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DodgerJ25
topic
02:30:10 PM Jul 23rd 2014
edited by 201.222.156.69
Ahhhh Guyss I thinks confirmed somethings about Nana and Popo, they are not sibling by this development blogs from 2001 of Sakurai, —here is. I don't this true o not, but this give another new glance about Ice Climbings
DodgerJ25
02:40:43 PM Jul 23rd 2014
That's becoming Nana and Popo literally Childhood Friends, Like Brother and Sister and/or Platonic Life Partners ???
Elbruno
topic
04:47:29 PM Dec 23rd 2013
Should we organize these pages' in alphabetical order? From the looks of it, all of them save for 4's are just thrown in at random. It makes navigating them more confusing than what it should be.

You could argue to put them in order of reveal, but that would make no sense to anyone unfamiliar with that order, which would be just about everyone in the long run.
Irene
05:11:07 PM Dec 23rd 2013
I'd prefer the order they show up from left to right on the website. Especially for 4. It makes more sense that way. Order of Reveal is very logical as well.

When I mean left to right(for Hidden characters, same). It'd be, like in the first game, Mario, Donkey Kong, Link, Samus, Yoshi, Kirby, Fox, Pikachu(then Hidden), Luigi, Falcon, Ness, Jigglypuff.

Melee can work the same, and so does Brawl. For 4, we could wait for now, and just go with order of Reveal. Even if we do alphabetical, Hidden characters should go after regardless, imo.
Elbruno
05:25:52 PM Dec 23rd 2013
edited by 190.101.91.145
The thing is that the left-to-right order would only be clear for the original game; in the following games you'd have to skip a lot of characters that are already featured in other pages, which at first glance would just look random.

And like I said, putting them in order of reveal only makes sense to only those familiar with that order and only while the game is in development. It's kind of like the problem that Examples Are Not Recent covers; these pages are meant to stay here long after the game is released, and anyone in the future that looks at a page that was organized by order of reveal will just see characters thrown in at random.

And I agree with keeping hidden characters separated from the others if the order is changed.
Irene
06:09:39 PM Dec 23rd 2013
It's just as easy in Melee/Brawl. Just takes some research. Does anybody even remember the reveal of Brawl's characters? If not, it doesn't help.

Reveal is a good to do it for 4 until the actual roster picture is released.

But I see what you're getting at too. Yeah, Alphabetical Normals, than Alphabetical Unlockables. I'm for that.

For 4, why don't we wait and just show it in order of reveal for now. It's so we don't have to move anything right away and can just add to the end of it temporarily. Or leave a commented out note that "Please add any new entries in Alphabetical order". Either way.
IndirectActiveTransport
12:13:56 PM Jan 17th 2014
I like it how it is, left to right then secret characters, or in the case of not yet released games, order of reveal seems fine for now and then, maybe, left to right again after release. The problem with alphabetical order is that they are not organized that way in the games themselves.
AMNK
topic
08:26:12 AM Sep 27th 2011
edited by AMNK
The page will be big enough soon. Should this page be splitted in three other pages? Such as Characters/SuperSmashBros64 (with the characters which debuted in that game) Characters/SuperSmashBrosMelee (same) and Characters/SuperSmashBrosBrawl (same)
Noah1
03:10:54 PM Dec 21st 2011
It already has.
Sabrewing
03:18:25 PM Aug 12th 2014
Would it be worthwhile/prudent to make a character page for the available Assist Trophies, too? They're limited in number and unique enough.
WaxingName
topic
07:51:06 AM Aug 16th 2011
I see people throwing the words "Lightning Bruiser" around everywhere. The definition for "Lightning Bruiser" states that the character must have high offense, defense, and speed. And since weight in this game equates to defense, Fox, Sheik, and Meta Knight should not have that classification, since they all are low on the weight chart.
Noah1
03:14:18 PM Dec 21st 2011
Defense refers to how well one can handle an opponent's attacks. A smash attack being able to send opponents flying at earlier percentages does reduce overall defense does not make it poor. Take Fox's Reflector, for example.
MagcargoMan
topic
03:40:40 AM Jul 14th 2011
On R.O.B.'s Description, it says that he was the 'Metafictional' saviour of the NES and possibly the great video game crash of 1983. How? Didn't R.O.B. flop because he wasn't a good peripheral or something?
MrDeath
08:24:23 AM Jul 14th 2011
Not exactly. R.O.B. might've been a crap peripheral, but from what I've read the sheer "HOLY CRAP IT COMES WITH A ROBOT!" effect legitimately drove up sales when the NES was first released.
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