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Playable Characters (The 7th Stand User) | DIO's Minions | Slaves To Fate | Others

Character subpage for various playable characters in The 7th Stand User.


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Main Playable Characters

    The 7th Stand User 

    Jotaro Kujo 

Jotaro Kujo

The protagonist of Part 3, but not of the 7th Stand User. The Protagonist begins to become wrapped up in his story and travels to Egypt when they stumble upon him in the Nurse's Office. His Stand is Star Platinum The World.


  • Adaptational Badass: Already an impressive powerhouse in the original, an highly-leveled Jotaro can potentially deflect Kakyoin's Emerald Splash in the beginning the game in Chaos Mode, whereas he managed to get hit by it, albeit standing up with some injuries.
  • Anger Born of Worry: Throughout the game, if the protagonist jumps head-first into dangerous situations time and time again to help him or the others, Jotaro's often the first to call you out for it (though not the last). At high enough friendship values, however, even during these moments he still uses your nickname, implying all too well that it's angered concern despite how much he tries to play it off.
  • Betrayal Insurance: He actually puts some in on the Betrayal Ending. How? By allowing Vins to join them in killing you and DIO because he's aware that the protagonist is a bad person, and he contacted her just in case they actually acted on it.
  • Deuteragonist: Since he is the main protagonist of the original Stardust Crusaders, here however he is reduced to a secondary role while still maintaining his prominent moments, since the protagonist takes on the central focus.
    • Subverted in the Normal Ending when he regains his protagonist status.
  • Duel Boss: Against Kakyoin (if the player decides not to help out) Captain Tenille (if the protagonist doesn't complete the sneak attack event), Rubber Soul (if the protagonist does not join him), and later DIO in some endings.
  • Fire-Forged Friends: Most of the events that can grant the most FP with him is jumping into the various storyline fights with him, such as with Captain Tennile and Yellow Temperance.
  • Final Boss: In the betrayal ending, unlike Kakyoin who has the potential to join DIO's side, Jotaro and Joseph will always oppose the protagonist.
  • The Hero Dies: In the betrayal ending.
  • Infinity +1 Sword: His time stop ability, which can only be unlocked by trading in 5 badges of honor.
  • Jerk with a Heart of Gold: As per normal for Jotaro, but played a bit more in some events where he's a party member or you join him. For example, he'll show a bit of concern for you on the train if you jumped onto the lift to face Yellow Temperance with him. Best shown in both his and Kakyoin's character endings where he openly calls the Protagonist (and Kakyoin if you took his ending) his friend(s). Jotaro's classmates even note how unusual it is to see Jotaro walk to school with someone, let alone ask them to do so.
  • Lightning Bruiser: High power and speed, and can also learn time stop.
  • Leitmotif: Theme of Jotaro. Befittingly, it's a slightly more instrumental version of the overworld battle theme.
  • Luminescent Blush: If the protagonist has high enough FP with him during the High Priestess complimenting event, the protagonist will note that Jotaro is "as red as a lobster".
  • Pet the Dog: He compliments Henning on his attention to detail for his tanks and helicopters if you have him as your partner... after which he then goes on to tell him if he uses his stand to hurt others, he'll beat him up more.
    • If you stay in the Cairo hotel with Jotaro after Kakyoin rejoins the group, Kakyoin will drop for a short visit to apologize for being hospitalized and work hard to make up for his absence. He'll respond by telling Kakyoin that he doesn't need to work harder to make up for stuff just because he was injured.
  • The Power of the Sun: Capable of learning Ripple skills.
  • Wife-Basher Basher: Two of his friendship events involves saving the female protagonist and a stranger from getting assaulted.

    Noriaki Kakyoin 

Noriaki Kakyoin

A high school student who was temporarily controlled by one of DIO's flesh buds, but freed from his influence after being beaten by Jotaro and possibly the 7th Stand User. His Stand is Hierophant Green.


  • Beat Still, My Heart: In the bad ending, DIO kills him by ambushing him from behind and crushing his heart.
  • Because You Were Nice to Me: If your FP with Kakyoin is high enough when the Death 13 event happens, the protagonist will get the option to believe in him rather than thinking he's gone insane like the others. As a result, he'll pull you aside to thank you, and he'll give you a charm that he says "has an incantation that will protect you". The charm does give some good resistances, but the incantation is "Sleep with your Stand out and hidden in the ground", which allows you to join in the battle against Death 13 with Kakyoin.
  • Borrowed Catchphrase: If you fight against Forever with Kakyoin, when you beat him, Kakyoin borrows what Jotaro said to him when they fought in the nurse's office once Forever bares its chest.
    Kakyoin: "Sorry, I'm no zoologist... Just someone who knows nauseating evil when he sees it! That is why... I will judge you!"
  • Chivalrous Pervert: While not as bad as Polnareff, Kakyoin barely hides his interest in ladies (his infamous "Panties spotted" hand sign with Polnareff), all while acting like the perfect gentleman. Doubly so if the protagonist is female, referring to himself as her "protector".
  • Cutting the Knot: Played interestingly against J. Geil. If you beat him by using long ranged attacks on him rather than through the plan, Kakyoin will lampshade this trope basically by saying "why bother with your stand when you're in my range?".
  • Distressed Dude: In the hospital route, Oingo locks the protagonist out of his hospital room in an attempt to kill him, and the protagonist has to rush to the first floor to get the key in order to save him.
  • Face–Heel Turn: Potentially in the betrayal ending if his friendship level is over 20.
  • Flanderization: His interest in video games is brought up more often, and you can even give him games to raise his FP. He also lampshades this In-Universe when talking to the fortune teller in the Fishing Village, who sees games in his future, which makes him wonder if that has something to do with his college career.
  • Leitmotif: Theme of Kakyoin and Hierophant Green.
  • Plotline Death: As with the original manga; it can be averted if his FP is the highest and in the "Everyone Lives" endings, though.
  • Put on a Bus: Is unavailable when the crusaders are at Egypt. This is averted if you play as Josuke.
  • O.O.C. Is Serious Business: Kakyoin is normally a calm and collected person but in the sacrifice ending, he absolutely loses it over the protagonist's death. This is something especially how Joseph, Jotaro, and Avdol, while still driven with grief, still try to remain calm about it.
    Kakyoin: "...Why...[Protagonist's name]... Why!? Why did you go alone!? Why didn't you tell us anything!?"
  • Squishy Wizard: Has a high spirit stat and SP pool, but his durability is low and he has the lowest HP.
  • Troll: You can visit a kopi (coffee) shop in Singapore with Kakyoin, and he places the order since the protagonist doesn't know the menu. If you're playing as a female, he'll get the kind of coffee you wanted... but if your character is male, he'll get the opposite just to mess with you (for example, a black coffee if you say you like it sweet).

    Joseph Joestar 

Joseph Joestar

The grandson of the original Jojo, who fought against the Pillar Men in Jo Jos Bizarre Adventure Battle Tendency. In Stardust Crusaders, he joins with his grandson Jotaro to stop the newly revived DIO Brando to save his daughter Holly, and asks the player to join on their journey. His stand is Hermit Purple.


  • A Day in the Limelight: The Mariah chase sequence belongs only to him and Avdol. He also gets the Empress Fight to himself.
  • Badass Normal: "Normal" by Jojo standards, but if certain conditions are met, you can fight Alessi and Sethan with the Battle Tendency version of Joseph. And while he doesn't have Hermit Purple, he has all his Hamon repertoire and his trademark Hamon-infused clackers.
  • Berserk Button: Mentioning anything regarding of the existence of his illegitimate son, Josuke.
  • Combat Medic: Adept at healing and kicking butt, but generally better at the latter.
  • Final Boss: In the betrayal ending, unlike Kakyoin, who has the potential to join DIO's side, Jotaro and Joseph will always oppose the protagonist.
  • Hurricane of Puns: On certain occasions, he'll make puns about the situation. For example, when getting the spore out of Polnareff, he'll say he hopes that the latter will be a good "Spore-t" about it and that he's not a "spore" loser. One of Polnareff's friendship events also has him noting a lucky charm made for toilet problems is a "yucky" charm.
  • Leitmotif: Hermit Purple.
  • New Powers as the Plot Demands: Invoked in story and in game. He learns lots of Hamon skills, such as Zoom Punch, Scarlet/Turquoise Blue/Metal Silver Overdrive that he never used in the Stardust Crusaders (or Battle Tendency for that matter) anime or manga. And during the Mariah chase segment, you can find Life Magnetism Overdrive to repel the metal objects slowing you down. Joseph lampshades the absurdity of finding the skill there.
  • The Power of the Sun: The only main party member to naturally learn Ripple skills. This makes him devastating against zombies and vampires.
  • Right for the Wrong Reasons:
    • In Chaos Mode, during their stay in Singapore, Joseph uses Hermit Purple to produce a message regarding information regarding DIO, but there's a chance that instead of saying "Kakyoin is a traitor!" like in the original, it can instead say "[playername] is a traitor!". While it most likely refers to the fact that Rubber Soul can potentially disguise himself as the 7th Stand User, in the Betrayal endings, it's proven to be fully correct.
    • In Josuke's route, when asked why Jotaro couldn't use the Time Stop to defeat Kakyoin, he states that Star Platinum moves so fast that it looks like time stopped. As revealed in Part 6, Star Platinum is so fast that it transcends time, causing time to come to a halt for a while in which Star Platinum is able to move freely. So he was correct in describing Star Platinum's Time Stop, it's just that he missed some minor details.
  • Sacrificial Revival Spell: His skill, Deep Pass Overdrive, revives other team members and raises their stats at the cost of his own life. He can just be revived but he still loses 30 levels and you can't use Deep Pass Overdrive again in the same playthrough.
  • Say My Name: "CAEEEESAAAAR!" The twist here though is that Caesar was brought back as an Artificial Human, so it's inverted from the time this happened in Part 2.
  • Shoot the Medic First: In the betrayal ending, since he is the one with the healing skills, it's recommended to kill him first, if not, right after Jotaro.
  • This Cannot Be!: His response in his special ending when Caesar's bubbles protect him from DIO's knives.
  • White Mage: The only party member (other than the protagonist and Jotaro if they use the secret volumes) with healing skills.

    Muhammed Avdol 

Muhammed Avdol

An Egyptian fortuneteller who was befriended by Joseph. Though he gives the quiz at the beginning to determine your Stand, he doesn't remember doing so. His Stand is Magician's Red.


  • A Day in the Limelight: The Mariah chase sequence belongs only to him and Joseph.
  • Big Damn Heroes: If you take his ending, he'll appear when DIO tries to drink Joseph's blood only to find the body gone and Avdol and the Protagonist ready to beat him with Jotaro.
  • Bookworm: An event in Calcutta has him mention that he likes collecting old books, and during said event, he spends so much time looking around at a bookstore that he apologizes to the protagonist for making them wait.
  • Call-Forward: The fortuneteller in the Fishing Village tells Avdol that his future is death and to turn back; Avdol gets huffed up and says "two can play that game", telling that fortuneteller that they'll end up dead in a gutter. It's somewhat implied that this fortune teller may be the same one that gets killed by Diavolo in Golden Wind.
  • Cultured Badass: In some of his FP events, he expresses knowledge in other cultures.
  • Face Death with Dignity: When talking to the fortune teller in the Fishing Village, she can't predict anything for him, as all she could see is just emptiness. Avdol admits it himself that he can't see anything in his future either, but nonetheless agrees to go on the journey regardless of what happens to him.
  • Kill It with Fire: All of his attacks are fire elemental.
  • Leitmotif: Magician's Fire.
  • Plotline Death: As with the original manga; it can be averted if his FP is the highest and in the "Everyone Lives" endings, though.
  • Spell My Name With An S: Despite most official sources rendering his name as Avdol, the game refers to him as Abdul.
  • Squishy Wizard: Just like Kakyoin, Avdol also has high spirit and SP but his HP and durability are fairly low.

    Jean-Pierre Polnareff 

Jean-Pierre Polnareff

A French wanderer and another victim of DIO's flesh buds, he joins in with the Joestar group at Singapore to find the man with the two right hands who killed his sister. His Stand is Silver Chariot.


  • And the Adventure Continues: If you get Polnareff's ending, he'll ask you on a chance meeting to help him in Italy...and you get some various scenes of how you and Polnareff interact in Golden Wind.
  • Beneath Notice: In Chaos Mode, there's a chance he'll pose a waiter to get closer to the Joestars, not unlike a certain user's attempt to recollect the events of the manga.
  • Butt-Monkey: Just like the original manga; however, the game adds in extra friendship events involving him being the butt of a joke.
  • Chivalrous Pervert: Is unrecruitable in Varanasi since he's too busy flirting with Nena, and also flirts with the protagonist if they're female (unless they're fat). He also offers to share a body magazine with a fellow perverted player in an FP event in Calcutta. And his last words to a female protagonist when everybody leaves in Cairo's airport is to hope that the 7th Stand User becomes a beautiful woman once she's older.
  • Face–Heel Turn: Potentially in the betrayal ending if his friendship level is over 15.
  • Glass Cannon: If you use his Armor Takeoff ability. It majorly buffs his speed and slightly buffs his attack but drops his durability like a rock.
  • Leitmotif: Theme of Polnareff.
  • Lightning Bruiser: Has high speed and HP, and has strong physical skills and can learn the defense-piercing Zantestuken skill.
  • "Reason Why You Suck" Speech: Gives one to Vins when you face her in the Ruins at Aswan with him in the party.
    Vins: "Why should you be able to run away from destiny when it suits you? You too should face fate as cruelly as I did..."
    Polnareff: "I may have lost Sherry, but I would never wish that grief on other people."
  • Say It with Hearts: When he's particularly flirtatious with the ladies, his sentences become like this.
  • You Are Fat: In the Foggy Village, he'll make such comments towards a chubby male character when it comes to them sharing a bed with Joseph.

    Iggy 

Iggy

A haughty and rude dog dragged in against his will to help the Joestar group. Brash but can be befriended by the 7th Stand User. His stand is The Fool.
  • Big Damn Heroes: As per normal with Vanilla Ice, but he also pulls this within his ending fight against DIO, where he got the Speedwagon Foundation to help the protagonist and Joseph and making a sand clone of Joseph to trick DIO.
  • Birds of a Feather: Develops a friendship with the stand Wildhearts, who is also an animal-like being.
  • Jack of All Stats: Has a variety of both physical and spiritual skills, some of which are even rangeless, and can also cure some status ailments for party members.
  • Mechanically Unusual Class: Due to Iggy showing up so late in the game and not having a lot of bonding events, you can raise your FP with him simply by doing enough random battles with him in your party.
  • Plotline Death: As with the original manga; it can be averted if his FP is the highest and in the "Everyone Lives" endings, though.
  • Trademark Favorite Food: Coffee Gum, of course. Iggy even has it as an equipment, and it's required to get him to accompany you if his FP is under 10.
  • Vitriolic Best Buds: Iggy's relationship is a mix of this and Best Friend with the 7th Stand user. He'll like you more the more you help him. Such as if you have a long range stand during Geb and if your FP is high enough, the 7th Stand User can pull a Big Damn Heroes on the Pet Shop fight. The Vitriolic part comes in when getting food in Edfu with him and he snatches it from you.

    Disc Character (SPOILERS) 

Josuke Higashikata

The Protagonist of JoJo's Bizarre Adventure: Diamond is Unbreakable. You can start a New Game Plus with him upon reaching the Developer's room and paying 9 Badges of Honor for his Disc. At first, it seems his adventure seemingly picks up from the end of Diamond is Unbreakable, where Kira got ran over by the ambulance and being dumped at Steel's house. But as with everything in The 7th Stand User, nothing is as it seems to be...


  • A Taste of Power: Subverted that it never goes away, but Josuke starts out at Level 20 in a game that the Level cap is 50.
  • Combat Medic: Knows powerful healing skills and potent attack skills. Can't heal status conditions though.
  • Hearing Voices: He first hears Steel as a disembodied voice inside his head, pleading him to defeat DIO.
  • Gameplay and Story Integration: Just like in canon Josuke's healing skills can't affect himself.
  • Hypocritical Humor: Josuke's reaction to first meeting Polnareff is to ponder about how odd Polnareff's hair is.
  • My Future Self and Me: At one point during Josuke's playthrough, he meets a desperate mother and her feverish child inside a car lodged in a snowy road. Josuke quickly remembers and realizes the situation, proceeding to aid them in the same way the inspiring pompadoured high-school student once did in his past.
  • Tomato in the Mirror: He's not the real Josuke. He is actually an Artificial Human created from the 7th Stand User's corpse along with Crazy Diamond's disc and the original's memories, sent to destroy DIO's notebook. Regardless of the ending, he fades away from existence, but which ending he gets has him either accept it (good ending) or have a serious breakdown (bad ending).

    Alicia and Berlin (UNMARKED SPOILERS) 

Alicia and Berlin

Alicia is an little girl who is really a full grown woman in a girl's body, while Berlin is an Speedwagon Foundation surveyor. Alicia's Stand is Element of Freedom which drains the life force of living things her will-o'-the-wisps touch and transfer it to herself or someone else, while Berlin's Stand is Living Things, which is able to create copies of the bodies of dead people.


  • Always with You: What Berlin says to Alicia as they're returning to their original time.
  • Ascended Extra: Berlin is one of the two Surveyors in Golden Wind, Volume 59, Page 156, aka the 6th page in Pronto! On the Line Part 2 who died from the spiritual strain of being incapable of controlling a Stand.
  • But Now I Must Go: In most of the endings, defeating Vins results in both of them returning to their original timeline and saying goodbye to the protagonist.
  • Cruel and Unusual Death: Both of them died in this universe of the spiritual strain from their Stands, which had formed tumors all over their bodies. Ultimately subverted for Alicia, though, since she's supposed to survive in the original universe.
  • Death Is the Only Option: If Vins is defeated, then when things go back to normal, he's always doomed to die at Cape York.
  • Fire, Ice, Lightning: The various wisps in game correspond or attack using the various elements they're associated with. In order, they're Burns, Freezes, and Sparks. There's also three other variants simply called Spirits, Bombs and Overdrives.
  • Girlish Pigtails: Sport a pair of pigtails to show her child-like appearance.
  • Guest-Star Party Member: If the player chooses to, which is required to get the Unrest/Succession ending.
  • Heroic Self-Deprecation: Even though she's on the side of the good guys, she bemoans the fact that she cannot control her Stand, which sucks away people's lives and fuels hers. Granted, she's somewhat justified because of her Power Incontinence.
  • Improbable Weapon User: Her weapon according to the game's data and her official artwork is a broomstick, which is how her stand appears to be.
  • Lethal Joke Character: Alicia and Berlin, are not fit for combat in anyway, making them The Load in the Boss Rush towards the Unrest/Succession ending unless you get lucky with the Badges of Honor. But Alicia's Steal Soul skill not only heals her and keeps her on her feet through the Boss Rush, but it has a chance of a One-Hit Kill, making the soul collecting process a bit easier. She can also automatically revive herself if she gets killed, but it consumes one of the souls you have collected.
  • Life Drinker: Her Stand's power eats the life force of others, which she can use to breathe life into Berlin's homunculi to create Artificial Humans. She can also use this power to resurrect herself, extend her own life, or even inhabit another person's body and kick out the original inhabitant.
  • Lovecraftian Superpower: Berlin's Stand, Living Things, can overwrite the "data" of an organism's physical traits. Ergo, he could potentially mess with people's body structures and/or make clones of people, but the effects are purely physical.
  • Manipulative Bastard: In the end game room, she says she's not really good or evil and that she was just trying to manipulate the 7th Stand User to change fate.
  • Mistaken for Pedophile: In the Debug Room, you have the chance to call Berlin out on how Alicia possessing the body of a little girl makes him look like a pedophile. He's not amused.
  • The Mole: A subverted and rather benign version, but Berlin is first introduced as a Speedwagon Foundation Employee keeping an eye on the Joestar Group to ensure they reach Egypt.
  • Mook Maker: She's somewhat responsible for making the will-o'-the-wisp enemies you see in game (but in a roundabout way, they're made from the life energies of the enemy Stand users who will said wisps into existence), see Power Incontinence.
  • Necromancer: Revives the Ripple Warriors so they can become recruitable allies.
  • Our Homunculi Are Different: Berlin's Stand can create them, specifically copies of long dead people.
  • Power Incontinence: The aforementioned Life Drinker power is kinda constantly "on" for her and she doesn't know how to shut it "off", hence she doesn't have complete control over her powers. People whose lives get drained by her power can also will more of the wisp enemies you fight in game into existence. Somewhat subverted in the Unrest/Succession endings if you take her with you to get evil souls, as she's trying to actively control it, and people are actively calling up the evil souls.
  • Shout-Out: Alicia and Berlin's name is derived from Alicia Keys and the Berlin Brother respectively, while their stands' name is derived from an album of Alicia's called Element of Freedom and Berlin Brother's band that they founded, Living Things.
  • Younger than She Looks: Alicia has the appearance of a young girl, but is actually an adult woman.
  • You Are Better Than You Think You Are: Berlin towards Alicia when it comes to her Heroic Self-Deprecation and Power Incontinence.

Other Playable Characters

These characters are usually A.I. controlled.

Characters from JoJo's Bizarre Adventure

    Jonathan Joestar 

Jonathan Joestar

One of the first Joestars to have fought against DIO and the main protagonist of JoJo's Bizarre Adventure: Phantom Blood, only to have his body stolen in the aftermath.


  • 11th-Hour Ranger: Only available as a Guest-Star Party Member in the Everybody Lives endings.
  • Cool Sword: Still has the Luck & Pluck Blade, which he puts to good use in the final battle against DIO.
  • Guide Dang It!: You have to kill Stroheim to even use him as a party member. Considering that not killing Stroheim nets you a decent amount of FP with Joseph upon doing so, this is not recommended for first-time players.
  • Light 'em Up: One of the most powerful users of the Ripple.
  • Master of All: All of his stats are significantly above-average, owning to his existence as one of the strongest Joestars to ever lived.
  • This Is Unforgivable!: If recruited to fight against DIO, he reveals that he learned that DIO used his body for unspeakable acts, and has his heart dead-set upon stopping him once and for all.

    William A. Zeppeli 

William A. Zeppeli

Jonathan Joestar's mentor, who trained him in the arts of Hamon.


  • 11th-Hour Ranger: Only available as a Guest-Star Party Member in the Everybody Lives endings.
  • Awesome, but Impractical: One of the moves he knows is True Sunlight Yellow Overdrive. The catch is, however, he's A.I. controlled like Speedwagon and Stroheim, meaning that him using it is based on your luck, and unlike Straits and Lisa Lisa, he doesn't get Push It To The Limit either, which could have helped his surprisingly low max HP.
  • Identical Grandson: An 7th Stand User with the Strange Family Trait will have their father resemble William A. Zeppeli, and even gives his hat to them, further enforcing certain implications that the 7th Stand User is the Stardust Crusaders' token Zeppeli Member.
  • Signature Headgear: Still has his signature hat.

    Robert E. O. Speedwagon 

Robert E. O. Speedwagon

An Ogre Street thug who eventually became an oil baron in America, the ever intrusive Speedwagon appears in Calcutta if you got Stroheim as an ally.


  • Badass Normal: The majority of his skills are mostly using firearms, and his weapon is nothing but a mere sledgehammer.
  • Guest-Star Party Member: In Calcutta, the Submarine route, and in Aswan.
  • Leitmotif: Speedwagon.
  • The Load: AI-controlled Speedwagon in Aswan is this, as he can only use the default attack, can't harm Stands since his attacks are physical and randomly picks his targets, making him a liability against Freu and Vins as unless the Random Number God feels generous, at least half his attacks will be wasted trying to hit a Stand. He makes up for it with his large SP pool and healing skills, allowing players to use him as a free healer between battles.
  • Magikarp Power: Starts off as a low-level companion that gets killed easily, but by the time he's max level, he has over 900 HP and SP, has powerful firearm attacks, and is also capable of learning Ripple...
  • The Medic: He learns quite a few healing skills.
  • The Power of the Sun: Unlike in Phantom Blood, he can learn the Ripple here! This is likely because he's one of the dead risen by Steel, Berlin and Alicia and isn't in his original body.
  • Walking Armory: Most of his skills involve using various weapons you can find within the game. Among them include firearms, submachine guns, flamethrowers, and even a bazooka launcher!

    Dire 

Dire

One of the Ripple Masters from Part 1 who studied underneath Tonpetty. He can be found in this game within Aswan when you enter the ruins if you got Stroheim and Speedwagon as allies.


  • And This Is for...: In Joseph’s ending, he tells DIO his Thunder Cross Ripple attack is for William Zeppelli.
  • Guest-Star Party Member: When attacking the ruins filled with zombies in Aswan and during Joseph’s ending.
  • Jack of All Stats: Of all the Ripple users, he has one of the most balanced stats.
  • It Only Works Once: When he's doing his Thunder Cross Ripple attack on DIO, the latter attempts to freeze him alive once more. But thanks to Speedwagon intervening with a Molotov Cocktail, he doesn’t get frozen over this time and the attack connects.
  • Mutually Exclusive Party Members: Only playable in the route where you rescued Speedwagon and Stroheim.

    Straits 

Straits

One of the Ripple Masters from Part 1 who studied underneath Tonpetty, who later turned to vampirism in his old age to retain his youth. He initially makes a cameo in Varanasi before making an appearance in the Everybody Lives endings.


  • 11th-Hour Ranger: Only available as a Guest-Star Party Member in the Everybody Lives endings.
  • Early-Bird Cameo: If the 7th Stand User underwent the manga route, he'll make a brief cameo in Varanasi, where he'll give them the Deep Pass Water as a farewell gift.
  • Lightning Bruiser: Compared to Dire, he's almost as powerful as Jonathan, but he's still durable and fast enough to deal damage.
  • Scarf of Asskicking: Is equipped with the Ripple Scarf, and is one of the most powerful Ripple users recruited in the Everybody Lives endings.

    Rudolf Von Stroheim 

Rudolf Von Stroheim

A Nazi Cyborg from Part 2. He somehow appears at the Harbor, trying to call his old allies on how he appeared. With the right party member, you can make him into an ally, but you can kill him instead.


  • Batman Gambit: In Joseph's ending, he sets himself a story below Caesar with Ultraviolet Lasers ready because he knows DIO will come after Caesar first.
  • The Comically Serious: At Calcutta, if you visit him in an upstairs room of a souvenir shop, he'll remark that a tour guide pointed at him and said he was one of India's best comedians, to which he follows up remarking on a snake charmer crowd making too much noise. He shuts them up by shooting his machine gun at them.
  • Even Evil Has Standards: When hearing DJ Inc and Raul's plans in keeping the war going strong, having the Soldiers and Terrorists kill each other, he calls them bastards for knowing nothing of a soldier's pride.
  • Guest-Star Party Member: In the Submarine route along with Speedwagon if you rescued them both.
  • Insistent Terminology: Just like in Battle Tendency, Stroheim always defines himself as German and not once as a Nazi.
  • Instant Sedation: In the Submarine Route, his hands apparently come equipped with anesthetic gas and he uses it to knock out Alice.
  • Let Them Die Happy: Strangely inverted in the form of "Let Them Live Happy". Stroheim is distraught at the idea that he didn't die for his country if he's somehow still living now. But after talking it over with Joseph and the factor that he's just an Artificial Human made by Berlin and Alicia, he comes to the conclusion that he really did die for his country back in Stalingrad and was brought back to life now. Regardless, he's proud and willing to help the Joestars in their journey now.
  • Light 'em Up: Thanks to his Ultraviolet Lasers.
  • Mutually Exclusive Party Members: He and Speedwagon cannot be playable alongside Gallahad and Miriam.
  • Skewed Priorities: When at a 7-11, he'll remark on how incredible commodities have been commercialized, then wonder why they aren't using this effort for military services.
  • Something Only They Would Say: In the Arabian mansion, he pulls something like this if you meet Sade, who he points out when she said "Don't shoot" when Hol Horse had the Emperor out means that she can see Stands and thus is a Stand user.
  • Superboss: An unique variant of Stroheim can be fought in the Developer's Room, where he has stats comparable to other superbosses. Defeating him gives you the UV Amplifier, an stronger and limited variant of the UV Lasers.
  • Unskilled, but Strong: Compared to Gallahad, he has more impressive offensive potential compared to him. However, his main weakness is that he doesn't learn Push It To The Limit in exchange for Nuclear Explosion, forcing him to rely of his sheer offense to put pressure on enemies.

    Caesar Zeppeli (SPOILERS) 

Caesar Zeppeli

A young man trained in using Hamon. He was originally in Part 2, but thanks to being brought back by Alicia and Berlin, he returns to Joseph's side in his ending.


  • Badass Boast: His grand entrance in Joseph's ending has this.
    Caesar: "You were yelling so loudly I couldn't get a wink of rest! I came back from Hell to say my peace!"
  • Big Damn Heroes: He comes in Joseph’s ending to keep DIO’s knife from piercing his throat and joins in the ensuing battle.
  • Identical Grandson: An 7th Stand User with the Strange Family Trait will have their brother resemble Caesar Zeppeli, and he even gives his headband to them, further enforcing certain implications that the 7th Stand User is the Stardust Crusaders' token Zeppeli Member. This is lampshaded in Joseph's secret ending in Chaos Mode, in which the 7th Stand User mistakes him for his brother.
  • Making a Splash: His attacks are water based.
  • Squishy Wizard: In spite of having impressive water Ripple powers, he won't last against physical attacks due to his low defense, even with his HP.
  • Walking Spoiler: His very existence is one because he plays a major role in one ending.
  • You Are Better Than You Think You Are: Towards Joseph in his ending, admonishing him for not being able to take down DIO and forgetting the harsh training they went through.

    Lisa Lisa 

Lisa Lisa

The mentor of Joseph Joestar in Part 2, who secretly is also his mother.


  • 11th-Hour Ranger: Only available as a Guest-Star Party Member in the Everybody Lives endings.
  • Black Mage: While she has equal physical attack potential, her true strength lies in her impressive Mind stat, which allows her to deal massive damage with her Ripple techniques.
  • Identical Grandson: An 7th Stand User with the Strange Family Trait will have their mother resemble Lisa Lisa, also enforcing certain implications that the 7th Stand User is the Stardust Crusaders' token Zeppeli Member.
  • Scarf of Asskicking: Retains her scarf which can channel Ripple, and utilizes it in a few attacks.

    Messina 

Messina

One of Lisa Lisa's bodyguards and later an mentor of Joseph.


  • 11th-Hour Ranger: Only available as a Guest-Star Party Member in the Everybody Lives endings.
  • Good Hair, Evil Hair: Still has his Fu Manchu mustache.
  • Master of None: In comparison to the other Ripple users you can get in the Everybody Lives endings, Dire has a better Jack of All Stats spread and skillset, Straits has impressive durability and speed, Lisa Lisa, Caesar Zeppeli and Loggins have better Mind stats (and the former two can be controlled by the player to boot). He's just there for backup muscle.

    Loggins 

Loggins

One of Lisa Lisa's bodyguards and later an mentor of Joseph.


    Hol Horse 

Hol Horse

An ambitious gunslinger under the employ of DIO. He is initially partnered with J. Geil but later partners with Boingo. His Stand is the Emperor.


  • Adaptational Heroism: If a female player character takes the bullet meant for Polnareff instead of Avdol, Hol Horse breaks down, angry and horrified that he apparently killed a girl. He also gets temporarily added to the party on the submarine route, and expresses joy that she survived if she confronts him in Cairo.
  • Ascended Extra: Is a party member in one of the routes and even has his own ending.
  • Big Damn Heroes: In his extended ending, with the help of Boingo and the 7th Stand User, he manages to gather up the remaining survivors of DIO's Servants and in Chaos Mode, DJ Inc and Raul to save Polnareff from Diavolo.
  • But Thou Must!: If you find Sade in the Arabian Mansion, he'll refuse to leave without taking her along. There is an actual reason for this beyond his womanizing tendencies, though; her Stand, Promise, makes it so that people must follow through on a promise they made to her, which he kinda did earlier.
  • Didn't Think This Through: If you went the Submarine route and look about Cairo after Darby's game, you can persuade Hol Horse rather than fight him. The Protagonist points out that he can't win in a 5 on 1 fight, and Hol Horse realizes the prediction says that only Jotaro would be taken out, not the others.
  • Early-Bird Cameo: You can meet him much sooner than you see him in-game. However, all he'll say regardless is "Not yet, not when I'm alone".
  • Enemy Mine: Pulls one with the protagonist on the Submarine route, holding a ceasefire until they leave the mansion.
  • Even Evil Has Standards: If the female protagonist chooses to go after Polnareff in India, he ends up shooting her and is wracked with guilt. He breaks down in tears after seeing that she's still alive later on. He's also disgusted with J. Geil's disrespect towards women.
  • Guest-Star Party Member:
    • In the submarine route.
    • You can hire him as "Mask" in Cairo as well.
  • Paper-Thin Disguise: He can be hired in Cairo near the end of the game for a substantial fee under the alias "Mask".
  • Pragmatic Villainy: At the end of the Submarine Route, he swears to never tell DIO about you or your comrades (or the factor that you even have a submarine) because if DIO learned he cooperated with the enemy and let them live, he'd be history. He also shoots and kills Silver Fox regardless of choice, stating that his riches would just let him buy his way out of prison for the massacre at his mansion. At several points in game, he also denotes how trying to be nice to everyone can lead to getting you hurt or worse as well.
  • Redemption Rejection: If the player tries to persuade him to help the Joestars against DIO, he only rejects the option saying DIO would kill him. But he will offer assistance from the shadows once you fight DIO later if you try.
  • Villain Ball: He seems to grab it when caught by the protagonist, trying to shoot Jotaro through the pipe anyways even though he's established he can't win in a 5 on 1 fight.
  • Wouldn't Hit a Girl: If the female protagonist attacks him on the way to Cairo, the battle starts with a pre-emptive strike and Hol Horse starts off with the Hold Back status ailment.
  • Xanatos Speed Chess: He has one good moment of this. When the Protagonist is trying to persuade him to join their side, he tries to shoot Jotaro anyways and plans on making an escape to leave. When that fails, he redirects the bullets to knock him out the same way he did to the protagonist. This saves him from both DIO's wrath for going unconscious, and from the Joestars' wrath as well as keeping them from using Hermit Purple on him to find DIO's location.

    Senator Wilson Phillips 

Senator Wilson Phillips

A U.S. Senator who gets his car hijacked by DIO. While normally forced to drive over multiple people, under the right conditions, he will fight back against DIO.


  • Adaptational Badass: Not only he can potentially fight back against DIO and win, he can also learn the Ripple as well!
  • Badass Boast: Says this upon gaining Sunlight Yellow Senator Life:
    Wilson Phillips: Who do you think I am!? I'm Senator Wilson Phillips! I'll put all my memories of my life thus far into this blow! I'll teach you what different a few years can make, sonny! My quivering heart! This burning heat! Rrraaaaugh! The pounding beat of my blood! I'm Senator Wilson Phillips!
    Game: Senator Wilson Phillips can now use the Sunlight Yellow Senator Life attack!!
  • The Dog Bites Back: Upon meeting certain conditions, Wilson can potentially jump from his seat and attack DIO and win.
  • Earn Your Happy Ending: Should he manage to defeat DIO, he eventually becomes the President of the United States and lived happily ever after... assuming Vins didn't just give DIO's diary to the Stardust Crusaders for them to read to ensure Part 6 happens. He's also implied to be fine and well in the Succession End.
  • Signature Move: Sunlight Yellow Senator Life, which is learned upon enduring 100 turns against DIO with him.
  • When He Smiles: His ending CG portrays him with an smile, and given what he had to endure, he earned it.

    Pesci 

Pesci

Prosciutto's partner in crime who gets hooked up (no pun intended) with an confrontation with Absalom and Michal. His stand is Beach Boy.


  • Guest-Star Party Member: Temporarily joins up with the 7th Stand User, Jotaro and Polnareff to stop Absalom and Michal from having Satanic Coupler sending them to hell.
  • Rod And Reel Repurposed: Beach Boy is capable to hooking on to various people, which in gameplay prevents Satanic Coupler from getting the jump on the party.

Original Characters

    Utah 

Utah

A natural born Stand user who wanders the world for adventure. When he's strapped for cash, he goes around as a bouncer for hire. He uses the Stand Saints.


  • And Then John Was a Zombie: His fate if you fight him in the Harbor and see him at Singapore. Luckily, this is averted in Chaos Mode if you save him.
  • Anger Born of Worry: If the sicky Player Character fainted with him in the party, he'll scold them for pushing themselves too far.
  • Big Damn Heroes: If the 7th Stand User has their HP or SP fall a certain amount, he'll temporarily join to assist them. He also saves Polnareff and the 7th Stand User from Diavolo in Polnareff's extended ending if enough Surplus Fate Energy was gathered.
  • Blow You Away: Saints' main form of attack.
  • Combo Platter Powers Has a variety of powers, such as fire and light.
  • Curiosity Killed the Cast: His curiosity leads him to find out Vins' true intentions in Singapore if you fight him at the harbor. Sadly, that leads to his demise and zombification. This is thankfully averted in Chaos Mode where, if you visit the alley adjacent to Vins, you get to save him from his demise. This even allows you to fight him at Edfu before clearing the game three times!
  • Dark Is Not Evil: Despite wearing black and even having black sclerae similar to Polpo or Risotto, he is one of the nicest people that you fight.
  • Defeat Means Friendship: Defeating him at Hong Kong earns his friendship for some upcoming events in the game.
    • In Chaos Mode, after defeating him initially, there is a random chance he will assist you in battling lesser enemies in Hong Kong.
  • Defiant to the End: Even as a Zombie, he still seems to have some level of sentience left and he uses it to warn you about the Slaves To Fate.
  • Graceful Loser: Though he at first is a bit sore when you beat him at the Harbor, he proceeds to brush it off and compliment you for being an excellent Stand user.
  • Guest-Star Party Member: In addition to assisting you in Chaos Mode, if his HP or SP falls below a certain limit, he'll also join your party throughout your stay in Hong Kong.
  • Healing Hands: In addition to healing your party and dispelling status effects, you can also have Saints heal an injured man and a hyperventilating man.
  • Light 'em Up: Saints can do this to blind you.
  • Light Is Good: His Stand, Saints, can emit light to create a protective field, blinding opponents and healing wounds. Not to mention Utah is a good person and perhaps the ONLY person you can fight in-game who doesn't cause a game over if he beats you.
  • Mind Manipulation: Can use this to inflict Berserk or Confuse on enemies.
  • Mr. Exposition: He reveals ideas on how the protagonist can fight against other Stand, as well as explaining the weaknesses of his own Stand as an example.
  • Ninja: He dresses like one.
  • Our Angels Are Different: His Stand's appearance is angelic.
  • Shout-Out: Him and his stand's names come from Utah Saints.
  • Take Up My Sword: Subverted in that he doesn't die, but if you fought him at Singapore, didn't fight him at the Harbor, and make it to Edfu at or before Day 22 after beating the game three times, you can fight him once more there. If you don't have too much Bad Karma, you can get a rusty sword if you win. This is essential for beginning a Guide Dang It! quest.
  • Undying Loyalty: He has hard working and reliability as two of his traits. He also shows this to the protagonist if you beat him. So undying that he gets killed trying to warn the protagonist, retains some sentience even as a zombie, and even in Sanctuary he still warns you to beware the Slaves to Fate.

    Rainbow 

Rainbow

A fortune teller who has taken her business up to Japan in the Arcade, determined to rid the world of Stand users (allegedly). She (unknowingly) has the Stand Bent Out Of Shape, allowing her to hypnotize her clients to control them and make them believe her predictions are right.


  • The Alcoholic: Is noted to be used to alcohol due to working at a bar.
  • All There in the Manual: Her backstory is detailed in Clayman's FAQ.
  • Arrogant Kung-Fu Guy: She believes herself to be a master hypnotist when she's really an amateur and her Stand is doing most of the heavy lifting, but she is good in martial arts and uses them on you in her fight.
  • Big Eater: Will be found stuffing her face in restaurants after you recruit her. Getting her ending even requires you to feed her continuously!
  • Blackmail: As the Debug room reveals, she's turned to this to make money because Joey apparently forgot to take her with him, hence why you don't see her after Japan.
  • Boomerang Bigot: Hates stand users even though she is one (albeit unknowingly).
  • Clark Kent Outfit: Her outfit hides a firm, muscular body.
  • Defeat Means Friendship: In Chaos Mode, after defeating her, you have the option to recruit her as a party member.
  • Fortune Teller: What she does at the Arcade pre-reveal of her true nature. Bringing her the Eerie Tarot Card, which is a random drop from Delinquents in Japan, is what sets her against you.
  • Fragile Speedster: Bent Out Of Shape's highest-ranked stat aside from Potential is Speed, which is ranked at B, but everything else is a flat D. It might be the reason why her best stat is Speed (though it's nowhere compared to Star Platinum and Silver Chariot with its armor), but her Durability is one of the lowest, though she has a massive HP pool to compensate.
  • Guest-Star Party Member: Becomes this if you recruit her, but only on three occasions. Most of the time, she just acts like an NPC.
  • Hates Rich People: Her backstory reveals she used to be this attitude, having been in debt for quite a while in her childhood, and attacked debt collectors and rich kids. However, her desire to live in a life where she can get anything without work turned her into a Social Climber. This was also the reason why she took Enyaba's bounty of 100 million, since the bounty was on a "evil rich man who was planning to assassinate the client using a supernatural power" (Joseph Joestar).
  • The Load: If you managed to recruit her in the Chaos Mode, she becomes this in some of the endings. She becomes a freeloader in your house and does nothing but demand food.
  • Magikarp Power: Initially, she starts off very weak in Chaos Mode, and will often require carrying from higher-leveled characters. But enough persistence and not does she provide to be a valuable ally by the time you reach Cairo, but she also has a very unique skillset that allows her hold on her own for a while.
  • Mass Hypnosis: This is her Stand's ability, as she's able to brainwash a unknown (but probably massive) amount of delinquents into aggressiveness. A wealthy family in her backstory asked her to perform this at a party to confirm the rumors of hypnotism, and she managed to successfully hypnotize everyone, taking their money in the process.
  • Mind Manipulation: She's a fortuneteller who uses hypnotism to make her predictions come "true" and keep her clientele coming back. Her first victim was on a spaced-out person, and it's implied her Stand awakened from there.
  • Psychopathic Manchild: Not her, but it's the result of her powers on people, since her Stand manipulates the part of the brain that governs inhibition.
  • Shout-Out: To the band Rainbow, and her stand is named after their 11th album Bent Out of Shape.
  • Social Climber: In her attempt to infiltrate a mansion, she first dressed up as the upper class, then dyed her hair, and finally their language. However, she felt that was not enough, and soon began to desire a large amount of money to fully become one of the upper class.
  • Starter Villain: The first optional boss in the game and certainly the easiest.
  • Super-Strength: Has the strength of a gorilla, as shown in Joey's backstory where she slapped Joey on the back, leaving him with some broken bones. In gameplay, her maxed-out power stat is almost on part with Jotaro, which says a lot about her.
  • Sweet Tooth: While already a Big Eater, her preferences are sweet things.

    DJ Inc and Raul the Blind 

DJ Inc and Raul the Blind

DJ Inc is a nature conservationist and radio DJ, while Raul is a blind, west Bengalese musician. Both of them found their Stands as they fled their wartorn hometown. After Raul used his power to find out the military worked with the rebels to destroy their hometown, he and DJ Inc agree to take vengeance upon the military. Their stands are Lipps and Synthesis, respectively. While executed by Vins for their failure, they can be saved in Chaos Mode under certain conditions, which will result in them assisting Iggy. See here for more details.

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