History SugarWiki / AwesomeArt

23rd Jul '16 4:13:48 PM nombretomado
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* Disney's counterpart to Creator/AlexRoss might well be CarlBarks, although in his case the "photorealistic painting" style only applies to his... well, ''actual'' paintings (the regular panels he did for comics are usually pretty standard).

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* Disney's counterpart to Creator/AlexRoss might well be CarlBarks, Creator/CarlBarks, although in his case the "photorealistic painting" style only applies to his... well, ''actual'' paintings (the regular panels he did for comics are usually pretty standard).
22nd Jul '16 11:46:23 AM SevenCell
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Added DiffLines:

**''WesternAnimation/KungFuPanda'' all but drops the mic on this. Its use of colour is particularly good - you can tell who's winning a scene just by how much of the screen is gold, blue or red.
15th Jul '16 10:40:17 AM FlakyPorcupine
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* The in-game posters of ''VideoGame/WarOfTheMonsters'' are so TheresNoBInMovie it's glorious. Have a few examples [[http://vignette1.wikia.nocookie.net/warofthemonsters/images/c/c6/BATTLE~2_00.jpg/revision/latest?cb=20120331174723 here]], [[http://vignette3.wikia.nocookie.net/warofthemonsters/images/f/fa/Terror_in_Paradise_Loading_00.jpg/revision/latest?cb=20120331175105 here]], and [[http://ih1.redbubble.net/image.44107524.5905/flat,1000x1000,075,f.jpg here]].
12th Jul '16 6:55:00 PM TimBuckII
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* ''Videogame/ChronoCross'' has very good graphics for the UsefulNotes/PlayStation1, with colorful and varied designs done in pre-rendered graphics which haven't aged much. [[https://www.chronocompendium.com/Term/Official_Art_(Chrono_Cross).html Even the character art is amusing]].
** Its predecessor, ''VideoGame/ChronoTrigger'', was no slouch, either.

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* ''Videogame/ChronoCross'' has very good graphics for the UsefulNotes/PlayStation1, UsefulNotes/PlayStation, with colorful and varied designs done in pre-rendered graphics which haven't aged much. [[https://www.chronocompendium.com/Term/Official_Art_(Chrono_Cross).html Even the character art is amusing]].
** Its predecessor, ''VideoGame/ChronoTrigger'', ''VideoGame/ChronoTrigger'' for the UsefulNotes/SuperNintendoEntertainmentSystem, was no slouch, either.
9th Jul '16 3:40:25 PM TimBuckII
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** VideoGame/FinalFantasyVI onwards featured some ''amazing'' background art, not to mention Final Fantasy 6's sprite work.

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** VideoGame/FinalFantasyVI ''VideoGame/FinalFantasyVI'' onwards featured some ''amazing'' background art, not to mention Final Fantasy 6's sprite work.



** Its predecessor, ''VideoGame/ChronoTrigger'', was no slouch, either.




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* The entire ''VideoGame/WorldOfMana'' franchise.
9th Jul '16 7:20:32 AM TimBuckII
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* Say what you want about ''VideoGame/FinalFantasyXIII'', but it still has breathtaking backgrounds and character designs. [[http://images4.wikia.nocookie.net/__cb57088/finalfantasy/images/c/c2/FFXIII_crystal_lake.jpg Lake Bresha, for an example]].
* When you think of the earlier ''Franchise/FinalFantasy'' games, Amano's work will usually come to mind. They're breath-takingly beautiful, you'll forget they're video game art.
* VideoGame/FinalFantasyXIV has some of the best art direction in any MMO ever, with a completely unique and frankly gorgeous aesthetic with dozens of amazing, memorable designs.

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* The Final Fantasy series:
**
Say what you want about ''VideoGame/FinalFantasyXIII'', but it still has breathtaking backgrounds and character designs. [[http://images4.wikia.nocookie.net/__cb57088/finalfantasy/images/c/c2/FFXIII_crystal_lake.jpg Lake Bresha, for an example]].
* ** When you think of the earlier ''Franchise/FinalFantasy'' games, Amano's work will usually come to mind. They're breath-takingly beautiful, you'll forget they're video game art.
* ** VideoGame/FinalFantasyXIV has some of the best art direction in any MMO ever, with a completely unique and frankly gorgeous aesthetic with dozens of amazing, memorable designs. designs.
** VideoGame/FinalFantasyVI onwards featured some ''amazing'' background art, not to mention Final Fantasy 6's sprite work.
1st Jul '16 5:47:36 PM Anddrix
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* The ''SonicTheHedgehog'' franchise in general has nice artwork, so much that some games, like ''[[CompilationRerelease Sonic Classic Collection]]'' as well as ''VideoGame/SonicColors'' for the NintendoDS have a proper "Gallery". This even carried over to the [[BaseBreaker base-breaking]] post-VideoGame/SonicAdventure era, as the distinctive style of said artwork is [[BuffySpeak Sonic-ish]] enough to be considered part of what made Sonic the character we know today. So much, in fact, an official website [[http://sonic.wikia.com/wiki/Sonic_Channel is mainly known for its official artwork.]]

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* The ''SonicTheHedgehog'' franchise in general has nice artwork, so much that some games, like ''[[CompilationRerelease Sonic Classic Collection]]'' as well as ''VideoGame/SonicColors'' for the NintendoDS have a proper "Gallery". This even carried over to the [[BaseBreaker base-breaking]] post-VideoGame/SonicAdventure era, as the distinctive style of said artwork is [[BuffySpeak Sonic-ish]] enough to be considered part of what made Sonic the character we know today. So much, in fact, an official website [[http://sonic.wikia.com/wiki/Sonic_Channel is mainly known for its official artwork.]]



* Long before ''VideoGame/BlazBlue'', there was ''VideoGame/GuiltyGear''. While the first game wasn't really anything to write home about in terms of asset design[[note]]Capcom had substantially better spritework during the same period[[/note]], ''Guilty Gear X'' upped the ante by switching from the usual 320x240ish screen format used by most fighting games, instead going for a whopping ~640x480 in order to showcase higher definition sprites and backgrounds, a practice which carried over to its [[CapcomSequelStagnation pseudo sequels]]. Then after several years of silence following the rather [[BaseBreaker Base Breaking]] ''Guilty Gear 2: Overture'', Creator/ArcSystemWorks pulled out all the stops by painstakingly rendering ''Guilty Gear Xrd'' [[https://www.youtube.com/watch?v=yhGjCzxJV3E in gorgeous cel-shaded 3D]] using the Unreal Engine as a base, making the entire game look like an ''anime movie''.

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* Long before ''VideoGame/BlazBlue'', there was ''VideoGame/GuiltyGear''. While the first game wasn't really anything to write home about in terms of asset design[[note]]Capcom had substantially better spritework during the same period[[/note]], ''Guilty Gear X'' upped the ante by switching from the usual 320x240ish screen format used by most fighting games, instead going for a whopping ~640x480 in order to showcase higher definition sprites and backgrounds, a practice which carried over to its [[CapcomSequelStagnation pseudo sequels]]. Then after several years of silence following the rather [[BaseBreaker Base Breaking]] ''Guilty Gear 2: Overture'', Creator/ArcSystemWorks pulled out all the stops by painstakingly rendering ''Guilty Gear Xrd'' [[https://www.youtube.com/watch?v=yhGjCzxJV3E in gorgeous cel-shaded 3D]] using the Unreal Engine as a base, making the entire game look like an ''anime movie''.
27th Jun '16 8:36:52 PM seminoles8
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** ''Disney/{{Tangled}}'' although no hand drawn, proves how much CGI has evolved and grown since the early Pixar era. Just [[http://images4.alphacoders.com/109/thumbbig-109714.jpg look]] [[http://24.media.tumblr.com/tumblr_liup2viT671qgko10o1_500.jpg at]] [[http://www.disnology.com/wp-content/uploads/2010/11/Tangled-The-Snuggly-Duckling.jpg it]]. The character, hair and fabric animation is also quite awesome too and the lantern sequence is breathtaking.

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** ''Disney/{{Tangled}}'' although no not hand drawn, proves how much CGI has evolved and grown since the early Pixar era. Just [[http://images4.alphacoders.com/109/thumbbig-109714.jpg look]] [[http://24.media.tumblr.com/tumblr_liup2viT671qgko10o1_500.jpg at]] [[http://www.disnology.com/wp-content/uploads/2010/11/Tangled-The-Snuggly-Duckling.jpg it]]. The character, hair and fabric animation is also quite awesome too and the lantern sequence is breathtaking.
21st Jun '16 11:25:11 PM Adept
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* Many cartoons of the [[UsefulNotes/TheGoldenAgeOfAnimation 1930's]], especially the cartoons made by Creator/WaltDisney and their competitors such as FleischerStudios and HarmanIsing, produced some of the most ambitious short cartoon films ever made, and set a technical standard seldom surpassed since. The characters move fluidly and gracefully, with their designs often featuring illustration level details (especially in the WesternAnimation/HappyHarmonies and WesternAnimation/MGMOneshotCartoons) there are countless crowd shots and impressive effects animation work, and the background art and colors have masterful craftsmanship and composition theory. Meanwhile, FleischerStudios, prompted to emulate Disney, still held their own by incorporating brilliant color theory with their own stylized character designs and animation in shorts like the ''WesternAnimation/ColorClassics'' and the three ''WesternAnimation/{{Popeye}}'' [[WesternAnimation/PopeyeTheSailorMeetsSindbadTheSailor color]] [[WesternAnimation/PopeyeTheSailorMeetsAliBabasFortyThieves specials]], and they even used three-dimensional tabletop sets that they optically combined the animation with--and this predated Disney's own use of the multiplane camera in "Disney/TheOldMill"! Their short "Play Safe" even combines their tabletop sets with a stop motion train!

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* Many cartoons of the [[UsefulNotes/TheGoldenAgeOfAnimation 1930's]], especially the cartoons made by Creator/WaltDisney and their competitors such as FleischerStudios Creator/FleischerStudios and HarmanIsing, produced some of the most ambitious short cartoon films ever made, and set a technical standard seldom surpassed since. The characters move fluidly and gracefully, with their designs often featuring illustration level details (especially in the WesternAnimation/HappyHarmonies and WesternAnimation/MGMOneshotCartoons) there are countless crowd shots and impressive effects animation work, and the background art and colors have masterful craftsmanship and composition theory. Meanwhile, FleischerStudios, Fleischer Studios, prompted to emulate Disney, still held their own by incorporating brilliant color theory with their own stylized character designs and animation in shorts like the ''WesternAnimation/ColorClassics'' and the three ''WesternAnimation/{{Popeye}}'' [[WesternAnimation/PopeyeTheSailorMeetsSindbadTheSailor color]] [[WesternAnimation/PopeyeTheSailorMeetsAliBabasFortyThieves specials]], and they even used three-dimensional tabletop sets that they optically combined the animation with--and this predated Disney's own use of the multiplane camera in "Disney/TheOldMill"! Their short "Play Safe" even combines their tabletop sets with a stop motion train!
17th Jun '16 9:48:57 PM Doug86
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* The whole Franchise/{{DCAU}}, fondly remembered for bringing many young viewers into DCComics, is also fondly remembered for its awesome art and animation. In particular, ''WesternAnimation/BatmanTheAnimatedSeries'' had a revolutionary background art style produced by drawing light colors on black paper, making the backgrounds as dark as possible. ''WesternAnimation/JusticeLeague (Unlimited)'' also had beautiful detailed backgrounds, in particular the cityscapes.

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* The whole Franchise/{{DCAU}}, fondly remembered for bringing many young viewers into DCComics, Creator/DCComics, is also fondly remembered for its awesome art and animation. In particular, ''WesternAnimation/BatmanTheAnimatedSeries'' had a revolutionary background art style produced by drawing light colors on black paper, making the backgrounds as dark as possible. ''WesternAnimation/JusticeLeague (Unlimited)'' also had beautiful detailed backgrounds, in particular the cityscapes.
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