History VideoGame / ZooTycoon

15th Feb '17 6:22:21 PM Everdream
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* MisplacedVegetation: Averted in [=ZT1=], as animals become unhappy if the plants in their exhibits are inappropriate to their native habitats.

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* MisplacedVegetation: MisplacedVegetation:
**
Averted in [=ZT1=], as animals become unhappy if the plants in their exhibits are inappropriate to their native habitats.habitats.
** In the sequel, you are encouraged to use plants appropriate to the biome, but the game doesn't go do far as to care if they come from different areas, even separate continents.
* MixandMatchCritters: It's possible to breed reticulated giraffes with Masai giraffes. The offspring can have either coat pattern. This is slightly useful if you're very low on money as reticulated giraffes are much more expensive, so you can buy one of each kind. This saves a few thousand dollars compared to buying two reticulated giraffes, and adds more points to your animal variety stat.
15th Feb '17 1:49:06 PM Everdream
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** It's not possible to have free ranging peafowl like many real zoos do. Well, you can try, but guests won't view them if they are not in a enclosure.



* FantasyKitchenSink: Using the right expansion packs and Easter eggs, your zoo can include exhibits for bigfoot, yeti, mermaids, unicorns, and Loch Ness monsters.

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* FantasyKitchenSink: Using the right expansion packs and Easter eggs, your zoo can include exhibits for bigfoot, yeti, mermaids, unicorns, and Loch Ness monsters. Sadly, no dragons.
1st Feb '17 3:13:43 PM Everdream
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** You can unlock ''Triceratops'', mermaids, Bigfoot, and unicorns by doing certain things in the first game.

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** You can unlock ''Triceratops'', mermaids, Bigfoot, unicorns, and unicorns Bigfoot by doing certain things in the first game.


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** There is a [[https://www.youtube.com/watch?v=hq5KwlYhfKY hidden gold brick path]] in the first game, generally considered the most beautiful path in the game, that becomes available if you put a lion, a tiger, and a brown bear in the same exhibit. This is a reference to the famous "Lions and tigers and bears, oh my!" line from the ''Film/TheWizardOfOz.''
1st Feb '17 2:56:30 PM Everdream
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* MissingEpisode: Many fan made animals have been lost as websites have gone down, such as the [[Franchise/{{Pokemon}} Umbreon]] mod.
1st Feb '17 2:51:40 PM Everdream
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Added DiffLines:

* MissingEpisode: Many fan made animals have been lost as websites have gone down, such as the [[Franchise/{{Pokemon}} Umbreon]] mod.
8th Jan '17 6:24:29 PM Everdream
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** In one of the sequel's expansion packs, ''Extinct Animals'', it's possible to thaw cavemen out of glaciers. They proceed to wonder around your zoo like a normal guest.

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** In one of the sequel's expansion packs, ''Extinct Animals'', it's possible to thaw cavemen out of glaciers. They proceed to wonder wander around your zoo like a normal guest.
8th Jan '17 6:21:54 PM Everdream
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* AnimalsLackAttributes: Animals in [=ZT2=] squat to poop, but nearly all have no orifice to poop through (the hippos do have an anal dot). Aurochs cows in the "Extinct Animals" expansion have a visible udder, but it doesn't have any teats.

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* AnimalsLackAttributes: Animals in [=ZT2=] squat to poop, but nearly all have no orifice to poop through (the hippos do have an anal dot).dot for whatever reason). Aurochs cows in the "Extinct Animals" expansion have a visible udder, but it doesn't have any teats.



** "Bengal tigers live in small groups." Wait, what?

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** "Bengal tigers live in small groups." Wait, what?what? Perhaps the writer confused them with lions?



** In one of the sequel's expansion packs, ''Extinct Animals'', it's possible to thaw cavemen out of glaciers. They proceed to wonder around your zoo like a normal guest.



* ExplosiveBreeder: Warthogs, at least in the first game. They could have up to ''six'' in a litter, easily the fastest breeders in the game, and they would overcrowd very quickly.

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* ExplosiveBreeder: Warthogs, at least in the first game. They could have up to ''six'' in a litter, easily the fastest breeders in the game, and they would overcrowd very quickly. This made them a boring but ideal choice for a starting zoo, as selling the babies is a quick way to make easy money.
1st Jan '17 7:23:20 PM N.Harmonik
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* AwesomeButImpractical:
** Some of the best user-created zoos in the sequel use dozens of hyper-realistic mods that are used to achieve a realistic looking zoo. Unfortunately, guests cannot see through fences that they should or animals cannot get around due to too many rocks.
** Dinosaur exhibits seem appealing, but they take a lot of money to build and maintain. They also require a lot of room you could have used on something else, which can be especially problematic since the size of the exhibit can negatively impact guest happiness: If they don't see lots of happy animals, their happiness score starts to decline.
** Yetis are prohibitively expensive and are very picky about their exhibit.[[note]]And for good reason: they're adapted to the thin air of the Tibetan mountains, and have difficulty acclimating to the elevation of the average zoo.[[/note]] In spite of their mythical appeal, they aren't popular to guests because of their tendency to hide in their shelter. Raising a yeti is akin to a SelfImposedChallenge.
** Jeep tours in the ''African Adventure'' and ''Endangered Species'' expansion packs are a fun way to see your animals up close. However, the Jeeps have to stop every time animals are in their way, leading to traffic jams and unhappy guests. God help you if your animals decide to mate or sleep in the middle of the road.


Added DiffLines:

* AwesomeButImpractical:
** Some of the best user-created zoos in the sequel use dozens of hyper-realistic mods that are used to achieve a realistic looking zoo. Unfortunately, guests cannot see through fences that they should or animals cannot get around due to too many rocks.
** Dinosaur exhibits seem appealing, but they take a lot of money to build and maintain. They also require a lot of room you could have used on something else, which can be especially problematic since the size of the exhibit can negatively impact guest happiness: If they don't see lots of happy animals, their happiness score starts to decline.
** Yetis are prohibitively expensive and are very picky about their exhibit.[[note]]And for good reason: they're adapted to the thin air of the Tibetan mountains, and have difficulty acclimating to the elevation of the average zoo.[[/note]] In spite of their mythical appeal, they aren't popular to guests because of their tendency to hide in their shelter. Raising a yeti is akin to a SelfImposedChallenge.
** Jeep tours in the ''African Adventure'' and ''Endangered Species'' expansion packs are a fun way to see your animals up close. However, the Jeeps have to stop every time animals are in their way, leading to traffic jams and unhappy guests. God help you if your animals decide to mate or sleep in the middle of the road.
29th Dec '16 10:51:52 PM FGHIK
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* OOCIsSeriousBusiness: Instead of the free reign you have on exhibits in [=ZT2=], animals in the first game have a VERY SPECIFIC amount of trees, rocks, appropriate tiles they want in their exhibit. Putting just one extra water tile in and they'll produce a "sad/angry" face instead of a happy face.
30th Sep '16 6:17:45 PM Mikeyfan93
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** In real life zoos, peafowl are typically allowed to roam free, but in ZT2, free-roaming peafowl almost always send guests into a panic. There are ways around this, though.

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** In real life zoos, peafowl are typically allowed to roam free, but in ZT2, [=ZT2=], free-roaming peafowl almost always send guests into a panic. There are ways around this, though.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.ZooTycoon