Please don't list this on a work's page as a trope. Examples can go on the work's YMMV tab.
Sugar Wiki: Awesome Art
Like so.
They say a picture speaks a thousand words. Sometimes, they speak of awesome. This is the place for those pieces of art that happen to meet the requirements of being Awesome Art.
In other words, this trope is about the artistic appearance of a work that happens to be really great, detailed, beautiful, etc.
See the Sub TropeScenery Porn for really awesome background art. Compare Visual Effects of Awesome, which is limited to visual effects. Those who've made Awesome Art can sometimes be said to literally be Doing It for the Art, which is usually the case anyway.
Some of the works on the Deviant Art Recommendations page would belong here as well.
Any works by Studio Ghibli. The character art, mechanical design, backgrounds and musical score are always of a level of excellence that shames most animation companies.
Special mention for Gainax should go to The End of Evangelion's animation (especially during Instrumentality), which makes even the best Eva battles in the original series look like crap.
Samurai Pizza Cats combines great character design with beautifully detailed backgrounds.
Inariya Fusanosuke's art is consistently beautiful, detailed, and well-composed in her manga, especially Maiden Rose. The only thing one could complain about is she doesn't do enough in colour◊.
And on that note, the character designer went on to work on the fourth Lupin III series. The fandom agrees that it's probably the best-looking Lupin anime, ''ever''.
Kara No Kyoukai. Just look at the page image on Evil Eye. Everything else is just like that or better.
The Wandering Son anime looks like a high-quality anime movie, full of Scenery Porn and beautiful character designs. The manga isn't nothing to laugh at either, especially when it comes to the characters designs.
Berserk. There is so much gorgeous, beautiful detail put into every scene, from epic battles, to love scenes, characters,and facial expressions.
Hell, CLAMP itself qualifies, especially its shoujo series.
Amatsuki: Not only are the inked drawings detailed, fluid, and just lovely to look at◊, but every coloured piece of art is a veritable feast for the eyes.
Trinity Blood: The character designs, clothes, buildings, natural and artificial scenery, jewelery and machinery.
Uragiri wa Boku no Namae wo Shitteiru: Both the manga and the anime have gorgeous artwork; characters, backgrounds, clothes, accessories, buildings, demons, summoned weapons — everything is stylized and elaborate, and really goes above and beyond the Generic Cuteness seen in most shoujo manga/anime.
TheOVAs of Tales Of Symphonia. It's certainly a vast improvement over the game's graphics, which weren't that bad.
Wolf's Rain has probably some of the best animation of wolves you'll find in anime.
∀ Gundam. The last Gundam series to use hand-drawn animation and it is spectacularly beautiful.[1]◊
While Death Note maintains high quality artwork throughout, Episode25 takes this to a whole other level, and is a genuine work of art. Some of the highlights are the opening, Misa's song and her scene in her bedroom, L and Light's conversation on the rooftop, and, of course, L's death.
Art
Every and anything that was ever made by Leonardo da Vinci. Search your feelings, you know it to be true.
The artworks of M.C. Escher, specifically "Relativity", is so awesome it has been recreated in numerous works of fiction. Just look at the details and enjoy the Mind Screw of it.
One of Escher's inspirations was the decoration of the Islamic palaces in Spain, which are quite awesome on their own.
Edward Hopper has made some delightfully calm pieces that evoke loneliness, Nighthawks◊ and Automat◊ come to mind.
In no particular order: Vincent Van Gogh, Hokusai, Albrecht Durer, Hieronymus Bosch, Michaelangelo, Mary Cassatt, Ansel Adams, Renoir, Monet, Manet, Degas, Pablo Picasso, Edvard Munch, Alfonse Mucha, Ralph Steadman, Salvador Dali, Piet Mondrian, Grant Wood, Andy Warhol, Frida Kahlo, Jacques-Louis David, Bob Ross, The Bass-Reliefs of Ankor Wat, The Bayeux Tapestry, The Book of Kells, Cave Art at Chauvet, any kid with a crayon.
Do a Google image search for a Mr. Drew Struzan. Go ahead, I'll wait. Now kindly pick your jaw up off the floor...
Comic Books
Hellboy. Beautifully stylized characters exploring unbelievably atmospheric settings, with as much attention payed to a flower sprouting out of crumbling stonework as to a nine-foot-tall armored demon with horns for eyes.
Gaspard de la nuit is an incredibly obscure french four-comic-books story. The quality of plot and such is about average, but the art... Oh god, the art.◊
ElfQuest, especially in its earliest 20-part incarnation as drawn by Wendy Pini. It helped that the schedule in those days was one 32-page black and white issue every FOUR months. (The quality does slip a bit in the middle, but picks right back up again by issue #12.)
The "remastered" DC Comics compilations of the above, now on the website, constitute awesome digital coloring.
The Archie Sonic the Hedgehog series has some pretty epic art in the earlier stories, and even now has a decent amount.
The Franco-Belgian comic Les Cités obscures drawn by François Schuiten (who did constantly amazing work and not enough of it). Some◊ examples◊.
Jack Kirby. Probably the most influential comic artist of all time. And for good reason. He could draw exciting action scenes, design incredibly unique characters and machinery, express emotions through body language alone. There's a reason Stan Lee called him "The King".
Bambi and its sequel (yes there is one) deserve a mention.
The Little Mermaid is another great example, especially during the song sequences and the ending with the Giant Ursula and Ariel's wedding sequence.
If you've seen any of the "making of" documentaries about the production of this and other films from the Disney Renaissance period, you know how much love and dedication was put into these films. The scenes of Howard Ashman and Jodi Benson working together from Waking Sleeping Beauty reveal enough artistic dedication to make a man weep.
Beauty and the Beast to the point that it contributed to it being nominated for Best Picture Of The Year when it first came out.
The The Lion King. Especially the opening sequence and the wildebeest stampede.
Tarzan features Disney's most complex character (at the time, anyway). Complex not just because of surface detail but because Tarzan was rendered with as much anatomical accuracy was possible. Tarzan moves like a gorilla and pulls off spectacular acrobatics and his muscles still flex and move believably. Not to mention the groundbreaking use of CGI for backgrounds that beautifully blended 3D movement with a classic hand painted look.
In its heyday in the 60s and 70s, British strip The Perishers had such beautifully-detailed artwork by Dennis Collins that you wondered how he ever kept up the standard on more than 300 strips per year. 60s Perishers strips are currently re-running in the Daily Mirror, though the continuity is a bit wobbly at present.
MAD Magazine. This Troper would like to nominate Mort Drucker and Tom Richmond for the greatest caricaturists of all time, and special mention goes to Al Jaffee and his magnificent(ly hilarious) Fold-in.*
Homestuck's art is a rather unusual and interesting case in respect to this trope, in how unlike pretty much every other example on this page it is. Save for occasional exceptions like the Green Sun and the Genesis Frog (which themselves look amazing, but in the "conventional" sense of this trope), it's all raster images with a limited colour palette and more often than not has a sketchy look to it, which leads to it being dismissed all too readily. The thing is, it takes these normally amateur attributes and makes them work like hell. Andrew Hussie clearly knows his artistic theory, and employs this simplified style in a highly effective way to communicate motion and effect. Admittedly, that's something Hussie's great at no matter what style he does.
The WormworldSagadefinitely qualifies, even if it's only one chapter in so far.
Power Nap. The lineart versions are added first, before updating to colour, and the strokes are so confident and full of energy that they're enjoyable all by themselves. Bachan's work as a whole could be added to this section.
Most Western Animated Productions done by Tokyo Movie Shinsha (Just brush off most of the episodes of Spider-Man: The Animated Series (animation wise) under the rug), bonus points if it's from their A unit.
The Ren & Stimpy Show. Finally after a long mainstream absence since the 1950's (Besides the stuff TMS was dishing out) does a piece of animation made for TV reclaim the same artistic wild Bob Clampett-style or Tex Avery-inspired flair grace the screen. Not to mention the return of storyboard-driven art, and subtle-yet-exaggerated acting and John K's strict policy of hyphenated, complex character expressions, color theory and general rule of never drawing the same expression twice. Or at least in the better produced episodes like "Stimpy's Invention", "Bighouse Blues" and "Sven Hoek", anyway. At times hit-and-miss, but especially in that highly valued second season. Never anything quite like it since the old Warner shorts (and the stuff TMS did), and certainly nothing quite like it ever again (unless TMS starts doing more Western Animated productions besides Green Lantern: First Flight). Which not even its own pale imitation in Seasons 3, 4, and 5 could match, or Adult Party Cartoon and every other thingJohn K. has ever done.
ReBoot considering that it was one of the first (and arguably the best) shows completely rendered in 3D. The amazing thing about this show is while it may look pretty tame by today's standards, it was created in the early 90's when they only had Windows 3.1 the first version of Windows to work with, and still maintained a high level of quality which only increased substantially in later seasons.
And then we have arguably the most popular work Mainframe ever made, Beast Wars. It was made with the same tech, and actually won an Emmy and revived Transformers.
Its spinoff, The Legend Of Korra, increases the quality even further, partly due to a switch to HD.
And much more realistic anatomy, and a different studio.
The Boondocks. Taken up to obscene levels in season three, where they hired an actual Japanese studio to animate it. There was a reason why it was nominated as the one of the best American cartoons after one season.
Samurai Jack which has incredibly fluid animation.
Sym-Bionic Titan which managed to combine a flat Flash animation style with 3D elements and make it look absolutely beautiful.
My Little Pony Friendship Is Magic uses an older version of Flash animation to create a wonderful and detailed world with great backgrounds and colorful character designs in what can only be describes as a massive Sugar Bowl of awesomeness.
The Metal Gear franchise has some awesome concept.. art, speed-paint unique thing. It just has something, something that you just can't quite deduce on how it's done or what it is to it.
The four (or three, counting Sonic 3 And Knuckles as one game) GenesisSonic games had astoundingly well-drawn sprites that look great even into the HD era. Some even had a pseudo-3D effect to them, like the trees in the Green Hill Zone or the indentations in the checkered soil. It was even more impressive that the Sega Genesis was able to draw these complex sprites very quickly, showing off the console's power.
Everything from Alice: Madness Returns. The facial expressions, Alice's dresses, the fighting motions...hysteria mode.
While the character art from Touhou is often debated, the background art from Mountain of Faithis absolutely gorgeous, and the background art from Ten Desires is just well-animated all around.
Eternal Sonata should be noted for its gorgeous background.
BioShock, to the point that it was acclaimed as one of the most beautiful games in existence. And for good reason. The water effects are borderline orgasmic.
Not to mention that the art design of the entire game is specifically to evoke human achievement at its absolute highest.
Ōkami is known for its distinctive, beautiful style. To think, they were originally planing to make the game realistic. It's a good thing they didn't.
Rayman Origins was praised for it's beautifully detailed backgrounds and smooth character animations. Even people who haven't bought the game admit that it looks amazing. Michel Ancel and co. went for a unique and striking look so as to stand out from other games on the market, and man did they succeed.
Wario Land Shake It! was a 2D platformer...with hand-drawn, anime-style graphics and cinematics by Production I.G.
Going back even further than that: Wario Land 4. The sprites are amazingly well put together to the point where Wario looks like he's actually moving. You wouldn't believe that it's sprite-based at all. And what platform did it come out for? Game Boy Advance. Yup.
The Legend of Zelda: The Wind Waker had gorgeous anime-styled Cel Shaded art that really pushed the Gamecube to its limits. The Legend Of Zelda Twilight Princess looked equally awesome, going with a more "realistic" look with a huge emphasis on scale (Hyrule Castle is visible from most any point in the field). The Legend Of Zelda Skyward Sword took the best parts of the styles previous two games, blending into the best-looking game possible on the Wii's outdated hardware with a hugely colorful, detailed world reminiscent of impressionist paintings.
Super Mario RPG. Probably the pinnacle of graphical achievement on the SNES, it puts Donkey Kong Country to shame with its digitized environments, creating a very convincing pseudo-3D world with detailed environments and character designs.
Xexex had gorgeous rendered graphics and pulled off other amazing graphical feats such as warping and zooming back in 1991. The graphics were so ahead of their time, it was impossible to port this game to the Sega Genesis or the Super Nintendo Entertainment System without a severe downgrade.