Characters / Super Smash Bros. 64

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Playable characters


Voiced by Charles Martinet
Home Series: Super Mario Bros.
Debut: Donkey Kong [Arcade], 1981

Playable in: 64, Melee, Brawl, 3DS/Wii U, Switch
Final Smash: Mario Finale

"Let's-a go!"

The titular hero of the Super Mario saga, this iconic, superpowered mustachioed plumber is Nintendo's most recognizable character. As such, it's no wonder Mario is featured across the entire Smash series. He is mostly a balanced character who is good for beginners and experienced players alike.

  • Acrofatic: As usual. While he's not really obese, he does have a belly, which doesn't impede his jumping ability. Notably, in Melee, he looks much less stocky than usual. He still has his pot belly, but he's significantly taller and slimmer (not like Luigi, but still pretty Off-Model).
  • Adaptation Personality Change: Unlike most characters, his characterization in Smash is quite different than in his home franchise. He still says "Yahoo!" as he attacks, but as of Melee most of his animations make him seem rather serious. Further solidified in the Brawl cutscenes and 3DS/Wii U's reveal trailers, where he's a sort of Old West style Stoic and a headstrong leader, generally disinterested and straight faced, but will jump head first into battle when a formidable enemy shows up. Smash really brings out his competitive streak.
  • Art Evolution:
    • In Melee and Brawl, Mario's jeans were significantly more detailed than they've ever been in his own series. In 3DS/Wii U, this was toned down to be more similar to his design in his home series, but there's still a noticeable denim texture that wasn't typically seen in his home series at the time of release. (2017's Super Mario Odyssey would finally feature detail comparable to Smash 4's)
    • Mario's proportions in Smash 4 have become somewhat more realistic compared to his home series, with his head being scaled slightly down in comparison to his body. Unlike the case in Melee, described above, this seems to be a deliberate design decision, as Mario otherwise comes across as being on model. Luigi and Dr. Mario's proportions were similarly tweaked.
  • Asskicking Equals Authority: In any group he's ever been with, be it the Subspace Emissary or the 3DS/Wii U trailers, Mario's at the forefront. And nobody, not even Bowser tries to contest it.
  • Asskicking Pose: Does his Brawl pose in promotional trailers and The Subspace Emissary.
  • Attack Reflector: His cape can send projectiles back and turn characters around.
  • Badass Adorable: Downplayed. While Mario still keeps his lovable cartoony design, he shows less of the Keet attitude he has in his home series (only showing through in some of his Voice Grunting). In any case, Mario defies and downplays this trope in all his appearances, by being a capable adult man rather than a more inherently vulnerable character type; according to Word of God, Mario is not primarily meant to be a "cute" character.
  • Badass Cape: You know your cape is badass when it can disorient enemies and reflect projectiles.
  • Badass Mustache: Though it was originally put there in Donkey Kong just to make it clear he had a nose in his sprite, it has become one of his signature features.
  • Balance Buff: Throughout the series, Mario was considered an unremarkable all rounder, in the middle of the tier list until Brawl where he was near the bottom. His buffs in the most recent game caused a striking improvement in his popularity in competitive play, taking him from bottom tier to widely being considered among the top ten best characters in the game. At one point on official tier lists he was top five, making him the most dramatically improved veteran of the series.
  • Beware the Silly Ones: Mario's silliness is slightly toned down here, but in the end, he's Nintendo's cartoonish mascot and definitely looks out of place compared to the likes of Link or Samus. However, he's Nintendo's most seasoned veteran, is far more serious here than in his home series, and frequently leads the charge whenever he forms a group with other fighters. The PAL version of Wii U even gives him a serious Boxing Ring title that contrasts with his usual cartoony nature, as seen above.
  • Blow You Away: His customizable options include a gust cape.
  • Boring, but Practical:
    • His side-special has him swish the Feather Cape to turn around projectiles and enemies without any knockback. As lame as it sounds, it's still an Attack Reflector, can leave opponents left exposed as they attack in the wrong direction, or even have their recovery go away from the stage.
    • His down-special from Brawl onward, F.L.U.D.D. It doesn't deal any damage, just knockback, but like the Feather Cape is great at preventing the opponent from getting back on the stage since it doesn't give opponents another chance to use their recovery move.
  • Bring It: He makes this pose in Duck Hunt's trailer. (In 8-Bit Form, no less!)
  • Butt-Monkey: This is more an impermanent/downplayed example. On one occasion during Adventure Mode in Melee, Mario attempts to jump onto the rooftop of Mushroom Castle...only to be jumped on top, and sent falling Luigi of all characters. Funny, considering that in terms of humiliating characters in their respective games, Mario seems to be the only character considered off-limits by Nintendo - even more so since Luigi himself is usually depicted as the Butt-Monkey of their franchise.
  • Brought to You by the Letter "S": The "M" on his cap.
  • Catch-Phrase: "Let's-a-Go!", said at the beginning of each match.
  • Charged Attack: His down special as of Brawl, F.L.U.D.D., must be briefly charged up completely before it can be used. The charge can also be stored.
  • Combo Breaker: The Super Jump Punch is useful in this regard.
  • Combos: A surprising example as of 3DS/Wii U; Mario has received a number of buffs that make his attacks faster and reduce his lag time, making him a very combo-heavy character, especially in competitive Smash Bros.
  • Famed In-Story: Snake and Pit both acknowledge Mario's fame and history of heroism.
  • Final Boss: In Brawl, Mario is one of the final opponents fought in the final Single-Player event match, as Giant Mario. In Wii U, he's the last character to show up in the last events of both Single and Co-Op Event Modes.
  • Fireballs: His neutral B. They bounce weakly along the ground. They can be customized to fire straight-shooting faster variants, or a slower, multi-hitting fireball.
  • Gradual Grinder: Reworked in 3DS/Wii U to be this, as his melee attacks chain together much better.
  • Ground Punch: In the Subspace Emissary, not as an attack but to avoid hitting the princess Bowser held out in front of him.
  • The Hero: While Smash in general has no storyline and Mario is not the clear-cut main character of The Subspace Emissary, he otherwise essentially fills this role among the cast, as Nintendo's mascot and a Red Is Heroic Primary-Color Champion who is depicted as front-and-center in most marketing materials.
  • Heroes Fight Barehanded: Most of his moveset consists of bare attacks, with the exception of his forward smash and some of his specials.
  • Jack-of-All-Stats: Mario almost always fills this role in his home series, and Smash is no different. He's got plenty of combo options, a cape that comes in very handy, he's a great juggler, and he's good at edgeguarding, but he suffers from a lackluster recovery, low range, and he lacks a reliable non-smash finishing move.
  • Kamehame Hadoken: His Final Smash, the Mario Finale. His forward smash can also be considered a short-range version of this, especially as it involves cupping one of his hands in a way similar to Ryu and Ken when firing their Hadokens.
  • Knock Back: The purpose of F.L.U.D.D. is to cause this without additional chance of recovery. His cape also will give a spent target no recovery chance.
  • Lady and Knight: The White Knight to Peach's Bright Lady. Mario is not a knight by job but otherwise plays the trope straight.
  • The Leader: Mario is always front and center of the group in cutscenes.
  • Leitmotif: As it is in his home series, usually Super Mario Brothers Ground Theme and it's variations.
  • Let's You and Him Fight: He and Pit fight against Link and Yoshi in the Subspace Emissary mode, but they later join forces.
  • Limit Break: Mario Finale, where Mario fires a two giant, spiraling fireballs forward.
  • Making a Splash: His Down Special starting in Brawl, the F.L.U.D.D.
  • Meteor Move: His Foward Aerial (from Melee onward) and Down Special, Mario Tornado (64 only, if the final hitbox connects), are Meteor Smashes, as well as his down air in Smash 64.
  • Names to Run Away from Really Fast: The PAL version gives him "Smashes Bricks with his Fists" as a Boxing Ring title.
  • Oh, Crap!: In Mega Man's trailer, he has a brief look of shock when he barely dodges Mega Man's Metal Blade; and in Bowser Jr.'s, he pulls this reaction after seeing Bowser Jr. call in the Koopalings.
  • O.O.C. Is Serious Business: Mario's still pretty smiley in the heat of battle, but as Brawl and 3DS/Wii U show, he's more than capable of getting good and pissed. Make no mistake, you are the unluckiest person in the world if you are on the recieving end of that glare.
  • Out of Focus: Half of the fourth game's reveal trailers feature Mario leading a group of fighters to face off against the new challenger. The other half depict the new fighters showing themselves off or facing off against a single veteran such as Samus, Link or Captain Falcon (sometimes involving an Art Shift), and only feature Mario in gameplay; this type became more prevalent from Palutena's trailer onwards, with (fittingly) Bowser Jr.'s being the only one from that point to return to the previous format.
  • Palette Swap: Notable ones include Wario and Fire Mario. There's also one that resembles his classic outfit (albeit with a blue hat instead of his distinctive red one). Word of God on the brown overall palette is that it's based on Foreman Spike from Wrecking Crew. In 3DS/Wii U, he has a blue and pink outfit that was previously used for "overalls" Wario in Brawl, a stars and stripes outfit only seen in NES Open Tournament Golf, and a Waluigi outfit.
  • Perpetual Frowner: In Brawl, inexplicably. See Adaptation Personality Change above.
  • Pinball Projectile: His Fireballs can bounce off of walls and floors.
  • Playing with Fire: One of his attacks is a fireball, his Side Smash is a burst of fire from his hand, and his Final Smash is a duo of HUGE twirling fireballs.
  • Primary-Color Champion: The most iconic hero in the series, and appropriately wears blue and red.
  • Red Is Heroic: Again, his iconic outfit is heavy on the red. His fire motif does not hurt in this regard either.
  • The Rival: He's generally paired off against Bowser, appropriately enough. The animated trailers for 3DS/Wii U also have him assume this role against Charizard and Bowser Jr.
  • Sensitive Guy and Manly Man: The Manly Man to Luigi's Sensitive Guy. This is taken even further here than in the Bros.' home series, with Mario acting like more of a serious, stoic leader, and Luigi being his usual cowardly self and having all sorts of extra wacky mannerisms.
  • Series Mascot: Mario is Nintendo's official mascot, and while never explicitly stated to be such for Smash itself, he takes on this role in all but official titling. He's the most prominent character in all four games and consistently gets first billing, being prominent on all games' boxart, appearing as the default online avatar, being used to customize controls and test stages, the name "Super Smash Bros." itself being a parody of the name of Super Mario Bros., and being sold as the most common and prominent amiibo in the Smash line (even being a pack-in with the Wii U version in some instances). Despite this, he doesn't play a notably important role in The Subspace Emissary and frequently finds himself getting Worfed.
  • Shock and Awe: His customizable attacks include an electric cape.
  • Shoryuken: Super Jump Punch, which has a near-identical trajectory and appearance as the Street Fighter Shoryuken. In 3DS/Wii U, It can even be customized into a flaming punch. Ryu's Classic Mode image even shows him performing the real Shoryuken together with Mario doing a Super Jump Punch, along with other characters performing similar moves.
  • Shotoclone: He's got a fireball Hadoken, and a coin gathering Shoryuken, is the most prominently marketed character, and part of a Moveset Clone pairing (two in Melee and 3DS/Wii U). His Mario Tornado could also be considered a variation of the Hurricane Kick, and a never before seen Kamehame Hadoken attack was used for his final smash. From Brawl and onwards, he changed his input for his Tornado move. It should be noted that Ryu himself, the definitive Shotoclone, has very similar stats in Smash to Mario apart from size and weight.
  • Skill Gate Character: What Mario can essentially be considered in Melee and especially Brawl. While Mario is an easier character to use, he is surpassed by many other characters in higher levels of play. 3DS/Wii U instead has his Moveset Clone and alter-ego Dr. Mario take up this role, while regular Mario gets improved combo abilities, KO power, and mobility that remain effective at higher levels of play.
  • Spam Attack: Spamming fireballs is a great way to edgeguard and keep a good distance from an opponent.
  • Spin Attack: His Mario Tornado, which was at first a Down-B, then his Down-Air.
  • Standardized Leader: As always. Not the flashiest character in Nintendo's stable, but he's the face of Smash and of Nintendo in general as the quintessential everyman and Jack-of-All-Stats.
  • Supernatural Martial Arts: HEAVILY on the martial, minimal on the magical. Less magic/supernatural variety than his brother, but has more powerful fire attacks.
  • Three-Point Landing: Mario likes doing this in the character reveal trailers for U/3DS.
  • The Worf Effect:
    • In The Subspace Emissary, he gets trophified anywhere from two to four times during cutscenes, potentially more than any other character with Bowser as a close second. Most notably, he is taken out in one shot from the Halberd.
    • In the some of the 3DS/Wii U introduction trailers, he serves as the go-to punching bag for showing off the combat prowess of other characters. The most prominent example happens when Bowser Jr. (someone he usually beats quite handily by himself) utterly crushes him despite Mario being backed up by Samus, Mega Man, Kirby, Link, and Rosalina.
  • True Final Boss: In Brawl's and Wii U's The FINAL Final Battle. In Brawl, he is giant-sized in comparison to the other fighters he's facing you with, while in the Wii U version he is the final opponent to appear when you've beaten two opponents or the battle has dragged on for too long. He's also the last opponent to face you in The Ultimate Battle on Wii U's Co-Op Events.
  • Wall Jump: Just like in his own games (a glitch in the first, official Super Mario 64 and onward).
  • Wearing a Flag on Your Head: One of Mario's palette swaps in 3DS/Wii U is him wearing red and white striped overalls along with a blue shirt with white stars. The end result makes him look like the U.S. flag.
  • White Gloves: Keeps them inexplicably shiny, considering his profession.
  • Working-Class Hero: Mario remains highly original as a video-game hero. Despite being the first major video game star, and living in a fantasy world, he stands out as a stocky, mustached plumber in working overalls whose real powers are his ability to move with his hands and legs, as opposed to video-game heroes who are elites - soldiers, warriors, super-soldiers, as Smash's roster demonstrates.
  • Wrestler in All of Us: One of the most consistent things about him is his B-Air being a dropkick.

    Donkey Kong
Home Series: Donkey Kong
Debut: Donkey Kong [Arcade], 1981

Playable in: 64, Melee, Brawl, 3DS/Wii U
Final Smash: Konga Beat

A carefree inhabitant of Donkey Kong Island, one of Mario's longest-lasting rivals, and has taken on armies of enemies in his previous adventures. He's the son (or grandson) of the original arcade Donkey Kong, and King of Kongo Jungle. He's a very strong physical fighter, if a little slow on the uptake.

  • Accessory-Wearing Cartoon Animal: His trademark tie.
  • Armor-Piercing Attack: His Headbutt attack is capable of shattering shields. This is especially notable in Super Smash Bros. for 3DS/Wii U were it is capable of bringing a shield to its final bar of health in one hit. His Hand Slap attack is also an effective shield breaker in that game.
  • Ass Kicks You: Can use one to return to the stage when hanging if he is at low damage, though it has been removed as of Smash 4.
  • Bare-Fisted Monkey: Fought purely with body attacks, until Brawl introduced Final Smashes.
  • Blow You Away: Two of his customs, Storm Punch (for neutral-B) and Kong Cyclone (for Up-B) have powerful wind effects.
  • Boring, but Practical: Fighting Polygon Team, Multiman Melee/Brawl, Kirby Team/Galore, etc? Stand underneath a platform, repeatedly press B while holding down on the control stick, wait until the match ends. The computer players finally started wising up to this strategy by Brawl, but many players still abuse Donkey Kong's handslap anyway because they still do not deal with it well.
  • Brought to You by the Letter "S": The "DK" on his tie.
  • Canon Foreigner: His white color palette is Eddie the Mean Old Yeti from the Donkey Kong Country TV series.
  • Charged Attack: Giant Punch can be charged and stored for later smacking.
  • Close-Range Combatant: Notably, he is the only 64 starter who lacks a projectile and it has been that way since. Not that he needs one though, as his actual moves do have reasonable reach in close combat and his surprising mobility can help him close gaps between him and his opponents.
  • Cruel to Be Kind: Donkey hits his buddy Diddy with a Giant Punch and sends him flying in the Subspace Emissary, but only to knock him out of the way of a trophy beam which he takes himself.
  • Crutch Character: For novices, he is by far the easiest to use for the variations on the Multi-Man Melee, since the drones sent after you get positively creamed by the down special; there is even a bonus for using the move non stop against the fighting polygon team. Veterans, however, find that it's generally faster with any character (including DK) when using a mix of attacks.
  • Elemental Punch: One of his custom specials is Storm Punch, which causes a tornado. Another is an electric variant that charges and attacks quicker, but with less power.
  • Everything's Better with Spinning: His up special, Spinning Kong.
  • Eye Pop: Used gratuitously in the fourth game to emphasize his pain animations.
  • Goomba Stomp: His down air from 64 is a two-footed stomp while making a strong man pose. It was replaced from Melee onwards with a one-foot variation with DK facing more towards the camera.
  • Ground Pound: His down special, the Hand Slap, where he repeatedly slaps the ground with his hands. It's actually based on an actual move Donkey Kong had in Donkey Kong Country, but a more casual player probably wouldn't know that thanks to the move being fairly obscure.
  • Hammered into the Ground/Use Your Head: His Headbutt drives a grounded opponent into the ground. In Melee, this gives you a few seconds to rack up damage with impunity (buried opponents are completely immune to knockback). It gets better in Brawl and Smash 4, where buried opponents can be knocked away normally with a strong enough move, providing an excellent combo with his Giant Punch or forward smash.
  • Hitbox Dissonance: His floor attack spikes! Yes, it will hit a person who is both behind and underneath him.
  • Immune to Flinching: Since Brawl, his Spinning Kong attack has Super Armor during the beginning when used on the ground. Also since Brawl, the fully-charged version of his Giant Punch has Super Armor during the animation. Since Melee, he gains small amounts of Super Armor when carrying an opponent or a heavy item. His Stubborn Headbutt custom move in Smash 4 also gives him Super Armor for the entire duration of the attack.
  • Laser-Guided Karma: In Mega Man's debut trailer, DK spikes him during the initial beatdown ol' Rock got from Nintendo's all stars. Guess who gets to be the guinea pig for the game's version of the Hard Knuckle?
  • Leitmotif: As it is in his home series, usually Jungle Level and its variations.
  • Lightning Bruiser: Despite being huge and heavy, his movement speed in the games is actually quite fast. However, some of his attacks are rather sluggish to balance this.
  • Limit Break: Konga Beat (based on the Donkey Konga bongo-style controllers), which require players to succeed in playing a psuedo-Rhythm Game in order to maximize the range and damage of the attack.
  • Megaton Punch: His neutral special, Giant Punch. He charges it up and can be stored like Samus' Charge Shot.
  • Meteor Move: Has the most Meteor Smashes of any character: Headbutt (on an aerial opponent), down aerial, and forward aerial. In 3DS/Wii U, his Hand Slap becomes yet another one when used in midair.
  • Mighty Glacier: He was closer to being this in the original Super Smash Bros. When slower, more powerful characters such as Bowser & Ganondorf were introduced in Melee, DK's speed was increased and his strength was decreased (though he's still very powerful) in order to stand out and he became more of a Lightning Bruiser.
  • Musical Gameplay: Tapping A in time to the music makes Konga Beat much more effective. In the fourth game, there's even a visible beat meter.
  • Mythology Gag:
    • In 3DS/Wii U, whenever the crowd is cheering for him, they'll chant, "DK! Donkey Kong! DK! Donkey Kong!" to the beat of Donkey Kong 64's DK Rap.
    • His forward aerial in all Smash games resembles his midair attack from Donkey Kong 64.
  • Palette Swap: Notable Swaps: his original black second player palette swap from Donkey Kong Country and his white costume is based on Eddie the Mean Old Yeti. Fitting, since Eddie was simply a palette swap of DK. His red costume resembles his appearance in Donkey Kong, and his pink costume resembles Junior (II) from Donkey Kong Jr. Math.
  • Primal Chest-Pound: A taunt of his since Brawl.
  • Primal Stance: He's almost constantly standing with his fists on the ground; very appropriate for a gorilla.
  • Ret-Canon: Without giving anything away, he uses the Giant Punch in Donkey Kong Country Returns.
  • Rolling Attack: Has one in 3DS/Wii U, based on his rolling attack from the Donkey Kong Country series.
  • Skill Gate Character: His relatively high mobility & powerful attacks make him easy to use for beginners, but his large size & lack of a projectile attack hold him back at higher levels of play.
  • Suicide Attack: His ability to carry opponents with his grab can be used to suicide and KO other players along with himself by walking off the stage or into an horizontal blast line, though it is extremely unreliable and an opponent can easily escape with moderate Button Mashing if they're not at extreme damage, at which point DK may be better off just throwing them away.
  • Use Your Head: His up aerial attack and his Headbutt attack since Melee. He didn't have any head attacks in Smash 64.
  • Wrestler in All of Us: In 3DS/Wii U, the ground version of his Spinning Kong was reworked to look like a Zangief-esque Double Lariat. On top of that, his Smash 64 B-Air is a dropkick.

Voiced by: Nobuyuki Hiyama (in the original game and Melee), Akira Sasanuma (in Brawl and 3DS/Wii U)
Home Series: The Legend of Zelda
Debut: The Legend of Zelda [NES], 1986

Playable in: 64, Melee, Brawl, 3DS/Wii U, Switchnote 
Final Smash: Triforce Slash

The hero of The Legend of Zelda series, Link is one of many incarnations of the spirit of the hero, and the chosen champion of the Golden Goddesses. Throughout his many reincarnations, he manages to grow from an ordinary boy to a legendary warrior and defeat the ultimate evil plaguing his world.

The original Smash and Melee take his design from The Legend of Zelda: Ocarina of Time, but Brawl and 3DS/Wii U use the one from The Legend of Zelda: Twilight Princess while the Switch installment uses the one from The Legend of Zelda: Breath of the Wild.
  • Alternate Self: Is this to Toon Link in Brawl and 3DS/Wii U.
  • Art Evolution: Due to his status as a Legacy Character, his design has changed across the series to match different Links' elements.
  • Annoying Arrows: Even when charged, Link's arrows lack KO power outside absurdly high damage percentages. Subverted with the Power Bow custom variant, which has slower but more powerful arrows that can be used to easily KO foes to awesome effect.
  • Balance Buff: Link was often considered to be one of the worst characters in the series, but 3DS/Wii U gave him some huge buffs by improving his speed and making his weapons much better in combos.
  • Battle Boomerang: Changed in Brawl to the gale boomerang, giving it pull back effects.
  • Bishōnen: As has become standard for every Link in their teens, Link in Smash Bros. is very pretty. He also has the honor of being the only youthful human(oid) male character out of the original 12. Viridi even swoons over him in a Palutena's Guidance conversation, and Pit is visibly jealous of both adult Link's handsomeness and Toon Link's cuteness.
    Pit: They're cherry-picking all the best bits!
  • Black Eyes of Crazy: His Dark Link alternate costume in 3DS/Wii U is updated to have pupils and black sclera in addition to red irises, rather than solid red eyes like in Brawl.
  • Blow You Away: The Gale Boomerang is of the wind element, though because it's a tornado, it actually sucks people towards the projectile.
  • Bow and Sword, in Accord: From Melee onward.
  • Breakout Character: Link's role seems to have increased with each game. In Smash 64, he wasn't very prominent on the box art and hardly appeared in ads, but was a fan-favorite character to play as; as a result, he earned himself a more prominent spot on Melee's box art along with Mario, Pikachu and Bowser. From that point, he began to be treated as one of the four "mascots" of Smash along with Mario, Pikachu and Kirby, even becoming the most prominently displayed character on the cover of 3DS, being shown with nearly equal status to Mario in other Cast Herd artworks, and earning himself his own video by Nintendo of Europe about his status as a fan-favorite. The teaser for the Switch installment depicts him and Mario as equals, as the two returning veterans who are clearly visible (albeit in shadow).
  • Charged Attack: In addition to the Smashes, which are shared by everyone, his bows can be charged to shoot farther and faster, and in Brawl, his recovery special can be charged when used on the ground, as the Spin Attack always was in his games.
  • Composite Character: The Smash franchise tends to build characters off of moves they've used throughout their history (or stuff just straight made up.) However, Link is a Legacy Character, and most versions of him appear two games or less. As such, the Link playable in Smash is based on a specific incarnation, but meant to represent the character as a whole. His moveset is mostly based off of Ocarina of Time (later updated to Twilight Princess) and Zelda II: The Adventure of Link as it was the first game to put Link in a side scrolling playstyle. Even though the majority of Links are 'Young Links,' the general Link representative in Smash has always been an 'Adult Link.'
    • In 64, he's based on Ocarina Adult Link, with the Fairy Boomerang from Ocarina's Young Link (that turns blue when thrown like the Magic Boomerang from the original and A Link To The Past. Apparently this is only because of an oversight on Sakurai's part, who didn't know that ''Ocarina'' adult Link couldn't use the attack.
    • In Melee, he's based on an updated version of the Ocarina Link. His segment in the intro sequence has him relieving moments from Ocarina, even though he still represents the idea of Link as a whole.
    • In Brawl, his design is lifted from Twilight Princess, including swapping the Hookshot for the Clawshot, the Fairy Boomerang for the Gale Boomerang, and one of the updates on the official website referencing Barnes, the bomb shop from TP. However his on-screen entrance uses the warp tornado, from the original, instead of the cel-shaded transportation more fitting for Link from Twilight Princess. Navi also appears in one of his taunts. In Subspace he finds the Master Sword in the woods harkening to A Link To The Past, and again he clearly has Navi from Ocarina following him. He retains this design and its composite aspects in 3DS/Wii U.
    • The Switch installment features Link in his Breath of the Wild incarnation, although the significance of this is unknown.
  • Cool Sword: The Master Sword, which is also known as "The Blade of Evil's Bane".
  • Cutscene Power to the Max: In Palutena's reveal trailer for 3DS/Wii U, Link uses his Clawshot to grab Pit in mid-flight by his ankle and pulls him down to earth. Yeah — go ahead and try doing that in the actual game.
  • Dark Is Not Evil: Has Dark Link's very sinister colors as a palette swap, but it's still the same old Link we're used to. This is the same as in Hyrule Warriors and The Legend of Zelda: Breath of the Wild, where Dark Link is just a costume recolor of regular Link rather than a separate character and a villain.
  • Death-or-Glory Attack: Downplayed. His new dash attack in the fourth installment is the jump attack from his home series, and like it is there, it's very powerful, almost as much as a smash attack and able to KO at appropriate percentages. However, also like in his home series, missing will briefly leave Link wide open for punishment.
  • Demoted to Extra: His Ocarina of Time incarnation (aka the Hero of Time) who was the playable Link in Smash 64 and Melee, is merely a trophy in 3DS (and didn't appear at all in Brawl). As the playable Link is a Composite Character, having a separate Link as a trophy can seem rather odd.
  • Everything's Better with Spinning: His recovery attack.
  • Facial Markings: The Fierce Deity has red streaks on the cheekbones and blue arc on the forehead.
  • Fingerless Gloves: Of the "ready to go at a moment's notice" variety.
  • Glacier Waif: Link has the body of a nimble, slender teen, but generally has below-average speed and above-average strength, in keeping with his movement speed and broad, spaced-out sword slashes from his home series. Brawl exemplified this by making him much slower and stronger than in Melee; 3DS/Wii U gives him better mobility and increases the speed and combo ability of his attacks, making him more well-rounded if still a bit on the slow side.
  • Grappling-Hook Pistol: Link uses the Hookshot/Clawshot for his grab. True to its use in the Zelda games, it can also be used to tether him to ledges.
  • Hair Flip: Had this as his taunt as his Ocarina of Time incarnation in Melee; absent from Brawl and 3DS/Wii U (where he's Twilight Princess Link).
  • Hair of Gold, Heart of Gold: The archetypical blond-haired, blue-eyed hero, just like Luke Skywalker and many others.
  • Heroes Prefer Swords: The Master Sword can only be wielded by the legendary Hero.
  • Heroic Ambidexterity: Holds his sword with his left hand but has no problem grabbing ítems and secondary weapons with his right. Canonically speaking, Link was just left-handed until Twilight Princess onward began depicting him as right-handed in order to accommodate motion controls; so Word of God declared he was ambidextrous in order to solve the discrepancies.
  • Heroic Mime: No dialog in his own games, no spoken words here.
  • Humans by Any Other Name: Apart from the Pointy Ears, Hylians are virtually indistinguishable from real-life humans.
  • Hunk: Downplayed in Brawl and 3DS/Wii U. Twilight Princess Link had some very hunky characteristics in his home game, which showed him to have a Heroic Build via a Shirtless Scene and undertake various manly deeds. Smash doesn't show off these characteristics, though he still comes across as quite aloof and masculine compared to some of the other Bishōnen characters such as Shulk, Marth and especially Pit.
  • Hyperspace Arsenal: All of his weapons come out of nowhere.
  • Jack-of-All-Stats: Not quite as pronounced as Mario, but his main strength is versatility, with both a strong melee and ranged game that is generally hampered by his below-average running and attack speed. Depending on playstyle, Link can reliably be a Long-Range Fighter, Close-Range Combatant, or even a Mighty Glacier.
  • Kiai: Pretty much the only noises he makes are screams.
  • Kid Hero: His Twilight Princess, and Ocarina of Time incarnations are older teenagers.
  • Lady and Knight: The White Knight to Zelda's Bright Lady.
  • The Lancer:
    • During his time in the Subspace Emissary with the five-hero grouping, he was shown serving as this to Mario for some brief stints.
    • Link is essentially portrayed as the Lancer to Mario's Hero in marketing, especially for later games. He's the second most prominent character (first on the cover of 3DS, equal to Mario on the cover of Wii U), is a more realistic and serious character juxtaposed with Mario's quirky and cartoony vibe, and wears green, a secondary color that directly contrasts with Mario's red.
  • Laser-Guided Karma: A few screenshots for 3DS/Wii U'' showed Peach and Link together with flirtatious undertones, including one with Zelda eyeing them from the background. During a video showcasing items, Zelda drops a Motion-Sensor Bomb near Link (who's near to Peach). Zelda "calls" him over and, of course, he promptly trips over the Bomb.
  • Legacy Character: The first and third variations of Link playable in series, used to represent the idea of Link as a whole. The adult Link used in 64 and Melee is the predecessor of Toon Link, while the adult Link used in Brawl and 3DS/Wii U is descended from the Young Link in Melee.
  • Leitmotif: As it is in his home series, usually The Legend of Zelda Theme and its variations.
  • Let's You and Him Fight: He and Yoshi fight against Mario and Pit in the Subspace Emissary mode, but they later join forces.
  • Limit Break: Triforce Slash, where Link traps his opponent between two Triforce symbols and repeatedly slashes them, launching them with one final thrust that breaks the symbols.
  • Luckily, My Shield Will Protect Me: If Link is standing still or crouching, his shield will stop most projectiles that touch it, just like in Zelda II: The Adventure of Link. It is easy to forget in a frantic game like this one.
  • Master Swordsman: He qualifies by default. His sword is even called the Master Sword.
  • Meteor Move: His down strong attack (Melee onward), down aerial (3DS/Wii U), and Meteor Bomb Custom Special will Meteor Smash targets.
  • Monochromatic Eyes: The Fierce Deity, of course.
  • Mystical White Hair: In his Fierce Deity and Dark Link palettes.
  • Nerf: From Melee to Brawl, where despite being given a large power buff, he was made into a generally slower character, with his air speed significantly reduced, special moves being less effective, and having his aerial game significantly hindered by the loss of L-Canceling. His Spin Attack also gains significantly less distance during recovery, reducing Link's recovering capabilities to again being one of the worst. 3DS/Wii U undid this by buffing his mobility and recovery while still keeping most of his power.
  • Palette Swap: Notable swaps: red and blue Goron and Zora Tunics in all Smash Bros., Blue Ring lavender up until the fourth game, Dark Link's cameo from Twilight Princess in Brawl, a Skyward Sword casual clothes-patterned Link, and Fierce Deity Link in 3DS/Wii U.
  • Pointy Ears: Has these, as a member of the Hylian race. While these are a stereotypically elfin trait, Hylians like Link are merely a pointy-eared race of humans rather than elves.
  • Real Men Wear Pink: His Adorkable Hair Flip taunt in Melee is almost laughably girly.
  • The Rival:
    • Marth is his primary foil, as acknowledged by Sakurai. It was intended that the two would be a Force and Finesse duo in 64. In future games Event matches and official pictures often make the two face off.
    • Palutena's reveal trailer portrays him as such with Pit - both the chosen warriors of goddesses of light. Pit's commentary further enforces this as he sees Link as ripping off his style and complains that there's two Links.
    • Cloud is another as the poster boys for critically acclaimed, blond haired, fantasy, video game heroes of the late 90s, Ocarina of Time for Nintendo and Final Fantasy VII for Sony. A nod is given to this in the Final Video Presentation, and the centerpiece of Cloud's character illustration has him crossing swords with Link.
    • In general, Link is The Rival to just about anyone who brings a sword to Smash. See Running Gag below.
  • Rocket Jump: A recovery method for him, called the bomb recovery, though it isn't that useful outside Melee.
  • Running Gag: As the poster child for Nintendo swordsmen and the first to get into Smash, Link is The Rival to just about everyone else who brings a sword to the series. Since Melee he's often pitted against Marth in event matches and official screenshots, and he also had event matches vs. Self and vs. Young Link. In 3DS/Wii U, he's seen fighting Pit in Palutena's reveal trailer, faces off with Lucina in her official portrait, and teams up with Marth to fight Shulk in his reveal trailer.
  • Series Mascot: As of 3DS/Wii U and the Switch installment, Link seems to have supplanted Kirby as the series' secondary mascot, frequently portrayed alongside Mario as an equal and foil of sorts. The Switch installment's trailer depicts him (in his Breath of the Wild incarnation) and Mario as the two prominent veterans that the Inklings encounter.
  • Shock and Awe: A custom variant of his Spin Attack is a more powerful, electric variant.
  • Skill Gate Character: Most pronounced in Melee. In casual play, he can hit like a train, but put him in competitive play and he just can't keep up.
  • The Southpaw: As per tradition, though some of his games have made him right handed.note 
  • Spin Attack: The one from his very games. It becomes a charged attack in Brawl.
  • Stab the Sky: His up aerial, one of his win poses and his up smash in the first game.
  • The Stoic: Link's mannerisms make him come across as quite determined, serious and battle-focused. A bit more so for his Twilight Princess version, since his Ocarina of Time incarnation still shows shades of being Adorkable and Hot-Blooded, in keeping with each of their respective games of origin.
  • Sword and Fist: His moveset has multiple kick moves along with the weapons.
  • Sword Plant: His down aerial.
  • There Is No Kill Like Overkill: Triforce Slash, where Link traps an opponent between two Triforce symbols and slashes them repeatedly.
  • Weapon Twirling: Link's Unorthodox Sheathing from Twilight Princess is used as a victory pose and a taunt.
  • You Will Not Evade Me: His Gale Boomerang in Brawl and 3DS/Wii Ucan pull enemies and items toward Link if aimed correctly. To a lesser extent to hook shot and claw shot.

Home Series: Metroid
Debut: Metroid [NES], 1986

Playable in: 64, Melee, Brawl, 3DS/Wii Unote 
Final Smash: Zero Laser

The first female character in the series, Samus Aran is the galaxy's most feared Bounty Hunter hailing from the Metroid series. She tears through space pirates, kills giant monsters and destroys planets for a living. She brings her advanced Power Armor to battle, armed with all kinds of weaponry.
  • Action Girl: One of Nintendo's — and gaming in general's — most definitive examples.
  • Androcles' Lion: In Subspace Emissary, her saving Pikachu makes him an immediate ally that eventually saves her from Ridley.
  • Arm Cannon: Her main means of attack come from there.
  • Art Evolution: In 64 and Melee, Samus' design was based off of Super Metroid. In Brawl, her costume was lifted from Metroid Zero Mission, bringing her in line with the then recently debuted Zero Suit Samus. As of 3DS/Wii U, she matches her Other M design (with added black vents around the suit), but is just as tall in previous games and has her visor in full combat mode.
  • The Artifact: Because Samus is almost exclusively a projectile-based character in the Metroid series, her moveset can come across as this in 3DS/Wii U, mostly due to the introduction of more projectile-heavy characters (Mega Man and Mii Gunner). While Samus only uses her projectiles in special moves and has an entirely melee-based standard moveset (as has traditionally been the case for Smash characters), the newer projectile-based characters use projectiles for many of their standard moves and their special moves.
  • Artifact Title: The Zero Laser's name made sense in Brawl, as using it forced her to transform into Zero Suit Samus. This is no longer the case in the fourth game.
  • Back-to-Back Badasses: With Pikachu in Subspace Emissary when facing an army of clone Samus.
  • Beam Spam: Able to spam both missiles and her power shot.
  • Bounty Hunter: Melee says she is a take no prisoners bounty hunter, and Brawl says she is the most renowned bounty hunter in the galaxy.
  • Charged Attack: The aptly named Charge Shot.
  • Cool Helmet: As part of her standard bounty hunter attire.
  • Cool Starship: Her ship, simply titled "Samus's Starship". In the fourth game, it becomes more closely associated with Zero Suit Samus than regular Samus, as both her stage entrance and her Final Smash.
  • Decomposite Character: Regular Samus and Zero Suit Samus are separate characters in the fourth game.
  • Difficult, but Awesome: While a reckless usage of Samus' attacks and projectiles generally doesn't work out too well, careful and proper use of them can allow her to adapt to a variety of situations. For example, 3DS/Wii U gives Samus a number of Charge Shot combos that are fairly difficult to learn, but are useful for breaking the enemy's shield and leaving them stunned.
  • The Faceless: Zigzagged. In Smash 64, Samus' face isn't shown at all. Melee then gives her a rare "Samus Unmasked" trophy that shows her face. Brawl and 3DS/Wii U unmask her in full as Zero Suit Samus, but when in the Power Suit, her face can't be seen at all through the visor except in two cases (a Subspace Emissary cutscene and Bayonetta's newcomer poster).
  • Hair of Gold, Heart of Gold: She's a gorgeous blonde underneath that iconic helmet, and she's one of the kindest and most heroic bounty hunters you could hope for — as seen when she rescues and teams up with the adorable Pikachu in The Subspace Emissary.
  • Hartman Hips: In 3DS/Wii U, her Power Suit is slightly more... "form-fitting" around her hips and pelvis.
  • Heroic Mime: She never says a word when in armor, possibly because her armor completely mutes her voice (as she gets fully voiced taunts as Zero Suit Samus).
  • Homing Projectile: Her weaker missiles, which would retain these properties in Metroid Prime.
  • Irony: Almost all of regular Samus' attacks deal less damage and knockback than Zero Suit Samus', even including regular Samus' projectiles and Screw Attack, with Charge Shot being the only real standout, in order to give the Varia Suit a focus on defense and the Zero Suit a focus on offense.
  • Jack-of-All-Stats: Like Link, Samus is a fairly well-rounded character in Melee and 3DS/Wii U with unique strengths of her own, if not a definitive example of this trope like Mario is. While her strength, attack speed and mobility are merely average, she's heavy and has a good recovery, decent combo potential, and a variety of projectiles with different specific uses.
  • Law of Inverse Recoil: Her charged shot and missiles.
  • Leitmotif: Typically Brinstar and its variations.
  • Limit Break: The Zero Laser, a giant laser that shreds the stage. In Brawl, this overheats Samus's Power Suit, causing it to fall apart at her feet, leaving her in the Zero Suit. She apparently fixed this issue by the fourth game, where her suit remains intact.
  • Long-Range Fighter: Samus has a fairly poor melee attacking ability, but has a stronger long-range projectile game on her arsenal.
  • Meteor Move: Her down aerial in all games and Slip Bomb Custom Special will Meteor Smash opponents.
  • Metronomic Man Mashing: She can wack enemies around with her up grapple attack in Brawl.
  • Moe Couplet: Forms one with Pikachu in Brawl.
  • Nerf: From Melee to Brawl, her Smash Missiles, Smash attacks, and melee attacks were weakened in power. This may have been justified as her Zero Suit form was introduced as a more agile close-range fighter to contrast her Varia Suit's focus on long range attacks.
  • Not So Above It All: Upon meeting Little Mac, her first reaction is confusion followed by making sure he actually is that short. It earns her an uppercut to the kidneys.
  • Off-Model: A few versions of her official amiibo figure accidentally gave her dual arm cannons.
  • Painfully Slow Projectile: The Slow Beam variant of her Charge Shot. A fully charged shot is so slow that Samus can actually walk past it. Her Homing Missles also qualify to a lesser extent.
  • Palette Swap: Her notable ones include the Fusion Suit, the Pink Varia Suit from the original ''Metroid'', the Gravity Suit, Dark Suit, Light Suit, and Dark Samus.
  • Playing with Fire: Her down tilt and (as of 3DS/Wii U) her forward smash involve a single burst of flame from the tip of her arm cannon, and her forward aerial and up smash each involve multiple blasts of fire.
  • Power Creep, Power Seep: In her home series, Samus is a Lightning Bruiser who runs at high speeds and has a ton of different projectiles of varying potency. In Smash, her movement speed is much slower (with Zero Suit Samus inheriting the "high speed" aspect), her moveset is mostly based on hand-to-hand combat, and her projectiles are more limited, turning her into a balanced Stone Wall.
  • Powered Armor: She wears her Power Suit at all times (unless you're playing Brawl and use her Final Smash), which gives her increased weight but not-so-great speed.
  • Practical Taunt: In Brawl, taunting fast enough will allow her to shed her armor and turn into Zero Suit Samus.
  • The Rival: To Captain Falcon in numerous Event Matches.
  • Rocket Jump: Samus has her own variation of the aforementioned Bomb Recovery, based on her Bomb Jump ability from her own games. It's not very useful since the boost is very small.
  • Samus Is a Girl: Brawl makes this obvious, but it's noticeable in the first game as well (if Samus is hit with electricity, her X-Ray Sparks animation shows a non-textured female model instead of a skeleton like the other characters). To anyone not familiar with her or miss the clues like the electricity silhouette, the fact that she fights you alongside Zelda and Peach in the "Girl Power" event match of Melee gives the traditional reveal. She also had a Dummied Out trophy where she was depicted with her helmet off.
  • Shed Armor, Gain Speed: When she switches to Zero Suit Samus in Brawl, she's lighter and more agile, but that makes her easier to knock farther.
  • Shoulders of Doom: Since she's donning the Varia Suit, she has massive shoulder pads. They aren't serving any function like in her home series; they're there purely for cosmetic reasons.
  • Slapstick Knows No Gender: In a sense. Samus appears to be the only humanoid female that can be hit by the male characters in the updates by Sakurai. And she was a main victim of Little Mac in his debut trailer. The only other woman he tried to hit (or who even showed up) dodged him, resulting in him being KO.
  • Smurfette Principle: In the first game, she was the only explicitly female member of the roster. Increasingly averted in the later installments, as more female fighters have joined her in the cast.
  • Spin Attack: Her Screw Attack, which can also be used by anyone holding the item of the same name. It causes her to jump upwards while spinning, pulling in nearby foes and damaging them.
  • Stone Wall: Samus has average movement speed with above-average weight and recovery, and her Morph Ball roll covers a lot of distance but is also very punishable. This mixed with her strong projectile game can make her hard to get close to and deal with, but her weak melee abilities (especially in 64 and Brawl) give her problems dealing with enemies herself. Melee and 3DS/Wii U make her a bit more balanced by giving her some comboing and shield-breaking ability.
  • Tomboyish Ponytail: Wears her hair in a ponytail underneath her helmet for practical reasons, as shown both in her Dummied Out helmetless Melee trophy and her playable appearance as Zero Suit Samus.
  • Wall Jump: One of the characters with the ability to wall jump, just like some games in her home series.
  • Wave Motion Gun: Her Final Smash is the Zero Laser, a massive blue laser that deals a lot of damage and has a vacuum effect to suck in opponents.

Voiced by: Kazumi Totaka
Home Series: Yoshi
Debut: Super Mario World [SNES], 1990

Playable in: 64, Melee, Brawl, 3DS/Wii U
Final Smash: Super Dragon

Mario's pal Yoshi, he is a happy-go-lucky creature that has helped Mario across several of his adventures, and has also been in some of his own. His signature long tongue allows him to swallow enemies whole and put them in eggs that explode when thrown.
  • Anthropomorphic Shift: In Brawl, his stance is much more upright than the Super Mario World stance in 64 and Melee. In 3DS/Wii U, he's even more upright.
  • Anti-Air: His Egg Throw can only be thrown in an arc. It's very easy to miss on opponents who are up close and on the ground, but those approaching from above better watch out, as it's a particularly powerful projectile.
  • Art Evolution: In 64 and Melee, he has a much longer and draconic appearance and red shoes similar to Super Mario World and Super Mario 64. In Brawl, he's chubbier and stouter with brown shoes as was codified in the Nintendo GameCube era. In 3DS/Wii U, Yoshi is more in line his modern appearance, with a more upright stature and much brighter skin tone.
  • Badass Adorable: It's not hard to view him this way, especially with his cartoon-y voice. The games seem to be sticking to this, as other animal characters such as Donkey Kong and Bowser were upgraded to having a more realistic look and sound, while Yoshi stayed himself. Justified though, as trying to make Yoshi look more realistic would seem very out of character.
  • Balloon Belly: When performing his Egg Lay move, Yoshi briefly bloats up.
  • Big Eater: Yoshi uses his tongue to grab enemies into his mouth and release them as eggs. And yes, he is a male.
  • Creator Cameo: Not exactly by a creator, but Yoshi is voiced by Kazumi Totaka, who composed the Yoshi's Story score.
  • Dinosaurs Are Dragons: Smash labels Yoshi as a dragon just as much as it labels him as a dinosaur. His Super Dragon attack has him grow wings and attack via fire-breathing; all these powers he could get in Super Mario World
  • Everything's Better with Dinosaurs: The only playable dinosaur in the roster unless one counts mix-and-match critter Bowser.
  • Everything's Better with Rainbows: In 3DS/Wii U, Yoshi's Egg Throw leaves a rainbow trail.
  • Foil: 3DS/Wii U juxtaposes Yoshi with fellow draconic reptile Charizard in many situations, such as Conquests, Event Matches and Bayonetta's newcomer artwork. While Yoshi is adorable, childish and cheery, Charizard is fierce, intimidating and fiery. In terms of Final Smashes, Yoshi's turns it into an angelic white-winged dragon, while Charizard's turns it into a demonic black dragon.
  • Good Wings, Evil Wings: Similar to Meta Knight and Pit, Bayonetta's newcomer artwork gives him this dynamic with Charizard; Yoshi is depicted in his Super Dragon form, with white feathery wings, while opposite of him is Charizard, another reptile with more dragon-like wings.
  • Ground Pound: His Down Special is the move of the same name right from his own games. If used in midair, he does a little twirl in midair before heading straight down, while using it on the ground causes him to jump up and ahead slightly before doing the same thing.
  • Half-Dressed Cartoon Animal: Saddle and shoes, but that's it.
  • Improbable Weapon User: Throws eggs that explode.
  • Leitmotif: Varies.
  • Let's You and Him Fight: He and Link fight against Mario and Pit in the Subspace Emissary mode, but they later join forces.
  • Lightning Bruiser: His ground speed is always high, his weight is above average, his air speed in all games is always one of the fastest, and he possesses attacks that are generally quick and powerful.
  • Limit Break: Super Dragon (which uses the shell abilities from Super Mario World).
  • Meteor Move: His forward air in all games will Meteor Smash targets, as well as his down air in all games but SSB 4.
  • Multipurpose Tongue: It is used in his neutral special and his grab.
  • Nerf:
    • He was able to jump out of his shield in 64, but Melee and Brawl made it so that he couldn't anymore (probably to balance the fact that his shield cannot be pierced). 3DS/Wii U finally removes this limitation.
    • To compensate for meteor smashes being uncanceleable, 3DS/Wii U establishes more sourspots to make it harder to land the ones that send downward; Yoshi's forward aerial now only meteor smashes with the tip of his nose.
  • No Biological Sex: According to the Japanese version of Melee, Yoshis are neither male or female, and produce asexually. Even Viridi is confused by Yoshi's biology (and she's a goddess of nature). Though this is contradicited by various other official media, as well as his in game trophy.
  • No-Sell: Yoshi's double jump has super armor, meaning immunity to knockback. Yoshi still takes full damage, though, so it is mainly just to make getting back on the stage easier.
  • Our Dragons Are Different: While Smash considers Yoshi to be a dragon, he's quite different from the more traditional Charizard and Ridley, as a cutesy ridable dinosaur who throws explosive eggs.
  • Palette Swap: Has the main 6 Yoshi's Story colors from 64 onward (though in 64 blue and pink were CPU only). 3DS/Wii U adds Black Yoshi, also from Yoshi's Story and Purple Yoshi.
  • Pokémon Speak: As usual, the only thing he says is "Yoshi!".
  • Power-Up Mount: What Yoshis were in their first appearance; Mario briefly rides Yoshi during the Subspace Emissary.
  • Primal Stance: Uses the ride-ready stance from Super Mario World in 64, Melee and Brawl. After his Anthropomorphic Shift in the main Mario franchise was standardized, he uses an upright stance in SSB 4.
  • Rolling Attack: His side special, which makes him charge inside a spining egg. It can be sped up by holding B, but be careful not to go over an edge.
  • Shockwave Stomp: His Ground Pound generates damaging stars on contact with the ground which count as projectiles (meaning they can be reflected). One of his customs for this move weakens the Ground Pound itself while making the stars larger and stronger.
  • Sir Not-Appearing-in-This-Trailer: Seems to always be the last of the original eight to be confirmed. He was the only one of the original characters to be confirmed on Brawl via Smash Bros. Dojo before appearing in a trailernote , and his reveal in 3DS/Wii U was not accompanying with any cinematic trailer featuring him.
  • Super Mode: Yoshi's Final Smash can transform Yoshi, a dinosaur, into a fire-breathing dragon with angel wings. It is based off of the Yoshi power ups from Super Mario World.
  • Tail Slap: A few of his attacks utilize this, such as his back aerial.
  • Use Your Head: In many of his attacks.

Voiced by: Makiko Ohmoto
Home Series: Kirby
Debut: Kirby's Dream Land [GB], 1992

Playable in: 64, Melee, Brawl, 3DS/Wii U
Final Smash: Cook Kirby (Brawl), Ultra Sword (3DS/Wii U)


A resident of the planet Pop Star and main character of the Kirby series, which was also created by Masahiro Sakurai. Kirby may be a cute puffball, but he's saved his homeland several times against all kinds of enemies. He has the unique ability to copy his enemies' powers and use them himself.
  • Achilles' Heel: His Down Special, Stone, makes him completely invincible to all damage for a short time. Grabs don't deal damage and will immediately pull him out of the move.
  • An Ice Person: With Custom Moves in 3DS/Wii U, Inhale can be replaced with the Ice Breath ability from his games. It deals damage instead of sucking in opponents and may freeze them.
  • The Artifact: Kirby's hats stay the same between games even if the character he's copied them from have changed. For example, he wears Young Zelda's headdress from Ocarina of Time despite Zelda being updated to her Twilight Princess design. Or Falco's Melee looks despite him looking different in Brawl and 3DS/Wii U. Averted with Ganondorf's.
  • Badass Adorable: He may look really harmless, but Kirby is really hardcore in the Subspace Emissary mode. He is the one to destroy the Subspace Gunship with his legendary Air Ride machine, the Dragoon!
  • Battle Boomerang: The Cutter Boomerang, but he doesn't throw it. Instead, he uses it like a sword for his Final Cutter attack from the Cutter ability.
  • BFS: His Final Smash in 3DS/Wii U is the Ultra Sword Super Ability from Kirby's Return to Dream Land. The handle alone is larger than his body, and the blade is larger than that.
  • Big Eater: Kirby is one of the characters who can eat his enemies.
  • Born Lucky: In Brawl's story mode, with the exception of saving Peach or Zelda and joining Mario and Link's group for a time, Kirby spent the entirety of the story charging headlong into whatever caught his interest. And by some bizarre circumstance of this constant doing whatever reckless thing popped into his head, he ended up being instrumental in the final act.
  • Breath Weapon: One of Kirby's customizable abilities in 3DS/Wii U swaps out his inhale for Ice's Ice Breath.
  • Breakable Weapons: Inhaling Robin will give Kirby the Thunder Tome, which shares the same durability system Robin uses. Once the tome is exhausted, Kirby loses both the Copy Ability and Robin's hair.
  • Calling Your Attacks: Amusingly, Kirby also mimics the person who he's copied. This is particularly funny with the likes of Robin and Shulk, who have several attacks call-outs for Kirby to copy, with adorable results.
    "Thunder!" "Elthunder!" "Arcthunder!" "Thoron!"
    "Jump!" "Speed!" "Shield!" "Buster!" "Smash!"
    "Falcon Punch!"
  • Catch-Phrase: "Hiiiiiii!"
  • Charged Attack: In 3DS/Wii U, Hammer can do this, which turns it into the powerful Hammer Flip. It deals absurd damage when fully charged, but is short ranged, slow, and charging for too long will constantly deal minor damage to Kirby until he unleashes the attack.
  • Chef of Iron: Cook Kirby in Brawl has him transform into a chef and cook his foes alive.
  • Cool Starship: His Warpstar and Dragoon could technically count as starships, with the Warpstar being a "Star Ship" in the most literal sense.
  • Dance Battler: His dash attack in Brawl and 3DS/Wii U is Break Spin from the Yo-Yo Ability from Kirby Super Star.
  • Dishing Out Dirt: Stone, which is invulnerable to strikes but can be grappled out of. Best used on top of somebody else. Melee adds additional objects, such as a brick and weight, while Brawl makes it less invulnerable (attacks doing fifty damage and higher tend to break it).
  • Drop the Hammer: Kirby's side-special is Hammer, where he swings his signature Hammer. In 3DS/Wii U, charging this turns it into Hammer Flip, where the Hammer catches fire and deals incredible damage on impact, but the flames will hurt him if held too long.
  • Extreme Omnivore: He can eat practically any item in Brawl and 3DS/Wii U by inhaling it. He can even eat explosives, which will cause Kirby to stagger a bit while the explosive goes off in his stomach. This does minuscule damage but removes the explosive from play.
  • Glass Cannon: In both the original and Brawl, Kirby has impressive attack power, but is one of the lightest characters.
  • Gratuitous Japanese: In 64 and Melee, he says "よし!" (yosh!, essentially "all right!") when returning to normal from his Stone form.
  • Ground Pound: Turns into a rock to do it. He can also turn into other heavy objects from other Nintendo games.
  • Happy Dance: From Brawl onwards, he can perform a truncated version of the famous "Kirby Dance" as his Up Taunt.
  • Hyperspace Arsenal: He only pulls his weapons out when the player activates them, such as the Hammer and the Cutter Boomerang. This also applies to all of his copied weapons, such as the Falchion/Reverse Falchion, the Hero's Bow, or Galaxia. Averted with the Monado, although he uses it for the Monado Arts instead of fighting.
  • Kid-Appeal Character: Kirby has a cutesy, simplistic design, a childish personality, and an easy-to-use moveset. In all four games, he tends to be a popular choice with beginners, children and female players.
  • Kid Hero: It's vague how old Kirby really is but he's pretty child like anyway.
  • Leitmotif: Usually Green Greens as it is in his home series.
    • In 64, it's Dreamland, a remix of the Gourmet Race.
    • In Melee, it's Green Greens.
    • In Brawl, Butter Building is his unique credits theme.
    • In 3DS/Wii U, Green Greens V2 was featured on the site and used in the April Direct when explaining Kirby's new moves.
  • Limit Break:
    • Brawl: Cook Kirby (from Kirby Super Star): Kirby sucks all of his opponents into a pot and cooks them before launching them out. Just like in his own games it turns all nearby items into food.
    • 3DS/Wii U: Ultra Sword (from Kirby's Return to Dream Land): Kirby cleaves his opponent with a humongous sword multiple times (but only if the first swing connects).
  • Mechanically Unusual Fighter: By copying Shulk in 3DS/Wii U. Doing so gives Kirby the Monado, and with it access to Shulk's Monado Arts, which can drastically change how Kirby is played. Monado Jump and Monado Speed turn Kirby into a Fragile Speedster, Monado Shield turns him into a Stone Wall note , and Monado Buster and Monado Smash crank up his Glass Cannon status, by making him even more fragile and powerful (in either damage or knockback) than before.
  • Meteor Move: His Meteor Stone Custom and down aerial.
  • Mythology Gag: Copying Ryu, of course, gives him the Hadoken, which in several mainstream Kirby games he can perform as Fighter Kirby.
  • Nice Hat: When Kirby inhales and copies another fighter, he usually gets a hat of either their hair, a part of their head, or something the fighter wears on their head. There are a few exceptions, such as Mr. Game and Watch turning Kirby black and white, or getting the Monado from Shulk.
  • Palette Swap: Has yellow, red, and green; the three Kirby colors used for Multiplayer in most Kirby games, as well as blue. They are also sometimes linked to his powers most consistently beam, fire, plasma, and ice respectively. Further, the yellow could be a Development Gag to yellow consistently being the second-player Kirby color, which is in turn because Miyamoto wanted yellow to be his default color. He also has a Black and White one as a Continuity Nod to his first appearance on the monochrome Game Boy. 3DS/Wii U adds a dark blue with yellow eyes that resembles a maskless Meta Knight as of the {{2.5D}} games.
  • Pintsized Powerhouse: Especially in the first game, he was nerfed somewhat in the sequels.
  • Playing with Fire: His dash attack is a fireball dash (Burning/Fire power) from his own games in Melee. In 3DS/Wii U, his Hammer Flip is denoted by the Hammer catching fire, although this will start to hurt him.
  • Power Copying: Kirby's ability to inhale and swallow enemies allows him to copy the neutral special move of the character he inhales. In 3DS/Wii U, he cannot copy a character's custom neutral movenote  (For example, he will always copy Palutena's Auto Reticule regardless of what special move she has equipped).
  • Practical Taunt: Taunting while having a copy ability makes him lose it. Notably, his down taunt is the single shortest in the entire series, probably to make it easier to drop the copy when needed.
  • Rapid-Fire Fisticuffs: Has the Vulcan Jab move from the Fighter ability as his standard combo.
  • Ret-Canon: His moveset was adapted into the Kirby franchise as the "Smash" ability, which gives him the Hammer, Final Cutter, Stone, Vulcan Jab, and Twinkle Star attacks, rolled into a single Ability. Kirby's Dream Collection adds the Smash Kick to the mix, which is his Side Smash attack, and Kirby: Planet Robobot adds Jumping Body Slam, his up throw.
  • Series Mascot: Not quite to the extent of Mario, but Kirby is one of the most prominent characters in the franchise (particularly in Brawl), being the brainchild of Masahiro Sakurai. His Copy Abilities are a major element of each game, many of the mechanics in Smash are based on his home series, he appears on every boxart, he fights alongside Mario in the first Event Match in Brawl, he plays a major role in the plot of The Subspace Emissary'', and Sakurai drew a sketch of him as part of his signature for the official soundtrack album.
  • Shout-Out: His Stone ability can transform into, besides the classic rock-with-a-"\ /"-face and among other things, a Thwomp (Super Mario 64 design in Melee and Brawl, Super Mario Galaxy design in 3DS/Wii U) and Lip's garbage block.
  • Skill Gate Characters: In Brawl, at least, Kirby is a relatively popular character among lower level players, having strong, spammable smash attacks, a simple yet very effective recovery, and generally easy to utilize moves. Among higher-level play, Kirby is much less common, though subverted in that unlike your typical skill gate character, Kirby is still relatively effective.
  • Sky Surfing: His Warpstar and Dragoon allow him to do this. In gameplay, anyone can ride on them.
  • Sticks to the Back: Copying Shulk gives Kirby the Monado instead of a hat, and he keeps it on his back just like Shulk. It's particularly more absurd in Kirby's case, since the sword sticks to his spherical body in its middle.
  • Suicide Attack:
    • If he inhales an opponent with his neutral Special without swallowing, walking off a ledge or off-screen with them still captured will KO both him and the opponent.
    • His forward and back throws can force a mutual KO if used next to a ledge in Melee, as they involves a piledriver and suplex maneuver respectively.
  • Tagalong Kid: While has a Vague Age, he essentially counts as this when traveling with Mario, Link, Pit, and Yoshi in Subspace Emissary.
  • Wrestler in All of Us: From Melee onwards, he has a backdrop and jumping pile driver (from Suplex). They were first noted for their tendency to go off the edge, but Brawl removed this.
  • Your Size May Vary: Hardly noticeable, but it's there. In Kirby's Dream Land 3 he came up to Samus' knees. Here, he roughly reaches her waist.
  • Vocal Evolution: Kirby's gotten a much deeper and more aggressive sounding voice in 3DS/Wii U compared to previous installments.

Voiced by: Shinobu Satouchi (in the original and Melee), Steve Malpass (English cutscenes in Melee), Kenji Nojima (in Japanese Brawl and 3DS/Wii U), Jim Walker (in English Brawl), and Mike West (in English 3DS/Wii U)
Home Series: Star Fox
Debut: Star Fox [SNES], 1993

Playable in: 64, Melee, Brawl, 3DS/Wii U
Final Smash: Landmaster

Protagonist of the Star Fox series, Fox McCloud is the leader of the titular team of mercenaries, Star Fox, known for blowing through entire fleets of enemy starships.

Though he mostly fights behind the controls of his Arwing, he's also a proficient fighter on foot, bearing gadgets made by his partner Slippy.
  • Adaptational Badass: Fox is one of the best pilots in his games, but he never demonstrated fighting skills in the Star Fox series (except in 64's multiplayer if you unlocked bazookas, Star Fox Adventures and Star Fox Assault, and even then they only showed weapon skills). Super Smash Bros. gives him prowess in hand-to-hand combat.
  • Attack Reflector: His "Reflector" move.
  • Art Evolution: In 64 and Melee, his design was a more streamlined version of his Star Fox 64 appearance. In Brawl and 3DS/Wii U, he has the square shaped head from Star Fox Command, boots that take their color but not their design from Star Fox Assault, layered flight pants from Star Fox Adventures, and rolled up sleeves from Star Fox 64 and along with other original Smash Bros embellishments.
  • Artificial Brilliance: Fox's Brawl AI can use a technique called "Reflector hovering", which is spamming the Reflector in the air in order to slow descent.
  • Badass Normal: Although the first game gave the impression that he was an Empowered Badass Normal (for the move Fire Fox), in Melee and Brawl it's more evident that he's using rocket boots for Fox Illusion and Fire Fox. Fox has no super powers, but he does have advanced technology.
  • Balance Buff: In Melee, Fox went from an unremarkable fighter to a speed demon, considered by many to be the best characters in the game thanks to his incredible combo ability, power, speed and his many options available, like the infamous shine.
  • Barrier Warrior: His Reflector produces an electrical attack when it's activated. In Melee in particular, certain advanced techniques revolving around the ability to jump out of it has made it a fan-favorite move among the competitive community.
  • Beam Spam: With his gun from Melee onwards, only it can't cause flinching to balance it out.
  • Big Damn Heroes: His first appearance in Subspace Emissary features Fox saving Diddy Kong from Rayquaza.
  • Butt-Monkey: For the fourth installment, there is a staggering amount of official snapshots from the main website that have Fox being hurt by nearly every character and/or item to the point they try to invoke Amusing Injuries.
  • Captain Crash: In the Subspace Emissary, almost every time Fox gets in his Arwing, it winds up crashing or being destroyed. Isn't he supposed to be a great pilot?
  • Catch-Phrase: Generally seems to be "Mission complete!", which he says in all of his victory poses in International versions of Melee as well as one of his victory poses in later games (but that part is often meant to be literally translated as "Operation complete!").
  • Composite Character: Two of his custom moves in the fourth game are based off of Wolf, who didn't return from Brawl (not even in DLC). He also gained a Wolf-inspired palette swap.
  • Cool Starship: His Arwing.
  • Do a Barrel Roll: He performs one when attacking the Halberd in the Subspace Emissary.
  • Extremity Extremist: A ton of his attacks are kick-based.
  • Flash Step: Fox Illusion, his side B. He dashes forward and leaves a trail of blue Speed Echoes.
  • Fragile Speedster: One of the fastest (and lightest) characters in the series, especially after the original game.
  • Glass Cannon: Exemplifies this very well in all games, but has this trope in higher spades in Melee. He's one of the fastest characters in all games, is gifted with some of the best KO moves since they come out quickly and do massive knockback (his up smash and up aerial), and consistently has some of the best combo abilities thanks to his high fall speed and assortment of quick weak attacks. However, his fall speed is both a blessing and a curse, as it causes him to be juggled very easily, and being a very light character with a predictable recovery makes him highly susceptible to horizontal KOs and edgeguards.
  • Gratuitous English: In 64 and Melee, his dialogue was in English but spoken by Shinobu Satouchi, a Japanese voice actor. "Misshun complrete!"
  • Jet Pack: Melee onward, it's made clear that Fire Fox and Fox Illusion are used via jet boots.
  • "Just Frame" Bonus: The famous one-frame hitbox at the very beginning of Fox's Reflector, which turns the move into a combo starter before segueing into its intended purpose.
  • Kitsune: While he lacks the extra tails present in most interpretations, his Fire Fox and Fox Illusion attacks, and even his red scarf, are strong allusions to the kitsune of Japanese folklore.
  • Launcher Move: Very notable for having two of these moves (up smash and up aerial) being his main kill moves, especially in Melee.
  • Leitmotif: Varies in each game.
    • In 64, it's Sector Z, a remix of the theme from Star Fox 64.
    • In Melee, it's Corneria a mix of the theme from Venom and the main theme in Star Fox SNES. This theme was used in his debut trailer for Brawl also.
    • In Brawl, Space Armada which played during his introduction in Subspace. It was also featured on the Dojo pre-release.
    • In 3DS/Wii U, Theme from Area 6 / Missile Slipstream was featured on the site pre-release. Area 6 is Fox's base mission theme in Star Fox Command.
  • Limit Break: Summons a Landmaster for Fox to control.
  • Meteor Move: His down aerial is a weak one in all games but SSB 4. Also, his down throw meteor smashes opponents into the floor in Melee.
  • Nerf: Between Melee and Brawl, Fox's endurance was reduced via changes to the 'gravity' statistic, his up smash and up aerials were weakened (along with a new back aerial that doesn't have as much active frames), and his numerous reflector combos (known as "shine combos" in competitive circles) were removed. The reflector has much more endlag in 3DS/Wii U to keep people from spamming it in the air to float for long periods of time and it no longer semi-spikes, and his up smash was weakened again. However, in spite of this, Fox benefits from the gameplay changes to SSB 4 enough to overcome these nerfs completely.
  • No-Sell: Can't sell his Blaster to anyone from Melee onwards, unless it is part of one of his grapple moves where he shoots it. It racks up damage quickly despite this (in fact, the lack of flinching is the trade-off for its ludicrously fast rate of fire), so his opponents would still do their best to avoid it.
  • Palette Swap: Notable ones include Dark Fox, named by the dev team in Brawl, and one that looks like Wolf O'Donnell in 3DS/Wii U. In Brawl, Falco and Wolf also got dark costumes to match.
  • Petting Zoo People: An alien Fox man.
  • Playing with Fire: His Up-special, Fire Fox.
  • Rapid-Fire Fisticuffs: Kicks, has something akin to Chun-li's Hyakuretsu Kyaku as a standard combo, and has a finishing kick for good measure in Smash 4.
  • The Rival: To Falco, indicated by them having specific dialogues prepared should one beat the other in battle.
  • Tail Slap: His down tilt/strong and up aerial, despite Foxes not really being known for strong tails.
  • Tank Goodness: His Landmaster tank, and you can Do a Barrel Roll while piloting it.
  • Trash Talk: In Brawl and 3DS/Wii U, if Falco is present.
    "Better luck next time, Falco!" (or in Japanese: "Mada mada da na, Faruko!/Not just yet, Falco!")
  • Wall Jump: Even though he could not do so in his own games.

Voiced by: Ikue Otani
Home Series: Pokémon
Debut: Pokémon Red and Blue [GB], 1995

Playable in: 64, Melee, Brawl, 3DS/Wii U
Final Smash: Volt Tackle

The Electric Mouse Pokémon, and the most famous Mon of them all. Pikachu has boosted his fame with his appearance across the entire Smash series, bringing his electrical powers and lightning-quick reflexes to the fight.
  • Adaptational Badass: Pikachu might not be very impressive in his home series, but the Smash Bros. games portray him as one of the more tricky fighters to deal with.
  • Androcles' Lion: After Samus rescues him from the Subspace Army's generator, he teams up with her to explore their labs. He eventually returns the favor in full when Ridley blindsides her.
  • Anti-Air: His down special, Thunder, covers a respectable vertical area. This allows it to KO effectively after an up smash, known as "Thunderspiking". This is toned down in SSB4 due to Thunder now potentially meteoring foes.
  • Art Evolution: In 64, Pikachu is fairly chubby. He gets slimmer with each iteration of the series, mirroring his Art Evolution in the Pokémon series.
  • Badass Adorable: This little yellow mouse is one tough cookie, too.
  • Beware the Nice Ones: One of the most loyal and nicest Pokémon in history. Arceus help you if you hurt someone he has become loyal to. Take Samus, for instance; Ridley messes her up bad, only to wind up electrocuted.
  • Black Bead Eyes: Up until 3DS/Wii U, where he gains brown irises to go with the Sugimori art from Gen III onwards (as well as its model in Pokémon X and Y and the updated design of Ash's Pikachu).
  • Charged Attack: Skull Bash. The longer it's charged, the farther it sends Pikachu and the more damage it does when used.
  • Composite Character: Pikachu's voice and mannerisms are heavily based on Ash's Pikachu, but isn't the exact same character due to coming out of a Poké Ball for his entrance animation, while Ash's Pikachu is known to refuse to go in one.
  • Continuity Cameo: Has Red's hat as an alternate costume in Melee. Brawl adds Pichu's goggles and Brendan's Emerald bandana. 3DS/Wii U gives him Ethan's hat and Calem's (starting) hat.
  • Cutlass Between the Teeth: He holds and uses most weapons with his mouth.
  • Flash Step: Quick Attack, his Up Special, has him quickly darting in the air up to two times.
  • Fragile Speedster: He's fast, but also one of the lightest characters.
  • Glass Cannon: He's very light but can also do some serious damage, especially with his Thunder.
  • Hoist by His Own Petard: Normally, his down-B Thunder attack involves striking himself with lightning and use that lightning to become briefly invulnerable. But the lightning itself counts as a projectile, and all Attack Reflector moves only reverse the horizontal momentum of all projectiles. Therefore, if Pikachu's Thunder so much as touches Mario's Cape or Fox's Reflector, he strikes himself with lightning... and, amusingly, gets harmed by it. Especially if multiple Foxs keep reflecting it, potentially dealing over 500% and instantly KOing Pikachu.
  • Killer Rabbit: He may be a cute yellow mouse, but don't let that fool you: Pikachu is one tough fighter.
  • Leitmotif: The main Pokémon theme.
  • Limit Break: Volt Tackle, the signature move of his line. It functions differently from the Pokémon games or anime, though, behaving more like Pulseman's Volteccer instead.
  • Living Battery: Pikachu gets used as a living generator by the Subspace Army's lab, in what is clearly a painful manner. Samus releases it, but it doesn't appear to affect the lab much.
  • Mon: Of the Poké variety.
  • Meteor Move: Thunder can potentially be this in SSB4 after lacking any type of meteor smash in the first three games.
  • Nice Hat: Red's hat, and also Brendan's headband.
  • Palette Swap: Pikachu's shiny form (which is just a darker yellow bordering on tan) is always one of the palettes available (while wearing a hat based on Red's). In Brawl, he gains Brendan's headband, and Pichu from Melee's swimmer goggles. In 3DS/Wii U he gains Ethan's hat and Calem's hat.
  • Pintsized Powerhouse: Most notable in the first game with his 28% infinite vertical range Thunder.
  • Pokémon Speak: Interestingly (though not unexpectedly), the game went with Pikachu's anime noises instead of his game noises. This is most likely due to the anime being at it is the most popular at the time of Smash 64's release, as well as the only fully animated and voiced version of Pokémon at the time. This would later be ported back into Pokémon X and Y (but only for Pikachu), bringing the business full circle.
  • Power Source: Pikachu was actually a power source for a Subspace Army base.
  • Ride the Lightning: For Volt Tackle, he'll surround himself in a giant ball of electricity and try to ram opponents.
  • Ridiculously Cute Critter: Just take a look at that smile. Mei Ling certainly sees that in Brawl.
  • Shock and Awe: He's an Electric-type Pokémon, though many of his attacks don't actually involve using his powers.
  • Skill Gate Character: Pikachu has slowly diminished into this as the games progressed. He was S-Tier in 64, in part because at the time there was no way to avoid his aerial and anti-air attacks like Thunder. This was toned down when air dodging was introduced in Melee, and even more so when air dodging was improved in Brawl, but against opponents who haven't quite mastered the air dodge yet, even a slightly skilled Pikachu can be brutal. 3DS/Wii U both plays this straight and inverts this; as before, it can be very difficult to face for players who haven't mastered air dodging, but also has a number of very advanced techniques that make it very strong at the highest levels of play.
  • Static Stun Gun: The Thunder Wave variant of Thunder Jolt stuns the opponent, but has less range.
  • Tertiary Sexual Characteristics: The various hats he's worn through 64 and Melee suggested he was male, but his tail made his sex official in Brawl. In Pokémon Diamond and Pearl and all Pokémon games since, female Pikachus have a heart-shaped dent in their tails that this Pikachu lacks. He's always been heavily influenced by Ash's Pikachu, which is also male.
  • Use Your Head: As his standard combo, his forward aerial, his down aerial, and his Side Special, Skull Bash.
  • Wall Jump: Can do this from Brawl onwards, a transfer from Pichu.
  • Wing Ding Eyes: In 3DS/Wii U, Pikachu's eyes become spirals if he gets stunned, just like when a Pokémon is knocked out in the animé.
  • Your Size May Vary: An average Pikachu is 1'04", which is small enough for a ten-year-old kid to pick up in his hands. Pikachu obviously has to be scaled up to match his opponents.


Voiced by: Charles Martinet.
Home Series: Super Mario Bros.
Debut: Mario Bros. [Arcade], 1983

Playable in: 64, Melee, Brawl, 3DS/Wii U
Final Smash: Negative Zone (Brawl), Poltergust 5000 (3DS/Wii U)

"Bang! Bang!"

Mario's cowardly younger brother. Luigi has played second fiddle to his famous brother for a long time, despite the fact that he's just as capable and always shown to be a better jumper. Even if he may be scared out of his wits most of the time, do not understimate the green wonder.
  • Adorkable: He was in the dorky side in 64 and Melee. Then his Lovable Coward persona started surfacing in his home series, and it carried over to Brawl, giving this effect. It's especially visible in stuff like his taunts and victory poses.
  • An Ice Person: One of his Fireball customs is a slow-travelling iceball variant with the ability to freeze opponents at higher percents.
  • Ass Kicks You: As the last part of his standard combo attack.
  • Art Evolution: In 64, he had purple pants like in Super Mario World. In Melee, his jeans matched Mario's like in the N64 era, and as in Brawl and 3DS/Wii U, his jeans are a darker shade of blue than Mario's as they've been since the Gamecube era. See Mario entry above for level of detail. Also, as of Brawl, his face and height are more in-line with the Mario series, instead of resembling Mario's with few modifications.
  • Artificial Stupidity: In Melee, CPU Luigis will only use Green Missile to recover. That means that they will never make it back on stage if they fall below the ledge.
  • Badass Adorable: Downplayed, though not as much as Mario. Here, Luigi is even more of a lovable, cowardly weirdo than in his home series, but the fact that he's a capable adult man (despite his cutesy, cartoony design) undermines this trope somewhat.
  • Badass Mustache: Same as Mario, being his twin.
  • Bare-Fisted Monk: Most of his moveset, like his brother, but he doesn't seem to use his fists a whole lot, preferring open-palm strikes more.
  • Brought to You by the Letter "S": The "L" on his cap.
  • Butt-Monkey:
    • Before Bowser was added to the roster in later installments of the series, he was used as the punching bag in 64's How-to-Play video.
    • In Subspace Emissary, Luigi is scared half to death by Waddle Dees, hit into the sky with King Dedede's hammer, unnoticed by his own brother when he needed help, and he gets a badge stuck to his nose. It must suck being Luigi.
    • For his reveal in 3DS/Wii U, 6 out of 10 of the screenshots on the official website were of him in pain or fear. For comparison, the rest of the characters screenshots are either of them doing something badass or silly.
    • Whoever takes the promotional screenshots seems to have a thing for Luigi getting destroyed in Boxing Ring.
    • In the trailer for the Super Mario Maker stage, Luigi is attacked by his brother for... No reason.
    • His trophy in 3DS/Wii U makes a point in saying all the attention from The Year of Luigi just made him more shy and awkward.
  • Charged Attack: Green Missile, which is similar to Pikachu's Skull Bash. Has a small chance of "misfiring", which does even more damage than being fully charged. Charging for too long will tire Luigi out and leave him briefly stunned.
  • Confusion Fu: A mild example. He has odd characteristics, some odd moves, and some of his moves don't hit exactly when you expect them to. And his Final Smash in Brawl: Negative Zone, is all kinds of weird. The misfire on his Green Missile is also unpredictable, whether it is charged or not.
  • Continuity Nod: His nickname in the Boxing Ring stage is the same as his unlock message from the original Super Smash Bros.
  • Cowardly Lion: Luigi may be scared out of his wits most of the time (well, at least here in Smash from Melee onwards), but that won't stop him from kicking some ass.
  • Crouching Moron, Hidden Badass: Luigi is clumsy and cowardly, but his slippery skills can make him a bigger threat than his more composed brother.
  • Dance Battler: Whatever Negative Zone is, Luigi starts it by dancing and it compels opponents to taunt more frequently.
  • Difficult, but Awesome:
    • His recovery in every game since Melee. It can be great if his three moves capable of recovery are mastered and utilised together, but is otherwise poor. The Luigi Cyclone (Down Special) in particular can be used to fly up even higher than his Up Special, Super Jump Punch, but it requires mashing the special attack button ridiculously fast.
    • To bring out his Super Jump Punch's full power you need precise spacing and timing (the hitbox is really small), but successfully landing it rewards Luigi with a powerful attack with the potential KO at low percentages.
  • Divergent Character Evolution: He started out almost a clone to Mario, but by Brawl, their attacks and playstyle have become quite different. Comparing his and Mario's moves in the original to his and Mario's moves in Brawl, Mario seems to draw more inspiration from kick-boxing while Luigi seems to have practised an odd form of karate.
  • Fighting Clown: His attacks fall squarely on the silly side, like using his butt or shooting himself like a missile.
  • Fireballs: His Neutral Special has him throw a Fireball like Mario. It's different from Mario's in that it just floats forward instead of obeying gravity, and it's colored green. One of his fireball customs however give him a variant with a bounce more powerful than Mario's fireballs.
  • Glass Cannon: He has frighteningly fast and powerful attacks that can combo into each other well with finishers that can knock away with under 100% damage. However he has poor and slow mobility, and because of his terrible traction causing him to slide far when shielding attacks, Luigi really can't punish shielded attacks. This makes it hell for Luigi to approach (especially in Brawl), and the shielding issues give him a very poor defensive game.
  • Ground Punch: The Burial Header variant of his Super Jump Punch removes the attack on the jump while doing damage on the way down.
  • Leitmotif:
  • Limit Break:
    • Negative Zone in Brawl, which inflicts enemies with various debuffs and status effects, while buffing Luigi.
    • In 3DS/Wii U, he pulls out the Poltergust, and sucks up enemies all around him before popping them away.
  • Lovable Coward: Luigi may be easily frightened, but he has many, many fans.
  • Meteor Move: His down taunt can Meteor Smash (Brawl onwards, it's his only taunt in Melee) if you hit the opponent while they're hanging from the ledge. He also has his down aerial, which will knock the opponent downward if hit just right. His down tilt could meteor smash in Brawl.
  • Manchild: His taunts include a whole photo shoot session within a few seconds. Also, "Bang bang!"
  • Moveset Clone: The first true clone in the series. He started sharing all 3 specials and all neutral moves (except his dash attack) with Mario. Thanks to Divergent Character Evolution, in Melee he gained a significant amount of changes, and his new side special was completely different from Mario's, and after Brawl only 2 of his specials and a few of his normal moves remain similar to Mario's in some way. Toned down further in SSB 4, where he got a new down throw and several new animations for his moves, to the point where it's debatable if Weegee can even be considered a semi-clone by this point.
  • Mythology Gag:
    • Luigi assumes the poses from his official artwork for Mario And Luigi Super Star Saga and the boxart for Luigi's Mansion during his up taunt.
    • In an obscure animated movie based on the original Super Mario Bros., Luigi wore a blue hat, blue overalls, and a yellow shirt. This color palette returns in 3DS/Wii U as one of his costumes.
  • One-Hit KO: A timed Fire Jump Punch while inside the Negative Zone will mostly be this. Curiously, the down taunt can be this as well when inside the zone and with a light enough opponent. It can also be this as a Meteor Smash in Brawl and SSB 4.
  • Palette Swap: His notable palette swaps include Fire Luigi and one based on Waluigi, orange based on the cover art for NES Pinball, and blue from the cover of NES Mario Bros. In 64 and Melee, he had one which gave him his palette from the original Super Mario Bros., complete with tan skin.
  • Pinball Projectile: Not as noticeable as his brother, but his fireballs can indeed bounce off of walls and floors like Mario's fireballs do. The Bouncing Fireball custom also functions identically to Mario's.
  • Playing with Fire: His fireballs, missile, and sweet-spotted Super Jump Punch.
  • Practical Taunt: His down taunt can Meteor Smash, and KO offstage characters at 0% in Brawl and Smash 4 when performed against midair or ledge grabbing foes. Problem is that it's so slow, leaves Luigi vulnerable, and it's hard to hit.
  • Secret Character: One of the original four in the first game, and is usually grouped together with Captain Falcon, Jigglypuff, and Ness for this reason. Together with Jigglypuff, he has also stayed consistently unlockable through the first three games, though he finally made the leap into the starting roster in both versions of the fourth game.
    • For N64: Complete Break the Targets with all of the starting characters.
    • For Melee: Finish Stage 1 of Adventure Mode with the seconds digit ending in 2, then defeat Luigi and Peach, and finishing the rest of the mode; or fight 800 VS. Matches.
    • For Brawl: Have him join you in The Subspace Emissary, clear Classic Mode without continuing, or fight in 22 brawls.
  • Sensitive Guy and Manly Man: The Sensitive Guy to Mario's Manly Man. This is taken even further here than in the Bros.' home series, with Mario acting like more of a serious, stoic leader, and Luigi being his usual cowardly self and having all sorts of extra wacky mannerisms.
  • Shotoclone: Just like Mario, with his fireball Hadoken and his Fire Jump Punch Shoryuken and Luigi Cyclone Hurricane Kick.
  • Shoryuken: His Super Jump Punch, though it works a lot differently compared to Mario's. It's a very good KO move, but it requires close space and precise timing.
  • Signature Move: Super Jump Punch, despite originating from Mario's moveset, is strongly associated with Luigi in the Super Smash Bros. series due to it's rather different properties and satisfying effects when properly landed. There's also his Practical Taunt which can be considered as another signature move.
  • Sphere of Destruction: Negative Zone. Sort of.
  • Standard Status Effects: The Negative Zone's main purpose is to incapacitate or hinder the opponents by inflicting these while inside the Sphere of Destruction, making them easier to finish off.
  • Status Buff: Luigi himself is able to knock opponents a little further than normal while inside the Negative Zone's sphere.
  • Stock Sound Effect: In 64 and Melee, his voice is merely Mario's pitched up. In Melee, his Luigi Cyclone voice clip is directly ripped from Mario's Mario Tornado in Smash 64, from quality right down to the pitch.
  • Supernatural Martial Arts: Heavily on the martial, minimal on the magical, like his brother.
  • Throw the Dog a Bone: He was one of the characters who could rescue the others in the final parts of the Subspace Emissary when the majority were turned into trophies by Tabuu, making him one of the six characters who will stay in your final party if you miss or purposefully don't rescue the others. Those six are also always a part of the ending sequence for the same reason.
  • Use Your Head: His Up Smash, grab attack, and his Side Special Green Missile!
  • Vocal Evolution: In the original game and Melee, his voice clips were just high-pitched, sped-up Mario clips. Starting with Brawl, Luigi was voiced as his own character, with the distinctively deeper tone from his home series, though he has the same voice actor.
  • Weapons That Suck: His Limit Break in 3DS/Wii U is the Poltergust 5000 from Luigi's Mansion.
  • White Gloves: Same as Mario.

Voiced by: Mika Kanai (Japanese), and Rachael Lillis (English)
Home Series: Pokémon
Debut: Pokémon Red and Blue [GB], 1995

Playable in: 64, Melee, Brawl, 3DS/Wii U
Final Smash: Puff Up

The Balloon Pokémon. Jigglypuff has accompanied Pikachu across the entire Smash series, bringing a silly and seemingly weak moveset with surprising potential to the fray.

  • Ambiguous Gender: Jigglypuff's Palette Swaps give it hats based off the female protagonists from its home series, but there has never been solid confirmation on its gender.
  • Art Evolution:
    • In previous games, its design was chubbier and had bigger eyes similar to its early artwork. In the fourth installment, it's drastically redesigned to resemble its Pokémon X and Y model instead. Its eyes are far more expressive than its previous incarnations, as in not being fully open all the time and showing emotions.
    • 64 through Brawl gave Jigglypuff a color scheme similar to that of the anime's Jigglypuff. Wii U/3DS changed it so that Jigglypuff resembles its in-game, non-Shiny color scheme more.
  • Badass Adorable: Don't let its adorable looks fool you: Jigglypuff is a very dangerous fighter when used properly.
  • Bonus Boss: One of the 3 for the Subspace Emissary.
  • Charged Attack: Rollout, which gains power and speed depending on how long you hold the charge for. The charge ranges from "harmless taunt" to "balloon-shaped rocket".
  • Close-Range Combatant: Jigglypuff is this. Unlike most close range combatants in Smash, its ground game's poor, with slow movement and weak attacks, and it's one of the lightest there is. However, this is compensated with a terrific aerial game. It has one of the best air speeds and powerful aerial attacks, being able to "jump" 5 times in the air (together with Pound to extend airtime) to practically guarantee a comeback onto the stage, and some of its attacks are deceptively far-reaching.
  • Continuity Cameo: That hat it wears is that of Leaf, Red's (aka the Pokémon Trainer's) female counterpart. Pikachu wears Red's original hat and Jigglypuff wears Leaf's. The same is true of another palette swap: while Pikachu received Calem's hat and sunnies, Jigglypuff received Serena's.
  • Critical Failure: Jigglypuff is the only character that can self-destruct if its shield gets broken, which was an intentional design flaw to balance out its advantages. Though it's particularly devastating in SSB 4 due to the weak shields in that game.
  • Crouching Moron, Hidden Badass: Jigglypuff's most powerful move is falling asleep, but the move is super effective!
  • Death-or-Glory Attack: Rest, as silly as it might sound. This attack puts Jigglypuff to sleep for a few seconds, which is practically suicide at high enough damage. However, if it's activated as close as possible to the opponent, they will be sent rocketing upwards, making for a quick (and hilarious) finisher at the appropriate damage.
  • Difficult, but Awesome: Rest is a One-Hit KO if it connects, but it has extremely small range and will leave Jigglypuff exposed for a good deal of time if it doesn't connect (since, you know, you fell asleep).
  • Dub Name Change: Named "Purin" in Japan. Also changed in French (Rondoudou) and German (Pummeluff); as such, it was the only playable character to be dubbed in the French and German versions of the first two games. Other countries use the English name.
  • Fragile Speedster: An odd example in that Jigglypuff is one of the slowest characters on the ground, but is among the most mobile in the air. It's also among the lightest characters in the series.
  • Glass Cannon: In Melee, its aerial game is incredible, with the fastest air speed mixed with fast and powerful air attacks; and to top it off, its Rest is a nigh One-Hit KO attack, provided it strikes. However, Jiggs is very light, and will be sent flying easily. It has slightly better endurance in Brawl, though its offensive capabilities are severely reduced. Both it's offensive capabilities and it's endurance were reduced in SSB 4.
  • Gradual Grinder: Nearly all of its attacks (save for Rest and Rollout) have very low knockback, allowing it to efficiently chain its moves together to deal damage. Most noticeable in Smash 64.
  • Grandfather Clause: Around the time the original game was released Jigglypuff was a recurring character in the anime (and replaced Nidorino in the opening of Pokémon Red and Blue). While it still has some level of popularity in Japan, since then Jigglypuff is rarely used in any marketing and has become less relevant as the generations go by. Despite this, it still keeps its spot in Smash Bros., unlike Young Link, Pichu etc who were removed as more modern or relevant characters from their franchises took their place, though it has come dangerously close to being cut several times.
  • Inertia Is a Cruel Mistress: Rollout is a very powerful and very fast move when fully charged, but you can't turn around in mid-air, so if you roll off the edge... Yeah. 3DS/U allows you to finish the Rollout sooner if you hold the other direction while airborne, giving you a chance to get back on the stage, but the timing is rather strict.
  • Joke Character: According to Word of God, Jigglypuff was originally intended to fall into this category, with its weak attacks, light weight, and its up special lacking a recovery effect. However, in practice, Jigglypuff turned out to have some nice hidden potential, which made it so it's not considered a simple joke in later installments. Until SSB 4, where it's now the single worst character.
  • Lethal Joke Character: Being one of the lightest characters and having a very low ground speed, Jigglypuff looks like a terrible character on paper. However, its strengths (having very strong aerial attacks and access to some lethal combo techniques) more than make up for its flaws.
  • Limit Break: Puff Up, which expands Jigglypuff to absurd levels, causing it to push foes off the stage.
  • Magic Music: Its singing, which induces sleep.
  • Martial Arts Headband: One of its alternate outfits in Melee.
  • Mirror Monster: When Jigglypuff uses Rest on a stage with a reflective floor in Melee, the reflection's eyes remain open.
  • Mon: The Balloon Pokémon.
  • Meteor Move: Down air in Smash 64.
  • Moveset Clone: An interesting example in Jigglypuff's case in Smash 64: While it doesn't share any special moves in common, its regular moves, as well as its jumps, are very similar to Kirby's. They even share a taunt! This has become less pronounced as the series progressed however.
  • Nerf: In Melee, Jigglypuff is a terrifying Glass Cannon. In Brawl, its strong attacks are weakened and/or slowed down, and Rest is weakened, requiring more damage to score K.O.s with, and is also significantly more difficult to hit with. 3DS/Wii U remedies the nerfs to Rest, but its other weaknesses are further pronounced by its ground game becoming even weaker, and Jigglypuff's recovery advantages were reduced by the general improvements to other characters' recoveries (as well as its own becoming worse), and the new shield mechanics completely work against it (although they let Pound break any shield with less than 70% health, they make its shield jump that much more of a problem. Also, its strengths like its air game were nerfed.
  • Nice Hat: Its alternate costumes have them, many of which are based off of the hats worn by the female protagonists in the Pokémon games.
  • One-Hit KO:
    • Rest can do this at low percentages; as low as around 25% in Melee, 75% in Brawl, and 50% in 3DS/Wii U.
    • If Jigglypuff's shield breaks, it will immediately fly up straight into the air and cause it to get KO'd unless it hits a solid ceiling, in which case it will stick around spinning for quite a few seconds before falling back down.
  • Our Fairies Are Different: While trophy descriptions for 3DS/Wii U do mention that it's now a Normal/Fairy type as of Pokémon X and Y, it remains largely the same for Smash Bros..
  • Palette Swap: Like Pikachu's, they come with hats. The bow on the back of its palette swaps in all games, the flower by its ear starting from Melee, Sleep Kirby's hat and Leaf's hat in Brawl, Serena's hat and Nurse Joy's in 3DS/Wii U. Also, in Melee, another of its alternates was a crown that looked a lot like Princess Peach's, and it had one where it had its Shiny palette in Brawl.
  • Pink Is Feminine: Jigglypuff's body is a pale pink color, and its alternate costumes have it wear an array of different feminine hats & accessories.
  • Pintsized Powerhouse: More so in Melee than in any following game, but its Rest is always painful.
  • Pokémon Speak: It's a small, cute playable Pokémon in this series, so this is pretty much a given.
  • Power Creep, Power Seep: In Pokémon, Rest is a non-damaging move meant to remove status conditions and restore HP. In Smash, it is somehow extremely powerful, and a near One-Hit KO in Melee.
  • Ridiculously Cute Critter: It's small, pink, and has big blue eyes.
  • Rolling Attack: Rollout, its neutral special from Melee onward, which can be charged up to make one nasty attack. Just don't accidentally careen off the edge.
  • Secret Character: One of the original four in the first game, and is usually grouped together with Luigi, Captain Falcon, and Ness for this reason. In fact, it's the only one of the four of them that remained consistently unlockable throughout most of the series, up until the Wii U version of the fourth game.
    • For N64: Clear 1-Player Mode on any difficulty.
    • For Melee: Fight in 50 VS. Matches, or clear Classic or Adventure Mode on any difficulty (if Mario has not yet unlocked Dr. Mario in Melee, he will challenge Doc instead).
    • For Brawl: Fight in 350 brawls; have it join you in The Subspace Emissarynote ; or clear The Subspace Emissary, finish Event Matches 1-20, then finish any Event Match.
    • For 3DS: Complete 120 fights; or collect 30 piece of custom equipment.
  • Signature Move: Sing and Rest are strongly associated with Jigglypuff.
  • Sizeshifter: Puff Up makes it grow to absurd sizes. Better grab on to those ledges! ...Or don't, as its final shout will send any nearby opponent flying.
  • Tertiary Sexual Characteristics: The bow on the back of its palette swaps in all games, the flower by its ear starting from Melee, and Leaf's hat in Brawl, Serena's hat and Nurse Joy's in 3DS/Wii U. Also, in Melee, another of its alternates was a crown that looked a lot like Princess Peach's. It's implicitly female, but unlike Pikachu, it never got any Secondary Sexual Characteristics so its gender is not completely confirmed.
  • Too Fast to Stop: Once Jigglypuff starts a Rollout, it won't stop until the charge peters out. This becomes a problem if it has to turn around, which removes the move's hitbox and leaves it vulnerable while turning. And let's not get started on rolling off the edge...
  • Your Size May Vary: An average Jigglypuff is about 1'08", not much bigger than Pikachu. It too has scaled up for size.

    Captain Falcon
Voiced by: Ryo Horikawa
Home Series: F-Zero
Debut: F-Zero [SNES], 1990

Playable in: 64, Melee, Brawl, 3DS/Wii U
Final Smash: Blue Falcon

Captain Falcon is the F-Zero championship racer and bounty hunter. He brings burning hot attacks to battle, with a Hot-Blooded personality to match.
  • Adaptational Badass: Downplayed, as Captain Falcon has always been a bounty hunter who apparently does not need that thing in his holster. We had never actually seen him fight until Super Smash Bros., however, and were given no indication he had super powers.
  • Adaptation Personality Change: Looking at his characterization in his home series after Smash Bros. can be jarring, as F-Zero firmly establishes him as a blunt, comically serious bounty hunter, while Smash Bros. has him as a Hot-Blooded and somewhat campy Toku Hero.
  • Animal-Themed Superbeing: More obvious in Smash, as in his home series he never displayed any superpowers (outside of ace driving skills).
  • Awesome, but Impractical: His FALCON PUNCH is very powerful (and just fun to use because it looks cool and hearing Captain Falcon is hilarious), but it's too slow to hit anything without good planning and it leaves him vulnerable. Further exemplified in SSB 4, where it's much weaker and has more ending lag.
  • Badass Driver: Naturally, this comes with the territory of being from a racing game series. This skill comes into play for Captain Falcon's Final Smash where he runs you over at mind-numbing speeds.
  • Bare-Fisted Monk: Fights purely using punching and kicking attacks, though a few of them have fire properties.
  • Barehanded Blade Block: In the trailer introducing Robin and Lucina for 3DS/Wii U, he does a variation by parrying Lucina's sword with the back of his hand.
  • Big "YES!": When successfully pulling his Up-special move, Falcon Dive. He also yells "YEAAAAAAAH!" in Melee after "defeating" Bowser in Adventure mode prior to the potential Giga Bowser fight.
  • Breakout Character: Thanks to Smash, Captain Falcon became one of the more popular Nintendo characters despite the obscurity of his home series, and got his share of Ascended Memes and spotlight appearances both in Smash and in other Nintendo games (such as Mario Kart 8, where he can be seen on billboards proclaiming "Show me your moves!").
  • Bring It: All of his taunts are this in some way. His taunt in Melee and his down taunt in Brawl onwards commands opponents to "Show me your moves!" His side taunt provokes opponents to "Come on!" with an outstretched hand, and his up taunt charges a fiery aura similar to his Falcon Punch.
  • Calling Your Attacks: "Falcon Punch!" "Falcon Kick!" "C'mon, Blue Falcon!"
  • Captain Space, Defender of Earth!: He's more or less a stereotypical campy American space superhero as seen through Japanese eyes.
  • Car Fu: His Final Smash has him slamming his opponents with his Blue Falcon at full speed.
  • Catch-Phrase: His most prominent one is "Show me your moves!"
  • Cool Car: The Blue Falcon.
  • Cool Helmet: A red racing helmet adorned with a golden falcon emblem.
  • Cool Starship: Falcon Flyer.
  • Curbstomp Battle: Implied to have given one to Chrom in the Lucina/Robin reveal trailer. It starts with the Ylissean Prince on the ground defeated while the Captain looks no worse for wear. He was even still able to get the upper hand on Lucina.
  • Cutscene Power to the Max: In Robin and Lucina's debut trailer for 3DS/Wii U. In a fight involving him against the three Lords of Fire Emblem Awakening, he apparently curbstomps Chrom off-screen, and on-screen, he parries several attacks from Lucina with his bare hands, and is about to Falcon Punch her when Robin intervenes.
  • Death-or-Glory Attack: His signature Falcon Punch has a lot of build-up to it, making it easily punishable either by a quick attack, or in the worst case by a Counter Attack special move. If it hits however, it will hurt.
  • Difficult, but Awesome: His forward air, which has used his knee to damage opponents. It has consistently been the most powerful aerial attack in the series and is visually entertaining to watch, but it can be rather difficult to land the necessary sweet spot. 3DS/Wii U in particular added lag before and after the attack while making it much stronger. If you manage to time it correctly, the Falcon Punch falls in that category too, despite its shortcomings.
  • Elemental Punch: A couple of his attacks, like his Falcon Punch and Falcon Kick, are fire elemental. His forward aerial is electric elemental instead if sweet-spotted, and he gains a custom variant of the Falcon Kick that gives it the electric element as well.
  • Glass Cannon: While Falcon is heavy and quite durable, he cannot be played defensively due to his vulnerability to combos and consistently poor recovery. To be played well, he must constantly maintain offensive pressure on the opponent.
  • Gratuitous English: Voiced by the Japanese Ryo Horikawa in all versions, speaking English with a fake American accent.
  • Hot-Blooded: In direct contrast to his home series, where he is usually The Stoic.
  • Hunk: At least from what we can see of his face, he isn't too bad-looking, and he has the Heroic Build typical of this archetype. Both his home series and the F-Zero anime show his face in full occasionally, and he's a rather good-looking man.
  • Large Ham: He delivers no lines subtly.
  • Leitmotif: Mute City. In which has an original rendition in Melee, Brawl, and 4.
  • Let's Fight Like Gentlemen: He has a gun in the holster on his belt, which he never uses (he has never been seen using it in the F-Zero storyline either, discounting a comic based off the first game).
  • Lightning Bruiser: He's very fast, has some of the most powerful moves, and has one of the best endurances. Despite his nerf, Captain Falcon still fits the Lightning Bruiser build in Brawl, though without the competitive success that's typical for a lightning bruiser.
  • Lightning/Fire Juxtaposition: Captain Falcon mostly uses fire for his elemental attacks, in contrast to the electrical attacks used by Zero Suit Samus, his rough Distaff Counterpart and rival through Event Matches.
  • Limit Break: Summons the Blue Falcon to run over opponents.
  • Megaton Punch: All together now: "FALCON PAWNCH!"
  • Meteor Move: His down aerial and Side Special Raptor Boost (when used in midair) will Meteor Smash. In Melee, hitting the opponents with the upper hitbox of his down aerial causes the target to launch at a slightly different downward angle that makes it so the game doesn't recognize it as a Meteor Smash, preventing the use of the mechanic that allows cancelling the knockback of Meteor Smashes and makes it a spike (the strongest in the game)In Smash 4, he gains a third one with his up strong attack which will meteor you if he lands it on the heel of the move once it starts moving down.
  • Moveset Clone: Downplayed Trope. In 64, he and Samus had the same neutral aerial, down smash, floor attack, forward/up strong attacks, ledge animations, and dash attack. He has since then gotten some new moves, specifically a new down smash and neutral aerial, but still shares the same dash attack, up strong attack, and floor attack with her. Albeit with altered physics on each.
  • Mr. Fanservice: In 3DS/Wii U, the good Captain's suit becomes noticeably tighter, about as much as much as Samus and her Zero Suit. This gives a very detailed look at his muscles, buttocks, and even his crotch.
  • Mythology Gag:
    • Similarly to Luigi, one of his alt. costumes resembles the "Bart Lemming" version of Falcon from the Anime.
    • His seemingly baseless moveset is a remnant of the prototype title Dragon King: The Fighting Game (before it became a Mascot Fighter), where it was the moveset for the one character programmed in at the time.
  • Nice Job Breaking It, Hero!: His Story-Mode entrance in Brawl has him take down an R.O.B... Along with most of Olimar's Pikmin.
  • Off Screen Moment Of Awesome: Lucina's and Robin's reveal trailer in 3DS/Wii U starts off with Chrom lying in defeat and Lucina attempting to hold her own after facing Captain Falcon in battle.
  • Palette Swap: One of them is his evil clone Blood Falcon. Another one is based on a fellow F-Zero racer Jody Summer, and later a gold costume that may be inspired by Dr. Stewart.
  • Playing with Fire: Several of his attacks involve fire in some form.
  • Pre-Ass-Kicking One-Liner: "Show me ya moves!"
  • Rapid-Fire Fisticuffs: As his standard combo, using only one hand.
  • Rated M for Manly: He's a very muscular Lightning Bruiser Bounty Hunter and futuristic racecar driver who yells the names of his attacks in a Hot-Blooded manner.
  • Real Men Wear Pink: One of his Palette Swaps.
  • The Rival: To Samus as well as Lucina. In Samus' case, the good Captain is frequently pitted against her in Event Matches and the like. In the latter's debut trailer, she's seen facing off against him in revenge for seemingly having beaten up Chrom. To a lesser extent, Robin and Chrom are this to him too.
  • Secret Character: One of the original four in the first game, and is usually grouped together with Luigi, Jigglypuff, and Ness for this reason. However, he has alternately joined the starting roster in both Melee and both versions of the fourth game.
    • For N64: Beat 1-Player Mode in under 20 minutes.
    • For Brawl: Have him join you in The Subspace Emissary, fight in 70 brawls, or beat Classic Mode in under 12 minutes.
  • Shock and Awe: His forward aerial, the aforementioned Knee Smash. Also one of his Falcon Kick custom variants.
  • Signature Move:
    • His Neutral Special, Falcon Punch. Snake's CODEC Conversation in Brawl, Palutena's Guidance in 3DS/Wii, and several of his trophies mention it, and it's found its way into his home series.
    • To a lesser extent, his forward aerial, Knee Smash. It's powerful, flashy, one of the few standard attacks in the series to be consistently named, and his only move that wasn't cloned onto any version of Ganondorf.
  • Spear Counterpart: Is a collective male counterpart to both versions of Samus within the context of Smash; he's a space-faring bounty hunter, has a red helmet like regular Samus and shares a few of her move animations, and has a blue bodysuit, a handgun and a gender-appropriate (and larger-than-life) "sexy" disposition similar to Zero Suit Samus. Fittingly, the two hunters have been depicted as rivals in various Event Matches.
  • Super Speed:
    • He was the fastest character until Brawl, where he was slowed down and Sonic was introduced.
    • One Melee event has Falcon running on a track while F-Zero cars are zooming by and the entire game speed is literally hyper speed, making Falcon possibly as fast as Sonic for that one level.
  • Supernatural Martial Arts: Fights entirely using punches, kicks, and knee attacks, many of which are imbued with fire or electric properties.
  • Surprisingly Good English: Because Ryo Horikawa is a fluent English speaker, Falcon's English is better than the other "Engrish"-speaking characters in 64 and Melee (such as Fox and Ness), if still awkward, silly and weirdly-accented. Subverted in Brawl and 3DS/Wii U, which use more actual American and British dub voices for many characters.
  • Terse Talker: As part of his bizarre Engrish-y speech pattern, none of his quotes in Smash are particularly lengthy or complicated.
  • Toku: As an animal themed hero in a mask and bright colored costume, his moveset and mannerisms are inspired by this genre even if it contrasts with his main series portrayal. It's also rumored that his moveset is partially taken from the original Dragon King beta since he's the only one with a body type that matches the prototype characters.
  • Truth in Television: Did you know that his Knee Smash is a legitimate Muay Thai fighting move? Well, now you do. The same knee strike has even been used in other fighting games, such as for Sagat's Tiger Knee.
  • Wall Jump: He can do this maneuver the same way everyone else does or with the Falcon kick.
  • White Gloves: More like white and yellow gloves.
  • The Worf Effect: In Lucina and Robin's reveal trailer. Unlike most trailers though, he has no trouble fighting Lucina after defeating Chrom. In fact, had it not been for Robin, he would have won without a scratch.

Voiced by: Makiko Ohmoto
Home Series: MOTHER
Debut: EarthBound [SNES], 1994

Playable in: 64, Melee, Brawl, 3DS/Wii U
Final Smash: PK Starstorm


The hero of EarthBound, Ness is a kind psychic kid sent on a quest to stop the evil Giygas. Alongside his psychic abilities, he brings bats and yo-yos to smack his opponents with.
  • Adaptational Badass: Invoked. In his home game, his PSI abilities are focused more on healing than combat. Paula taught him PK Fire and PK Thunder in preparation for Smash, and Poo taught him the secret of PK Starstorm. Lucas apparently taught him PK Freeze between games to boot.
  • The All-American Boy: What he was designed to be, coming from the game that's set in Eagleland.
  • An Ice Person: One of his custom neutral specials replaces PK Flash with Lucas's PK Freeze.
  • Ash Face: His intro animation has him appearing covered in soot, which is what happens if you collide into something while running up for a PSI Teleport in his home game.
  • Attack Reflector: The bat he uses for his forward smash attack can be used this way.
  • Awesome, but Impractical:
    • The only way you're going to hit someone with a fully charged PK Flash is if there are a 3rd or 4th player to keep each other busy, the opponent is incapacitated, or as an edgeguard to catch an opponent returning to the stage.
    • PK Thunder as a recovery move, since it has an extra "step" to the process that, if interrupted (such as the opponent merely jumping into it), will cause Ness to fall to his doom, though this was changed in the 3DS/Wii U games (see Balance Buff below). It also tends to fail horribly in tight vertical corridors or below one-way platforms.
    • PK Starstorm in Brawl was so segmented with the falling meteors that in at any level higher than casual play it could be very easily dodged with one or two hits at best. Thankfully, 3DS/Wii U's version condenses it into a consistent beam that's nigh unavoidable and behaves similarly to Lucario's Aura Beam in Brawl.
  • Badass Adorable: He's a young child taking on some of the best fighters in Nintendo's stable.
  • Balance Buff: His recovery move got a significant one in the 3DS/Wii U games, as it can no longer be interrupted simply by jumping into it upon startup. While it can still be interrupted, especially if the opponent can reflect or absorb the attack, this makes it much harder and riskier to attempt to stop Ness's recovery than in previous games.
  • Batter Up!: His forward smash involves him swinging forward with his bat.
  • Black Bead Eyes: As with most characters in his series.
  • Berserk Button: Though he doesn't show it on his face, he is pissed when he discovers that Porky has returned, and is tormenting another innocent kid (Lucas). One PK Flash later, and the statue explodes.
  • Big Damn Heroes: In his first appearance in the Subspace Emissary, Ness saves Lucas from Porky by using PK Flash to destroy the statue chasing him. Much later, Lucas goes on to return the favor in his reveal trailer as Downloadable Content for 3DS/Wii U when he saves Ness from the clutches of Bowser, this time by using PK Fire.
  • Butt-Monkey: He gets mercilessly beaten up by the other fighters in Lucas's trailer. That is, until Lucas steps in and seemingly repays the favor.
  • Breakout Character: To a certain extent - Ness' home series was far more obscure before being included in Super Smash Bros., but his appearances in this series has led to greater exposure, including the original game finally being released outside of Japan 26 years after its initial release. Ness himself is generally considered a staple character of Smash nowadays, as well as being more prominent as one of the faces of the MOTHER series than the original game's protagonist Ninten.
  • Calling Your Attacks: "PK Flash!" "PK Fire!" "PK Thunder!" "PK STARSTORM!!!"
  • Catch-Phrase: "Okay!"
  • Chromatic Arrangement: His three offensive specials in order PK Fire (neutral B, later side B) is red, PK Thunder (up B) is blue, and PK Flash (new neutral B) is green. Somewhat appropriately, PK Fire is fairly straightforward (The Hero) PK Thunder is an unconventional and highly technical recovery move, or a player guided projectile (The Smart Guy) and PK Flash is slow moving but is one of his most powerful attacks at its maximum (The Big Guy) matching the stereotypes of the trope.
  • Composite Character:
    • He uses PSI moves (PK Fire, PK Thunder, and PSI Magnet) that originally belonged to Paula and Poo, and has Poo's signature PK Starstorm as his Final Smash. This is justified as Ness was primarily a healer in his home game, so incorporating moves exclusively from his learnset wouldn't translate well. In-Universe, one of his trophies states that Ness's teammates trained him to use their moves so he could be prepared for Smash.
    • As a in-series example, Ness receives all of Lucas's special moves as custom specials in 3DS/Wii U. Oddly, this didn't stop Lucas himself from returning as Downloadable Content.
  • Death from Above: PK Starstorm, Poo and Kumatora's move in his home series.
  • Difficult, but Awesome: Particularly in the first game — his attacks' hitboxes were a bit disjointed (not as bad as some later characters, but in the original, it was quite noticeable), he had some awkward ways to get his moves to work, and his saving maneuver was the one of the hardest to use. However, he also had insane power, incredible jumps, was the only character that could regain health by absorbing enemy attacks, and anyone that could use PK Thunder as a recovery move well had the ability to use one of the most powerful saving maneuvers in the game, but is still considered bottom tier. While still one of the trickier to use in the game, Ness is one of the most Nerfed characters from the original to Melee, despite already being terrible in the first game.
  • Energy Absorption: His down special, PSI Magnet, causes energy attacks to heal him by the amount they should have damaged him, making him one of only five characters who can heal on their own (Lucas, Mr. Game & Watch with food items, Robin with Nosferatu and Wii Fit Trainer are the other four). More potent in the original game, where any projectile, physical or energy, would be absorbed by the move (with the exception of Link's boomerang).
  • Fire/Ice/Lightning: He has fire and lightning by default, and in 3DS/Wii U he can get ice through character customization (replacing his own PK Flash with Lucas' PK Freeze), with each mapped to a different button combination press.
  • Gratuitous English: Speaks English, but is voiced by a Japanese voice actor. Justified, as he's supposed to be American.
  • Heroic Sacrifice: Performs one by shoving Lucas out of the way of a trophy beam, taking the hit himself.
  • Improbable Weapon User: He fights with a baseball bat and a yo-yo.
  • Kid Hero: One of Smash's youngest contenders at about 13 years old, and described as such in Lucas' event match in Brawl.
  • Killer Yo-Yo: His up and down smashes have him using his yo-yo.
  • Leitmotif:
    • In Melee Mother despite him not appearing in said game.
    • In Brawl Snowman is his unique Credits theme.
    • While 3DS/Wii U doesn't heavily associate characters with music, it's notable that Smiles and Tears, his theme from his home series finally makes its debut. It was planned and scrapped for Brawl.
  • Light 'em Up:
    • PK Flash is a green ball of light that gains power the longer it's on the screen. Hard to hit with, but it's very powerful when done.
    • PK Starstorm is his Final Smash, calling down meteors of light onto the arena with a slight diagonal arc to them.
  • Limit Break: PK Starstorm, a meteor shower that was Prince Poo's Signature Move in EarthBound.
  • Magic Knight: Though his special moves are entirely PSI-based, most of his other moves are more physical.
  • Mechanically Unusual Fighter: His down smash attack is one of few to strike in back of him before striking in front of him. It, along with his up smash attack, can also damage opponents while the moves are being charged.
  • Meteor Move: Down air, and a strong one at that, untill SSB 4.
  • Mind over Matter: A few of his regular attacks are PSI-boosted, and he uses this as a means for his double jump.
  • Palette Swap: In 64, he has a blue-and-white striped shirt with a blue capped, as a double reference to his pajamas and his younger self found in Magicant, as well as a yellow-and-black striped shirt resembling both the Gigantic Ant as well as the Japanese Baseball team (the Hanshin Tigers). In Brawl, he gains a white shirt with red sleeves based off of Fuel from Mother 3 as well as a shirt with a Mr. Saturn sprite. 3DS/Wii U gives him shirts based on Master Belch and EarthBound's checkerboard-patterned main menu screen.
  • Pintsized Powerhouse: In the first game, his down aerial being especially lethal.
  • Player-Guided Missile: Ness's "PK Thunder" is a fully-steerable bolt of electricity. Starting with Melee, he also acquires "PK Flash", which can be guided left or right before detonating it.
  • Primary-Color Champion: Wears a red cap and sneakers along with a blue and yellow striped shirt as his Iconic Outfit.
  • Psychic Powers: He'd hardly represent his home game without them.
  • Playing with Fire: PK Fire is a little lightning bolt that erupts into a small pillar of fire upon impact, which hits the target multiple times and sometimes even locks them in place as a result. PK Starstorm in 3DS/Wii U now sets opponents ablaze.
  • Rapid-Fire Fisticuffs: Kicks, his down tilt can be rapidly spammed.
  • Secret Character: One of the original four in the first game, and is usually grouped together with Luigi, Captain Falcon, and Jigglypuff for this reason. The only games where he is playable from the start are Melee and the Wii U version of the fourth game.
    • For N64: Beat 1-Player Mode on Normal difficulty with just three lives.
    • For Brawl: Have him join in The Subspace Emissary, reflect 10 projectiles, or fight in five brawls.
    • For 3DS: Complete Classic Mode on any intensity.
  • Shock and Awe: PK Thunder takes the form of a string of lightning that can either be used to hit something, or to hit Ness himself as a recovery move that also does damage. Literally a Player-Guided Missile.
  • Squishy Wizard: Though he's not entirely fragile for one, he can be hard to use. His unwieldy recovery move doesn't help.
  • Vocal Evolution: Ness's voice has gone through changes since his appearance in the original Smash 64 game, but he sounded deeper and older in the N64, Melee, and 3DS and Wii U games compared to his voice in Brawl.
  • Weaksauce Weakness: If his second jump wasn't enough to reach the edge, Ness' only recovery move is using PK Thunder on himself. If anyone intercepts PK Thunder before it hits him, he's doomed. This can be averted if Ness uses the "Lasting PK Thunder" variant, which doesn't disappear if it hits someone. Also downplayed in 3DS/Wii U, where this no longer works upon the startup part of the attack.