Screw Destiny: Cisna states in the narration for the second game that they are fighting against some sort of cruel fate.
A character that the player can customize and accompany Leonard and his allies with throughout the game. He or she is also the character used by the player for online multiplay. He or she was a new employee at Rapacci's wineshop and was told to acompany Leonard on their wine delivery to the palace.The Avatar also takes center stage in the "Avatar Storyline" DLC, and Cyrus even comes along for the ride. Good luck getting it without a Japanese console and disc.
The Ace: The only character able to use all weapon types.
Hero of Another Story: In the sidequests, but most notably the last one of the second game, where only the avatar (and other avatars, should you have an internet connection and some friends with the game) is able to ascend castle Vellgander in order to defeat Madoras once and for all. There's also the events of Origins for the PSP, if you count that avatar as the same as this one.
Humble Hero: Perfectly content with not taking the spotlight, but still fights to save the world along with the rest of the party despite not being bound by the "cruel fate" Cisna mentions.
The Quiet One: Save for the Avatar yelling out party members names when they are HP Critical and battle cries, they don't say a single word during the story. Although during the beginning, he/she is implied to be talking to Leonard.
Say My Name: In-game, the Avatar will shout out the names of party members who are near-death.
Spanner in the Works: In combat, due to the side quests, your Avatar is likely going to be the most devastatingly powerful character, the game makes a clear point of emphasizing your Avatar before the Final Boss, which becomes even more poignant if you complete the Ark Knight side quest and gain access to the Avatar's own Incorruptus. With the five Yshrenian Knights absorbed into the Demon Knight, the Ark Knight is the only useable Incorruptus left to take on Ledom and Madoras—a fact that both Ledom and Madoras both lose their shit over, if you pay attention to their in-battle dialog. Your Avatar is also the only one able to ascend Castle Vellgander and defeat Emperor Madoras once and for all. Not too bad for the newbie wine seller whom no-one gave a second glance, huh?
The Unchosen One: The only character in the game that has no obligation to help out whatsoever, but it still there the entire way.
The main protagonist, and pactmaker of Wizel, the White Knight. Originally an apprentice wineseller, he was on a delivery and chose to sneak into the palace with his friends. When the Yshrenians attack, he takes matters into his own hands and takes up the White Knight in order to rescue Princess Cisna. He was found as an infant in some ruins which had been uncovered 17 years earlier.
And I Must Scream: If what Madoras said is any indication... Thankfully, it only takes one boss fight to free him.
Heroic RROD: Goes through one in the second game due to overuse of the White Knight. It's temporary and is actually a side-effect of Madoras slowly taking over his body. Once the only necessary factor to facilitate the possession is the Knights being together for a bit, he temporarily returns to normal.
Heel-Face Turn: In a way, seeing as the Knights and those capable of using them were originally Yshrenian weapons.Origins also states that Mureas had been captured by the Yshrenians during the original Dogma War and the White Knight was supposed to publicly execute her, but chose to free her and run off instead.
A girl who comes from the same village as Leonard and was Leonard's childhood friend. She decides to come along for the latter half of that fateful wine delivery. Hints in the story indicates that she could be the pactmaker of Luthia, the Moon Maiden.
The Smart Guy: Easily one of the savviest characters in the game.
Undying Loyalty: Is willing to sacrifice his youth in order to travel ten millennia into the future if it means serving his queen, and this is with the knowledge that she's already been reincarnated and is a completely different person.
A dancer from the desert village of Albana She is the pactmaker of Dinivas, the Black Knight. She is one of many warriors to don the armor of Dragias. She was found as an infant at the same time as her older brother Grazel, Caesar and the other pactmakers. She is shown getting killed by Shapur after turning her back on the Magi, but is resurrected by Father Ygdra in the second game.
Black Knight: Played with. She is the contractor of Dinivas, the Black Knight, but when it comes to her double-life as Dragias, she is only one of several Yshrenians to don his armor.
Devil in Plain Sight: It's almost insulting how she's able to get away her Mole act for about 80% of the first game, including transforming into the Black Knight (repeatedly!) without anyone noticing, and even slipping off a bus-sized gondola mid-flight to go report back to Grazell.
Samus Is a Girl: Does this twice. Once as the Black Knight and once as Scardigne. Albeit, anyone paying attention to the latter's figure could have guessed that this trope was going to manifest at some point.
Leonard's questmate and friend, originary from the Free City of Greede and pactmaker of Larvayne, the Dragon Knight. He was adopted by the Mayor of Greede as a boy and, after hearing their story, decides to help out Leonard and co.
Early antagonist that deters Leonard and his friends. He seems to be at least in his late 40s and his nationality is unknown. He seems to be the lowest in command hierachy amongst the Magi.Voiced by Dana Synder.
Butt Monkey: Not content with the two concurrent beatings he receives in the first game, when the protagonists travel back in time to the start of the first game, they gladly take the opportunity to make it a hat-trick and beat the crap out of him a third time.
Magi Organization Leader, Pactmaker of Aldomaea, the Sun King. His goal was to unite all the Knights together to bring forth the ancient prophecy, which was said to cause the Dogma War to begin anew. His reasons for doing so aren't clear. To meet his goal however Grazel has proven ruthless, willing to sacrifice even his more valuable pawns to succeed.
Hopeless Boss Fight: Played with. It's averted in the first fight with the Sun King, thanks to Cisna's magic, but when fighting him with Yulie and Ceasar, the Sun King is at it's full potential and cannot be severely damaged. The player just has to survive until the cutscene where Leonard shows up with the one sword that can actually damage him starts.
Villainous BSOD: Gets a brief one once he realizes that he isn't the reincarnation of Emperor Madoras. However, he still firmly believes that he's the Emperor even after said Emperor is revived. It's what causes his death.
We Can Rule Together: Is very fond of offering the other pacemakers chances to join the Yshrenian cause.
Not Quite Dead: Madoras didn't kill him. He's waiting for you in Vellgander.
Not-So-Harmless Villain: Sure, he gets a bunch of Yshrenian assassins to help him out in his fight, but he's a very formidable fighter and is even the one who actually killed Cisna's father and mother.
Legacy Character: In-universe. Dragias is an identity that more than one Yshrenian has donned. Kara's memories were merely altered to convince her she was the only Dragias. It was actually Sarvain AKA Ledom who was the Dragias responsible for killing the king. And from Word of God, When Grazel needs a powerful soldier to lead his troops, he sends in a warrior named Dragias, who is a master of swordsmanship. When some troops need someone to guide them in the battlefield, a master strategist is given the mask. There is no telling how many people have performed the role, but in the end, the Magi troops see "General Dragias" as the perfect leader that Grazel has under his command.
Villain Teleportation: It looks like he's guilty of this during the assault on Balandor Castle, however, Leonard is simply seeing two seperate Dragiases, Ledom's (the one who killed King Valtos) and then Kara's (the one leading the actual assault).
Emperor of the former Yshrenia Empire. Ten millennia before the start of the first game's events, he came to believe that it was his right to rule the world, a d waged war for Yhrenian dominance. His technologically advanced army singlehandedly wiped the nation of Marhk off of the map before moving on Athwan. The exact circumstances of his death are vague, but we do know that at the cost of entire nations, he was stopped and the Knights that acted as the keys to his success were sealed away, but not before he could hide fragments of his soul within them and place his consciousness within he White Knight Wizel.
Obviously Evil: Lesse... Dark clothes? Check. Claws? Check. Creepy pale skin? Check. Voice of the Legion? Check. Ominous scepter? Check. Incredibly immense dark powers? Practically his signature. Have fun fighting him.
What the Hell, Hero?: A villainous example towards the Avatar. His message can basically be summed up as "I've been waiting a damn long time to take over the world, and you just screwed all of that over! What the hell?" Albeit, his version is a lot more hammy. And evil.
You dare... Rabble like you have no right! Ten millennia... Ten thousand YEARS I waited! And you have ruined it all! DAMN YOU!
Worthy Opponent: Played with. Madoras is impressed at how you managed to make it to the top of Vellgander, but he doesn't think that you'll beat him. He also seems to feel this way about Mureas.
Would Hurt a Child: Perfectly fine with commissioning infants to fight in the Knights, as well as hiding his consciousness within one to ensure that he could be resurrected if ever killed.
Theme Music Power-Up: Each Knight has a unique theme, save for the Demon Knight, which makes due with the main theme of the game and the music for the final boss,The Battlefield Flower. The Ark Knight has no unique theme of its own; it shares a theme with either the White Knight, Dragon Knight, or Black Knight depending on what type of weapon you equip it with.
Discovered by Leonard in a temple beneath Balandor and brought there 17 years prior to its awakening. The Ark is a gauntlet that fits on the Pactmaker's left hand, and it is activated by putting a knife into the top of it. weapons of war made by people known as the Ancients and used during the Dogma War. Seventeen years before the start of White Knight Chronicles it was unearthed and brought to Balandor.
Defeat Means Friendship / Empathic Weapon: When Leonard first takes the Ark, he has to fight a strange phantom, and it's only after defeating it does does it allow him to transform, implying that Wizel has a mind of its own. It might have been Madoras, but it's never made clear. Origins also reveals that during the original Dogma War Wizel could talk, despite its pactmaker supposedly being an infant at the time.
Heel-Face Turn: Origins reveals that the White Knight had the chance to kill Mureas during the original Dogma War, but chose to free her instead.
First seen in the Nordia Tunnels. Chosen Kara as the Pactmaker, however later Shapur kills Kara (whom is later revived through an unknown source) thereby tricking and stealing the Black Knight's Ark, and in doing so mutates the knight into the "Black Usurper". It is unknown exactly how this happened, At some point before the start of White Knight Chronicles it fell into the hands of the Magi.
Animal Motifs: Of a crow, or a raven, especially when it sprouts wings and starts flying—which is an actual attack in-combat.
Berserk Button: It goes completely haywire when Kara is murdered so Shapur can take control of it.
Unusable Enemy Equipment: Kara is its Pactmaker, and a member of your party for about 80% of both games. Do you ever get to use the Black Knight in combat? Dream on!
Larvayne, The Dragon Knight
First seen in the Bunker Lode Caverns, Caesar is the Pactmaker of this knight. Larvayne the Dragon Knight aka the "Vermillion Drake" is one of the five Knights. Its weapon of choice is a large double-sided spear. It also has the ability to fly. Apparently, weilding this knight allows the weilder to use the "Dragon Sight" ability which shows the weilder one's "true self".
Take Up My Sword: The dragon matriarch guarding the Dragon Knight's armour (by wearing it) offers it to Caesar upon her death. In all fairness though, she was just keeping it warm for Caesar.
Adolmaea, The Sun King
Grazel's Knight and supposedly the most powerful of the five. It originally served as Emperor Madoras' personal Incorruptus during said war, though ten thousand years later it chose Grazel as it's pacemaker. Adolmaea's appearence possesses a few unique traits when compared to the other Incorruptus. One such trait is that the Sun King is the largest and tallest of all the Knights, standing at what appears to be at least ten meters tall. As synonymous of it's nickname, the Sun King possess an appearence that is meant to display royalty and power.
Air Jousting: Notable aversion in that it has a staff, but doesn't do this.
Shoulders of Doom: Sports an absolutely impressive pair, complete with evil black tassels.
Shout-Out: Its title is possibly a reference to a certain French King.
Luthia, The Moon Maiden
It is found in the underground tunnels of the Van Haven Waste. Her Pactmaker is Yulie. The Moon Maiden played a great role in protecting Balandor in the Battle for Greydall Plain. The Moon Maiden is the final Knight to be introduced, if you don't count the Ark Knight. She is the only long-range knight.
Chainmail Bikini / Non-Mammal Mammaries: Not even the Knights are safe from this trope. Being the only female Knight of course means the Moon Maiden gets to sport a pair of obvious armoured breasts, among other things.
Empathic Weapon: One of only two Knights shown to have some sort of consciousness, the other being the White Knight.
Kill It with Fire: Custom bows that can be crafted after receiving the Moon Maiden allow it to use powerful fire-element spells.
The Ace: Just like the Avatar, the Ark Knight is the only Knight capable of using all types of weapons.
Design It Yourself Equipment: You get a base set of armour when its first unlocked, then you can craft additional parts, colours, and weapons to create a unique looking Knight to stand alongside the party's other Knights.
The Demon Knight is a devilish incarnation of the White Knight, with horns and a jewel in the middle of his chest like the Sun King. The Demon Knight is far more powerful than the other knights, most of his attacks can almost kill you in one strike.
Badass Cape: Whereas the White Knight's cape is a valiant Royal Blue, this one is tattered and lets off an ominous purple aura.
Evil Counterpart: To the White Knight. And you thought Ebonwing filled that role...
Final Boss: Even in the bonus dungeon. Madoras can still become it after being purged from Leonard for some reason. This can serve as more evidence to Madoras' self-proclaimed status as a Physical God.
The heir to the throne of Balandor. She spent most of her life mute due to the trauma of having witnessed her mother's assassination. The shock of seeing her father murdered, and by the same person no less (albeit she isn't aware of that last detail), snaps her out of it. She then leads Leonard beneath the palace and to the White Knight. She is actually the reincarnation of Queen Mureas, the monarch of Athwan who fought against Emperor Madoras and the Yshrenian Empire ten-thousand years prior.
Determinator: She's a rare video game damsel who prospers from adversity. Though she's unable to help herself, she takes her situation mostly in stride with an uncommon resolve, even successfully managing to subvert her captors' plans at times. When she's finally rescued, she parlays what she's learned into running Balandor as her father's successor.
Distressed Damsel: Most of the first game is spent trying to rescue her. Averted in the second game, where she stays safe.
Lady of War: A bit of it towards the end of the second game. While she still doesn't join the party, she commands Balandor's troops into battle against the Yshrenian Empire.
Pimped-Out Dress: Introduced and kidnapped in one. Apparently she hid one of her more comfortable outfits in it, because she switches to that after being kidnapped and stays in it after being returned to safety.
Politically-Active Princess: Exaggerated! The first game ends with a montage of her invoking this trope, and suddenly everything is all sugar and gumdrops in Balandor again!
Zettai Ryouiki: Of the thigh-high boots variety when she looses her fancy dress.
Captain of Balandor's Royal Guard. He was somewhat distrusting of the Farian Archduke due to the belief that the Queen was assassinated by a Farian, and abandons his position after Cisna's capture.It's later revealed that the King saw the bravery he had at a young age and adopted him, supposedly taking him out of a life of poverty and making him Cisna's stepbrother.
Heir to the throne of Faria. She takes the Archduke's death harder than anyone else. Her kingdomm is going through a coup d'état when Leonard and co play Big Damn Heroes for her. She forms a close friendship with Yulie and is very wise despite her young age. She is the Archduchess (beforehand princess) of Faria and granddaughter of former Faria leader Archduke Dalam.
Badass Princess: Unlike Cisna, she actually plays a role in combat at times and is a very good healer. However, she's a guest party member, so she fights but you can't control her, and her death means an instant game over.
A researcher working for the royal palace. She's the only character who directly acknowledges the avatar on more than one or two occasions within actual cutscenes. She's the one who manages to make the Ark Knight.