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    Snow White 

Snow White/Koyuki Himekawa

https://static.tvtropes.org/pmwiki/pub/images/snow_white_first_arc.png
To view Snow White with her halberd, clickhere

Voiced by: Nao Tōyama (Japanese), Megan Shipman (English)

Appears in: First Arc, Restart, JOKERS, ACES, QUEENS, Black, White, Episodes, Episodes Φ, Peaceful Days of 16 Magical Girls, Episodes Δ, Episodes Σ, Red

A second year junior high school girl. She's rather idealistic, being a fan of various magical girl shows and manga since she was a kid. Not to mention, her dream was to become a magical girl herself. She believes that magical girls should always strive to help those in need, and is one of the most proactive magical girls when it comes to helping people, from dealing with large scale situations to smaller scale ones.

Her ability is to hear the thoughts of those in need. Anyone who is in distress will be able to have their minds read by Snow White. However, her range is limited; she won't be able to hear anyone outside of it.

After the first arc, she begins hunting down rogue magical girls, earning her the moniker "The Magical Girl Hunter".


  • Actual Pacifist: She's initially averse to the idea of fighting other magical girls, or anyone in general. After the first arc, this aspect of her character changes to that of a Technical Pacifist.
  • Adaptation Dye-Job: Her hair and eye colors as a magical girl are beige in the light novels, but the anime changed both to a pale pink.
  • Anti-Hero: After the turmoil she went through due to the elimination game, she begins to hunt down other rogue magical girls similiar to Cranberry.
  • Ascended Fanboy: She's been a huge fangirl of the magical girl genre ever since she was a kid. Naturally, she gets very excited when she becomes one herself. Her magical girl costume is even the exact same outfit as the one she designed back in elementary school.
  • Be Careful What You Wish For: After wishing to be a magical girl for years, she actually manages to become one after joining the Magical Girl Raising Project mobile game. Unfortunately, her wish comes crashing down around her when she and her fellow magical girls are forced to battle each other in order to stay alive.
  • Beware the Nice Ones: Snow White is one of the more empathetic and compassionate magical girls, and God help you if you display enough evil intent to push past all that careful restraint. While she may not kill her targets, she has no qualms with crushing bones, carving through skin, or breaking minds to stop villains in their tracks.
  • Brainwashed and Crazy: Puk Puck's friendship magic in QUEENS makes her completely adore Puk Puck and fight for her goals. This includes going against the people she once fought alongside with or helped out. The brainwashing is undone near the end of the novel by Bluebell Candy.
  • Break the Cutie: Once the elimination game turns into a bloody fight, her will is sorely tested. When her childhood best friend, La Pucelle, is killed, she becomes forlorn, to the point where she spends a majority of her sleepless nights in an alley.
  • Childhood Friends: She grew up with La Pucelle and shared her love of magical girls with her. She was also friends with Princess Inferno.
  • Crazy-Prepared: She has mind-reading capabilities, a cyber-mascot companion that can access or hack personal records for nearly any opponent, a magical bag that can carry anything, and enough martial skills and tactical creativity to make even an army of magical girls nervous. In most cases, she's easily capable of determining the weaknesses of anyone she goes up against, physically or psychologically, and can prepare in advance enough to ensure that victory is a foregone conclusion.
  • Cynicism Catalyst: She is no longer the idealistic magical girl she used to be before the events of the elimination game, and has become jaded with what she's seen. She grows more ruthless and begins hunting down rogue magical girls who threaten the lives of others, showing little to no remorse while doing so.
  • The Dragon: She becomes Puk Puck's tactician against her will, giving orders to everyone, and being one of the last lines of defense for the magical device Puk Puck wants to revive.
  • The Dreaded: Come JOKERS, Snow White's become so renowned for hunting and arresting over 30 rogue magical girls that she has essentially become the boogeyman for such people.
  • Face–Heel Turn: Puk Puck's friendship magic convinces Snow to join her side as Puck's personal bodyguard, pitting her against the protagonists of QUEENS.
  • Frills of Justice: Her magical girl outfit has frills here and there, and she's taken it upon herself to track down and arrest rogue magical girls.
  • Good Is Not Nice: The trauma Snow White suffered during the elimination game has hardened her. While she's still unequivocally on the side of good, she won't hesitate to break some bones or shed some blood if it means capturing the bad guys.
  • Guile Hero: Snow White's ability is more passive than active, but she uses it in creative ways, such as reading the thoughts of her opponents to better counter their attacks. In addition to her given magic, her arsenal also includes a halberd, a four-dimensional bag, and a cyber fairy mascot who can help her track down magical girls and gain information on those she hunts. She's managed to outwit her opponents more than once because of these assets.
  • Heart Is an Awesome Power: During the events of the first arc, Snow White doesn't see how her power could be used in combat situations. As such, she often feels useless, even agreeing with the other magical girls who feel the same way. However, the rules of the elimination game state that the magical girl that helps the most people will survive. Since Snow White's power lets her hear those who are in distress, she can more easily find and assist them without having to go about searching for people who are visibly in distress, allowing her to rake in magical candies far quicker than the other magical girls.
  • Ideal Hero: Most magical girls consider Snow White to be the ideal magical girl, though this is far from the truth.
  • It Never Gets Any Easier: Stated word for word in one of her point-of-view sections from JOKERS, when she contemplates the importance of maintaining hope while dealing with the pain that comes with the death of friends.
  • It's Not You, It's My Enemies:
    • This is the explanation provided for why she chooses to keep everyone- including her cyber familiar, Fal, and her closest friend, Ripple- at arm's length; she's mortified by the possibility of others she cares for coming to harm because of her.
    • After Restart, Fal mentions in his narration that Snow White installed hidden programs into the personal mobile devices of all of her family, friends, acquaintances, and anyone else close to her that would allow her to pull them into Keek's former virtual pocket dimension at a moment's notice, should her magical girl opponents try to attack her through them.
  • Knight in Sour Armour: She'll fight to take down rogue magical girls and stand up for what's right, but she's well aware of her limitations. She doesn't think of herself capable of accomplishing anything more than hopefully saving a few lives before dying in the pursuit of her ideals. Until that day comes, however, the Magical Girl Hunter will continue her solitary fight.
  • Light Is Good: Her outfit is mostly white with lighter colors for accents. She's the main source of good throughout the series, from hunting down villainous magical girls to helping people in trouble regardless of any personal benefit.
  • Martial Pacifist: After the events of the first volume, Snow decides to train so she can better defend herself and bring justice to the rogue elements of the Magical Kingdom.
  • Meaningful Name: Snow's civilian name, Koyuki Himekawa, contain the characters for both "snow" (雪) and "princess" (姫). Her magical girl name is the same as a fairytale princess whose trademark appearance includes the description "skin as fair as snow". Her outfit is also predominately white.
  • New Transfer Student: At the end of Black, she transfers into the magical girl class. Since she is a celebrity, the students recognize her name.
  • Nice Girl: Snow White is a kind girl who would prefer to resolve conflicts without having to kill anyone. Unfortunately, the magical girl system does not work like this.
  • Not So Stoic: While she remains fairly stoic and reserved over the course of JOKERS, she does emote more when opening up to Princess Inferno. Fal knows better than anyone just how broken she is underneath, in spite of all her careful control over her emotions. While her face may seem the model mask of indifference, she cannot hide from him the rise in her heart-rate whenever she's faced with something that upsets her. And he's been around her for so long that he knows how much even subtle changes in her features speak volumes. And if she abandons the mask completely in a moment of vulnerability or anger? Then it's time to truly worry.
  • Psychic Radar: Part of Snow's magic includes the abilty to track where people in distress are, even when they are invisible. She does this by hearing their thoughts.
  • Rage Against the Mentor: After the events of the first arc, she became a student of Pythie Fredrica. Come a year later, she's hunting down any of Cranberry's supporters, Pythie included.
  • Red Baron: After the events of the first arc, Snow White has become so active in hunting down rogue magical girls that she gets the nickname "The Magical Girl Hunter".
  • Sailor Fuku: The main part of Snow White's magical girl outfit is basically a sailor suit uniform, complete with large lapels.
  • Ship Tease: There are several moments during the first arc that seem to set up a possible romance with her childhood friend, Souta (a.k.a. La Pucelle). This makes Souta's death hurt all the more when he's killed.
  • The Stoic: Fal notes that Snow White almost never shows her emotions on her face by JOKERS.
  • Thou Shalt Not Kill: Even as the Magical Girl Hunter, Snow refuses to kill anyone so as not to go down the dark path of unthinking violence like those she hunts.
  • Took a Level in Badass: By the Restart arc, all the mental breakdown she endured in the previous arc is channeled to make her a ruthless fighter and a cunning strategist. She's effective at hunting down any rogue magical girls, earning her the nickname of "The Magical Girl Hunter".
  • Took a Level in Cynic: After the events of the first arc and her new mentor Pythie Frederica turning out to be evil, she has difficulty trusting people, preferring to be a lone wolf. She's still devoted to saving others and hunting down bad guys, but she focuses on results over politeness. Fal keeps her from being too cynical though.
  • Tranquil Fury: Having had more than enough of Fav's crap, she silently takes out her anger on the master terminal to try to break it while flatly responding to his thoughts. This becomes her baseline emotional state when dealing with those she regards as truly heinous.
  • Wide-Eyed Idealist: Snow White was fully confident that magical girls are beings who fight for justice. After the events of the first arc, this aspect of her character is diminished a lot.

    Ripple 

Ripple/Kano Sazanami

https://static.tvtropes.org/pmwiki/pub/images/ripple_first_arc.png
To see what Ripple looks like after the first arc, clickhere

Voiced by: Manami Numakura (Japanese), Sarah Wiedenheft (English)

Appears in: First Arc, Limited, JOKERS, ACES, White, Episodes, Peaceful Days of 16 Magical Girls, Episodes Δ, Episodes Σ

A high school girl living mostly on her own. Ripple isn't quite the type to want to be a magical girl in the first place, however, she can't exactly say no to these. Under the mentorship of Top Speed, she begrudgingly agrees to do her duties as a magical girl. She's less active than the other magical girls in general, but she does enough of her job to make it count.

Her ability is to throw shuriken that always hit their target. Consequently, she has shurikens as her weapons, as well as a katana for self-defense.


  • Always Accurate Attack: Her ability makes it so any of her thrown attacks will always hit their target(s), regardless of where she throws. Destroying said projectile won't work either, as the fragments will keep moving.
  • An Arm and a Leg: She loses her left arm and left eye in the fight with Swim Swim.
  • Awesome, but Impractical: When it comes to helping people in need, there's a very limited set of circumstances where Ripple's accuracy ability would be useful. This is a problem during the first arc since helping people and being rewarded magical candies is precisely what she needs to do if she hopes to get out of the elimination competition alive.
  • Big "NO!": Her reaction to Top Speed's death in the light novel is to emit a long and loud noise of denial.
  • Brainwashed and Crazy: At the end of Limited, Ripple is brainwashed by Pythie when she uses the tip of Pukin's sword. Ripple partakes in choas and murder while under Pythie, only stopping when Pythie reverses the brainwashing at the end of ACES.
  • Character Tics: She has a tendency to click her tongue whenever she hears something she doesn't like.
  • Defrosting Ice Queen: She becomes more open after Top Speed's death. This is perhaps shown best in Limited when she genuinely tries to listen to others, and even laughs once in a while.
  • Deuteragonist: Ripple is the secondary protagonist during the first arc. Her thoughts and struggles get the second most amount of attention after Snow White, and she takes out more villains than any of the other heroes.
  • Disney Death:
    • At the end of the first arc, Ripple seems to have died from her injuries sustained against Swim Swim, but Snow White's Lucky Rabbit's Foot activates and helps her survive.
    • She's seemingly killed in Limited by Postarie, only for the epilogue to reveal she survived.
  • Eye Scream: Ripple's left eye is slashed by Swim Swim during their fight.
  • Gratuitous English: Her civilian family name, Sazanami, means "ripple" in English, a word she deliberately used for her in-game avatar.
  • Gratuitous Ninja: She thought it would be cool to be a magical girl ninja for the heck of, leading her to create just that in the mobile game. She didn't ever expect that she'd be turned into magical girl ninja herself.
  • Handicapped Badass: Even after losing an arm and an eye, Ripple is still able to hold her own in a fight.
  • Hero-Worshipper: She secretly idolizes Snow White and wishes to be an ideal magical girl like her.
  • Homing Projectile: Regardless of what an item is, anything Ripple throws will hone in on her intended target.
  • Improbable Aiming Skills: Ripple's magic is based on throwing an item and having it hit home no matter how or where she throws it.
  • My God, What Have I Done?: After the events of the first arc, Ripple swore never to kill again. She made that promise and even chose to keep the scars of that incident as a permanent reminder. However, upon being freed from Pythie Frederica's brainwashing at the end of ACES, she awakens to find the body of yet another innocent at her feet- dead by her hand- with her pacifist best friend staring in wide-eyed horror as the victim's grieving sister regards her with furious, vengeful intent. The shock of the incident makes Ripple flee from the scene.
  • Never Speak Ill of the Dead: Once she's revived after her battle with Swim Swim, Ripple becomes furious when she hears Fav mock Top Speed's death, and isn't fooled in the slightest when he tries to make excuses for it.
  • Ninja: Ripple's magical girl form has a ninja-like motif; black color scheme, ninja type weapons, geta, etc.
  • No Social Skills: She initially hates talking with people, having not gotten along with anyone in her past between obnoxious classmates and terrible parents, both of the biological and step kind. Top Speed manages to get through to her through sheer persistence. After the first arc, Ripple's willing to open up to those she trusts more often than not.
  • Not So Stoic: As she becomes more aquainted and comfortable around Top Speed, Ripple opens up more to her mentor. This culminates in Ripple breaking down crying when Top Speed is killed right in front of her.
  • Older and Wiser: While still mostly anti-social, Ripple is a lot calmer in Limited, and easily one of the most reasonable of the veteran magical girls.
  • Pervert Revenge Mode: She kicked her step-dad in the face for lifting up her skirt. When she was a child, she beat up a fellow student to the ground for calling her a whore.
  • Refusal of the Call: Due to real life issues such as school and part time jobs, Ripple never wanted to be a magical girl in the first place. Unfortunately, once you're chosen, there's no turning back.
  • Reluctant Fanservice Girl: While she chose her own outfit because she thought it would look cool in a mobile game, she wasn't expecting to actually be wearing it as an actual magical girl. In fact, one of the first questions she asks is if she can change her outfit.
  • Scarf of Asskicking: She specifically picked out a red scarf for her in-game avatar because she thought a scarf would make it look cool, and a red one would break up the monotony of an all black ninja outfit.
  • Stock Ninja Weaponry: Her weaponry includes kunais, shurikens, and a ninjato.
  • Stripperiffic: Her magical girl outfit is very reveling, consisting of a bikini top, a miniskirt, thigh-highs, and detached sleeves.
  • Sugar-and-Ice Personality: She's very distant towards people in general, but will eventually grow attached to you if given enough time; she didn't like her mentor, Top Speed, much at first, but warmed to her after awhile.
  • Tragic Keepsake: Ripple keeps Top Speed's cape after stumbling upon her corpse.
  • Tsundere: Top Speed calls Ripple a tsundere several times throughout the first arc. Ripple doesn't appreciate the term, but she does fit the archetype: outworldly bristly and easily annoyed until she develops trust and camaraderie with you. This aspect of her character is lessened quite a bit after the events of the first arc.
  • Would Hurt a Child: She stabbed the seven-year-old Swim Swim while she was unconscious as revenge for killing her friends. However, it’s downplayed in that she was almost completely blind at the time, and didn’t seem to realize how young Ayana was.

    Fal 

Fal

https://static.tvtropes.org/pmwiki/pub/images/fal_4.png

Appears in: Restart, JOKERS, ACES, QUEENS, Episodes Φ, Episodes Δ

The cyber fairy mascot character of the game master. Fal provides information and guides to the girls in-game, and can be called upon for any help if needed. Like Fav before him, he can't exactly do much physically, but he definitely knows the game inside out.

At the end of Restart, Snow White takes him under her care.


  • Benevolent A.I.: As a cyber fairy mascot, Fal's program utilizes an AI software. He's a kind AI who only wants to help those in trouble. He's even something of a worrywart when it comes to Snow White's wellbeing.
  • Decoy Antagonist: In-Universe, the magical girls of Restart believe Fal is the cause of all their trouble, when he's really just as much a victim as they are. Readers may also see him as this, considering what Fav initiated in the previous arc. Some of the dialogue from the Game Master implies that she was counting on the girls putting all of the blame on him.
  • Good All Along: Unlike Fav, Fal wasn't happily engineering the killing game of Restart out of some sick amusement. Indeed, Fal is probably one of the most moral and genial characters in the series.
  • Nice Guy: In reality, Fal is just a kind-hearted AI who loves to help others.
  • Throw the Dog a Bone: After spending much of Restart being progressively traumatized, Fal ultimately gets rescued and ends up becoming Snow White's partner.
  • Tongue-Tied: During Restart, the Game Master's rules forbid him from helping the girls in more direct ways, forcing him to be vague and hope the girls will understand his hints.
  • Verbal Tic: Fal tends to end most if not all of his sentences with the word "pon."
  • Walking Spoiler: He isn't the Big Bad of Restart, and indeed is really Good All Along. It's basically impossible to discuss Fal as a character without mentioning this.
  • Uncertain Doom: At the end of QUEENS, Pythie Frederica gets her hands on Fal's phone and uses her crystal ball to throw it, and him, into outer space.
  • Undying Loyalty: After the events of Restart, Fal becomes devoted to aiding Snow White in whatever way he can. This is especially made apparent by the end of JOKERS, where- during a moment of seemingly inescapable death- he professes he would meet his end with her. In QUEENS, this is reinforced when he appeals to Pfle's similar devotion towards Shadow Gale, going so far as to trade Pfle back her lost memories in exchange for her cooperation in saving Snow White.

    Pfle 

Pfle/Kanoe Hitokouji

https://static.tvtropes.org/pmwiki/pub/images/pfle.png

Appears in: Restart, Limited, JOKERS, ACES, QUEENS, Episodes, Episodes Δ, Episodes Σ

A magical girl with a wheelchair. Pfle has said that there are two types of magical girls. "Combat" and "Non-Combat". She considers herself the latter. However, don't mistake that for weakness. Pfle is one of the smartest girls in the group, able to adapt and plan ahead for almost any situation. Alongside her servant/childhood friend Shadow Gale, she seeks to win the game for them both.

After managing to survive in all her appearances past Restart, she is the fifth and final casualty of QUEENS, being stabbed in the stomach by a brainwashed Shadow Gale's scissors.

Her ability is to use a magical wheelchair to race at intense speeds. The wheelchair she possess post-transformation can travel at breakneck speeds and includes weapons systems, such like lasers.


  • All for Nothing: It's noted in the epilogue to QUEENS that Pfle's sacrifice for Shadow Gale was ultimately worthless, as wiping Shadow Gale's memory of her reduced Gale to an Empty Shell.
  • Animal Motifs: Her magical girl outfit includes a bird motif: her eyepatch is in the shape of a bird and there are two small bird statuettes on each side of her wheelchair.
  • Anti-Hero: Pfle's goal is to keep Shadow Gale safe. Although Pfle could be considered morally good, as she does care for people and sympathize with them, Shadow Gale's life ultimately comes first for her, no matter what.
  • Anyone Can Die: Pfle survived the killing game she was introduced in, becoming a force for good as the series went on. Her luck runs out when a brainwashed Shadow Gale kills her at the end of QUEENS.
  • Batman Gambit:
    • Thanks to her life as a rich lady, being pampered by false praise, she has experience in finding out what people truly want. This way, she can always tell what makes you tick, and uses it to her advantage to manipulate others.
    • She has successfully done this to 102 other magical girls in her selection test, making them kill each other in order to protect herself and Shadow Gale.
  • Berserk Button: Anyone that hurts Shadow Gale will suffer retribution from her. She also doesn't forgive slights against her friends and family.
  • The Chessmaster: Pfle's a master manipulator, and plans for almost every possibility, adapting whenever possible.
  • Childhood Friends: She's known Shadow Gale since childhood, growing up alongside her with Gale as her bodyguard.
  • Deal with the Devil: In the past, she and Shadow Gale were in a selection test of 104 magical girls, organized by Cranberry. Since only one could survive, Pfle made a deal with Cranberry that said that if Pfle could make the test interesting, Shadow Gale would survive with her. Pfle then proceeded to manipulate the other 102 girls into killing each other, saving Shadow Gale and her own life in the process.
  • Eyepatch of Power: The health condition in the Hitokouji bloodline degraded Kanoe's eye to the point of leaving her half-blind. As Pfle she sports a bird-shaped eyepatch as a result.
  • Genius Bruiser: She claims her strengths are intellectual and not physical, but she can actually put up a decent fight if push came to shove.
  • Lady and Knight: Pfle is under the protection of Shadow Gale, a childhood friend that does most of the fighting for Pfle.
  • Last Request: Before she dies, Pfle asks Bluebell Candy to wipe Shadow Gale's memories of her.
  • The Leader: In Restart, she's the leader of her particular group of magical girls.
  • Loophole Abuse: Pfle uses an understanding of Premium Sachiko's magic to bring about Puk Puck's death; Sachiko's magic guarantees incredible luck at the cost of whatever the signer deems the worst thing that could happen to them occuring. During QUEENS, Shadow Gale is under Puk Puck's brainwashing, so Puk Puck dying would be that worst thing. Pfle knows this and thus has Shadow Gale sign the contract, ultimately resulting in Puk Puck's death.
  • Mission Control: In Limited, she relays information and advice to 7753 via 7753's goggles.
  • Non-Idle Rich: She comes from a rich family and is one of the more active protagonists of the series.
  • Ojou: She was born into a wealthy family, and her family exudes considerable power over her town.
  • Obfuscating Disability: She bandaged herself to fool potential allies and enemies into thinking she's weaker than she actually is. Despite the fact that Pfle had been sitting in a wheelchair during the entirety of Restart, she actually stood up against Clantail, in both meanings of the phrase.
  • Playing Both Sides: In Limited, she's 7753's boss, relaying critical information to her at various points. Pfle's also the one that sponsored Tot Pop to break out Pythie Frederica in order to stir up chaos in the investigation, and once helps out Frederica when she's in a pinch. In addition, she's Rain Pow's sponsor for various jobs and eventually hires Rain Pow to kill Pukin. Her ultimate goals were to eliminate Rain Pow and Toko so that their activities couldn't be traced back to her and get high ranking Magical Kingdom officials killed to create chaos there, giving her opportunities for advancement.
  • Super Wheelchair: Her magical girl form includes a decked out wheelchair. It's able to go incredibly fast and includes weaponry such as lasers.
  • Undying Loyalty: She is very loyal to her right hand, Shadow Gale.
  • Wounded Gazelle Gambit: Throughout Restart, Pfle convinced everyone that she is physically weak and incapable of walking. Only Shadow Gale knows this is false.

    Shadow Gale 

Shadow Gale/Mamori Totoyama

https://static.tvtropes.org/pmwiki/pub/images/shadow_gale.png

Voiced by: Mikako Komatsu (Double Shadow)

Appears in: Restart, Limited, JOKERS, ACES, QUEENS, Black, Episodes, Episodes Δ, Episodes Σ

The Black Nurse. Shadow Gale is a childhood friend/servant of Pfle. Known each other since they were kids, she and her family has served Pfle's family for many generations. Now, she even followed her and has become a magical girl as well. Shadow Gale is very protective of Pfle, and often to the point of being willing to risk her own life to protect her.

Her ability is to power up machines by modifying them. She can take any technological-based item and improve it in any way, even if she wouldn't know how to use the item in the first place.


  • The Big Guy: Shadow Gale is the gender-inverted version, serving as co-combtant for Team Pfle alongside Masked Wonder.
  • Brainwashed and Crazy: Thanks to Puk Puck's friendship magic in QUEENS, Shadow Gale becomes dedicated to Puk Puck and her cause, completely forgetting about Pfle.
  • Childhood Friends: Gale and Pfle knew each other since they were kids, partly thanks to Gale's family having served Pfle's for generations.
  • Devoted to You: Her life is completely centered on serving Pfle. Deconstructed, as it's noted multiple times that her death would destroy Shadow Gale's will to live. Pfle even requests when dying that Shadow Gale's memories of her be wiped, only for this to tragically turn Shadow Gale into an Empty Shell.
  • Empty Shell: Having all memory of Pfle wiped reduced Gale to an emotionless husk of a magical girl.
  • Gamer Chick: After spending some time with Armor Arlie, she gains a liking for playing video games. Arguably a downplayed case of Stockholm Syndrome as Armor Arlie is one of her kidnappers.
  • Godzilla Threshold: In order to fight Cherna, who can turn gigantic, she modified Pfle's wheelchair to become a gigantic eight-legged Spider Tank.
  • Heroic BSoD: Thanks to her own doubts and Nokko's influence, Shadow Gale struck Pfle so hard that she thought Pfle died. This prompted a mental breakdown as she loses her will to live.
  • Impossible Genius: Not even Shadow Gale understands how she upgrades the various technology she works on.
  • Lady and Knight: Gale is sworn to protect the upper class Pfle's.
  • Laser-Guided Amnesia: Her memories were removed per Pfle's last request at the end of QUEENS, which reduces her to an empty shell.
  • Meaningful Name:
    • Her given civilian name, Mamori, means "to protect". She was given this name by her parents since her role is to be Pfle's protector.
    • The "Gale" part of her magical girl name refers to Florence Nightingale, a famous nurse. Gale's post-transformation outfit resembles a stereotypical nurse ensemble.
  • Morality Pet: Shadow Gale's existence is primarily what humanizes Pfle as a character.
  • My God, What Have I Done?: She is horrified when she thinks she killed Pfle while under Nokko's influence.
  • Shear Menace: Part of her arsenal includes a gigantic pair of scissors.
  • Spell My Name With An S: The official website calls her "Shadow Gale", but some merchandise call her "Shadowgale".
  • Undying Loyalty: She's extremely loyal to Pfle thanks to having grown up with her since childhood.
  • Wrench Whack: Her primary weapon of choice is a gigantic wrench.

    Princess Deluge 

Princess Deluge/Nami Aoki

https://static.tvtropes.org/pmwiki/pub/images/princess_deluge.png

Appears in: JOKERS, ACES, QUEENS, Black, White, Episodes Φ, Episodes Δ

A middle school student and one of the Pure Elements. Princess Deluge is a water-based magical girl, possessing a stylized trident, as well as a water-based powerset. She's a fairly popular Middle School student, able to get along with many friends, as well as being described as "Bright and Refreshing!" by her classmates.

Her ability is to fight enemies using the power of water. Her primary weapon is a trident, through which she can summon and/or freeze water.


  • Ax-Crazy: By ACES, Deluge as no compunctions about fighting as mercilessly as she wants.
  • Berserk Button: Just the sight of Shufflin sends Deluge into a homicidal rage, due to Shufflin being the one who killed her friends.
  • Big Bad: She's the primary antagonist of ACES.
  • Break the Cutie: Over the course of JOKERS, Deluge's optimistic and generally cheerful attitude is slowly erroded away. Seeing her friends get killed off one by one ends up breaking her.
  • Disney Death: She's seemingly killed by Snow White in the climax of QUEENS, but she's able to hang on long enough for Mana to give her medical care.
  • Emotionless Girl: The trauma she endures during JOKERS reduces Deluge's ability to feel much of anything for some time.
  • Evil Counterpart: Deluge is a villainous version of Snow White. Both were good-hearted girls who were intensely traumatized by their experiences. However, while Snow White was merely hardened by her experiences but keeps herself grounded thanks to Fal, Deluge's desire for revenge leaves her unhinged and amoral.
  • Face–Heel Turn: By the end of ACES, Deluge has completely embraced her villainous nature. She's fully aware of her descent as well, but she also knows she's too far gone for redemption.
  • Fallen Hero: She starts out as the optimistic Nice Girl member of the Pure Elements into a psychotic terrorist obsessed with revenge.
  • An Ice Person: In addition to summoning water, Deluge can freeze it too.
  • Making a Splash: Her ability is to summon and manipulate water.
  • Meaningful Name: The "Deluge" part of her magical girl name references her water manipulation ability.
  • Nice Girl: Deluge is a good-natured girl who happily takes Prism Cherry into the Pure Elements despite not knowing her very well. After the traumatic events of JOKERS, this trait becomes nonexistent.
  • Prongs of Poseidon: Deluge's weapon is a trident. She uses it in fights both as a regular weapon and to manipulate water.
  • Revenge: Her motive after her Face–Heel Turn is to get revenge on the people who were responsible for the deaths of her friends.
  • That Man Is Dead: At the end of QUEENS, Deluge freezes and shatters her old notebook containing memories of her old life, emphasizing that she's thrown everything away in her pursuit for revenge.
  • Walking Spoiler: Talking about Princess Deluge is difficult without bringing up her transformation into a villain after JOKERS.

    Pythie Frederica 

Pythie Frederica/Yoshioka

https://static.tvtropes.org/pmwiki/pub/images/pythie_frederica.png

Appears in: Limited, JOKERS, ACES, QUEENS, Black, White, Episodes ÎŁ

A former Magical Kingdom official turned prisoner. Pythie has grown disillusioned with the Magical Kingdom's methods and believes that an ideal magical girl is needed to reform the selection process. To that end, she's interested in those who display strength of character, strength, and their own will to strive for a better world. Unfortunately, the methods she used have gotten her imprisoned. Recently, however, with the help of Tot Pop, Pythie has been broken free, in return for a small favor.

She's finally killed in White, being the fifth death, with a vengeful Ripple stabbing her with multiple kunai and knives. Unfortunately, this was part of her plan all along- she uses Pukin’s sword to become the Caspar Sage. She is then killed a second time and for real in Red, with Snow White being the one to finish her.

Her ability is to reflect whoever she wants in her crystal ball. Using a strand of hair, Pythie can see the area immediately surrounding the hair's owner in her crystal ball. She can also interact with the environment through the ball, such as bringing people towards her, attacking people, or bringing her and others towards the target.


  • The Ace: All six of Pythie's official stats are well versed, in comparison to many of the other characters who have poor stats in many categories.
  • The Bad Guy Wins: Starting with Limited, every arc finishes with Pythie evading karma and obtaining some sort of profit from whatever conflict that was happening within the Magical Kingdom.
  • Big Bad: She's the main villain of Limited. She is also the character that best qualifies for Big Bad of the series as a whole.
  • Chekhov's Gunman: Was mentioned near the beginning of Restart, albeit not by name.
  • The Chessmaster: Deconstructed. While Pythie is very dangerous and intelligent, she ultimately can't keep up in the long run with the other characters, because those characters know that she plans on manipulating them and refuse to trust her. Choosing to let Pukin and Sonia work with her also turns out to be a terrible idea.
  • Decoy Antagonist: Invoked; while Pythie is the primary antagonist of Limited- commanding the villain squad, being the character given the most ties to the series' backstory- she isn't the reason the Magical Kingdom agents are in B City. Once Rain Pow reveals her true colors, Pythie predictably gets knocked down a peg.
  • Even Evil Has Loved Ones: She genuinely cares for her disciples.
  • Good Needs Evil: Pythie believes that the ideal magical girl needs to suffer in order to become stronger. This philosophy leads her to meddle in Snow White's life from the shadows after Limited. All of it is to build Snow White into a stronger, more ideal hero, even if it costs Snow all of her friends, her body, and her sanity.
  • Greater-Scope Villain: For Restart. Keek was one of her students.
  • Hero Worship: She is a fervent believer in Snow White and her cause, considering her the one who can revolutionize the Magical Kingdom.
  • La RĂ©sistance: She is a part of an organization that's trying to reform the Magical Kingdom.
  • Karma Houdini: She gets out of Limited with only Tot Pop's death to show for it, and a brainwashed Ripple and Pukin's mind control blade to compensate.
  • Karma Houdini Warranty: That being said, her plans finally come to an end in Red, where she is finally killed for good after a long and brutal fight.
  • Karmic Death: The way she dies for good in Red. When she first meets Snow White, she threatens to crush her neck. Come their final battle, and that’s exactly what happens to her.
  • Manipulative Bastard: Pythie can persuade almost anybody willing to join her cause.
  • Meaningful Name: The first part of her name, "Pythie", is a reference to Pythia, an Oracle of Delphi who also used crystal balls.
  • Pragmatic Villainy: Despite being ruthless, Pythie is well aware that her opponents are of more use to her as hostages than dead, and consequently forbids her allies from executing others.
  • Psycho Lesbian: She enjoys stalking and spying on pretty girls "as a snack", and is obsessed with beautiful magical girls, especially their hair. She likes to smell and touch other magical girls and vividly fantasizes about them. In Limited's epilogue, she is shown closely and affectionately caressing a barely dressed Ripple, whom she kidnapped and brainwashed. She keeps Ripple with her for at least a year.
  • Spell My Name With An S: Is it "Pythie Frederica" or "Pity Frederica"?
  • Translator Buddy: In Limited, she serves as a translator for her team, who all speak English. Pythie is the only one who can also speak Japanese.
  • Utopia Justifies the Means: So long as the end result is what she believes to be a better Magical Kingdom, Pythie will do whatever it takes.
  • Weaksauce Weakness: She needs her crystal ball to enact many of her plans. Without it, Pythie's one strength is a good strategic mind. This bites her in the ass when the ball is momentarily stolen by Funny Trick.
  • Well-Intentioned Extremist: She wants to reform the Magical Kingdom. Her earlier attempt failed, she's trying again with more force this time. So much so that, after she’s gone, Ratsumu agrees that she did have a point and vows to actually do things right.

    Ratsumu 

Ratsumukana-honome-no-kami "Ratsumu"

Appears in: QUEENS

An incarnation of Caspar Vim Hop Seuk, one of the Three Sages. Ratsumu worked alongside the Osk Faction in order to put a stop to Puk Puck's plans.

    The First Lapis Lazuline 

The First Lapis Lazuline "Old Blue" / Ms. Tanaka

Appears in: JOKERS, ACES, QUEENS, Black, White, Episodes, Red

The original Lapis Lazuline and mentor of various other blue-themed magical girls. She seems obsessed with having someone carry on her legacy as a Magical Girl.

She dies in Red, in a failed attempt to kill Pythie.

Her ability is to have eyes that see your true self.


  • Ascended Extra: She has largely remained in the background for most of the series, to the point she didn't even receive a character design until White. She's first known as the mentor of the second Lapis Lazuline and a former student of Cranberry. By the time of JOKERS she gradually becomes a bigger presence in the series until she eventually rivals Pythie Frederica for the role of the Big Bad.
  • Big Bad: She steadily becomes the closest thing the series has to an ongoing antagonist, as a lot of conflicts are traced back to her. QUEENS reveals that she was the one who started the project to create artificial magical girls, and was the one who oversaw the training of the Pure Elements as "Ms. Tanaka." Ultimatly averted, however, as she dies while fighting Pythie who becomes the true final villain.
  • Bitch in Sheep's Clothing: The magical girls she trains all look up to her and see her as a wise, benevolent mentor. The more she appears the more obvious it is that she's a selfish, apathetic old woman who only cares about them so long as they keep being useful.
  • It's All About Me: Her only real desire is to find Magical Girls who fit with her theme and have them carry on her name. This is what gets the second Lapis killed, when Keek pulls her into the virtual world assuming the second was a student of Cranberry's.
  • Lack of Empathy: Following the death of the second Lapis Lazuline, she has Bluebell Candy erase the memories of everything the second accomplished, as Old Blue deems her a failure as a successor.
  • The Mentor: To Blue Comet, Bluebell Candy, Diko Narakunoin, Ranyi, and Love Lulu. She was also this to the Pure Elements when it's revealed that she was Ms. Tanaka, the woman who turned them into magical girls.
  • Start of Darkness: Red reveals her motivations- she had a beloved grandchild that died in one of Fav’s exams.

Minor

     7753 

7753/Kotori Nanaya

https://static.tvtropes.org/pmwiki/pub/images/7753.png

A member of the Magical Girl Resources Department of the Magical Kingdom. 7753 (pronounced 'nanakosan') is a magical girl that specializes in scouting and information gathering. Thanks to her goggles. She's been a magical girl for several years now, but hasn't actually been working much in the field. Something which she greatly desires to do.

Her ability is to use magic goggles that tell her all about her targets. Her goggles can see any detail she wants to find out about a person. Quantifiable details with a rating value- like physical strength- will be rated on a scale of one to five, statistics such as "amount of food eaten" will be given a number, and non-quantifiable information- such as hobbies/likes/dislikes/etc.- will simply be listed.


  • Bodyguarding a Badass: She was assigned to escort Ripple, a magical girl who had proven herself more than capable of handling her own in a fight.
  • Drowning My Sorrows: It's implied that she used to indulge in the bottle during times of stress. She avoids doing so after Limited so that she can better take care of Tepsekemei.
  • Goggles Do Something Unusual: Her goggles let her see any and all information she wants.
  • Next Tier Power-Up: 7753's mentor had her goggles upgraded to allow her to transmit visual and auditory information in addition to whatever statistics they pick up.
  • Stat-O-Vision: 7753's goggles can assign a strength rating to anyone she looks at, giving her an edge when it comes to combat.
  • Survivor Guilt: After the events of Limited, 7753's wrecked with guilt that a coward like her survived while nearly all the Namiyama magical girls died despite knowing nothing of the Magical Kingdom.
  • Tragic Keepsake: 7753 keeps Ripple's scarf after believing her to be dead.

    Mana 

Mana

https://static.tvtropes.org/pmwiki/pub/images/mana_8.png

Head of the Investigation Team, Mana leads her team in trying to find the assassin. No-Nonsense and straight to the point, Mana cares little about the Magical Kingdom's political infighting, focusing instead on the job at hand. She also has a close relationship with longtime partner Hana Gekokujou.

Her ability is to use spells and ceremonies to perform various magics. Though not a magical girl, Mana is a mage, a human who can use magic. As such, she uses a wand that allows her to cast plenty of spells that can be useful in a fight.


  • Badass Normal: Mana isn't a magical girl but a mage, a human that knows magic. She's still able to hold her own in a fight with superhuman magical girls.
  • Big Sister Instinct:
    • Her protective behavior towards Hana is the result of being her elder step-sister.
    • She starts to developing similiar protective behavior towards 7753 and Tepsekemei after the events of Limited, and it's very apparent by Breakdown that she cares deeply for them both.
  • Bodyguarding a Badass: She's partnered with Hana, who she acts as something of a bodyguard to. Not only does Hana have extremely good combat skills, but Mana isn't even a magical girl in the first place: she's a mage, a human who happens to know how to use magic. Hana is leagues beyond her in terms of strength and speed, yet Mana will protect her at all costs.
  • Drives Like Crazy: Due to her bad temper and dependency on magic, Mana's a pretty terrible driver.
  • Jerk with a Heart of Gold: Mana gets irritated easily and has trouble trusting others, but she also has a strong sense of justice and is very loyal to her friends.
  • The Leader: Of the Investigation Team.
  • Older Than They Look: Still gets mistaken for a high-schooler despite being an adult.
  • Robe and Wizard Hat: Her outfit typically includes a witch's hat and following robe.
  • Sir Swears-a-Lot: Mana is a gender-inverted variant; she's more apt to curse than other magical girls.
  • Undying Loyalty: Mana's extremely loyal to Hana, who she will try to protect at all costs.

    Tepsekemei 

Tepsekemei/Mei

https://static.tvtropes.org/pmwiki/pub/images/tepsekemei.png
A member of Namiyama Middle School. Tepsekemei, or Mei for short, was transformed into a magical girl by the fairy Toko. She has some trouble expressing her emotions clearly and can be a little dense sometimes, but she has a good heart and will fight to protect those she cares about.

Her ability is to become one with the wind to go anywhere. She can turn into a gaseous form, reform somewhere, follow the wind, fly, and become untouchable during this period.


  • Accidental Misnaming: Even after living with 7753 for a year and frequently meeting Mana, she still can't recall their names. She usually calls 7753 Weddin.
  • "Arabian Nights" Days: Her magical girl outfit comes straight from this genre, complete with golden jewellery and bangles. Given that she's an egyptian turtle, this makes a decent amount of sense.
  • Elemental Shapeshifter: Part of Mei's magic includes being able to shapeshift into a gaseous form.
  • No Social Skills: She can't seem to understand how to emote her expressions and feelings, despite feeling them. Justified as a tortoise really doesn't have experience in muscle movements to express emotion.
  • Humanity Ensues: Mei was an Egyptian tortoise before being turned into a magical girl.
  • I'm Crying, but I Don't Know Why: Once the dust from the fiasco in B City has settled, she begins to cry because everyone else is dead. She wonders how it is she's crying, as she did not practice doing so.
  • Meaningful Name: Hotepsekhemwy was the founder of the Second Dynasty of Egypt. Mei herself is an Egyptian tortoise.
  • Team Pet: Before being turned into a magical girl, Tepsekemei was a classroom tortoise.
  • Third-Person Person: She always refers to herself as "Mei".
  • The Unsmile: When she first tried smiling, Weddin thought she was like a beast baring its fangs, and tries to teach her how humans do it, settling with making her smile a certain way and telling her to remember that position, but that's when Ripple barged in.

    Marika Fukuroi 

Marika Fukuroi/Mariko Fukuroi

https://static.tvtropes.org/pmwiki/pub/images/marika_fukuroi.png

A battle-hungry magical girl, formerly known as The Flower Vendor Marika Fukuroi. She was once a student of Archfiend Pam's Survival School, but due to her... aggressiveness, she was expelled for being too violent. Not many of her former classmates like her, and many more don't really like her excitable attitude.

Her ability is to make various magic flowers bloom from her head. By eating a seed, she can grow a particular magical flower on top of her head. Depending on the flower, her actual powers will vary, making it very versatile, but unpredictable.


  • Affectionate Nickname: Cranberry called her "Fukuroi-senpai" during their time at the Archfiend Cram School.
  • Badass Teacher: After the events of JOKERS, Marika becomes a teacher at Snow White's school. Despite her new position, she remains her battle-hungry, veteran fighter self.
  • The Big Guy: Marika is a gender-inverted version, functioning as the main fighter for the veteran magical girls in JOKERS.
  • Bizarre Alien Biology: Marika is in essence a plant-human hybrid; while she bleeds and has bones like a normal person, her body takes in sunlight like any of the flowers she grows.
  • Blood Knight: She loves fighting so that she got expelled from a whole school dedicated to fighting.
  • Boisterous Bruiser: One of the strongest girls in JOKERS who is also a loud and obnoxious Blood Knight that won't let anyone forget how much she's loving all the fighting that's going on.
  • Drama-Preserving Handicap: She's one of the most powerful magical girls in JOKERS, but because she's powered by sunlight, her powers are limited by the underground setting. Once she gets a good light source via Prism Cherry, she wipes the floor with most of the enemy Shufflin.
  • Establishing Character Moment: She's introduced by kicking up a massive ruckus at a funeral.
  • Fiery Redhead: Her red hair matches her loud, outgoing personality.
  • Good Counterpart: Marika is a far more moral version of Cranberry; both of them are battle hungry magical girls with plant motifs and are graduates of the Archfiend Cram School. However, while Cranberry wanted death matches, manifactured conflicts to satisfy her desires, and will kill weaklings without a second thought, Marika doesn't kill unless necessary, mostly sought out already existing conflicts, and won't fight weak magical girls since they won't provide much of a fight.
  • Heart Is an Awesome Power: Her ability's description is to bloom magical flowers on her head. She's figured out how to make those flowers shoot laser beams, emit a variety of poisons and healing fruits, create a variety of deadly weapons, and more. Needless to say no one makes fun of her magic.
  • Hidden Depths: Despite being a hotheaded Blood Knight, Marika is actually a very good botanist as a means of improving on her magic. She's surprisingly lonely, and is prone to clinging to Mimi due to her being the only friend she has. After Mimi's death, Marika begins to seek companionship with Snow White.
  • Hot-Blooded: She gets very excited when given a chance to fight and does not hide her glee.
  • Red Oni, Blue Oni: The fiery and battle-hungry Red to Mimi's calm and level-headed blue.
  • Older Than They Look: Her magical girl form looks to be in her teens, but she herself is nearing thirty.
  • One-Man Army: Oh so very much. She's extremely strong even with her power limited. When she has a good source of light, she becomes even stronger.
  • Swiss-Army Superpower: She can only grow flowers on top of her head, and she has no control over what kind will bloom. However, each flower has a specific type of power with little to no restriction of what kind. This means that there isn't much limit to what ability she can wield.
  • Worthy Opponent: She respects strength and only listens to those more powerful than her. In particular, she considers Cranberry to be this; they fought for hours until their bones were broken, and they eventually collapsed from sheer exhaustion. Both called it "the best fight of their lives."

    Uluru 

Uluru

https://static.tvtropes.org/pmwiki/pub/images/uluru.png
The leader of Puk Puck's Royal Guard and the eldest of three adoptive sisters. Uluru is a loyal member of the Puk Faction who was assigned as the head of the search party for Premium Sachiko. She's a stubborn, hard-headed magical girl who wants to make Puk Puck proud as a way of showing her appreciation for all the things that Puk has done for her.

Her ability is to be very good at lying. Anything that Uluru tells you will automatically be believed by anyone that can understand her. While this doesn't change reality, it does affect everyone's beliefs. The statement will always be believed unless given 100% proof that it's false. (For example, Uluru could say a chair is pink and you'd believe it until you see for yourself that the chair wis actually brown.) Uluru can also cancel her magic by admitting that what she said was a lie. For a weapon, Uluru has a pop gun rifle that fires a flag that says "BANG!" and makes a loud noise. It doesn't actually have bullets and is used more as a melee weapon.


  • Big Sister Instinct: Uluru is very protective of her sisters, Sachiko and Sorami.
  • Happily Adopted: She was adopted by Puk Puck along with Sorami and Sachiko. She is very loyal to Puk Puck for this reason.
  • Heroic BSoD: After Sorami and Sachiko die, Uluru becomes a lot more reserved.
  • Jerk with a Heart of Gold: She acts abrasive even towards her friends and allies, but she does genuinely care for them, even if she has trouble admitting it.
  • Improbable Weapon User: Outside of her magic, her main weapon is an empty pop gun rifle. She manages to use it in battle despite the fact that its uses are quite limited.
  • Little Bit Beastly: Her magical girl outfit include, what look like, wolf ears and a tail.
  • Logical Weakness: While her ability is very versatile, it relies on auditory notification to work. Consequently, if her opponents' ears are blocked, it's utterly nullified.
  • Supporting Protagonist: She doesn't really have a major role in the action, but Uluru is nevertheless one of the main POV characters in ACES and QUEENS.
  • Undying Loyalty: She is utterly loyal to Puk Puck.

    Bluebell Candy 

Bluebell Candy/Lapis Lazuline III

https://static.tvtropes.org/pmwiki/pub/images/bluebell_candy.png
Part of the Research and Development Division of the Magical Kingdom, Bluebell Candy volunteered to spearhead the man-made magical girl research by researching Princess Deluge herself. As time went on, Bluebell grew to become Deluge's new caretaker, wanting to make sure she heals from her trauma. Bluebell tries her best to grant Deluge's wishes, and uses her candies to try and lift her spirits.

Her ability is to make magical candies that can alter one's feelings. She can produce flavorless, gumball-like candies that will instantly melt in your mouth. The candies will then supercharge you with a particular emotion associated with them.


  • Anti-Villain: She only helps Deluge's terrorist acts because she's worried about her charge's well-being.
  • Badass Pacifist: Her fight with Shufflin II towards the end of QUEENS makes her out to be this. Rather than attack them directly, she simply removes their desire to fight.
  • Becoming the Mask: She began to take care of Princess Deluge out of research, but Bluebell grew to genuinely care for her.
  • Foreshadowing: The hints that Bluebell is really the third Lapis Lazuline were given as early as JOKERS, when Pfle's memories that Shadow Gale gave to Snow White were contained in shining orbs. Bluebell's candies were also described as shining orbs during her appearances.
  • Laser-Guided Amnesia: She had her memories of being the third Lapis Lazuline wiped prior to the start of QUEENS.
  • Legacy Character: She took on the Lapis Lazuline name, being the third blue magical girl to do so.
  • Spell My Name With An S: Should "Bluebell" be a compound word or should "blue" and "bell" be seperate?
  • The Reveal: It's revealed that she's actually the third Lapis Lazuline.
  • Token Good Teammate: Out of Team Deluge, Bluebell is the one who has the best moral compass.

    Armor Arlie 

Armor Arlie/Arc Arlie

https://static.tvtropes.org/pmwiki/pub/images/armor_arlie.png
To view Arlie with the visor up, clickhere
A man-made magical girl from the Magical Kingdom, Armor Arlie joins Team Deluge after Deluge frees her. She's mostly silent all the way through, however, and mainly communicates through gestures. She loves hard video games as well.

Her ability is to get stronger the more hits she takes.


  • The Comically Serious: Her silent, non-expressive behaviour is used for a lot of jokes.
  • Flat Character: In ACES and QUEENS, Arlie doesn't receive much characterization or development. This is in part to having a very minor role in the story and not speaking throughout it.
  • Gamer Chick: She loves retro video games.
  • Spell My Name With An S: Is it "Armor Arlie" or "Armor Early"? And is the first part of her alternative name spelled with a "c" or a "k"?
  • The Juggernaut: What she's like in battle, thanks to her ability. If any hit she takes makes her stronger, it becomes very hard to actually damage her.
  • Odd Friendship: She has a strange friendship with Shadow Gale.
  • The Voiceless: Arlie doesn’t speak because she's bad at Japanese, relying on gestures to communicate with others. Her Japanese is slightly better in Black, but she still groans a lot.

    Blade Brenda 

Blade Brenda

https://static.tvtropes.org/pmwiki/pub/images/blade_brenda.png
An artifical magical girl that Princess Deluge takes under her wing.

She is the third death of White, being stabbed and ripped to shreds by Pythie.

Her ability is to have a blade that gets sharper the more it cuts.


  • Absurdly Sharp Blade: She possesses a blade that gets sharper the more she uses it. This means that it can eventually cut through anything and everything.

    Cannon Catherine 

Cannon Catherine

https://static.tvtropes.org/pmwiki/pub/images/cannon_catherine.png
An artifical magical girl that Princess Deluge takes under her wing.

She is the fourth and final casualty of White, with Pythie causing a chandelier to fall down and crush her.

Her ability is to have a cannon that can fire as many bullets as she wants.



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