Characters / Super Smash Bros. Brawl

Main Article | Main Characters Page | N64 | Melee | Brawl | For Nintendo 3DS and Wii U (DLC) | Switch | Poké Ball Pokémon | Assist Trophies | Enemies | Others
Warning: unlockable characters will not be spoiler-marked on this page.

  • Returning characters from Super Smash Bros.: Mario, Donkey Kong, Link, Samus, Yoshi, Kirby, Fox, Pikachu, Luigi, Jigglypuff, Captain Falcon, Ness.
  • Returning characters from Melee: Bowser, Peach, Zelda, Sheik, Ice Climbers, Falco, Marth, Ganondorf, Mr. Game & Watch.

    open/close all folders 

Nintendo characters


    Meta Knight
Voiced by Atsushi Kisaichi (Japanese), Eric Newsome (English)

Home Series: Kirby
Debut: Kirby's Adventure [NES], 1993

Playable in: Brawl, 3DS/Wii U
Final Smash: Galaxia Darkness

One of Kirby's rivals, an honorable Master Swordsman who travels around the world challenging strong opponents to duels. Only two characters in the Kirby canon have officially beaten Meta Knight- his own Mirror Universe counterpart, and Kirby himself. His mask hides a face remarkably similar to Kirby's, but his exact relationship to Kirby remains a mystery.
  • Art Evolution: In the jump from Brawl to 3DS/Wii U, Meta Knight received armored gauntlets and small battle damage details in his armor which make him look less cartoony, the opposite to many of the other characters like Bowser or Dedede.
  • Badass Adorable: He may have the voice and personality of a menacing Black Knight, but at the end of the day, he's a cute Waddling Head who looks a lot like Kirby under his mask (even if Meta Knight himself would be loath to admit it).
  • Badass Baritone: Has the deepest voice of all the playable characters (at least in the English version), which is funny when you compare him to Kirby.
  • Badass Boast: He's the only Kirby character to speak, and he makes good use of it in his victory shots.
    "Come back when you can put up a fight."
    "Victory... Is my destiny."
    "You have much yet to learn."note 
  • Badass Cape: The Dimension Cape, which is what transforms into his wings. It also contains a pocket dimension with which he can either teleport around with or trap his foes inside for his Final Smash.
  • Back-to-Back Badasses: With Marth in Subspace Emissary after the Subspace Army interrupts their fight.
  • Black Screen of Death: When Galaxia Darkness connects, the screen fades to black until Meta Knight delivers the ending strike.
  • Blood Knight: He takes time out of retrieving his ship to take challenges from Marth and Lucario, and two of his three taunts are demands to fight.
  • Big Damn Heroes: Saves Pokémon Trainer and Lucas from a plummeting death at the hands of the exploding Galleom in Subspace Emissary.
  • Bring It: In fitting with his Blood Knight nature, a lot of his dialogue consists of this.
    "Fight me!"
    "Come back when you can put up a fight."
  • Cape Wings: He literally turns his cape into a pair of draconic-looking wings to either glide with (in Brawl), or jump up to four times in mid-air with. They also come into play as part of his side and up Special moves.
  • Clothing Damage: Downplayed. His armor in 3DS/Wii U has slight scuffs and cuts, noticeable during closeups and at certain angles.
  • Composite Character:
    • His sword was once only called Galaxia in the anime. Like most Pokémon characters, he is also voiced and characterized similar to his respective anime appearance, and even has the same voice actor in Japanesenote .
    • His neutral, side, and up specials are taken from some of Kirby’s Copy Abilities, specifically Tornado, Master, and Wing, respectively. His side special is a recursive example, as Master was obtained by using his sword.
  • Cool Airship: The owner and supreme commander of the Battleship Halberd, which is just awesome.
  • Cool Mask: Notably, he never removes his mask in Brawl or 3DS/Wii U.
  • Cool Sword: His iconic Galaxia Sword, which is also used for his Final Smash.
  • Dark Is Not Evil: He has the whole "dark knight" vibe going on, but he's on the heroes' side right from the start.
  • Darth Vader Clone: Meta Knight already had many Vader-like qualities in his home series, complete with his Star Destroyer-like Halberd, and Smash gives him a very deep, Vader-like voice to match — much deeper than in the Kirby anime. Dark Is Not Evil is in play, though: in The Subspace Emissary, Meta Knight is on the heroes' side from the beginning.
  • Death of a Thousand Cuts: Most of his moves involve striking the opponent with many weak hits.
  • Difficult, but Awesome: In 3DS/Wii U. Meta Knight is much harder to learn and use than in Brawl, but good knowledge of his and the opponent's strengths and weaknesses can still allow him to dominate.
  • Everything's Better with Spinning: His Mach Tornado special has him spinning so fast he's basically a tornado.
  • Foreshadowing: On August 11th, 2014 Sakurai posted a picture of a Mii Fighter wearing the Meta Knight's mask hat with the description: "And I am Meta Knight, joining the battle!!" Two days later, Meta Knight was revealed proper for 3DS/Wii U
    Sakurai: "Looks like there was an imposter in the ranks, so I introduced him to my sword!" ...I'll leave it up to your imagination if he really said that or not. The veteran hero, Meta Knight, returns to battle!
  • Fragile Speedster: He's not too hard to launch due to his light weight. However, his five jumps combined with any of his special moves make recovery a breeze in most cases, and his fast attacks serve as a good defense— rendering the fragility moot if played well.
  • Good Wings, Evil Wings: Has this dynamic with Pit in their reveal trailer, for the leathery demon wings vs feathery angel wings dynamic. Both are swift swordsmen as well. Bayonetta's character illustration gives this a Call-Back.
  • Implausible Fencing Powers: If Mei Ling is to be believed, Meta Knight can repeatedly swing his sword as fast as you can talk.
  • Let's You and Him Fight: In Subspace Emissary, as soon as he meets Marth, they fight. Later, when he meets Lucario, they fight too. And when he meets Snake, he almost starts to attack, but Lucario stops him.
  • Leitmotif: Meta Knight's Revenge, a remix of the main theme from Revenge of Meta Knight.
  • Limit Break: Galaxia Darkness: His Final Smash, which allows him to capture opponents inside his Dimensional Cape, plunging the world into shadow, before launching them with one big powerful slash. If he captures at least one foe, he can also attack everyone else on the field with smaller but much faster slashes-
    Galaxia Darkness Trophy (Brawl): In the darkness, Meta Knight can also reach and attack distant enemies. One can imagine Meta Knight zipping back and forth at high speed to accomplish this.
  • Mythology Gag: One of his screenshots on his 3DS/Wii U character page has him posing with Marth and Ike, his allies from the Subspace Emissary.
  • Nerf: In 3DS/Wii U, his attacks no longer have transcendent priority (which means they clash like anyone else's attacks) and generally have more startup, his Mach Tornado hits less often making it easier to escape from, and he lost the ability to glide.
  • Not Quite Flight: The glide mechanic of his Shuttle Loop recovery, which let you linger under stages for quite some time if you knew what you were doing. Removed in 3DS/Wii U.
  • Palette Swap: He has one that resembles Kirby. 3DS/Wii U adds in one that makes him look like his Evil Knockoff Dark Meta Knight and another that looks like his rival Galacta Knight.
  • Pintsized Powerhouse: Is about the same size as Kirby and has impressive attack power.
  • Power Creep, Power Seep: In Kirby Super Star (Ultra), Mach Tornado launched a twister that would cross the screen. Here, Meta Knight just starts spinning.
  • Rated M for Manly: The manliest little puffball one can ever meet, and unlike Kirby, he looks, acts, and sounds the part.
  • Razor Wings: His grapple strike is with his wings, but it's justified since he explicitly jabs opponents with the talons rather than the wings themselves.
  • Spam Attack: Has a pretty wild one as his neutral jab.
  • The Stoic: In fact, he's so serious that you can easily forget that he looks like Kirby.
  • Teleport Cloak: His down special, Dimensional Cape, allows him to warp a short distance and not only avoid attacks, but also to attack as he reappears.
  • This Is a Drill: His side special, Drill Rush, is a fast drilling dash with his sword that can be angled up or down.
  • Vocal Dissonance: With his Badass Baritone and whole "dark knight" vibe, sometimes you forget that he's a diminutive creature who's the same species as Kirby.
  • Worthy Opponent: After fighting Lucario in The Subspace Emissary, the two warriors shake hands, showing they regard each other as this trope.
  • You Fool!: Muttered during his Dimensional Cape special. Further emphasized if he dodges an attack with it, and/or the following sword attack strikes.
    Meta Knight: Fool.

Voiced by Minami Takayama (Japanese), Lani Minella (Brawl; Engish), Antony Del Rio (3DS/Wii U; English)

Home Series: Kid Icarus
Debut: Kid Icarus [NES], 1986

Playable in: Brawl, 3DS/Wii U
Final Smash: Palutena's Army (Brawl), Three Sacred Treasures (3DS/Wii U)

"It's Game Over for you!"

A flightless angel that serves as the commander of the Goddess of Light Palutena's forces, he's the hero of Kid Icarus. He's taken down entire armies (sometimes two entire armies at once), as well as several gods.

He disappeared from games for awhile, but he was brought back with a redesign in Brawl before he received a revival of his own series in Kid Icarus: Uprising with said Brawl design, also by Sakurai's team.
  • Adaptational Badass: An interesting case in that it soon carried over to his own series. He started off as a flightless angel that can shoot arrows, and was seen as super weak, mostly due to the Nintendo Hard nature of his game. Come Brawl and he gets a new design and new attacks that make him a complete badass. Then his series gets a sequel using the design and badassery from this series albeit with a goofy, adorkable personality on top. Sakurai has stated that his redesign was based on the idea of, "What if Pit's design evolved over time", specifically citing the change of Link from a cute little elf boy to a tall, masculine sword fighter. That said, his design is somewhat of a composite between Of Myth And Monster's box art and the NES game's best ending.
  • Annoying Arrows: With extra emphasis on the annoying, if you don't know how to deal with them. They move fast and, in skilled hands, can hit near anywhere.
  • Arbitrary Skepticism: In the Palutena Guidance conversations, Pit is shocked at hearing Ness's powers are supernatural and tells Palutena that it's unscientific. Palutena tells him it's a bit much coming from an angel talking to a goddess. She then says that Ness's PSI powers are just variations of some of what she herself does when helping Pit. Pit is noticably disturbed by this and just mentions that he's still grateful for what she does with her "things".
  • Art Evolution: Pit's Melee trophy used his simple and cartoony design from the original Kid Icarus, but his appearance in Brawl gave him a huge overhaul, to the point of hardly looking at all like his original self. This design would later be carried over into Kid Icarus: Uprising albeit slightly modified to give him a more child-like appearance, which is reflected in his 3DS/Wii U appearance.
  • Assist Character: In Brawl, Palutena and the Centurions performed this function in his Final Smash, where he summons Palutena who sends Centurions to his aid.
  • Attack Reflector: In Brawl, he has two straight examples, in fact — Mirror Shield and Angel Ring. In 3DS/Wii U, the Mirror Shield was changed into the Guardian Orbitars, functioning as a standard reflector, while the Angel Ring was replaced by the Upperdash Arm, which deflects projectiles diagonally if Pit hits one when using it.
  • Ascended Extra: He has a trophy in Melee that hints that not only was he possibly considered for the game, he may appear in a future one. He becomes the first Newcomer to appear after Meta Knight in Brawl, and in the first trailer for 3DS/Wii U, he's presented alongside most of the original 8.
  • Badass Adorable: He may look like a cute 13-year old boy and have the often Adorkable personality to match, but repeat: he took down entire armies and several gods.
  • Bifurcated Weapon: His bow can be split into two blades for melee attacks.
  • Big Eater: The tip for the Ashley Assist Trophy mentions that any food eaten while in her cloud of influence damages the user rather than healing them, noting this as "Pit's worst nightmare". It's also referenced in a few of the Palutena's Guidance taunts.
    Viridi: Oh Pit, is there anything you won't do for a snack?
  • Black Bead Eyes: On his Melee trophy. Reworked into standard anime eyes for his playable appearance.
  • Bodyguarding a Badass: His job is to protect Palutena, who's quite capable of defending herself in 3DS/Wii U. This is emphasized in Palutena's reveal trailer.
  • Bow and Sword, in Accord: In a way, as his bow is also his sword.
  • Brief Accent Imitation: In his Palutena's Guidance conversation concerning Shulk he suddenly starts spouting off lines in a bad Cockney accent as if to mock him. A very strange example because not only does he admit to never having heard of Shulk before in the very same conversation, but the lines and particular accent he's imitating (Shulk's accent being much tamer) are actually all taken from Shulk's best friend, Reyn, who isn't even in the game!
  • Butt-Monkey: In Palutena's trailer, not only does he lose to Link (after boasting about how Link is nothing compared to the Underworld Army), Palutena saves him... Only to send him flying with her magic. And in many of the intro trailers, Pit is often the punching bag of the new character as shown in Rosalina and Little Mac's trailer. In Bayonetta's reveal trailer, he is attacked simply for being an angel, beaten up, and fed to the demonic dragon Gomorrah.
  • The Cavalry: Against the Subspace Army on their initial offensive.
  • Canon Immigrant: The Fallen Angel palette swap makes its way into Kid Icarus: Uprising as its own character. Coming full circle, said character appears in 3DS/Wii U as a Moveset Clone.
  • Catchphrase: "I'm finished!", the Game Over quote from the original Kid Icarus as well as Uprising. In 3DS/Wii U, he sometimes yells it when KO'd.
  • Charged Attack: His bow can be briefly charged, making the arrows move faster and deal additional damage.
  • Continuity Nod: His Big Eater tendencies from Uprising are noted several times.
  • Delicious Distraction: Pit can get sidetracked in the middle of a fight thinking about food in some Palutena's Guidances.
  • Dual Wielding: His bow can be split into two swords, effectively combining the Bow and Sword, in Accord trope into a single weapon.
  • Epic Hail: His Brawl Final Smash starts this way.
    "All troops... Move out!"
  • Fallen Angel: One of his Palette Swaps is this, and as mentioned above, it became its own character in Kid Icarus: Uprising which comes full circle when it becomes a playable character in Smash 4.
  • Fan Boy: Though he behaves that way through varying degrees during Palutena's Guidance towards most fighters, Palutena herself basically lampshades it when used on Mario. His first scene in Subspace had him watching Mario vs. Kirby on the angelic equivalent of TV.
    Palutena: Fight first, fanboy later.
  • Flight: Subverted. Despite the wings, he can't fly unless Palutena (or the player) is powering him.
  • Good Wings, Evil Wings:
    • Has this dynamic with Meta Knight in their reveal trailer, for the leathery demon wings vs feathery angel wings dynamic. Both are swift swordsmen as well. Bayonetta's character illustration gives this a Call-Back.
    • Also has a straight white wings vs. black wings dynamic with Dark Pit obviously.
  • Gradual Grinder: Pit's killing power is fairly average, but he's more than capable of racking up damage with his arrows and standard attacks, many of which do multiple hits.
  • Jack-of-All-Stats: Pit's main feature is his long recovery, but his specials allow him to cover a wide range of tatics.
  • Kid Hero: Looks like this, but is actually Older Than He Looks. As of Kid Icarus: Uprising (and 3DS/Wii U by extension) he's at least 38 if not Really 700 Years Old
  • The Knights Who Say "Squee!": As Palutena's Guidance reveals, he's a huge geek when it comes to meeting his fellow fighters. He thinks of Mario as his idol, and is more concerned about whether or not he should ask for an autograph than he is with actually fighting him. He's also ecstatic to meet Mega Man, with him, Palutena, and Viridi all calling out the names of his weapons with glee. And he also says "wakka wakka wakka wakka wakka" upon seeing Pac-Man.
  • Lady and Knight: The knight to Palutena's lady. Specifically he's the captain of the guard to Palutena's Goddess of Light.
  • Laser-Guided Amnesia: Despite having fought Lucas along with other Brawl characters, he forgets who he is in 3DS/Wii U.
  • Let's You and Him Fight: In Subspace Emissary mode, he and Mario battle against Link and Yoshi.
  • Leitmotif: Underworld the main adventuring theme from his original game. In 3DS/Wii U, Boss 1 was used to explain changes made to him in this game.
  • Limit Break: In Brawl, it's Palutena's Army, which calls on a host of centurions. In 3DS/Wii U, it's the Three Sacred Treasures.
  • Luckily, My Shield Will Protect Me: Carries a mirror shield in Brawl that can deflect projectiles. Even Samus's Final Smash. Replaced by the Guardian Orbitars in 3DS/Wii U.
  • Magic Missile Storm: His Final Smash in Smash 4 has him equip the Three Sacred Treasures and fire a barrage of light arrows of various shapes and sizes before finishing them off with pillars of light fired from the sky.
  • Multi-Melee Master: Making a contrast with the power-heavy Palutena, he's the weaponmaster of the Kid Icarus reps.
  • Must Make Her Laugh: In Palutena's Guidance for Lucina, after Viridi tells him that she has a great sense of humor, he decides to tell her a few jokes to see if he can get her to laughnote . One of the Challenge Mode pictures in Wii U shows the probable aftermath.
  • Mythology Gag:
    • Like in Uprising, in Wii U, Pit and Palutena have casual banter between themselves about the enemies Pit is fighting. It functions similarly to Snake's Codec conversations in Brawl.
    • Pit may declare "I'm finished!" in 3DS/Wii U when KO'd, referencing the game over screen from his own games.
    • Pit doesn't have an animation for swinging the hammer — he merely holds it out, and it alternates between sticking up and held out, much like Mr. Game and Watch when he does so. This mirrors the lack of animation in the original Kid Icarus for when Pit used hammers. Dark Pit shares this trait.
    • Pit references fighting food-related enemies in one of Palutena's Guidances.
    • While equipping the Three Sacred Treasures in Chapter 9 of Kid Icarus: Uprising, Pit exclaims "Equip!" One of his lines before using them in his Final Smash of 3DS/Wii U is the same.
  • Nerf: Zigzagged. In 3DS/Wii U, he can no longer glide, but he's buffed in many other areas to make up for it.
  • No "Arc" in "Archery": Justified. These arrows are made of light, and if you really wanted to, you could make them loop all the way around and come back to you.
  • Older Than They Look: Otacon's referring to him as a "veteran warrior" hints at this, and in Kid Icarus: Uprising, Palutena indirectly says he is over 24. In a tweet, Sakurai said that Pit (along with other characters from his series) is probably centuries old, but was designed to look about thirteen. In his backstory, he became an angel at age 13, and as Uprising is 25 years after the original game, he's at least 38.
  • One-Hit Polykill: One variation of Palutena's Arrow allows Pit to fire arrows that can't be controlled, but penetrates enemies.
  • Our Angels Are Different: He takes inspiration from putti and is tied to Greek mythology rather than the Abrahamic idea of Angels.
  • Palette Swap: His black outfit is supposed to make him look like a Fallen Angel according to Word of God, and was the inspiration for Dark Pit's design in Kid Icarus: Uprising. He still retains the dark outfit in 3DS/Wii U, though it is now given white wings so that it won't look identical to the split-off Dark Pit.
  • Pintsized Powerhouse: Not to Kirby or Olimar's extent, but next to most human characters, he's relatively short.
  • Player-Guided Missile: Pit's Light Arrows are not only fast, he can steer their flight paths in mid-air. One custom variation weakens the arrows, but makes them much easier to steer in any direction.
  • Pre Ass Kicking One Liner: A simple "Bye now!" when activating his Final Smash in 3DS/Wii U.
  • Really 700 Years Old: According to Palutena, Ike would be a baby if he aged like them. For those who don't know, Ike is in his 20's.
  • Reverse Grip: When wielding the Palutena Bow as twin swords, he holds one in this way. According to the Palutena Bow's trophy description in Brawl, Pit does this so he can seamlessly switch between a bow and twin swords.
  • The Rival: Palutena's reveal trailer portrays him and Link — both the chosen warriors of goddesses of light — as rivals. Bayonetta, an angel hunter, is also antagonistic towards him.
  • Saved for the Sequel: He was considered to join Melee's cast as the retro character, but ultimately, the Ice Climbers were picked due to their gameplay potential. It would take one more game before Pit would actually join the fray.
  • Skill Gate Character: Thanks to the arrows and having pretty big hitboxes on his normal attacks. Mercifully, his melee combat is otherwise sub-par.
  • The Southpaw: Indicated by the way he holds his bow. This and the way he appears at the beginning of the matchnote  draws a small comparison to Link. In Kid Icarus: Uprising, when using the Three Sacred Treasures he wields the Arrows of Light in his left hand while his right holds the Mirror Shield, although he normally uses his right hand for weapons otherwise.
  • Spam Attack: His Angel Ring in Brawl is infamous for this.
  • Sword and Sorcerer: The sword to Palutena's Sorcerer. He uses an assortment of his weapons, while Palutena uses his powers from Kid Icarus: Uprising.
  • Too Much Information: Wario's episode of Paultena's Guidance. For obvious reasons.
  • Trademark Favorite Food: In Diddy Kong's Palutena's Guidance segment, he mentions that he loves peanuts.
  • Trick Arrow: It's possible to guide Pit's arrows, even doing things like looping multiple arrows. Unfortunately, it's difficult to pull off and his arrows don't do much damage anyway.
  • Worthy Opponent: He considers Link to be his, as they were born around the same time and they both wield a bow.
  • You Don't Look Like You: Instead of rendering his cartoony design from the original Kid Icarus, like the Ice Climbers or Pit's own Melee trophy, his appearance got a huge overhaul for Brawl. This Brawl redesign was the basis for his Uprising look, which then influenced his appearance in ''3DS/Wii U''.
  • Zerg Rush: His Final Smash in Brawl, Palutena's Army, calls in a bunch of centurions to rush the stage. They'll die in one hit, but do decent knockback.

    Zero Suit Samus
Voiced by: Alesia Glidewell


Home Series: Metroid
General suitless Samus debuts in: Metroid [NES], 1986
Zero Suit debuts in: Metroid: Zero Mission [GBA], 2004

Playable in: Brawl, 3DS/Wii U
Final Smash: Power Suit Regeneration (Brawl) Gunship (3DS/Wii U)

"Is that all?"

Samus without her iconic Power Suit is still a formidable fighter in the Smash Bros. series, using her Paralyzer to stun opponents and her enhanced speed to make up for her lowered defensive options. In the fourth game, she comes equipped with a pair of jet boots, allowing her to literally rocket across the battlefield and deliver powerful kicks to her foes.
  • Ace Pilot: In 3DS/Wii U, this version of Samus not only focuses on her speed and agility when out of armor, but also on her piloting skills.
  • Adaptational Badass:
    • Samus is the galaxy's biggest badass, but in Metroid games where she's without her Power Suit, she's at best good at stealth and is only armed with what she calls a "rather useless emergency pistol". In Smash, her pistol becomes a versatile energy whip and she is described as a Super Athlete.
    • In 3DS/Wii U, she is largely based on her Other M appearance. In that game, Samus was shown to be softer and more emotionally dependent than in previous games and the manga, but in 3DS/Wii U, she keeps the tougher and more stoic personality and dialogue that she had in Brawl — even while other characters received new voices and animations to reflect their more recent appearances — effectively making her an Adaptational Badass personality-wise as well. She also has rocket-powered high-heels as opposed to plain platform heels or regular soles, and her previous, understated Final Smash is replaced with an impressive new one where she blasts away at foes from her Cool Starship, something Samus doesn't do frequently in the games.
  • Art Evolution: In Brawl, her costume was lifted from Metroid Zero Mission, bringing her in line with the then-recently codified Zero Suit that was also playable for the first time since the leotard in the original Metroid. In 3DS/Wii U, she's mostly her Other M design, but with frame-like rocket heelsnote  and matching bracelets as opposed to the platform heelsnote  she had in said game, she's taller and more muscular like in her older appearances, and her hair still resembles her Zero Mission appearance but is a more natural shade of blonde (as in Metroid Prime) as opposed to yellow. She also gets alternate costumes based on her casual wear in Fusion and Zero Mission.
  • The Artifact: Samus Aran, like many other characters, got a new voice actress and some Character Development in her canon appearances between Brawl and 3DS/Wii U (in her case, in Metroid: Other M). However, aside from the The Legend of Zelda Legacy Characters, Zero Suit Samus is the only such character to keep her Brawl voice clips and characterization in 3DS/Wii U, effectively ignoring her character evolution despite getting a new design mainly based on her Other M appearance. Tropes Are Not Bad, as Samus' personality in Other M had some elements that were at odds with the previous appearances that made her so iconicnote .
  • Artifact Title: "Zero Suit" Samus is not wearing the Zero Suit in her casual wear alternate costumes.
  • Bare Your Midriff: Has her outfit from the end of Metroid: Zero Mission as an alternate costume.
  • Beauty Mark: She has one under her lip in 3DS/Wii U, in-line with her appearance in Other M.
  • Boobs of Steel: Samus is by far the bustiest of Nintendo's female characters, and they do not stop her from having the most physical moveset of the female characters in Brawl.
  • Bounty Hunter: Melee says she is a take-no-prisoners bounty hunter, and Brawl says she is the most renowned bounty hunter in the galaxy.
  • Charged Attack: Her paralyzer can be charged to increase its time of effect.
  • Close-Range Combatant: Unlike her armored self, Zero Suit Samus is more of a melee fighter, with her only projectile being a weak (albeit useful) stunner that is purposed towards following up with another attack.
  • Combat Stilettos: She has them in the fourth game, inspired by the platform heels she had in Other M. Unlike that game, though, they are more mechanical-looking and fit over her Zero Suit boots, and double as rocket boots.
  • Composite Character: In 3DS/Wii U, she takes elements from her different incarnations. As noted under Art Evolution above, the Zero Suit itself and her beauty mark are based on Other M, while she keeps her body frame, voice and personality from Brawl; her hairstyle combines both games' appearances, and her rocket boots and bracelets are original to 3DS/Wii U.
  • Cool Starship: Her ship, simply titled "Samus's Starship" or "Gunship". It serves as her Final Smash in 3DS/Wii U.
  • Decomposite Character: Regular Samus and Zero Suit Samus are separate characters in 3DS/Wii U.
  • Distaff Counterpart: Smash frames her (together with her regular form) as something of one to Captain Falcon, as a hard-hitting and speedy Large Ham Bounty Hunter in a tight blue outfit, who speaks in terse English in all versions of the game like him (although unlike him, she's voiced by an actual American). She's even depicted as his rival in the "Bounty Hunter Clash" Event Match in Wii U. Her redesign in the same game is similar to Falcon's in Brawl in that it's primarily based on her most recent appearance at the time, but also incorporates some design elements and her previous voice actress from Brawl along with some original elements; along with this, both of them have Cool Ships that are shown off throughout the series and used for their Final Smashes.
  • Empowered Badass Normal: Stripped of her Power Suit, but she's still got her Chozo blood.
  • Faceship: Her gunship looks like the Varia Suit's helmet, which provides a connection to regular Samus even though the two are now separate characters.
  • Fragile Speedster: What the Zero Suit lacks in weight (in Brawl, anyways), it makes up for in sheer speed and agility — with plenty of reach and power in her aerial attacks.
  • Glass Cannon: In 3DS/Wii U. She lost zero speed compared to Brawl, and thanks to her rocket boots, she hits like a truck. However, she's still as light as ever.
  • Hair of Gold, Heart of Gold: She's a gorgeous blonde underneath that iconic helmet, and she's one of the kindest and most heroic bounty hunters you could hope for — as seen when she rescues and teams up with the adorable Pikachu in The Subspace Emissary. Notably, her hair evolved from a bright yellow in Brawl to a more natural shade in 3DS/Wii U.
  • Heroic Build: She's fairly toned here while still being slim enough to appear conventionally "sexy".
  • Hotter and Sexier:
  • Icy Blue Eyes: She has striking pale blue eyes, which suit a stoic and cool-headed woman like her.
  • Jet Pack: Or jet boots, rather. A new addition to her 3DS/Wii U design, which she uses to jump around and as a means to attack.
  • Kick Chick: Her kicks were even stronger than her whip attacks in Brawl. The fourth game accentuates this with Rocket Boots.
  • Large Ham: Her behavior and taunts are very cocky and almost dominatrix-like, as if she's deliberately showing off her weapon and her physical features.
  • Late-Arrival Spoiler: Just in case you didn't know...
  • Latex Space Suit: The Zero Suit, meant to be used inside her Power Suit.
  • Leitmotif: Theme of Samus Aran, Space Warrior as used to introduce her as an individual character. This was regular Samus' theme in Brawl, and both of their themes in their home series since they're the same person.
  • Lightning/Fire Juxtaposition: Zero Suit Samus mostly uses electricity for her elemental attacks, in contrast to the fiery attacks used by Captain Falcon, her rough Spear Counterpart and rival through Event Matches.
  • Limit Break: Power Suit Regeneration in Brawl. And in 3DS/Wii U, she jumps into her ship and blasts the opponents with powerful laser beams.
  • Male Gaze: The camera loves her entrance in Subspace Emissary. It spends a long time lingering on her hips and chest.
  • Moe Couplet: Forms one with Pikachu in Subspace Emissary.
  • Moveset Clone: Downplayed. Like with regular Samus, some of Zero Suit Samus' moves have similar animations and functionality to Captain Falcon's (most notably their side and down strong attacks, their up aerials, and their dash attacks).
  • Ms. Fanservice: In general, what with her Latex Space Suit and generous features. She even gets a Playboy Bunny Shout-Out in an official screenshot from the fourth game, and much more revealing alternate costumes based on Zero Mission and Metroid Fusion.
  • Playing with Fire: Her beam whip can set enemies on fire.
  • Progressively Prettier: In Brawl, Zero Suit Samus had very sharp facial features and bright, distracting yellow hair. 3DS/Wii U softens her facial features a bit and tones down her hair color, making her appear slightly more attractive - ironically, her amiibo has her brighter Brawl hair color.
  • Rapunzel Hair: While not always apparent due to all the flapping and swaying around, her high ponytail reaches down to her lower back, in line with her Zero Mission design.
  • Shed Armor, Gain Speed: When Samus switches to Zero Suit Samus, she's lighter and more agile, but that makes her easier to knock farther in Brawl.
  • Shock and Awe: Her beam whip can also electrocute her opponents.
  • Shotoclone: Fits the definition loosely in 3DS/Wii U. She has a projectile (her Paralyzer), her Boost Kick behaves similarly to a Shoryuken. She lacks a true Hurricane Kick however, and her various other moves are more acrobatic than you would expect from the archetype.
  • Speed Echoes: In 3DS/Wii U, her Flip Jump special leaves some echoes.
  • The Stoic: She remains cool-headed and unemotional throughout the battle and doesn't talk much. When she does speak, it's confident, condescending, and deadpan.
  • Surprisingly Good English: She speaks clear English voiced by an American actress in all versions of Brawl and 3DS/Wii U, regardless of what language the games are in.
  • Terse Talker: Her battle quotes are infrequent and very short, which doesn't deviate too much from armored Samus' portrayal as a Heroic Mime.
  • Tomboy: Samus (in both her forms) is one of the least feminine out of the female Smash fighters, perhaps only being rivaled by Sheik and Lucina.
  • Tomboyish Ponytail: Has a serious battle-hardened demeanor as a Bounty Hunter instead of a princess or goddess like most of the female characters, and in armor she's sometimes mistaken for a guy. Her ponytail alongside her sidetails emphasize this.
  • Wall Jump: Just like in most of her own games, Super Metroid onward.
  • Weaponized Exhaust: Where her boost in power from the aforementioned rocket boots comes from.
  • Whip It Good: Zero Suit Samus' Paralyzer has a plasma whip function.
  • Who Wears Short Shorts?: Her Zero Mission and Fusion ending alternate costumes.
  • Younger Than They Look: Samus is often assumed to be in her late twenties or early thirties (especially considering how many "cute" and more youthful female characters there are on the roster), but most Metroid timelines place her at around her early-to-mid-twenties.
  • Your Size May Vary: Out of armor, Samus' height has varied quite a bit in Metroid canon, ranging from very tall to very short. In both of her Smash appearances, Zero Suit Samus is of average height, if a bit on the tall side.

Voiced by Charles Martinet

Home Series: Wario

Playable in: Brawl, 3DS/Wii U
Final Smash: Wario-Man

"Here I go!"

Mario's Evil Counterpart, Wario in Smash Bros. is mostly based on his slobbish and greedy video game tycoon persona. However, just because he's fat doesn't mean he isn't a force to be reckoned with.
  • Acrofatic: He's pretty mobile despite being overweight, having one of the fastest air movement speeds. Not only can he fly during his Final Smash, he's incredibly agile otherwise.
  • Adaptational Comic Relief: His wackiness has been toned way up.
  • Adaptational Villainy: In Subspace Emissary he's a For the Evulz motivated villain rather than the greed-motivated Anti-Hero his home series makes him out to be.
  • The Artifact: Peculiarly, the Smash series puts all the attention on WarioWare with barely any references to the Wario Land series, despite Wario Land being Wario's claim to fame. In fact, neither Brawl or 3DS/Wii U feature any trophies that relate to Wario Land. The best Smash Bros. can muster is an attack that references his trademark shoulder bash, his victory theme carrying the melody of Stonecarving City from Shake It, and his classic Mario Bros.-style overalls. With the former excised by 3DS/Wii U, his classic costume squarely falls on this trope.
  • Ass Kicks You: His back throw in Brawl and forward throw in 3DS/Wii U have him jabbing his butt into the opponent, while his down throw is a butt-based ground pound.
  • Badass Biker: Emphasized by his WarioWare biker outfit being his default rather than his Mario overalls.
  • Badass Moustache: A highly stylized one, compared to Mario and Luigi's more natural soup-strainers.
  • Breath Weapon: His second Custom Move for his Chomp attack, "Garlic Breath", has him exhaling a fume that will either dizzy or trip the opponent, depending how close the opponents are to Wario.
  • Brought to You by the Letter "S": The "W" on his helmet/cap.
  • Canon Foreigner: The majority of his moves here, like the Wario Waft and several of his aerials.
  • Charged Attack: Wario Waft charges slowly when not being used.
  • Charles Atlas Superpower: While his gut has a lot of girth, his arms are visiblynote  ripped with muscle. A punch from this guy will hurt.
  • Confusion Fu: Like Mr. Game & Watch, the low number of frames for his attack animations don't telegraph what he's about to do. This is mostly negated in 3DS/Wii U, where his attacks are much smoother.
  • Cool Bike: His side Special is Wario Bike, which causes him to pull out his motorcycle from WarioWare to ram people.
  • Close-Range Combatant: He's a very fast and strong fighter that both lacks projectiles and range in his physical moves. 3DS/Wii U partly alleviates this by making it easier to hit the opponent with the bike after jumping off.
  • Clothes Make the Legend: Notable in that he has both his WarioWare biker outfit and his classic overalls, making him the only character in Brawl to have a true alternate costume.
  • Clothes Make the Superman: Wario-Man, his Final Smash.
  • Cutlass Between the Teeth: He does a smash attack with the Home-Run Bat this way.
  • Cutscene Power to the Max: Even at its strongest in-game, the Wario Waft cannot reach the scale it did in Brawl's preview trailer.
  • Enemy Mine: Pulls one in the Subspace Emissary mode, provided you find his trophy.
  • Extreme Omnivore: Chomp lets him eat any item and projectile, up to and including his own motorcycle.
  • Evil Laugh: A trademark of the character. Gives a particularly sinister one after capturing Ness.
  • Fartillery: His Wario Waft, which can become an explosive fart after enough time passes, or if he just eats a bomb.
  • Fat Bastard: His primary trait is his greed, be it for food or money.
  • Feed It a Bomb: Inverted; throwing a bomb at an opposing Wario is a very bad idea, as he can just Chomp it to eat it, with one of two bad things happening depending on the game: in Brawl, it gives him an instant full charge to the Wario Waft, and in 3DS/Wii U, it generates a strong explosion around him that does some very mean knockback. Wario does take a little damage, but it's far less than he'd take if he was actually hit by the explosive, and it doesn't have any knockback to boot.
  • Fighting Clown: Repeatedly chewing on opponents, pulling motorcycles out of Hammerspace and running opponents over with them, and using farting as a lethal attack make Wario this. In 3DS/Wii U, he can even eat his own bike to heal himself!
  • Fingerless Gloves: In his biker outfit.
  • Flanderization: Went from an obese, but strong greedy man who picked his nose in a few pieces of artwork into being defined as the "living embodiment of gross" in 3DS/Wii U, to the extent that his Wario Waft is considered his Signature Move in this series, overshadowing his two defining character traits in his home series (his greed and his Stout Strength, though he's still a strong character).
  • For the Evulz: His actions in Subspace Emissary, according to Word of God. He doesn't care for the chaos he's causing, he just enjoys it.
  • Gasshole: One of his most powerful attacks is farting near an opponent.
  • Groin Attack: His grab and punch, especially on taller characters.
  • Hoist by His Own Petard: In Brawl, be careful not to use the Wario Bike while as Wario-Man, as it goes Too Fast to Stop. How fast? When placed on the road in the Big Blue stage, it can outspeed the F-Zero machines, which go so fast that stepping on the road for even a second as anybody else (save Sonic) is an instant K.O. It was significantly slowed down for 3DS/Wii U, although it's still lightning-fast.
    • In Brawl, his Wario Waft can invoke this. When fully charged, it launches Wario upwards an incredible height, making it very useful as a recovery. However, if you use it to send yourself past the upper boundary, you'll fly away into the distance, causing an instant K.O. It is the only move in the game that can cause a self-destruct this way.
  • Hyperactive Metabolism: He can eat items or solid projectiles to gain health in 3DS/Wii U.
  • Leitmotif:
    • Wario Ware Inc. Medley as his unique credits theme. Ashley's Song was featured on the Dojo and is also heavily associated with the Smash version of Wario.
    • In 3DS/Wii U, Ashley's song received a new Japan only remix. Also Ruins, which was used as Wario's victory fanfare before even playing in his home series, appears in its full-length form.
  • Lightning Bruiser: His stocky build and high strength suggest a pure Mighty Glacier, but he has one of the fastest lateral air movement speeds and okay ground speed. These go even higher while he's using his Final Smash.
  • Limit Break: His Final Smash: Wario-Man. He becomes faster, using an aerial move will keep him aloft, and the Wario Bike becomes insanely fast. Too fast.
  • Palette Swap: Coming full circle, his overalls costume has a Mario-esque palette swap. If you want to go old-school, similar to Kirby, he has a black-and-white outfit, befitting his origins on the original Game Boy. In his Biker outfit, he has a swap that uses his default overalls color palette. Curiously, most of these were cut in 3DS/Wii U, likely to fit the eight-costume limit.
  • Power Creep, Power Seep: Wario-Man can fly in the Smash Bros. series, while he seemingly couldn't do so in WarioWare .
  • Pragmatic Adaptation: His signature Shoulder Bash was replaced with a backhand punch in 3DS/Wii U due to Sakurai finding it ultimately impractical as a forward smash.
  • Rated M for Manly: In a very different way from Captain Falcon, Ike and Snake. Instead of being an attractive, heroic Hunk, Wario embodies many stereotypical traits of typical masculine slobs combined with typical "manly" traits while keeping his signature Stout Strength.
  • Real Men Wear Pink: The pink pants of his WarioWare outfit & his Wario-Man get-up.
  • Starter Villain: In Subspace Emissary. He's the first playable villain fought and defeated, but he's only a hired gun in the grand scheme.
  • Schmuck Bait: Smash Bros. DOJO!! warns not to use his bike while he is Wario-Man, as it goes really, really fast. Think you can resist trying it out?
  • Secret Character: He is playable from the start in the main game, but he can only be played as in Subspace Emissary if his trophy is found. He becomes an unlockable character in 3DS/Wii U, the first to do so when their debut appearance was on the starting roster.
    • For 3DS: Beat 100-Man Smash or play 30 matches in Smash.
    • For Wii U: Beat 100-Man Smash or play 20 matches in Smash.
  • Signature Move: His signature Shoulder Bash from Wario Land makes an appearance as a forward smash in Brawl. Oddly, it's removed in 3DS/Wii U.
  • Stout Strength: Shorter and fatter than the Mario Bros., but many times stronger. Out of all the characters of this type in Smash, he's the most obviously fat, but also has the most exaggerated muscles in his arms.
  • Super Mode: His Final Smash, Wario-Man, makes his attacks super fast and more powerful. He can even use his aerial attacks to fly! Just don't use his Wario Bike move. It gains so much speed that the risk of an accidental death is very high.
  • Stylistic Suck: In Brawl, he intentionally has less frames of animation than other characters, to mimic WarioWare cutscenes. 3DS/Wii U ditches this and makes his animations much more fluid.
  • Toilet Humor: His Wario Waft attack, in which he farts lethally. He needs to wait for it to charge, but eating things with the bite move will hurry this along. One tip in 3DS/Wii U even suggests eating his own bike to "fill his gas tank", so to speak.
  • Too Fast to Stop: When he's Wario-Man, the Wario Bike goes ridiculously fast and will likely lead to a self-destruct KO when used. This got toned down in 3DS/Wii U so you don't go sailing off the edge of the screen in half a second.
  • Troll: He has attacks where he bites or farts on the foe, and some of his taunts and victory poses have him laugh at his foes or twerk for the camera.

Voiced by Michihiko Hagi (Japanese), Jason Adkins (English)

Home Series: Fire Emblem
Debut: Fire Emblem: Path of Radiance [GCN], 2005

Playable in: Brawl, 3DS/Wii U
Final Smash: Great Aether

"I fight for my friends."

Leader of the Greil Mercenaries, wielder of the legendary blade Ragnell, and Lord of Fire Emblem: Path of Radiance and Fire Emblem: Radiant Dawn. Multinational warfare? He's the guy at the head of the army. Dragons? He can fight several, at once. The Goddess of Order? He defeated her. Nothing can stand in the way of this man. Seriously, nothing.

Ike's intimidating stature brings an undeniable presence to the battlefield, using his own strength and Ragnell to deliver very slow but very powerful attacks.
  • Art Evolution: Went from his Path of Radiance Ranger design in Brawl to his Radiant Dawn Hero one in 3DS/Wii U
  • Awesome, but Impractical: Ike's neutral special Eruption has him plunge his huge sword into the ground to create a powerful fiery explosion (which is even neon blue in 3DS/Wii U), and can be a One-Hit KO if timed and charged properly. However, it's a very slow attack and has a small hitbox, and is generally hard to use. The move's only saving grace is that it has super armor, meaning Ike can go through certain attacks and land the move anyway.
  • Badass Cape: In Path of Radiance, he mentions a practical purpose for it, but in Smash Bros., it is just there to look badass.
  • The Big Guy: In Subspace Emissary for Marth and Meta Knight, being the powerhouse of the trio. In 3DS/Wii U, his new design fits the part more than before.
  • BFS: Ragnell. It's constantly remarked that it's a two-handed sword wielded with only one hand. The sounds produced by it during attacks almost make it seem like a Telephone Polearm instead.
  • Boring, but Practical: One of Ike's custom move options allows him to replace Eruption with Tempest, which replaces the blue fiery explosion with a comparatively unimpressive gust of wind, but has more spacing utility by allowing him to push foes away.
  • Breakout Character: Ike's games of origin sold rather poorly worldwide, but Smash made him into one of the most popular and iconic Fire Emblem protagonists of all; he gets a direct descendant in Fire Emblem Awakening, and makes additional appearances via his amiibo in Codename Steam and Fire Emblem Fates alongside Marth, Robin and Lucina (whose respective games of origin are more well-known and better-selling than Ike's). This is to the point where Ike's Fates appearance is largely based on Smash, in that he keeps his Mighty Glacier stats and one of his victory poses.
  • Calling Your Attacks: "Aether!" and "GREAT AETHER!"
  • Charged Attack: Two: Quick Draw, which will propel him further and faster the longer it's charged (and works as a secondary, horizontal recovery), and Eruption. Eruption deals more damage as it's fully charged, but in a twist, it does the most damage if perfectly timed right before it's fully charged, where it becomes a One-Hit KO. If fully charged, it's still extremely powerful and will KO enemies at rather low percentages, but also deals recoil damage to Ike.
  • Counter Attack: His down special, as is standard for Fire Emblem Lords in Smash.
  • Dynamic Entry: Marth and Meta Knight are chasing after the Ancient Minister, who has an active Subspace Bomb. They both try and fail to stop him. All of a sudden Ike comes in, destroys the bomb, and sends him packing.
  • Fingerless Gloves: They symbolize poverty and a "rough and ready" attitude (and maybe are just there to look cool).
  • Force and Finesse: The Force to Marth's Finesse so the two Fire Emblem representatives (both Lightning Bruisers in their own series) can be differentiated. Where Marth is quick and powerful when spaced properly, Ike is big, slow, and hits hard regardless of where he connects. Also reflected in Marth's Bishōnen status and princely armor vs Ike's burly appearance and tattered mercenary armor.
  • Glacier Waif:
    • Compared to most Brawl heavyweights being huge (Donkey Kong, Bowser, King Dedede), he's just an ordinary human. His appearance is of his ranger class, where the glacier characteristics do not fit his Lightning Bruiser stats from said game. The idea to make him so slow was more to differentiate him from Marth.
    • 3DS/Wii U averts this both visually in terms of appearance and gameplay, with his design being updated to Radiant Dawn's Hero look for added size, muscle, and weight, and also making him faster in general (he's not speedy but is much more mobile and has less lag on his attacks, similar to Bowser).
  • Heroic Build: In 3DS/Wii U, taken from his Radiant Dawn appearance. Certainly justifies how he's able to Titan's Grip Ragnell.
  • Hunk: His design in 3DS/Wii U, based on his appearance in Radiant Dawn, that sports plenty of muscle with a slightly sharper face.
  • Immune to Flinching: His Eruption Special and Aether Up Special have super armor. His Aether super armor is so good that it will resist Marth's Critical Hit.
  • Leitmotif: Eternal Bonds as in his home series. Smash went as far as to rename it Ike's Theme. 3DS/Wii U also introduces The Devoted, which is the battle anthem of his mercenary company, and is used as his battle theme (as his Smash incarnation, no less) in Fire Emblem Fates.
  • Lightning Bruiser: Rebalanced to be closer to this in 3DS/Wii U, which generally made him slightly less hard-hitting and laggy than in Brawl with above-average speed and mobility; while he's notably slower than the blazing-fast Marth and Roy, he also hits harder. Ike's Quick Draw attack also lets him rush towards foes at high speeds.
  • Limit Break: Great Aether, a flashier version of his Up Special.
  • Mighty Glacier: Moves slowly (especially in Brawl), and hits like a truck. Kind of odd, as he's not that heavy in his games and speed is his highest stat in Path Of Radiance. He was somewhat slower in Radiant Dawn, but still not slow.
  • Muscles Are Meaningful: Averted in Brawl, but played straight in 3DS/Wii U, where he's much brawnier than before and, while not sluggish, is still slow compared to his fellow Fire Emblem swordsmen.
  • Mythology Gag: The 3DS/Wii U version has a Palette Swap costume that is done in the shades of green that represent neutral units in Fire Emblem.
  • Nerf: In Brawl, Eruption has armor frames just so long as you time it right. In 3DS/Wii U, the armor only occurs if it's fully-charged.
  • One-Handed Zweihänder: Snake and the manual the game comes with emphasize the point that he's using that massive two-handed blade with only one arm.
  • Out-of-Character Moment: One of Ike's victory poses includes him saying, "You'll get no sympathy from me"; odd for the guy who gives everyone sympathy, up to and including his father's killer. While he may have sympathy, Ike does repeatedly state that he'll show no mercy on the battlefield, even to former allies, so this may be more of a syntax problem. It does, however, call into question "I fight for my friends".
  • Palette Swap: One that resembles the clothing of his father, Greil, and a blue one resembling Sigurd. 3DS/Wii U has a black alt reminiscent of the Black Knight from the Tellius games and a white and blue one that resembles Chrom.
  • Playing with Fire: Some of his attacks involve setting his sword on fire. In Brawl, the fire was orange, but, in 3DS/Wii U, the fire was changed to blue, much like in Radiant Dawn.
  • Quick Draw Swords Man: Not really, given Ragnell has no sheath, but his side special is named "Quick Draw", after the concept.
  • Rated M for Manly: Specifically in 3DS/Wii U, thanks to his Heroic Build and giant flaming sword.
  • Red Oni: To Marth's Blue in Subspace Emissary, with Meta Knight as the mediator between them. Also reflected in their cape colors, despite them both being Primary Color Champions.
  • Ret-Canon: Much like Ganondorf's Warlock Punch, Ike's Mighty Glacier nature in Smash carries over to his stat caps in Fire Emblem Fates rather than having Fates depict him as a Lightning Bruiser as he was in the Tellius games. Justified in that he is unlocked in Fates via his Smash amiibo.
  • Shout-Out: The audience chants, "We like Ike!," a reference to Dwight D. Eisenhower's campaign for U.S. President.
  • Signature Move: According to the Smash Dojo and Sakurai's Miiverse post revealing him, Aether.
  • Skill Gate Characters: At the lowest level of play, Ike can KO easily and is safe on his kill moves. Higher-skill players will find that his moves can be interrupted easily, but even higher-skill players will be able to use his range and ability to KO in a few hits to their advantage.
  • Suicide Attack: Proper use of Aether allows him to pull opponents down with him, or Meteor Smash them.
  • Suspiciously Similar Substitute: Ike isn't a fire user in his home series, but some of his attacks (most notably Eruption and Great Aether) were given red flame effects in Brawl, making his playstyle superficially resemble Roy's in Melee — particularly since Eruption is functionally very similar to Flare Blade. 3DS/Wii U changed the flames to blue to better reflect Fire Emblem canon (Ike's empowerment by Yune at the end of Radiant Dawn), and the contrast is more apparent with Roy himself returning as DLC.
  • Sword and Fist: Ike uses punches and kicks in his neutral combo attacks. His Final Smash also has him kicking.
  • Sword Beam: A staple of his with Ragnell, but in Smash Bros. it is only seen at the start of Great Aether.
  • Sword Plant: One of his taunts has him planting the sword on the floor, and it is accompanied by a Dramatic Wind that overrides any wind already blowing on the stage. Also, his Eruption Special has him doing this and create a column of fire.
  • Taking You with Me: Doing Aether or Great Aether off the edge will KO both Ike and the trapped opponents.
  • Technicolor Fire: As of 3DS/Wii U, Ragnell produces blue flames. Doubles as a Shout-Out to Radiant Dawn.
  • Throwing Your Sword Always Works: Thanks to super armour, it is very unlikely Aether will ever be interrupted. Whether anything good happens after it is thrown, though, is not so certain.
  • Unskilled, but Strong: His combat style certainly looks like wild flailing compared to Marth and Lucina's more refined fencing. That said, you don't want to be on the receiving end of his forward-smash. Doubles as a Mythology Gag, as in his home series, other characters note how odd and unrefined his style is, yet note how absurdly strong it is regardless.
  • Younger Than They Look: Ike is supposed to be 20 years old in Radiant Dawn. However, his Radiant Dawn appearance makes him look like he's in his late twenties to early thirties. May be a case of Reality Is Unrealistic, since there are very muscular 20-year-old men in Real Life.
  • Weapon Across the Shoulder: An idle animation has him striking this pose nonchalantly.

    Pokémon Trainer (Charizard, Squirtle and Ivysaur)
Voiced by Tomoe Hanba (Japanese), Michele Knotz (English)

Home Series: Pokémon
Debut: Pokémon Red and Blue [GB] for both the Trainer class and his Pokémon team, 1995

Playable in: Brawl
Final Smash: Triple Finish

"Go for it!"

Based upon the first protagonist character of the Pokémon series, as depicted in the remakes of the original games (his name was given as Red in a later NPC appearance in the Pokémon games). All official promotional material and even his ingame trophy description refer to him simply as a Pokémon Trainer in the vaguest of terms.

His three Pokémon are Charizard, Squirtle and Ivysaur. Of note, he was the first Pokémon character since Pikachu to be on a game's starting roster.
  • Ascended Extra: Before Brawl, Squirtle was used as a stage platform in Melee, and Charizard was a Poké Ball Pokémon in both the original and Melee. Charizard would ascend again for the fourth game, becoming his own fighter.
  • All Your Powers Combined: Fire Blast, Hydro Pump, and Solar Beam make up Triple Finish. It's super effective!
  • Calling Your Attacks: Justified, since his calls are orders.
    "Take this! TRIPLE FINISH!"
  • Canon Foreigner: Not the Trainer himself, but in 3DS/Wii U, his trophy makes a reference to Ash from the anime.
  • Composite Character: A downplayed example. It is the design of Red from the GBA Gen I remakes, uses conventions from his Gold/Silver version (using the three Kanto starters), but the voice he is given sounds a lot like Ash, his anime counterpart.
  • Demoted to Extra: Squirtle, Ivysaur, and the Trainer himself were reduced to nothing more than trophies in the 3DS version of the fourth game.
  • Elemental Rock-Paper-Scissors: In Brawl: Charizard receives additional knockback from water attacks, Squirtle from plant ones, and Ivysaur from fire attacks. Likewise, Charizard receives less knockback from plant attacks, Squirtle from fire attacks, and Ivysaur from water attacks. (Ivysaur is the only character in the game with plant attacks, though, while fire attacks are commonplace. And only Squirtle and Mario have water attacks. Ivysaur has a minor case of Tier-Induced Scrappy as a result.)
  • Featureless Protagonist: Brawl does not identify him as Red, despite the fact that he has Red's exact design and the three Kanto starters.
  • The Kid with the Remote Control: His role is to run around in the background ordering his Pokémon around.
  • Limit Break: Triple Finish, which makes his three Pokémon do their most powerful attacks at the same time.
  • Mechanically Unusual Fighter: The first character with 3 transformations and actively gets you to use all of them. There's an unseen stamina stat that depletes and makes your attacks weaker if you go for too long without switch, and you are forced to switch on losing a stock. He's also the only character that is affected by Elemental Rock-Paper-Scissors. The removal of multi-form characters in Smash for 3DS/Wii U is probably one of the reasons he and his Pokemon (outside of Charizard) ended up Demoted to Extra.
  • Mythology Gag: He will quote various commands from the games when he sends out Pokemon depending on the damage received and/or taken.
  • Non-Action Guy: Pokémon Trainer himself does not fight, his Mons do it for him.
  • No Name Given: His model is based on Red (specifically, his FireRed/LeafGreen redesign), but he's only referred to as "Pokémon Trainer".
  • Offscreen Teleportation: Pokémon Trainer sometimes does this in Subspace Emissary. He always stays in the background and there is sometimes no visible way for him to get past certain obstacles.
  • Palette Swap: His green outfit resembles Brendan from Emerald version, and his Squirtle and Ivysaur are their shiny versions. Another one looks similar to Leaf, his Distaff Counterpart.
  • Red Eyes, Take Warning: Inverted. The fiercest (Charizard) has blue eyes, while the less evolved Squirtle and Ivysaur have red eyes.
  • Shout-Out: His trophy description in 3DS references his appearance in Brawl to the lyrics of the Pokémon anime's original theme.
    "Back in Super Smash Bros. Brawl, he fought to be the very best - like no one ever was. To smash them was his real test - to launch them was his cause!"
    • His voice is also modelled very closely to that of Ash's, though it is not the same voice actor.
  • Suddenly Voiced: A pure Heroic Mime in his Pokémon game appearances, even as an NPC (which is when he is fought at the end of Gold/Silver/Crystal/Heart Gold/Soul Silver). Notably, his voice commands are based on the in-battle text in the game. However, he remains silent during the cutscenes of the Subspace Emissary, as does everyone else.
  • Tag Team: Only one of his Pokémon can be onscreen at a time.


Voiced by Shin-ichiro Miki
See Charizard's solo section, below.


Voiced by Rikako Aikawa (Japanese), Michelle Knotz (English)
The Tiny Turtle Pokémon, Squirtle is the smallest of the three fighters. It uses water attacks.
  • Ambiguous Gender: Squirtle have no Secondary Sexual Characteristics and, unlike Pikachu and Jigglypuff, in Smash Bros., it has no Tertiary Sexual Characteristics either. It's referred to with neutral pronouns in official material.
  • Badass Adorable: It's a little water turtle. It comes with the territory as a non-evolved starter Pokémon.
  • Demoted to Extra: Appears only as a Trophy in 3DS/Wii U.
  • Fragile Speedster: Squirtle is like a ninja, with good speed and air attacks, but it's lightweight.
  • Limit Break: Hydro Pump, for its section of Triple Finish.
  • Making a Splash: Squirtle is the only character in Brawl with damaging water attacks. (Mario's FLUDD only pushes.)
  • Mon: Its species name is "Tiny Turtle Pokémon".
  • Turtle Power: The "Tiny Turtle Pokémon."
  • Wall Jump: In fact, it is one of only four characters in Brawl capable of clinging to walls.
  • Your Size May Vary: Squirtle is normally 1'8" tall in the regular Pokémon games. But in Brawl, he's much more closer to the size of 3'3" Ivysaur, as seen in the main profile picture.


Voiced by Tomoko Kawakami (Japanese), Craig Blair (English)
The Seed Pokémon, Ivysaur is in-between the other two fighters in terms of size and weight. It's a reptile/amphibian of some sort with a bud on its back that uses Grass-type plant-based attacks.
  • Anti-Air: Ivysaur's specialty if any, as it has many attacks that cover a good vertical area. Ironic, considering that Grass Pokémon are weak against flying types.
  • Bullet Seed: Fires seeds from its bud as an Anti-Air.
  • Demoted to Extra: Appears only as a Trophy in 3DS/Wii U.
  • Green Thumb: The only character in the cast to use grass attacks.
  • Jack-of-All-Stats: Ivysaur seems to be this way, as it balances out the strengths and weaknesses the other two Pokémon have.
  • Kryptonite Is Everywhere: Thanks to the Pokémon Trainer's odd Elemental Rock-Paper-Scissors system, Ivysaur receives additional damage and knockback from fire attacks. It gets it the worst out of the three, since more than half the playable roster has fire attacks, and is one of the reasons as to why Ivysaur is considered the least useful of the Trainer's Pokémon.
  • Limit Break: Solar Beam, for its section of Triple Finish.
  • Master of None: Ivysaur is meant to be a balance between Squirtle and Charizard. In practice, it ends up being somewhat harder to knock out than Squirtle (but not if the opponent has fire) and somewhat more mobile than Charizard (but not in the air), and overall a lot worse than either.
  • Mon: The seed Pokémon.
  • Planimal: The seed on its back begins to bud and will eventually flower as it grows.
  • She's a Man in Japan: Sort of. It has a feminine voice in the original Japanese version of the game, but a masculine voice in the English dub. However, Venusaur is the only member of the line to actually have gender differences, meaning that Ivysaur's gender cannot be determined.
  • Whip It Good: It uses its whip-like vines in place of arms and uses Vine Whip as a recovery.

Voiced by Shin-ichiro Miki


Home Series: Pokémon
Debut: Pokémon Red and Blue [GB], 1995

Playable in: Brawl (with Pokémon Trainer), 3DS/Wii U (solo debut)
Final Smash: Triple Finish (Brawl, via Pokémon Trainer), Mega Evolution (3DS/Wii U)

The Flame Pokémon, Charizard is a fearsome fire-breathing dragon-like Pokémon that is always in search of new opponents to battle - and as 3DS/Wii U puts it, where better to find them than in Smash?. Starting out as a member of Pokémon Trainer's team in Brawl, it makes its solo debut in 3DS/Wii U and gains its powerful Mega Charizard X form as a Super Mode.
  • Acrofatic: It's a bit chubby (not as much as Bowser), but has the best grounded mobility out of the super-heavyweights.
  • Ambiguous Gender: Its gender isn't specified outright, like most other playable Pokémon, but a tip in the PAL 3DS version refers to it using masculine pronouns.
  • Art Evolution: In Brawl, Charizard's design was a bit Off-Model, with a huge head and smaller wings (see here). By 3DS/Wii U, its design more closely matches the model in Pokémon X and Y and other 3D Pokémon games.
  • Ascended Extra: Charizard went from being a non-playable Poké Ball assist in the first two games, to being part of the Pokémon Trainer's team in Brawl, to going on its own in 3DS/Wii U.
  • Assist Character: As a Poké Ball Pokémon in the first two games. It was promoted to playable in subsequent installments.
  • Awesome, but Impractical: Flare Blitz is a very cool-looking attack and, as established in the Skill Gate Character entry, fast and powerful. However, Charizard cannot stop when the move begins and players can block it simply using their shield, without even dodging and making the move very punishable. The worst thing is that Charizard will get extra damage, as the shield counts as a wall; as a result, the move isn't nearly as spammable as it first appears, and is best used as a punishing move rather than a rushdown option. Its custom variant, Blast Burn, takes this Up to Eleven by making it even more damaging to both Charizard and its opponent. However, the other custom variant, Dragon Rush, gets around this by eliminating the self-damage and recoil and by not being stopped by shields, at the cost of a bit less damage and being stopped more easily by projectiles.
  • Breath Weapon: Its neutral special move is Flamethrower, which more or less functions like Bowser's Fire Breath.
  • Call-Back: The Fire attack Charizard uses while in its Mega Evolution is Fire Blast, the same attack it used in Triple Finish.
  • Cast from Hit Points: Flare Blitz, its new Side Special move in 3DS/Wii U. It's a powerful and pretty fast horizontal attack with good range, but just using the attack causes Charizard to suffer some recoil damage, with even more damage being received if it hits something.
  • Dark Is Not Evil: Becomes black with blue flames as Mega Charizard X.
  • Decomposite Character: Charizard is no longer part of Pokémon Trainer's team in 3DS/Wii U.
  • Flying Firepower: As Mega Charizard X, it flies around while launching Fire Blasts or performing spinning tackles.
  • Foil: 3DS/Wii U juxtaposes Charizard with fellow draconic reptile Yoshi in many situations, such as Conquests, Event Matches and Bayonetta's newcomer artwork. While Charizard is fierce, intimidating and fiery, Yoshi is adorable, childish and cheery. In terms of Final Smashes, Charizard's turns it into a demonic black dragon, while Yoshi's turns it into an angelic white-winged dragon.
  • Foreshadowing: During Charizard's introduction in the "Challenger from the Shadows" trailer, it flies towards the Smash veterans with flames forced out the sides of its mouth — which is what its X-type Mega Evolution is doing all the time. Sure enough, said Mega Evolution appears later in the trailer as its Final Smash.
  • Good Wings, Evil Wings: Bayonetta's character illustration puts him on the dark side and Super Dragon Yoshi, with feathery white wings, as his light side counterpart.
  • Instant Awesome: Just Add Dragons!: Charizard is the first stereotypical European dragon to be playable in the series, not actually being Dragon-type in its own series notwithstanding. Even so, 3DS/Wii U labels Charizard as a dragon despite its typing and also gives it Mega Charizard X as a new Final Smash, which turns it into an actual Dragon-type while taking the menacing factor further.
  • King Koopa Copy: While Charizard was already one of many Pokémon that fit this mold, in Smash, Charizard's moveset, behavior and gameplay are roughly similar to Bowser's, as both of them are fire-breathing heavyweight reptiles that also use a lot of clawing and biting attacks.
  • Leitmotif: Battle! X and Y shared with Greninja in their joint trailer. It's as relevant to Charizard despite being a Gen I Pokemon as Mega Charizard X was a major selling point of Gen VI as much as any newcomer.
  • Lightning Bruiser: Charizard is one of the faster power heavyweights; it has one of the fastest dashing speeds, has several attacks that come out quick, and boasts overall good attack power with deadly combos and throws. Despite this, it (like most heavyweights) is fairly laggy compared to many of the faster characters and is vulnerable to combos.
  • Limit Break: As a part of Pokémon Trainer's team in Brawl, Fire Blast for its section of Triple Finish. Its solo debut in 3DS/Wii U gives it Mega Charizard X.
  • Mighty Roar: Lets these out frequently, particularly during its taunts and victory poses.
  • Mon: The flame Pokémon.
  • Mythology Gag: One of its alternative color schemes in 3DS/Wii U is its original purple-with-green-wing-membranes Shiny form from Gold, Silver, and Crystal.note 
  • Our Dragons Are Different: Out of the three playable dragon charactersnote , Charizard best fits the classical mold, as an archetypical flying fire-breather.
  • Playing with Fire: Mainly attacks using fire.
  • Pokémon Speak: Averted. Unlike in the anime, where Charizard had Non-Dubbed Grunts of "Lizardon!", this Charizard's grunts and roars are more realistic and don't sound like its name.
  • Power Creep, Power Seep:
    • In Pokémon, Charizard has unimpressive physical prowess and defenses but an above-average Special (basically magic) stat, making it more akin to a Squishy Wizard. In Smash, it's almost exclusively physical and a Lightning Bruiser.
    • Rock Smash is a very weak field move in its home series, but upgraded in Smash to a powerful attack where Charizard breaks a rock with its face, deals massive damage, and grants Super Armor.
  • Rated M for Manly: It's a fearsome fire-breathing Blood Knight dragon that can smash huge rocks with its face.
  • Red Eyes, Take Warning: As Mega Charizard X.
  • Shotoclone: Surprisingly, three of Charizard's special moves are loose analogues to, and combinations of, archetypical shotoclone moves. Charizard has a fiery short-range projectile (Flamethrower), while its up and side specials combine aspects of the Shoryuken and Hurricane Kick in different ways; Fly is a vertical, linear rising Spin Attack, while Flare Blitz is a flying horizontal tackle. Being a fairly hefty winged dragon, its fighting style in general is more sluggish and less human-like than one would expect from the archetype.
  • Skill Gate Character: In 3DS/Wii U, Charizard is fast, strong, has easy-to-use throws and subsequent combos, and has a devastating long-ranged move in the form of Flare Blitz. At lower levels of play, it can wreck foes fairly easily, but at higher levels it becomes combo fodder like most other heavyweights, and Flare Blitz becomes far more situational due to how risky and punishable it is.
  • Stout Strength: Charizard has a bit of a belly on it, but is the physically strongest of the playable Pokémon.
  • Super Mode: Its Mega Charizard X Mega Evolution is featured as its Final Smash in 3DS/Wii U.
  • Suplex Finisher: His Up-Throw is Seismic Toss a la the Pokémon anime.
  • Technicolor Fire: Mega Charizard X has blue fire emanating from its mouth and tail.
  • The Unintelligible: The only playable Pokémon with cries that don't consist of Pokémon Speak, human-like speech, or human-like Voice Grunting.
  • Use Your Head: Charizard's Rock Smash is used by breaking a boulder with its skull. Flare Blitz sends Charizard charging forward and ramming into opponents head-first.

    Diddy Kong

Home Series: Donkey Kong
Debut: Donkey Kong Country [SNES], 1994

Playable in: Brawl, 3DS/Wii U
Final Smash: Rocketbarrel Barrage

Donkey Kong's little buddy, and at one point co-savior. He uses his lightning-fast speed, small stature, and Peanut Popgun and Rocketbarrel Jetpack to harass opponents.

Originally created for Donkey Kong Country by Rare, Diddy is the sole playable character in Smash Bros. to not have been created by a Japanese company.
  • Ash Face: Occurs briefly whenever Diddy Kong charges his Peanut Popgun attack for too long. The weapon explodes in Diddy Kong's face and startles him, rendering him immobile for some seconds.
  • Badass Adorable: A cheery little hairy guy that nonetheless can still kick as much ass like his huge uncle.
  • Bamboo Technology: His guns and jet packs are made from old barrels.
  • Banana Peel: One of his special attacks has him drop up to two of them.
  • Charged Attack: Both Peanut Popgun and Rocketbarrel Boost. The former fires peanuts faster and with more damage the longer it's charged, but can backfire for harsh ending lag (as well as being a powerful hit on enemies that are nearby) if charged for too long, while the latter sends Diddy flying farther depending on how long it's charged.
  • Conjoined Eyes: Look closely, he essentially has one eye and two pupils.
  • Edible Ammunition: His Peanut Popgun, which fires peanuts, is the Trope Namer. Occasionally, it will actually leave behind edible bits that will restore a little health.
  • Everything's Better with Monkeys: If not for the tail, he would seem more like a chimp than a monkey, though.
  • Guns Akimbo: He dual wields Peanut Popguns during his Final Smash and in some Subspace Emissary cutscenes.
  • Half-Dressed Cartoon Animal: Shirt, hat, no pants. At least he did better than his big buddy.
  • Jack-of-All-Stats: Has a well-rounded moveset with quick yet strong attacks, versatile projectiles, and good weight for his size.
  • Leitmotif: Bramble Blast, as the only song from his starring game to be featured.
  • Limit Break: Rocketbarrel Barrage, which combines his jetpack and two popguns to cause chaos across the stage.
  • Mythology Gag: In 3DS/Wii U, his arms are much more stretchy, almost to Lanky Kong levels.
  • Nerf: Due to complaints about about being overpowered, he received the largest nerf in the 1.0.6 patch, with knockback and damage reductions to his up and forward aerials as well as his down and up throws and Monkey Flip. Patch 1.0.8 nerfed him yet again, adding more knockback to his down throw and more frames to his up air to make combos more difficult to pull off.
  • Palette Swap: One includes Dixie Kong's color scheme, and a yellow alternate from his 2P colors in Donkey Kong Country.
  • Primal Chest-Pound: In some Subspace Emissary cutscenes, some alongside his big buddy DK.
  • Rocket Jump: His Up Special involves him taking out his barrel jetpack.
  • Sore Loser: In Brawl, he doesn't clap for the winners, he just looks away in shame. In the next game, this is averted, as he will clap if he doesn't win.
  • Spam Attack: He uses his tail for it.
  • Suicide Attack: A detached barrel rocket hurts. Attack Diddy during his up special at your own risk.
  • Wall Jump: Plus wall clings. Fitting for a nimble animal.
  • You Have Researched Breathing: Diddy Kong normally has a peanut gun and a rocketbarrel jetpack. He can only use both at once with his Final Smash.

Voiced by Lani Minella


Home Series: MOTHER
Debut: MOTHER 3 [GBA], 2006

Playable in: Brawl, 3DS/Wii U (DLC)
Final Smash: PK Starstorm

The youngest of a set of twins from MOTHER 3. Like Ness, he uses a variety of PSI powers, but brings his own spin on several of them.
  • Adaptational Badass: Invoked just like Ness. As he is essentially a Ness expy in his home series, he lacks many offensive special moves. Kumatora taught him PK Fire, Thunder, Freeze, and Starstorm in preparation for Smash.
  • Assist Character: Rope Snake, a character and item from MOTHER 3, functions as his grab.
  • Attack Reflector: It's amazing how good his stick-bat is at reflecting attacks. And it's faster than Ness', making the timing a bit easier.
  • Badass Adorable: Admit it, you want to give the little guy a hug.
  • Big Damn Heroes: He introduces himself in 3DS/Wii U by saving a thoroughly beaten Ness from Bowser. A little return of the favor Ness did for him in Subspace Emissary.
  • Black Bead Eyes: In MOTHER tradition.
  • Breakout Character: A little less than Ness's Extent. Before Brawl, very few people knew who Lucas was, but once he was added to Brawl, Mother 3 has gotten a lot of attention and requests for localization. When he was initially cut for Brawl he was among the top requested characters for DLC which was granted in the April 2015 Nintendo Direct. Lucas was the only cut character from Brawl to return.
  • The Bus Came Back: Lucas had a relatively short break in this case, being absent from 3DS/Wii U's initial roster but added back in as DLC about 9 months later.
  • Calling Your Attacks: Much like Ness. "PK Freeze!" "PK Fire!" "PK Thunder!" PK STARSTORM!!!"
  • Carry a Big Stick: His forward smash uses a stick, his melee Weapon of Choice from MOTHER 3.
  • Character Development: Goes from being too timid to take on Wario to brave enough to fight boss characters during the events of Subspace. Accurate references to his portrayal in his own game that also carries over to his return in 3DS/Wii U, where he dons a confident smile.
  • Combos: Contrasting Ness' more rounded moveset, several of Lucas' attacks focus on multi-strikes and immobilization to compliment his slow KO moves.
  • Cowardly Lion: His timidness in Brawl is offset by his strong Psychic Powers. He exudes a braver air in 3DS/Wii U on par with Ness, but his expressions during some of his animations still hint at the timid boy within.
  • Death from Above: PK Starstorm, his Final Smash, calls down a hail of psychic meteors.
  • Demoted to Extra: He's reduced to a trophy for the vanilla versions of 3DS/Wii U, with his special moves returning as custom moves for Ness. Later, however, he returned to the fray as a DLC character.
  • Difficult, but Awesome:
    • Like Ness, Lucas' moveset is rather nonstandard (perhaps even moreso) and takes a fair bit of practice to get right, but has a great payoff. And also like Ness, his PK Thunder is one of the most powerful recoveries in the game.
    • His PSI Magnet can be used to drastically improve the range of his wavebounce, allowing skilled players a great deal of mobility as well as a way to quickly get into attacking range. And the PSI Magnet does damage to enemies if it's released while they're inside it, meaning he can launch himself at someone and deal damage and knockback almost immediately once he's in range.
  • Downloadable Content: In 3DS/Wii U, he's the second character to be released as DLC, released in June 14, 2015.
  • Energy Absorption: PK Magnet, except he holds it in front of him instead of surrounding himself with it like Ness does. Trying to hit Lucas in the back doesn't work, though, since he automatically turns around to absorb energy shots from behind.
  • Extremity Extremist: He basically attacks in two ways, Either he hits you with his PSI powers, or he kicks you.
  • Fire/Ice/Lightning: Three of his specials: PK Freeze, PK Fire, and PK Thunder.
  • Glacier Waif: In Brawl. Despite his small and timid appearance, Lucas has several powerful attacks and set-ups, and his regular and tether recoveries can make him a chore to KO. On the flip side, his strong attacks come out fairly slow and his run speed is below average.
  • Hammered into the Ground: Lucas' down throw causes this for a brief moment before he stomps on them.
  • Inertia Is a Cruel Mistress: Like Ness, if Lucas mistakenly PK Thunders himself off the stage, he's left completely helpless to falling into the blast zone. This problem is made worse in 3DS/Wii U where Lucas's PK Thunder sends him further, making it much easier to self-destruct by misfire.
  • Jack-of-All-Stats: In 3DS/Wii U. He's largely the same as in Brawl, but was given a decent improvement to his run and recovery speed. The added mobility makes a surprising amount of difference.
  • Kid Hero: Though his trophy says that he grows into a mannote  in his own game.
  • Kill It with Ice: Equivalent to Ness' PK Flash, he has the PK Freeze, which is quicker to move across the screen albeit less effective.
  • Leitmotif: ''MOTHER 3'' Love Theme, his theme from his home series, unique credits theme in Brawl, and played during the intro and outro of his comeback trailer in 3DS/Wii U. Unfounded Revenge / Smash Song of Praise also plays during the action portion of his trailer.
  • Light 'em Up: Like Ness, his Final Smash is PK Starstorm, with a couple of differences: at the cost of them being less powerful, Lucas drops about twice as many and has them fall straight down. Getting hit by one will likely send you barrelling into others, either leaving you with a very high damage percentage or outright KO'd. The differences were removed in 3DS/Wii U, since it was changed to match Ness' new version of PK Starstorm.
  • Limit Break: Again, PK Starstorm.
  • Lovable Coward: He may not be the bravest guy out there, but he's still adorable. Though he does become braver as Brawl's story develops, and in 3DS/Wii U, he appears much more confident.
  • Mind over Matter: Lucas uses PSI in his attacks far more than Ness does. Only his basic combo, Forward Smash, Down Tilt, and Up Aerial aren't influenced by his powers.
  • Moveset Clone: His moveset is mostly identical to Ness', with three specials even sharing the same names. The major difference is in their function: while Ness' normals are slow and damaging and his specials are fast and unpredictable, Lucas is the inverse with weak-but-fast melee and slow-but-powerful specials.
  • Mythology Gag:
    • One scene in his trailer has his Masked Man Palette Swap holding a Beam Sword over his weak, normal self who is wearing a Franklin Badge. This mirrors the final battle in MOTHER 3.
    • His Classic Mode ending picture shows Lucas holding hands with his brother Claus in the pink clouds.
    • The very last shot of his ending video in Wii U, while not so obvious at first, tries to make it look like his whole family is there: Peach wearing her alt. color (Hinawa), the dog from the Duck Hunt duo (Boney) next to her and making a wild gunman appear (Flint), and lastly the more obvious Claus alt. color.
    • "Comes out of Nowhere." He's from the Nowhere Islands.
  • Nerf: Zigg-zagged. While the nerfs and buffs are mostly mixed, in 3DS/Wii U, his PSI Magnet's healing ability went from healing far better to healing a little worse than Ness's. Of course, it's still extremely effective.
  • No-Sell: His Down-special to projectiles, but the shield is greatly reduced.
  • Not Allowed to Grow Up: As mentioned in his non-DLC trophy in 3DS/Wii U.
    "To fans of the MOTHER series, both Lucas and Ness might be young boys for all eternity."
  • Older Than They Look: Lucas is anywhere from 12 to 14 years old, though considering he and Ness both speak English, Lucas' better diction would indicate that he may be older.
  • Outside-the-Box Tactic: Lucas' PK Magnet has a less obvious use than just to absorb energy projectiles: it deals a fair bit of damage and knockback if he drops the magnet when an enemy is inside it. This can KO at high percentages and can be fired off very quickly, making it risky to approach a savvy Lucas player from the front. 3DS/Wii U adds another trick where if Lucas uses PK Magnet in the air, all of his horizontal momentum is cancelled out, which can actually be helpful since it gives more control over his floaty jump mechanics.
  • Painfully Slow Projectile: Lucas' stronger attacks have a noticeable buildup before they peak, making it hard to line up KO blows without a setup. His Up-Smash in particular is one of the most powerful moves in both Brawl and U/3DS, but is also one of the slowest smash attacks to emerge with a very long starting lag after its charge finishes.
  • Palette Swap: One of them is of his twin brother Claus. 3DS/Wii U gives him one based on the Masked Man, one of the main antagonists of MOTHER 3 as well as the brainwashed Claus, one based off of his pet dog Boney while in disguise as a human, one based off of Duster (With the same shirt as one of his original costumes in Brawl), and one with a Baby Drago sprite.
  • Perpetual Frowner: He gets perhaps a couple of smiles in the Subspace Emissary and that's about it. The rest of the story is spent being a mope. Averted by 3DS/Wii U, however, where he sports a confident grin.
  • Pintsized Powerhouse: Especially when compared to the same-aged but much taller Pokémon Trainer.
  • Player-Guided Missile: Like Ness, Lucas's PK Thunder is fully steerable and inflicts damage on anyone it hits. The player can also guide his PK Freeze left or right before setting it off.
  • Playing with Fire: His PK Fire is a pure explosive move rather than multi-hit like Ness', and can only be fired straight (Ness' goes downward while airborne). Like Ness, Lucas's PK Starstorm in 3DS/Wii U creates a flame effect whenever the meteors hit the opponent(s).
  • Psychic Powers: Like Ness, he has a number of them, though he uses them differently.
  • Retcon: Lucas uses the same Palutena's Guidance conversation as the other DLC characters, meaning Pit now has no idea who Lucas is despite the two of them both appearing in Brawl and the Subspace Emissary.
  • Shock and Awe: PK Thunder; Lucas' multi-hit PSI attack instead of PK Fire, both as a regular attack and as a recovery move.
  • Squishy Wizard: His PSI moves are very strong, but he's still a lightweight.
  • Stealth Pun: The 3DS/Wii U tagline is one that would fly over the heads of players that never played MOTHER 3. Lucas comes from Tazmily village, which is located in the Nowhere Islands.
  • Super Strength: Lucas' downward throw is so strong that it buries the victim's head in the floor. Must be using Offense Up...
  • Surprisingly Good English: In the Japanese version. He actually speaks better English than his American companion.
  • Took a Level in Badass: In Brawl, he has a relatively neutral expression, and he starts off squirrely in Subspace Emissary. In 3DS/Wii U, he not only saves Ness as opposed to the other way around, but also fights with a confident grin on his face. This is even reflected in his character select art; his original art had him running with a neutral expression, his new art has him striking an action pose.
  • Tranquil Fury: Don't let his smile fool you, it's his way of saying your ass is grass.
  • Vocal Dissonance: Some of his clips, such as the one when he is star KO-ed, can sound... A bit out of place coming from him.

    King Dedede
Voiced by Masahiro Sakurai

Home Series: Kirby
Debut: Kirby's Dream Land [GB], 1992

Playable in: Brawl, 3DS/Wii U
Final Smash: Waddle Dee Army (Brawl), Dedede Burst (3DS/Wii U)

Kirby's other rival and (self-proclaimed) king of Dream Land. Although he is greedy and gluttonous, he is not all bad and has helped Kirby save Dream Land many times.
  • Adaptational Villainy: One of Melee's events pitted you against villainous characters Ganondorf, Bowser and Mewtwo. This event returned in For Wii U with Dedede replacing Mewtwo because the latter was not part of the initial roster.
  • Adipose Rex: The king of Dream Land has a bit of a gut to him, and a few of his moves involve throwing his weight around.
  • Anti-Villain: While in Subspace Emissary he imprisons the heroes against their will, it's a temporary measure for their protection as well as the protection of the world. Otherwise, his motives are selfless and his plan to save the day sound. Within his own series, he's greedy and selfish but not irredeemable. Sure, he stole all the food in his "kingdom", but he's also helped Kirby save it far more than he's put it in danger.
  • Art Evolution: He's far more expressive in 3DS/Wii U than he was in Brawl. A comparison: same attack, different games.
  • Ascended Extra: He went from a cameo in 64, to a trophy in Melee, to finally a playable character in Brawl.
  • Assist Character: Waddle Dees, Waddle Doos, and Gordos appear in his Side Special and Final Smash in Brawl. In 3DS/Wii U, he got a new Final Smash and his new Side Special exclusively throws Gordos.
  • Attack Reflector: Jet Hammer can send projectiles back. As a charge up move, though, some prediction on the player's part will have to be taken to do so. Furthermore, charging it too long starts to rack up the damage counter, so one cannot, say, outwait someone holding a capsule (self-inflicted damage from Jet Hammer caps at 150%, but that's more than high enough to put even a heavyweight like Dedede at risk of an instant KO).
  • Authority in Name Only: Repeat: He's the self-proclaimed king of Dream Land. It's lampshaded in his Red Baron in the PAL version. In the Japanese versions, he's not even called "King", and referred to as simply Dedede.
  • Awesome, but Impractical: His forward smash. It's one of the strongest forward smash moves in the game, being capable of KOing everyone at really low percents, and it has incredible range, but it has so much start-up and ending lag even without charging that landing it is really hard.
  • Big Eater: Like his rival Kirby, he can swallow foes, but he can't gain their power.
  • Big Fun: One of the largest, heaviest characters and a generally hilarious fellow to play and watch, unlike the aggressive and serious Bowser, Ganondorf and Charizard.
  • Big Good: Ultimately turns out to be this. He knew that Tabuu could wipe out everyone in a single shot, so he took trophies to serve as back-up to save the day.
  • Boisterous Bruiser: He is generally a big, loud guy who tends to throw his weight around.
  • The Cameo: Appears in the background of the Dream Land stage in 64 before he became playable. The same occurs when this stage returns in 3DS/Wii U, although it only occurs if Dedede isn't battling.
  • The Cavalry: Leads it in Subspace Emissary.
  • Charged Attack: His hammer can be charged up for massive damage (and he can even slowly move around while doing so), but charging for too long will begin to deal recoil damage for as long as the charge is held.
  • Creator Cameo: Voiced by Smash and Kirby creator Masahiro Sakurai.
  • Denser and Wackier: Dedede is all around much goofier in 3DS/Wii U. Sakurai even mentions his "evocative facial expressions" in a Miiverse post.
  • Drop the Hammer: King Dedede's main weapon is his massive hammer. It even got upgraded with rockets and precision bearings.
    Snake: I don't think I could even lift that thing, yet he's swinging it around like it's nothing!
  • Dual Wielding: When he grabs the hammer item, he swings both the item and his own at once.
  • Dub Name Change: He's called "Roi DaDiDou/Dadidou" in the French versions. In the German version of Melee, his trophy labeled him as "König Nickerchen", but this was changed to "König Dedede" for his playable appearance in Brawl.
  • Everything's Better with Penguins: The species he most looks like, though the Metal Gear Colonel implies he is not a penguin.
  • Extreme Omnivore: Like Kirby, he can swallow foes whole, but can't absorb their powers… or rather, he won't, as one of his tip screens in 3DS/Wii U put it: "King Dedede is already perfect."
  • Good All Along: In the Subspace Emissary, King Dedede goes around turning heroes into trophies. It turns out that he's doing this so there would be heroes left to save the world after Tabuu's attack. This probably makes him the hero of the game by default.
  • Grievous Harm with a Body: His side special involves using his minions as projectiles.
  • Ground Pound: His up special ends in one unless cancelled.
  • Hitbox Dissonance: His grab range extends some distance from where he could conceivably grab according to his animation.
  • Hoist by His Own Petard: In 3DS/Wii U, opponents can reflect his Gordos back at him simply by attacking them.
  • Leitmotif: King Dedede's Theme, obviously.
  • Limit Break:
    • Waddle Dee Army, which has a barrage of Waddle Dees, Waddle Doos, and Gordos cover the arena.
    • His Final Smash in 3DS/Wii U has him inhale his foes, smack them with his hammer, and launch a Crash Bomb from his hammer.
  • Mighty Glacier: A pure power character, Dedede doesn't move very fast. In Brawl, he has greater mobility than any of the game's other Glaciers due to his "flying" ability and up special. His speed is effectively balanced by great range and a deadly chain throw. He loses the chain throw in 3DS/Wii U, but in exchange most of his attacks were made deceptively quicker and given greater priority.
  • Nice Job Breaking It, Hero!: According to Word of God, a deleted scene from the Subspace Emissary would have shown him trying to commandeer Meta Knight's ship in order to fight Tabuu's forces. Meta Knight puts up a fight, and Tabuu's minions take the Halberd while they're distracted.
  • Palette Swap: Based on the ones he had in Kirby Air Ride, as well as a "classic" color scheme that mirrors his monochrome look from the first games.
  • Promoted to Playable: Cameoed in the Dream Land stage in the first two games before becoming playable in the third.
  • Rocket-Powered Weapon: His hammer has a jet engine to give it an extra punch.
  • Royals Who Actually Do Something: The royal part is questionable, but he is a lot more active than he would have you believe.
  • Saved for the Sequel: He was one of four characters (along with Bowser, Mewtwo, and Marth) who were going to be in 64, but was unable to make it due to time and budget constraints. He did not join Melee either, due to Sakurai not wanting to overrep his own series. By the time Brawl came around, the good King would finally throw his cap into the ring.
  • Stout Strength: He's quite possibly the fattest character in the game, but that hammer of his can and will pound you into oblivion.
  • Throw the Mook at Them: His side special originally could do this with Waddle Dees and Doos, but by 3DS/Wii U, he exclusively throws Gordos (which behave more like hazards than mooks).
  • Toothy Bird: Becomes this in 3DS/Wii U, as a result of having a wider range of facial expressions compared to Brawl.
  • Unnecessary Combat Roll: His down tilt attack in 3DS/Wii U, amusingly enough.

    Olimar & Pikmin
Pikmin voiced by Kazumi Totaka

Home Series: Pikmin
Olimar: Pikmin [GCN], 2001
Alph: Pikmin 3 [Wii U], 2013

Playable in: Brawl, 3DS/Wii U
Final Smash: End of Day

The space-traveler who controls the Pikmin, Olimar has apparently grown from the size of a coin so he'd be able to fight in the game. Olimar plucks the Pikmin out from the ground to help him fight; as in his home series, if he has no Pikmin, then he's just helpless.

In 3DS/Wii U, Alph, another space traveler from Koppai from Pikmin 3, was added as an alternate costume for Olimar, sharing all of the gameplay elements and tropes below.
  • Ascended Extra: Appeared as a trophy in Melee (requiring his own game to unlock, even) before becoming playable in Brawl.
  • Action Survivor: In Subspace Emissary, he's more or less forced into the plot by Captain Falcon.
  • Art Evolution: His appearance in Brawl is an embellished update of his Pikmin 2 appearance. His design in 3DS/Wii U more closely matches his Pikmin 3 design with a visible whistle and the ability to summon Winged Pikmin.
  • The Captain: He leads the Pikmin and his title is referenced in The Subspace Emissary where he is teamed up with Captain Falcon (the cutscene of when they meet is even called "The two captains").
  • Chuck Cunningham Syndrome: The Rock Pikmin introduced in Pikmin 3 make no playable appearance despite their winged counterparts doing so.
  • Colony Drop: The final part of his Final Smash involves his ship crashing back to Earth (or wherever the stage is set) and blowing away opponents.
  • Color-Coded for Your Convenience: The Pikmin. Overlaps somewhat with Elemental Powers:
    • Red: Does fire damage, and is immune to fire. Strongest Pikmin with aerial attacks while slightly the second strongest with smash attacks.
    • Yellow: Does electric damage, and is immune to electricity. Flies the farthest and has a slightly larger hitbox than the other Pikmin.
    • Blue: Does Non-Elemental damage, doesn't drown in water. Second most durable of the Pikmin, as well as having the farthest grabbing reach and strongest throws. Tied with the Purple Pikmin for second strongest aerials and slightly weaker than the Red Pikmin for being the third strongest with smash attacks.
    • Purple: Does Non-Elemental damage, doesn't latch on to enemies. Doesn't fly as far as the others and has the lowest grabbing reach. Is the most durable Pikmin and strongest with smash attacks. It is also tied with the Blue Pikmin for second strongest with aerial attacks.
    • White: Does poison damage when latched on an enemy, does Non-Elemental damage otherwise. Does most damage when latched on and when pummeling during a grab, but is the weakest Pikmin for every other type of attack. Is also the least durable.
    • Pink: Winged Pikmin allow Olimar to fly for a limited time, depending on how many others are in the party.
  • Cutscene Power to the Max: In The Subspace Emissary, Olimar is seen controlling a lot of Pikmin (presumably a hundred, like in the original game), something he can't do in Smash Bros. where he is limited to only six (Brawl) or three (3DS/Wii U).
  • David vs. Goliath: In Subspace Emissary, he and a hundred Pikmin confront a giant R.O.B.. It doesn't end well for the Pikmin...
  • Death from Above: End Of Day finishes with one such attack, as the Hocotate Ship crashes into the ground.
  • Difficult, but Awesome: He has a high difficulty curve, based on knowing what Pikmin to use and when, but has truly obscene range on his attacks.
  • Everything's Better with Spinning: Two of Olimar's taunts and two of his no-Pikmin attacks have him spinning.
  • Eye Pop: A trait from his original game, which shows up when he takes a big hit or is crushed by his own purple Pikmin in one of his victory pose. It is especially notable for Olimar, who has Eyes Always Shut.
  • Final Boss: Olimar is the last opponent in Brawl's All-Star Mode, and he fights all by his lonesome on the Distant Planet stage. Laughable as it sounds, his AI is turned up pretty high and he will humiliate you if you underestimate him, which was probably the point. When playing co-op, two Olimars will be there to compensate.
  • Got Volunteered: Captain Falcon more or less forces him to help out in Brawl's story mode.
  • Green Thumb: In a sense. He does fight with plants, after all.
  • Grievous Harm with a Body: Several of his moves involve slapping the opponent with a Pikmin.
  • Leitmotif: The main theme from Pikmin. For Brawl, the Pikmin 2 World Map theme was featured on the Dojo. A new remix of it appears in 3DS/Wii U and was used to explain changes to the character during the April direct. It's also the only other Pikmin theme in 3DS besides the main theme above.
  • Lethal Joke Character: Without the Pikmin, he can only use a few attacks. When he does have the Pikmin, though, their combined elemental powers make him pretty formidable.
  • Limit Break: End of Day, which is exactly what it is in his own games: Him escaping from the aggresive creatures of the night in his spaceship while the nocturnal predators chow down on opponents. The landing is a little more explosive this time around, though.
  • Long-Range Fighter: Above average melee range and small size says "Hi", low movement and low weight says "Bye".
  • Mechanically Unusual Fighter: Most of his attacks just don't work without Pikmin, and have different properties depending on which Pikmin is being used.
  • The Minion Master: A joke about Olimar is that going up against a skilled Olimar player is like trying to inflitrate a fortress with Pikmin sentries, guards, and lookouts that Olimar controls.
  • Nerf: Zigzagged: he can carry only three Pikmin in 3DS/Wii U, but they now come up in a fixed order, and his recovery move has been changed to a more efficient and easy-to-use move which uses the Winged Pikmin. Overall, Word of God states they've made him better in certain areas, but also added some weak points.
  • Palette Swap: Some of his are based on his son, the President of Hocotate Freight, and Louie. 3DS/Wii U kicks it up a notch by having a different character from the Pikmin series, Alph, as an alternate costume for Olimar, complete with the announcer changing the announced name. He even has his own palette swaps, based on Brittany, Charlie, and Olimar himself.
  • Redshirt Army: The Pikmin are pretty fragile, and come in endless numbers.
  • The Runt at the End: Meta Example. He was the last newcomer announced before Brawl's release, and he's one of the shortest. The same applies to Alph, as he was revealed as an alternate skin for Olimar the week of 3DS's release (though the Koopalings and Duck Hunt were given official trailers afterwards). He also would have been the last of the promoted clone characters if the developers had enough time to balance him.
  • Videogame Caring Potential: The Pikmin. The longer a Pikmin stays alive (that is, not being thrown off-stage or otherwise killed), the more damage and knockback it will do. Its ability to withstand damage also increases. They go from leaf to bud to flower, just like the Pikmin games.
  • Videogame Cruelty Potential: However, clever Olimar players will often toss a Pikmin to take the bullet... Or energy sphere... Or rocket. It works, too! The Pikmin might even survive!
  • We Cannot Go On Without You: If Olimar is KO'd, all the Pikmin currently out automatically die.
  • You Gotta Have Blue Hair: Alph has dark cyan hair which matches his outfit.
  • Your Size May Vary:
    • In his own games, he's the size of a quarter. Here, he's been sized up for obvious reasons, while still being the shortest character in the series.
    • In 3DS/Wii U, Alph, who is normally shorter than Olimar is, was scaled up in height in order to fit Olimar's proportions.
  • Zerg Rush: The key to play Olimar well in Brawl is to overwhelm the opponents with the Pikmin and take advantage of those moments. Toned down in 3DS/Wii U, since he goes from 6 to 3 Pikmin.


Voiced by Daisuke Namikawa (Japanese), Bill Rogers (Brawl; English), Sean Schemmel (3DS/Wii U; English)

Home Series: Pokémon
Debut: Pokémon Diamond and Pearl [DS], 2006

Playable in: Brawl, 3DS/Wii U
Final Smash: Aura Storm (Brawl), Mega Evolution (3DS/Wii U)

"The Aura is with me!"

One of the Pokémon of the fourth generation with a mastery of hand-to-hand combat and Aura techniques. Gets more powerful as it's damaged. Its characterization is that of its debut movie note . Notable for being the first Fighting-type Pokémon in the Smash series.
  • Ambiguous Gender: There are no outward physical differences between male and female Lucario, and trophy descriptions refer to it as an "it". However, as it's based on the Lucario that appeared in the eighth Pokémon movie, which is male, it can be assumed that this one is too.
  • Aura Vision: Used in the Subspace Emissary during a cutscene to find Solid Snake hiding in his box.
  • Badass Baritone: Much like Meta Knight, it speaks in a deep, masculine voice.
  • Bare-Fisted Monk: Except when picking up items, of course. It does not attack with the multiple spikes protruding from its body at all, even though that's a staple of Lucario in its home series. The predatory aspects of its species seem completely excised in Smash Bros.
  • Charged Attack: Aura Sphere, a standard projectile that can be stored. Deals more damage and travels faster the longer it's charged. It also grows larger at higher damage percentages.
  • Counter Attack: Lucario's down special. Comes with a wider margin of error than other characters' counters, but also leaves Lucario open for longer in the event of a misfire.
  • Crippling Overspecialization: The aura mechanic can make it a formidable fighter in a regular match, but its reliance on the mechanic can make game modes like Stamina Smash, Home-Run Contest, Target Blast, and Smash Run difficult.
  • Critical Status Buff: Lucario's attack power starts increasing as its damage increases, and a few of its special moves are given additional boosted effects, with Aura Sphere growing bigger, Force Palm's projectile reaching farther, and Extreme Speed covering farther distance. A couple of events in Brawl and Wii U task the player with defeating two opponents while highly damaged, giving it a significant increase in power.
  • Composite Character: As with Mewtwo, based heavily on the anime, specifically the Lucario owned by Sir Aaron.
  • The Empath: Possibly. Well-trained Lucario can sense the feelings of others.
  • Energy Ball: Aura Sphere, its neutral special. The sphere increases in size and damage as Lucario takes damage.
  • Expy: Lucario is quite clearly based on the Egyptian god Anubis in terms of physical appearance.
  • Faux Flame: Its aura attacks produce this effect. Snake ever refers to it as "blue fire".
  • Flash Step: ExtremeSpeed, its up special, is a quick dash towards a changeable direction. Double Team, its down special counter attack, has it "disappear" when struck at the right time to counter soon afterwards.
  • Gameplay and Story Segregation: When Mega Evolving, it grows slightly taller, which shows in its native games. In 3DS/Wii U, the in-game model does not reflect this change despite the altered appearance.
  • Glacier Waif: While Lucario in Brawl was a Jack-of-All-Stats that was a bit on the slow side, its 3DS/Wii U incarnation has become this in practical effect. Its aura buffs hit even more ridiculously hard than they did in Brawl at high damages, but it's one of the few characters whose movement speed was not noticeably improved in 3DS/Wii U. Its attacks were also given considerably more lag and less reach. The result is a slow-moving character with very slow and unsafe attacks that has difficulty comboing, but can KO opponents in 2-4 solid hits and end stocks at ridiculously low damages.
  • Glass Cannon: As its damage goes up, its aura property makes attacks hit much harder (at very high percentages, it's more powerful than Ganondorf), but (like all characters) it's also more and more susceptible to being launched.
  • Immune to Flinching: As Mega Lucario, it still takes damage, but won't flinch at all.
  • Invocation: When it Mega Evolves, it says:
    "Max Aura!"
  • Jack-of-All-Stats: Lucario's Brawl incarnation is pretty much one of these while having the aura gimmick on top of it, with attacks that were generally pretty good in all categories, while having movement speed that was slightly below-average relative to the cast.
  • Kamehame Hadoken: Both: Aura Sphere resembles a Hadoken; and its Final Smash in Brawl, Aura Storm, resembles a Kamehameha. Becomes very appropriate in 3DS/Wii U, now that its voice actor is Goku himself.
  • Ki Manipulation: Its aura abilities are treated like this, involving the use of life energy to attack.
  • Leitmotif:
    • In Brawl, Team Galactic Battle plays as its credits theme and in Subspace. However, Victory Road is its unlock theme.
    • In 3DS/Wii U, Poké Floats (Mewtwo's theme in Melee) plays to introduce changes made to the character in the April Direct. Interestingly enough, Victory Road played in Mewtwo's DLC trailer, swapping the two around.
  • Let's You and Him Fight: Fights against Meta Knight when they first meet.
  • Limit Break:
    • In Brawl, Aura Storm, a sweeping ray aimed from the top of the stage.
    • In 3DS/Wii U, Mega Lucario, a transformation that locks Lucario into full damage output regardless of its current damage and makes it Immune to Flinching.
  • Mechanically Unusual Fighter: The Aura mechanic makes it stronger the more damage it has, or the lower its stock count compared to others. In the fourth game, it effectively starts Sudden Death with its Final Smash transformation's offense activated (but without invulnerability, of course.)
  • Magic Knight: Just like in its home series, Lucario specializes in both physical attacks and aura manipulation techniques.
  • Mon: The aura Pokémon.
  • Nerf: While Lucario's aura property was given some really scary buffs in 3DS/Wii U, in addition to a tremendous buff to its recovery and Force Palm, its attacks were given considerably more lag and smaller hitboxes, removing the previously strong comboing capabilities it had in Brawl (in a game where everyone else combos a lot more effectively) and making its attacks a lot less safe to use. The first balance patch, version 1.0.4, added significant landing lag to Extreme Speed, giving more ending lag to its Smash Attacks, and nerfing the new vectoring mechanic to oblivion (since it makes combos much more prevalent and characters die a lot faster, it provides a serious indirect nerf to a character who relies on living long and a few big hits like Lucario).
  • Not So Similar: Lucario is often compared to Mewtwo, being a talking humanoid Pokemon with an an energy ball attack, but that's really their only similarity. The rest of Lucario's moveset is completely different from Mewtwo's.
  • Power Glows: Lucario has a constant stream of blue aura surrounding its hands. The glow becomes more intense the more damaged it is, representing its increased power.
  • Secret Character: In Brawl, have it join you in Subspace Emissary, beat all five Target Tests with a character of your choosing, or fight in 100 brawls. It's a starter character in 3DS/Wii U.
  • Signature Move: Aura Sphere is strongly associated with Lucario, although it can be learned by a handful of other (mostly legendary) Pokémon (including Mewtwo, funnily enough). Lucario still retains the strongest association with the move, being the "Aura Pokémon" and all, as well as being one of the few non-legendaries that can learn it, one of only three Fighting-types to learn it, and the only one with the Special Attack to make it sting.
  • Super Mode: Its Mega Evolution, Mega Lucario, appears in 3DS/Wii U.
  • Supernatural Martial Arts: Its attacks are mostly calm Tai Chi Chuan movements.
  • Talking Animal: One of two playable Pokémon with the ability to speak, the other being Mewtwo. In non-Japanese versions, it's the only Pokémon to talk at all due to Mewtwo being reduced to Voice Grunting.
  • Telepathy: Uses it to speak.
  • Wall Jump: And since it can also cling to walls, it can essentially climb walls by repeatedly wall jumping off the same wall.
  • Worthy Opponent: Regards Meta Knight as this after facing him in battle in Subspace Emissary, regardless of the outcome. The feeling is mutual.
  • Your Size May Vary: The average height of Lucario is 3'11" with its Mega Evolved Form at 4'03", making it shorter than a regular trainer, as seen here. Smash Bros.' Lucario, on the other hand is human-sized.


Home Series: Robotic Operating Buddy
Debut: Stack-Up [NES], 1985

Playable in: Brawl, 3DS/Wii U
Final Smash: Diffusion Beam (Brawl), Super Diffusion Beam (3DS/Wii U)

The metafictional savior of the Nintendo Entertainment System, and possibly video games in general. After making many cameos across many Nintendo games (including a playable appearance in Mario Kart DS), R.O.B. joins the battle bringing lasers, booster rockets, and gyromites to the battle.
  • Alas, Poor Villain: R.O.B. had to watch in disguise as his brethren were destroyed deploying the Subspace bombs.
  • Authority in Name Only: Despite being designated as the ruler of the "Trophy World", it's Master Hand who wields all the real power.
  • Anti-Villain: He's only antagonizing the rest of the characters in Subspace Emissary to protect the lesser R.O.B.s, not that it stops them from getting destroyed anyway.
  • Arch-Enemy: In Brawl, he was a fake-out Big Bad until the story got Hijacked by Ganon, literally, and then hijacked again by Tabuu. In 3DS/Wii U, he's a meta one to Shulk, facing off against him in event matches and in the Bayonetta illustration. As a big robot (who, unlike Mega Man, is not human-looking), he's the closest stand-in for a Xenoblade Mechon.
  • Art Evolution: In Brawl, his robotic features were more pronounced and he was given a metallic shine to his appearance. 3DS/Wii U instead gave him a more simplistic design and plastic sheen, making him look more like his Real Life toy counterpart.
  • Battle Tops: R.O.B can charge up and launch a top from Gyromite. It stays in place and damages any other player who touches it. R.O.B. can move over and pick it back up to throw it again. The charge time determines how long the top remains spinning.
  • Boring, but Practical: In Brawl, he has one of the least elaborate Final Smashes of all the characters, but the complete invulnerability it gives him, how easy it is to trap a character, and how good it is for edgeguarding make it a weapon to be feared. Changed in 3DS/Wii U, where it becomes a far more impressive-looking (but more unwieldy) stationary beam.
  • Charged Attack: Three: Gyro, which works as a projectile that can be stored, Robo Beam, which does more damage the longer it's left without using, and a non-damaging variation in Robo Burner, which requires R.O.B. to be on the ground to automatically charge fuel to use it (thankfully, the charge time for it is extremely short).
  • Cute Machines: He looks like an old-school robot with big eyes.
  • The Evil Genius: As the Ancient Minister in Subspace Emissary.
  • Frickin' Laser Beams: From his eyes, which is his neutral special, forward smash, and Final Smash.
  • Good All Along: As the Ancient Minister, he served the Subspace Army, but it's later revealed that he was blackmailed and trying to stop all the bloodshed.
  • King Mook: He was the leader of the R.O.B. enemies in the Subspace Emissary.
  • Last of His Kind: At the end of the Subspace Emissary, what with all of his kin destroyed. In the Boxing Ring stage in Wii U, his alias is this exact trope.
  • Leitmotif: Gyromite, the only song from his universe.
  • Limit Break:
    • In Brawl: Diffusion Laser, which is basically a Starman item with extra kick.
    • In 3DS/Wii U: Super Diffusion Laser, which is a huge stationary laser that blasts opponents continuosly before sending them flying.
  • Palette Swap: In Brawl, his default look is the original Famicom Robot, and one of his swaps is the NES R.O.B. These colors are flipped for the international release of 3DS/Wii U. His blue color in Brawl resembles Nav-Com, as well; in 3DS/Wii U, the blue has been changed to purple, giving it a stronger resemblance. Still in 3DS/Wii U, he gains an extra palette resembling the Virtual Boy.
  • Reflecting Laser: His laser can reflect off the floor or off hills, Kirby style.
  • Ridiculously Human Robots: Can digest, fall asleep, feel pain, and shows more emotion than some of the human characters (and Mega Man, a robot who actually looks like a human).
  • Secret Character: He becomes available after the following conditions are met:
    • In Brawl: Have him join you in Subspace Emissary, collect 250 trophies, or fight in 160 brawls.
    • In 3DS: Collect 200 trophies or play 70 matches in Smash.
    • In Wii U: Clear 10 consecutive Crazy Orders before challenging Crazy Hand or play 60 matches in Smash.
  • Stone Wall: His defense in particular is his greatest asset, as his laser, back air, and gyromites are good at keeping the enemies away, and his recovery is one of the best available. However, he lacks a quick and reliable K.O. move, making it harder to score.
  • Skill Gate Characters: Two projectiles covering each other's recharge times, and the momentum code tacks on a Side Special that can be used to punish attempts to use one of those against it. However, both can be shaken off, leaving ROB potentially stuck with having to deal with his big size with a disjointed hurtbox. He still has a deadly ground game, but it's nothing impossible to deal with.
  • Spin to Deflect Stuff: R.O.B.'s side special can reflect stuff.
  • Undying Loyalty: The R.O.B. Squad to the Ancient Minister R.O.B, at least until a villain override.
  • Together in Death: He tries to pull this after realizing he can't save his brethren, but Donkey Kong won't have any of it and hauls R.O.B. to safety.
  • Walking Armory: Gyros, lasers, and exhausts.
  • Walking Spoiler: As the titular Subspace Emissary.
  • Wave Motion Gun: His Final Smash in 3DS/Wii U. He transforms in place and fires a large beam in one direction like the Zero Laser, pauses, then fires one burst of energy to send his target flying.
  • Weaponized Exhaust: Many of his moves make use of his exhausts, and they are quite powerful.
  • Wrestler in All of Us: His up throw is a piledriver.

    Toon Link
Voiced by Sachi Matsumoto

Playable in: Brawl, 3DS/Wii U
Final Smash: Triforce Slash

The Hero of Hyrule as he appears in Wind Waker and a few other games. He offers a lighthearted contrast to his serious counterpart. He's just as brave and capable as other Links, including his playable adult counterpart, and was one of the few Links to outright kill Ganondorf in his home series appearance.

  • Alternate Self: Unlike the two Links in Melee, who were both the same character in different time frames, this Link is from a different timeline than the Link starting in Brawl.
  • Annoying Arrows: His arrows have a different trajectory than all the other Links but still lack in knock-off power.
  • Arrows on Fire: He inherits Young Link's Fire Arrow as a custom move.
  • Art Shift: He was cel-shaded in his debut game, but in Brawl's more realistic art style, he looks a little... off. While in 3DS/Wii U, he's still not cel-shaded, the brighter and more colorful art style makes him look closer to his original look.
  • Badass Adorable: Despite being a petite, cartoony little kid, he's still able to go up against the various badass combatants Smash has to offer with the best of them.
  • Battle Boomerang: A more mundane one than regular Link's in Brawl, but otherwise the same as the previous Links of Smash.
  • Black Eyes of Crazy: His Dark Toon Link alternate costume has black sclera, in contrast to normal Link's Dark alternate costume's Monochromatic Eyes in Brawl.
  • Bonus Boss: One of the 3 for the Subspace Emissary.
  • The Cameo: If there's no one playing as him, he drives the Spirit Train stage in 3DS.
  • Cartoon Bomb: Even more so than those used by the other Links, as it has a cel-shaded explosion.
  • Charged Attack: Spin Attack and his bow, same as Link.
  • Composite Character: Like the adult Link, but to a much lesser degree. He's clearly meant to be Wind Waker Link, but he also represents Spirit Tracks Link, who has an identical design; Spirit Tracks is listed as one of his appearances on his trophy in Wii U.
  • Cool Sword: The Wind Waker version of the Master Sword.
  • Defeat Means Playable: While all characters have this trope, Toon Link is special in that all of his unlock methods require it, including via Subspace Emissary.
  • Developers' Foresight: As mentioned above, Toon Link normally appears on the Spirit Train stage to conduct; but if Link or Toon Link are fighting, he's replaced with Alfonzo.
  • Divergent Character Evolution: He and Brawl's Link are further apart in animations and playstyle than Young Link and Melee's Link were. Toon Link's arrows lose the visual distinction and fire effects but now have different trajectory, his neutral- and back aerials hit twice and once where those are reversed with Link's, his up smash hits once, and while Link's boomerang has gained pull-back properties, Toon Link's does not, but spins vertically, making it a larger projectile. Their throws have changed, too, but that is mostly aesthetic.
  • Heroic Mime: This version has talked, briefly, in his own game ("Come on!"), but has no dialog in Smash Bros.
  • Junior Counterpart: To the "main" Link.
  • "Just Frame" Bonus: The hilt of his downward aerial move turns it into a Meteor Move, just like Young Link's, and is much easier to attack with at the move's beginning.
  • Kid-Appeal Character: Toon Link is a cute kid with a quirky personality who's just as capable and iconic as his adult counterpart. He's used instead of the "main" Link in some Smash marketing aimed more towards kids and families.
  • Kid Hero: He is the Hero of Winds from Wind Waker, as evident by the Wind Waker which appears in one of his taunts… but he's technically an adult by way of his culture; on Outset Island you have your coming-of-age birthday at twelve years old… or nine according to Iwata.
  • Legacy Character: One of many Links to take up the mantle. He's the direct reincarnation of the main Link used in 64 and Melee.
  • Leitmotif: Dragon Roost Island as his unlock theme. Great Bay also plays during his introduction, and is the main adventuring theme from his home game.
  • Lightning Bruiser: He still has most of Link's durability and power, and is much, much more mobile.
  • Limit Break: Triforce Slash, same as the other Link's.
  • Moveset Clone: Shares his 4 Special Moves and a Final Smash with Link. His regular moves aren't as similar as Young Link's were, but still has several in common. To give some perspective, regular Link has a few kicks in his movelist while Toon Link slashes in place of those kicks.
  • Palette Swap: His Four Swords counterparts, Dark Toon Link, and Classic Link, based off of his appearance in the first Wind Waker trailer and by proxy the original design. 3DS/Wii U has another green alt resembling Link's appearance in A Link Between Worlds.
  • Pintsized Powerhouse: In a sense, his lower damage and knockback per hit often ends with higher returns on both because he can get more hits in than the larger Link, who will often whiff on hits because adversaries are knocked away.
  • Pirate: His only cutscene in the Subspace Emissary is him descending from Tetra's pirate ship for a Bonus Boss fight. He worked with Tetra's pirates off and on in his home game before joining them full-time.
  • Secret Character: In Brawl, have him join you in Subspace Emissarynote , beat Classic Mode after beating Subspace Emissary, or fight in 400 brawls. He became a starter character in 3DS/Wii U.
  • Skill Gate Characters: Not only can his down air be an unexpected pain, but he can shower unwary opponents with projectiles after they're struck. His melee attacks are standard at best, though.
  • Suspiciously Similar Substitute: Of Melee's Young Link, as a younger, smaller, faster, weaker variation of Link. His custom moves in 3DS/Wii U drive this home by giving some of Young Link's moves via customization. He's about as much of a modernized Art Evolution to the idea of a young Link, as the Twilight Princess-inspired adult Link is to the Ocarina version, but with a name change. Driven home by the All-Star Battle: Secret Event (which has you fight veterans who can claim unlockable status in at least one previous Smash game), where the order placement puts him after Dr. Mario (a veteran of Melee, which was the game where his predecessor debuted), but before R.O.B. and Sonic (who are both veterans of Brawl, the game where Toon Link actually made his debut).
  • Wall Jump: He could not do it in his own game, but Young Link, who he fills in for, could do so in Melee.

Voiced by Mahito Oba (Japanese), Jay Ward (English)

Home Series: Star Fox
Debut: Star Fox 64 [N64], 1997note 

Playable in: Brawl
Final Smash: Landmaster

"What's the matter, scared?"

Wolf O'Donnell is Fox's rival and the leader of the bounty hunter force known as Star Wolf. Like Falco, he is fairly similar to Fox, but has stronger attacks and superior defense at the cost of slower speed.
  • Advertised Extra: Appears in one scene of the Melee intro opposite of Fox despite not being playable and not having any other appearance in the game, other than his ship having a trophy.
  • Anti-Air: His side special, as it comes at an angle.
  • Attack Reflector: His Reflector, which can also function as a Counter Attack (albeit a rather weak one).
  • Art Evolution: His design in Brawl takes his general head shape Star Fox Command, but is otherwise an original costume with his jacket open and a spiked blaster (among other tweaks), just like Fox and Falco.
  • Badass Baritone: A very menacing one, at that.
  • Bayonet Ya: His gun is slower than Falco's and Fox's, but has a knife attachment allowing for projectile and physical hitboxes.
  • Bonus Boss: One of the 3 for Subspace Emissary.
  • Bounty Hunter: He's canonically a mercenary, but he's portrayed as such in one Brawl event match.
  • Cool Ship: The Wolfen, seen in the Melee opening and the background of the Star Fox stages from Melee onwards.
  • Cool Tank: His own (possibly stolen) Landmaster, his Final Smash.
  • Critical Hit: A thing that sets Wolf apart from Fox and Falco is that three of his special moves have small spots that deal exceptionally more damage — his gun's bayonet, and the very end of his Wolf Flash and Fire Wolf.
  • Demoted to Extra: In 3DS/Wii U, Wolf appears only as a trophy, and two of his specials are available to Fox as custom moves.
  • Jack-of-All-Stats: While Fox is a Glass Cannon, Wolf was a more well-rounded character, having above-average weight, excellent mobility, fast and far-reaching attacks, a decent projectile, and decent power throughout his moveset. He was held back however by his extreme vulnerability to chain grabs, and possessing a strict recovery while Wolf was heavily vulnerable to gimping.
  • Leitmotif: The Star Wolf Theme.
  • Limit Break: Landmaster. His lasts for a shorter amount of time than Fox or Falco's, but has both of their bonuses.
  • Moveset Clone: Though they function very differently, most of his specials are based off of Fox. All his standard attacks, such as smashes and aerials, are completely different though. Wolf additionally has very different physics from Fox except for similarly fast falling speeds.
  • Mythology Gag: His outfit is a mix of his Star Fox: Assault/Star Fox Command looks and Star Fox 2.
  • Petting Zoo People: An alien wolf man.
  • Pistol-Whipping: Possible to do so, unlike with Fox and Falco's guns.
  • Primal Stance: Compared to Fox and Falco's upright-standing bouncy stance.
  • Promoted to Playable: He made his first appearance in Smash Bros. in Melee's opening cinematic prior to being added to the playable roster in Brawl.
  • Rule of Three: Like Fox and Falco, he too has a Landmaster.
  • Savage Wolf: He has some vicious attacks when compared to Fox and Falco's.
  • Secret Character: Have him join you in Subspace Emissarynote , beat Boss Battles with either Fox or Falco, or fight in 450 brawls.
  • Tank Goodness: Seems to be a trend for the Star Fox characters to have a Landmaster. It's got the power of Fox's and the mobility of Falco's, but it doesn't last as long.
  • Spikes of Villainy: Falls on the antagonistic side, and appropiately enough, his outfit has a lot of spikes. Even his gun has a nasty spike at the end.
  • Wall Jump: He was not able to in his own games, but could in Brawl.

Third-party characters

Voiced by Akio Ohtsuka (Japanese), David Hayter (English)

Home Series: Metal Gear
Debut: Metal Gear [MSX2], 1987

Playable in: Brawl
Final Smash: Grenade Launcher

One of the original stealth game heroes and the main protagonist of Konami's Metal Gear series, Solid Snake forgoes stealth to bring the pain with a variety of explosives and melee techniques.
  • Amazon Chaser: Very appreciatively calls Samus "my kind of woman" when he hears about how deadly she is.
  • Arbitrary Skepticism: He seems to find it difficult to believe Pit's an angel, despite being surrounded by all sorts of strange and magical characters.
  • Badass Baritone: Snake has the gruff voice you'd expect from a veteran who has seen and done too much. Especially in Japanese.
  • Badass Beard: Notably, Solid Snake never had a full beard in Metal Gear canon, but his father, Naked Snake, did.
  • Badass Normal: Most characters can manipulate magic and fire, are capable of super strength and speed, and possess technology that isn't even available today. All Snake does is blow up anything he sees, plus being proficient in military CQC and various real-world firearms. He also scoffs at Zelda's magic, and is generally unfazed by fighting things which would normally be outside his weight class, often formulating strategies with his support team.
  • Charles Atlas Superpower: Probably to compensate most of his Badass Normal tendencies, Snake hits really, really hard. To demonstrate, his regular punch-punch-spinning roundhouse kick combo from Sons of Liberty? One of the only neutral combos in the game capable of a KO.
  • Composite Character: To several degrees, although he is identified as Solid Snake on the back of the box and in the credits:
    • He uses the Sneaking Suit from Metal Gear Solid 2, but has the face of Naked Snake from Metal Gear Solid 3. He also asks Otacon how Yoshi might taste, referencing Naked Snake constantly asking Para-Medic how the wildlife tasted in Metal Gear Solid 3.
    • The Codec interface is the same one he used in Metal Gear Solid 1 and has some of the same contacts (namely Campbell, Mei-Ling, and Otacon).
    • His weapons are a mixed assortment from all the Metal Gear Solid games, plus he has his SOCOM from Metal Gear Solid 1 holstered on his suit. His melee attacks are based on Metal Gear Solid 2, though, so no CQC yet.
    • Shadow Moses Island is primarily based on its incarnation from the first game, and even features Metal Gear REX as a background element. However, RAY (from Metal Gear Solid 2) and a pair of Gekkos (from Metal Gear Solid 4) can also appear; all of whom are foreshadowing what goes down in Metal Gear Solid 4.
  • Chuck Cunningham Syndrome: In contrast to the other scrapped characters, Snake and the Metal Gear franchise were dropped entirely from the Smash Bros. series. The only mention he has is in the 50 Facts Extravaganza, to compare the Codec conversations with Palutena's Guidance.
  • Continuity Nod: When having a Codec conversation with Mei-Ling, she reveals that Marth was once betrayed by his closest friends (referring to Hardin in Fire Emblem: Mystery of the Emblem). Snake shares the sentiment, since he was once betrayed by Big Boss in Metal Gear and Gray Fox in Metal Gear 2: Solid Snake.
  • Difficult, but Awesome: His moves are rather awkward, but when they hit, they hit hard. The fact of the matter is that Snake, despite appearances, is the third-heaviest character in Brawl, allowing him to survive many KO opportunities. He also has many tools which allow him to deal indirect damage to opponents, such as his mines, remote missiles, and C4 packs. Snake's many unusual properties, which fit into the Brawl engine well, makes him one of the most dangerous characters, especially in the right hands.
  • Early-Bird Cameo: His Up Smash has him using a mortar, which only has appeared in Metal Gear Solid 4 (which came after Brawl's release).
  • Easter Egg:
    • With him as the player character in the Shadow Moses stage, by tapping the down taunt button for a split second, one of his usual taunts (hiding in his trademark cardboard box) is replaced by an animation of him kneeling and listening to his CODEC. If this animation is not interrupted, he takes part in a codec conversation, on the subject of one of the other characters, between Snake and another Metal Gear Solid character (or Slippy Toad from Star Fox, in Falco's case). Some of these are straightforward insights into what the characters in question can do, while others (such as Luigi's) can get pretty weird.
    • Occasionally, the C4 Snake places will be in the shape of a butterfly, a Call-Back to Metal Gear Solid 3: Snake Eater.
  • Extreme Omnivore: Though not as extreme as the others in this game, he does wonder what Yoshi tastes like.
  • Fantasy Gun Control: All of the arsenal he brings from Metal Gear into the Smash battlefield ignores regular guns in favor of just explosive weapons.
  • Foreshadowing: The Shadow Moses stage contains a huge amount of references to Metal Gear Solid 4, which at the time was in the middle of pre-release hype. What looks like just a bunch of cameos is actually a fairly literal portrayal of the conclusion of Act 4 of Metal Gear Solid 4, where Metal Gear REX and RAY duel it out in the ruins of Shadow Moses. In other words, Hideo put foreshadowing for the Killer App of the PS3 in the Killer App of its direct competitor.
  • Genre Blindness: Going by his CODEC talks, he just thinks he's in one of his home series' missions. Luckily for him, the Metal Gear franchise gave him perfectly suitable abilities befitting a Smash fighter.
  • Grenade Launcher: Used in his Final Smash.
  • Guest Fighter: He's the first character not owned by Nintendo in any fashion to be announced for Super Smash Bros.
  • Hitbox Dissonance: His up tilt consists of him kicking straight up, yet foes three feet ahead still get hit. His forward-tilt also hits foes even if the knee and fists didn't touch them. It doesn't help that both are very powerful and fast.
  • Hoist by His Own Petard: If Snake (player or otherwise) forgets where he placed his own bombs or puts them in a pretty bad place, it's easy to exploit this failure and turn his own bombs against him.
  • Hunk He's got muscles and a nice build with that trademark attire of his.
  • Hyperspace Arsenal: Possesses several hand grenades, a Cypher UAV (for recovery purposes), the Nikita remote-controlled missile launcher, claymore mines, a mortar launcher, a RPG-7, packs of C4, and a revolver-type grenade launcher. Handwaved by the bandana he wears, which in his home series gives infinite ammo.
  • Hypocritical Humor: He scoffs at Link for carrying too much gear. Otacon is quick to point out the hypocrisy:
    "You tell me, Mr. Utility Belt."
  • I Always Wanted to Say That: Even Snake and Otacon are unable to resist the joy of a good "Falcoooon PUNCH!"
  • Improbable Use of a Weapon: In one of his smashes, he takes out an RPG and fires it at the floor directly in front of him. While this attack does great damage and knocks targets back quite a bit, it's still classified as a melee attack. Even more amazing is that Snake doesn't suffer that much recoil.
  • The Knights Who Say "Squee!": His CODEC conversation with Otacon regarding Captain Falcon is both of them geeking out over Falcon's moves.
  • Legacy Character: During a CODEC conversation with Mei Ling discussing Toon Link, he mentions that there's been more than one Snake (a reference to Big Boss having the Snake codename before him), much like how there's been more than one Link.
  • Leitmotif: Encounter. The main riff was used when he appeared at the end of Brawl's announcement trailer, and as his victory theme. The full song played in a Snake-centric reveal trailer and as his unlock music. The Love Theme was also featured on the website pre-release, and before Metal Gear Solid 4 even came out.
  • Let's You and Him Fight: Nearly gets into a fight with Lucario and Meta Knight before Lucario notices the Subspace Army coming behind Snake.
  • Lighter and Softer: As to be expected, considering he came from an M-rated game. Perhaps the most noticeable thing is that he does not use any guns (despite having a pistol in a leg holster), only explosives.
  • Lightning Bruiser: With clever use of some advanced tricks (for example, a maneuver that lets you cancel a dash attack to initiate an up smash), he can cover large distances on the ground quickly while simultaneously attacking, mitigating his otherwise slow mobility.
  • Limit Break: He fires his Grenade Launcher from a helicopter.
  • Medium Awareness: He's the only character in the game who refers to the events of the Subspace Emissary (he mentions having seen the Halberd in a CODEC conversation with Mei Ling regarding Meta Knight) and some of his CODEC Conversations directly acknowledge that his opponents are from video games.
  • Meta Guy: He's the only character from a series that's even remotely grounded in reality, and even then engages in ridiculous amounts of metafiction and has No Fourth Wall. His CODEC conversations are mostly Lampshading the ridiculousness of his various opponents... and sometimes, his equally ridiculous reactions to them.
  • Mighty Glacier: In the hands of a novice, Snake is this, possessing many of the strongest attacks in the game and being one of the hardest characters to KO, but with very slow basic movement speed, and some of the laggiest smashes and aerials in the game.
  • Mugging the Monster: Writes Bowser off as a "cheap movie monster" when conversing with the Colonel via Codec. And even as the Colonel tells him what Bowser is capable of doing, Snake's still undaunted.
  • Neck Snap: His grab attack invokes the action, although it's more likely him trying to choke out his foes. How else do you explain its effectiveness against neckless characters like Jigglypuff, Kirby, and Meta Knight?
  • Only Sane Man: It must say something about the wackiness of a game when the most "realistic" and sane character is a Fourth Wall Breaking, rapidly aging clone who enjoys hiding in cardboard boxes and is from a series with mooing Giant Mecha.
  • Palette Swap: While his default outfit is his Sneaking Suit in Metal Gear Solid 2, most of his alts are camos from Metal Gear Solid 3, specifically the Fire, Spirit, Snow, Woodland, and Animal patterns.
  • Pet the Dog: He sticks up for Luigi when the Colonel starts laying into him. He also praises Slippy's design skills and ponders commissioning a weapon from him.
  • Player-Guided Missile: Among Snake's special attacks is his steerable Nikita Missile launcher.
  • Practical Taunt: His box can do damage, and can even destroy the Smash Ball in one hit.
  • Pre-Ass-Kicking One-Liner: Right before using his Final Smash:
  • Put on a Bus: He's cut from the roster in 3DS/Wii U, and there is no Metal Gear content of any kind in the game, not even a trophy.
  • Say My Name: "SNAKE! SNAKE? SNAAAAAAAAKE!!" Occurs with Otacon, Colonel Campbell, Mei Ling, and even Slippy (during Falco's CODEC) yelling out Snake's name in desperation if Snake gets knocked out during his Smash Taunt codecs on the Shadow Moses Island stage. Inverted during Luigi's CODEC, where Snake yells out for the Colonel instead, who has apparently been brought under a trance.
  • Secret Character: Have him join you in Subspace Emissary, fight on his home stage 5 times, or fight in 100 brawls.
  • Ship Tease: The conversations about Samus and Zero Suit Samus have Snake show interest in her.
  • Stuff Blowing Up: Snake uses explosives for most of his moves due to the ban on firearms.
  • Wall of Weapons: Grenades, mortars, Nikita missiles, an RPG, landmines, C4, a grenade launcher, and a box, and whichever end you're on, you'll want to learn how to deal with them as a whole. No conventional firearms, though.
  • Wrestler in All of Us: His throws include a Full Nelson suplex.
  • You Have Got to Be Kidding Me!: Often in his CODEC conversations, either in a variation of the line or, "Are you serious?" Suffice it to say, Snake is baffled by what he's been mixed up in.

Voiced by Junichi Kanemaru (Japanese), Jason Griffith (Brawl; English), Roger Craig Smith (3DS/Wii U; English)

Home Series: Sonic the Hedgehog
Debut: Rad Mobile [arcade], 1991; Sonic the Hedgehog (in-series) [Mega Drive/Genesis], 1991

Playable in: Brawl, 3DS/Wii U
Final Smash: Super Sonic

"That was almost too easy!"

Sega's mascot, Mario's former metafictional rival, and the protagonist of the Sonic the Hedgehog series. He has defeated multiple villains, including gods, in his home series, and now he is in a fighting game to show you just what he's made of. Predictably, he's the series' fastest character.
  • Always Accurate Attack: He has his signature Homing Attack as his neutral special, but it's ironically rather inaccurate and easy to avoid.
  • Art Evolution: His design in Brawl was influenced by his appearance in Sonic the Hedgehog (2006). His design in the fourth game seems to be based on his appearance in Sonic Lost World.
  • Big Damn Hero: Sonic makes his entrance in the Subspace Emissary by crippling Tabuu's Off-Wings.
  • Blow You Away: His element of choice in his home series. A customizable Spin Charge makes him create a vortex that sucks in enemies, slightly reminiscent of Sonic Wind in appearance and the Dead Line Blue Tornado in function.
  • Blue Is Heroic: He's a blue hedgehog and the main character of his home franchise. His nickname is even "The Blue Blur."
  • Charged Attack: Both Spin Dash and Spin Charge can be charged for more damage and speed.
  • Cheeky Mouth: Zig-zagged in Brawl. It's played straight in his official artwork, but his in-game model averts it. Played completely straight in 3DS/Wii U.
  • Close-Range Combatant: Fighting with him constantly requires getting in close with the opponent, attacking, then running away to avoid damage.
  • Confusion Fu: Around and around he goes, which Spin Attack he uses, nobody but the person playing as him knows! 3DS/Wii U takes it further by having the charging animations of both Spin Dashes being completely indistinct (Brawl's Spin Dashes had very similar, but still slightly distinct charging animations).
  • Did You Just Punch Out Cthulhu?: In the Subspace Emissary mode, Sonic takes out Tabuu's wings, impairing his Off-Waves to the point of merely sending its victims flying instead of killing them outright.
  • Difficult, but Awesome: He is the fastest character in Brawl and 3DS/Wii U, but misusing his speed without practice can make one unable to land hits on the opponent or even cause a self-destruct. By mastering his speed, one can rack up massive damage through hit-and-run tactics, then use a smash attack when the opponent least expects it.
  • Dynamic Entry:
    • His Brawl trailer has him rushing past Mario, sending him spinning off-screen.
    • His trailer in 3DS/Wii U has him making his entrance via aerial kick, sending flying both Mario and Mega Man while they were in the middle of fighting each other.
  • 11th-Hour Ranger: In Subspace Emissary, as he only shows up right before the final battle.
  • Everything's Better with Spinning: Many of his attacks use his "spinball" form, making them unpredictable without some observation.
  • Fragile Speedster: Perfectly fits the mold in that his playstyle completely revolves around his mobility and having poor defensive abilities.
  • Furry Reminder: Weaponizes his quills for his up throw.
  • Golden Super Mode: Super Sonic.
  • Gradual Grinder: His KO moves are weak knockback-wise, so playing well with Sonic involves a combination of Hit-and-Run Tactics and mindgames to rack up tons of damage, then throwing in a finisher when least expected. Even with his increase in KO power in 3DS/Wii U, he still relies on this strategy to get KOs in.
  • Guest Fighter: The mascot of Sega, and Mario's former metafictional rival.
  • Half-Dressed Cartoon Animal: Shoes, White Gloves, and nothing else.
  • Hit-and-Run Tactics: A common strategy among Sonic players, as he has to rack up damage with his fast but weak attacks before being able to send opponents flying.
  • Kid Hero: He's 15 years old. Commonplace in his own series, as most of his friends are teenagers, and some, like his sidekick Tails, aren't even 10 yet.
  • Irony: Fastest thing alive, so late to the show he's the last (non-secret) character you unlock literally right before the final boss fight in the Subspace Emissary.
  • The Last of These Is Not Like the Others: In the promotion for 3DS/Wii U, the special artwork for Pac-Man and Duck Hunt depict 8-bit scenes... Featuring a 16-bit Sonic. This is especially odd because Sonic has been in an 8-bit game.
  • Leitmotif: Live and Learn, which is Modern Sonic's most recurring theme in his home series, and used in his Brawl reveal trailer. Sonic Heroes is his unlock music in Brawl, however, and used in his reveal trailer for 3DS/Wii U, so it can be seen as a second theme.
  • Limit Break: Sonic turns into Super Sonic and starts to fly around the screen, knocking everyone in his path. Despite his rather hard-to-control speed, in Brawl, this was one of the most powerful Final Smashes available, having some impressive K.O. power. 3DS/Wii U tones it down by making him harder to control, and making the transformation last a shorter time.
  • Non-Standard Character Design: The promotional posters for Pac-Man and Duck Hunt feature classic 8-bit sprites for manny Smash characters. Sonic, however, uses his iconic 16-bit Genesis sprites instead, making him stick out due to his more detailed features.
  • Out-of-Character Moment: Sonic said once in Shadow the Hedgehog that he would never use a gun. Here in Smash, however, he has no trouble using the repertoire of gun-like, albeit highly stylised, weaponry.
  • Playing with Fire: A custom Spin Dash makes it a burning attack, similar to the Fire Somersault from Sonic Adventure 2.
  • Rolling Attack: Uses his trademark Spin Attack/Spin Dash for a lot of his moves.
  • Secret Character: In Brawl, have him join you in Subspace Emissary, beat Classic Mode with 10 characters, or play 10 hours of brawls or 300 VS. matches. He's a starter character in 3DS/Wii U.
  • Signature Move: While his official signature moves, the Spin Dash and Homing Attack, are special moves, the one that gets the most ad focus is his down aerial, likely due to 1) That he's visible during it rather than curled up and 2) For its penchant for Dynamic Entry.
  • Spin Attack: Sonic's trademark Spin Dash and Homing Attack involve him curling up and rolling into his enemies. He also has two variations of the former as his side and down specials.
  • Stock Sound Effect: In 3DS/Wii U, a majority (if not all) of his voice clips are recycled from his home series.
  • Super Speed: His trademark. When equipped with the Bunny Ears item that increases speed and jumping height, he can outrun the cars on Big Blue and the train on Spirit Train. If any other character steps on the road or tracks, they are K.O'd from not being able to keep up with the screen scrolling. Sonic with the Bunny Hood can actually die by outrunning the screen scrolling.
  • Take That!: Otacon gushes over Sonic like a fanboy, while Snake isn't impressed in the slightest. Which is part of a voice actor gag in the JP version, since Snake's JP voice actor is the son of the voice actor who voices Sonic's enemy Eggman in the JP versions of the games.
  • Too Fast to Stop: Actually, he can stop on a dime, but it's hard to get the hang of it.
  • Wall Jump: Although he was capable of using the Triangle Jump in Sonic Heroes to travel forward along walls, he was not capable of vertical wall-jumps. Brawl gave him a more traditional variation of the move that later carried over to his own games, starting with Sonic Unleashed.
  • Wolverine Publicity: Despite being an unlockable character, in fact one of the last unlockable characters, and not appearing in Adventure Mode's plot until literally the last second, he appears prominently in advertising. This is downplayed but repeated in 3DS/Wii U, as he is one of the few returning characters to get his own trailer, though he's been promoted to opening roster this time.