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  • Achron:
    • The Grekim, a race of giant alien squid, have done this to their entire species. They now need the same resources that humans use for building factories in order to reproduce.
    • The Vecgir also seem to have been greatly "enhanced". At the very least they were implanted with neural implants that enslaved them.
  • Alien Shooter: Your character can be upgraded with cybernetic implants, increasing health, strength (which determines how much ammo you can carry) running speed and accuracy (which also provides a small damage boost). The sequel also adds an intelligence stat, which determines how effective said implants are.
  • Alien vs. Predator:
    • Alien vs. Predator (Capcom): The two Human characters are said to be Cyborgs. Dutch is obviously so, while Linn's cybernetics are only apparent by the fact that she can fight on even terms with a Predator or Xenomorph bare-handed.
    • Aliens versus Predator (1999) has the Xenoborg. Weyland-Yutani thought putting armor and a lethal laser weapon system on a Xenomorph was a good idea. Yes, the things go berserk and start killing people.
  • Arm Champs II has a cyborg named Specks as the strongest opponent. Only the lower part of his face is still flesh, everything else is metal, and he speaks with a robotic voice. He comes in five different colors to boot, each one stronger than the last.
  • Battletoads: Robo-Manus. While most of the Dark Queen's goons are leather-clad rats, bulls and pigs, Robo-Manus is a monstrous mutant cyborg with Combat Tentacles, a massive arsenal, a tendency to survive otherwise lethal injuries and often comes back in an even bigger and stronger form when he is actually destroyed.
  • BioForge is about a secret facility turning kidnapped people into relentless, killing cyborgs with a host of enhancements, including a concealed Arm Cannon.
  • BioShock Infinite has the Handymen, giant mechanical brutes with gorilla-like builds, converted from people who were terminally ill or dying (or not). The only parts they have that are still human are the head and heart.
  • Black Market: All of the pirates seem to be enthusiastic about cybernetics, much to everyone else's disgust.
  • Chaos Rings: The Thousand Voyager Johannes from III is a cyborg since he had to replace body parts before they fully mutated due to his use of Genes. He claims that his body is about 70% machine. Party member Alfred is also a cyborg though it's not as obvious. He had to replace his legs after they began to mutate when he pushed his Gene power too hard in an attempt to kill his family's murderer Drei 6, sacrificing the Genes he had gathered up to that point. He claims that's the reason why a former Thousand Voyager like himself isn't any stronger than the rookie protagonists. The similarity between Johannes and Alfred is not a coincidence.
  • A common costume part in City of Heroes and City of Villains. All Freakshow have metal parts replacing some or all of their limbs, as have many Arachnos troopers. Nemesis, and the Malta Titans, are essentially brains in robotic bodies. One interesting version is the Vahzilok, cyborgized zombies.
  • Civilization: Beyond Earth has an entire affinity based on cybernetic enhancement. Factions choosing Supremacy as their primary affinity believe in the weakness of the flesh and seek to replace the body using advanced cybernetics.
    • Entire squads of cyborgs can be trained, primarily by the Supremacy Affinity and the Supremacy-Harmony Hybrid Affinity.
    • In the fluff, it's mentioned that the two other main affinities, Harmony and Purity, also use cybernetics to a much smaller extent.
  • Command & Conquer:
    • Command & Conquer: Tiberian Series: The Brotherhood of Nod make use of cybernetics for their elite forces, first seen during the events of Command & Conquer: Renegade and later much more prominently in Command & Conquer: Tiberian Sun. During the Firestorm expansion, however, Nod's combat AI goes rogue and takes the cyborgs with him, so when Tiberium Wars rolls around cyborg forces are conspicuously absent. The Kane's Wrath expansion brings them back in the form of the Marked of Kane, made up of Nod's fallen soldiers resurrected through technology and linked to the new LEGION AI.
    • Command & Conquer: Red Alert: The Counterstrike expansion features a cyborg commando named Volkov and his cybernetic dog Chitzkoi, the former capable of surviving a shootout with an Allied cruiser and the latter able to leap all over the battlefield to tear out the throats of enemy infantry.
    • Command & Conquer: Red Alert 3: It's not readily apparent since they're in Powered Armor, but the Desolators (mind-wiped terminally ill patients who spray flesh-dissolving reactor waste) are cybernetically enhanced so as not to require food or sleep. Their life expectancy is between one and two years, or until said cybernetic enhancements fail.
    • Command & Conquer: Generals: In Zero Hour's Contra mod, General Algrin "A.I." Ironhand has cyborgs instead of rangers as his basic infantry.
  • Daemon X Machina: The Outers are cyborgs to varying degrees: some look close enough to human, others are heavily modified. The player can also get cybernetic enhancements for their own character, which run the gamut from Electronic Eyes to Artificial Limbs. Fully upgraded characters barely look human.
  • Dead or School: After defeating the 2nd major boss, "the Steel Mutant", you discover that the giant mutant is robotic inside. You learn that the mutant invasion that forced the people of Japan underground aren't the only hostile force, and some 3rd party is making cyborgs out of the mutants.
  • Deus Ex Universe:
    • Gunther and Anna from Deus Ex are the classic mechanical cyborgs, showing all the nifty dermal plates and robotic appendages that come with the territory. JC Denton and his brother Paul appear to be a highly advanced model based on a nanotech platform with fluid upgrade capabilities and ability to pass completely for human, except that their eyes glow.
    • Adam Jensen from Deus Ex: Human Revolution is a sleeker version of Anna and Gunther from twenty years earlier. Replacements (due to heavy damage and being shot in the head) include prosthetic arms, legs, eyes, part of the head and most of the torso. It's heavily implied, but not confirmed until later, that Jensen is now more machine than man: his arms, legs, and large portions of his chest have been replaced with augmentations, and his cranium is at least 25% mechanical. Jensen also has the ability to unlock new features in his existing augmentations (justified as a process of naturalization: the longer he spends with his augmentations, the more he gets used to them, and the more his brain can naturally reach the many features to "turn them on"). These include the ability to run silently, jump higher, see through walls, fall from any height without injury, and launch explosive ball-bearing sized munitions from his arms in a 360 degree arc.
    • Jensen is far from the only example. Many people in the game can be seen with mechanical limbs, including Adam's boss David Sarif who replaced one of his arms with an augment to improve his baseball performance. Adam also is not the most heavily augmented character seen, though he's pretty close — one villain has apparently replaced his entire body from the neck down and even his head seems to be mostly mechanical. Jensen is unique in that thanks to gene therapy experiments performed on him as a baby, his body can accept augmentation without relying on the drug that every other augmented person needs to avoid rejection syndrome.
  • Dex: The protagonist herself is one from the beginning of the game, with the entire back of her neck subsumed by metal implants to allow them access to Cyberspace. She can gain further cybernetic augmentations throughout the game, with the limit of seven augmentations at any one time.
  • Disgaea: Kurtis was rebuilt as one after surviving an explosion.
  • The Elder Scrolls:
    • From the series' backstory comes Pelinal Whitestrake, the legendary 1st Era hero of mankind/racist berserker. Believed to have been a Shezarrine, physical incarnations of the spirit of the "dead" creator god Lorkhan (known to the Imperials as "Shezarr"), Pelinal came to St. Alessia to serve as her divine champion in the war against the Ayleids. Per Word of God, Pelinal is heavily inspired by the Terminator. He wore full plate mail, blessed by the Divines no less, at a time when only the Dwemer could craft it, and was nearly indestructible as a result. He had a hole in his chest and a red diamond instead of a heart, symbolizing his connection with the heartless god Lorkhan. When he wanted you dead, there was very little that could stop him. Additionally, he had knowledge of future events sprinkled into his insane ramblings, with some sources suggesting that he was legitimately from the future. To quote The Song of Pelinal:
      "... [And then] Kyne granted Perrif another symbol, a diamond soaked red with the blood of elves, [whose] facets could [un-sector and form] into a man whose every angle could cut her jailers and a name: PELIN-EL [which is] "The Star-Made Knight" [and he] was arrayed in armor [from the future time]."
    • The Elder Scrolls Online Clockwork City expansion reveals that this is the case for the Dunmeri Tribunal Deity Sotha Sil. He lives in his Clockwork City where he studies the "hidden world". His city includes complex computer program-like functionality while Sotha Sil himself has upgraded his body with cybernetic parts which allow him to interface directly with the city. In addition to these computer systems, he has created semi-organic cybernetic servants and may have even uploaded his own mind into his city (meaning he may not have been killed during the events of Morrowind's Tribunal expansion) all while the rest of the world is stuck in medieval stasis.
  • Empire Earth: Sergei Molotov manages to sabotage a Chinese time machine but is nearly killed by the radiation. Grigor II (a sentient robot dictator) manages to save his life at the cost of heavy cybernization (an arm, leg, and part of his head), which Molotov doesn't take kindly to at first.
  • Evolve: Several of the hunters are cyborgs. The most notable is Torvald, who was ripped apart by a monster until nothing is left from the original but the head, left arm, and a chunk of a torso. His new parts come with a personal forcefield, a jetpack, and a pair of mortar cannons. Markov is a lesser example with only a mechanical eye, as well as Kala who has several cybernetic implants to allow her to utilize the abilities of the monsters, as well as to keep her immune system from failing.
  • E.Y.E: Divine Cybermancy features an entire cast of cyborg Super Soldiers. Players start out already augmented with Electronic Eyes, adrenalin pumps attached to their heart, a Brain/Computer Interface, and so on. Cybernetics can be upgraded at a heavy cost to significantly improve one's performance, such as upgraded cyberlegs allowing one to vault entire buildings. One of the ultimate Technology Tree items, NecroCybermancy, allows one to upgrade themselves past the point of death, then have their spirit recalled back into their body.
  • Fallout:
    • A Dummied Out character from Fallout had a cybernetic hand. You were supposed at one point to kill him and bring back the hand in question as proof. In the retail produce the Super Mutant Lieutenant is visibly a cyborg, boasting a nice ElectronicEye. If he takes enough damage his implants malfunction and his death is particularly spectacular.
    • The first game also allows the Vault Dweller to purchase implants at the Lost Hills bunker than can boost their strength, endurance, perception, intelligence and agility.
    • Fallout 2 allows the Chosen One to strip the plates from a set of combat armor and implant them under his/her skin. There are also four special "memory modules" that can be inserted into the computer in the Brotherhood of Steel outpost in San Francisco which allows for surgery to enhance some of the SPECIAL statistics]].
    • Fallout 3 has no implants but does have Cyborg as a perk, and a cyborg follower, Star Paladin Cross.
    • In the Fallout: New Vegas add-on "Old World Blues", the Courier is abducted by disembodied mad scientists, who replace your brain, spine and heart with advanced Tesla coils that grant you immunity to poison, resistance to damage as well as enhanced strength and other benefits. Even after completing the main quest and (possibly) restoring said body parts, some advanced technology still remains in the Courier's body. The Project Nevada mod for New Vegas greatly expands (among other things) on the implant system of the base game. By default, you are now limited to 2 head implants, 2 chest implants and one implant for each limb, but perks exist to increase that limit to 4 for the head and chest and 2 for each limbs. Some implants can be upgraded and all implants can be swapped and replaced by visiting a competent doctor. Some of the new implants include slowly regenerating limbs, the ability to launch an EMP with your bare hands, razor sharp nails that boost unarmed damage and artificial lungs to breathe underwater and sprint longer.
    • The seven SPECIAL implant (one for each attribute), the regeneration implant, the sub dermal armor (these 9 ones are in the vanilla game). "Old World Blues" also adds an implant which increases damage output against cazadores by 10%, another that increases crouch speed, another which filters drinking radiation, and a last one for getting action points and more health from food, plus the level 30 perk Implant GRX (a Turbo Implant). When you get all these, the Courier is more machine than man at this point.
    • Additionally, there's Rex (the pet dog of the head member of the Kings), who has robotic legs and hindquarters.
    • Fallout 4 has no implants (unless you count the Adamantium Skeleton perk), but does have a cyborg in the form of Conrad Kellogg, one of the villains and the mercenary who killed your character's spouse, who was cybernetically enhanced by the Institute. His enhancements include a cybernetic limb actuator and pain inhibitor, as well as a cybernetic brain augmenter that you have to use after killing him in order to learn his memories and find out how to get inside the Institute so that you can find your son.
  • Far Cry 3: Blood Dragon: Sergeant Rex "Power" Colt is a Mark IV cyborg and the main protagonist. His fellow soldiers Spider and Sloan are also cyborgs, as is the army of Mark V cyborgs Rex mercilessly slaughters while making cheesy puns.
  • Ghouls vs. Humans: The Cyborg class actually looks indistinguishable from a robot. He had to be made into a half-man half-machine after barely surviving an attack by a ghoul, and is now going on a Roaring Rampage of Revenge to avenge his family. But at least he's got a bitchin' plasma cannon and a jetpack.
  • Every named boss in GunBuster are cyborgs, being human criminals with illegal cybernetic parts grafted all over their bodies. In fact, your titular Gunbuster unit is a special mercenary team that expertise in hunting cyborg criminals.
  • Halo:
    • The Master Chief and the rest of the Spartan Super Soldiers have a neural interface implanted in their brains to allow them to properly control their Powered Armor, as well as reinforced skeletons. The rank-and-file members of the human military also receive neural implants, but they're not as advanced as the Spartans'.
    • Halo: Reach: Spartan-III Kat has a mechanical right arm.
  • Hard Reset: Fletcher starts out with an Electronic Eyes that can be upgraded to have helpful items automatically highlighted, and can gain hormone dispensers and other enhancements throughout the game. Cyborgs seem common in the setting in general, both as NPCs and as enemies.
  • Henry Stickmin Series:
    • In paths leading off of the Executive and Bounty Hunter endings from Airship, the Right Hand Man is resurrected as a cyborg in time for Completing the Mission. Among other upgrades he gets a communicator in his head, an energy cannon in one arm, and his legs can morph into a rocket booster, making him a more dangerous foe.
    • In "Completing the Mission", Henry himself is brought Back from the Dead as one in the Executive/Betrayed path, with his spine and left arm being replaced with cybernetics.
  • House of the Dead: Dr. Curien's most powerful experiments involve using electronics as well as scientific necromancy. Note the Magician and the Wheel of Fate.
  • Iji: The titular protagonist, as well as every single alien, is augmented with nanomachines that make her stronger, sturdier, and allow her to command her Nanogun.
  • Tobias Locke from In Pursuit of Greed is the sole cyborg character in a team of space mercenaries... that consists of a fembot, a Bovinarian, a Zollessian and a mutant.
  • The Legend of Zelda: Cyborgs turn up from time to time, especially in the games that make the most use of Magitek.
    • The Legend of Zelda: Majora's Mask: In the remake, Goht has a large organic eye inside an otherwise robot body.
    • The Legend of Zelda: Breath of the Wild introduces the Blight Ganons. They are a mixture of Malice, the malevolent matter produced by Calamity Ganon, and random bits and pieces of Magitek. Although Malice sustains the monsters, they primarily rely on the energy blades and laser beams provided by the tech to fight. Once Link interrupts Ganon's reincarnation, he too manifests as a mishmash of flesh and technology.
  • Marathon:
    • The skeleton, musculature, and nervous systems of dead soldiers were augmented with various technology (possibly including some Lost Technology from Sufficiently Advanced Aliens that had previously originated an ancient race of Uplifted Animals) to create the Mjolnir battleroids. They can pass so well for normal, even they aren't always aware of their true nature prior to "activation".
    • Durandal's BoB army are equipped standard with implanted Electronic Eyes.
    • The entire S'pht race are cyborgs. Somehow, their mechanical parts reproduce themselves along with the organic ones when new S'pht are created. Indeed, they are even unsure whether or not they'd even be sentient without their mechanical parts. The Pfhor use a kind of soldier called a cyborg as well: this one looks like a giant, deformed human torso stuck on top of some tank treads.
  • Marvel vs. Capcom: Clash of the Superheroes: The Secret Character known as Shadow Lady is Chun-Li from an Alternate Universe who was forcibly turned into a brainwashed cyborg for Shadaloo. In retaliation for foiling their operations, Shadaloo kidnapped and robotzed Chun-Li for the sake of transforming her into M. Bison's top assassin. Unlike Shadow—a brainwashed Charlie Nash, who escaped shortly after being transformed—Shadaloo added a Restraining Bolt to Shadow Lady's programming so she would remain fully loyal to them. As Shadow Lady, her formerly cheerful personality was obliterated, transforming her into a emotionless minion. In her ending however, Shadow Lady overcomes Shadaloo's brainwashing, regain her original memories as Chun-Li, and join forces with Shadow in taking down Shadaloo.
  • Mass Effect:
    • Cyborgs are commonplace, and enhancements include chips in the fingertips to use holographic keyboards, artificial arms and organs, Electronic Eyes, memory chips inside the brain, etc. Cybernetics are so advanced that the President of the United North American States was able to remain in office by transferring most of his neural functions into a computer. Then there are biotics, individuals capable of telekinesis and other feats; they require "implants" that allows biotic power to be used and a "bio-amp" attached to the brainstem to amplify biotic power to non-uselessness. The difference between the two is that amps are detachable without causing damage to the user.
    • In Mass Effect 2, Commander Shepard is brought back from the dead, and is not entirely human anymore. While Shepard could've been brought back wholly human, that process would have taken more time than Cerberus had. As a result, the Commander is outwardly mostly human, albeit with a number of modifications, usually beneficial ones (the ability to survive a poisoning that would have killed anyone else, for example). After the surgery, their combat capabilities are considerably advanced. You can even buy upgrades for their body, making their skin capable of withstanding considerable gunfire and increasing strength to point of being able to win fistfights with creatures two or three times the average human's size. And even without those upgrades, s/he can use weaponry that has kickback so forceful they are physically impossible for even the genetically modified soldiers of the day to use without being seriously wounded. The "upgrades" for Shepard are said in the item descriptions to not be upgrades to Shepard's cybernetic components, but are a type of genetic engineering/cybernetics in and of themselves.
    • Overlord shows off some of the deepest extensions of Shepard's cybernetics. They actually get hacked near the end of the story, allowing them to view the memories of the Overlord subject.
    • In Mass Effect 3, Shepard has a discussion with EDI where they discuss whether this means they are technically transhuman, given that there has been apparently a lot of discussion amongst the Council races over the legal ramifications of transhumanism. EDI proceeds to claim that Shepard is not one, though it should be noted that an earlier conversation had her mention that she's learnt to lie, implying that she might have done so for Shepard's benefit.
    • In one of the endings of ME3, every living being in the galaxy becomes cyborgified.
  • Mega Man:
    • Mega Man X has a few humans with cybernetic parts grafted onto them, such as Dr. Cain. As the timeline progresses through the X and Mega Man Zero games, it becomes more and more common for humans and Reploids alike to become cyborgs, and Zero's Dr. Weil could arguably be called the first "true" cyborg by virtue of being a human whose mind was put into a robotic body. By the ZX games, there's very little distinction between human and Reploid, as there are few people on either side that aren't cyborg anymore by virtue of having bionic implants, with other full-body cyborgs including the Sage Trinity and presumably Ciel from Zero, who survived the 200+ years between the series. By the next series in the timeline, Mega Man Legends, they've further homogenized into a single race, then become all but extinct. The Earth is now populated by Artificial Humans created and left by last of these humans.
    • Mega Man Legends returns to the X-era "humans with obvious cybernetics" standard with the irony being that they're all Artificial Humans anyways. MegaMan Voulnutt, Barrel Caskett, and many other Diggers both former and current are cybernetic in some part. You also run into the occasional NPC townsfolk with cybernetic eyes or limbs.
    • Mega Man Battle Network: One of Dr. Wily's eyes appears to have been replaced with a cybernetic monocle, as befitting his discipline in robotics over computer networking. MegaMan.EXE is Lan Hikari's Brain Uploaded twin brother, Hub.
  • Metal Gear:
  • Middle-earth: Shadow of War: Occasionally, orcs will survive being severed in two. When this happens, they will come back with cybernetic parts — even for parts of the body that weren't severed — and the new title of "the Machine".
  • Mortal Kombat has Cyrax and Sektor, who debuted in Mortal Kombat 3. Highly trained assassins of the Lin Kuei, they are subjected to a cybernization process that strips them of their humanity and free will but allows them to retain their skills and knowledge while also beefing up their physical abilities. Cyrax was not willing but Sektor believed this was the evolution of the clan. In the original canon, Smoke is also subjected to the procedure but in the new canon started by Mortal Kombat 9, Sub-Zero VI takes his place. Major Jax Briggs is also a cyborg, having replaced his arms with cybernetic ones, as is the mercenary Kano who has a cybernetic eye and gains more cybernetic enhancements in Mortal Kombat X.
  • Mother 3 contains several cyborg-style animals along with Mix-and-Match Critters, as well as the Masked Man, a human cyborg. Then there's New Fassad and Miracle Fassad.
  • NanoBreaker: The player protagonist, Jake Warren, and his ex-friend Keith, are both cyborgs, and are in fact the only survivors of an all-cyborg elite task force during some great war seven years ago.
  • Overwatch: Quite a number of heroes count to varying degrees, from just having Artificial Limbs (Cassidy and Junkrat), to having a fully cybernetic body (Genji), to somewhere in between (Doomfist and Sombra).
  • Paradise Cracked: Most characters already have some sort of implants installed. However, there's an entire Cyborg sub-race whose members have replaced entire organs and limbs with cybernetics.
  • Parasite Eve 2: Many of the monsters have some sort of cybernetic implant on their bodies. Most are implied to be some sort of life support. There are also the Golems, twelve-foot-tall ape-man cyborgs armed with everything from grenade launchers to flaming machetes. No. 9 in particular makes ventilator noises when he breathes.
  • Pokémon Black and White: Genesect resembles a prehistoric insect that was revived and had its missing body parts lost during its fossilization replaced with cybernetic ones.
  • In Quake IV, your character gets "Stroggified" and rescued literally the moment before he gets brainwashed. Before that, his legs were cut off and replacements stuck on, and something was done to his hands and chest, and he got a translator chip stuck in his head. See it here! Result? He runs and jumps faster and understands Strogg. Of course, other humans are distrustful of him, but he never protests.
  • In Resistance: Fall of Man, the Chimera have heat sinks implanted in their backs to keep them from cooking themselves in the middle of battle, thanks to their hyperactive metabolism. This is why the Chimera change London's weather to freezing winter in the first game. The Grey Jack enemies are stock Hybrids who have lived so long their heat sinks have broken down, and their bodies are breaking down because of it.
  • Revolution 60: Cybernetic enhancements are SOP for agents. The protagonist, Holiday, fears she's losing a step because new agents have the benefit of more advanced technological enhancements.
  • Robopon has Dr. Zero, who has a robotic arm and possibly other body parts, if his metal shoes are anything to go by. After Prince Tail's father defeated him, he repaired his body with the latest robotics engineering.
  • Sanctuary RPG: Many creatures, both friendly and hostile, have some cybernetic augmentation. As an example, there are robotics pets. There is also a Mechanised Dragon boss.
  • Shatterhand is not only the name of the game, but the code name given to the hero after he gets bionic fists.
  • Shin Megami Tensei if... has Otsuki, a minor boss. Each time you fight him, more and more of his body is replaced with cybernetics, until he is reduced to a head and limbless torso attached to a hulking robot body.
  • Sid Meier's Alpha Centauri features the "Bioenhancement Center" base facility, which increases the morale (i.e., experience level) of all units built at a base by 2. The "Cyborg Factory" Secret Project places a Bioenhancement Center in each one of your bases for free. In addition, several technologies have to do with varying levels of cyborgdom, most notably "Neural Grafting" (which enables Bioenhancement Centers), "Mind/Machine Interface" (which enables The Cyborg Factory and for some reason allows you to build helicopters) and "Homo Superior" (which is explained in-game as creating cyborg Ubermenschen — complete with a quote from Friedrich Nietzsche). The Cybernetic Consciousness faction, composed entirely of humans merged with AIs, making them cyborgs of a different sort (rather than human brain in a mechanical body, organic and silicon minds fused together in a body of any kind). That they are a faction also makes them a Robot Republic.
  • Skullgirls:
    • Peacock is a cyborg on the more fantastic side of the spectrum. Her arms are clearly mechanical, made of sections of metal with three large eyes attached to each arm. Concept sketches of her (her outfit is not very revealing) show that her legs and other parts of her body appear mechanical as well. It's unclear just how much of Peacock's original body is left, if anything but her brain and her face.
    • It's possible that Painwheel could be considered one as well with the large pinwheel-like blade coming out of her spine. These two are both products of the Anti-Skullgirl Labs, so it's likely that other cyborgs are present in the story as well.
    • Big Band follows along the same lines, fused together with an iron lung and an assortment of various musical instruments after suffering a brutal beatdown at the hands of dirty cops.
  • Soldiers of Anarchy: This is true of COTUC Death Knights, which explains their extreme combat prowess. This isn't revealed until the latter stages of the game, when the horrific robotisation process is also revealed.
  • Space Empires: Several races practice this extensively. One example is the Xiati in Space Empires; Starfury spin-off, who typically have a limb and several of the organs replaced in their in-game portraits.
  • Space Siege: The ship AI wants to turn the crew into cyborgs to fight the enemy. Ever more heavily augmented cyborg enemies take up much of the second and third acts, replacing the Scary Dogmatic Aliens from act 1 completely by act 3. If you choose to support the pilot AI, then all are turned into cyborgs whether they want it or not.
  • StarCraft: The Terrans do so slightly for their Marines, and heavily for their Ghosts, who not only have inhibitors, but also other enhancements to increase their effectiveness including ocular implants. The Protoss, on the other hand, have Dragoons, which are fallen comrades brought back in robotic bodies. Dragoons are especially revered among their people for their dedication and bravery. StarCraft II features the Dark Templar equivalent, Stalkers, as well as the new breed of Dragoon, the Immortals.
  • Stellaris has "ascension perks" that allow empires to embrace the machine. At the first step, this simply involves cybernetic parts — reflected by the addition of the Cyborg trait to pops and leaders. The general population become hardier and more productive, whilst leaders become more effective in their general areas and live longer. However, a second level perk allows empire to transcend their fleshy/scaly/fungoid/etc. bodies entirely and become true machines... though any local Scary Dogmatic Aliens (Fallen, Awakened, or regular) will be horrified (as they think Cybernetics Eat Your Soul) and probably try to wipe out the offending transcendents as a result.
  • Super Cyborg has you playing as the titular cyborg Super-Soldier, single-handedly staving off an alien invasion and killing enemy monsters by the dozens.
  • The Swindle: Many of the upgrades consist of cybernetic parts for your thieves, such as replacing much of the pelvis to allow faster movement.
  • Agents from the Syndicate games are cybernetically enhanced and directly controlled by Syndicate executives via their control chios. Agents can be upgraded with various Artificial Limbs, though this requires a cybernetic torso to be installed first, and even artificial skins to enhance their durability.
  • System Shock: Cyborgs are common enemies, being created by resurrection chambers that have been re-purposed by SHODAN. The player himself becomes one as his reward for removing SHODAN's Morality Chip, and gets turned into a massive spider-like 'borg if you game over.
  • In Team Fortress 2, one of the unlockable weapons, the Gunslinger, is a mechanical hand designed by Radigan Conagher, the grandfather of one of the playable characters, sometime around the turn of the 20th century. The arm is capable of holding a pistol and a shotgun, makes punches hurt the enemy as much as a wrench hit, and from a gameplay standpoint, gives +20% MAX HP and lets the Engineer deploy Mini-Sentries instead of the normal Sentries. The Gunslinger is designed to be mounted on an arm stump, replacing the hand. The Engineer didn't meet the requirement of not having a hand... at first. Radigan wasn't missing an arm either.
  • Tekken: Bryan Fury is like an evil version of RoboCop. He knows how to kick ass with his steel kickboxing.
  • Turrican: The Big Bad of the series from the second game onward, the Machine, is the cyborg dictator in charge of an Evil Empire (who apparently takes fashion tips from Galactus).
  • Warframe:
    • The Grineer use cybernetics to make up for their Clone Degeneration, replacing failing organs piecemeal until there's very little of the original flesh left. It is often said that the Grineer are better at repairing broken bodies than they are at making them right in the first place.
    • The Corpus often use cybernetic augmentations to control their workers. Corpus debtors are given "rigs," mechanical body parts — including heads — that perform better than the organic versions. Except they have to pay for the rigs with far more interest than they can ever expect to actually make.
    • The Technocyte Plague works like this down at the molecular level. It breaks down and rebuilds any system, biological or mechanical, and fuses it together with everything nearby. Mostly this results in Plague Zombies and lots of Meat Moss that is still as strong as steel, but properly controlled, it can be used to turn a human into a One-Man Army. This is the origin of the warframes. The Orokin needed a non-traditional weapon to fight the Sentients, since the Sentients could subvert Orokin technology. But turning humans into warframes left them violently insane and useless as soldiers. It was only when a group of children, who had survived a Void jump accident and gained strange powers as a result, were able to connect with them that the warframes were tamed. Together, they became the Tenno.
  • Wild ARMs:
  • World of Warcraft: The Mechagnomes of Mechagon City, who were introduced in the Battle for Azeroth Expansion Pack. They are normal Gnomes who have all given themselves bionic limbs and optionally bionic eyes, ears, and jaws to become closer to how their race was before receiving the Curse of Flesh. Their former leader, King Mechagon, went insane and made himself more machine than gnome, tried to forcibly do the same to his subjects, and developed a Doomsday Device to destroy all organic life on Azeroth, leading to his son forming a rebellion against him.
  • XCOM:
    • The Floaters in all versions of the game are near full-body cyborgs — their core organs have been removed and replaced with a cybernetic life support system and a flight unit (in either antigravity or jetpack flavors, depending on version).
    • X-COM: Terror from the Deep: The Lobsterman and Triscene are combat androids with some wetware components.
    • XCOM: Enemy Unknown: The Enemy Within expansion adds the MEC trooper, a class that you can turn regular soldiers into. The conversion process includes amputating all limbs and replacing them with cybernetic sockets that can fit either metallic skeletal similes for regular life at the base, or a massive Mechanized Exoskeleton Cybersuit for actual combat. The MEC trooper can't use cover, has only 10% defense at any given time outside of their individual abilities, and can't hold items, but they boast insane amounts of firepowernote , very high HP, and can be a shortcut for a critically wounded soldier to get back to the fray much sooner than normal, as the conversion process takes only 3 days no matter what.
    • XCOM 2: The Commander was one while they were imprisoned by ADVENT. The opening of the game involves the forcible removal of the cybernetic parts still linking the Commander to the ADVENT network.
  • Xenosaga: Ziggy was revived and turned into a cyborg roughly one hundred years after committing suicide. Interestingly, cyborgs are actually considered obsolete by the time the series takes place. Also, T-elos, a cyborg created from the (surprisingly well-preserved) corpse of Mary Magdalene.

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