Characters / Crysis

1st Lieutenant Jake "Nomad" Dunn

The player character of the first game. A member of the US Delta Force's Raptor Team.

Major Laurence "Prophet" Barnes

The leader of Raptor Team.

  • Angry Black Man: In the flashbacks of Crysis 2. His discussion with Hargreave leaves it completely justified.
  • Back for the Dead: In Crysis 2. Subverted at the end.
  • Badass Normal: As shown in the comics, he was already badass before putting on the suit.
  • Badass Boast: Practically every line of dialogue Prophet says in the final mission of Crysis 3 is this.
    "NO. This suit is MINE. Let me show you what I CAN DO!"
  • Badass In Charge: Of Raptor Team.
  • Bald of Awesome
  • Blessed with Suck: How he views the Nanosuits after learning they are symbiotic.
  • Brain Uploading: One of the two operators of the Nanosuit 2 in Crysis 2. The entire time, yes. And in Crysis 3, he's essentially performed a Gundamjack in a benevolent sense to keep fighting in Alcatraz's corpse.
  • Dead Man Walking: Due to the Nanosuit. Also becomes quite literal in 3, where he is literally walking around in Alcatraz's corpse. This is lampshaded multiple times.
  • Deadpan Snarker: In 3 and Legion.
  • Dead Person Impersonation: The revisions in Crysis 3 turn the entirety of Crysis: Legion into this; turns out Prophet was using what small fragments were left of Alcatraz to impersonate Alcatraz in front of Marine command.
  • Driven to Suicide: "Had to break the link" to the Nanosuit 2, so he shot himself in the head after giving it to Alcatraz in Crysis 2.
  • Elites Are More Glamorous: A member of the Delta Force Raptor Team.
  • Empowered Badass Normal: Thanks to the 'Suit.
  • Father to His Men: NEVER ever mess with anyone on his team, he WILL kill you as some CIA assholes found out the hard way.
  • Fusion Dance/Grand Theft Me: Of a sort with Alcatraz and SECOND over the course of Crysis 2. By the time of Crysis 3, neither Barnes nor Alcatraz exists anymore. They've merged into a gestalt that calls itself Prophet, with enough of Barnes' and Alcatraz's memories to impersonate either of them.
  • I Just Want to Be Normal: His opinion in 2 and 3 is that while he's willing to use his abilities to help, he'd happily remove his suit and move on. Pity he can't do that.
  • Last of His Kind: Subverted in 3. While he's the last anti-CELL Nanosuit wearer to not end up "skinned", supplementary information in intel items reveals that they have their own operator, Silverback.
  • Majorly Awesome
  • The Protagonist: Of the whole plot.
  • Red Right Hand: In 3, the Nanosuit's replication of Prophet's human body would be perfect if not for the glowing bits in his eyes.
  • Transhuman: Becomes this over the course of the main games and the process is completed by the end, when the unlocked Nanosuit 2.0 assumes the form of Barnes' human body and demonstrates its cloaking ability in that form.

Sergeant Michael "Psycho" Sykes

Originally SAS, seconded to Raptor Team.

Major Clarence Strickland

Leader of the US Marines detachment in 1.

Alcatraz (birth name: James Rodriquez)

The player character of 2, a US Marine sent to New York City by submarine. Prophet finds him and gives him his Nanosuit.
  • Dead Man Walking: Moreso than any other Nanosuit wearer. The injuries he sustained in the movement tutorial would have and will kill him if he takes the suit off, and the suit itself is harvesting his failing organs as fuel to keep him alive. This becomes literal in 3, where his mind "was lost" in 2's Dying Moment of Awesome, and Prophet is walking around in what little is left of his corpse.
  • Deadpan Snarker: His narration in Legion makes it clear he is a very snarky bastard.
  • Dying Moment of Awesome: The revisions in Crysis 3 turn the finale of Crysis 2 into this. During the destruction of the Central Park lithostructure, Alcatraz's mind was "lost" and half the backup file was corrupted, necessitating Prophet to take over.
  • Empowered Badass Normal: Though he is essentially dying throughout the incident, he can wipe out an entire CELL force thanks to a combination of his experience in the Marines & the 'Suit.
  • Featureless Protagonist
  • Fusion Dance/Grand Theft Me: Of a sort with SECOND and Prophet over the course of Crysis 2. See Prophet's example.
  • Green Eyes: Not that you can tell in the suit.
  • Heroic Mime: Justified heavily. For the beginning, he's hungover, and then his lungs are injured beyond repair. In Legion, however, he talkative. Very talkative, and the 2.0 suit is actively making him more eloquent and verbose.
  • Man in the Machine: And by the events of the third game, the machine is all that's left.
  • Only Known By His Code Name: Unlike the other Nanosuit wearers, his name isn't even mentioned at all, nor his rank.
    • Legion gives his old human name as "James Rodriquez", but only in passing. As far as he's concerned, his name is Alcatraz now.
  • Our Zombies Are Different: Sort of. In 3, Prophet commandeers his corpse to keep going for over another 20 years.
  • Pop-Cultured Badass: His narration in Legion is riddled with pop culture references, some of them quite subtle.
  • Semper Fi
  • Why Did It Have to Be Snakes?: According to his narration in Legion, he is actually afraid of water due to a bad incident in his childhood. He got over it for the most part during training, but the sinking of his submarine brought it all the way back to the forefront.

Jacob Hargreave

One of the founders of the Hargreave-Rasch Biomedical Mega Corp..

  • Admiring the Abomination: He's utterly fascinated with the Ceph and their methods of exterminating humanity.
    Hargreave: Cleaning up - it's ingenious, isn't it. Think of the Argentine Cattle Crisis two years ago. Or the British BSE outbreak in the last century. The issue was not slaughtering the animals, that was easily done. The problem was disposal. What do you do with the millions of rotting corpses? Well, there you see the answer the Ceph have evolved. They wipe us out, they break us down, they reduce the environmental impact almost to zero. Exemplary.
  • Affably Evil: "Evil" is pushing it due to his methods, but Hargreave is charismatic, well spoken and reasonable. Even when things don't go his way near the end, he still manages to be helpful. See Death Equals Redemption
  • Corrupt Corporate Executive: In a sense. However, he is genuinely trying to help, in his own way.
  • Death Equals Redemption: With his final words, he calls for CELL's remaining forces to stop fighting against Alcatraz, ultimately saving New York.
  • It's All About Me: Thinks that only he is worthy of using the Nanosuit to combat the Ceph.
  • Noble Demon: When he realizes he won't achieve his goal of taking the Nanosuit and becoming humanity's savior, he accepts that the responsibility has fallen to Alcatraz and hands over the reins.
  • Really 700 Years Old/Time Abyss: See Fridge Logic on the main page.
  • Well-Intentioned Extremist: The creation of the Nanosuit itself can be considered extremist, but his methods overall can be considered this.
  • Wicked Cultured: He's very eloquent with his vocabulary and when you visit his personal quarters near the end of the game, he has a massive library with suits of medieval armor and Nanosuits in glass cases.

Karl Ernst Rasch

The other founder of Hargreave-Rasch Biomedical.

Semiautonomous Enhanced Combat Ops: Neuro-integration Delivery AI (SECOND)

The AI included in Nanosuit 2.0.

Lieutenant Commander Dominic Lockhart

The leader of the CELL forces in 2.

  • Cluster F-Bomb: Very fond of using the word "fuck".
  • Defiant to the End: Say what you like, but he went out like a badass. Takes balls to try and melee a guy in a Nanosuit when he's in the process of choking you to death. Even after Alcatraz then threw him through a window, Lockhart still tried to crawl away.
  • General Ripper: Hates the Nanosuit program...
  • Jerkass Has a Point: He's correct in his reasons for disliking the Nanosuit; it is indeed a biohazard, just not to humans, and it will eventually turn an unshielded user into a walking abomination. The tie-in novelization also reveals that he was being Properly Paranoid that Hargreave would lie to the U.S. government about its intent and capabilities.
  • Large Ham

Lieutenant Tara Strickland

Major Strickland's daughter and a CELL special advisor. Is actually an undercover CIA operative. Later became a Senator.

  • Daddy's Girl: Took the death of her father very hard to the point of drinking and doing drugs in order to cope that caused her to be discharged from the Navy SEALs only it was a convenient coverup so she could succesfully infiltrate CELL.
  • Dark Action Girl: Former Navy SEAL working for CELL and Hargreave despite much less evil or impulsively violent than Lockhart or the typical trope example.
    • Turns out she's a regular Action Girl as an undercover agent.

Colonel Sherman Barclay

The leader of USMC forces in NYC in 2.

  • Better to Die than Be Killed/Driven to Suicide: In Crysis: Escalation, 24 hours after the U.S. government sells the Marine Corps to CELL, a group of CELL operatives arrives at his home to arrest him for treason against CELL. He kills the first group of 8 sent to take him in, but after seeing more reinforcements arrive, he chooses to shoot himself.
  • Colonel Badass: Isn't intimidated by the Ceph threat at any point and has his men arrest CELL forces on sight.
  • Nerves of Steel: Treats the entire operation as routine regardless of the alien opposition and heavy losses, giving the impression if there was only one marine left he'd still expect him to follow orders without question.
  • No One Gets Left Behind: Is determined to get all his Marines out of NYC, and take as many civilians as he can with them.
  • Reasonable Authority Figure: It is so refreshing to know someone in the chains of command is still competent.

Dr. Nathan Gould