Characters: Super Smash Bros. Brawl
| For Nintendo 3DS and Wii U
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Warning, unlockable characters for 3DS/Wii U will not be spoiler-marked on this page.
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Voiced by Atsushi Kisaichi (Japanese), Eric Newsome (English)
Playable in: Brawl, 3DS/Wii U
One of Kirby's rivals
, an honorable Master Swordsman
who travels around the world challenging strong opponents
. His mask hides a face remarkably similar to Kirby's, but his exact relationship to Kirby remains a mystery.
- Composite Character: His sword was once only called Galaxia in the anime. He also has a Spanish accent, like in the anime, though his voice is much deeper.
- Cool Airship: The Battleship Halberd is just awesome.
- Cool Mask: Notably his mask is never removed in Brawl.
- Cool Sword: Galaxia.
- Dark Is Not Evil: He has the whole "dark knight" vibe going on, but he's on the heroes' side right from the start.
- Death of a Thousand Cuts: Most of his moves involve striking the opponent with many weak hits.
- Everything's Better with Spinning: His Mach Tornado special has him spinning so fast he's basically a tornado.
- Foreshadowing: On August 11th, 2014 Sakurai posted a picture of a Mii Fighter wearing Meta Knight's mask with the description: "And I am Meta Knight, joining the battle!!" Two days later, Meta Knight was revealed proper for 3DS/Wii U.
- Fragile Speedster: Most of his attacks involve Death of a Thousand Cuts, he has fairly low KO power, and he's not too hard to launch due to his light weight. However, his fast attacks serve as a good defense, rendering the fragility moot if played well.
- Implausible Fencing Powers: If Mei Ling is to be believed, Meta Knight can swing his sword as fast as you can talk.
- Let's You and Him Fight: In Subspace Emissary, As soon as he meets Marth, they fight. Later, when he meets Lucario, they fight too. And when he meets Snake, he almost starts to attack, but Lucario stops him.
- Limit Break: Galaxia Darkness: His Final Smash.
- Mythology Gag: One of his screenshots on his Wii U/3DS character page has him posing with Marth and Ike◊, his allies from Brawl's Subspace Emissary.
- Nerf: In 3DS/Wii U, his attacks no longer have transcendent priority (which means they clash like anyone else's attacks), have more startup, his Mach Tornado hits less often making it easier to escape from, and he lost the ability to glide.
- Not Quite Flight: The glide mechanic of his Shuttle Loop recovery, which let you linger under stages for quite some time if you knew what you were doing. Removed in the fourth game.
- Palette Swap: He has one that resembles Kirby. 3DS/Wii U adds in one that makes him look like his Evil Knockoff Dark Meta Knight and another that looks like his rival Galacta Knight.
- Pintsized Powerhouse: Is about the same size as Kirby and has impressive attack power.
- Razor Wings: His grapple strike is with his wings, but it's justified since he explicitly hits with the talons on the wings rather than the wings themselves.
- Spam Attack: Has a pretty wild one as his neutral jab.
- The Stoic: In fact, he's so serious that you can easily forget that he looks like Kirby.
- Teleport Cloak: His down special lets him warp a short distance and avoid attacks.
- This Is a Drill: His side special is a drill attack with his sword.
- Took a Level in Badass: While he was initially nerfed harshly in the fourth game, the 1.0.4 patch for 3DS and the Wii U version has reverted this to a degree, increasing Meta Knight's damage output for a number of his attacks. Thankfully, he's still not as strong as his Brawl incarnation.
- Worthy Opponent: After fighting Lucario in Subspace Emissary, the two warriors shake hands, showing they regard each other as this trope.
- You Fool!: Muttered during his dimensional cape special. Further emphasized if the following sword attack strikes.
Voiced by Minami Takayama (Japanese), Lani Minella (Brawl; Engish), Antony Del Rio (3DS/Wii U; English)
Home Series: Kid Icarus
Debut: Kid Icarus [NES], 1986
Playable in: Brawl, 3DS/Wii U
"That's all you got?"
A flightless angel that serves as the commander of the Goddess of Light
Palutena's forces, he's the hero of Kid Icarus
. He disappeared from games for awhile, but he was brought back with a redesign in Brawl
before he received a revival of his own series in Kid Icarus: Uprising
with said Brawl
design, also by Sakurai's team.
Zero Suit Samus
Voiced by: Alesia GlidewellZERO SUIT SAMUS ZEROES IN!
Playable in: Brawl, 3DS/Wii U
"Is that all?"
Samus without her iconic Power Suit is still a formidable fighter in the Smash Bros.
series, using her Paralyzer
to stun opponents and her enhanced speed to make up for her lowered defensive options
. In the fourth game, she comes equipped with a pair of jet boots, allowing her to literally rocket across the battlefield and deliver powerful kicks
to her foes.
- Ace Pilot: In 3DS/Wii U, this version of Samus not only focuses on her speed and agility when out of armor but also on her piloting skills.
- Adaptational Badass: Samus is the galaxy's biggest badass, but in Metroid games where she's without her power suit, she's at best good at stealth and is only armed with what she calls a "rather useless emergency pistol". In Smash, her pistol becomes a versatile energy whip and she is described as a Super Athlete.
- Art Evolution: In Brawl, her costume was lifted from Metroid Zero Mission, bringing her in line with the then recently codified Zero Suit that was also playable for the first time since the leotard in the original Metroid. In 3DS/Wii U, she's mostly her Other M design but with frame-like rocket heelsnote and matching bracelets as opposed to the platform heelsnote she had in said game, and her hair still resembles her Zero Mission appearance but is a more natural shade of blonde (as in Metroid Prime) as opposed to yellow. She also gets alternate costumes based on her casual wear in Fusion and Zero Mission.
- Badass: Power Suit or not, she's still one of the greatest bounty hunters in the galaxy.
- Bare Your Midriff: Has her outfit from the end of Metroid: Zero Mission as an alternate costume.
- Beauty Mark: She has one under her lip in 3DS/Wii U, in-line with her appearance in Other M.
- "Blind Idiot" Translation: Some translations of the game label this version of Samus as "Samus without armor/suit", likely because "Zero Suit" was interpreted as "no suit" rather than the name of her outfit.
- Boobs of Steel: Samus is by far the bustiest of Nintendo's female characters, and they do not stop her from having the most physical move set of the female characters in Brawl.
- Bounty Hunter: Melee says she is a take-no-prisoners bounty hunter, and Brawl says she is the most renowned bounty hunter in the galaxy.
- Charged Attack: Her paralyzer can be charged to increase its time of effect.
- Combat Stilettos: She has them in the fourth game, based on her design in Other M. Unlike that game though, they are more mechanical-looking and fit over her Zero Suit boots, and double as rocket boots.
- Composite Character: In 3DS/Wii U, she takes elements from her different incarnations. As noted under Art Evolution above, the Zero Suit itself and her beauty mark are based on Other M, while she keeps her taller height, voice, personality and hairstyle from Brawl (where she was directly based on her Zero Mission appearance), and her rocket boots and bracelets are original to Smash 4.
- Cool Starship: Her ship, simply titled "Samus's Starship" or "Gunship". It serves as her Final Smash in 3DS/Wii U
- Decomposite Character: Regular Samus and Zero Suit Samus are separate characters in 3DS/Wii U.
- Empowered Badass Normal: Stripped of her Power Suit, but she's still got her Chozo blood.
- Faceship: Her gunship still looks like the Varia Suit's helmet, which provides a connection to regular Samus even though the two are now separate characters.
- Fragile Speedster: What the Zero Suit lacks in weight and KO potential, it makes up for in sheer speed and agility — with almost enough reach and power in her aerial attacks to make her a Lightning Bruiser.
- Glass Cannon: In 3DS/Wii U. She lost zero speed compared to Brawl, and thanks to her rocket boots, she hits like a truck. However, she's still as light as ever.
- Hotter and Sexier:
- Jet Pack: Or jet boots, rather. A new addition to her 3DS/Wii U design, which she uses to jump around and as a means to attack.
- Kick Chick: Her kicks were even stronger than her whip attacks in Brawl. The fourth game accentuates this with Rocket Boots.
- Late-Arrival Spoiler: Just in case you didn't know...
- Latex Space Suit: The Zero Suit, meant to be used inside her Power Suit.
- Limit Break: Power Suit Regeneration in Brawl. And in the fourth game, she jumps into her ship and blasts the opponents with powerful laser beams.
- Male Gaze: The camera loves her entrance in Subspace Emissary. It spends a long time lingering on her hips and chest.
- Moe Couplet: Forms one with Pikachu in Subspace Emissary.
- Ms. Fanservice: In general, what with her Latex Space Suit and generous features. She even gets a Play Boy Bunny shout out in an official screen shot from the fourth game,◊ and much more revealing alternate costumes based on Zero Mission and Metroid Fusion.
- Playing with Fire: Her beam whip can set enemies on fire.
- Progressively Prettier: In Brawl, Zero Suit Samus had very sharp facial features and bright, distracting yellow hair. The fourth game softens her facial features a bit and tones down her hair color, making her appear slightly more attractive.
- Shed Armor, Gain Speed: When Samus switches to Zero Suit Samus, she's lighter and more agile, but that makes her easier to knock farther in Brawl.
- Shock and Awe: Her beam whip can also electrocute her opponents.
- Speed Echoes: In 3DS/Wii U, her Flip Jump special leaves some echoes.
- The Stoic: More obvious here than with regular Samus, since you can actually see her face and hear her voice; she remains cool-headed and unemotional throughout the battle and doesn't talk much.note When she does, it's confident and condescending.
- Terse Talker: Her battle quotes are infrequent and very short, which doesn't deviate too much from armored Samus' portrayal as a Heroic Mime.
- Tomboyish Ponytail: Has a serious battle hardened demeanor as a Bounty Hunter instead of a princess or goddess like most of the female characters, and in armor she's sometimes mistaken for a guy. Her ponytail alongside her Tomboyish Sidetails emphasize this.
- Took a Level in Badass: What with her becoming separate from regular Samus in 3DS/Wii U, she's been made more powerful and able to KO opponents more easily. And as if that weren't enough, her unimpressive Final Smash is replaced with one where she summons her signature Cool Starship and uses it to blast away at foes (it's even used for her stage entrance and not regular Samus').
- Wall Jump: Just like in most of her own games, Super Metroid onward.
- Weaponized Exhaust: Where her boost in power from the aforementioned rocket boots comes from.
- Whip It Good: Zero Suit Samus' Paralyzer has a plasma whip function.
- Who Wears Short Shorts?: Her Zero Mission and Fusion ending alternate costumes.
Playable in: Brawl, 3DS/Wii UMario
's Evil Counterpart
, Wario in Smash Bros.
is mostly based on his slobbish and greedy video game tycoon
persona. However, just because he's fat doesn't mean he isn't a force to be reckoned with.
- Acrofatic: Not only can he fly during his Final Smash, he's incredibly agile otherwise.
- Adaptational Comic Relief: His wackiness has been toned way up.
- Adaptational Villainy: The Subspace Emissary portrayed Wario as more of a For the Evulz motivated villain rather than a greed-motivated Antihero his home series makes him out to be.
- Ass Kicks You: His back throw has him jabbing his butt into the opponent, while his down throw is a butt-based ground pound.
- Badass Biker: Emphasized by his WarioWare biker outfit being his default rather than his Mario overalls.
- Badass Moustache: A highly stylized one, compared to Mario and Luigi's more natural soup-strainers.
- Big Eater: It's a perfectly valid and useful strategy to eat his own bike as it makes it readily available and can heal him in 3DS/Wii U.
- Breath Weapon: His second Custom Move for his Chomp attack, "Garlic Breath", has him exhaling a fume what will either dizzy or trip the opponent, depending how close the opponents are to Wario.
- Brought to You by the Letter "S": The "W" on his helmet/cap.
- Canon Discontinuity: Wario Land is barely referenced at all in Brawl, and manages to be even less referenced in 3DS/Wii U.
- Canon Foreigner: The majority of his moves here, like the Wario Waft and Corkscrew specials.
- Charged Attack: Wario Waft charges slowly when not being used.
- Charles Atlas Superpower: While his gut has a lot of girth, his arms are visiblynote ripped with muscle. A punch from this guy will hurt.
- Confusion Fu: Like Mr. Game & Watch, the low number of frames for his attack animations don't telegraph what he's about to do. This is mostly negated in 3DS/Wii U, where his attacks are much smoother.
- Cool Bike: His Side-B summons his own one. Though, if you have Wario in Wario-Man mode… don't use it too much.
- Close Range Combatant: He's a very fast and strong fighter that both lacks projectiles and range in his physical moves. 3DS/Wii U partly alleviates this by making it easier to hit the opponent with the bike after jumping off.
- Clothes Make the Legend: Notable in that he has both his WarioWare biker outfit and his classic overalls, making him the only character in Brawl to have a true alternate costume.
- Clothes Make the Superman: Wario-Man, his Final Smash.
- Cutlass Between the Teeth: He does a smash attack with the Home-Run Bat this way.
- Enemy Mine: Pulls one in the Subspace Emissary mode, provided you find his trophy.
- Extreme Omnivore: It does solve the mystery of where he keeps that motorcycle...
- Evil Laugh: A trademark of the character. Gives a particularly sinister one after capturing Ness.
- Fartillery: His Wario Waft, which can become an explosive fart after enough time passes, or if he just eats a bomb.
- Fat Bastard: His primary trait is his greed, be it for food or money.
- Flanderization: Went from an obese, but strong greedy man who picked his nose in a few pieces of artwork into being defined as the "living embodiment of gross" in 3DS/Wii U. Even his Stout Strength ended up being downplayed!
- Feed It a Bomb: Inverted; throwing a bomb at an opposing Wario is a very bad idea, as he can just Chomp it to eat it, with one of two bad things happening depending on the game: in Brawl, it gives him an instant full charge to the Wario Waft, and in 3DS/Wii U, it generates a strong explosion around him that does some very mean knockback. Wario does take a little damage, but it's far less than he'd take if he was actually hit by the explosive, and it doesn't have any knockback to boot.
- Fingerless Gloves: In his biker outfit.
- For the Evulz: His actions in Subspace Emissary, according to Word of God. He doesn't care for the chaos he's causing, he just enjoys it.
- Gasshole: One of his most powerful attacks is farting near an opponent.
- Groin Attack: His grab and punch, especially on taller characters.
- Hoist by His Own Petard: In Brawl, be careful not to use the Motorcycle while as Wario-Man, as it goes Too Fast to Stop. How fast? When placed on the road in the Big Blue stage, it can outspeed the F-Zero machines, which go so fast that stepping on the road for even a second as anybody else (save Sonic) is an instant K.O. It was significantly slowed down for 3DS/Wii U, although it's still lightning-fast.
- Hyperactive Metabolism: He can eat items or solid projectiles to gain health in 3DS/Wii U.
- Lightning Bruiser:
- He has a surprising amount of air mobility for a character of his weight, and can hit pretty hard.
- 3DS/Wii U gives him much better ground speed and makes him even faster and stronger than he was in Brawl.
- Limit Break: His Final Smash: Wario-Man. He becomes faster, using an aerial move will keep him aloft, and the Wario Bike becomes insanely fast. Too fast.
- Palette Swap: Coming full circle, his overalls costume has a Mario-esque palette swap. If you want to go old-school, similar to Kirby, he has a black-and-white outfit, befitting his origins on the original Game Boy. In his Biker outfit he has a swap that uses his default overalls color palette. Curiously, most of these were cut in 3DS/Wii U, likely to fit the eight-costume limit.
- Power Creep, Power Seep: Wario-Man can fly in the Smash Bros. series, while he seemingly couldn't do so in WarioWare .
- Real Men Wear Pink: The pink pants of his WarioWare outfit & his Wario-Man get up.
- Starter Villain: In Subspace Emissary. He's the first playable villain fought and defeated, but he's only a hired gun in the grand scheme.
- Schmuck Bait: Smash Bros. DOJO!! warns not to use his bike while he is Wario-Man. Think you can resist trying it out?
- Secret Character: He is playable from the start in the main game, but he can only be played as in Subspace Emissary if his trophy is found. He becomes an unlockable character in 3DS/Wii U, the first to do so when their debut appearance was on the starting roster.
- For 3DS: Beat 100-Man Smash or play 30 matches in Smash.
- For Wii U: Beat 100-Man Smash or play 20 matches in Smash.
- Signature Move: His signature Shoulder Bash from Wario Land makes an appearance as a forward smash in Brawl. Oddly, it's removed in 3DS/Wii U.
- Stout Strength: Shorter and fatter than the Mario Bros., but many times stronger.
- Super Mode: His Final Smash, Wario-Man, makes his attacks super fast and more powerful. He can even use his aerial attacks to fly! Just don't use his Wario Bike move. It gains so much speed that the risk of an accidental death is very high.
- Stout Strength: He's rather fat, but also visibly strong with large biceps.
- Stylistic Suck: In Brawl, he intentionally has less frames of animation than other characters, to mimic WarioWare cutscenes. 3DS/Wii U ditches this and makes his animations much more fluid.
- Toilet Humor: His Wario Waft attack, in which he farts lethally. He needs to wait for it to charge, but eating things with the bite move will hurry this along. One tip in 3DS/Wii U even suggests eating his own bike to "fill his gas tank", so to speak.
- Too Fast to Stop: When he's Wario-Man, trying to use his motorcycle leads in most case to a self-destruct KO. This got toned down in the 4th game so you don't go sailing off the edge of the screen in half a second.
- Took a Level in Badass: Not only is he even faster and stronger in 3DS/Wii U, he gets an assortment of new unorthodox tools to up his game, not the least of which is the ability to more easily hit the opponent with the Bike after he jumps off.
Voiced by Michihiko Hagi (Japanese), Jason Adkins (English)
Playable in: Brawl, 3DS/Wii U
"I fight for my friends."
Leader of the Greil Mercenaries, wielder of the legendary blade Ragnell, and Lord
of the Fire Emblem Tellius
games. Ike's intimidating stature brings an undeniable presence to the battlefield, using his own strength and Ragnell
to deliver very slow but very powerful
- Art Evolution: Went from his Path of Radiance Ranger design in Brawl to his Radiant Dawn Hero one in 3DS/Wii U
- Badass: Multinational warfare? He's the guy at the head of the army. Dragons? He can fight several, at once. The Goddess of Order? Nothing can stand in the way of this man. Seriously, nothing. He even manages to come across this way in the Subspace Emissary, as he singly-handedly destroyed one of Subspace Bombs. No other character can pull this off.
- Badass Cape: In Path of Radiance, he mentions a practical purpose for it, but in Smash Bros. it is just there to look pretty.
- The Big Guy: In Subspace Emissary for Marth and Meta Knight, being the powerhouse of the trio. In 3DS/Wii U, his new design fits the part more than before.
- BFS: Ragnell. It's constantly remarked that it's a two-handed sword wielded with only one hand. The sounds produced by it during attacks almost make it seem like a Telephone Polearm instead.
- Calling Your Attacks: "Aether!" and "GREAT AETHER!"
- Charged Attack: Two: Quick Draw, which will propel him further and faster the longer it's charged (and works as a secondary, horizontal recovery), and Eruption. Eruption deals more damage as it's fully charged, but in a twist, it does the most damage if perfectly timed right before it's fully charged, where it becomes a One-Hit KO. If fully charged, it's still extremely powerful and will KO enemies at rather low percentages, but also deals recoil damage to Ike.
- Counter Attack: His down special, as is pretty much standard for Fire Emblem Lords in Smash.
- Dynamic Entry: Marth and Meta Knight are chasing after the Ancient Minister, who has an active Subspace Bomb. They both try and fail to stop him. All of a sudden Ike comes in, destroys the bomb, and sends him packing.
- Expy: When it comes to design at least, some have compared 3DS/Wii U Ike to Guts.
- Fingerless Gloves: They symbolize poverty and a "rough and ready" attitude (and maybe are just there to look cool).
- Force And Finesse: The Force to Marth's Finesse so the two Fire Emblem representatives (both Lightning Bruisers in their own series) can be differentiated. Where Marth is quick and powerful when spaced properly, Ike is big, slow, and hits hard regardless of where he connects. Also reflected in Marth's Bishōnen status and princely armor vs Ike's burly appearance and tattered mercenary armor.
- Glacier Waif:
- Compared to most Brawl heavyweights being huge (Donkey Kong, Bowser, King Dedede), having an ordinary human be slow pretty much counts. His appearance is of his ranger class, where the glacier characteristics do not fit his Lightning Bruiser stats from said game. The idea to make him so slow was more to differentiate him from Marth.
- 3DS/Wii U averts this both visually in terms of appearance and gameplay, with his design being updated to Radiant Dawn's Hero look for added size, muscle and weight.
- Heroic Build: In 3DS/Wii U, taken from his Radiant Dawn appearance. Certainly justifies how he's able to Titan's Grip Ragnell.
- Hunk: His design in 3DS/Wii U, based on his appearance in Radiant Dawn that sports plenty of muscle with a slightly sharper face.
- Limit Break: Great Aether, a flashier version of his up special.
- Muscles Are Meaningful: Averted in Brawl, but played straight in 3DS/Wii U, where he's much brawnier than before.
- Mighty Glacier: Moves slowly, and hits like a truck. Kind of odd, as he's not that heavy in his games and speed is his highest stat in Path Of Radiance. He was somewhat slower in Radiant Dawn but still not slow.
- Mythology Gag: The 3DS/Wii U version has a Palette Swap costume that is done in the shades of green that represent neutral units in Fire Emblem.
- One-Handed Zweihänder: Snake and the manual the game comes with emphasize the point that he's using that massive two-handed blade with only one arm.
- Out-of-Character Moment: One of Ike's victory poses includes him saying, "You'll get no sympathy from me"; odd for the guy who gives everyone sympathy, up to and including his father's killer. While he may have sympathy, Ike does repeatedly state that he'll show no mercy on the battlefield, even to former allies, so this may be more of a syntax problem. It does, however, call into question "I fight for my friends".
- Palette Swap: One that resembles the clothing of his father, Greil, and a blue one resembling Sigurd. 3DS/Wii U has a black alt reminiscent of the Black Knight from the Tellius games and a white and blue one that resembles Chrom.
- Playing with Fire: Some of his attacks involve getting his sword on fire. In Brawl the fire was orange, but in the fourth game the fire was changed to blue, much like in Radiant Dawn.
- Quick Draw Swords Man: Not really, given Ragnell has no sheath, but his side special is named "Quick Draw", after the concept.
- Red Oni: To Marth's Blue in Subspace Emissary, with Meta Knight as the mediator between them. Also reflected in their cape colors, despite them both being Primary Color Champions.
- Shout-Out: The audience chants, "We like Ike!," a reference to Dwight D. Eisenhower's campaign for U.S. President.
- Signature Move: According to the Smash Dojo and Sakurai's Miiverse post revealing him, Aether.
- Skill Gate Characters: At the lowest level of play, Ike can KO easily and is safe on his kill moves. Higher-skill players will find that his moves can be interrupted easily, but even higher-skill players will be able to use his range and ability to KO in a few hits to their advantage.
- Sword and Fist: Ike uses punches and kicks in his neutral combo attacks. His Final Smash also has him kicking.
- Sword Beam: A staple of his with Ragnell, but in Super Smash Bros. it is only seen at the start of Great Aether.
- Sword Plant: One of his taunts has him planting the sword on the floor, and it is accompanied by a Dramatic Wind that overrides any wind already blowing on the stage.
- Taking You with Me: Both of his Aether attacks can slam Ike and the opponent off the stage
- Technicolor Fire: As of the fourth game, Ragnell produces blue flames. Doubles as a Shout-Out to Radiant Dawn.
- Throwing Your Sword Always Works: Thanks to super armour, it is very unlikely Aether will ever be interrupted. Whether anything good happens after it is thrown, though, is not so certain.
- Took a Level in Badass: Two, actually. Initially he was given a few nice speed buffs in 3DS, but patch 1.0.4 made some of his moves faster still, and the ending lag on a number of his attacks was reduced. These hold true for the Wii U version. He's also heavier, and thus harder to K.O.
- Unskilled, but Strong: His combat style certainly looks like wild flailing compared to Marth and Lucina's more refined fencing. That said, you don't want to be on the receiving end of his forward-smash. Doubles as a Mythology Gag, as in his home series other characters note how odd and unrefined his style is, yet note how absurdly strong it is regardless.
- Younger Than They Look: Ike is supposed to be 20 years old in Radiant Dawn. However, his Radiant Dawn appearance makes him look like he's in his late twenties to early thirties.
- Weapon Across the Shoulder: An idle animation has him striking this pose nonchalantly.
Pokémon Trainer (Ivysaur, Charizard, and Squirtle)
Voiced by Tomoe Hanba (Japanese), Michele Knotz (English)
Playable in: Brawl
"Go for it!"
Based upon the first protagonist character of the Pokémon
series, as depicted in the remakes of the original games (his name was given as Red
in a later NPC appearance in the Pokémon games). All official promotional material and even his ingame trophy description refer to him simply as a Pokémon Trainer in the vaguest of terms
His three Pokémon are Ivysaur, Charizard, and Squirtle. Of note, he was the first Pokémon character since Pikachu to be on a game's starting roster.
- Ascended Extra: Before Brawl, Squirtle was used as a stage platform in Melee, and Charizard was a Poké Ball Pokémon in both the original and Melee.
- All Your Powers Combined: Fire Blast, Hydro Pump, and Solar Beam make up Triple Finish. It's super effective!
- Calling Your Attacks: Justified, since his calls are orders.
"Take this! TRIPLE FINISH!"
- Canon Foreigner: Not the Trainer himself, but in 3DS/Wii U, his trophy makes a reference to Ash from the anime.
- Elemental Rock-Paper-Scissors: In Brawl: Charizard receives additional knockback from water attacks, Squirtle from plant ones, and Ivysaur from fire attacks. Likewise, Charizard receives less knockback from plant attacks, Squirtle from fire attacks, and Ivysaur from water attacks. (Ivysaur is the only character in the game with plant attacks, though, while fire attacks are commonplace. And only Squirtle and Mario have water attacks. Ivysaur has a minor case of Tier-Induced Scrappy as a result.)
- Featureless Protagonist: Brawl does not identify him as Red, despite the fact that he has Red's exact design and the three Kanto starters.
- The Kid with the Remote Control: His role is to run around in the background ordering his Pokémon around.
- Limit Break: Triple Finish, which makes his three Pokémon do their most powerful attacks at the same time.
- Mythology Gag:
- He will quote various commands from the games when he sends out Pokemon depending on the damage received and/or taken.
- Non-Action Guy: Pokémon Trainer himself does not fight, his Mons do it for him.
- No Name Given: His model is based on Red, but he's only referred to as "Pokémon Trainer".
- Offscreen Teleportation: Pokémon Trainer sometimes does this in Subspace Emissary. He always stays in the background and there is sometimes no visible way for him to get past certain obstacles.
- Palette Swap: His green outfit resembles Brendan from Emerald version, and his Squirtle and Ivysaur are their shiny versions. Another one looks similar to Leaf, his female counterpart.
- Red Eyes, Take Warning: Inverted. The fiercest (Charizard) has blue eyes, while the less evolved Squirtle and Ivysaur have red eyes.
- Shout-Out: His trophy description in 3DS references his appearance in Brawl to the lyrics of the Pokémon anime's original theme.
"Back in Super Smash Bros. Brawl, he fought to be the very best - like no one ever was. To smash them was his real test - to launch them was his cause!"
- Suddenly Voiced: A pure Heroic Mime in his Pokémon game appearance, even as an NPC (which is when he is fought at the end of Gold/Silver/Crystal/HeartGold/SoulSilver). Notably, his voice commands are based on the in battle text in the game.
- Tag Team: Only one of his Pokémon can be onscreen at a time.
Voiced by Tomoko Kawakami (Japanese), Craig Blair (English)
The Seed Pokémon, Ivysaur is in-between the other two fighters in terms of size and weight. It's a reptile/amphibian of some sort
with a bud on its back that uses Grass-type plant-based
- Anti-Air: Ivysaur's specialty if any, as it has many attacks that cover a good vertical area. Ironic, considering Grass Pokémon are weak against flying types.
- Bullet Seed: Fires seeds from its bud as an Anti-Air.
- Demoted to Extra: Appears only as a Trophy in Super Smash Bros. for 3DS/Wii U.
- Green Thumb: The only character in the cast to use grass attacks.
- Jack of All Stats: Ivysaur seems to be this way, as it balances out the strengths and weaknesses the other two Pokémon have.
- Kryptonite Is Everywhere: Thanks to the Pokémon Trainer's odd Elemental Rock-Paper-Scissors system, Ivysaur receives additional damage and knockback from fire attacks. It gets it the worst out of the three since more than half the playable roster has fire attacks, and is one of the reasons as to why Ivysaur is considered the least useful of the Trainer's Pokémon.
- Master of None: Ivysaur is weak to fire, which plenty of opponents have, and with a grappling hook recovery move and awkward air control, it's hard to keep this 'mon in the fight.
- Limit Break: Solar Beam, for its section of Triple Finish.
- Mon: The seed Pokémon.
- Planimal: The seed on its back begins to bud and will eventually flower as it grows.
- She's a Man in Japan: Sort of. It has a feminine voice in the original Japanese version of the game, but a masculine voice in the English dub. However, Venusaur is the only member of the line to actually have gender differences, meaning that Ivysaur's gender cannot be determined.
- Unexpected Character: Within its own team, in comparison to the more recognizable Squirtle and Charizard, due to first forms and final evolutions of the starter Pokémon being generally more recognizable.
- Whip It Good: It uses its whip-like vines in place of arms and uses Vine Whip as a recovery.
See Charizard's solo section, below.
Voiced by Rikako Aikawa (Japanese), Michelle Knotz (English)
The Tiny Turtle Pokémon, Squirtle is the smallest of the three fighters. It uses water attacks
CHARIZARD FIRES IT UP!
Playable in: Brawl (with Pokémon Trainer), 3DS/Wii U (solo debut)
Triple Finish (Brawl
, via Pokémon Trainer), Mega Evolution
The Flame Pokémon, it's the largest on the Pokémon Trainer's team and one of the "heavyweight" characters. It uses fire attacks
and has the honor of being the series' first playable dragon
character (unless you count Bowser, who is technically a turtle with draconic aspects). In 3DS/Wii U
, it makes its solo debut without its trainer and buddies Ivysaur and Squirtle, and gains Mega Charizard X as a Super Mode
- Ambiguous Gender: Same as Squirtle. It has a masculine roar and design, but doesn't speak human language like Lucario.
- Art Evolution: In Brawl, Charizard's design was a bit Off Model, with a huge head and smaller wings (see here◊). By 3DS/Wii U, its design more closely matches the model in Pokémon X and Y and other 3D Pokémon games.
- Ascended Extra: Charizard went from being a non-playable Poké Ball assist in the first two games, to being part of the Pokémon Trainer's team in Brawl, to going on its own in 3DS/Wii U.
- Assist Character: As a Poké Ball Pokémon in the first two games. It was promoted to playable in subsequent installments.
- Awesome but Impractical: Flare Blitz is a very cool-looking attack and, as established in the Skill Gate Character entry, fast and powerful. However, Charizard cannot stop when the move begins and you can block it simply using your shield, without even dodging. The worst thing is that Charizard will get extra damage, as the shield counts as a wall. Its custom variant, Blast Burn, takes this Up to Eleven by making it even more damaging to both Charizard and its opponent. However, the other custom variant, Dragon Rush, gets around this by eliminating the self-damage and recoil and by not being stopped by shields, at the cost of a bit less damage and being stopped more easily by projectiles.
- Badass: It's a fearsome fire-breathing Blood Knight dragon that can break huge rocks with its face.
- Breath Weapon: Its Neutral B move is Flamethrower, which more or less functions like Bowser's Fire Breath.
- Call Back: The Fire attack Charizard uses while in its Mega Evolution is Fire Blast, the same attack it used in Triple Finish.
- Cast from Hit Points: Flare Blitz, its new Side B move in 3DS/Wii U. It's a powerful and pretty fast horizontal attack with good range, but just using the attack causes Charizard to suffer some recoil damage, with even more damage being received if it hits something.
- Dark Is Not Evil: Becomes black with blue flames as Mega Charizard X.
- Decomposite Character: Charizard is no longer part of Pokémon Trainer's team in 3DS/Wii U.
- Flying Firepower: As Mega Charizard X, it flies around while launching Fire Blasts or performing spinning tackles.
- Foreshadowing: During Charizard's introduction in the "Challenger from the Shadows" trailer, it flies towards the Smash veterans with flames forced out the sides of its mouth - which is what its X-type Mega Evolution is doing all the time. Sure enough, said Mega Evolution appears later in the trailer as its Final Smash.
- Instant Awesome, Just Add Dragons: Charizard is the first dragon-inspired character to be playable in the series, not actually being Dragon-type in its own series notwithstanding. Taken a bit further in 3DS/Wii U, where Charizard can turn into Mega Charizard X, turning it into a Dragon-type while also taking the menacing factor further.
- Lightning Bruiser: Charizard's run speed is greater than Pikachu, has several attacks that come out quick, and boasts overall good attack power. In the fourth game, it has the second-fastest run speed of any playable Pokémon behind Greninja - which is true to each Pokémon's Speed stat in the games.
- Limit Break: As a part of Pokémon Trainer's team in Brawl, Fire Blast for its section of Triple Finish. Its solo debut in 3DS/Wii U gives it Mega Charizard X.
- Mighty Glacier: Designed to be this among the Pokémon Trainer's Pokémon despite the fact that, of the 3 (or 9 starter forms including evolutions), Charizard is the fastest Kanto starter.
- Mon: The flame Pokémon.
- Mythology Gag: One of its alts in 3DS/Wii U is its original purple-with-green-wing-membranes Shiny form from Gold, Silver, and Crystal.note
- Our Dragons Are Different: Its design is inspired by western dragons.
- Playing with Fire: Mainly attacks using fire.
- Pokémon Speak: Averted. Unlike in the anime, where Charizard had Non-Dubbed Grunts of "Lizardon!", this Charizard's grunts and roars are more realistic and don't sound like its name.
- Power Creep, Power Seep:
- In its home series, Charizard is not a physical fighter but a Special onenote on top of being kinda frail. In Smash, it's almost exclusively physical and a Lightning Bruiser.
- Rock Smash is a very weak field move in its home series, but upgraded in Smash to a powerful attack where Charizard breaks a rock with its face, deals massive damage, and grants Super Armor.
- Red Eyes, Take Warning: As Mega Charizard X.
- Skill Gate Character: Flare Blitz makes Charizard into this in the fourth game. While its speed, power and distance makes the move (and Charizard itself) devastating against inexperienced players and in 4-player free-for-alls, more experienced players can easily predict and avoid the move, and Charizard itself takes damage and recoil from it.
- Super Mode: Its Mega Charizard X Mega Evolution is featured as its Final Smash in 3DS/Wii U.
- Technicolor Fire: Mega Charizard X has blue fire emanating from its mouth and tail.
- Use Your Head: Charizard's Rock Smash is used by breaking a boulder with its skull. Flare Blitz sends Charizard charging forward and ramming into opponents head-first.
Playable in: Brawl, 3DS/Wii UDonkey Kong
's little buddy, and at one point co-savior. He uses his lightning fast speed, small stature, and Peanut Popgun and Rocketbarrel Jetpack
to harass opponents.
Originally created for Donkey Kong Country
, Diddy is the sole playable character in Smash Bros.
to not have been created by a Japanese company.
- Ash Face: Occurs briefly whenever Diddy Kong charges his Peanut Popgun attack for too long. The weapon explodes in Diddy Kong's face and startles him, rendering him immobile for some seconds.
- Badass Adorable
- Bamboo Technology: His guns and jet packs are made from old barrels.
- Banana Peel: One of his special attacks has him drop up to two of them.
- Charged Attack: Both Peanut Popgun and Rocketbarrel Boost. The former fires peanuts faster and with more damage the longer it's charged, but can backfire for recoil damage (as well as being a powerful hit on enemies that are nearby) if charged for too long, while the latter sends Diddy flying farther depending on how long it's charged.
- Conjoined Eyes: Look closely, he essentially has one eye and two pupils.
- Edible Ammunition: His Peanut Popgun, which fires peanuts, is the Trope Namer. Occasionally, it will actually leave behind edible bits that will restore a little health.
- Everything's Better with Monkeys: If not for the tail, he would seem more like a chimp than a monkey, though.
- Guns Akimbo: He dual wields Peanut Popguns during his Final Smash and in some Subspace Emissary cutscenes.
- Half-Dressed Cartoon Animal: Shirt, hat, no pants. At least he did better than his big buddy.
- Jack of All Stats: Has a well-rounded moveset with quick yet strong attacks, versatile projectiles, and good weight for his size.
- Limit Break: Rocketbarrel Barrage, which combines his jetpack and two popguns to cause chaos across the stage.
- Mythology Gag: In 3DS/Wii U, his arms are much more stretchy, almost to Lanky Kong levels.
- Palette Swap: One includes Dixie Kong's color scheme, and a yellow alternate from his 2P colors in Donkey Kong Country.
- Primal Chest-Pound: In some Subspace Emissary cutscenes, some alongside his big buddy DK.
- Rocket Jump: His Up Special involves him taking out his barrel jetpack.
- Spam Attack: He uses his tail for it.
- Taking You with Me: A detached barrel rocket hurts. Attack Diddy during his up special at your own risk.
- The Voiceless: Like Donkey Kong, he only screeches and hoots like a normal monkey, despite being greatly capable of speaking in other games.
- Wall Jump: Plus wall clings. Fitting for a nimble animal.
- You Have Researched Breathing: Diddy Kong normally has a peanut gun and a rocketbarrel jetpack. He can only use both at once with his Final Smash.
Playable in: Brawl
The youngest of a set of twins from MOTHER 3
. Like Ness, he uses a variety of PSI powers, but brings his own spin on several of them.
Pikmin & Olimar/Alph
Pikmin voiced by Kazumi Totaka
Home Series: Pikmin Debut:
Olimar: Pikmin [GCN], 2001
Alph: Pikmin 3 [Wii U], 2013
Playable in: Brawl, 3DS/Wii U
The space-traveler who controls the Pikmin, Olimar has apparently grown from the size of a coin so he'd be able to fight in the game. Olimar plucks the Pikmin out from the ground to help him fight; as in his home series, if he has no Pikmin, then he's pretty much helpless.
In 3DS/Wii U
, Alph, another space traveler from Koppai from Pikmin 3
, was added as an alternate costume for Olimar, sharing all of the gameplay elements and tropes below.
- Ascended Extra: Appeared as a trophy in Melee (requiring his own game to unlock, even) before becoming playable in Brawl.
- Action Survivor: In Subspace Emissary, he's more or less forced into the plot by Captain Falcon.
- Art Evolution: His appearance in Brawl is an embellished update of his Pikmin 2 appearance. His design in 3DS/Wii U more closely matches his Pikmin 3 design with a visible whistle and the ability to summon Winged Pikmin.
- The Captain: He leads the Pikmin and his title is referenced in The Subspace Emissary where he is teamed up with Captain Falcon (the cutscene of when they meet is even called "The two captains").
- Chuck Cunningham Syndrome: The Rock Pikmin introduced in Pikmin 3 make no playable appearance despite their winged counterparts doing so.
- Colony Drop: The final part of his Final Smash involves his ship crashing back to Earth (or wherever the stage is set) and blowing away opponents.
- Color-Coded for Your Convenience: The Pikmin. Overlaps somewhat with Elemental Powers:
- Red: Does fire damage, and is immune to fire. Strongest Pikmin with aerial attacks while slightly the second strongest with smash attacks.
- Yellow: Does electric damage, and is immune to electricity. Flies the farthest and has a slightly larger hitbox than the other Pikmin.
- Blue: Does Non-Elemental damage, doesn't drown in water. Second most durable of the Pikmin, as well as having the farthest grabbing reach and strongest throws. Tied with the Purple Pikmin for second strongest aerials and slightly weaker than the Red Pikmin for being the third strongest with smash attacks.
- Purple: Does Non-Elemental damage, doesn't latch on to enemies. Doesn't fly as far as the others and has the lowest grabbing reach. Is the most durable Pikmin and strongest with smash attacks. It is also tied with the Blue Pikmin for second strongest with aerial attacks.
- White: Does poison damage when latched on an enemy, does Non-Elemental damage otherwise. Does most damage when latched on and when pummeling during a grab, but is the weakest Pikmin for every other type of attack. Is also the least durable.
- Pink: Winged Pikmin allow Olimar to fly for a limited time, depending on how many others are in the party.
- Cutscene Power to the Max: In The Subspace Emissary, Olimar is seen controlling a lot of Pikmin (presumably a hundred, like in the original game), something he can't do in Super Smash Bros. where he is limited to only six or three.
- David Versus Goliath: In Subspace Emissary, he and a hundred Pikmin confront a giant R.O.B. It doesn't end well for the Pikmin...
- Death from Above: End Of Day finishes with one such attack, as the Hocotate Ship crashes into the ground.
- Difficult but Awesome: He has a high difficulty curve, based on knowing what Pikmin to use and when, but has truly obscene range on his attacks.
- Everything's Better with Spinning: Two of Olimar's taunts and two of his no-Pikmin attacks have him spinning.
- Eye Pop: A trait from his original game. When he takes a big hit or is crushed by his own purple Pikmin in one of his victory pose. It is especially notable for Olimar who has Eyes Always Shut.
- Final Boss: Olimar is the last opponent in Brawl's All-Star Mode, and he fights all by his lonesome on the Distant Planet stage. Laughable as it sounds, his AI is turned up pretty high and he will humiliate you if you underestimate him, which was probably the point. When playing co-op, two Olimars will be there to compensate.
- Got Volunteered: Captain Falcon more or less forces him to help out in Brawl's story mode.
- Green Thumb: In a sense. He does fight with plants, after all.
- Grievous Harm with a Body: Several of his moves involve slapping the opponent with a Pikmin.
- Lethal Joke Character: Without the Pikmin, he can only use a few attacks. When he does have the Pikmin, though, their combined elemental powers make him pretty formidable.
- Limit Break: End of Day, which is exactly what it is in his own games: Him escaping from the aggresive creatures of the night in his spaceship while the nocturnal predators chow down on opponents. The landing is a little more explosive this time around though.
- Long-Range Fighter: Above average melee range and small size says "Hi", low movement and low weight says "Bye".
- The Minion Master: A joke about Olimar is that going up against a skilled Olimar player is like trying to inflitrate a fortress with Pikmin sentries, guards, and lookouts that Olimar controls.
- Nerf: Zigzagged: he can carry only three Pikmin in 3DS/Wii U, but they now come up in a fixed order, and his recovery move has been changed to a more efficient and easy-to-use move which uses the Winged Pikmin. Overall, Word of God states they've made him better in certain areas, but also added some weak points.
- Palette Swap: Some of his are based on his son, the President of Hocotate Freight, and Louie. 3DS/Wii U kicks it up a notch by having a different character from the Pikmin series, Alph, as an alternate costume for Olimar, complete with the announcer changing the announced name.
- Redshirt Army: The Pikmin are pretty fragile, and come in endless numbers.
- The Runt at the End: Meta Example. He was the last newcomer announced before Brawl's release, and he's one of the shortest.
- Videogame Caring Potential: The Pikmin. The longer a Pikmin stays alive (that is, not being thrown off-stage or otherwise killed), the more damage and knockback it will do. Its ability to withstand damage also increases. They go from leaf to bud to flower, just like the Pikmin games.
- Videogame Cruelty Potential: However, clever Olimar players will often toss a Pikmin to take the bullet... or energy sphere... or rocket. It works, too! The Pikmin might even survive!
- The Voiceless: Although he actually spoke in his games, Olimar in this series doesn't even have a voice actor, so he never utters a peep, ever.
- We Cannot Go On Without You: If Olimar is KO'd, all the Pikmin currently out automatically die.
- You Gotta Have Blue Hair: Alph has dark cyan hair which matches his outfit.
- Your Size May Vary:
- In his own games, he's the size of a quarter. Here he's been sized up for obvious reasons, while still being the shortest character in the series.
- In 3DS/Wii U, Alph, who is normally shorter than Olimar is, was scaled up in height in order to fit Olimar's proportions.
- Zerg Rush: The key to play Olimar well in Brawl is to overwhelm the opponents with the Pikmin and take advantage of those moments. Toned down in 3DS/Wii U, since he goes from 6 to 3 Pikmin.
Voiced by Daisuke Namikawa (Japanese), Bill Rogers (Brawl; English), Sean Schemmel (3DS/Wii U; English)
Playable in: Brawl, 3DS/Wii U
"Watch the power of Aura!"
One of the Pokémon of the fourth generation
. Controls Aura and gets more powerful as he's damaged
. His characterization is that of his debut movie note
. Notable for being the first Fighting-type Pokémon in the Smash
- Aura Vision: One of his trademarks. Uses it to find Solid Snake in hiding.
- Badass: He's a powerful Fighting/Steel Pokémon.
- Bare-Fisted Monk: Except when picking up items, of course. He does not attack with the multiple spikes protruding from his body at all, even though it is a staple of Lucario in his home series. The predatory aspects of his species seem completely excised in Smash Bros.
- Charged Attack: Aura Sphere, a standard projectile that can be stored. Deals more damage and travels faster the longer it's charged.
- Counter Attack: Lucario's down special. Comes with a wider margin of error than other characters' counters, but also leaves Lucario open for longer in the event of a misfire.
- Critical Status Buff: Lucario's attack power starts increasing as his damage increases. One Mission in particular tasks the player with defeating two opponents while highly damaged, giving him a significant increase in power.
- Composite Character: As with Mewtwo, based heavily on the anime, specifically the Lucario owned by Sir Aaron.
- The Empath: Possibly. Well-trained Lucario can sense the feelings of others.
- Energy Ball: Aura Sphere, his neutral special
- Expy: Lucario is quite clearly based on the Egyptian god Anubis in terms of physical appearance.
- Flash Step: ExtremeSpeed, his up special, has him quickly dash towards a changeable direction. Double Team, his down special counter attack, has him "disappear" when struck at the right time to counter soon afterwards.
- Glass Cannon: High damage output, but very low defense; even more so thanks to his aura property.
- Immune to Flinching: As Mega Lucario, he still takes damage, but he won't flinch at all.
- Invocation: When he Mega Evolves, he says:
- Kamehame Hadoken: Both: Aura Sphere resembles a Hadoken; and his Final Smash in Brawl, Aura Storm, resembles a Kamehameha. Becomes ironic in SSB4, considering who's he's voiced by...
- Ki Manipulation: His aura abilities are treated like this, involving the use of life energy to attack.
- Let's You and Him Fight: Fights against Meta Knight when they first meet.
- Limit Break:
- Mon: The aura Pokémon.
- Power Incontinence: In 3DS/Wii U, Lucario got some massive buffs to his Aura feature, making his attacks more powerful and faster as he falls behind. However, if a Lucario player isn't careful, this can lead to too much power. An example given in Smash Bros.' Nintendo Direct showed Lucario using Extremespeed to recover from the left side of a section of Skyloft... only to zip right past the stage and over to the other side of the screen, making Lucario KO himself.
- Red Eyes, Take Warning: Averted; red is the natural color for his species, and he's one of the protagonists.
- Secret Character: In Brawl, have him join you in The Subspace Emissary, beat all five Target Tests with a character of your choosing, or fight in 100 brawls. He's a starter character in 3DS/Wii U.
- Signature Move: Aura Sphere is strongly associated with Lucario, although it can be learned by a handful of other (mostly legendary) Pokémon. Lucario still retains the strongest association with the move, being the "Aura Pokémon" and all, as well as one of the few non-legendaries that can learn it.
- Super Mode: His Mega Evolution, Mega Lucario, appears in 3DS/Wii U.
- Supernatural Martial Arts: His attacks are mostly calm Tai Chi Chuan movements.
- Telepathy: Uses it to speak.
- Wall Jump: And since he can also cling to walls, he can essentially climb walls by repeatedly wall jumping off the same wall.
- Worthy Opponent: Regards Meta Knight as this after facing him in battle in Subspace Emissary, regardless of outcome. The feeling is mutual.
Home Series: R.O.B./Robot
Debut: Gyromite [NES], 1985
Playable in: Brawl, 3DS/Wii U
The metafictional savior of the Nintendo Entertainment System
, and possibly video games in general
. After making many cameos across many Nintendo games (including a playable appearance in Mario Kart DS
), R.O.B. joins the battle bringing lasers, booster rockets, and gyromites to the battle.
- Alas, Poor Villain: ROB had to watch in disguise as his brethren were destroyed deploying the Subspace bombs.
- Anti-Villain: He's only antagonizing the rest of the characters in Subspace Emissary to protect the lesser R.O.B.s, not that it stops them from getting destroyed anyway.
- Battle Tops: R.O.B can charge up and launch a top from Gyromite. It stays in place and damages any other player who touches it. R.O.B. can move over and pick it back up to throw it again. The charge time determines how long the top remains spinning.
- Boring but Practical: He has one of the least elaborate Final Smash of all the characters, but the complete invulnerability it gives him, how easy it is to trap a character, and how good it is for edgeguarding make it a weapon to be feared.
- In 3DS/Wii U, however, it gets nerfed by forcing R.O.B. to remain stationary once activated, though it's power and range is amped as well.
- Charged Attack: Three: Gyro, which works as a projectile that can be stored, Robo Beam, which does more damage the longer it's left without using, and a non-damaging variation in Robo Burner, which requires R.O.B. to be on the ground to automatically charge fuel to use it (thankfully, the charge time for it is extremely short).
- Cute Machines: He looks like an old-school robot with big eyes.
- The Evil Genius: As the Ancient Minister in Subspace Emissary.
- Frickin' Laser Beams: From his eyes, which is his neutral special.
- Good All Along: As the Ancient Minister, he served the Subspace Army, but it's later revealed that he was blackmailed and trying to stop all the bloodshed.
- King Mook: He was the leader of the R.O.B. enemies in the Subspace Emissary.
- Last of His Kind: At the end of the Subspace Emissary, what with all of his kin destroyed. In the Boxing Ring stage from the Wii U version, his alias is this exact trope, implying that this R.O.B. IS the Ancient Minister.
- Limit Break: Diffusion Laser, which is basically a star man item with extra kick.
- Mighty Glacier: His defense in particular is his greatest asset, as his laser, back air, and gyromites are good at keeping the enemies away.
- Palette Swap: In Brawl, his default look is the original Famicom Robot, and one of his swaps is the NES R.O.B. These colors are flipped for the international release of 3DS/Wii U. His blue color in Brawl resembles Nav-Com, as well; in 3DS/Wii U, the blue has been changed to purple, giving it a stronger resemblance. Still in 3DS/Wii U, he gains an extra palette resembling the Virtual Boy.
- Reflecting Laser: His laser can reflect off the floor or off hills, Kirby style.
- Ridiculously Human Robots: Can digest, fall asleep, feel pain, and shows more emotion than some of the human characters.
- Secret Character: He becomes available after the following conditions are met:
- In Brawl: Have him join you in The Subspace Emissary, collect 250 trophies, or fight in 160 brawls..
- In 3DS: Collect 200 trophies or play 70 matches in Smash.
- In Wii U: Clear 10 consecutive Crazy Orders before challenging Crazy Hand or play 60 matches in Smash.
- Skill Gate Characters: Two projectiles covering each other's recharge times, and the momentum code tacks on a Side Special that can be used to punish attempts to use one of those against it. However, both can be shaken off, leaving ROB potentially stuck with having to deal with his big size with a disjointed hurtbox. He still has a deadly ground game, but it's nothing impossible to deal with.
- Spin to Deflect Stuff: R.O.B.'s side special can reflect stuff.
- Undying Loyalty: The R.O.B. Squad to the Ancient Minister R.O.B, at least until a villain override.
- Unexpected Character: To the point that early leaks of the final roster were dismissed as fake due to his presence.
- The Voiceless: R.O.B beeps, buzzes, and revs, but never talks.
- Walking Armory: Gyros, lasers, and exhausts.
- Walking Spoiler: As the titular Subspace Emissary.
- Wave Motion Gun: His Final Smash in 3DS/Wii U. He transforms in place and fires a large beam in one direction like the Zero Laser, pauses, then fires one burst of energy to send his target flying.
- Weaponized Exhaust: Many of his moves make use of his exhausts, and they are quite powerful.
Voiced by Sachi Matsumoto
Playable in: Brawl, 3DS/Wii U
The Hero of Hyrule as he appears in Wind Waker
and a few other games. He offers a lighthearted contrast to his serious counterpart.
- Annoying Arrows: His arrows have a different trajectory than all the other Link's but still lack in knock off power.
- Arrows on Fire: He inherits Young Link's Fire Arrow as a custom move.
- Art Shift: He was cel-shaded in his debut game, but in Brawl's more realistic art style, he looks a little... off. While in 3DS/Wii U he's still not cel-shaded, the brighter and more colorful art style makes him look closer to his original look.
- Badass Adorable: Despite being a petite little kid, he defeats the same Ganondorf his older Twilight Princess counterpart does in an alternate timeline.
- Battle Boomerang: A more mundane one than regular Link's in Brawl but otherwise the same as the previous Links of Smash.
- Black Eyes of Crazy: His Dark Toon Link alternate costume has black sclera, in contrast to normal Link's Dark alternate costume's Monochromatic Eyes in Brawl.
- Bonus Boss: One of the 3 for the Subspace Emissary.
- The Cameo: If there's no one playing as him, he drives the Spirit Train stage in 3DS.
- Cartoon Bomb: Even more so than those used by the other Links, as it has a cel shaded explosion.
- Charged Attack: Spin Attack and his bow, same as Link.
- Cool Sword: The Wind Waker version of the Master Sword.
- Defeat Means Playable: While all characters have this trope, Toon Link is special in that all of his unlock methods require it, including via Subspace Emissary.
- The Dev Team Thinks of Everything: As mentioned above, Toon Link normally appears on the Spirit Train stage to conduct; but if Link or Toon Link are fighting, he's replaced with Alfonzo.
- Divergent Character Evolution: He and Brawl's Link are further apart in animations and play style than Young Link and Melee's Link were. Toon Link's arrows lose the visual distinction and fire effects but now have different trajectory, his neutral air and back air hit twice and once where those are reversed with Link's, his up smash hits once, and Link's boomerang has gained pull back properties Toon Link's does not but spins vertically making it a larger projectile. Their throws have changed, too, but that is mostly aesthetic.
- Heroic Mime: This version has talked, briefly, in his own game ("Come on!") but has no dialog in Smash Bros.
- Junior Counterpart: To the "main" Link.
- Kid Hero: He is the hero of winds from Wind Waker, as evident by the Wind Waker which appears in one of his taunts... but he's technically an adult by way of his culture; on Outset Island you have your coming-of-age birthday at twelve years old... or nine according to Iwata.
- Legacy Character: One of many Links to take up the mantle. He's the direct reincarnation of the main Link used in 64 and Melee.
- Lightning Bruiser: He still has most of Link's durability and power, and is much, much more mobile.
- Limit Break: Triforce Slash, same as the other Link's
- Moveset Clone: Shares 4/4 specials and a Final Smash with Link. His regular moves aren't as similar as Young Link's were, but still has several in common. To give some perspective, Regular Link has a few kicks in his movelist while Toon Link slashes in place of those kicks.
- Palette Swap: His Four Swords counterparts, Dark Toon Link, and Classic Link, based off of his appearance in the first Wind Waker trailer and by proxy the original design. 3DS/Wii U has another green alt resembling Link's appearance in A Link Between Worlds.
- Pintsized Powerhouse: In a sense, his lower damage and knock back per hit often ends with higher returns on both because he can get more hits in than the larger Link, who will often whiff on hits because adversaries are knocked away.
- Pirate: His only cutscene in Subspace is him descending from Tetra's pirate ship for a Bonus Boss fight. He worked with Tetra's Pirates off and on in his home game before joining them full time.
- Secret Character: In Brawl, have him join you in The Subspace Emissarynote , beat Classic Mode after beating The Subspace Emissary, or fight in 400 brawls. He became a starter character in 3DS/Wii U.
- Skill Gate Characters: Not just his down air can be an unexpected pain, but he can shower unwary opponents with projectiles after they're struck. His melee attacks are standard at best, though.
- Suspiciously Similar Substitute: Of Melee's Young Link, as a younger, smaller, faster, weaker variation of Link. His custom moves in 3DS/Wii U drive this home by referencing Young Link specific attacks like Fire Arrows, that weren't translated to Toon Link the first time around. He's about as much of a modernized Art Evolution to the idea of a young Link, as the Twilight Princess inspired adult Link is to the Ocarina version, but with a name change.
- Wall Jump: He could not do it in his own game, but Young Link, who he fills in for, could do so in Melee.
Voiced by Mahito Oba (Japanese), Jay Ward (English)
Playable in: Brawl
"What's the matter, scared?"
Wolf O'Donnel is Fox's rival and the leader of the bounty hunter force known as Star Wolf. Like Falco, he is fairly similar to Fox, but has stronger attacks and superior defense at the cost of slower speed.
- Anti-Air: His side special, as it comes at an angle.
- Attack Reflector: His Reflector, which can also function as a Counter Attack (albeit a rather weak one).
- Art Evolution: His design in Brawl takes his general head shape Star Fox Command, but is otherwise an original costume with his jacket open and a spiked blaster among other tweaks just like Fox and Falco.
- Bayonet Ya: His gun is slower than Falco's and Fox's, but has a knife attachment allowing for projectile and physical hitboxes.
- Bonus Boss: One of the 3 for Subspace Emissary.
- Bounty Hunter: He's canonically a mercenary, but he's portrayed as such in one Brawl event match.
- Cool Ship: The Wolfen, seen in the Melee opening and the background of the Star Fox stages Melee onwards.
- Cool Tank: His own (possibly stolen) Landmaster, his final smash.
- Critical Hit: A thing that sets Wolf apart from Fox and Falco is that three of his special moves have small spots that deal exceptionally more damage- his gun's bayonet, and the very end of his Wolf Flash and Fire Wolf
- Demoted to Extra: In Super Smash Bros. for 3DS/Wii U, Wolf appears only as a Trophy, and two of his specials are available to Fox as custom moves.
- Detached Sleeves: A rare male variant.
- Lightning Bruiser: Compared to Fox and Falco, he's heavier and has more power at the cost of movement speed, but he attacks very quickly.
- Limit Break: Landmaster. His lasts for a shorter amount of time than Fox or Falco's but has both of their bonuses.
- Moveset Clone: Though they function differently, all of his specials and his Final Smash are based off of Fox. His regular attacks, such as smashes and aerials, are completely different however.
- Mythology Gag: His outfit is a mix of his Star Fox Assault/Star Fox Command looks and the unreleased, unfinished Star Fox 2.
- Petting Zoo People: An alien wolf man.
- Pistol-Whipping: Possible to do so, unlike with Fox and Falco's guns.
- Primal Stance: Compared to Fox and Falco's upright standing bouncy stance.
- Rule of Three: Like Fox and Falco, he has a landmaster too.
- Savage Wolf: He has some vicious attacks when compared to Fox and Falco's.
- Secret Character: Have him join you in The Subspace Emissarynote , beat Boss Battles with either Fox or Falco, or fight in 450 brawls.
- Tank Goodness: Seems to be a trend for the Star Fox characters to have a Landmaster. It's got the power of Fox's and the mobility of Falco's, but it doesn't last as long.
- Spikes of Villainy: Falls on the antagonistic side, and appropiately enough, his outfit has a lot of spikes. Even his gun has a nasty spike at the end.
- Wall Jump: He was not able to in his own games, but could in Brawl
Playable in: Brawl
One of the original stealth game heroes and the main protagonist of the Metal Gear
series, Solid Snake forgoes stealth to bring the pain with a variety of explosives
and melee techniques.
Playable in: Brawl, 3DS/Wii U
"Sonic's the name, speed's my game!"
Mario's former metafictional rival
, and the protagonist of the Sonic the Hedgehog
series. Predictably, he's the series' fastest characternote
- Always Accurate Attack: He has his signature Homing Attack as his neutral special, but it's ironically rather inaccurate and easy to avoid.
- Art Evolution: His design in Brawl was influenced by his appearance in Sonic the Hedgehog (2006). His design in the fourth game seems to be based on his appearance in Sonic Lost World.
- Badass: Of course. He has defeated multiple villains, including gods, in his home series, and now he is in a fighting game to show what he is capable of.
- Blue Is Heroic: He's a blue hedgehog and the main character of his home franchise. His nickname is even "The Blue Blur."
- Big Damn Hero: Sonic makes his entrance in the Subspace Emissary by crippling Tabuu's Off-Wings.
- Blow You Away: His element of choice in his home series. A customizable Spin Charge makes him create a vortex that sucks in enemies, slightly reminiscent of Sonic Wind in appearance and the Dead Line Blue Tornado in function.
- Charged Attack: Both Spin Dash and Spin Charged can be charged for more damage and speed.
- Cheeky Mouth: Zig-zagged in Brawl. It's played straight in his official artwork, but his in-game model averts it. Played completely straight in U/3DS.
- Close Range Combatant: Fighting with him constantly requires getting in close with the opponent, attacking, then running away to avoid damage.
- Confusion Fu: Around and around he goes, which Spin Attack he uses, nobody but the person playing as him knows! 3DS/Wii U takes it further by having the charging animations of both Spin Dashes being completely indistinct (Brawl's Spin Dashes had very similar, but still slightly distinct charging animations).
- Did You Just Punch Out Cthulhu?: In the Subspace Emissary mode, Sonic takes out Tabuu's wings, impairing his Off-Waves to the point of merely sending its victims flying instead of killing them outright.
- Difficult but Awesome: He is the fastest character in Brawl and 3DS/Wii U, but misusing his speed without practice can make one unable to land hits on the opponent or even cause a self-destruct. By mastering his speed, one can rack up massive damage through hit-and-run tactics, then use a smash attack when the opponent least expects it.
- Dynamic Entry:
- His Brawl trailer has him rushing past Mario, sending him spinning off-screen.
- His trailer in 3DS/Wii U has him making his entrance via aerial kick, sending flying both Mario and Mega Man while they were in the middle of fighting each other.
- Eleventh Hour Ranger: In Subspace Emissary, as he only shows up right before the final battle.
- Everything's Better with Spinning: Many of his attacks use his "spinball" form, making them unpredictable without some observation.
- Fragile Speedster: Perfectly fits the mold in that his playstyle completely revolves around his mobility and ability to strike many times with many weak attacks, and having poor defensive abilities. However, his weight is only slightly lighter than that of the middleweight character, Mario.
- Furry Reminder: Weaponizes his quills for his up throw.
- Golden Super Mode: Super Sonic.
- Gradual Grinder: His KO moves are weak knockback-wise, so playing well with Sonic involves a combination of Hit-and-Run Tactics and mindgames to rack up tons of damage, then throwing in a finisher when least expected. Even with his increase in KO power in 3DS/Wii U, he still relies on this strategy to get kills in.
- Guest Fighter: The mascot of Sega, and Mario's former metafictional rival.
- Half-Dressed Cartoon Animal: Shoes, White Gloves, and nothing else.
- Hit-and-Run Tactics: A common strategy among Sonic players, as he has to rack up damage with his fast but weak attacks before being able to send opponents flying.
- Kid Hero: He's 16 years old. Commonplace in his own series, as most of his friends are teenagers, and some, like his sidekick Tails, aren't even 13 yet.
- Irony: Fastest thing alive, so late to the show he's the last (non-secret) character you unlock literally right before the final boss fight.
- The Last of These Is Not Like the Others: In the promotion for Super Smash Bros. for Nintendo 3DS and Wii U, the special artwork for Pac-Man◊ and Duck Hunt◊ depict 8-bit scenes... featuring a 16-bit Sonic.
- Limit Break: Sonic turns into Super Sonic and starts to fly around the screen, knocking everyone in his path. Despite his rather hard to control speed, in Brawl this was one of the most powerful Final Smashes available, having some impressive K.O. power. 3DS/Wii U tones it down by making him harder to control, and making the transformation last a shorter time.
- Playing with Fire: A custom Spin Dash makes it a burning attack, similar to the Fire Somersault from Sonic Adventure 2.
- Rolling Attack: Uses his trademark Spin Attack/Spin Dash for a lot of his moves.
- Secret Character: In Brawl, have him join you in The Subspace Emissary, beat Classic Mode with 10 characters, play 10 hours of brawls or 300 VS. matches. He's a default character in 3DS/Wii U.
- Signature Move: While his official signature moves, the Spin Dash and Homing Attack, are special moves, the one that gets the most ad focus is his down aerial, likely due to 1) That he's visible during it rather than curled up and 2) For its penchant for Dynamic Entry.
- Spin Attack: Sonic's trademark Spin Dash and Homing Attack involve him curling up and rolling into his enemies. He also has two variations of the former as his side and down specials.
- Stock Sound Effect: In 3DS/Wii U, a majority (if not all) of his voice clips are recycled from his home series.
- Super Speed: His trademark. When equipped with the Bunny Ears item that increases speed and jumping height, he can outrun the cars on Big Blue and the train on Spirit Train. If any other character steps on the road or tracks, they die from not being able to keep up with the screen scrolling. Sonic with the Bunny Hood can actually die by outrunning the screen scrolling.
- Take That: Otacon gushes over Sonic like a fanboy, while Snake isn't impressed in the slightest. Which is part of a voice actor gag in the JP version, since Snake's JP voice actor is the son of the voice actor who voices Sonic's enemy Eggman in the JP versions of the games.
- Unexpected Character: Probably a subversion, as opposed to Snake. Snake getting into the game in the first place made Sonic's arrival (which was clamored for with great fervor by fans) more predictable. Had Sonic been first, he would have fallen into this trope (in what would probably have been one of the most Earth-shaking examples to date).
- Too Fast to Stop: Actually, he can stop on a dime, but it's hard to get the hang of it.
- Took a Level in Badass: 3DS/Wii U grants him many needed buffs: a faster Homing Attack, both Spin Dashes' initial animations being completely indistinct to allow for better mind games, up throw and forward aerial being better suited to combos, a neat ability to jump while charging a Spin Dash and an all-around increase in KO power. It helps that because of the removal of tripping, he can combine the spin dashes with dash dances and pivots for even better Confusion Fu.
- Wall Jump: Although he was capable of using the Triangle Jump in Sonic Heroes to travel forward along walls, he was not capable of vertical wall-jumps. Brawl gave him a more traditional variation of the move that later carried over to his own games, starting with Sonic Unleashed.
- Wolverine Publicity: Despite being an unlockable character, in fact one of the last unlockable characters, and not appearing in Adventure Mode's plot until literally the last second, he appears prominently in advertising. This is downplayed but repeated in 3DS/Wii U, as he is one of the few returning characters to get his own trailer, though he's been promoted to opening roster this time.