Mario's mirror image, Wario is unchivalrous, a slob, and a greedy video game tycoon. However, just because he's fat doesn't mean he isn't a force to be reckoned with.
Acrofatic: Not only can he fly during his Final Smash, he's incredibly agile otherwise.
Adaptational Badass: Not him, but Wario-Man. In the original games, he was a pretty terrible superhero with hilariously weak powers. In Brawl, he's much faster, stronger, and more agile than regular Wario.
Ass Kicks You: His back throw has him jabbing his butt into the opponent, while his down throw is a butt-based ground pound.
Badass Biker: Emphasized by his Wario Ware biker outfit being his default rather than his Mario overalls.
Badass Moustache: Highly stylised one compared to Mario & Luigi's more natural soup strainers
Big Eater: It's a perfectly valid and useful strategy to eat his own bike.
For the Evulz: His actions in Subspace Emissary, according to Word of God. He doesn't care for the chaos he's causing, he just enjoys it.
Groin Attack: His grab and punch, especially on taller characters.
Hoist by His Own Petard: Sakurai warns not to use the Motorcycle while as Wario-Man, as it goes Too Fast to Stop. How fast? When placed on the road in the Big Blue stage, it can outspeed the F-Zero machines, which go so fast that stepping on the road for even a second as anybody else (save Sonic) is an instant K.O.
Lightning Bruiser: While his ground speed is terrible, his air mobility is fantastic, he's got good weight, and he has several good killing moves. In fact, he can rival Jigglypuff in terms of being able to pull off the "Wall of Pain" — not bad for a character without Kirby-esque Multiple Jumps. His primary weakness is his lack of range. And that's not even getting into his Wario-Man form, where he really can stay in the air as long as he likes and moves faster than greased lightning.
Palette Swap: Coming full circle, his overalls costume has a Mario-esque palette swap. If you want to go old-school, similar to Kirby, he has a black-and-white outfit, befitting his origins on the original Game Boy. In his Biker outfit he has a sap that uses his default overalls color palette.
Let's You and Him Fight: As soon as he meets Marth, they fight. Later, when he meets Lucario, they fight too. And when he meets Snake, he almost starts to attack, but Lucario stops him.
Lightning Bruiser: He's so absurdly fast as an attacker and his attacks are incredibly safe from most approaches and so damaging that his lightness is a non-issue. And in the rare occurrence that he does get hit, he can just cancel his momentum with his up aerial.
The hero of Kid Icarus. He disappeared from games for awhile, but he was brought back in Brawl (and again in Kid Icarus: Uprising, also by Sakurai's team).
Adaptational Badass: An interesting case in that it soon carried over to his OWN series. He started off as a flightless angel that can shoot arrows, and was seen as super weak, mostly due to the Nintendo Hard nature of his game. Come Brawl and he gets a new design and new attacks that make him a complete badass. Then his series gets a sequel using the design and badassery from this series albeit with a goofy, adorkable personality on top.
Annoying Arrows: With EXTRA emphasis on the annoying, if you don't know how to deal with them. They move fast and in skilled hands can hit near anywhere.
Attack Reflector: In Brawl, he has two different ones, in fact — Mirror Shield and Angel Ring. Bit of overkill, really. Set to change in Wii U/3DS.
Ascended Extra: Notable case: he has a trophy in Melee that hints that not only was he possibly considered for the game, he may appear in a future one. He becomes the first Newcomer to appear after Meta Knight in Brawl, and in the first trailer for Wii U/3DS, he's presented alongside most of the original 8.
Badass: He's taken down entire armies (sometimes two entire armies at once), as well as several gods.
Badass Adorable: He looks and acts very kid-like, yet he's the Captain of Palutena's army.
Black Bead Eyes: On his Melee trophy. Reworked into standard anime eyes for his playable appearance.
Bodyguarding a Badass: His job is to protect Palutena, who's quite capable of defending herself in the fourth game. This is emphasized in Palutena's reveal trailer.
Butt Monkey: In Palutena's trailer, not only does he lose to Link (after boasting about how Link is nothing compared to the Underworld Army), Palutena saves him... only to send him flying with her magic. And in many of the intro trailers, Pit is usually the punching bag of the new character as shown in Rosalina and Little Mac's trailer.
The Cavalry: Against the Subspace Army on their initial offensive.
Continuity Nod: Pit doesn't have an animation for swinging the hammer - he merely holds it out, and it alternates between sticking up and held out, much like Mr. Game and Watch when he does so. This mirrors the lack of animation in the original Kid Icarus for when Pit used hammers.
Gradual Grinder: Tournament players tend to use this type of strategy playing as him, using arrows from a long range to deal most damage, then using gliding to evade the opponent, then throwing out a Smash attack when the opponent's percentage is high enough.
Jack of All Stats: Pit's main feature is his long recovery, but his specials allow him to cover a wide range of tatics.
No Arc in Archery: Justified. These arrows are made of light, and if you really wanted to, you could make them loop all the way around and come back to you.
Older than They Look: Implied but not directly stated. Otacon's referring to him as a "veteran warrior" hints at this, and in the demo of Kid Icarus Uprising Palutena indirectly says he is over 24. In a tweet, Sakurai said that Pit (along with other characters from his series) is probably centuries old, but was designed to look about thirteen.
Our Angels Are Different: He takes inspiration from putti and is tied to Greek mythology rather than the Abrhamic origins of actual Angels.
Palette Swap: His black outfit is supposed to make him look like a Fallen Angel according to Word of God, and was the inspiration for Dark Pit's design in Kid Icarus Uprising.
Pintsized Powerhouse: Not to Kirby or Olimar's extent, but next to most human characters he's relatively short.
The Rival: Palutena's reveal trailer portrays him and Link - both the chosen warriors of goddesses of light - as rivals.
Saved for the Sequel: He was considered to join Melee's cast as the retro character, but ultimately, the Ice Climbers were picked due to their gameplay potential. It would take one more game before Pit would actually join the fray.
Skill Gate Character: Thanks to the arrows and having pretty big hitboxes on his normal attacks. Mercifully, his melee combat is otherwise sub-par.
The Southpaw: Indicated by the way he holds his bow. This and the way he appears at the beginning of the matchnote similar to Link's in the first Smash Bros game draws a small comparison to Link. Kid Icarus Uprising, which used Brawl's design for Pit, didn't seem to keep this trait.
Sword and Sorcerer: The sword to Palutena's Sorcerer. He uses an assortment of his weapons, while Palutena uses his powers from Kid Icarus: Uprising.
Samus without her iconic Power Suit is still a formidable fighter in the Smash Bros series.
Adaptational Badass: Samus is the galaxy's biggest badass, but in Metroid games where she's without her power suit, she's at best good at stealth. In Brawl, she's higher on the tier list without the Power Suit and is described as a Super Athlete.
Art Evolution: In Brawl, her costume was lifted from Metroid Zero Mission, bringing her in line with the then recently codified Zero Suit that was also playable for the first time since the leotard in the original Metroid. In Wii U/3DS, she's mostly her Other M design but with rocket heels and matching bracelets as opposed to the platform heels she had in said game.
Badass: Power Suit or not, she's still one of the greatest bounty hunters in the galaxy.
Beauty Mark: She has one under her lip in Wii U/3DS, in-line with her appearance in Other M.
Boobs of Steel: Samus is by far the bustiest of Nintendo's female characters, and they do not stop her from having the most physical move set of the female characters in Brawl.
Bounty Hunter: Melee says she is a take-no-prisoners bounty hunter, which brings into question what that infant Metroid from Metroid II was. Brawl says she is the most renowned bounty hunter in the galaxy.
Charged Attack: Her paralyzer can be charged to increase its time of effect.
Combat Stilettos: She has them in the fourth game, based on her design in Other M. Unlike that game though, they are attached to her legs and double as rocket boots.
Fragile Speedster: What the Zero Suit lacks in weight and KO potential, it makes up for in sheer speed and agility — with almost enough reach and power in her aerial attacks to make her a Lightning Bruiser.
Zig-Zagged in Wii U/3DS. While Samus seems to have a larger bust than she did in Brawl, the dark blue parts added to her Zero Suit give it a more segmented look, making it look less like Sensual Spandex.
Inverted in her official artworks. While Brawl had Zero Suit Samus in a seductive◊ Boobs-and-Butt Pose, the fourth game has her in a more dynamic pose that downplays her features.
Jet Boots: A new addition to her Wii U/3DS design.
Kick Chick: Her kicks were even stronger than her whip attacks in Brawl. The fourth game accentuates this with Rocket Boots.
The space-traveler who controls the Pikmin, Olimar has apparently grown from the size of a coin so he'd be able to fight in the game. Olimar plucks the Pikmin out from the ground to help him fight; as in his home series, if he has no Pikmin, then he's pretty much helpless.
Action Survivor: In Subspace Emissary, he's more or less forced into the plot by Captain Falcon.
Art Evolution: His appearance in Brawl is an embellished update of his Pikmin 2 appearance. His design in Wii U/3DS more closely matches his Pikmin 3 design with a visible whistle and the ability to summon Winged Pikmin.
Colony Drop: The final part of his Final Smash involves his ship crashing back to Earth (or wherever the stage is set) and blowing away opponents.
Red: Does fire damage, and is immune to fire. Strongest Pikmin with aerial attacks while slightly the second strongest with smash attacks.
Yellow: Does electric damage, and is immune to electricity. Flies the farthest and has a slightly larger hitbox than the other Pikmin.
Blue: Does Non-Elemental damage, doesn't drown in water. Second most durable of the Pikmin, as well as having the farthest grabbing reach and strongest throws. Tied with the Purple Pikmin for second strongest aerials and slightly weaker than the Red Pikmin for being the third strongest with smash attacks.
White: Does poison damage when latched on an enemy, does Non-Elemental damage otherwise. Does most damage when latched on and when pummeling during a grab, but is the weakest Pikmin for every other type of attack. Is also the least durable.
Final Boss: Olimar is the last opponent in Brawl's All-Star Mode, and he fights all by his lonesome on the Distant Planet stage. Laughable as it sounds, his AI is turned up pretty high and he will humiliate you if you underestimate him, which was probably the point. When playing co-op, two Olimars will be there to compensate.
Got Volunteered: Captain Falcon more or less forces him to help out in Brawl's story mode.
Green Thumb: In a sense. He does fight with plants, after all.
Lethal Joke Character: Without the Pikmin, he can only use a few attacks. When he does have the Pikmin, though, their combined elemental powers make him pretty formidable.
Limit Break: End of Day, which is exactly what it is in his own games: Him escaping from the aggresive creatures of the night in his spaceship. The landing is a little more explosive this time around though.
Long-Range Fighter: Above average melee range and small size says "Hi", low movement and low weight says "Bye".
The Minion Master: A joke about Olimar is that going up against a skilled Olimar player is like trying to inflitrate a fortress with Pikmin sentries, guards, and lookouts that Olimar controls.
Nerf: Zigzagged: he can carry only three Pikmin in Wii U/3DS', but they now come up in a fixed order, and his recovery move has been changed to a more efficient and easy-to-use move which uses the Winged Pikmin. Overall, Word of God states they've made him better in certain areas, but also added some weak points.
Palette Swap: Some of his are based on his son, the President of Hocotate Freight, and Louie.
Redshirt Army: The Pikmin are pretty fragile, and come in endless numbers
The Runt at the End: Meta Example. He was the last newcomer announced before the game's release and he's one of the shortest.
Videogame Caring Potential: The Pikmin. The longer a Pikmin stays alive (that is, not being thrown off-stage or otherwise killed), the more damage and knockback it will do. Its ability to withstand damage also increases. They go from leaf to bud to flower, just like the Pikmin games.
Combos: The game engine normally isn't suited for comboing since characters will fly further away the more damage they take; however, a number of Lucas' moves instead emphasize multi-hit damage and immobilization. They don't seem threatening at first, but done well, they will rack up damage very fast.
Like Ness, Lucas' moveset is rather nonstandard (perhaps even moreso) and takes a fair bit of practice to get right, but has a great payoff. And also like Ness, his PK Thunder is one of the best recoveries in the game.
His PK Magnet can be used to drastically improve the range of his wavebounce, allowing skilled players a great deal of mobility as well as a way to quickly get into attacking range. And the PSI Magnet does damage to enemies if it's released while they're inside it, meaning he can launch himself at someone and deal damage and knockback almost immediately once he's in range.
Energy Absorption: PK Magnet, except he holds it in front of him instead of surrounding himself with it like Ness does. The purpose for this is that it decently damages and knocks back an enemy that gets caught by it when he pops it out. And he instantly turns around if an absorbable attack hits him from behind, so he absorbs those as well.
Glass Cannon: Lucas can rack up a lot of pain very quickly, and his PK Thunder and tether recoveries allow him to reliably come back from any launching move that doesn't outright KO him. That said, however, he's one of the lighter characters and has below-average run speed.
Kid Hero: Though his trophy says that he grows into a man in his own game.
Light 'em Up: Like Ness, his Final Smash is PK Starstorm, with a couple of differences: at the cost of them being less powerful, Lucas drops about twice as many and has them fall straight down. Getting hit by one will likely send you barrelling into others, either leaving you with a very high damage percentage or outright KO'd.
Player Guided Missile: Like Ness, Lucas's PK Thunder is fully steerable and inflicts damage on anyone it hits. The player can also guide his PK Freeze left or right before setting it off.
Playing with Fire: His PK Fire is a pure explosive move rather than multi-hit like Ness', and can only be fired straight (Ness' goes downward while airborne).
Psychic Powers: Like Ness, he has a number of them, though he uses them differently.
Skill Gate Character: Lucas' placement in the lower tiers seems to be a result of hitting every red flag for this trope; his strong attacks are incredibly slow (his Up Smash is the worst offender), his fast attacks only do Scratch Damage, and the moves that fall somewhere in the middle have terrible range. Unless you learn how to chain his combos correctly, he won't last long in the competitive scene.
Shock and Awe: PK Thunder; Lucas' multi-hit PSI attack instead of PK Fire, both as a regular attack and as a recovery move.
Squishy Wizard: His PSI moves are very strong, but he's still a lightweight.
Based upon the first protagonist character of the Pokémon series, as depicted in the remakes of the original games (his name was given as Red in a later NPC appearance in the Pokémon games). All official promotional material and even his ingame trophy description refer to him simply as a Pokémon Trainer in the vaguest of terms.His three Pokémon are Squirtle, Ivysaur, and Charizard. Of note, he's the first and currently only Pokémon character (after Pikachu) that does not require being unlocked to play.
Ascended Extra: Before Brawl, Squirtle was used as a stage platform in Melee, and Charizard was a Poké Ball Pokémon in both the original and Melee.
Elemental Rock-Paper-Scissors: In Brawl: Charizard receives additional knockback from water attacks, Squirtle from plant ones, and Ivysaur from fire attacks. Likewise, Charizard receives less knockback from plant attacks, Squirtle from fire attacks, and Ivysaur from water attacks. (Ivysaur is the only character in the game with plant attacks, though, while fire attacks are commonplace. And only Squirtle and Mario have water attacks. Ivysaur has a minor case of Tier-Induced Scrappy as a result.)
Featureless Protagonist: Brawl does not identify him as Red, despite the fact that he has Red's exact design and the three Kanto starters.
Non-Action Guy: Pokémon Trainer himself does not fight, his Mons do it for him.
No Name Given: His model is based on Red, but he's only referred to as "Pokémon Trainer".
Offscreen Teleportation: Pokémon Trainer sometimes does this in Subspace Emissary. He always stays in the background and there is sometimes no visible way for him to get past certain obstacles.
Palette Swap: His green outfit resembles Brendan from Emerald version, and his Squirtle and Ivysaur are their shiny versions. Another one looks similar to Leaf, his female counterpart.
Red Eyes, Take Warning: Inverted. The fiercest (Charizard) has blue eyes, while the less evolved Squirtle and Ivysaur have red eyes.
Suddenly Voiced: A pure Heroic Mime in his Pokémon game appearance, even as an NPC (which is when he is fought at the end of Gold/Silver/Crystal/HeartGold/SoulSilver). Notably, his voice commands are based on the in battle text in the game.
Tag Team: Only one of his Pokémon can be onscreen at a time.
Green Thumb: The only character in the cast to use grass attacks.
Jack of All Stats: Ivysaur seems to be this way, as it balances out the strengths and weaknesses the other two Pokémon have.
Kryptonite Is Everywhere: Thanks to the Pokémon Trainer's odd Elemental Rock-Paper-Scissors system, Ivysaur receives additional damage and knockback from fire attacks. It gets it the worst out of the three since more than half the playable roster has fire attacks, and is one of the reasons as to why Ivysaur is considered the least useful of the Trainer's Pokémon.
Master of None: Ivysaur is weak to fire, which plenty of opponents have, and with a grappling hook recovery move and awkward air control, it's hard to keep this 'mon in the fight.
Limit Break: Solar Beam, for its section of Triple Finish.
Planimal: The seed on its back begins to bud and will eventually flower as it grows.
She's a Man in Japan: Sort of. It has a feminine voice in the original Japanese version of the game, but a masculine voice in the English dub.
Unexpected Character: Within its own team, in comparison to the more recognizable Squirtle and Charizard, due to first forms and final evolutions of the starter Pokémon being generally more recognizable.
Whip It Good: It uses its whip-like vines in place of arms and uses Vine Whip as a recovery.
Playable in:Brawl (with Pokémon Trainer), U/3DS (solo debut)
Final Smash: Triple Finish (Brawl, via Pokémon Trainer), Mega Charizard X (U/3DS)
The Flame Pokémon, it's the largest on the Pokémon Trainer's team and one of the "heavyweight" characters. It uses fire attacks and has the honor of being the series' first playable dragon character (unless you count Bowser, who is technically a turtle with draconic aspects). In Wii U/3DS, it makes its solo debut without its trainer and buddies Ivysaur and Squirtle, and gains Mega Charizard X as a Super Mode.
Ambiguous Gender: Same as Squirtle and Ivysaur. It has a masculine roar and design, but doesn't speak human language like Lucario.
Ascended Extra: Charizard went from being a non-playable Poké Ball assist in the first two games, to being part of the Pokémon Trainer's team in Brawl, to going on its own in Wii U/3DS.
Badass: It's a giant, fire breathing dragon that can smash rocks with its face.
Cast From Hitpoints: Flare Blitz, its new Side B move in Wii U/3DS. It's a powerful and pretty fast horizontal attack with good range, but if Charizard connects with the attack, it suffers some recoil damage, just like in the Pokémon games.
Instant Awesome, Just Add Dragons: Charizard is the first dragon-inspired character to be playable in the series, not actually being Dragon-type in its own series notwithstanding. Taken a bit further in Wii U/3DS, where Charizard can turn into Mega Charizard X, turning it into a Dragon-type while also taking the menacing factor further.
Lightning Bruiser: Charizard's run speed is equal to Pikachu, has several attacks that come out quick, and boasts overall good attack power.
Limit Break: As a part of Pokémon Trainer's team in Brawl, Fire Blast for its section of Triple Finish. Its solo debut in Wii U/3DS gives it Mega Charizard X.
Mighty Glacier: Designed to be this among the Pokémon Trainer's Pokémon despite the fact that, of the 3 (or 9 starter forms including evolutions), Charizard is the fastest Kanto starter.
Pokémon Speak: Averted. Unlike in the anime, where Charizard had Non Dubbed Grunts of "Lizardon!", this Charizard's grunts and roars are more realistic and don't sound like its name. This is despite the fact that its voice actor is the same as Ash's Charizard from the series, as well as Red's Charizard from Pokémon Origins (whose roars are also less realistic).
Ascended Extra: He went from cameo in the first Smash Bros., to trophy in Melee, to finally playable character in Brawl.
Attack Reflector: Jet Hammer can send projectiles back. As a charge up move, though, some prediction on the player's part will have to be taken to do so. Furthermore, charging it too long starts to rack up the damage counter, so one cannot, say, out wait someone holding a capsule. (Self-inflicted damage from Jet Hammer caps at 150%, but that's more than high enough to put even a heavyweight like Dedede at risk of an instant KO.)
Anti-Villain: While in Subspace Emissary he imprisons the heroes against their will, it's a temporary measure for their protection as well as the protection of the world. Otherwise, his motives are selfless and his plan to save the day sound. Within his own series, he's greedy and selfish but not irredeemable. Sure, he stole all the food in his "kingdom", but he's also helped Kirby save it far more than he's put it in danger.
Big Eater: Like his rival Kirby, he can swallow foes, but he can't gain their power.
Big Good: Untimely turns out to be this. He knew that Tabuu could wipe out everyone in a single shot, so he took trophies to serve as back-up to save the day.
Extreme Omnivore: Like Kirby, he can swallow foes whole, but can't absorb their powers.
Good All Along: In the Subspace Emissary, King Dedede goes around turning heroes into trophies. It turns out that he's doing this so there would be heroes left to save the world after Tabuu's attack. This probably makes him the hero of the game by default.
Hitbox Dissonance: His grab range extends some distance from where he could conceivably grab according to his animation.
Limit Break: Waddle Dee Army, which has an barrage of Waddle Dees, Waddle Doos, and Gordos cover the arena.
Mighty Glacier: A pure power character, Dedede doesn't move very fast — though he has greater mobility than any of the game's other Glaciers due to his "flying" ability and up special. His speed is effectively balanced by great range and a deadly chain throw.
Nice Job Breaking It, Hero: According to Word of God, a deleted scene from the Subspace Emissary would have shown him trying to commandeer Meta Knight's ship in order to fight Tabuu's forces. Meta Knight puts up a fight, and Tabuu's minions take the Halberd while they're distracted.
Palette Swap: Based on the ones he had in Kirby Air Ride, as well as a "classic" color scheme that mirrors his monochrome look from the first games.
Saved for the Sequel: He was one of three characters (along with Bowser and Mewtwo) who were going to be in the very first game, but was unable to make it due to time and budget constraints. He did not join Melee either, due to Sakurai not wanting to overrep his own series. By the time Brawl came around, the good King would finally throw his cap into the ring.
Stout Strength: He's quite possibly the fattest character in the game, but that hammer of his can and will pound you into oblivion.
Throw The Mook At Them: His side special originally could do this with Waddle Dees and Doos, but by the fourth game, he exclusively throws Gordos (which behave more like hazards than mooks).
Toothy Bird: Becomes this in Wii U/3DS, as a result of having a wider range of facial expressions compared to Brawl.
Voiced by Michihiko Hagi (Japanese), Jason Adkins (English)
Counter Attack: His down special. Seems standard for Fire Emblem lords in Smash at this point.
Fingerless Gloves: They symbolize poverty and a "rough and ready" attitude (and maybe are just there to look cool).
Force And Finesse: The Force to Marth's Finesse so the two Fire Emblem representatives (both Lightning Bruisers in their own series) can be differentiated. Where Marth is quick and powerful when spaced properly, Ike is big, slow, and hits hard regardless of where he connects. Also reflected in Marth's Bishōnen status and princely armor vs Ike's burly appearance and tattered mercenary armor.
Glacier Waif: Compared to most Brawl glaciers being huge (Donkey Kong, Bowser, King Dedede), having an ordinary human be slow pretty much counts. His appearance is of his ranger class, where the glacier characteristics do not fit him, but his Vanguard class in Radiant Dawn is at least heavy looking and very tank like. The idea may have come from there. He at least looks the slow part a bit better in Wii U/3DS, with his design being updated to Radiant Dawn's Hero look.
Hunk: His design in Wii U/3DS, based on his appearance in Radiant Dawn that sports plenty of muscle with a slightly sharper face.
Limit Break: Great Aether, a flashier version of his up special.
Muscles Are Meaningful: Averted in Brawl, but played straight in Wii U/3DS, where he's much brawnier than before.
Mighty Glacier: Moves slowly, and hits like a truck. Kind of odd, as he's not that heavy in his games and speed is his highest stat in Path Of Radiance.
One-Handed Zweihänder: Snake and the manual the game comes with emphasize the point that he's using that massive two-handed blade with only one arm.
Out-of-Character Moment: One of Ike's victory poses includes him saying, "You'll get no sympathy from me"; odd for the guy who gives everyone sympathy, up to and including his father's killer. While he may have sympathy, Ike does repeatedly state that he'll show no mercy on the battlefield, even to former allies, so this may be more of a syntax problem. It does, however, call into question "I fight for my friends".
Playing with Fire: Some of his attacks involve getting his sword on fire. In Brawl the fire was orange, but in the fourth game the fire was changed to blue, much like in Radiant Dawn.
Quick Draw Swords Man: Not really, given Rangnell has no sheath, but his side special is named "Quick Draw", after the concept.
Red Oni: To Marth's Blue in Subspace Emissary, with Meta Knight as the mediator between them. Also reflected in their cape colors, despite them both being Primary Color Champions.
Signature Move: According to the Smash Dojo and Sakurai's Miiverse post revealing him, Aether.
Skill Gate Characters: At the lowest level of play, Ike can KO easily and is safe on his kill moves. Higher-skill players will find that his moves can be interrupted easily, but even higher-skill players will be able to use his range and ability to KO in a few hits to their advantage.
Sword Beam: A staple of his with Ragnell, but in Super Smash Bros. it is only seen at the start of Great Aether.
Sword Plant: One of his taunts has him planting the sword on the floor, and it is accompanied by a Dramatic Wind that overrides any wind already blowing on the stage.
Badass Normal: By Pokémon standards, it is. Unlike Mewtwo, Lucario isn't legendary, and kicks more ass than Mewtwo in-game. By human standards, Lucario is still very much super powered.
Bare-Fisted Monk: Except when picking up items, of course. He does not attack with the multiple spikes protruding from his body at all, even though it is a staple of Lucario in his home series. The predatory aspects of his species seem completely excised in Smash Bros.
Counter Attack: Lucario's down special. Comes with a wider margin of error than other characters' counters, but also leaves Lucario open for longer in the event of a misfire.
Critical Status Buff: Lucario's attack power starts increasing as his damage increases. One Mission in particular tasks the player with defeating two opponents while highly damaged, giving him a significant increase in power.
The Empath: Possibly. Well-trained Lucario can sense the feelings of others.
Expy: Lucario is quite clearly based on the Egyptian god Anubis in terms of physical appearance.
Flash Step: ExtremeSpeed, his up special, has him quickly dash towards a changeable direction. Double Team, his down special counter attack, has him "disappear" when struck at the right time to counter soon afterwards.
Glass Cannon: High damage output, but very low defense; even more so thanks to his aura property.
Kamehame Hadoken: Both: Aura Sphere resembles a Hadoken; and his Final Smash in Brawl, Aura Storm, resembles a Kamehameha.
Ki Manipulation: His aura abilities are treated like this, involving the use of life energy to attack.
Signature Move: Aura Sphere is strongly associated with Lucario, although it can be learned by a handful of other (mostly legendary) Pokémon. Lucario still retains the strongest association with the move, being the "Aura Pokémon" and all, as well as one of the few non-legendaries that can learn it.
Super Mode: His Mega Evolution, Mega Lucario, appears in Wii U/3DS.
Anti-Villain: He's only antagonizing the rest of the characters in Subspace Emissary to protect the lesser R.O.B.s, not that it stops them from getting destroyed anyway.
Battle Tops: R.O.B can charge up and launch a top from Gyromite. It stays in place and damages any other player who touches it. R.O.B. can move over and pick it back up to throw it again. The charge time determines how long the top remains spinning.
Boring, but Practical: He has, arguably, the least flashy Final Smash of all the characters, but the complete invulnerability it gives him, how easy it is to trap a character, and how good it is for edgeguarding make it a weapon to be feared.
Skill Gate Characters: Two projectiles covering each other's recharge times, and the momentum code tacks on a Side Special that can be used to punish attempts to use one of those against it. However, both can be shaken off, leaving ROB potentially stuck with having to deal with his big size with a disjointed hurtbox. He still has a deadly ground game, but it's nothing impossible to deal with.
Annoying Arrows: His arrows have a different trajectory than all the other Link's but still lack in knock off power.
Badass Adorable: Despite being a petite little kid, he defeats the same Ganondorf his older Twilight Princess counterpart does in an alternate timeline.
Battle Boomerang: A more mundane one than regular Link's in Brawl but otherwise the same as the previous Links of Smash.
Bonus Boss: One of the 3 for the Subspace Emissary.
Cartoon Bomb: Even more so than those used by the other Links, as it has a cel shaded explosion.
Defeat Means Playable: While all characters have this trope, Toon Link is special in that all of his unlock methods require it, including via Subspace Emissary.
Divergent Character Evolution: He and Brawl's Link are further apart in animations and play style than Young Link and Melee's Link were. Toon Link's arrows lose the visual distinction and fire effects but now have different trajectory, his neutral air and back air hit twice and once where those are reversed with Link's, his up smash hits once, and Link's boomerang has gained pull back properties Toon Link's does not but spins vertically making it a larger projectile. Their throws have changed, too, but that is mostly aesthetic.
Heroic Mime: This version has talked, briefly, in his own game ("Come on!") but has no dialog in Smash Bros.
Kid Hero: He is the hero of winds from Wind Waker, as evident by the Wind Waker which appears in one of his taunts... but he's technically an adult by way of his culture; on Outset Island you have your coming-of-age birthday at twelve years old... or nine according to Iwata.
Pintsized Powerhouse: In a sense, his lower damage and knock back per hit often ends with higher returns on both because he can get more hits in than the larger Link, who will often whiff on hits because adversaries are knocked away.
Art Evolution: His design in Brawl takes his general head shape Star Fox Command, but is otherwise an original costume with his jacket open and a spiked blaster among other tweaks just like Fox and Falco.
Bayonet Ya: His gun is slower than Falco's and Fox's, but has a knife attachment allowing for projectile and physical hitboxes.
Bounty Hunter: He's canonically a mercenary, but he's portrayed as such in one Brawl event match.
Cool Ship: The Wolfen, seen in the Melee opening and the background of the Star Fox stages Melee onwards.
Cool Tank: His own (possibly stolen) Landmaster, his final smash.
Critical Hit: A thing that sets Wolf apart from Fox and Falco is that three of his special moves have small spots that deal exceptionally more damage- his gun's bayonet, and the very end of his Wolf Flash and Fire Wolf
Lightning Bruiser: Compared to Fox and Falco, he's heavier and has more power at the cost of movement speed, but he attacks very quickly.
Limit Break: Landmaster. His lasts for a shorter amount of time than Fox or Falco's but has both of their bonuses.
Moveset Clone: His special moves are fairly similar to Fox and Falco, but his normal moves are entirely unique. His Blaster is barely there in name, but has a larger hitbox and a bayonet, stunning enemies or knocking them away. His Fire Wolf lacks any fire as is, but is otherwise identical. His Wolf Flash goes in a diagonal direction, and hitting an opponent in its apex causes a direct spike. His Reflector is almost the same, having slightly different damage ratios. His Landmaster is more powerful, slower, but doesn't last nearly as long.
One of the original stealth game heroes and the main protagonist of the Metal Gear series, Solid Snake uses a lot of explosives, but they're all hard to get the hang of.
Arbitrary Skepticism: He seems to find it difficult to believe Pit's an angel, despite being surrounded by all sorts of strange and magical characters.
Badass Baritone: Snake has the gruff voice you'd expect from a vateran who has seen and done too much. Especially in Japanese.
Badass Beard: Notably Solid Snake never had a full beard in Metal Gear canon, but his father, Naked Snake, did.
Badass Normal: Most characters can manipulate magic and fire, are capable of super strength and speed, and possess technology that isn't even available today. All Snake does is blow the shit outta anything he sees, plus being proficient in military CQC and various firearms. He also scoffs at Zelda's magic.
Charles Atlas Superpower: Probably to compensate most of his Badass Normal tendencies, Snake is capable of knocking away hostiles really freaking far. To demonstrate, his regular punch-punch-spinning roundhouse kick combo from Sons of Liberty? One of the only neutral combos in the game capable of a KO.
He uses the Sneaking Suit from Sons of Liberty, but has the face of Naked Snake from Snake Eater.
His weapons are a mixed bag from all the Solid games, plus he has his SOCOM from MGS1 holstered on his suit. His melee attacks are based on Sons of Liberty, though, so no CQC yet.
Shadow Moses Island is primarily based on its incarnation from the first game, and even features Metal Gear REX in a cameo appearance. However, RAY (from Sons of Liberty) and a pair of Gekkos (from Guns of the Patriots) can also appear; all of whom are Foreshadowing what goes down in Metal Gear Solid 4.
Difficult but Awesome: His moves are rather awkward, but when they hit, they hit hard. The fact of the matter is that Snake, despite appearances, is the third heaviest character in the game, allowing him to survive many KO opportunities. He also has many tools which allow him to deal indirect damage to opponents, such as his mines, remote missiles and C4 packs. Snake's many unusual properties, which fit into the Brawl engine well, makes him one of the most dangerous characters, especially in the right hands. To emphasize his effectiveness, Snake reigned at the top of many tier lists around Brawl's release, before Meta Knight rose into prominence. Following his ascension, Snake remained at the number two spot for several years. While no longer the case, the competitive community still views him as a grave threat.
Easter Egg: With him as the player character in the Shadow Moses stage; by tapping one of the taunt buttons for a split second, one of his usual taunts (hiding in his trademark cardboard box) is replaced by an animation of him kneeling and listening to his CODEC. If this animation is not interrupted he takes part in a codec conversation, on the subject of one of the other characters, between Snake and another Metal Gear Solid character (or Slippy Toad from Star Fox, in Falco's case). Some of these are straightforward insights into what the characters in question can do, while others (such as Luigi's) can get pretty weird.
Foreshadowing: The Shadow Moses stage contains a huge amount of references to Metal Gear Solid 4, which at the time was in the middle of pre-release hype. What looks like just a bunch of cameos is actually a fairly literal portrayal of the conclusion of Act 4 of MGS4, where Metal Gear REX and RAY duel it out in the ruins of Shadow Moses. In other words, Hideo put foreshadowing for the Killer App of the Playstation 3 in the Killer App of its direct competitor.
Guest Fighter: He's the first character not owned by Nintendo in any fashion to be in Super Smash Bros.
Hitbox Dissonance: His up tilt consists of him kicking straight up, yet foes three feet ahead still get hit. His forward-tilt also hits foes even if the knee and fists didn't touch them. It doesn't help that both are very powerful and fast.
Hoist by His Own Petard: If Snake (player or otherwise) forgets where he placed his own bombs or puts them in a pretty bad place, it's easy to exploit this failure and turn his own bombs against him.
Hyperspace Arsenal: Possesses several hand grenades, a Cypher UAV (for recovery purposes), the Nikita remote controlled missile launcher, claymore mines, a mortar launcher, a RPG-7, packs of C4 and a revolver-type grenade launcher. Handwaved by the bandana he wears, which in his home series gives infinite ammo.
Hypocritical Humor: He scoffs at Link for carrying too much gear. Otacon is quick to point out the hypocrisy:
Improbable Use of a Weapon: In one of his smashes, he takes out an RPG and fires it at the floor directly in front of him. While this attack does great damage and knocks backs targets quite a bit, it's still classified as a melee attack. Even more amazing is that Snake doesn't suffer that much recoil.
Legacy Character: During a codec conversation with Mei Ling discussing Toon Link, he mentions that there's been more than one Snake, much like how there's been more than one Link.
Let's You and Him Fight: Nearly gets into a fight with Lucario and Meta Knight before Lucario notices the Subspace Army coming behind Snake.
Lighter and Softer: As to be expected, considering he came from a M rated game. Perhaps the most noticeable thing is he does not use any guns (despite having a pistol in a leg holster), only explosives.
Meta Guy: Being the only character from a series that's even remotely grounded in reality, and even then engages in ridiculous amounts of metafiction and has No Fourth Wall, it's only fitting. His codec conversations are mostly Lampshading the ridiculousness of his various opponents... and sometimes his equally ridiculous reactions to them.
Medium Awareness: He's the only character in the game who directly refers to the events of the Subspace Emissary (He mentions having seen the Halberd in a Codec conversation with Mei Ling regarding Meta Knight).
Mighty Glacier: Don't let him being a normal human in a game full of fantastical and magic creatures fool you; he's incredibly hard to KO. He's really slow, but his effective mindgames and powerful explosives put him just below Meta Knight on the tier list.
Mugging the Monster: Writes Bowser off as a "cheap movie monster" when conversing with the Colonel via Codec. And even as the Colonel tells him what Bowser is capable of doing, Snake's still undaunted.
Neck Snap: His grab attack invokes the action, although it's more likely him trying to choke out his foes. How else do you explain its effectiveness against neckless characters like Jigglypuff, Kirby and Meta Knight?
Only Sane Man: It must say something about the wackiness of a game when the most "realistic" and sane character is a Fourth Wall Breaking, rapidly aging clone who enjoys hiding in cardboard boxes and is from a series with mooingGiant Mecha.
Say My Name: "SNAKE! SNAKE? SNAAAAAAAAKE!!" Occurs with Otacon, Colonel Campbell, Mei Ling, and even Slippy (during Falco's codec) yelling out Snake's name in desperation if Snake gets knocked out during his Smash Taunt codecs on the Shadow Moses Island stage. Inverted during Luigi's codec, where Snake yells out for the Colonel instead, who has apparently been brought under a trance. Also an amusing oversight: If you break the tops of the pillars, Snake can quickly commit suicide during their screams for Snake, thus causing them to say it again, and so on until he runs out of lives or the match ends.
Ship Tease: The conversations about Samus and Zero Suit Samus have Snake show interest in her.
Stuff Blowing Up: Snake uses explosives for most of his moves due to the ban on firearms.
Unexpected Character: A third-party character was suprising enough, but one from an M-rated series that had been closely affiliated to the Playstation? Unthinkable!
Wall of Weapons: Grenades, mortars, Nikita missiles, an RPG, landmines, C4, a grenade launcher, and a box, and whichever end you're on, you'll want to learn how to deal with them as a whole. No conventional firearms, though.
Final Smash:Super Sonicnote As of the fourth game he takes a bit to reach maximum speed.
"Sonic's the name, speed's my game!"
Mario's former metafictional rival, and the protagonist of the Sonic the Hedgehog series. Predictably, he's Brawl and (presumably) the fourth game's fastest character.note Second-fastest when Palutena uses Lightweight.
Always Accurate Attack: He has his signature Homing Attack as his neutral special, but it's ironically rather inaccurate and easy to avoid.
Big Damn Hero: Sonic makes his entrance in the Subspace Emissary by crippling Tabuu's Off-Wings.
Did You Just Punch Out Cthulhu?: In the Subspace Emissary mode, Sonic takes out Tabuu's wings, impairing his Off-Waves to the point of merely sending its victims flying instead of killing them outright.
Difficult but Awesome: He is the fastest character in Brawl, but misusing his speed without practice can make one unable to land hits on the opponent or even cause a self-destruct. By mastering his speed, one can rack up massive damage through hit-and-run tactics, then use a smash attack when the opponent least expects it.
Fragile Speedster: Perfectly fits the mold in that his playstyle completely revolves around his mobility and ability to strike many times with many weak attacks, and having poor defensive abilities. However, his weight is only slightly lighter than that of the middleweight character, Mario.
Signature Move: While his official signature moves, the Spin Dash and Homing Attack, are special moves, the one that gets the most ad focus is his down aerial, likely due to 1) That he's visible during it rather than curled up and 2) For its penchant for Dynamic Entry.
Spin Attack: Sonic's trademark Spin Dash and Homing Attack involve him curling up and rolling into his enemies. He also has two variations of the former as his side and down specials.
Super Speed: His trademark. When equipped with the Bunny Ears item that increases speed and jumping height, he can outrun the cars on Big Blue and the train on Spirit Train. If any other character steps on the road or tracks, they die from not being able to keep up with the screen scrolling. Sonic with the Bunny Hood can actually die by outrunning the screen scrolling.
Take That: Otacon gushes over Sonic like a fanboy, while Snake isn't impressed in the slightest. Which is part of a voice actor gag in the JP version, since Snake's JP voice actor is the son of the voice actor who voices Sonic's enemy Eggman in the JP versions of the games.
Unexpected Character: Probably a subversion, as opposed to Snake. Snake getting into the game in the first place made Sonic's arrival (which was clamored for with great fervor by fans) more predictable. Had Sonic been first, he would have fallen into this trope (in what would probably have been one of the most Earth-shaking examples to date).
Wall Jump: He could not do so in his own games, but he got the ability to do so in Brawl. It later carried over to his own games, starting with Sonic Unleashed. (And the Triangle Jump from Sonic Heroes was technically this, but now we're just being pedantic.)
Wolverine Publicity: Despite being an unlockable character, in fact one of the last unlockable characters, and not appearing in Adventure Mode's plot until literally the last second, he appears prominantly in advertising. This is downplayed but repeated in Wii U/3DS, as he is one of the few returning characters to get his own trailer.
Mutants: Its trophy says it is a mutant Piranha plant. In Super Mario Sunshine Isle Delfino had some kind of pollution that had mutated version of Mario enemies coming out of it and Petey spit the stuff out.
Plant Person: It's a giant humanoid Piranha Plant from Super Mario Bros.
Roar Before Beating: To Kirby, who the only remaining fighter in the stadium after he catches Peach and Zelda while the Halberd shoots off Mario.
Took a Level in Badass: In looks and voice, at least. Unlike the cartoonish voice he has in most Mario games, Petey has a pretty scary roar in Brawl.
Turns Red: When either of the cages goes down to half HP, Petey will glow red momentarily and speed up his attacks.
Warmup Boss: The first boss and the most simplistic boss of the Subspace Emissary.
Damage-Sponge Boss: It has a huge health bar and resists almost every kind of way you can attack it. The only thing that seems to phase it (outside of boss battle mode where you can used Charizard) only comes up in a cut scene.
Energy Ball: One used in a cutscene and another kind used when the player(s) fight it.
Flight: Its secondary type is said to be flying, much like Charizard's, and as a boss, it is not nearly as limited.
Giant Space Flea from Nowhere: It is not a video game villain or known for being antagonistic to any playable character, and it is found far from its supposed native habitat attacking for unclear reasons.
Tail Slap: Its only physical attack that keeps it in the same place.
Tron Lines: In this case, they are invoking the movement of fluid.
The Worf Effect: One of the most powerful legendary (read: god) Pokémon, it supposedly has lived for millions of years and is in such a high tier in its original game that it can't be used if you're playing with Smogon's unofficial rules towards standard Pokémon battles. It gets beaten by a anthropomorphic fox and a monkey with a peanut gun.
Wrong Genre Savvy: It resists all elemental damage here except rock (which only has two sources). Yes, that means electricity, yes, even its traditional Weaksauce Weakness, ice.
The mean next-door neighbor of Ness in EarthBound, the antagonist of MOTHER 3 (which this appearance is based on), one of the generals of the Subspace Army, leader of the Pigmask Army, and an all around spoiled brat. Fought with Ness and Lucas.
Badass Moustache: It's somewhat hard to see without zooming in, but he does have it.
Collision Damage: Has two attacks where he hurts the player just by walking into them; the one where he hops and charges is extremely strong and dangerous.
Death from Above: Jumps up and tries to land on the player. If his health is depleted while he initiates this move, the sound of his machine breaking down will be heard, but he will then jump anyway, possibly damaging the player one last time before collapsing.
Ego Polis: New Pork City is a stage in this game, though the only sight of Porky there is a statue of him.
The undying alien dragon (literally and tropewise) of the Metroid series, and the leader of the Space Pirates. Fought by Samus and Pikachu; later (as Meta Ridley) by the aforementioned two, Donkey & Diddy Kong, Captain Falcon, Olimar, and ROB.
Ascended Extra: Went from cameo in Melee's intro (plus a trophy), to a boss character in Brawl.
Beware My Stinger Tail: Ridley's tail swipe covers the entire stage and can do around 70% damage on a 0% target.
Blow You Away: By flapping his wings. The very first flap can damage you, but avoid that and his wind is so weak that it basically counts as free hits for the player.
Dangerously Genre Savvy: A few of Meta Ridley's moves target the stage rather than the character directly. After all, the characters cannot leave the screen so pushing the stage out of the camera's scroll is deadly.
Informed Ability: The Ridley trophy states it attacks with fire, and the Meta-Ridley trophy states it has a multimissile system and bomb launcher. This is all true for the regular Metroid games, but not for Brawl — Meta-Ridley uses the fireball breath, and regular Ridley has no projectiles whatsoever.
Kill It with Ice: Meta Ridley's trophy information says that Ice attacks are particularly effective on him.
Last Lousy Point: Trophy stands spawn a little bit more frequently with Meta Ridley than some other bosses. Naturally, he is one of the few bosses that positions himself to make their use more difficult as the fight goes on, and one does not have all day to use them.
Lean and Mean: He is skinny, especially around the neck and wing joints.
Razor Wings: Meta Ridley, which might catch some players off guard since the Metroid games purposefully avoided that kind of thing. Pretty telegraphed once one is used to it, however. Regular Ridley's wings can hurt, too, but he does not directly attack with them, so the player who gets hit has to be an overzealous one.
Shout-Out: One of his attacks is a diving, twirling swoop from background to foreground, done in Super Metroid. Also done by Dyna Blade in the Kirby Series.
Sapient All Along: According to Ridley's Melee trophy, he comes off as a mindless beast but is truly quite intelligent. Brawl does not seem to go so far.
Time-Limit Boss: As Meta Ridley in the second Subspace Bomb Factory stage, due to said bombs being set to go off.
Weaksauce Weakness: Meta Ridley can be taken out very quickly if a character can maintain an Attack Reflector right in front of his mouth when he shoots small fireballs — he fires enough to deplete his entire health in one volley. The problem is that, barring a lucky item drop, nobody present for the fight outside of Boss Battles can actually do that (though Fox and Wolf can treat him as a Breather Boss as a result).
Your Size May Vary: He was noticeably smaller in the introduction to Melee than how he appears in Brawl. In it, he was only slightly larger than Samus, but in Brawl he's more than twice her size.
The main villain of Subspace Emissary, who attempts to drag the entire Smash world into his own world (Subspace).
Achilles' Heel: The first time he appears, the Smashers can't even touch him and he wipes them all out in one move. Later, when he tries it again, Sonic ambushes him and shatters his wings, and this weakens him enough for the Smashers to defeat him.
Generic Doomsday Villain: Subverted. Supplementary material provided by both the trophies and the Dojo elaborate on his character, explicitly stating him as being unable to ever leave Subspace. When all you can do is stare at a world full of life and be forever unable to live there yourself, you may get a bit... desperate.
Glass Cannon: Tabuu possess powers worth of the most terrible and mighty cosmic horror. Yet, he is none too good at taking a punch. Even his most powerful asset, the Off Waves, were undone by a single Spin Dash to the wings.
God of Evil: Pretty much, he's the living embodiment of Subspace and more powerful than Master Hand, who more or less created the Smash Brothers universe out of dolls/trophies and tables.
Hero Killer: As soon as Mario and company finally find him, he wastes absolutely no time in one-shotting the entire lot of them. That's right, nearly thirty fighters of superhuman prowess, all offed in the blink of an eye. Thankfully, Death Is Cheap in the World of Trophies, and Dedede's one clever fellow.
Humanoid Abomination: His trophy says he is a being born in a vastly foreign realm whom is unable to exit subspace. External sources say he is the embodiment of subspace, but that's all we got on exactly what he is.
Laser Blade: He turns his arm into one then dives against the stage with it.
One-Hit KO: His Off-Waves and golden chains can send any character flying off the screen, no matter their size or current damage. Just ask virtually the entire roster when they found him.
Original Generation: He counts as one, and is also behind the creation of all the Subspace Army soldiers.
Reality Warper: In purest form. There is no limit ever shown to his powers, and supplementary material via trophies and Dojo info suggest he has none, period. Honestly, if it weren't for the fact he had a physical body to beat on...
Stuff Blowing Up: Without the stuff part, Tabuu can cause explosions just by pointing at an area. Always three in a row for the player's benefit.
Teleport Spam: He tends to do it during his boss battle. It can actually hurt you, too. Stay away if he emits puffs of red smoke upon teleporting.
Tron Lines: Which make him look like the character in question.
Variable-Length Chain: Can knock lighter characters off the stage with it on one successful hit and knock fighters into each other for a two for one. Ganondorf bumping into one instantly turns him into a trophy, but this frees Master Hand, who had several of Tabuu's chains buried under his skin to make him into a puppet.
Voluntary Shape Shifter: One move has him turn into a sharp object with a face on it, and his grab move involves him turning into a golden bracket that crashes into the stage and explodes.
Walking Spoiler: He only shows up in the very last portion of the game. Beforehand, the audience is led to believe that Master Hand is the Big Bad.
The third incarnation of the "Small Fry Enemy Corps". They only appear in Multi-Man Brawl.
Krystal is a member of the Star Fox team, and Fox's love interest, while Leon and Panther are part of the Star Wolf team. They can be called by Fox, Falco, or Wolf on the Lylat Cruise stage by quickly pressing down on the down taunt button. If done correctly, the character will kneel, and after a few seconds, the conversation will begin after the Pleiades warps.
Easter Egg: You are not told how to active their conversations and they are mainly there just for fans of Star Fox.
Guide Dangit: How many people would figure out on their own to quickly tap the down taunt button on a particular stage?
Secret Character: Not playable, though. Which is just as well, since you are not told how to get them to appear.
Hal "Otacon" Emmerich, Mei Ling, and Colonel Roy Campbell
Voiced By: Christopher Randolph (Otacon), Kim Mai Guest (Mei Ling), and Paul Eiding (Colonel Campbell)
Snake's support team. They can be called on the codec on the Shadow Moses Island stage by quickly pressing down on the down taunt button. If done correctly, Snake will kneel, and after a few seconds, the conversation will begin. If Snake is fighting Falco, Slippy will show up on the codec instead.
A.I. Is a Crapshoot: When calling the Colonel for information on Luigi, it's implied that the Colonel in this case is actually the AI Colonel from Metal Gear Solid 2.
Adorkable: Otacon is the reason those giant robots in the background of Shadow Moses Island make their...interesting sounds. Because he helped design the first and is a monster movie nerd.
Easter Egg: You are not told how to active their conversations and they are mainly there just for fans of Metal Gear, though they do sometimes reveal some extra information about some Nintendo characters too.