An Xbox game about seven cartoon characters competing in a game show for the grand prize: anything they want. The game plays like a Platformer, and players use various cartoon weapons that spawn randomly to win six different game types in thirteen different arenas.
This game provides examples of:
Attack Animal: The Good-Bye Doggie chases the targetted opponent with a stick of dynamite in its mouth.
Color-Coded Characters: The characters are all associated with a different color. Blood is color-coded so you can tell who was recently in a spot. Characters can't collect stars of their own color. Characters emit a glow of their color from afar, so you can always tell them apart. The screen even flashes a certain color for a split-second when you get hit so you know who just hit you.
Combat Commentator: The announcer comments on various situations as the match progresses, such as when a character's score is way below the others'.
Cycle of Hurting: Question Marks can give you the Plague, which can't be cured. You have to watch your life bar dwindle away until you die. Fortunately, it's highly contagious and you can pass it on to opponents by simply brushing up against them, but you still won't be cured. It is also possible to endlessly pass it on to each other every time they respawn, potentially turning the rest of the match into one big Cycle of Hurting.
Gotta Kill Them All: "Chicken" games involve killing a certain amount of chickens and collecting their stars. "Fragfest" requires you to kill the other players, and get the most amount of kills before time runs out.
Hand of Death: The Big Red Button can spawn a literal one of these. It chases players around the stage. Anyone who touches it dies.
Mutually Exclusive Powerups: Grabbing a weapon when you already have one makes the previous one disappear. Try to grab a Question Mark when you're already under the effect of one, and you'll just knock it aside.
The Namesake: Whacked! the video game is named after Whacked!, the gameshow in the video game.
Notice This: Anything you can pick up sparkles and hovers above the ground while spinning. Also, far-away opponents glow brightly.
One-Hit Kill: Making direct contact with a regular missile or the Good-bye Doggie results in one of these. Question Marks can give you "Da Bomb" instead of a power up, which is basically a bomb floating above your head and counting down from 10. Other players can die from the explosion too if you're near enough. Also, the "Death" Big Red Button event spawns a giant skeletal hand which chases players around the stage, and touching it instantly kills you. Toof's Exclamation Point turns the other players into walking hamburgers, allowing him to eat them by attacking them without a weapon. Lucy's Exclamation Point causes her to constantly blow kisses of death, which if they come into contact with anyone, causes them to levitate into the air and die instantly. Some stages have unique features that can cause one-hit kills. Finally, chickens die instantly when hit with any weapon.
Power-Up: Question Mark pickups give characters a random one of these... mostly.
Power Up Motif: A hard rock theme plays whenever a character is under the effect of an Exclamation Point. The "El Vampiro" power up has a Mexican theme. Each Big Red Button event also has its own theme, though not all of them involve characters powering up.
Product Placement: An in-universe example. Some of the fictional products showcased in the story mode's "commercials" show up as props in the stages, most prominently the Christmas Tree stage.
Random Event: Grabbing the Big Red Button activates these, and the Buttons can appear in any weapon spawn point, at any time.
Regenerating Health: Health regenerates very quickly. It's actually very useful because there's no other way to heal, and you're constantly getting crushed and maimed.
Ring Out: There's no Fall Damage normally, but it's possible to die in some arenas by falling out of the perimeters of the stage.
Scratch Damage: Characters can do a simple punch/kick if they're not carrying a weapon. It only takes about a pixel off the life bar, but still possible to kill someone with. Chickens can't die at all this way, though.
Seven Deadly Sins: Each of the seven contestants seem to confide to each of the sins:
Lucky: Wrath. Red rabbit with vaguely Irish/Scottish accent. Was possibly a normal rabbit at some point, but lost all his feet to a lucky rabbit foot factory. Devotes his time to getting his feet back, and keeps the ones he's recovered in a box. His Berserk Button has been permanently broken ever since.
Eugene: Envy. Canadian Mallard that lives with his mother. Wants to fly and be a much cooler bird. Often fantasizes about killing everyone that makes fun of him for being a penguin/mallard.
Lucy: Lust. Human woman with blue hair, blue latex boots and gloves with nothing else. Has a somewhat descriptive backstory. Completely happy to boink anything that moves. She's censored by the show itself, to her chagrin.
Charity: Greed. Young human girl in a yellow dress with odd eyes. Is a full-blown kleptomaniac due to her parents spoiling her to a ridiculous degree for her whole life. She is compelled to take any object she sees and put it in a pile.
Lance: Pride. Buff lion with purple hair (wig). He makes narcissists look well-adjusted. Possesses little-to-no sense of humor.
Otto: Sloth. Incredibly pale human on a sentient easy chair. Otto is asleep the entire game, and has been this way for a while. His chair beats him in an attempt to wake him up, often causing some non-sequitur response from Otto. The chair is the actual contestant, Otto was just the excuse to get the chair past the auditions.
Sequel Hook: After the final battle in Gameshow Mode, the show is renewed after it was cancelled in the cutscene before the battle. Too bad the game's developer went out of business.
Spread Shot: Possible with the Rubber Ducky weapon. Holding down the attack button longer results in you throwing more rubber duckies at once, and they'll be spread out.
Stuff Blowing Up: There are a lot of explosive weapons, including missiles, cannons, dogs carrying sticks of dynamite in their mouths, rubber duckies, star mines, and sticky bombs.
Your Heart's Desire: What the characters are killing each other for on the game show. Otto's chair wins Lucy, Lucy wins Otto's chair, Lucky the rabbit wins a supergun, Eugene wins everything he's ever wanted, Lance wins a giant action figure of himself, Charity wins a mountain of presents, and Toof wins a massive hamburger.