Boring but Practical: A lot of the animals available for adoption early on (such as peacocks or gazelles) aren't as interesting as later species, but they are very easy to please and will often have a lot of babies as a result. Since guests love baby animals, they can easily earn back a lot of donation money, and you can release the babies when they grow up for an extra fame boost.
Cheat Code: Everywhere. From "shift-4" for unlimited cash to the various ways renaming exhibits can unlock special animals to how aquatic-themed items react if you put them in a tank, there are little bonuses all over the place.
In the first game, the Triceratops does not start as an egg. Triceratops are also in an Expansion Pack as a non-hidden animal. If you install said expansion pack, it can cause your old Triceratops to be able to break out of their enclosures because the Expansion Pack changes what fences are compatible with the animal.
The first game is the only one in the series where you cannot play as a zoo keeper.
Easter Egg: You can unlock Triceratops, mermaids, Bigfoot, and unicorns by doing certain things in the first game.
Fossil Revival: In Extinct Animals, you can hunt for fossils and bring them to life in an extinct research lab.
Gone Horribly Wrong: In the second game, messing too much in the genetic lab minigame will result in a killer penguin: An even more psychoticprehistoric rockhopper penguin from Madagascar (yes, possibly related to those penguins) complete with teeth, redglowing eyes, and a taste for Tyrannosaurs and anything smaller. And you can't sell it. EVER.
Also, if someone tries to sell you a free penguin, do not accept the offer. Unless you like them for some strange reason.
Even worse, sometimes after you get the Killer Penguin, IT REPLACES THE SCIENTIST IN THE GENETIC LAB. Have fun sleeping tonight!
Holiday Mode: During the in-game Christmas and Halloween, you'll sometimes see Santa or a witch flying through the air.
And on December 25th and October 31st, you can buy special objects (A Christmas tree and a Jack-o-Lantern).
Guests' clothing can be changed to holiday-appropriate colors with the right Easter Egg.
Major Injury Underreaction: Reading the thoughts of a guest being attacked by an animal will show that their only reaction is "Ouch! I've been attacked by [animal]".
Misplaced Vegetation: Averted in ZT1, as animals become unhappy if the plants in their exhibits are inappropriate to their native habitats.
Never Smile at a Crocodile: Crocodiles are included in both games. In Zoo Tycoon 1, if you rename an exhibit "Super Croc", it unlocks Deinosuchus, which is basically, as the exhibit name implies, a giant crocodile.
The second game also allows for Deinosuchus to either purchase, or create in the extinct research lab. Though unlike the real Deinosuchus, it has spikes because it looks cool or something.
Ptero Soarer: The "Pterodactyl House" contains no Pterodactylus.
Raptor Attack: Velociraptor appears in the first game, and it's scaly. A scaly Deinonychus and Utahraptor and feathered Velociraptor appear in ZT2.
Unicorn: Can be unlocked in the first game by naming a exhibit "Xanadu". Interestingly, the males are black and orange and the females white. They also sound exactly like the zebras in the game. You could chalk it up to lazy programing, but they bothered to give the wild horses proper neighs...
To both the animals and the guests. It's possible to sic lions and other predators on your prey animals or guests. There is even a nice animation for the T. rex when it attacks a man. It tosses him into the air and swallows him alive.
You can also pick up your guests and put them in a tank, where they will drown if you block the way out.
You pretty much can treat your animals as good or bad as you like, though the game does punish you if you are mean to them.
Video Game Cruelty Punishment: Having too many unhappy animals will make you unable to adopt new ones. The only way to lift this restriction is raising the existing animals' happiness to higher levels.