Black Market is a sci-fi trader/RPG developed by Big Block Games. Inspired by the likes of Elite, gameplay revolves around space combat and commodity trading, as the player slowly builds a fortune to spend on bigger guns and better ships.The game also features a sizable campaign, which tells the story of Vincent Wake- a man with no memory, no hair, and a talking eyepatch. Guided by the incredibly untrustworthy ghost of a former trader and general pervert named Hardgrove, Vincent find himself swept into the conflict between an ambitious Megacorporation, a hostile Confederation, and a very angry robot. Things in the Galali system are about to take a turn for the worse.Why? The answer lies with the mysterious force that calls itself the Market...Black Market is primarily a browser game, though a High Definition version is also available for download. It can be found here
This game provides examples of:
A.I. Is a Crapshoot: Played with; AIs are portrayed as being just as varied as humans. They also suffer serious social prejudice. The Campaign for Equal Sentience, a pro AI-rights group, appears to be doing more harm than help. Then there's Robin Good...
The Alcoholic: Hardgrove- trapped, to his frustration, in a body that doesn't drink.
All There in the Manual: The flash version of the game comes with an encyclopaedia sidebar, which contains ludicrous quantities of background fluff.
And I Must Scream: Averted with a group of pirate ghosts, who react to their disembodied afterlives by wishing for a TV and some female company. Just for conversation, mind, not for any disgusting fleshy reasons.
Artificial Atmospheric Actions: NPC ships are constantly shuffling back and forth along the tradelanes, occasionally offering the player deals. Important events sometimes happen to planetary ports, which the player is informed of on landing.
Cosmic Horror Story: A mild Lovecraft parody pops up as optional reading material during the main campaign.One possible explanation for the Black Market is that a group of interdimensional cosmic horrors has developed a taste for free-market economics.
Cryptic Background Reference: While the encyclopaedia sidebar goes into a lot of detail about the backstory, it never explains why the Cerberus Incident was so terrible that it stopped a hundred years of interstellar war. The Century War timeline is similarly full of obscure references.
Happiness in Slavery: One sidequest features a robot trying to explain to a group of equal-rights activists that he'd rather be happy by machine standards than free by human ones.
Jerk Ass: At times in the campaign, basically everyone.
Law Enforcement, Inc.: Tricorp stresses that it doesn't want to be seen as any kind of official legal authority, but at the same time, it will maintain a prison planet if necessary. One of their executives can be called out on this.
Scifi Writers Have No Sense Of Scale: Ships battle each other at a range of approximately three feet. The backstory makes some attempt to justify this by invoking electronic jamming.
Single-Biome Planet: Horr is an ice world, Turin is a desert world, Sigma Khan is a city world. Averted in other cases, where port information specifies that some planets do indeed have multiple environments.
Take Your Time: The player can wander away during any campaign mission and embark on sidequests, or just plain trade. This creates some odd moments of dissonance if the situation is supposed to be urgent.
Terraform: Every human-populated planet has been terraformed by World-Building Engines.
Timed Mission: Not a mission, but the countdown to Galford Gate opening.