Characters: White Knight Chronicles

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  • Screw Destiny: Cisna states in the narration for the second game that they are fighting against some sort of cruel fate.

The Avatar

A character that the player can customize and accompany Leonard and his allies with throughout the game. He or she is also the character used by the player for online multiplay. He or she was a new employee at Rapacci's wineshop and was told to acompany Leonard on their wine delivery to the palace.

The Avatar also takes center stage in the "Avatar Storyline" DLC, and Cyrus even comes along for the ride. Good luck getting it without a Japanese console and disc.
  • The Ace: The only character able to use all weapon types.
  • Action Girl: If your avatar is female.
  • A Homeowner Is You: Can become the mayor of a town which they can customize and populate to their liking through the Georama.
  • Badass: See The Ace. Plus the avatar can possibly take down the Greater Scope Villain solo. And the Greater Scope Villain... if you have a Japanese copy of the second game, that is.
  • Character Customization
  • The Chosen One: The Avatar in Origins at least. He or she is tasked with finding the lost heir to the kingdom of Marhk by the spirit of its first king.
  • Heroic Mime
  • Hero of Another Story: In the sidequests, but most notably the last one of the second game, where only the avatar (and other avatars, should you have an internet connection and some friends with the game) is able to ascend castle Vellgander in order to defeat Madoras once and for all, and then kill the goddess who gave Madoras his crazy powers in the first place in the Avatar Story DLC. There's also the events of Origins for the PSP, if you count that avatar as the same as this one.
  • Humble Hero: Perfectly content with not taking the spotlight, but still fights to save the world along with the rest of the party despite not being bound by the "cruel fate" Cisna mentions.
  • Nice Job Breaking It, Hero: The Avatar killing Madoras atop Vellgander cleared the way for the Biggest Bad of the whole series, the dark goddess Ideya, to finally make her bid to destroy the world. Madoras raised Vellgander and attempted to conquer the world in order to close off the rifts Ideya and her cronies were opening to weaken the fabric of reality, since Madoras had failed her 10,000 years earlier, despite being granted control over the Knights, and would be punished for that failure and destroyed along with all the rest. However, they get to work unraveling her scheme very quickly, eventually storming the other world with Framboise to fight and kill Ideya themselves.
  • The Lancer
  • The Only One: Able to ascend Castle Vellgander and finish off Madoras once and for all.
  • The Stoic
  • The Quiet One: Save for the Avatar yelling out party members names when they are HP Critical and battle cries, they don't say a single word during the story. Although during the beginning, he/she is implied to be talking to Leonard.
  • Say My Name: In-game, the Avatar will shout out the names of party members who are near-death.
  • Spanner in the Works: In combat, due to the side quests, your Avatar is likely going to be the most devastatingly powerful character, the game makes a clear point of emphasizing your Avatar before the Final Boss, which becomes even more poignant if you complete the Ark Knight side quest and gain access to the Avatar's own Incorruptus. With the five Yshrenian Knights absorbed into the Demon Knight, the Ark Knight is the only useable Incorruptus left to take on Ledom and Madoras—a fact that both Ledom and Madoras both lose their shit over, if you pay attention to their in-battle dialog. Your Avatar is also the only one able to ascend Castle Vellgander and defeat Emperor Madoras once and for all. And then go on to kill the dark goddess who empowered Madoras in the first place. Not too bad for the newbie wine seller whom no-one gave a second glance, huh?
  • The Unchosen One: The only character in the game that has no obligation to help out whatsoever, but it still there the entire way.


The main protagonist, and pactmaker of Wizel, the White Knight. Originally an apprentice wineseller, he was on a delivery and chose to sneak into the palace with his friends. When the Yshrenians attack, he takes matters into his own hands and takes up the White Knight in order to rescue Princess Cisna. He was found as an infant in some ruins which had been uncovered 17 years earlier.

  • And I Must Scream: If what Madoras said is any indication... Thankfully, it only takes one boss fight to free him.
    The child has been cast into the darkness.
  • Always Second Best: To Caesar in generally all departments of characterization.
  • Badass
  • Bishounen: His looks have been lampshaded at more than one point in the games.
  • Can't Catch Up: Dispite being the protagonist of the story, he will eventually become the Yamcha of any player's party thanks to him falling into a coma for half of the second game and returning to the party at the same level he left it at, while everyone else has leveled up significantly in the intervening time.
  • The Chosen One
  • Deadpan Snarker
  • Demonic Possession: Goes through this at the hands of Madoras before the Final Boss. You have to defeat him to free him.
  • Failure Hero: Just check out the huge write up on him on this trope's page...
  • The Hero
  • Heroic RROD: Goes through one in the second game due to overuse of the White Knight. It's temporary and is actually a side-effect of Madoras slowly taking over his body. Once the only necessary factor to facilitate the possession is the Knights being together for a bit, he temporarily returns to normal.
  • Heel-Face Turn: In a way, seeing as the Knights and those capable of using them were originally Yshrenian weapons. Origins also states that Mureas had been captured by the Yshrenians during the original Dogma War and the White Knight was supposed to publicly execute her, but chose to free her and run off instead.
  • Idiot Hero: Rarely plans ahead, considers the consequences of his actions, or moves to countermand incredibly obvious actions of the villains. Gets possessed by Madoras at the end of the second game because he forgot about that whole "never put all five Knights in one place, ever" thing.
  • Jumped at the Call: Taking advantage of their chance to sneak into the palace was really his idea.
  • Long-Haired Pretty Boy: He keeps most of his mullet under control and in a pony tail, though.
  • Out of Focus: Steadily falls out of focus in terms of character development and plot relevance mid-way through the first game, culminating in him literally falling into a coma and not even appearing on screen for half the second game.
  • Unskilled, but Strong: Leonard is, simply put, an incredibly blunt instrument, Knight or no Knight.


A girl who comes from the same village as Leonard and was Leonard's childhood friend. She decides to come along for the latter half of that fateful wine delivery. Hints in the story indicates that she could be the pactmaker of Luthia, the Moon Maiden.

  • Genre Savvy: This has bad idea written all over it.
  • Stepford Smiler: Shades of it in the second game.
  • Tagalong Kid: In the first game, she had little to no involvement. It's the second game that gives her character development and a knight.


A mysterious man who travels with Leonard and a skilled warrior.

  • Badass Beard
  • Cool Old Guy
  • Hey, It's That Voice!: Is that you, Mister Sheffield!?
  • I Was Quite a Looker: Play Origins just to see how pretty he was in his youth.
  • Really 700 Years Old: Servant to the queen of the long-perished kingdom of Athwan. He traveled forward in time because he heard the prophecies stated that the queen would be reincarnated.
    • Played with, actually. He's only in his mid 30's or early 40's, tops. He just used magic to sacrifice his youth in order jump forward in time ten millennia, and then naturally aged another 18 years on top of that, leaving him with the body of a man in his early 60's.
  • Mr. Exposition: To the point of Yulie nicknaming him Eldorepedia.
  • The Obi-Wan: Is occasionally a mentor figure to Leonard, Yulie, and Caesar.
  • The Smart Guy: Easily one of the savviest characters in the game.
  • Undying Loyalty: Is willing to sacrifice his youth in order to travel ten millennia into the future if it means serving his queen, and this is with the knowledge that she's already been reincarnated and is a completely different person.
  • Quickly Demoted Leader: Appoints himself head of the mission to rescue Princess Cisna from the Magi at the start of the first game, but quickly drifts away from the helm until Caesar steps in and takes over the party completely.


A dancer from the desert village of Albana She is the pactmaker of Dinivas, the Black Knight. She is one of many warriors to don the armor of Dragias. She was found as an infant at the same time as her older brother Grazel, Caesar and the other pactmakers. She is shown getting killed by Shapur after turning her back on the Magi, but is resurrected by Father Ygdra in the second game.

  • Action Girl
  • The Atoner: After she is given a second chance at life by Father Yggdra, she's determined to right the wrongs she's done.
  • Badass: Even as Scardigne, she shows it.
  • Back from the Dead: in the second game but spends most of it as Scardigne
  • Black Knight: Played with. She is the contractor of Dinivas, the Black Knight, but when it comes to her double-life as Dragias, she is only one of several Yshrenians to don his armor.
  • Devil in Plain Sight: It's almost insulting how she's able to get away her Mole act for about 80% of the first game, including transforming into the Black Knight (repeatedly!) without anyone noticing, and even slipping off a bus-sized gondola mid-flight to go report back to Grazell.
  • Heel-Face Revolving Door: Starts off good, but then turns out to be The Mole. Then towards the end she becomes good again. Unfortunately, it doesn't last.
  • Killed Off for Real: Turns out to be subverted in the second game.
  • Jerkass: Throughout the first game, she can act rather hostile to the other party members at times.
  • The Chosen One: That was before she was killed by Shapur.
  • Samus Is a Girl: Does this twice. Once as the Black Knight and once as Scardigne. Albeit, anyone paying attention to the latter's figure could have guessed that this trope was going to manifest at some point.
  • Tsundere: Scads of it with Caesar.


Leonard's questmate and friend, originary from the Free City of Greede and pactmaker of Larvayne, the Dragon Knight. He was adopted by the Mayor of Greede as a boy and, after hearing their story, decides to help out Leonard and co.

  • Ambiguously Brown
  • Bare Your Midriff: A male example.
  • Blade on a Stick: His preferred weapon of choice.
  • Deadpan Snarker
  • Dude, Not Funny!: Interestingly, his question about how "hot" Cisna elicits a disinterested shrug from the Avatar. A lot of his other, more biting jokes, land conspicuously flat with the likes of Yulie, Kara, and Eldore.
  • Ensemble Darkhorse: Consistently the most popular character with the franchise, despite being the last character acquired by the party.
  • Happily Adopted
  • Hidden Depths: While initially coming across as an airheaded fratboy, Eldore quickly points out not just his skill at crafting to create a near-perfect replica of his father's goddess statue, but also his courage to fight a boss-level monster not once, but twice, to obtain the gemstones needed for its eyes.
  • Jerk with a Heart of Gold: He forges an incredibly rare statue, but this was just because he wanted to make his sick father feel better. He also puts up an aloof and blase front to mask his various emotional insecurities and traumas.
  • Lonely Rich Kid: Downplayed. He doesn't seem to be lonely, but he doesn't seem to have any friends besides the main party.
  • The Chosen One
  • Spotlight-Stealing Squad: Swipes the spotlight away from Leonard quite handily the second he shows up in-game. The second half of the first game and a full quarter of the second game is focused almost entirely on Caesar, with Leonard's prominence heavily diminished.



Early antagonist that deters Leonard and his friends. He seems to be at least in his late 40s and his nationality is unknown. He seems to be the lowest in command hierachy amongst the Magi.

Voiced by Dana Synder.


Magi Organization Leader, Pactmaker of Aldomaea, the Sun King. His goal was to unite all the Knights together to bring forth the ancient prophecy, which was said to cause the Dogma War to begin anew. His reasons for doing so aren't clear. To meet his goal however Grazel has proven ruthless, willing to sacrifice even his more valuable pawns to succeed.


A Magi warrior and Farian. He kills Kara and steals the Black Knight from her, becoming far more of a major antagonist in the second game.

High Priest Ledom

Priest of the Yshrenian Empire who plots Madora's resurrection. Later revealed to be Sarvain

General Dragias

The wielder of the Black Knight and the one responsible for killing Cisna's father at the beginning of the first game.


Emperor of the former Yshrenia Empire. Ten millennia before the start of the first game's events, he came to believe that it was his right to rule the world, a d waged war for Yhrenian dominance. His technologically advanced army singlehandedly wiped the nation of Marhk off of the map before moving on Athwan. The exact circumstances of his death are vague, but we do know that at the cost of entire nations, he was stopped and the Knights that acted as the keys to his success were sealed away, but not before he could hide fragments of his soul within them and place his consciousness within he White Knight Wizel.
  • Baddie Flattery:
    What's this? Mere Mortals? And you've ascended my castle unscathed? Quite impressive. Very well. I welcome you... To Castle Vellgander.
  • Badass Boast: Gives one to the Avatar before their one-on-onenote  fight.
    Wait... You're the mortal who fought alongside Mureas. (Chuckles) I see, I see. What luck. I was in need of a diversion. Before me then, you did not bow... But before me now, you shall break!
    • And when you make it to the second half of the fight...
    Impossible... How can mere mortals touch me? I will reduce you to dust!
  • Bigger Bad
  • Camp: The pose he makes right before you fight him is like this. He turns to the side, smiles, and dramatically places his hand in front of his face. How intimidating.
  • Expy: He's like a mix between Sauron and Lord Voldermort, but is much closer to the former.
  • Final Boss
  • Grand Theft Me: Pulls this on Leonard before the Final Boss.
  • Hey, It's That Voice!: Shares an English voice actor with Gara. The Voice of the Legion thing makes it kind of hard to tell, though.
  • Jerk Ass: The only explanation ever given for his causing the entire plot and trying to take over the world is simply that he believes that it's his right.
  • Long-Haired Pretty Boy: Origins reveals that he was this ten millenia before the first game.
  • Obviously Evil: Lesse... Dark clothes? Check. Claws? Check. Creepy pale skin? Check. Voice of the Legion? Check. Ominous scepter? Check. Incredibly immense dark powers? Practically his signature. Have fun fighting him.
  • Physical God: Claims to be one. His title is also Dark God of Destruction: MADORAS.
  • Skyward Scream: Pulls one after the Avatar finally finishes him off. Permanently.
  • Unexplained Recovery: Good luck figuring out how he's still alive after the final battle despite lacking a host.
  • Voice of the Legion
  • What the Hell, Hero?: A villainous example towards the Avatar. His message can basically be summed up as "I've been waiting a damn long time to take over the world, and you just screwed all of that over! What the hell?" Albeit, his version is a lot more hammy. And evil.
    You dare... Rabble like you have no right! Ten millennia... Ten thousand YEARS I waited! And you have ruined it all! DAMN YOU!
    • [[Spoiler: Yeah....10,000 years of trying and get out of his deal with the devil with his life intact while avoiding punishment for his failure to destroy the Athwani 10,000 years earlier. And your hero inadvertently releasing the REAL big bad, who Madoras was trying to prevent from coming into the world by trying to close the rifts.]]
  • Worthy Opponent: Played with. Madoras is impressed at how you managed to make it to the top of Vellgander, but he doesn't think that you'll beat him. He also seems to feel this way about Mureas.
  • Would Hurt a Child: Perfectly fine with commissioning infants to fight in the Knights, as well as hiding his consciousness within one to ensure that he could be resurrected if ever killed.

  • Lost Technology: They're all 10,000-year-old weapons of war.
  • Fantastic Nuke: Both in the Dogma era and the modern age, the Incorrupti are the apex of weapon design.
  • Humongous Mecha
  • Theme Music Power-Up: Each Knight has a unique theme, save for the Demon Knight, which makes due with the main theme of the game and the music for the final boss, The Battlefield Flower. The Ark Knight has no unique theme of its own; it shares a theme with either the White Knight, Dragon Knight, or Black Knight depending on what type of weapon you equip it with.
  • Transformation Trinket: Each Knight has one.
  • Turned Against Their Masters: The Knights were originally constructed by the evil Yshrenian Empire to be their ultimate weapons in the war against The Kingdom of Athwan. While used for evil in the Dogma era, three of the five Knights Heel Face Turned after their pactmakers grew up to be good people.
The Five Knights

Wizel, The White Knight

Discovered by Leonard in a temple beneath Balandor and brought there 17 years prior to its awakening. The Ark is a gauntlet that fits on the Pactmaker's left hand, and it is activated by putting a knife into the top of it. weapons of war made by people known as the Ancients and used during the Dogma War. Seventeen years before the start of White Knight Chronicles it was unearthed and brought to Balandor.

  • Badass Cape
  • Big Good
  • Bigger Bad
  • Chromatic Arrangement: White and blue.
  • Defeat Means Friendship / Empathic Weapon: When Leonard first takes the Ark, he has to fight a strange phantom, and it's only after defeating it does does it allow him to transform, implying that Wizel has a mind of its own. It might have been Madoras, but it's never made clear. Origins also reveals that during the original Dogma War Wizel could talk, despite its pactmaker supposedly being an infant at the time.
  • Heel-Face Turn: Origins reveals that the White Knight had the chance to kill Mureas during the original Dogma War, but chose to free her instead.
  • Holy Hand Grenade
  • Knight in Shining Armor: Literally.
  • Light 'em Up
  • Luckily My Shield Will Protect Me
  • Magic Knight: More equipment amd enhancements leads to spells. In the second game he has a self-healing spell.
  • Overshadowed by Awesome: As incredible as the White Knight is, it kind of gets overshadowed by its sibling Knights rather handily. The Black Knight can fly and is wielded by stone cold badasses in all three of its incarnations. The Dragon Knight can also fly and its armour was protected by an immortal dragon who wore it herself until it came time to return it to its pactmaker. The Moon Maiden can also fly and shoot down monoships with a single arrow. The Sun King can also fly and is impervious to all forms of damage. And the Arc Knight can alter its appearance and armament at will and is the only Knight powerful enough to kill Emperor Madoras, his Demon Knight Incorruptus, and his evil goddess boss Ideya. The White Knight... has a cape.
  • Sword of Plot Advancement: Two, in fact: Talion and Falcyos.
  • What Happened to the Mouse?: Barring a brief cameo a third of the way through the first game, the Phantom that Leonard fights to take control of the Knight is never brought up again.
  • Wolverine Publicity: The White Knight makes relatively few appearances in either game (canonically), yet is still the face of the franchise.

Dinivas, The Black Knight

First seen in the Nordia Tunnels. Chosen Kara as the Pactmaker, however later Shapur kills Kara (whom is later revived through an unknown source) thereby tricking and stealing the Black Knight's Ark, and in doing so mutates the knight into the "Black Usurper". It is unknown exactly how this happened, At some point before the start of White Knight Chronicles it fell into the hands of the Magi.
  • Animal Motifs: Of a crow, or a raven, especially when it sprouts wings and starts flying—which is an actual attack in-combat.
  • Berserk Button: It goes completely haywire when Kara is murdered so Shapur can take control of it.
  • Black Knight: Obviously...
  • Final Boss: Of the first game. It's actually the Black Usurper at the time, and has gone so completely batshit out of control that it has created some kind of alternate dimension you fight it in.
  • Obviously Evil
  • The Rival: To the White Knight.
  • Unusable Enemy Equipment: Kara is its Pactmaker, and a member of your party for about 80% of both games. Do you ever get to use the Black Knight in combat? Dream on!

Larvayne, The Dragon Knight

First seen in the Bunker Lode Caverns, Caesar is the Pactmaker of this knight. Larvayne the Dragon Knight aka the "Vermillion Drake" is one of the five Knights. Its weapon of choice is a large double-sided spear. It also has the ability to fly. Apparently, weilding this knight allows the weilder to use the "Dragon Sight" ability which shows the weilder one's "true self".

Adolmaea, The Sun King

Grazel's Knight and supposedly the most powerful of the five. It originally served as Emperor Madoras' personal Incorruptus during said war, though ten thousand years later it chose Grazel as it's pacemaker. Adolmaea's appearence possesses a few unique traits when compared to the other Incorruptus. One such trait is that the Sun King is the largest and tallest of all the Knights, standing at what appears to be at least ten meters tall. As synonymous of it's nickname, the Sun King possess an appearence that is meant to display royalty and power.

Luthia, The Moon Maiden

It is found in the underground tunnels of the Van Haven Waste. Her Pactmaker is Yulie. The Moon Maiden played a great role in protecting Balandor in the Battle for Greydall Plain. The Moon Maiden is the final Knight to be introduced, if you don't count the Ark Knight. She is the only long-range knight.

Other Knights

Ark Knight

An optional knight for The Avatar.

The Demon Knight

The Demon Knight is a devilish incarnation of the White Knight, with horns and a jewel in the middle of his chest like the Sun King. The Demon Knight is far more powerful than the other knights, most of his attacks can almost kill you in one strike.

  • Badass Cape: Whereas the White Knight's cape is a valiant Royal Blue, this one is tattered and lets off an ominous purple aura.
  • Demonic Possession: How it comes to be. Poor Leonard...
  • Evil Counterpart: To the White Knight. And you thought Ebonwing filled that role...
  • Final Boss: Even in the bonus dungeon. Madoras can still become it after being purged from Leonard for some reason. This can serve as more evidence to Madoras' self-proclaimed status as a Physical God.
  • Obviously Evil


Princess Cisna

The heir to the throne of Balandor. She spent most of her life mute due to the trauma of having witnessed her mother's assassination. The shock of seeing her father murdered, and by the same person no less (albeit she isn't aware of that last detail), snaps her out of it. She then leads Leonard beneath the palace and to the White Knight.

She is actually the reincarnation of Queen Mureas, the monarch of Athwan who fought against Emperor Madoras and the Yshrenian Empire ten-thousand years prior.
  • Break the Cutie: Witnessed the queen/her own mother get slaughtered right before her eyes. Needless to say, she obviously didn't take it well. To the point of not speaking in ten whole years. Then she sees her father get murdered right before her eyes. However...
  • Determinator: She's a rare video game damsel who prospers from adversity. Though she's unable to help herself, she takes her situation mostly in stride with an uncommon resolve, even successfully managing to subvert her captors' plans at times. When she's finally rescued, she parlays what she's learned into running Balandor as her father's successor.
  • Distressed Damsel: Most of the first game is spent trying to rescue her. Averted in the second game, where she stays safe.
  • Hair of Gold, Heart of Gold
  • Lady of War: A bit of it towards the end of the second game. While she still doesn't join the party, she commands Balandor's troops into battle against the Yshrenian Empire.
  • Pimped-Out Dress: Introduced and kidnapped in one. Apparently she hid one of her more comfortable outfits in it, because she switches to that after being kidnapped and stays in it after being returned to safety.
  • Politically Active Princess: Exaggerated! The first game ends with a montage of her invoking this trope, and suddenly everything is all sugar and gumdrops in Balandor again!
  • Princesses Prefer Pink
  • Rapunzel Hair
  • Rightful Queen Returns: The epilogue vignettes of the first game show she wastes little time settling into her role as Balandor's monarch, leading to...
  • Royals Who Actually Do Something
  • Spoiled Sweet: Was truly loved.
  • Took a Level in Badass: By the end of the second game.
  • Zettai Ryouiki: Of the thigh-high boots variety when she looses her fancy dress.


Captain of Balandor's Royal Guard. He was somewhat distrusting of the Farian Archduke due to the belief that the Queen was assassinated by a Farian, and abandons his position after Cisna's capture.

It's later revealed that the King saw the bravery he had at a young age and adopted him, supposedly taking him out of a life of poverty and making him Cisna's stepbrother.


Heir to the throne of Faria. She takes the Archduke's death harder than anyone else. Her kingdomm is going through a coup d'état when Leonard and co play Big Damn Heroes for her. She forms a close friendship with Yulie and is very wise despite her young age. She is the Archduchess (beforehand princess) of Faria and granddaughter of former Faria leader Archduke Dalam.


A researcher working for the royal palace. She's the only character who directly acknowledges the avatar on more than one or two occasions within actual cutscenes. She's the one who manages to make the Ark Knight.