Characters: Super Smash Bros. Brawl
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Warning: unlockable characters will not be spoiler-marked on this page.
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Voiced by Atsushi Kisaichi (Japanese), Eric Newsome (English)
Playable in: Brawl, 3DS/Wii U
Final Smash: Galaxia Darkness
"Fight me!"One of Kirby's rivals, an honorable Master Swordsman who travels around the world challenging strong opponents to duels. His mask hides a face remarkably similar to Kirby's, but his exact relationship to Kirby remains a mystery.
- Art Evolution: In the jump from Brawl to 3DS/Wii U, Meta Knight received armored gauntlets and small battle damage details in his armor which make him look less cartoony, the opposite to many of the other characters like Bowser or Dedede.
- Badass: Only two characters in the Kirby canon have beaten Meta Knight: Meta Knight's own Mirror Universe counterpart and Kirby himself.
- Badass Adorable: He may have the voice and personality of a menacing Black Knight, but at the end of the day he's a cute Waddling Head who looks exactly like Kirby under his mask (even if Meta Knight himself would be loath to admit it).
- Badass Baritone: Has the deepest voice of all the playable characters (at least in the English version), which is funny when you compare him to Kirby.
- Badass Boast: He's the only Kirby character to speak, and he makes good use of it in his victory shots."Come back when you can put up a fight."
"Victory... is my destiny."
- Back-to-Back Badasses: With Marth in Subspace Emissary after the Subspace Army interrupts their fight.
- Black Screen of Death: When Galaxia Darkness connects, the screen fades to black until Meta Knight delivers the ending strike.
- Blood Knight: He takes time out of retrieving his ship to take a challenge from Lucario and two thirds of his taunts are demands to fight.
- Big Damn Heroes: Saves Pokémon Trainer and Lucas from a plummeting death in Subspace Emissary.
- Cape Wings: He literally turns his cape into his wings and back.
- Clothing Damage: Downplayed. His armor in 3DS/Wii U has slight scuffs and cuts◊, noticeable during closeups and at certain angles.
- Composite Character: His sword was once only called Galaxia in the anime. Like most Pokémon characters, he is also voiced and characterized similar to his respective anime appearance, and even has the same voice actor in Japanesenote .
- Cool Airship: The Battleship Halberd is just awesome.
- Cool Mask: Notably his mask is never removed in Brawl.
- Cool Sword: Galaxia.
- Dark Is Not Evil: He has the whole "dark knight" vibe going on, but he's on the heroes' side right from the start.
- Darth Vader Clone: Meta Knight already had many Vader-like qualities in his home series, complete with his Star Destroyer-like Halberd, and Smash gives him a very deep, Vader-like voice to match — much deeper than in the Kirby anime. Dark Is Not Evil is in play, though: in The Subspace Emissary, Meta Knight is on the heroes' side from the beginning.
- Death of a Thousand Cuts: Most of his moves involve striking the opponent with many weak hits.
- Everything's Better with Spinning: His Mach Tornado special has him spinning so fast he's basically a tornado.
- Foreshadowing: On August 11th, 2014 Sakurai posted a picture of a Mii Fighter wearing Meta Knight's mask with the description: "And I am Meta Knight, joining the battle!!" Two days later, Meta Knight was revealed proper for 3DS/Wii U.
- Fragile Speedster: Most of his attacks involve Death of a Thousand Cuts, he has fairly low KO power, and he's not too hard to launch due to his light weight. However, his fast attacks serve as a good defense, rendering the fragility moot if played well.
- Implausible Fencing Powers: If Mei Ling is to be believed, Meta Knight can swing his sword as fast as you can talk.
- Let's You and Him Fight: In Subspace Emissary, As soon as he meets Marth, they fight. Later, when he meets Lucario, they fight too. And when he meets Snake, he almost starts to attack, but Lucario stops him.
- Limit Break: Galaxia Darkness: His Final Smash.
- Mythology Gag: One of his screenshots on his 3DS/Wii U character page has him posing with Marth and Ike◊, his allies from the Subspace Emissary.
- Nerf: In 3DS/Wii U, his attacks no longer have transcendent priority (which means they clash like anyone else's attacks), have more startup, his Mach Tornado hits less often making it easier to escape from, and he lost the ability to glide.
- Not Quite Flight: The glide mechanic of his Shuttle Loop recovery, which let you linger under stages for quite some time if you knew what you were doing. Removed in the fourth game.
- Palette Swap: He has one that resembles Kirby. 3DS/Wii U adds in one that makes him look like his Evil Knockoff Dark Meta Knight and another that looks like his rival Galacta Knight.
- Pintsized Powerhouse: Is about the same size as Kirby and has impressive attack power.
- Power Creep, Power Seep: In Kirby Super Star Ultra, Mach Tornado launched a twister that would cross the screen. Here, Meta Knight just starts spinning.
- Razor Wings: His grapple strike is with his wings, but it's justified since he explicitly hits with the talons on the wings rather than the wings themselves.
- Spam Attack: Has a pretty wild one as his neutral jab.
- The Stoic: In fact, he's so serious that you can easily forget that he looks like Kirby.
- Teleport Cloak: His down special lets him warp a short distance and avoid attacks.
- This Is a Drill: His side special is a drill attack with his sword.
- Vocal Dissonance: With his Badass Baritone and whole "dark knight" vibe, sometimes you forget that he's a diminutive creature who's the same species as Kirby.
- Worthy Opponent: After fighting Lucario in Subspace Emissary, the two warriors shake hands, showing they regard each other as this trope.
- You Fool!: Muttered during his dimensional cape special. Further emphasized if the following sword attack strikes.
Voiced by Minami Takayama (Japanese), Lani Minella (Brawl; Engish), Antony Del Rio (3DS/Wii U; English)
Home Series: Kid Icarus
Debut: Kid Icarus [NES], 1986
Playable in: Brawl, 3DS/Wii U
"That's all you got?"A flightless angel that serves as the commander of the Goddess of Light Palutena's forces, he's the hero of Kid Icarus. He disappeared from games for awhile, but he was brought back with a redesign in Brawl before he received a revival of his own series in Kid Icarus: Uprising with said Brawl design, also by Sakurai's team.
- Adaptational Badass: An interesting case in that it soon carried over to his own series. He started off as a flightless angel that can shoot arrows, and was seen as super weak, mostly due to the Nintendo Hard nature of his game. Come Brawl and he gets a new design and new attacks that make him a complete badass. Then his series gets a sequel using the design and badassery from this series albeit with a goofy, adorkable personality on top. Sakurai has stated that his redesign was based on the idea of, "What if Pit's design evolved over time", specifically citing the change of Link from a cute little elf boy to a tall, masculine sword fighter. That said, his design is somewhat of a composite between Of Myth And Monster's box art and the NES game's best ending.
- Annoying Arrows: With extra emphasis on the annoying, if you don't know how to deal with them. They move fast and in skilled hands can hit near anywhere.
- Assist Character: In Brawl, Palutena and the Centurions performed this function in his Final Smash, where he summons Palutena who sends Centurions to his aid.
- Attack Reflector: In Brawl, he has two straight examples, in fact — Mirror Shield and Angel Ring. In 3DS/Wii U, the Mirror Shield was changed into the Guardian Orbitars, functioning as a standard reflector, while the Angel Ring was replaced by the Upperdash Arm, which deflects projectiles diagonally if Pit hits one when using it.
- Ascended Extra: He has a trophy in Melee that hints that not only was he possibly considered for the game, he may appear in a future one. He becomes the first Newcomer to appear after Meta Knight in Brawl, and in the first trailer for 3DS/Wii U, he's presented alongside most of the original 8.
- Badass: He's taken down entire armies (sometimes two entire armies at once), as well as several gods.
- Bifurcated Weapon: His bow can be split into two blades for melee attacks.
- Big Eater: The tip for the Ashley Assist Trophy mentions that any food eaten while in her cloud of influence damages the user rather than healing them, noting this as "Pit's worst nightmare". It's also referenced in a few of the Palutena's Guidance taunts.Viridi: Oh Pit, is there anything you won't do for a snack?
- Black Bead Eyes: On his Melee trophy. Reworked into standard anime eyes for his playable appearance.
- Bodyguarding a Badass: His job is to protect Palutena, who's quite capable of defending herself in the fourth game. This is emphasized in Palutena's reveal trailer.
- Butt Monkey: In Palutena's trailer, not only does he lose to Link (after boasting about how Link is nothing compared to the Underworld Army), Palutena saves him... only to send him flying with her magic. And in many of the intro trailers, Pit is often the punching bag of the new character as shown in Rosalina and Little Mac's trailer.
- The Cavalry: Against the Subspace Army on their initial offensive.
- Canon Immigrant: The Fallen Angel palette swap makes its way into Kid Icarus: Uprising as its own character. Coming full circle, said character appears in the fourth game as a Moveset Clone.
- Catchphrase: "I'm finished!", the Game Over quote from the original Kid Icarus as well as Uprising. In 3DS/U, he sometimes yells it when KO'd.
- Charged Attack: His bow can be briefly charged, making the arrows move faster and deal additional damage.
- Continuity Nod: His Big Eater tendencies from Uprising are noted several times.
- Delicious Distraction: Pit can get sidetracked in the middle of a fight thinking about food in some Palutena's Guidances.
- Dual Wielding: His bow can be split into two swords, effectively combining the Bow and Sword, in Accord trope into a single weapon.
- Epic Hail: His Brawl Final Smash starts this way."All troops... move out!"
- Fallen Angel: One of his Palette Swaps is this, and as mentioned above, it became its own character in Kid Icarus: Uprising.
- Fan Boy: Though he behaves that way through varying degrees during Palutena's Guidance towards most fighters, Palutena herself basically lampshades it when used on Mario.Palutena: Fight first, fanboy later.
- Flight: Subverted. Despite the wings, he can't fly unless Palutena (or the player) is powering him.
- Gradual Grinder: Pit's killing power is fairly average, but he's more than capable of racking up damage with his arrows and standard attacks, many of which do multiple hits.
- Jack of All Stats: Pit's main feature is his long recovery, but his specials allow him to cover a wide range of tatics.
- Kid Hero: Looks like this, but is actually Older Than He Looks. As of Kid Icarus: Uprising (and 3DS/Wii U by extension) he's at least 38 if not Really 700 Years Old
- The Knights Who Say Squee: As Palutena's Guidance reveals, he's a huge geek when it comes to meeting his fellow fighters. He thinks of Mario as his idol, and is more concerned about whether or not he should ask for an autograph than he is with actually fighting him. He's also ecstatic to meet Mega Man, with him, Palutena, and Viridi all calling out the names of his weapons with glee. And he also says "wakka wakka wakka wakka wakka" upon seeing Pac-Man.
- Lady and Knight: The knight to Palutena's lady. Specifically he's the captain of the guard to Palutena's Goddess of Light.
- Let's You and Him Fight: In Subspace Emissary mode, he and Mario battle against Link and Yoshi.
- Limit Break: In Brawl, it's Palutena's Army, which calls on a host of centurions. In 3DS/Wii U, it's the Three Sacred Treasures.
- Luckily My Shield Will Protect Me: Carries a mirror shield in Brawl that can deflect projectiles. Even Samus's Final Smash. Replaced by the Guardian Orbitars in 3DS/Wii U.
- Multi-Melee Master: Making a contrast with the power-heavy Palutena, he's the weaponmaster of the Kid Icarus reps.
- Must Make Her Laugh: In Palutena's Guidance for Lucina, after Viridi tells him that she has a great sense of humor, he decides to tell her a few jokes to see if he can get her to laugh note .
- Mythology Gag:
- Like in Uprising, in U Pit and Palutena have casual banter between themselves about the enemies Pit is fighting. It functions similarly to Snake's Codec conversations in Brawl.
- Pit may declare "I'm finished!" in the fourth game when KO'd, referencing the game over screen from his own games.
- Pit doesn't have an animation for swinging the hammer — he merely holds it out, and it alternates between sticking up and held out, much like Mr. Game and Watch when he does so. This mirrors the lack of animation in the original Kid Icarus for when Pit used hammers. Palutena and Dark Pit share this trait.
- Pit references fighting food-related enemies in one of Palutena's Guidances.
- While equipping the Three Sacred Treasures in Chapter 9 of Kid Icarus: Uprising, Pit exclaims "Equip!" One of his lines before using them in his Final Smash of 3DS/Wii U is the same.
- Nerf: Zigzagged. In 3DS/Wii U, he can no longer glide, but he's buffed in many other areas to make up for it.
- No Arc in Archery: Justified. These arrows are made of light, and if you really wanted to, you could make them loop all the way around and come back to you.
- Older Than They Look: Otacon's referring to him as a "veteran warrior" hints at this, and in Kid Icarus: Uprising, Palutena indirectly says he is over 24. In a tweet, Sakurai said that Pit (along with other characters from his series) is probably centuries old, but was designed to look about thirteen. In his backstory, he became an angel at age 13, and as Uprising is 25 years after the original game, he's at least 38.
- One-Hit Polykill: One variation of Palutena's Arrow allows Pit to fire arrows that can't be controlled, but penetrates enemies.
- Our Angels Are Different: He takes inspiration from putti and is tied to Greek mythology rather than the Abrahamic idea of Angels.
- Palette Swap: His black outfit is supposed to make him look like a Fallen Angel according to Word of God, and was the inspiration for Dark Pit's design in Kid Icarus: Uprising. He still retains the dark outfit in U/3DS, though it is now given white wings so that it won't look identical to the split-off Dark Pit.
- Pintsized Powerhouse: Not to Kirby or Olimar's extent, but next to most human characters, he's relatively short.
- Player-Guided Missile: Pit's Light Arrows are not only fast, he can steer their flight paths in mid-air. One custom variation weakens the arrows, but makes them much easier to steer in any direction.
- Pre Ass Kicking One Liner: A simple "Bye now!" when activating his Final Smash in the fourth game.
- The Rival: Palutena's reveal trailer portrays him and Link — both the chosen warriors of goddesses of light — as rivals.
- Saved for the Sequel: He was considered to join Melee's cast as the retro character, but ultimately, the Ice Climbers were picked due to their gameplay potential. It would take one more game before Pit would actually join the fray.
- Skill Gate Character: Thanks to the arrows and having pretty big hitboxes on his normal attacks. Mercifully, his melee combat is otherwise sub-par.
- The Southpaw: Indicated by the way he holds his bow. This and the way he appears at the beginning of the matchnote draws a small comparison to Link. In Kid Icarus: Uprising, when using the Three Sacred Treasures he wields the Arrows of Light in his left hand while his right holds the Mirror Shield, although he normally uses his right hand for weapons otherwise.
- Sword and Sorcerer: The sword to Palutena's Sorcerer. He uses an assortment of his weapons, while Palutena uses his powers from Kid Icarus: Uprising.
- Too Much Information: Wario's episode of Paultena's Guidance. For obvious reasons.
- Trick Arrow: It's possible to guide Pit's arrows, even doing things like looping multiple arrows. Unfortunately, it's difficult to pull off and his arrows don't do much damage anyway.
- Worthy Opponent: He considers Link to be his, as they were born around the same time and they both wield a bow.
- You Don't Look Like You: Instead of rendering his cartoony design from the original Kid Icarus, like the Ice Climbers or Pit's own Melee trophy, his appearance got a huge overhaul for Brawl. This Brawl redesign was the basis for his Uprising look, which then influenced his appearance in the fourth game.
- Zerg Rush: His Final Smash in Brawl, Palutena's Army, calls in a bunch of centurions to rush the stage. They'll die in one hit, but do decent knockback.
Zero Suit Samus
Voiced by: Alesia GlidewellZERO SUIT SAMUS ZEROES IN!
Playable in: Brawl, 3DS/Wii U
"Is that all?"Samus without her iconic Power Suit is still a formidable fighter in the Smash Bros. series, using her Paralyzer to stun opponents and her enhanced speed to make up for her lowered defensive options. In the fourth game, she comes equipped with a pair of jet boots, allowing her to literally rocket across the battlefield and deliver powerful kicks to her foes.
- Ace Pilot: In 3DS/Wii U, this version of Samus not only focuses on her speed and agility when out of armor but also on her piloting skills.
- Adaptational Badass: Samus is the galaxy's biggest badass, but in Metroid games where she's without her power suit, she's at best good at stealth and is only armed with what she calls a "rather useless emergency pistol". In Smash, her pistol becomes a versatile energy whip and she is described as a Super Athlete.
- Art Evolution: In Brawl, her costume was lifted from Metroid Zero Mission, bringing her in line with the then-recently codified Zero Suit that was also playable for the first time since the leotard in the original Metroid. In 3DS/Wii U, she's mostly her Other M design, but with frame-like rocket heelsnote and matching bracelets as opposed to the platform heelsnote she had in said game, and her hair still resembles her Zero Mission appearance but is a more natural shade of blonde (as in Metroid Prime) as opposed to yellow. She also gets alternate costumes based on her casual wear in Fusion and Zero Mission.
- Badass: Power Suit or not, she's still one of the greatest bounty hunters in the galaxy.
- Bare Your Midriff: Has her outfit from the end of Metroid: Zero Mission as an alternate costume.
- Beauty Mark: She has one under her lip in 3DS/Wii U, in-line with her appearance in Other M.
- "Blind Idiot" Translation: Some translations of the game label this version of Samus as "Samus without armor/suit", likely because "Zero Suit" was interpreted as "no suit" rather than the name of her outfit.
- Boobs of Steel: Samus is by far the bustiest of Nintendo's female characters, and they do not stop her from having the most physical moveset of the female characters in Brawl.
- Bounty Hunter: Melee says she is a take-no-prisoners bounty hunter, and Brawl says she is the most renowned bounty hunter in the galaxy.
- Charged Attack: Her paralyzer can be charged to increase its time of effect.
- Close Range Combatant: Unlike her armored self, Zero Suit Samus is more of a melee fighter, with her only projectile being a weak (albeit useful) stunner that is purposed towards following up with another attack.
- Combat Stilettos: She has them in the fourth game, based on her design in Other M. Unlike that game, though, they are more mechanical-looking and fit over her Zero Suit boots, and double as rocket boots.
- Composite Character: In 3DS/Wii U, she takes elements from her different incarnations. As noted under Art Evolution above, the Zero Suit itself and her beauty mark are based on Other M, while she keeps her taller height, voice, personality and hairstyle from Brawl, and her rocket boots and bracelets are original to Smash 4.
- Cool Starship: Her ship, simply titled "Samus's Starship" or "Gunship". It serves as her Final Smash in 3DS/Wii U.
- Decomposite Character: Regular Samus and Zero Suit Samus are separate characters in 3DS/Wii U.
- Empowered Badass Normal: Stripped of her Power Suit, but she's still got her Chozo blood.
- Faceship: Her gunship still looks like the Varia Suit's helmet, which provides a connection to regular Samus even though the two are now separate characters.
- Fragile Speedster: What the Zero Suit lacks in weight and KO potential (in Brawl, anyways), it makes up for in sheer speed and agility — with almost enough reach and power in her aerial attacks to make her a Lightning Bruiser.
- Glass Cannon: In 3DS/Wii U. She lost zero speed compared to Brawl, and thanks to her rocket boots, she hits like a truck. However, she's still as light as ever.
- Hair of Gold, Heart of Gold: Her long blonde hair is visible in this form, and she's one of the kindest and most heroic bounty hunters you could hope for. Notably, her hair evolved from a bright yellow in Brawl to a more natural shade in 3DS/Wii U.
- Hotter and Sexier:
- Zig-Zagged in 3DS/Wii U. While Samus seems to have a larger bust than she did in Brawl, the dark blue parts added to her Zero Suit give it a more segmented look, making it look less like Sensual Spandex. But then, one set of alternate costumes adds in Bare Your Midriff and Who Wears Short Shorts?.
- Inverted in her official artworks. While Brawl had Zero Suit Samus in a seductive◊ Boobs-and-Butt Pose, the fourth game has her in a more dynamic pose that downplays her features.
- Jet Pack: Or jet boots, rather. A new addition to her 3DS/Wii U design, which she uses to jump around and as a means to attack.
- Kick Chick: Her kicks were even stronger than her whip attacks in Brawl. The fourth game accentuates this with Rocket Boots.
- Late-Arrival Spoiler: Just in case you didn't know...
- Latex Space Suit: The Zero Suit, meant to be used inside her Power Suit.
- Limit Break: Power Suit Regeneration in Brawl. And in the fourth game, she jumps into her ship and blasts the opponents with powerful laser beams.
- Male Gaze: The camera loves her entrance in Subspace Emissary. It spends a long time lingering on her hips and chest.
- Moe Couplet: Forms one with Pikachu in Subspace Emissary.
- Ms. Fanservice: In general, what with her Latex Space Suit and generous features. She even gets a Playboy Bunny Shout-Out in an official screenshot from the fourth game,◊ and much more revealing alternate costumes based on Zero Mission and Metroid Fusion.
- Playing with Fire: Her beam whip can set enemies on fire.
- Progressively Prettier: In Brawl, Zero Suit Samus had very sharp facial features and bright, distracting yellow hair. The fourth game softens her facial features a bit and tones down her hair color, making her appear slightly more attractive.
- Shed Armor, Gain Speed: When Samus switches to Zero Suit Samus, she's lighter and more agile, but that makes her easier to knock farther in Brawl.
- Shock and Awe: Her beam whip can also electrocute her opponents.
- Speed Echoes: In 3DS/Wii U, her Flip Jump special leaves some echoes.
- The Stoic: More obvious here than with regular Samus, since you can actually see her face and hear her voice; she remains cool-headed and unemotional throughout the battle and doesn't talk much. When she does speak, it's confident and condescending.
- Terse Talker: Her battle quotes are infrequent and very short, which doesn't deviate too much from armored Samus' portrayal as a Heroic Mime.
- Tomboyish Ponytail: Has a serious battle-hardened demeanor as a Bounty Hunter instead of a princess or goddess like most of the female characters, and in armor she's sometimes mistaken for a guy. Her ponytail alongside her Tomboyish Sidetails emphasize this.
- Wall Jump: Just like in most of her own games, Super Metroid onward.
- Weaponized Exhaust: Where her boost in power from the aforementioned rocket boots comes from.
- Whip It Good: Zero Suit Samus' Paralyzer has a plasma whip function.
- Who Wears Short Shorts?: Her Zero Mission and Fusion ending alternate costumes.
Voiced by Charles Martinet
Home Series: Wario (comprised of WarioWare and Wario Land)
Debut: Super Mario Land 2: 6 Golden Coins [GB], 1992
Playable in: Brawl, 3DS/Wii U
Final Smash: Wario-ManMario's Evil Counterpart, Wario in Smash Bros. is mostly based on his slobbish and greedy video game tycoon persona. However, just because he's fat doesn't mean he isn't a force to be reckoned with.
- Acrofatic: Not only can he fly during his Final Smash, he's incredibly agile otherwise.
- Adaptational Comic Relief: His wackiness has been toned way up.
- Adaptational Villainy: The Subspace Emissary portrayed Wario as more of a For the Evulz motivated villain rather than the greed-motivated Antihero his home series makes him out to be.
- Ass Kicks You: His back throw in Brawl and forward throw in 4 have him jabbing his butt into the opponent, while his down throw is a butt-based ground pound.
- Badass Biker: Emphasized by his WarioWare biker outfit being his default rather than his Mario overalls.
- Badass Moustache: A highly stylized one, compared to Mario and Luigi's more natural soup-strainers.
- Big Eater: It's a perfectly valid and useful strategy to eat his own bike as it makes it readily available and can heal him in 3DS/Wii U.
- Breath Weapon: His second Custom Move for his Chomp attack, "Garlic Breath", has him exhaling a fume that will either dizzy or trip the opponent, depending how close the opponents are to Wario.
- Brought to You by the Letter "S": The "W" on his helmet/cap.
- Canon Foreigner: The majority of his moves here, like the Wario Waft and several of his aerials.
- Charged Attack: Wario Waft charges slowly when not being used.
- Charles Atlas Superpower: While his gut has a lot of girth, his arms are visiblynote ripped with muscle. A punch from this guy will hurt.
- Confusion Fu: Like Mr. Game & Watch, the low number of frames for his attack animations don't telegraph what he's about to do. This is mostly negated in 3DS/Wii U, where his attacks are much smoother.
- Cool Bike: His Side-B summons his own one. Though, if you have Wario in Wario-Man mode… don't use it too much.
- Close Range Combatant: He's a very fast and strong fighter that both lacks projectiles and range in his physical moves. 3DS/Wii U partly alleviates this by making it easier to hit the opponent with the bike after jumping off.
- Clothes Make the Legend: Notable in that he has both his WarioWare biker outfit and his classic overalls, making him the only character in Brawl to have a true alternate costume.
- Clothes Make the Superman: Wario-Man, his Final Smash.
- Cutlass Between the Teeth: He does a smash attack with the Home-Run Bat this way.
- Enemy Mine: Pulls one in the Subspace Emissary mode, provided you find his trophy.
- Extreme Omnivore: It does solve the mystery of where he keeps that motorcycle...
- Evil Laugh: A trademark of the character. Gives a particularly sinister one after capturing Ness.
- Fartillery: His Wario Waft, which can become an explosive fart after enough time passes, or if he just eats a bomb.
- Fat Bastard: His primary trait is his greed, be it for food or money.
- Flanderization: Went from an obese, but strong greedy man who picked his nose in a few pieces of artwork into being defined as the "living embodiment of gross" in 3DS/Wii U, to the extent that his Wario Waft is considered his Signature Move in this series, overshadowing his two defining character traits in his home series (his greed and his Stout Strength, though he's still a strong character).
- Feed It a Bomb: Inverted; throwing a bomb at an opposing Wario is a very bad idea, as he can just Chomp it to eat it, with one of two bad things happening depending on the game: in Brawl, it gives him an instant full charge to the Wario Waft, and in 3DS/Wii U, it generates a strong explosion around him that does some very mean knockback. Wario does take a little damage, but it's far less than he'd take if he was actually hit by the explosive, and it doesn't have any knockback to boot.
- Fingerless Gloves: In his biker outfit.
- For the Evulz: His actions in Subspace Emissary, according to Word of God. He doesn't care for the chaos he's causing, he just enjoys it.
- Gasshole: One of his most powerful attacks is farting near an opponent.
- Groin Attack: His grab and punch, especially on taller characters.
- Hoist by His Own Petard: In Brawl, be careful not to use the Motorcycle while as Wario-Man, as it goes Too Fast to Stop. How fast? When placed on the road in the Big Blue stage, it can outspeed the F-Zero machines, which go so fast that stepping on the road for even a second as anybody else (save Sonic) is an instant K.O. It was significantly slowed down for 3DS/Wii U, although it's still lightning-fast.
- Hyperactive Metabolism: He can eat items or solid projectiles to gain health in 3DS/Wii U.
- Lightning Bruiser:
- He has a surprising amount of air mobility for a character of his weight, and can hit pretty hard.
- 3DS/Wii U gives him much better ground speed and makes him even faster and stronger than he was in Brawl.
- Limit Break: His Final Smash: Wario-Man. He becomes faster, using an aerial move will keep him aloft, and the Wario Bike becomes insanely fast. Too fast.
- Palette Swap: Coming full circle, his overalls costume has a Mario-esque palette swap. If you want to go old-school, similar to Kirby, he has a black-and-white outfit, befitting his origins on the original Game Boy. In his Biker outfit, he has a swap that uses his default overalls color palette. Curiously, most of these were cut in 3DS/Wii U, likely to fit the eight-costume limit.
- Power Creep, Power Seep: Wario-Man can fly in the Smash Bros. series, while he seemingly couldn't do so in WarioWare .
- Real Men Wear Pink: The pink pants of his WarioWare outfit & his Wario-Man get-up.
- Starter Villain: In Subspace Emissary. He's the first playable villain fought and defeated, but he's only a hired gun in the grand scheme.
- Schmuck Bait: Smash Bros. DOJO!! warns not to use his bike while he is Wario-Man. Think you can resist trying it out?
- Secret Character: He is playable from the start in the main game, but he can only be played as in Subspace Emissary if his trophy is found. He becomes an unlockable character in 3DS/Wii U, the first to do so when their debut appearance was on the starting roster.
- For 3DS: Beat 100-Man Smash or play 30 matches in Smash.
- For Wii U: Beat 100-Man Smash or play 20 matches in Smash.
- Signature Move: His signature Shoulder Bash from Wario Land makes an appearance as a forward smash in Brawl. Oddly, it's removed in 3DS/Wii U.
- Stout Strength: Shorter and fatter than the Mario Bros., but many times stronger.
- Super Mode: His Final Smash, Wario-Man, makes his attacks super fast and more powerful. He can even use his aerial attacks to fly! Just don't use his Wario Bike move. It gains so much speed that the risk of an accidental death is very high.
- Stylistic Suck: In Brawl, he intentionally has less frames of animation than other characters, to mimic WarioWare cutscenes. 3DS/Wii U ditches this and makes his animations much more fluid.
- Toilet Humor: His Wario Waft attack, in which he farts lethally. He needs to wait for it to charge, but eating things with the bite move will hurry this along. One tip in 3DS/Wii U even suggests eating his own bike to "fill his gas tank", so to speak.
- Too Fast to Stop: When he's Wario-Man, trying to use his motorcycle leads in most case to a self-destruct KO. This got toned down in the 4th game so you don't go sailing off the edge of the screen in half a second.
Voiced by Michihiko Hagi (Japanese), Jason Adkins (English)
Playable in: Brawl, 3DS/Wii U
Final Smash: Great Aether
"I fight for my friends."Leader of the Greil Mercenaries, wielder of the legendary blade Ragnell, and Lord of the Fire Emblem Tellius games. Ike's intimidating stature brings an undeniable presence to the battlefield, using his own strength and Ragnell to deliver very slow but very powerful attacks.
- Art Evolution: Went from his Path of Radiance Ranger design in Brawl to his Radiant Dawn Hero one in 3DS/Wii U
- Awesome but Impractical: Ike's neutral special Eruption has him plunge his huge sword into the ground to create a powerful fiery explosion (which is even neon blue in 3DS/Wii U), and can be a One-Hit KO if timed and charged properly. However, it's a very slow attack and has a small hitbox, and is generally hard to use. The move's only saving grace is that it has super armor, meaning Ike can go through certain attacks and land the move anyway.
- Badass: Multinational warfare? He's the guy at the head of the army. Dragons? He can fight several, at once. The Goddess of Order? Nothing can stand in the way of this man. Seriously, nothing. He even manages to come across this way in the Subspace Emissary, as he singly-handedly destroyed a Subspace Bomb. No other character managed to pull that off.
- Badass Cape: In Path of Radiance, he mentions a practical purpose for it, but in Smash Bros., it is just there to look pretty.
- The Big Guy: In Subspace Emissary for Marth and Meta Knight, being the powerhouse of the trio. In 3DS/Wii U, his new design fits the part more than before.
- BFS: Ragnell. It's constantly remarked that it's a two-handed sword wielded with only one hand. The sounds produced by it during attacks almost make it seem like a Telephone Polearm instead.
- Boring but Practical: One of Ike's custom move options allows him to replace Eruption with Tempest, which replaces the blue fiery explosion with a comparatively unimpressive gust of wind, but has more spacing utility by allowing him to push foes away.
- Calling Your Attacks: "Aether!" and "GREAT AETHER!"
- Charged Attack: Two: Quick Draw, which will propel him further and faster the longer it's charged (and works as a secondary, horizontal recovery), and Eruption. Eruption deals more damage as it's fully charged, but in a twist, it does the most damage if perfectly timed right before it's fully charged, where it becomes a One-Hit KO. If fully charged, it's still extremely powerful and will KO enemies at rather low percentages, but also deals recoil damage to Ike.
- Counter Attack: His down special, as is standard for Fire Emblem Lords in Smash.
- Dynamic Entry: Marth and Meta Knight are chasing after the Ancient Minister, who has an active Subspace Bomb. They both try and fail to stop him. All of a sudden Ike comes in, destroys the bomb, and sends him packing.
- Fingerless Gloves: They symbolize poverty and a "rough and ready" attitude (and maybe are just there to look cool).
- Force And Finesse: The Force to Marth's Finesse so the two Fire Emblem representatives (both Lightning Bruisers in their own series) can be differentiated. Where Marth is quick and powerful when spaced properly, Ike is big, slow, and hits hard regardless of where he connects. Also reflected in Marth's Bishōnen status and princely armor vs Ike's burly appearance and tattered mercenary armor.
- Glacier Waif:
- Compared to most Brawl heavyweights being huge (Donkey Kong, Bowser, King Dedede), he's just an ordinary human. His appearance is of his ranger class, where the glacier characteristics do not fit his Lightning Bruiser stats from said game. The idea to make him so slow was more to differentiate him from Marth.
- 3DS/Wii U averts this both visually in terms of appearance and gameplay, with his design being updated to Radiant Dawn's Hero look for added size, muscle, and weight.
- Heroic Build: In 3DS/Wii U, taken from his Radiant Dawn appearance. Certainly justifies how he's able to Titan's Grip Ragnell.
- Hunk: His design in 3DS/Wii U, based on his appearance in Radiant Dawn, that sports plenty of muscle with a slightly sharper face.
- Immune to Flinching: His Eruption Special and Aether Up Special have super armor. His Aether super armor is so good that it will resist Marth's Critical Hit.
- Lightning Bruiser: Edges towards this in 3DS/Wii U due to his big mobility buffs. Ike's Quick Draw attack also lets him move along the ground at high speeds.
- Limit Break: Great Aether, a flashier version of his Up Special.
- Muscles Are Meaningful: Averted in Brawl, but played straight in 3DS/Wii U, where he's much brawnier than before.
- Mighty Glacier: Moves slowly, and hits like a truck. Kind of odd, as he's not that heavy in his games and speed is his highest stat in Path Of Radiance. He was somewhat slower in Radiant Dawn, but still not slow.
- Mythology Gag: The 3DS/Wii U version has a Palette Swap costume that is done in the shades of green that represent neutral units in Fire Emblem.
- Nerf: In Brawl, Eruption has armor frames just so long as you time it right. In 3DS/Wii U, however, the armor only occurs if it's fully-charged.
- One-Handed Zweihänder: Snake and the manual the game comes with emphasize the point that he's using that massive two-handed blade with only one arm.
- Out-of-Character Moment: One of Ike's victory poses includes him saying, "You'll get no sympathy from me"; odd for the guy who gives everyone sympathy, up to and including his father's killer. While he may have sympathy, Ike does repeatedly state that he'll show no mercy on the battlefield, even to former allies, so this may be more of a syntax problem. It does, however, call into question "I fight for my friends".
- Palette Swap: One that resembles the clothing of his father, Greil, and a blue one resembling Sigurd. 3DS/Wii U has a black alt reminiscent of the Black Knight from the Tellius games and a white and blue one that resembles Chrom.
- Playing with Fire: Some of his attacks involve getting his sword on fire. In Brawl the fire was orange, but in the fourth game the fire was changed to blue, much like in Radiant Dawn.
- Quick Draw Swords Man: Not really, given Ragnell has no sheath, but his side special is named "Quick Draw", after the concept.
- Rated M for Manly: Specifically in 3DS/Wii U, thanks to his Heroic Build and giant flaming sword.
- Red Oni: To Marth's Blue in Subspace Emissary, with Meta Knight as the mediator between them. Also reflected in their cape colors, despite them both being Primary Color Champions.
- Shout-Out: The audience chants, "We like Ike!," a reference to Dwight D. Eisenhower's campaign for U.S. President.
- Signature Move: According to the Smash Dojo and Sakurai's Miiverse post revealing him, Aether.
- Skill Gate Characters: At the lowest level of play, Ike can KO easily and is safe on his kill moves. Higher-skill players will find that his moves can be interrupted easily, but even higher-skill players will be able to use his range and ability to KO in a few hits to their advantage.
- Suicide Attack: Proper use of Aether allows him to pull opponents down with him, or spike them in general).
- Suspiciously Similar Substitute: Has a fiery Mighty Glacier playstyle similar to Roy in Melee (who was also the newest Fire Emblem protagonist at the time of his Smash debut), and Eruption is functionally an updated Flare Blade (similar to Marth's new Shield Breaker animation) but isn't a clone of Marth like Roy was.
- Sword and Fist: Ike uses punches and kicks in his neutral combo attacks. His Final Smash also has him kicking.
- Sword Beam: A staple of his with Ragnell, but in Super Smash Bros. it is only seen at the start of Great Aether.
- Sword Plant: One of his taunts has him planting the sword on the floor, and it is accompanied by a Dramatic Wind that overrides any wind already blowing on the stage. Also, his Eruption Special has him doing this and create a column of fire.
- Taking You with Me: Both of his Aether attacks can slam Ike and the opponent off the stage.
- Technicolor Fire: As of the fourth game, Ragnell produces blue flames. Doubles as a Shout-Out to Radiant Dawn.
- Throwing Your Sword Always Works: Thanks to super armour, it is very unlikely Aether will ever be interrupted. Whether anything good happens after it is thrown, though, is not so certain.
- Unskilled, but Strong: His combat style certainly looks like wild flailing compared to Marth and Lucina's more refined fencing. That said, you don't want to be on the receiving end of his forward-smash. Doubles as a Mythology Gag, as in his home series other characters note how odd and unrefined his style is, yet note how absurdly strong it is regardless.
- Younger Than They Look: Ike is supposed to be 20 years old in Radiant Dawn. However, his Radiant Dawn appearance makes him look like he's in his late twenties to early thirties. May be a case of Reality Is Unrealistic, since there are very muscular 20-year-old men in Real Life.
- Weapon Across the Shoulder: An idle animation has him striking this pose nonchalantly.
Pokémon Trainer (Ivysaur, Charizard, and Squirtle)
Voiced by Tomoe Hanba (Japanese), Michele Knotz (English)
Home Series: Pokémon
Debut: Pokémon Red and Blue [GB] for both the Trainer class and his Pokémon team, 1995
Playable in: Brawl
Final Smash: Triple Finish
"Go for it!"Based upon the first protagonist character of the Pokémon series, as depicted in the remakes of the original games (his name was given as Red in a later NPC appearance in the Pokémon games). All official promotional material and even his ingame trophy description refer to him simply as a Pokémon Trainer in the vaguest of terms.His three Pokémon are Ivysaur, Charizard, and Squirtle. Of note, he was the first Pokémon character since Pikachu to be on a game's starting roster.
- Ascended Extra: Before Brawl, Squirtle was used as a stage platform in Melee, and Charizard was a Poké Ball Pokémon in both the original and Melee.
- All Your Powers Combined: Fire Blast, Hydro Pump, and Solar Beam make up Triple Finish. It's super effective!
- Calling Your Attacks: Justified, since his calls are orders."Take this! TRIPLE FINISH!"
- Canon Foreigner: Not the Trainer himself, but in 3DS/Wii U, his trophy makes a reference to Ash from the anime.
- Elemental Rock-Paper-Scissors: In Brawl: Charizard receives additional knockback from water attacks, Squirtle from plant ones, and Ivysaur from fire attacks. Likewise, Charizard receives less knockback from plant attacks, Squirtle from fire attacks, and Ivysaur from water attacks. (Ivysaur is the only character in the game with plant attacks, though, while fire attacks are commonplace. And only Squirtle and Mario have water attacks. Ivysaur has a minor case of Tier-Induced Scrappy as a result.)
- Featureless Protagonist: Brawl does not identify him as Red, despite the fact that he has Red's exact design and the three Kanto starters.
- The Kid with the Remote Control: His role is to run around in the background ordering his Pokémon around.
- Limit Break: Triple Finish, which makes his three Pokémon do their most powerful attacks at the same time.
- Mythology Gag:
- He will quote various commands from the games when he sends out Pokemon depending on the damage received and/or taken.
- Non-Action Guy: Pokémon Trainer himself does not fight, his Mons do it for him.
- No Name Given: His model is based on Red, but he's only referred to as "Pokémon Trainer".
- Offscreen Teleportation: Pokémon Trainer sometimes does this in Subspace Emissary. He always stays in the background and there is sometimes no visible way for him to get past certain obstacles.
- Palette Swap: His green outfit resembles Brendan from Emerald version, and his Squirtle and Ivysaur are their shiny versions. Another one looks similar to Leaf, his female counterpart.
- Red Eyes, Take Warning: Inverted. The fiercest (Charizard) has blue eyes, while the less evolved Squirtle and Ivysaur have red eyes.
- Shout-Out: His trophy description in 3DS references his appearance in Brawl to the lyrics of the Pokémon anime's original theme."Back in Super Smash Bros. Brawl, he fought to be the very best - like no one ever was. To smash them was his real test - to launch them was his cause!"
- Suddenly Voiced: A pure Heroic Mime in his Pokémon game appearance, even as an NPC (which is when he is fought at the end of Gold/Silver/Crystal/HeartGold/SoulSilver). Notably, his voice commands are based on the in-battle text in the game.
- Tag Team: Only one of his Pokémon can be onscreen at a time.
Voiced by Tomoko Kawakami (Japanese), Craig Blair (English)The Seed Pokémon, Ivysaur is in-between the other two fighters in terms of size and weight. It's a reptile/amphibian of some sort with a bud on its back that uses Grass-type plant-based attacks.
- Anti-Air: Ivysaur's specialty if any, as it has many attacks that cover a good vertical area. Ironic, considering that Grass Pokémon are weak against flying types.
- Bullet Seed: Fires seeds from its bud as an Anti-Air.
- Demoted to Extra: Appears only as a Trophy in Super Smash Bros. for 3DS/Wii U.
- Green Thumb: The only character in the cast to use grass attacks.
- Jack of All Stats: Ivysaur seems to be this way, as it balances out the strengths and weaknesses the other two Pokémon have.
- Kryptonite Is Everywhere: Thanks to the Pokémon Trainer's odd Elemental Rock-Paper-Scissors system, Ivysaur receives additional damage and knockback from fire attacks. It gets it the worst out of the three, since more than half the playable roster has fire attacks, and is one of the reasons as to why Ivysaur is considered the least useful of the Trainer's Pokémon.
- Master of None: Ivysaur is weak to fire, which plenty of opponents have, and with a grappling hook recovery move and awkward air control, it's hard to keep this 'mon in the fight.
- Limit Break: Solar Beam, for its section of Triple Finish.
- Mon: The seed Pokémon.
- Planimal: The seed on its back begins to bud and will eventually flower as it grows.
- She's a Man in Japan: Sort of. It has a feminine voice in the original Japanese version of the game, but a masculine voice in the English dub. However, Venusaur is the only member of the line to actually have gender differences, meaning that Ivysaur's gender cannot be determined.
- Unexpected Character: Within its own team, in comparison to the more recognizable Squirtle and Charizard, due to first forms and final evolutions of the starter Pokémon being generally more recognizable.
- Whip It Good: It uses its whip-like vines in place of arms and uses Vine Whip as a recovery.
Voiced by Shinichiro MikiSee Charizard's solo section, below.
Voiced by Rikako Aikawa (Japanese), Michelle Knotz (English)The Tiny Turtle Pokémon, Squirtle is the smallest of the three fighters. It uses water attacks.
- Ambiguous Gender: Squirtle have no Secondary Sexual Characteristics and, unlike Pikachu and Jigglypuff, in Smash Bros., it has no Tertiary Sexual Characteristics either. It's referred to in neutral pronouns in official material.
- Badass Adorable: It's a little water turtle. It comes with the territory as a non-evolved starter Pokémon.
- Demoted to Extra: Appears only as a Trophy in Super Smash Bros. for 3DS/Wii U.
- Fragile Speedster: Squirtle is like a ninja, with good speed and air attacks, but it's lightweight.
- Limit Break: Hydro Pump, for its section of Triple Finish.
- Making a Splash: Squirtle is the only character in Brawl with damaging water attacks in the game. (Mario's FLUDD only pushes.)
- Mon: Its species name is "Tiny Turtle Pokémon".
- Turtle Power: The "Tiny Turtle Pokémon."
- Wall Jump: In fact, it is one of only four characters in Brawl capable of clinging to walls.
Voiced by Shinichiro MikiCHARIZARD FIRES IT UP!
Playable in: Brawl (with Pokémon Trainer), 3DS/Wii U (solo debut)
Final Smash: Triple Finish (Brawl, via Pokémon Trainer), Mega Evolution (3DS/Wii U)The Flame Pokémon, it's the largest on the Pokémon Trainer's team and one of the "heavyweight" characters. It uses fire attacks and has the honor of being the series' first playable dragon character (unless you count Bowser, who is technically a turtle with draconic aspects). In 3DS/Wii U, it makes its solo debut without its trainer and buddies Ivysaur and Squirtle, and gains Mega Charizard X as a Super Mode.
- Ambiguous Gender: Its gender isn't specified outright, like most other playable Pokémon, but a tip in the PAL 3DS version refers to it using masculine pronouns.
- Art Evolution: In Brawl, Charizard's design was a bit Off Model, with a huge head and smaller wings (see here◊). By 3DS/Wii U, its design more closely matches the model in Pokémon X and Y and other 3D Pokémon games.
- Ascended Extra: Charizard went from being a non-playable Poké Ball assist in the first two games, to being part of the Pokémon Trainer's team in Brawl, to going on its own in 3DS/Wii U.
- Assist Character: As a Poké Ball Pokémon in the first two games. It was promoted to playable in subsequent installments.
- Awesome but Impractical: Flare Blitz is a very cool-looking attack and, as established in the Skill Gate Character entry, fast and powerful. However, Charizard cannot stop when the move begins and you can block it simply using your shield, without even dodging. The worst thing is that Charizard will get extra damage, as the shield counts as a wall. Its custom variant, Blast Burn, takes this Up to Eleven by making it even more damaging to both Charizard and its opponent. However, the other custom variant, Dragon Rush, gets around this by eliminating the self-damage and recoil and by not being stopped by shields, at the cost of a bit less damage and being stopped more easily by projectiles.
- Badass: It's a fearsome fire-breathing Blood Knight dragon that can break huge rocks with its face.
- Breath Weapon: Its Neutral B move is Flamethrower, which more or less functions like Bowser's Fire Breath.
- Call Back: The Fire attack Charizard uses while in its Mega Evolution is Fire Blast, the same attack it used in Triple Finish.
- Cast from Hit Points: Flare Blitz, its new Side B move in 3DS/Wii U. It's a powerful and pretty fast horizontal attack with good range, but just using the attack causes Charizard to suffer some recoil damage, with even more damage being received if it hits something.
- Dark Is Not Evil: Becomes black with blue flames as Mega Charizard X.
- Decomposite Character: Charizard is no longer part of Pokémon Trainer's team in 3DS/Wii U.
- Flying Firepower: As Mega Charizard X, it flies around while launching Fire Blasts or performing spinning tackles.
- Foreshadowing: During Charizard's introduction in the "Challenger from the Shadows" trailer, it flies towards the Smash veterans with flames forced out the sides of its mouth - which is what its X-type Mega Evolution is doing all the time. Sure enough, said Mega Evolution appears later in the trailer as its Final Smash.
- Instant Awesome, Just Add Dragons: Charizard is the first dragon-inspired character to be playable in the series, not actually being Dragon-type in its own series notwithstanding. Taken a bit further in 3DS/Wii U, where Charizard can turn into Mega Charizard X, turning it into a Dragon-type while also taking the menacing factor further.
- Lightning Bruiser: Charizard's run speed is greater than Pikachu, has several attacks that come out quick, and boasts overall good attack power. Adding to that, in 3DS/Wii U, it has the second-fastest run speed of any playable Pokémon behind Greninja - which is true to each Pokémon's Speed stat in the games. This said, however, other elements of its playstyle fall squarely on Mighty Glacier.
- Limit Break: As a part of Pokémon Trainer's team in Brawl, Fire Blast for its section of Triple Finish. Its solo debut in 3DS/Wii U gives it Mega Charizard X.
- Mighty Glacier: While Charizard has some elements of Lightning Bruiser, they are held back by a terrible walk speed, poor air mobility (very ironic considering that it's a Flying-type), and many very powerful attacks that are also very laggy and slow.
- Mon: The flame Pokémon.
- Mythology Gag: One of its alts in 3DS/Wii U is its original purple-with-green-wing-membranes Shiny form from Gold, Silver, and Crystal.note
- Our Dragons Are Different: Its design is inspired by western dragons.
- Playing with Fire: Mainly attacks using fire.
- Pokémon Speak: Averted. Unlike in the anime, where Charizard had Non-Dubbed Grunts of "Lizardon!", this Charizard's grunts and roars are more realistic and don't sound like its name.
- Power Creep, Power Seep:
- In its home series, Charizard is not a physical fighter but a Special onenote on top of being kinda frail. In Smash, it's almost exclusively physical and a Lightning Bruiser.
- Rock Smash is a very weak field move in its home series, but upgraded in Smash to a powerful attack where Charizard breaks a rock with its face, deals massive damage, and grants Super Armor.
- Red Eyes, Take Warning: As Mega Charizard X.
- Skill Gate Character: Flare Blitz makes Charizard into this in the fourth game. While its speed, power, and distance makes the move (and Charizard itself) devastating against inexperienced players and in 4-player free-for-alls, more experienced players can easily predict and avoid the move, and Charizard itself takes damage and recoil from it.
- Super Mode: Its Mega Charizard X Mega Evolution is featured as its Final Smash in 3DS/Wii U.
- Technicolor Fire: Mega Charizard X has blue fire emanating from its mouth and tail.
- Use Your Head: Charizard's Rock Smash is used by breaking a boulder with its skull. Flare Blitz sends Charizard charging forward and ramming into opponents head-first.
Playable in: Brawl, 3DS/Wii U
Final Smash: Rocketbarrel BarrageDonkey Kong's little buddy, and at one point co-savior. He uses his lightning-fast speed, small stature, and Peanut Popgun and Rocketbarrel Jetpack to harass opponents.Originally created for Donkey Kong Country by Rare, Diddy is the sole playable character in Smash Bros. to not have been created by a Japanese company.
- Ash Face: Occurs briefly whenever Diddy Kong charges his Peanut Popgun attack for too long. The weapon explodes in Diddy Kong's face and startles him, rendering him immobile for some seconds.
- Badass Adorable: A cheery little hairy guy that nonetheless can still kick as much ass like his huge uncle.
- Bamboo Technology: His guns and jet packs are made from old barrels.
- Banana Peel: One of his special attacks has him drop up to two of them.
- Charged Attack: Both Peanut Popgun and Rocketbarrel Boost. The former fires peanuts faster and with more damage the longer it's charged, but can backfire for recoil damage (as well as being a powerful hit on enemies that are nearby) if charged for too long, while the latter sends Diddy flying farther depending on how long it's charged.
- Conjoined Eyes: Look closely, he essentially has one eye and two pupils.
- Edible Ammunition: His Peanut Popgun, which fires peanuts, is the Trope Namer. Occasionally, it will actually leave behind edible bits that will restore a little health.
- Everything's Better with Monkeys: If not for the tail, he would seem more like a chimp than a monkey, though.
- Guns Akimbo: He dual wields Peanut Popguns during his Final Smash and in some Subspace Emissary cutscenes.
- Half-Dressed Cartoon Animal: Shirt, hat, no pants. At least he did better than his big buddy.
- Jack of All Stats: Has a well-rounded moveset with quick yet strong attacks, versatile projectiles, and good weight for his size.
- Limit Break: Rocketbarrel Barrage, which combines his jetpack and two popguns to cause chaos across the stage.
- Mythology Gag: In 3DS/Wii U, his arms are much more stretchy, almost to Lanky Kong levels.
- Nerf: Due to complaints about about being overpowered, he received the largest nerf in the 1.0.6 patch, with knockback and damage reductions to his up and forward aerials as well as his down and up throws and Monkey Flip.
- Palette Swap: One includes Dixie Kong's color scheme, and a yellow alternate from his 2P colors in Donkey Kong Country.
- Primal Chest-Pound: In some Subspace Emissary cutscenes, some alongside his big buddy DK.
- Rocket Jump: His Up Special involves him taking out his barrel jetpack.
- Spam Attack: He uses his tail for it.
- Taking You with Me: A detached barrel rocket hurts. Attack Diddy during his up special at your own risk.
- The Voiceless: Like Donkey Kong, he only screeches and hoots like a normal monkey, despite being greatly capable of speaking in other games.
- Wall Jump: Plus wall clings. Fitting for a nimble animal.
- You Have Researched Breathing: Diddy Kong normally has a peanut gun and a rocketbarrel jetpack. He can only use both at once with his Final Smash.
Voiced by Lani MinellaLUCAS COMES OUT OF NOWHERE!
Playable in: Brawl, 3DS/Wii U (DLC)
Final Smash: PK Starstorm
- Adaptational Badass: Invoked just like Ness. As he is essentially a Ness expy in his home series, he lacks many offensive special moves. Kumatora taught him PK Fire, Thunder, Freeze, and Starstorm in preparation for Smash.
- Assist Character: Rope Snake, a character and item from MOTHER 3, functions as his grab.
- Attack Reflector: It's amazing how good his stick-bat is at reflecting attacks. And it's faster than Ness', making the timing a bit easier.
- Badass Adorable: Admit it, you want to give the little guy a hug.
- Big Damn Heroes: He introduces himself in 3DS/Wii U by saving a thoroughly beaten Ness from Bowser. A little return of the favor Ness did for him in Subspace Emissary.
- Black Bead Eyes: Must be a MOTHER thing.
- The Bus Came Back: Lucas had a relatively short break in this case, being absent from 3DS/Wii U's initial roster but being added back in as DLC about 9 months later.
- Calling Your Attacks: Much like Ness. "PK Freeze!" "PK Fire!" "PK Thunder!" PK STARSTORM!!!"
- Carry a Big Stick: His forward smash uses a stick, his melee Weapon of Choice from MOTHER 3.
- Character Development: Hit with a truckload of it, going from being too timid to take on Wario, to brave enough to fight boss characters during the events of Subspace. Accurate references to his portrayal in his own game that also carries over to his return in 3DS/Wii U, where he dons a confident smile.
- Combos: A number of Lucas' moves emphasize multi-hit damage and immobilization. They don't seem threatening at first, but done well, they will rack up damage very fast even in the combo-unfriendly Brawl.
- Cowardly Lion: His timidness in Brawl is offset by his strong Psychic Powers.
- Death from Above: PK Starstorm, his Final Smash, calls down a hail of psychic meteors.
- Demoted to Extra: He's reduced to a trophy for the vanilla versions of 3DS/Wii U, with his special moves returning as custom moves for Ness. Later, however, he returned to the fray as a DLC character.
- Difficult but Awesome:
- Like Ness, Lucas' moveset is rather nonstandard (perhaps even moreso) and takes a fair bit of practice to get right, but has a great payoff. And also like Ness, his PK Thunder is one of the best recoveries in the game.
- His PK Magnet can be used to drastically improve the range of his wavebounce, allowing skilled players a great deal of mobility as well as a way to quickly get into attacking range. And the PSI Magnet does damage to enemies if it's released while they're inside it, meaning he can launch himself at someone and deal damage and knockback almost immediately once he's in range.
- Downloadable Content: In Wii U/3DS, he's the second character to be released as DLC, released in June 2015.
- Energy Absorption: PK Magnet, except he holds it in front of him instead of surrounding himself with it like Ness does. The purpose for this is that it decently damages and knocks back an enemy that gets caught by it when he pops it out. And he instantly turns around if an absorbable attack hits him from behind, so he absorbs those as well.
- Fire, Ice, Lightning: Three of his specials: PK Freeze, PK Fire, and PK Thunder.
- Glacier Waif: Despite his small and timid appearance, Lucas has several powerful attacks and set-ups, and his regular and tether recoveries can make him a chore to KO. On the flip side, his strong attacks come out fairly slow and his run speed is below average.
- Hammered into the Ground: Lucas' down throw causes this for a brief moment before he stomps on them.
- Kid Hero: Though his trophy says that he grows into a man in his own game.
- Kill It with Ice: Equivalent to Ness' PK Flash, he has the PK Freeze, which is quicker to move across the screen albeit less effective.
- Light 'em Up: Like Ness, his Final Smash is PK Starstorm, with a couple of differences: at the cost of them being less powerful, Lucas drops about twice as many and has them fall straight down. Getting hit by one will likely send you barrelling into others, either leaving you with a very high damage percentage or outright KO'd.
- Limit Break: Again, PK Starstorm.
- Lovable Coward: He may not be the bravest guy out there, but he's still adorable. Though he does become braver as Brawl's story develops, and in 3DS/Wii U he appears much more confident.
- Mind over Matter: Lucas uses PSI in his attacks far more than Ness does. Only his basic combo, Forward Smash, Down Tilt, and Up Aerial aren't influenced by his powers.
- Moveset Clone: Though they function differently, all of his specials are based off of Ness', three even sharing the same name. Lucas also gets a variation of Ness' Final Smash and forward smash, is the same size, but his regular attacks are mostly unique.
- Mythology Gag: One scene in his trailer has his Masked Man Palette Swap holding a Beam Sword over his weak, normal self who is wearing a Franklin Badge. This mirrors the final battle in MOTHER 3.
- No Sell: His Down-special to projectiles, but the shield is greatly reduced.
- Not Allowed to Grow Up: As mentioned in his trophy in 3DS/Wii U."To fans of the MOTHER series, both Lucas and Ness might be young boys for all eternity."
- Older Than They Look: Lucas is anywhere from 12 to 14 years old, though considering he and Ness both speak English, Lucas' better diction would indicate that he may be older.
- Palette Swap: One of them is of his twin brother Claus. 3DS/Wii U gives him one based on the Masked Man, one of the main antagonists of MOTHER 3 as well as the brainwashed Claus, as well as one based off of his pet dog Boney.
- Perpetual Frowner: He gets perhaps a couple of smiles in the Subspace Emissary and that's about it. The rest of the story is spent being a mope. Averted by 3DS/Wii U, however, where he sports a confident grin.
- Pintsized Powerhouse: Especially when compared to same-aged but much taller Pokémon Trainer.
- Player-Guided Missile: Like Ness, Lucas's PK Thunder is fully steerable and inflicts damage on anyone it hits. The player can also guide his PK Freeze left or right before setting it off.
- Playing with Fire: His PK Fire is a pure explosive move rather than multi-hit like Ness', and can only be fired straight (Ness' goes downward while airborne).
- Psychic Powers: Like Ness, he has a number of them, though he uses them differently.
- Shock and Awe: PK Thunder; Lucas' multi-hit PSI attack instead of PK Fire, both as a regular attack and as a recovery move.
- Squishy Wizard: His PSI moves are very strong, but he's still a lightweight.
- Stealth Pun: The 3DS/Wii U tagline is one that would fly over the heads of players that never played MOTHER 3. Lucas comes from Tazmily village, which is located in the Nowhere Islands.
- Super Strength: Lucas' downward throw is so strong that it buries the victim's head in the floor. Must be using Offense Up...
- Surprisingly Good English: In the Japanese version. He actually speaks better English than his American companion.
- Took a Level in Badass: In Brawl, he has a relatively neutral expression, and he starts off squirrely in Subspace Emissary. In 3DS/Wii U, he not only saves Ness as opposed to the other way around, but also fights with a confident grin on his face. From a gameplay standpoint, Lucas also brings several new tricks to the table: many of his light attacks have reduced lag time for easier comboing, his PK Magnet has nearly doubled in size, and his back-aerial was made easier to spike with.
- Unexpected Character: A character from an installment that to this day has not hit overseas was not an obvious choice. Even less people expected him to be DLC for 3DS/Wii U. His announcement trailer even lampshades it.
Voiced by Masahiro Sakurai
Playable in: Brawl, 3DS/Wii UKirby's other rival and (self-proclaimed) king of Dream Land. Although he is greedy and gluttonous, he is not all bad and has helped Kirby save Dream Land many times.
- Adipose Rex: The king of Dream Land has a bit of a gut to him, and a few of his moves involve throwing his weight around.
- Art Evolution: He's far more expressive in 3DS/Wii U than he was in Brawl. A comparison: same attack, different games◊.
- Ascended Extra: He went from cameo in the first Smash Bros., to trophy in Melee, to finally playable character in Brawl.
- Assist Character: Waddle Dees, Waddle Doos, and Gordos appear in his Side Special and Final Smash in Brawl. In 3DS/Wii U, he got a new Final Smash and his new Side Special exclusively throws Gordos.
- Attack Reflector: Jet Hammer can send projectiles back. As a charge up move, though, some prediction on the player's part will have to be taken to do so. Furthermore, charging it too long starts to rack up the damage counter, so one cannot, say, outwait someone holding a capsule. (Self-inflicted damage from Jet Hammer caps at 150%, but that's more than high enough to put even a heavyweight like Dedede at risk of an instant KO.)
- Anti-Villain: While in Subspace Emissary he imprisons the heroes against their will, it's a temporary measure for their protection as well as the protection of the world. Otherwise, his motives are selfless and his plan to save the day sound. Within his own series, he's greedy and selfish but not irredeemable. Sure, he stole all the food in his "kingdom", but he's also helped Kirby save it far more than he's put it in danger.
- Awesome but Impractical: His forward smash. It's one of the strongest forward smash moves in the game, and can KO everyone at really low percents, but it has so much start-up and ending lag even without charging that landing it is really hard.
- Big Eater: Like his rival Kirby, he can swallow foes, but he can't gain their power.
- Big Good: Untimely turns out to be this. He knew that Tabuu could wipe out everyone in a single shot, so he took trophies to serve as back-up to save the day.
- Boisterous Bruiser: He is generally a big, loud guy who tends to throw his weight around.
- The Cavalry: Leads it in Subspace Emissary.
- Charged Attack: His hammer can be charged up for massive damage (and he can even slowly move around while doing so), but charging for too long will begin to deal recoil damage for as long as the charge is held.
- Creator Cameo: Voiced by Smash and Kirby creator Masahiro Sakurai.
- Denser and Wackier: Dedede is all around much goofier in 3DS/Wii U. Sakurai even mentions his "evocative facial expressions" in a Miiverse post.
- Drop the Hammer: King Dedede's main weapon is his massive hammer. It even got upgraded with rockets.Snake: I don't think I can even lift that thing!
- Dual Wielding: When he grabs the hammer item, he swings both the item and his own at once.
- Dub Name Change: He's called "Roi Dadidou" in the French version.
- Everything's Better with Penguins: The species he most looks like, though the Metal Gear Colonel implies he is not a penguin.
- Extreme Omnivore: Like Kirby, he can swallow foes whole, but can't absorb their powers... or rather, he won't, as one of his tip screens in 3DS/Wii U put it: "King Dedede is already perfect."
- Good All Along: In the Subspace Emissary, King Dedede goes around turning heroes into trophies. It turns out that he's doing this so there would be heroes left to save the world after Tabuu's attack. This probably makes him the hero of the game by default.
- Grievous Harm with a Body: His side special involves using his minions as projectiles.
- Ground Pound: His up special ends in one unless cancelled.
- Hitbox Dissonance: His grab range extends some distance from where he could conceivably grab according to his animation.
- Hoist by His Own Petard: In Smash 4, opponents can reflect his Gordos back at him simply by attacking them.
- Limit Break:
- Waddle Dee Army, which has an barrage of Waddle Dees, Waddle Doos, and Gordos cover the arena.
- His Final Smash in 3DS/Wii U has him inhale his foes, smack them with his hammer, and launch a bomb from his hammer.
- Mighty Glacier: A pure power character, Dedede doesn't move very fast — though he has greater mobility than any of the game's other Glaciers due to his "flying" ability and up special. His speed is effectively balanced by great range and a deadly chain throw. He loses the chain throw in 3DS/Wii U, but in exchange most of his attacks were made deceptively quicker and given greater priority.
- Nice Job Breaking It, Hero: According to Word of God, a deleted scene from the Subspace Emissary would have shown him trying to commandeer Meta Knight's ship in order to fight Tabuu's forces. Meta Knight puts up a fight, and Tabuu's minions take the Halberd while they're distracted.
- Palette Swap: Based on the ones he had in Kirby Air Ride, as well as a "classic" color scheme that mirrors his monochrome look from the first games.
- Rocket-Powered Weapon: His hammer has a jet engine to give it an extra punch.
- Royals Who Actually Do Something: The royal part is questionable, but he is a lot more active than he would have you believe.
- Saved for the Sequel: He was one of three characters (along with Bowser and Mewtwo) who were going to be in the very first game, but was unable to make it due to time and budget constraints. He did not join Melee either, due to Sakurai not wanting to overrep his own series. By the time Brawl came around, the good King would finally throw his cap into the ring.
- Stout Strength: He's quite possibly the fattest character in the game, but that hammer of his can and will pound you into oblivion.
- Throw The Mook At Them: His side special originally could do this with Waddle Dees and Doos, but by the fourth game, he exclusively throws Gordos (which behave more like hazards than mooks).
- Toothy Bird: Becomes this in 3DS/Wii U, as a result of having a wider range of facial expressions compared to Brawl.
- Unnecessary Combat Roll: His down tilt attack in 3DS/Wii U, amusingly enough.
Pikmin & Olimar
Pikmin voiced by Kazumi Totaka
Home Series: Pikmin
Olimar: Pikmin [GCN], 2001
Alph: Pikmin 3 [Wii U], 2013
Playable in: Brawl, 3DS/Wii U
Final Smash: End of DayThe space-traveler who controls the Pikmin, Olimar has apparently grown from the size of a coin so he'd be able to fight in the game. Olimar plucks the Pikmin out from the ground to help him fight; as in his home series, if he has no Pikmin, then he's just helpless.In 3DS/Wii U, Alph, another space traveler from Koppai from Pikmin 3, was added as an alternate costume for Olimar, sharing all of the gameplay elements and tropes below.
- Ascended Extra: Appeared as a trophy in Melee (requiring his own game to unlock, even) before becoming playable in Brawl.
- Action Survivor: In Subspace Emissary, he's more or less forced into the plot by Captain Falcon.
- Art Evolution: His appearance in Brawl is an embellished update of his Pikmin 2 appearance. His design in 3DS/Wii U more closely matches his Pikmin 3 design with a visible whistle and the ability to summon Winged Pikmin.
- The Captain: He leads the Pikmin and his title is referenced in The Subspace Emissary where he is teamed up with Captain Falcon (the cutscene of when they meet is even called "The two captains").
- Chuck Cunningham Syndrome: The Rock Pikmin introduced in Pikmin 3 make no playable appearance despite their winged counterparts doing so.
- Colony Drop: The final part of his Final Smash involves his ship crashing back to Earth (or wherever the stage is set) and blowing away opponents.
- Color-Coded for Your Convenience: The Pikmin. Overlaps somewhat with Elemental Powers:
- Red: Does fire damage, and is immune to fire. Strongest Pikmin with aerial attacks while slightly the second strongest with smash attacks.
- Yellow: Does electric damage, and is immune to electricity. Flies the farthest and has a slightly larger hitbox than the other Pikmin.
- Blue: Does Non-Elemental damage, doesn't drown in water. Second most durable of the Pikmin, as well as having the farthest grabbing reach and strongest throws. Tied with the Purple Pikmin for second strongest aerials and slightly weaker than the Red Pikmin for being the third strongest with smash attacks.
- Purple: Does Non-Elemental damage, doesn't latch on to enemies. Doesn't fly as far as the others and has the lowest grabbing reach. Is the most durable Pikmin and strongest with smash attacks. It is also tied with the Blue Pikmin for second strongest with aerial attacks.
- White: Does poison damage when latched on an enemy, does Non-Elemental damage otherwise. Does most damage when latched on and when pummeling during a grab, but is the weakest Pikmin for every other type of attack. Is also the least durable.
- Pink: Winged Pikmin allow Olimar to fly for a limited time, depending on how many others are in the party.
- Cutscene Power to the Max: In The Subspace Emissary, Olimar is seen controlling a lot of Pikmin (presumably a hundred, like in the original game), something he can't do in Super Smash Bros. where he is limited to only six or three.
- David Versus Goliath: In Subspace Emissary, he and a hundred Pikmin confront a giant R.O.B. It doesn't end well for the Pikmin...
- Death from Above: End Of Day finishes with one such attack, as the Hocotate Ship crashes into the ground.
- Difficult but Awesome: He has a high difficulty curve, based on knowing what Pikmin to use and when, but has truly obscene range on his attacks.
- Everything's Better with Spinning: Two of Olimar's taunts and two of his no-Pikmin attacks have him spinning.
- Eye Pop: A trait from his original game, which shows up when he takes a big hit or is crushed by his own purple Pikmin in one of his victory pose. It is especially notable for Olimar who has Eyes Always Shut.
- Final Boss: Olimar is the last opponent in Brawl's All-Star Mode, and he fights all by his lonesome on the Distant Planet stage. Laughable as it sounds, his AI is turned up pretty high and he will humiliate you if you underestimate him, which was probably the point. When playing co-op, two Olimars will be there to compensate.
- Got Volunteered: Captain Falcon more or less forces him to help out in Brawl's story mode.
- Green Thumb: In a sense. He does fight with plants, after all.
- Grievous Harm with a Body: Several of his moves involve slapping the opponent with a Pikmin.
- Lethal Joke Character: Without the Pikmin, he can only use a few attacks. When he does have the Pikmin, though, their combined elemental powers make him pretty formidable.
- Limit Break: End of Day, which is exactly what it is in his own games: Him escaping from the aggresive creatures of the night in his spaceship while the nocturnal predators chow down on opponents. The landing is a little more explosive this time around, though.
- Long-Range Fighter: Above average melee range and small size says "Hi", low movement and low weight says "Bye".
- The Minion Master: A joke about Olimar is that going up against a skilled Olimar player is like trying to inflitrate a fortress with Pikmin sentries, guards, and lookouts that Olimar controls.
- Nerf: Zigzagged: he can carry only three Pikmin in 3DS/Wii U, but they now come up in a fixed order, and his recovery move has been changed to a more efficient and easy-to-use move which uses the Winged Pikmin. Overall, Word of God states they've made him better in certain areas, but also added some weak points.
- Palette Swap: Some of his are based on his son, the President of Hocotate Freight, and Louie. 3DS/Wii U kicks it up a notch by having a different character from the Pikmin series, Alph, as an alternate costume for Olimar, complete with the announcer changing the announced name.
- Redshirt Army: The Pikmin are pretty fragile, and come in endless numbers.
- The Runt at the End: Meta Example. He was the last newcomer announced before Brawl's release, and he's one of the shortest.
- Videogame Caring Potential: The Pikmin. The longer a Pikmin stays alive (that is, not being thrown off-stage or otherwise killed), the more damage and knockback it will do. Its ability to withstand damage also increases. They go from leaf to bud to flower, just like the Pikmin games.
- Videogame Cruelty Potential: However, clever Olimar players will often toss a Pikmin to take the bullet... or energy sphere... or rocket. It works, too! The Pikmin might even survive!
- The Voiceless: Although he actually spoke in his games, Olimar in this series doesn't even have a voice actor, so he never utters a peep, ever.
- We Cannot Go On Without You: If Olimar is KO'd, all the Pikmin currently out automatically die.
- You Gotta Have Blue Hair: Alph has dark cyan hair which matches his outfit.
- Your Size May Vary:
- In his own games, he's the size of a quarter. Here, he's been sized up for obvious reasons, while still being the shortest character in the series.
- In 3DS/Wii U, Alph, who is normally shorter than Olimar is, was scaled up in height in order to fit Olimar's proportions.
- Zerg Rush: The key to play Olimar well in Brawl is to overwhelm the opponents with the Pikmin and take advantage of those moments. Toned down in 3DS/Wii U, since he goes from 6 to 3 Pikmin.
Voiced by Daisuke Namikawa (Japanese), Bill Rogers (Brawl; English), Sean Schemmel (3DS/Wii U; English)
Playable in: Brawl, 3DS/Wii U
"Watch the power of Aura!"One of the Pokémon of the fourth generation. Controls Aura and gets more powerful as he's damaged. His characterization is that of his debut movie note . Notable for being the first Fighting-type Pokémon in the Smash series.
- A.I. Breaker: The computer will often sidestep to dodge a fully charged Aura Sphere. While it works on a Lucario with low percent, they will continue to do it even if they have grown too large to evade with that method, even at level 9, leading to some very easy damage.
- Aura Vision: One of his trademarks. Uses it to find Solid Snake in hiding.
- Badass: He's a powerful Fighting/Steel Pokémon.
- Bare-Fisted Monk: Except when picking up items, of course. He does not attack with the multiple spikes protruding from his body at all, even though it is a staple of Lucario in his home series. The predatory aspects of his species seem completely excised in Smash Bros.
- Charged Attack: Aura Sphere, a standard projectile that can be stored. Deals more damage and travels faster the longer it's charged.
- Counter Attack: Lucario's down special. Comes with a wider margin of error than other characters' counters, but also leaves Lucario open for longer in the event of a misfire.
- Crippling Overspecialization: The aura mechanic can make him a formidable fighter in a regular match, but his reliance on it makes it difficult for him in game modes like Stamina Smash, Home-Run Contest, Target Blast, and Smash Run.
- Critical Status Buff: Lucario's attack power starts increasing as his damage increases. A couple of events in Brawl and Wii U task the player with defeating two opponents while highly damaged, giving him a significant increase in power.
- Composite Character: As with Mewtwo, based heavily on the anime, specifically the Lucario owned by Sir Aaron.
- The Empath: Possibly. Well-trained Lucario can sense the feelings of others.
- Energy Ball: Aura Sphere, his neutral special
- Expy: Lucario is quite clearly based on the Egyptian god Anubis in terms of physical appearance.
- Flash Step: ExtremeSpeed, his up special, has him quickly dash towards a changeable direction. Double Team, his down special counter attack, has him "disappear" when struck at the right time to counter soon afterwards.
- Glass Cannon: High damage output, but very low defense; even more so thanks to his aura property.
- Immune to Flinching: As Mega Lucario, he still takes damage, but he won't flinch at all.
- Invocation: When he Mega Evolves, he says:"Max Aura!"
- Kamehame Hadoken: Both: Aura Sphere resembles a Hadoken; and his Final Smash in Brawl, Aura Storm, resembles a Kamehameha. Becomes very appropiate in 3DS/Wii U, considering who's he's voiced by...
- Ki Manipulation: His aura abilities are treated like this, involving the use of life energy to attack.
- Not So Similar: Lucario is often compared to Mewtwo, being a talking humanoid Pokemon with an an energy ball attack, but that's really their only similarity. The rest of Lucario's moveset is completely different from Mewtwo's.
- Let's You and Him Fight: Fights against Meta Knight when they first meet.
- Limit Break:
- Mon: The aura Pokémon.
- Power Glows: Lucario has a constant stream of blue aura surrounding his hands. Its glow becomes more intense the more damaged he is, representing his increased power.
- Power Incontinence: In 3DS/Wii U, Lucario got some massive buffs to his Aura feature, making his attacks more powerful and faster as he falls behind. However, if a Lucario player isn't careful, this can lead to too much power. An example given in Smash Bros.' Nintendo Direct showed Lucario using Extremespeed to recover from the left side of a section of Skyloft... only to zip right past the stage and over to the other side of the screen, making Lucario KO himself.
- Secret Character: In Brawl, have him join you in Subspace Emissary, beat all five Target Tests with a character of your choosing, or fight in 100 brawls. He's a starter character in 3DS/Wii U.
- Signature Move: Aura Sphere is strongly associated with Lucario, although it can be learned by a handful of other (mostly legendary) Pokémon. Lucario still retains the strongest association with the move, being the "Aura Pokémon" and all, as well as one of the few non-legendaries that can learn it.
- Super Mode: His Mega Evolution, Mega Lucario, appears in 3DS/Wii U.
- Supernatural Martial Arts: His attacks are mostly calm Tai Chi Chuan movements.
- Telepathy: Uses it to speak.
- Wall Jump: And since he can also cling to walls, he can essentially climb walls by repeatedly wall jumping off the same wall.
- Worthy Opponent: Regards Meta Knight as this after facing him in battle in Subspace Emissary, regardless of outcome. The feeling is mutual.
Home Series: Robotic Operating Buddy
Debut: Stack-Up [NES], 1985
Playable in: Brawl, 3DS/Wii UNintendo Entertainment System, and possibly video games in general. After making many cameos across many Nintendo games (including a playable appearance in Mario Kart DS), R.O.B. joins the battle bringing lasers, booster rockets, and gyromites to the battle.
- Alas, Poor Villain: ROB had to watch in disguise as his brethren were destroyed deploying the Subspace bombs.
- Anti-Villain: He's only antagonizing the rest of the characters in Subspace Emissary to protect the lesser R.O.B.s, not that it stops them from getting destroyed anyway.
- Battle Tops: R.O.B can charge up and launch a top from Gyromite. It stays in place and damages any other player who touches it. R.O.B. can move over and pick it back up to throw it again. The charge time determines how long the top remains spinning.
- Boring but Practical: In Brawl, he has one of the least elaborate Final Smashes of all the characters, but the complete invulnerability it gives him, how easy it is to trap a character, and how good it is for edgeguarding make it a weapon to be feared. Changed in 3DS/Wii U, where it becomes a far more impressive-looking (but more unwieldy) stationary beam.
- Charged Attack: Three: Gyro, which works as a projectile that can be stored, Robo Beam, which does more damage the longer it's left without using, and a non-damaging variation in Robo Burner, which requires R.O.B. to be on the ground to automatically charge fuel to use it (thankfully, the charge time for it is extremely short).
- Cute Machines: He looks like an old-school robot with big eyes.
- The Evil Genius: As the Ancient Minister in Subspace Emissary.
- Frickin' Laser Beams: From his eyes, which is his neutral special, forward smash, and Final Smash.
- Good All Along: As the Ancient Minister, he served the Subspace Army, but it's later revealed that he was blackmailed and trying to stop all the bloodshed.
- King Mook: He was the leader of the R.O.B. enemies in the Subspace Emissary.
- Last of His Kind: At the end of the Subspace Emissary, what with all of his kin destroyed. In the Boxing Ring stage from the Wii U version, his alias is this exact trope, implying that this R.O.B. IS the Ancient Minister.
- Limit Break:
- In Brawl: Diffusion Laser, which is basically a Starman item with extra kick.
- In 3DS/Wii U: Super Diffusion Laser, which is a huge stationary laser that blasts opponents continuosly before sending them flying.
- Palette Swap: In Brawl, his default look is the original Famicom Robot, and one of his swaps is the NES R.O.B. These colors are flipped for the international release of 3DS/Wii U. His blue color in Brawl resembles Nav-Com, as well; in 3DS/Wii U, the blue has been changed to purple, giving it a stronger resemblance. Still in 3DS/Wii U, he gains an extra palette resembling the Virtual Boy.
- Reflecting Laser: His laser can reflect off the floor or off hills, Kirby style.
- Ridiculously Human Robots: Can digest, fall asleep, feel pain, and shows more emotion than some of the human characters.
- Secret Character: He becomes available after the following conditions are met:
- In Brawl: Have him join you in Subspace Emissary, collect 250 trophies, or fight in 160 brawls.
- In 3DS: Collect 200 trophies or play 70 matches in Smash.
- In Wii U: Clear 10 consecutive Crazy Orders before challenging Crazy Hand or play 60 matches in Smash.
- Stone Wall: His defense in particular is his greatest asset, as his laser, back air, and gyromites are good at keeping the enemies away, and his recovery is one of the best available. However, he lacks a quick and reliable K.O. move, making it harder to score.
- Skill Gate Characters: Two projectiles covering each other's recharge times, and the momentum code tacks on a Side Special that can be used to punish attempts to use one of those against it. However, both can be shaken off, leaving ROB potentially stuck with having to deal with his big size with a disjointed hurtbox. He still has a deadly ground game, but it's nothing impossible to deal with.
- Spin to Deflect Stuff: R.O.B.'s side special can reflect stuff.
- Undying Loyalty: The R.O.B. Squad to the Ancient Minister R.O.B, at least until a villain override.
- Unexpected Character: To the point that early leaks of the final roster were dismissed as fake due to his presence.
- The Voiceless: R.O.B beeps, buzzes, and revs, but never talks.
- Walking Armory: Gyros, lasers, and exhausts.
- Walking Spoiler: As the titular Subspace Emissary.
- Wave Motion Gun: His Final Smash in 3DS/Wii U. He transforms in place and fires a large beam in one direction like the Zero Laser, pauses, then fires one burst of energy to send his target flying.
- Weaponized Exhaust: Many of his moves make use of his exhausts, and they are quite powerful.
Voiced by Sachi Matsumoto
Playable in: Brawl, 3DS/Wii U
Final Smash: Triforce SlashThe Hero of Hyrule as he appears in Wind Waker and a few other games. He offers a lighthearted contrast to his serious counterpart.
- Annoying Arrows: His arrows have a different trajectory than all the other Link's but still lack in knock off power.
- Arrows on Fire: He inherits Young Link's Fire Arrow as a custom move.
- Art Shift: He was cel-shaded in his debut game, but in Brawl's more realistic art style, he looks a little... off. While in 3DS/Wii U he's still not cel-shaded, the brighter and more colorful art style makes him look closer to his original look.
- Badass Adorable: Despite being a petite little kid, he defeats the same Ganondorf his older Twilight Princess counterpart does in an alternate timeline.
- Battle Boomerang: A more mundane one than regular Link's in Brawl, but otherwise the same as the previous Links of Smash.
- Black Eyes of Crazy: His Dark Toon Link alternate costume has black sclera, in contrast to normal Link's Dark alternate costume's Monochromatic Eyes in Brawl.
- Bonus Boss: One of the 3 for the Subspace Emissary.
- The Cameo: If there's no one playing as him, he drives the Spirit Train stage in 3DS.
- Cartoon Bomb: Even more so than those used by the other Links, as it has a cel shaded explosion.
- Charged Attack: Spin Attack and his bow, same as Link.
- Cool Sword: The Wind Waker version of the Master Sword.
- Defeat Means Playable: While all characters have this trope, Toon Link is special in that all of his unlock methods require it, including via Subspace Emissary.
- The Dev Team Thinks of Everything: As mentioned above, Toon Link normally appears on the Spirit Train stage to conduct; but if Link or Toon Link are fighting, he's replaced with Alfonzo.
- Divergent Character Evolution: He and Brawl's Link are further apart in animations and playstyle than Young Link and Melee's Link were. Toon Link's arrows lose the visual distinction and fire effects but now have different trajectory, his neutral air and back air hit twice and once where those are reversed with Link's, his up smash hits once, and while Link's boomerang has gained pull-back properties, Toon Link's does not, but spins vertically, making it a larger projectile. Their throws have changed, too, but that is mostly aesthetic.
- Heroic Mime: This version has talked, briefly, in his own game ("Come on!") but has no dialog in Smash Bros.
- Junior Counterpart: To the "main" Link.
- Kid Hero: He is the hero of winds from Wind Waker, as evident by the Wind Waker which appears in one of his taunts... but he's technically an adult by way of his culture; on Outset Island you have your coming-of-age birthday at twelve years old... or nine according to Iwata.
- Legacy Character: One of many Links to take up the mantle. He's the direct reincarnation of the main Link used in 64 and Melee.
- Lightning Bruiser: He still has most of Link's durability and power, and is much, much more mobile.
- Limit Break: Triforce Slash, same as the other Link's
- Moveset Clone: Shares 4/4 specials and a Final Smash with Link. His regular moves aren't as similar as Young Link's were, but still has several in common. To give some perspective, Regular Link has a few kicks in his movelist while Toon Link slashes in place of those kicks.
- Palette Swap: His Four Swords counterparts, Dark Toon Link, and Classic Link, based off of his appearance in the first Wind Waker trailer and by proxy the original design. 3DS/Wii U has another green alt resembling Link's appearance in A Link Between Worlds.
- Pintsized Powerhouse: In a sense, his lower damage and knockback per hit often ends with higher returns on both because he can get more hits in than the larger Link, who will often whiff on hits because adversaries are knocked away.
- Pirate: His only cutscene in Subspace is him descending from Tetra's pirate ship for a Bonus Boss fight. He worked with Tetra's Pirates off and on in his home game before joining them full-time.
- Secret Character: In Brawl, have him join you in Subspace Emissarynote , beat Classic Mode after beating Subspace Emissary, or fight in 400 brawls. He became a starter character in 3DS/Wii U.
- Skill Gate Characters: Not just his down air can be an unexpected pain, but he can shower unwary opponents with projectiles after they're struck. His melee attacks are standard at best, though.
- Suspiciously Similar Substitute: Of Melee's Young Link, as a younger, smaller, faster, weaker variation of Link. His custom moves in 3DS/Wii U drive this home by referencing Young Lin- specific attacks, like Fire Arrows, that weren't translated to Toon Link the first time around. He's about as much of a modernized Art Evolution to the idea of a young Link, as the Twilight Princess-inspired adult Link is to the Ocarina version, but with a name change. Driven home by the All-Star Battle: Secret Event (which has you fight veterans who can claim unlockable status in at least one previous Smash game), where the order placement puts him behind Dr. Mario (a veteran of Melee, which was the game where his predecessor debuted), but before R.O.B. and Sonic (who are both veterans of Brawl, the game where Toon Link actually made his debut).
- Wall Jump: He could not do it in his own game, but Young Link, who he fills in for, could do so in Melee.
Voiced by Mahito Oba (Japanese), Jay Ward (English)
Playable in: Brawl
Final Smash: Landmaster
"What's the matter, scared?"Wolf O'Donnel is Fox's rival and the leader of the bounty hunter force known as Star Wolf. Like Falco, he is fairly similar to Fox, but has stronger attacks and superior defense at the cost of slower speed.
- Advertised Extra: Appears in one scene of the Melee intro opposite of Fox despite not being playable. Likely because he was the original choice for being another Star Fox character, but Sakurai deemed him to look too similar to Fox.
- Anti-Air: His side special, as it comes at an angle.
- Attack Reflector: His Reflector, which can also function as a Counter Attack (albeit a rather weak one).
- Art Evolution: His design in Brawl takes his general head shape Star Fox Command, but is otherwise an original costume with his jacket open and a spiked blaster (among other tweaks), just like Fox and Falco.
- Bayonet Ya: His gun is slower than Falco's and Fox's, but has a knife attachment allowing for projectile and physical hitboxes.
- Bonus Boss: One of the 3 for Subspace Emissary.
- Bounty Hunter: He's canonically a mercenary, but he's portrayed as such in one Brawl event match.
- Cool Ship: The Wolfen, seen in the Melee opening and the background of the Star Fox stages Melee onwards.
- Cool Tank: His own (possibly stolen) Landmaster, his final smash.
- Critical Hit: A thing that sets Wolf apart from Fox and Falco is that three of his special moves have small spots that deal exceptionally more damage — his gun's bayonet, and the very end of his Wolf Flash and Fire Wolf.
- Demoted to Extra: In Super Smash Bros. for 3DS/Wii U, Wolf appears only as a Trophy, and two of his specials are available to Fox as custom moves.
- Detached Sleeves: A rare male variant.
- Lightning Bruiser: Compared to Fox and Falco, he's heavier and has more power at the cost of movement speed, but he attacks very quickly.
- Limit Break: Landmaster. His lasts for a shorter amount of time than Fox or Falco's, but has both of their bonuses.
- Moveset Clone: Though they function differently, all of his specials and his Final Smash are based off of Fox. His regular attacks, such as smashes and aerials, are completely different, though.
- Mythology Gag: His outfit is a mix of his Star Fox Assault/Star Fox Command looks and the unreleased, unfinished Star Fox 2.
- Petting Zoo People: An alien wolf man.
- Pistol-Whipping: Possible to do so, unlike with Fox and Falco's guns.
- Primal Stance: Compared to Fox and Falco's upright-standing bouncy stance.
- Promoted to Playable: He made his first appearance in Smash Bros. in Melee's opening cinematic prior to being added to the playable roster in Brawl.
- Rule of Three: Like Fox and Falco, he has a landmaster too.
- Savage Wolf: He has some vicious attacks when compared to Fox and Falco's.
- Saved for the Sequel: Wolf was originally considered to be added to Melee as a clone of Fox, but was passed over in favor of Falco, who looked more visually distinctive. He eventually became playable in Brawl.
- Secret Character: Have him join you in Subspace Emissarynote , beat Boss Battles with either Fox or Falco, or fight in 450 brawls.
- Tank Goodness: Seems to be a trend for the Star Fox characters to have a Landmaster. It's got the power of Fox's and the mobility of Falco's, but it doesn't last as long.
- Spikes of Villainy: Falls on the antagonistic side, and appropiately enough, his outfit has a lot of spikes. Even his gun has a nasty spike at the end.
- Wall Jump: He was not able to in his own games, but could in Brawl.
Voiced by Akio Ohtsuka (Japanese), David Hayter (English)
Playable in: Brawl
Final Smash: Grenade LauncherMetal Gear series, Solid Snake forgoes stealth to bring the pain with a variety of explosives and melee techniques.
- Arbitrary Skepticism: He seems to find it difficult to believe Pit's an angel, despite being surrounded by all sorts of strange and magical characters.
- Badass Baritone: Snake has the gruff voice you'd expect from a veteran who has seen and done too much. Especially in Japanese.
- Badass Beard: Notably, Solid Snake never had a full beard in Metal Gear canon, but his father, Naked Snake, did.
- Badass Normal: Most characters can manipulate magic and fire, are capable of super strength and speed, and possess technology that isn't even available today. All Snake does is blow up anything he sees, plus being proficient in military CQC and various firearms. He also scoffs at Zelda's magic.
- Charles Atlas Superpower: Probably to compensate most of his Badass Normal tendencies, Snake is capable of knocking away hostiles really freaking far. To demonstrate, his regular punch-punch-spinning roundhouse kick combo from Sons of Liberty? One of the only neutral combos in the game capable of a KO.
- Composite Character: To several degrees, although he is identified as Solid Snake on the back of the box and in the credits:
- He uses the Sneaking Suit from Metal Gear Solid 2, but has the face of Naked Snake from Metal Gear Solid 3. He also asks Otacon how Yoshi might taste, referencing Naked Snake constantly asking Para-Medic how the wildlife tasted in Metal Gear Solid 3.
- The Codec interface is the same one he used in Metal Gear Solid 1 and has some of the same contacts (namely Campell, Mei-Ling, and Otacon).
- His weapons are a mixed assortment from all the Metal Gear Solid games, plus he has his SOCOM from Metal Gear Solid 1 holstered on his suit. His melee attacks are based on Metal Gear Solid 2, though, so no CQC yet.
- Shadow Moses Island is primarily based on its incarnation from the first game, and even features Metal Gear REX as a background element. However, RAY (from Metal Gear Solid 2) and a pair of Gekkos (from Metal Gear Solid 4) can also appear; all of whom are foreshadowing what goes down in Metal Gear Solid 4.
- Chuck Cunningham Syndrome: In contrast to the other scrapped characters, Snake and the Metal Gear franchise were dropped entirely from the Smash Bros. series.
- Continuity Nod: When having a Codec conversation with Mei-Ling, she reveals that Marth was once betrayed by his closest friends (referring to Hardin in Fire Emblem: Shadow Dragon). Snake shares the sentiment when he was once betrayed by Big Boss in Metal Gear and Gray Fox in Metal Gear 2: Solid Snake.
- Difficult but Awesome: His moves are rather awkward, but when they hit, they hit hard. The fact of the matter is that Snake, despite appearances, is the third-heaviest character in Brawl allowing him to survive many KO opportunities. He also has many tools which allow him to deal indirect damage to opponents, such as his mines, remote missiles, and C4 packs. Snake's many unusual properties, which fit into the Brawl engine well, makes him one of the most dangerous characters, especially in the right hands.
- Early-Bird Cameo: His Up Smash has him using a mortar, which only has appeared in Metal Gear Solid 4 (which came after Brawl's release).
- Easter Egg:
- With him as the player character in the Shadow Moses stage; by tapping one of the taunt buttons for a split second, one of his usual taunts (hiding in his trademark cardboard box) is replaced by an animation of him kneeling and listening to his CODEC. If this animation is not interrupted, he takes part in a codec conversation, on the subject of one of the other characters, between Snake and another Metal Gear Solid character (or Slippy Toad from Star Fox, in Falco's case). Some of these are straightforward insights into what the characters in question can do, while others (such as Luigi's) can get pretty weird.
- Occasionally, the C4 Snake places will be in the shape of a butterfly, a Call Back to Metal Gear Solid 3: Snake Eater.
- Extreme Omnivore: Though not as extreme as the others in this game, he does wonder what Yoshi tastes like.
- Fantasy Gun Control: The Metal Gear arsenal is reduced to just the explosives.
- Foreshadowing: The Shadow Moses stage contains a huge amount of references to Metal Gear Solid 4, which at the time was in the middle of pre-release hype. What looks like just a bunch of cameos is actually a fairly literal portrayal of the conclusion of Act 4 of Metal Gear Solid 4, where Metal Gear REX and RAY duel it out in the ruins of Shadow Moses. In other words, Hideo put foreshadowing for the Killer App of the PS3 in the Killer App of its direct competitor.
- Grenade Launcher: Used in his Final Smash.
- Guest Fighter: He's the first character not owned by Nintendo in any fashion to be announced for Super Smash Bros.
- Hitbox Dissonance: His up tilt consists of him kicking straight up, yet foes three feet ahead still get hit. His forward-tilt also hits foes even if the knee and fists didn't touch them. It doesn't help that both are very powerful and fast.
- Hoist by His Own Petard: If Snake (player or otherwise) forgets where he placed his own bombs or puts them in a pretty bad place, it's easy to exploit this failure and turn his own bombs against him.
- Hyperspace Arsenal: Possesses several hand grenades, a Cypher UAV (for recovery purposes), the Nikita remote-controlled missile launcher, claymore mines, a mortar launcher, a RPG-7, packs of C4, and a revolver-type grenade launcher. Handwaved by the bandana he wears, which in his home series gives infinite ammo.
- Hypocritical Humor: He scoffs at Link for carrying too much gear. Otacon is quick to point out the hypocrisy:"You tell me, Mr. Utility Belt."
- I Always Wanted to Say That: Even Snake and Otacon are unable to resist the joy of a good "Falcoooon PUNCH!"
- Improbable Use of a Weapon: In one of his smashes, he takes out an RPG and fires it at the floor directly in front of him. While this attack does great damage and knocks backs targets quite a bit, it's still classified as a melee attack. Even more amazing is that Snake doesn't suffer that much recoil.
- The Knights Who Say Squee: His CODEC conversation with Otacon regarding Captain Falcon is both of them geeking out over Falcon's moves.
- Legacy Character: During a CODEC conversation with Mei Ling discussing Toon Link, he mentions that there's been more than one Snake (a reference to Big Boss having the Snake codename before him), much like how there's been more than one Link.
- Let's You and Him Fight: Nearly gets into a fight with Lucario and Meta Knight before Lucario notices the Subspace Army coming behind Snake.
- Lighter and Softer: As to be expected, considering he came from a M rated game. Perhaps the most noticeable thing is that he does not use any guns (despite having a pistol in a leg holster), only explosives.
- Lightning Bruiser: With clever use of some advanced tricks (for example, a maneuver that lets you cancel a dash attack to initiate an Up Smash), he can cover large distances on the ground quickly while simultaneously attacking, mitigating his otherwise slow mobility.
- Limit Break: He fires his Grenade Launcher from a helicopter.
- Meta Guy: He's the only character from a series that's even remotely grounded in reality, and even then engages in ridiculous amounts of metafiction and has No Fourth Wall. His CODEC conversations are mostly Lampshading the ridiculousness of his various opponents... and sometimes his equally ridiculous reactions to them.
- Medium Awareness: He's the only character in the game who refers to the events of the Subspace Emissary (he mentions having seen the Halberd in a CODEC conversation with Mei Ling regarding Meta Knight) and some his CODEC Conversations directly acknowledge that his opponents are from video games.
- Mighty Glacier: In the hands of a novice, Snake is this, possessing many of the strongest attacks in the game and being one of the hardest characters to KO, but with very slow basic movement speed, and some of the laggiest smashes and aerials in the game.
- Mugging the Monster: Writes Bowser off as a "cheap movie monster" when conversing with the Colonel via Codec. And even as the Colonel tells him what Bowser is capable of doing, Snake's still undaunted.
- Neck Snap: His grab attack invokes the action, although it's more likely him trying to choke out his foes. How else do you explain its effectiveness against neckless characters like Jigglypuff, Kirby, and Meta Knight?
- Only Sane Man: It must say something about the wackiness of a game when the most "realistic" and sane character is a Fourth Wall Breaking, rapidly aging clone who enjoys hiding in cardboard boxes and is from a series with mooing Giant Mecha.
- Palette Swap: While his default outfit is his Sneaking Suit in Metal Gear Solid 2, most of his alts are camos from Metal Gear Solid 3, specifically the Fire, Spirit, Snow, Woodland, and Animal patterns.
- Player-Guided Missile: Among Snake's special attacks is his steerable Nikita Missile launcher.
- Practical Taunt: His box can do damage, and can even destroy the Smash Ball in one hit.
- Pre-Asskicking One-Liner: Right before using his Final Smash:
- Put on a Bus: He's cut from the roster in 3DS/Wii U, and there is no Metal Gear content of any kind in the game, not even a trophy.
- Say My Name: "SNAKE! SNAKE? SNAAAAAAAAKE!!" Occurs with Otacon, Colonel Campbell, Mei Ling, and even Slippy (during Falco's CODEC) yelling out Snake's name in desperation if Snake gets knocked out during his Smash Taunt codecs on the Shadow Moses Island stage. Inverted during Luigi's CODEC, where Snake yells out for the Colonel instead, who has apparently been brought under a trance.
- Secret Character: Have him join you in Subspace Emissary, fight on his home stage 5 times, or fight in 100 brawls.
- Ship Tease: The conversations about Samus and Zero Suit Samus have Snake show interest in her.
- Stuff Blowing Up: Snake uses explosives for most of his moves due to the ban on firearms.
- Unexpected Character: A third-party character was suprising enough, but one from a (mostly) M-rated series? Unthinkable!
- Wall of Weapons: Grenades, mortars, Nikita missiles, an RPG, landmines, C4, a grenade launcher, and a box, and whichever end you're on, you'll want to learn how to deal with them as a whole. No conventional firearms, though.
- Wrestler in All of Us: His throws include a Full Nelson suplex.
Voiced by Junichi Kanemaru (Japanese), Jason Griffith (Brawl; English), Roger Craig Smith (3DS/Wii U; English)
Home Series: Sonic the Hedgehog
Debut: Rad Mobile [arcade], 1991; Sonic the Hedgehog (in-series) [Mega Drive/Genesis], 1991
Playable in: Brawl, 3DS/Wii U
Final Smash: Super Sonic
"Sonic's the name, speed's my game!"Mario's former metafictional rival, and the protagonist of the Sonic the Hedgehog series. Predictably, he's the series' fastest characternote .
- Always Accurate Attack: He has his signature Homing Attack as his neutral special, but it's ironically rather inaccurate and easy to avoid.
- Art Evolution: His design in Brawl was influenced by his appearance in Sonic the Hedgehog (2006). His design in the fourth game seems to be based on his appearance in Sonic Lost World.
- Badass: Of course. He has defeated multiple villains, including gods, in his home series, and now he is in a fighting game to show what he is capable of.
- Blue Is Heroic: He's a blue hedgehog and the main character of his home franchise. His nickname is even "The Blue Blur."
- Big Damn Hero: Sonic makes his entrance in the Subspace Emissary by crippling Tabuu's Off-Wings.
- Blow You Away: His element of choice in his home series. A customizable Spin Charge makes him create a vortex that sucks in enemies, slightly reminiscent of Sonic Wind in appearance and the Dead Line Blue Tornado in function.
- Charged Attack: Both Spin Dash and Spin Charged can be charged for more damage and speed.
- Cheeky Mouth: Zig-zagged in Brawl. It's played straight in his official artwork, but his in-game model averts it. Played completely straight in U/3DS.
- Close Range Combatant: Fighting with him constantly requires getting in close with the opponent, attacking, then running away to avoid damage.
- Confusion Fu: Around and around he goes, which Spin Attack he uses, nobody but the person playing as him knows! 3DS/Wii U takes it further by having the charging animations of both Spin Dashes being completely indistinct (Brawl's Spin Dashes had very similar, but still slightly distinct charging animations).
- Did You Just Punch Out Cthulhu?: In the Subspace Emissary mode, Sonic takes out Tabuu's wings, impairing his Off-Waves to the point of merely sending its victims flying instead of killing them outright.
- Difficult but Awesome: He is the fastest character in Brawl and 3DS/Wii U, but misusing his speed without practice can make one unable to land hits on the opponent or even cause a self-destruct. By mastering his speed, one can rack up massive damage through hit-and-run tactics, then use a smash attack when the opponent least expects it.
- Dynamic Entry:
- His Brawl trailer has him rushing past Mario, sending him spinning off-screen.
- His trailer in 3DS/Wii U has him making his entrance via aerial kick, sending flying both Mario and Mega Man while they were in the middle of fighting each other.
- Eleventh Hour Ranger: In Subspace Emissary, as he only shows up right before the final battle.
- Everything's Better with Spinning: Many of his attacks use his "spinball" form, making them unpredictable without some observation.
- Fragile Speedster: Perfectly fits the mold in that his playstyle completely revolves around his mobility and ability to strike many times with many weak attacks, and having poor defensive abilities. However, his weight is only slightly lighter than that of the middleweight character, Mario.
- Furry Reminder: Weaponizes his quills for his up throw.
- Golden Super Mode: Super Sonic.
- Gradual Grinder: His KO moves are weak knockback-wise, so playing well with Sonic involves a combination of Hit-and-Run Tactics and mindgames to rack up tons of damage, then throwing in a finisher when least expected. Even with his increase in KO power in 3DS/Wii U, he still relies on this strategy to get kills in.
- Guest Fighter: The mascot of Sega, and Mario's former metafictional rival.
- Half-Dressed Cartoon Animal: Shoes, White Gloves, and nothing else.
- Hit-and-Run Tactics: A common strategy among Sonic players, as he has to rack up damage with his fast but weak attacks before being able to send opponents flying.
- Kid Hero: He's 16 years old (15 in Brawl). Commonplace in his own series, as most of his friends are teenagers, and some, like his sidekick Tails, aren't even 13 yet.
- Irony: Fastest thing alive, so late to the show he's the last (non-secret) character you unlock literally right before the final boss fight.
- The Last of These Is Not Like the Others: In the promotion for Super Smash Bros. for Nintendo 3DS and Wii U, the special artwork for Pac-Man◊ and Duck Hunt◊ depict 8-bit scenes... featuring a 16-bit Sonic. This is especially odd because Sonic has been in 8-bit games.
- Limit Break: Sonic turns into Super Sonic and starts to fly around the screen, knocking everyone in his path. Despite his rather hard-to-control speed, in Brawl this was one of the most powerful Final Smashes available, having some impressive K.O. power. 3DS/Wii U tones it down by making him harder to control, and making the transformation last a shorter time.
- Out-of-Character Moment: Sonic said once in Shadow the Hedgehog that he would never use a gun. Here in Smash, however, he has no trouble using the repetoire of gun-like, albeit highly stylised, weaponry.
- Playing with Fire: A custom Spin Dash makes it a burning attack, similar to the Fire Somersault from Sonic Adventure 2.
- Rolling Attack: Uses his trademark Spin Attack/Spin Dash for a lot of his moves.
- Secret Character: In Brawl, have him join you in Subspace Emissary, beat Classic Mode with 10 characters, or play 10 hours of brawls or 300 VS. matches. He's a default character in 3DS/Wii U.
- Signature Move: While his official signature moves, the Spin Dash and Homing Attack, are special moves, the one that gets the most ad focus is his down aerial, likely due to 1) That he's visible during it rather than curled up and 2) For its penchant for Dynamic Entry.
- Spin Attack: Sonic's trademark Spin Dash and Homing Attack involve him curling up and rolling into his enemies. He also has two variations of the former as his side and down specials.
- Stock Sound Effect: In 3DS/Wii U, a majority (if not all) of his voice clips are recycled from his home series.
- Super Speed: His trademark. When equipped with the Bunny Ears item that increases speed and jumping height, he can outrun the cars on Big Blue and the train on Spirit Train. If any other character steps on the road or tracks, they die from not being able to keep up with the screen scrolling. Sonic with the Bunny Hood can actually die by outrunning the screen scrolling.
- Take That: Otacon gushes over Sonic like a fanboy, while Snake isn't impressed in the slightest. Which is part of a voice actor gag in the JP version, since Snake's JP voice actor is the son of the voice actor who voices Sonic's enemy Eggman in the JP versions of the games.
- Too Fast to Stop: Actually, he can stop on a dime, but it's hard to get the hang of it.
- Unexpected Character: Probably a subversion, as opposed to Snake. Snake getting into the game in the first place made Sonic's arrival (which was clamored for with great fervor by fans) more predictable. Had Sonic been first, he would have fallen into this trope (in what would probably have been one of the most Earth-shaking examples to date).
- Wall Jump: Although he was capable of using the Triangle Jump in Sonic Heroes to travel forward along walls, he was not capable of vertical wall-jumps. Brawl gave him a more traditional variation of the move that later carried over to his own games, starting with Sonic Unleashed.
- Wolverine Publicity: Despite being an unlockable character, in fact one of the last unlockable characters, and not appearing in Adventure Mode's plot until literally the last second, he appears prominently in advertising. This is downplayed but repeated in 3DS/Wii U, as he is one of the few returning characters to get his own trailer, though he's been promoted to opening roster this time.