Follow TV Tropes

Following

Characters / Adventure Quest Antagonists

Go To

As a continually-updated game, AdventureQuest has many characters, including many, many enemies that oppose The Hero.

Back to the main character index


    open/close all folders 

     Zorbak 
Zorbak has always been an ebil little Moglin. Even as a wee baby Moglin you could find him summoning the undead pets of others to rise and torment their previous owners or wreaking havoc in his village. However he is now causing trouble on a much wider scale. Nothing seems to be able to stop this mad Moglin! He also has a more evil brother, Kabroz.
  • 10-Minute Retirement: He tries to leave his EBIL plans during Frostval 2014, but Sage Uldor and the Chosen make him recapacitate about his decision.
  • Black Sheep: Among the Moglin, as he's a Necromancer and not a healer.
  • Friendly Enemy: In a sense, considering that the Chosen is often helping Zorbak out when he's not trying to stop the Ebil necromancer's plans.
    • This status seems to be solidified in the "Ally Assist" gameplay mechanic, in which Zorbak is one of the five summonable allies alongside heroes like Artix and Galanoth. Their relationship can't be THAT rotten if Zorbak is willingly attacking the Chosen's enemies.
  • Happily Married: To Mu Glen, since 'Til Undead Do Us Apart.
  • Necromancer
  • Nice Job Fixing It, Villain: Several times over the game's storyline, due to his tendency to disturb other impending threats. Such as Drakonnan,... and most importantly, distracting Kabroz's from actually doing evil.
  • Perpetual Frowner
  • Red Eyes, Take Warning

     Kabroz 
Kabroz is Zorbak's half-brother, who's just as ebil if not more. Kabroz is responsible for creations such as the moglin freak with whom he worked with Zorbak to create.

    Drakonnan 

Drakonnan

An insane pyromancer whose family was killed by Akriloth's quest for power. He tried taking over the Fire Realm through the power of the prime Fire Orb, but was stopped and killed.

    Mysterious Strangers 
The Mysterious Strangers are mysterious characters who hide their indentities with ominous black cloaks. Several characters have been one at some point of the storyline.

Diviara Celegra

See The Network.

Erebus, a.k.a. Father Seth Cay Dhows

Seth Cay Dhows was originally thought to be a Mysterious Stranger, but he is in fact something much different and much more sinister.


  • Blatant Lies: It is stated that he never revealed much of the truth, and the closest we ever got to the truth from him were only half-truths and threats.
  • Eldritch Abomination: He states he is Epsilon, which is said to be a mortal-made God, to convince Maxwell to side with him. And then it turns out that he was the second being to exist in the shadow universe, but, yeah, he's Epsilon, too.
  • Even Evil Has Standards: He seems genuinely disturbed and horrified by one of the new primary antagonists, Entropy, and is working with a possibly reformed Drakath to stop him.
  • Heel–Face Turn: Played with. It's unknown if and probably unlikely that he actually repented for his actions, but he is working to stop the new main antagonist, Entropy, and his plans.
  • I Have Many Names: Some of them include Father Seth Cay Dhows, Epsilon, Tholeon Webb, St. Mohrred, First Born, and many, many more.
  • I Know Your True Name: Used in an interesting subversion. The player makes his true name for him to make him an actual being to further his and Falerin's goal of abjuration for Dhows.
  • In Their Own Image: He claimed he seeks to collapse the boundaries of the elements and recreate Lore after his own image.
  • Living Shadow: He was revealed to be a shadow from the Shadow Universe.
  • Manipulative Bastard
  • Meaningful Name: A forum contest was held to give him a name, it was eventually decided that Erebus fitted the character best.
  • Necromancer
  • Significant Anagram: Seth Cay Dhows is an anagram of "Shadowscythe".
  • Time Abyss: He was one of the first beings to be created in the shadow universe and he managed to exist outside of Lorian time because of his foreigness.
  • Walking Spoiler
  • Yin-Yang Bomb: He is a shadow the combination of Light and Darkness.

Mysterious Stranger

This Mysterious Stranger lives on an Alternate Lore, where Frostscythe also resides. He has messengers across time, proven by the fact that he was informed of Erebus's departure (and thus, of the vacancy of the "Mysterious Stranger" post) from Lore.

Erebus' departure caused the time differential between both Lores to be a little shorted out, providing a doorway for him (it?) to enter our Lore. He intends to take this rare opportunity, planning.


  • Best Served Cold: He doesn't care if his revenge plans take thousands of years to give fruition.
  • The Cameo: If not the exact same Mysterious Stranger from DragonFable, it's a very close 'analogue'.
  • The Bus Came Back: After taking an extended hiatus from the main AdventureQuest storyline, he makes his full return in the War Between Shadows saga.
  • Roaring Rampage of Revenge: He plans to take revenge against Erebus (probably for destroying the Mysterious Stranger on our Lore) whom he knows will eventually return. His desire to take revenge against Erebus is so significant that he does not mind destroying AQ Lore to fulfill his desires...
  • Troll: He likes to agitate people, as can be seen from his conversation with Frostscythe.
  • Walking Spoiler

    Epheel 
A mysterious creature who warns us of The Devourer's coming to Lore.

He knew Wolfwing and appeared in The Secret after Wolfwing was defeated by NightBane. He tried to get us to turn against The Huntress, but was revealed to be an Agent of the Devourer, who sold his humanity for immortality. He was finally killed by NightBane in The Beginning of the End.


  • Big Creepy-Crawlies:
  • Blatant Lies: Though not obvious at first, everything he says at the end of Epic Quest 15 is full of this. He lies about his motives, about The'Galin's nature, about the Agent of Destruction, about his 'curse'. Yes, about everything.
  • Casting a Shadow
  • Curse: He was cursed by the Devourer to live forever, until the Devourer itself destroyed him, and was warped into that hideous form of his. The liar.
  • Dark Is Not Evil: Subverted. An user of Darkness magic, Epheel is fully aware that his actions might be seen as evil, and admits he did do evil things in the past, but he believes it was necessary to save others, trying to help in any way he can... Except that he's been Evil All Along and is a consummate, manipulative liar.
  • Deal with the Devil: Not exactly a devil, but he makes deals, including one in which he turned the Ribbers into Undead.
    • He also sold his humanity to the Devourer for immortality.
  • Manipulative Bastard
  • Necromancer
  • No Good Deed Goes Unpunished: He tried to fight the Devourer and paid for it.
  • Really 700 Years Old: He's been alive for nearly a thousand years.
  • The Reveal: He is the "Shadow Master".
  • Revenge: He swore to do all he could to find out how to destroy the Devourer, but all he discovered was how to prevent its attack...
  • Was Once a Man: He was one of the first human wizards, back when the Drakel ruled the world of Lore and the Devourer 'attacked' for the first time.

    Celestra, a.k.a. The Huntress 
The Huntress, real name Celestra, is The Eternal's daughter.

Using a gauntlet that can tear reality, she travels through time and space following the Devourer. She kidnaps Yulgar and is also a guest later on in the Devourer Saga.


  • Action Girl
  • Battle Couple: With Galrick.
  • Blow You Away: She deals Wind damage.
  • Defrosting Ice Queen
  • Determinator: She's been following The'Galin's wake for ten centuries, traveling through time, through space, taking every step along its side to get her revenge. Galrick was even afraid that she would still accomplish her goal when they met Galian in Etherspace.
  • Fiery Red Head
  • Good Is Not Soft / Nice
  • Happily Married: To Galrick.
  • Heroes Prefer Swords
  • Pointy Ears
  • Really 700 Years Old: As a result of living in-between universes (which halts the flow of time), she's a thousand years old but looks as if she was in her mid-20's.
    Yulgar: "Well, ehem... You don’t look a DAY past four centuries."
  • Red Baron: "The Huntress." Chasing the Network from world to world, she became known as such - for wherever the Network grew, she fought them from within and from without.
  • Revenge: Against the Devourer and the Network, for He "cursed" her father and they killed her mother.
  • You Killed My Mother: The Network, on their last incursion for The'Galin, had killed Celestra's mother, and so she was filled with dark rage against the Devourer and his Network.

    Loco 

Loco

Loco is Lore's demi-power of mischief and fortune. Around five thousand years ago, Loco attempted to pull a rather vicious prank on Baldric — to avoid a devastating god war, the Elemental Lords sealed Loco away. His power increases every April 1st and it so happens that Radagast and Khold Staeirgh summon him that day as a result of a prank.

  • Beware the Silly Ones: Given Loco's extremely juvenile sense of humor, and the fact that his pranks are more often nuisances than actual threats, it's easy to write him off as a joke. But make no mistake, Loco is a god with all of the power that entails, he shows no regrets for nearly triggering an apocalyptic god war, he is very talented at manipulating others into inadvertantly helping him, and he has more than once come extremely close to breaking out of his prison.
  • Evil Is Petty: After his large scale mischief was repeatedly thwarted, he decided that his next prank would be to possess the chosen and cause minor mischief around Battleon.
  • Expy: He is most obviously based on Loki, though unlike Loki he just barely didn't manage to kickstart Ragnarok. Barely.
  • It Amused Me: Almost everything he does is either motivated by this, or by his desire to break free of his prison. Usually both.
  • Meaningful Name: Loco means "crazy, mad, wild" in Spanish. Guess what he's like.
  • Reality Warper: He's turned the moon into rotten cheese, temporarily genderbent at least a good portion of Battleon (which then became Opposite-Sex Clones), and his tricks occasionally play with the laws of physics
  • Trickster God: In addition to his title literally being "Demi-power of Mischief and Fortune," he fits the classic archetype of a trickster god, and his main purpose seems to be to cause problems for the hell of it.
  • Too Clever by Half: Despite his apparent silliness, Loco is a very clever deity and counts on people to write him off as a mere nuisance in order to pull off his most dangerous schemes. However, he's also extremely prone to underestimating how clever the Chosen can be in their own right.
    • In the April Fools 2014 event, Loco causes a malfunction in Kamui's de-ager device by stealing a critical component, transforming the entire town of Battleon into babies. He refuses to give back the part needed to restore everyone to their proper ages unless the Chosen defeats a pair of golems within Loco's shrine. After defeating the golems, Loco reveals that the golems were actually the magic that replenished his seal every year, and destroying them set him free. Except not, as the Chosen had already guessed that this was Loco's plan, and with the help of Kamui built a new mechanism to recharge Loco's seals. To add insult to injury, the new mechanism also grants the Chosen the ability to summon Loco outside of April Fools day, with the summoning spell automatically dismissing Loco if he ever thinks of taking action against the Chosen. This effectively forces Loco to become a lackey for the Chosen on any day other than April Fools. Needless to say, Loco is pissed.
    • In the April Fools 2019 quest, Loco manages to exploit a loophole in his prison — the divine seals containing him not only empower his prison, but also empower him, effectively "feeding" him just enough divine energy to keep him alive while maintaining the prison's integrity. He tricks Radagast by telling him that increasing the seals' power will strengthen his prison, when in actuality it will increase the amount of power Loco is fed, strengthening him until he's powerful enough to break free. The catch is that to do so, Loco needs to stand within the boundaries of a specific magic circle at exactly midnight, or the spell to modify the seals will fail. This plan very nearly succeeds without a hitch... until the Chosen remembers that they still have the power to summon Loco. Loco goes poof, appearing only several feet away from the magic circle just as midnight strikes, and the spell fizzles uselessly.
    • The grandaddy of them all is perhaps the 2020 April Fools quest, where the entire town of Battleon has been kidnapped by another villain before Loco has a chance to pull any tricks. Loco, severely offended by the idea that someone other than him could be up to no good on April Fools Day, sets out to defeat the villain and rescue Battleon so that he can prank them properly. Except there was no kidnapping. The entire town simply hid and pretended to be kidnapped, while the Chosen pretended to be the kidnapper, in order to force Loco to waste all of his remaining time that year rescuing them instead of pulling pranks. In short, the Chosen not only stopped Loco from playing any pranks, they forced Loco to spend all of their time unwittingly being a hero. By the time Loco realizes he's been pranked, it's already too late, and he disappears back into his prison.
  • Twice-Told Tale: Loco's backstory draws heavily from Norse Mythology, wherein the trickster god Loki was imprisoned until Ragnarok for killing the god Baldyr with mistletoe. Loco was imprisoned for hitting the foreign god Baldric with a TOW Missile water-balloon.
    • The 2021 April Fools' event, "Utgard, Loco!" is a virtually identital to the story of Utgard-Loki in the Prose Edda, with Loco playing the role of Loki and the Chosen playing the role of Thor.

     The Network 

The'Galin (a.k.a. the Devourer)

Affiliation: Himself; Uncreation
Race: God (formerly human)

The Big Bad of the eponymous saga. Born on the continent of Inilar many millenia ago, The'Galin is the son of Galian and was leading an orphanage. Because his wife Lauren was a manifestation of Lorithia, Lorithia resurrected The'Galin when he died. She made him the god of uncreation, to uncreate every corrupt people and species.

The'Galin has sent his network forces to the surface of Lore to judge if they are worthy of salvation. During this time, he possessed the body of Ryuusei Cartwright. However, Beleqwaya, Warlic, Kalanyr, and Tralin activated the prime elemental orbs, along with the Creation Orb, and summoned Lauren, who is Hope. Her appearance was proof of Lore's collective unity, which convinced The'Galin to leave Lore alone for now. However, The'Galin might come back to Lore one day...

The'Galin operates an orphanage for the lost, forgotten and downtrodden in Etherspace. There, he assumes a human form instead.


Diviara Celegra

Affiliation: Unity, formerly The Network
Race: Brilhado

Diviara terrorised Battleon as one of the Mysterious Necromancers. He is an incredibly powerful necromancer, and controls Light and Dark with such efficiency that his Duality sword can trigger at will.

He is a highly-ranked Agent of the Devourer and the General of The Network on Lore. He attacked Darin and Tralin, and stole the fragments of the Creation Orb. However, after his brother Giliara's death, he joined the side of Unity and has been fighting with us ever since.

Diviara has an estranged son, Amilara. Little is known of his wife, other than that she is a Goldwing Brilhado and the sister of Commander Auricarus.


  • The Ace: Ridiculously good at necromancy among a race of necromancers (and much, much less prone to being The Chew Toy than Zorbak will be), Diviara is most likely the best necromancer in the game. In fact, anyone
  • The Atoner
  • Breaking Speech: He gave Darin a particularly good one in one of Falerin's Histories, Manifestation: The Coming Dark. The guy has a natural talent.
  • Frameup: He was framed with his wife's murder by the Network, no less.
  • Heel–Face Turn
  • Necromancer
  • Our Demons Are Different
  • Telepathy: He is a communicant of The'Galin. Well, he was, but then, became one for the Lady of Light... and there's the Lord of Darkness....
  • Undying Loyalty: He was too loyal to the Network to abandon it, even when his brother begged him to.
  • Vitriolic Best Buds: With Tralin, who he 'disrespects' (according to Thorne Lorin) by calling him "Drakel", even though he is a king and the communicant of Lorithia. Tralin doesn't mind it at all.
  • "Well Done, Dad!" Guy: He's desperate for making up for all the abandonment he inflicted on Amilara and, despite his son's forgiveness and acceptance, he cannot get over it.
  • Winged Humanoid

Ryuusei Cartwright

Affiliation: Formerly N.O.V.A.; Uncreation; The'Galin
Race: Vesperian

Cartwright is a communicant and follower of The'Galin, as well as the leader of N.O.V.A. He has taken Diviara's place as the General of the Network on Lore. He seeks to annihilate all creation, regardless of The'Galin's wishes. His past association with Terra has left him embittered towards Terrans, and he hates Lore with an almost equal passion. Cartwright becomes Omega and allows The'Galin to possess him. When Lauren is summoned, The'Galin abandons him in the Deep Void, where he and Beleqwaya battle to both of their deaths.

Unfortunately, he gets better. After returning, he joins with Visia and The Mutant King, and uncreates Absolix. However, Cartwright seems to have changed - he rebukes Absolix for trying to be a villain, and sees Absolix as an actual son.

The Bizarre Flecks saga reveals that he has a son, Gaiden, who is living on the alternate-Lore with the alternate-Ryuusei. At the epilogue of the Absol-ution quest chain, Cartwright had an epiphany and realized all his life had been spent in evil and corruption. Cartwright decided to recohere with alternate-Ryuusei, to keep alternate-Ryuusei alive (despite his cancer) and strong, while sacrificing himself in the process.


  • Absolute Xenophobe: Considers any race other than his own inferior (a belief he shares with Smith) and beyond redemption, and seeks to purify the omniverse because of it. It possibly might be a result of his upbringing, as Matthew believed the Vesperians to be like gods.
  • Action Dad: To Gaiden and Absolix.
  • Anti-Hero: Type V, from the Bizarre Flecks saga onwards.
  • Archnemesis Dad: To Absolix.
  • Awesome Anachronistic Apparel: Inverted. He wears a nice red two-pieced suit (that Dewlok once identifies as a Sandy Claws suit because there isn't a closer comparison in Lore) that is very out-of-place for Lore's medieval clothing standards. It's justified, since he's from Terra.
  • Badass in a Nice Suit: Cartwright can fight and stalemate with Absolix (with or without armor), fights with a cane that has no special abilities other than looking cool, can boss the Mutant King and Visia around, treats Falerin (a god) like an equal and can get away with it, etc.
  • Beard of Evil: Plus a Perma-Stubble.
  • Break the Haughty: Being abandoned by The'Galin, being disincorporated by Beleqwaya in the Void and return only to find that he has no authority inside the Network definitely affected his pride.
  • Cane Fu: Uses his cane to fight people.
  • Casting a Shadow: His Melee attack does Darkness damage, both as a guest and as an enemy.
  • Character Development: From being a prideful, xenophobic and hypocritical Omnicidal Maniac to being a guy who learned a lesson or two in humility, tolerance, parenting, kindness and actual loyalty, only to finally realize that he has spent his life in evil and corruption and resolves to sacrifice himself so that his analogue can live. One of the biggest, if not, the biggest example in the games.
  • Classy Cane: Has a dragon-topped cane.
  • Corrupt Corporate Executive: During his time as N.O.V.A.'s head.
  • The Dragon: To The'Galin, as the General of the Network during the Devourer Saga.
  • Dying Race: According to Word of God, there are few Vesperians, and all but one of them are part of the Network. There are no records of what happened to his home planet, nor even that it ever existed - which suggests that The'Galin uncreated Vesperia.
  • Even Evil Has Standards: Even when as a zealous follower who would carry The'Galin's sentence of uncreation, not even he would be enough of a fool to mess with time, and he regards elemental annihilation (which would cause reality itself to unravel), Dhow's supposed goal, as going too far.
  • Evil Parents Want Good Kids: He outright states that he doesn't want Absolix to be a villain. Not to mention that he gave up Gaiden to his analog, who unlike him is a Nice Guy.
  • Faux Affably Evil: Though he's generally well-mannered and acts jovially towards people, he's willing to engage in Cold-Blooded Torture against both allies and enemies alike, and/or making ammoral experiments with ridiculously-advanced technology and uncreation.
    • Affably Evil: After his resurrection, he seems to have evolved into this.
  • Flash Step: When attacking, he disappears in a flash of red lightning only to appear at his enemy's side a second later, attack it and then, return to his original position by teleporting again.
  • Fusion Dance: He recoheres with his analogue to keep him alive.
  • Give Him a Normal Life: He gave Gaiden, his biological son, to his analog, who is decidedly a nice person and lived on Terra.
  • Good Hair, Evil Hair: The only way to distinguish Cartwright from his analogue is their facial hair. While alternate Nice Guy Ryuusei only has a Perma-Stubble, Cartwright not only displays the stubble, but also has a magnificent Beard of Evil.
  • Heel Realization: Upon alternate Ryuusei's death in Absol-ution IV, Cartwright has an epiphany and realizes that he spent his life in evil and corruption, but it's too late for him to start a new life despite Ryuusei's wishes. Reminiscing about his actions, he decides to bring back Ryuusei moments before his death and recoheres with him so he can live to protect both Gaiden and Absolix, while he dies in the process.
  • How the Mighty Have Fallen: After he's abandoned by The'Galin and left for dead in the Void, he loses his title as general of The'Galin's armies. The Mutant King and Visia know he doesn't have authority over them anymore, but he will have none of it.
  • Humble Pie: Being abandoned by The'Galin in The Final Battle! was explicitly the reason why he Took a Level in Kindness.
  • Hypocrite: Cartwright demands Undying Loyalty to The'Galin from all of his servants, even when he is willing to disobey his orders or countermand them if it means it will further his own goals.
  • An Ice Person: He has a preference towards using the Cold and doing Ice-damage when fought as a Boss.
  • Last-Name Basis: In order to distinguish him of his analog, everyone calls him Cartwright. Or Twain.
  • Like a Son to Me: He really considers Absolix as this.
  • Man of Wealth and Taste: Implied, as a former head of N.O.V.A. and General of the Network, along with his penchant for dressing well.
  • Manipulative Bastard
  • Meaningful Rename: His adoptive surname, 'Twain' (an archaic term meaning "two"), is apt, as forces and choices led Ryuusei to separate into two temporal analogs - two "what ifs".
  • Necromancer: He's quite good at it, but he's very well aware that any especialized Necro (especially Diviara and, quite possibly, Amilara) is better at it than him.
  • Nominal Hero: From his resurrection onwards.
  • Omnicidal Maniac: Cartwright...
  • The Only One Allowed to Defeat You: He wants to kill Galrick himself. He does.
  • Partial Transformation: He is able to transform his arm in a big shadowy claw that deals Darkness damage.
  • Patricide: He killed his stepfather, Matthew Twain, out of hate and took over N.O.V.A.
  • Perma-Stubble
  • Psychic Link: With his analogue.
  • "The Reason You Suck" Speech: Xilar gives him one in A Network Divided. Cartwright makes some feeble attempts to dismiss Xilar's words, but it is painfully obvious that he's affected by them.
    Xilar: "You know better than both our Lord and Lorithia, the Creator, do, do you?! You are a xenophobic racist and a very evil man! The fact that you have associated my name with your efforts is a greater scar on my name than all of my own failings combined. (...) Do not speak of carrying on my legacy, Cartwright. You are NOTHING like me! Galrick has done more to repair and carry on my legacy than you ever will, and he is ten times the man you are."
  • Redemption Equals Death: He decides to recohere with alternate-Ryuusei, to keep alternate-Ryuusei alive (despite his cancer) and strong, while sacrificing himself in the process.
  • Sharing a Body: When The'Galin possesses him, it happens because Cartwright allowed it, in a One-Winged Angel-sort of moment.
  • Sharp-Dressed Man
  • Shed the Family Name: Well, more like he abandoned the name his adoptive father, Matthew, had given him in favor of his 'real' name.
    • Which, in fact, it's not his real name either. Despite being known by two names (that is, Ryuusei Cartwright and Robert Twain) and is mentioned as having had an third name (Charuske Ryuusei), he doesn't know his original name, for he was cast to Terra when he was a 'very young man'.
  • Smart People Play Chess: He likes playing chess in his free time.
  • Super Mode: Whenever Cartwright enters into Omega mode (which he can do whenever he wants since he doesn't need to be possessed), he has red Glowing Eyes of Doom, his power increases substantially and gains the ability to heal rapidly and uncreate at will, as he calls upon the Devourer's powers.
  • Take Care of the Kids: Ryuusei claims that the only thing Cartwright can do, after everybody come to know that he's dying, is taking care of Gaiden and his brother(s). The situation is inverted when it is Cartwright who ends up giving his analogue the responsibility of taking care of Gaiden and Absolix, and raise them as the heroes they are destined to become as an implicit Last Request.
  • Telepathy: As a communicant of The'Galin, he has this ability.
  • Truly Single Parent: He uncreated Absolix.
  • Undying Loyalty: Subverted. At first, Cartwright seems to be completely loyal to The'Galin (back when everyone thinks he is, and is feared as, a Chaotic Evil god) but, in reality, he is always finding the way to countermand his orders and disobey them if they won't help him achieve his goals.
    • It should be noted that Cartwright wouldn't betray his lord, just betray his purpose. He is, even if its is in a twisted sense, devoted to him, just like pretty much every taken communicant is.
  • Used to Be a Sweet Kid: In one of Maxwell's Logs, he wonders what happened to him.
  • Villain Teleportation: He can disappear in a flash of red lightning.
  • Villainous Breakdown: Zig-zagged. The continuous failures in the last part of the war against Unity began to take a toll on his usually calm and Smug Smiler demeanor due to unexpected events and perceived betrayals, beggining to snap easier than before. However, he had been counting on being chosen as Omega and knew he could offer his body following an inevitable physical confrontation (in this case, against Amilara). However, the trope reasserts itself full-mode after he is abandoned by The'Galin just before he can achieve Lore's uncreation, leaving him too distraught to defend himself from Beleqwaya, who brings him to the Void and disincorporates him.
    • That, and blocking people who do use actual weapons to fight.
  • Wicked Cultured
  • Would Hurt a Child: At least, he would threaten one.
  • Yellow Peril: Apparance-wise. With his hair, snappy sense of fashion, first name and golden dragon-topped cane, Cartwright invokes it since he's not even human. (Who knows if he has been to Japan in Terra.)

Louis H. Zypher

Also known as Ojodeldevorador, he is—as his names says—the Devourer's eye and his messenger.

Agent Smith

Agent of the Devourer, who leads the Predecessors.

Xilar

An ancient Silari (the Drakel's cousins), who dislikes his title of "Lord". The first communicant of The'Galin. Known most notably for sowing chaos amongst the races, especially for convincing the Brilhado to join The'Galin, something he deeply regrets.

     The Sinister 7 

Drakath Slugwrath

He was a fearsome Darkness Dragon who stole the Fire Orb that Akriloth wanted. He then ate the orb and he was killed to get it back. The Mysterious Necromancer then brought Drakath back to life where he continues to roam the land. Was brought back to the flesh form by the eight prime elemental orbs and the Orb of Creation and called together the Sinister 7 to steal the orbs.

The Nexus of Frigidere's army, his defeat meant the collapse of Frigidere's entire army and control over the various Frostval bosses. He was returned to his human form. with Diviara attempting to releasing him of all control from the Mysterious Necromancers.

He has been shown to have conversed with Erebus prior to the events of Frostval 2012, and the hatred and desire for revenge within Drakath has never left from within him... He's currently in Deren.


Drakonnan (II)

Son of the original Drakonnan, he follows in his father's footsteps as an insane pyromancer.

Drakonnas

The brother of the fire mage Drakonnan who once tried to take over the world. Drakonnas was thought dead, but escaped with his life and became a powerful energy wizard.

Dilwod Sackelberry a.k.a. ZardMaster

For years, this failed wizard's apprentice has been perfecting his mad experiments: a strain of mutant Zards to obey him. He plans to create an army of them and one day overthrow Humanity, believing that Zards deserve to rule Lore. Recently, he has developed a formula which allows him to morph into a Zard completely.

Nepto

The lone survivor of his race, he has stolen a Water Orb from the Pheron and has a caused a war to break out in the Great Sea. Now part of the Sinister 7.

Calladus

A powerful Seeker who turned to dark magic long ago, and has since become a master of darkness dragons. He was once a boss in a Dragon War and is part of the Sinister 7.

Jack Frost

Prince of the Frost Kingdom, Jack uses the magic of the Moglins to create an Ice Orb and attempts to conquer Battleon. He was one of the many past Frostval bosses turned undead by Frigidere and sent to slow you down, while Frigidere continued to amass armies in an attempt to conquer Lore.

Sila

Sila is a powerful sepentine creature. She used her powers to capture Xarymandias. She later becomes one of the Sinister Seven.

     The Terrible 12 

The SeekRat

Born more intelligent than other BURPs, the SeekRat has spent his life attempting to unravel all of the secrets of the Multiverse, which eventually drove him mad. He opened the gates of the Shadow Universe, causing a massive war to break out across various parts of Lore. Because of him, the Middle Isles have been corrupted by bits of the Shadow Universe, an irreversible change. He successfully forced his shadow self out and fought it, with his shadow self being defeated. As a result the Seekrat now has absorbed all the power from the shadow and has become stronger than ever.

TubThumper

From a nomadic tribe, this Herd Boss commands herds of monsters around the countryside.

Terrestria

An earth sorceress who made a pact with a demon in order to be able to control the race of Worm-Men.

Queen Hybee

The mighty leader and mother of the Hybees, she plans to start a new colony right in Everlee Wood, the home of the bun-bits.

Metalface

He was known as Kleetae to his mother and father, but his love of blacksmithing combined with his evil heart led him to meld his body with metal parts using the power of flame rubies.

Doc Sawbones

When they were alive, Nurse Botoxia and Doc Sawbones were a renowned medical team who saved the lifes of kings and queens. Now undead, the two enjoy a somewhat alternative lifestyle. He is an undead ruler under the control of the Mysterious Necromancer.

Stragath

Stragath was a mere demon until one fateful eve long ago, when he fell in battle to Artix Krieger and Vampire Slayer E. He was then brought back as an undead by the Mysterious Necromancer. He appears in a few missions in Zorbak's Hideout, as a member of the Terrible Twelve, and recently as an enforcer for the Wicked King in the newly released Underworld Saga.
  • Anti-Climax Boss: His normal form was pretty weak in his earlier appearances, though his head is an entirely different matter. The trope is fully Averted in the new Underworld saga.
  • Beware the Silly Ones: He can be very goofy at times, but is still a dangerous antagonist nonetheless.
  • Casting a Shadow: One of his main elements.
  • Curse: He is under one that weakens him and prevents him from reaching his full potential. In the Underworld, however, when you destroy Stragath's normal form, his head is freed from the curse and becomes very dangerous.
  • Dark Is Evil: He's a demon king, what did you expect?
  • The Dragon: It turns out that he's one for the Wicked King in the Underworld Saga.
  • Even Evil Has Standards: Even he, along with the rest of the Terrible Twelve, were outraged at the Seekrat's plan to corrupt Lore with the Shadow dimension and actively helped to fight it.
  • Fusion Dance: With the Antiguardian in one mission, creating an unstoppable force who single-handedly takes out many of Lore's defenders.
  • Laughably Evil: Has shades of this.
  • Playing with Fire: The flames he unleashes from his eye sockets.
  • Screw This, I'm Outta Here: When his deal with the Antiguardian falls flat on its face, he immediately jumps into a portal back to Heck.
  • Sinister Scythe: His normal form carries two.
  • Time-Limit Boss: The battle with his head. While there's no technical time limit, his head grows increasingly powerful over time both in terms of damage and defense, and if you take too long to destroy it fighting him will be practically impossible.
    • Inverted in the battle against his normal form in the Underworld, as he starts out incredibly strong but gets weaker over time thanks to his curse.
  • Took a Level in Badass: His head is this compared to his normal form, which is arguably pretty weak. In the Underworld, however, even his normal form can do quite a number on the player if he has not prepared properly.
  • The Undead

Captain Munch

A water serpent-like being, whose origins are unknown. He intends to plunder the whole of Lore

Fear Drake

A legendary creature no one has seen and lived to tell of! His origins are unknown, but it is said he is the creation of an evil Dracomancer.

Tyranna

Tyranna is the ruler of Stormfallen, a massive fortress built into and within the remote, small Thyranees mountain chain in the southwest. She is said to be the daughter of a greater demon and a sphinx.

Twig

See Battleon Town Characters.

Algern the Shadowknight

Algern was once a proud member of Lord Barrius's secret order in charge of the balance between the shadow universe and our own. Scared, or perhaps too proud, he decided not to take part in a ceremony and has since turned away from shadows and to the Darkness to seek revenge.
  • A Pupil of Mine Until He Turned to Evil: Three times. First, he was Rennd knight under Sir Tathlin's watch, but was later offered a apprenticeship under Lord Barrius' wing. All good and well. But then he refused the ceremony and, in his pursuit of power and Darkness, joined the Stormfallen knights, thus kind-of backstabbing both Barrius (for being weak) and Tathlin (by joining those demons). And then, he betrayed Tyranna when he killed Rennd's king, not only disobeying her but also severing any possibility of peace with Rennd.
  • BFS: His left hand is one.
  • Casting a Shadow
  • Chronic Backstabbing Disorder: Rennd (and most specifically, Sir Tathlin) by joining Stormfallen and killing the king; Lord Barrius (he's not angry, he just thinks Algern is weak and not worth his attention) and his knights by rejecting or failing the "ceremony"; Queen Tyranna, by assassinating Rennd's king against her orders; and the Sinister 12 by not bothering to help them at all, and going on his own way to confront Lord Barrius.
  • Deal with the Devil: With Tyranna in his search of dark power.
  • Glowing Eyes of Doom: Of the red-kind even.
  • The Stoic
  • 24-Hour Armor
  • Unknown Rival: While Algern's adamant on defeating Lord Barrius, the latter thinks he's just a weakling and doesn't bother.
  • Was Once a Man: No one is sure if he's entirely human now.

     The Chessmaster 

The Chessmaster

A mysterious character responsible for the events of the Chessmaster saga.

  • Chess Motifs: Has been shown using a chess board to represent ongoing plans, and has mused onscreen as to whether the player is better represented by a bishop or a rook.
  • Benevolent Boss: Maybe. At the very least the Chessmaster has yet to even reprimand the beasts when they failed their missions and was quick to tell the others to be understanding and patient.
  • Godhood Seeker: Her ultimate goal is to enact a complicated ritual involving the Eight Prime Elemental Orbs, the Orb of Creation, and the Orb of Uncreation to ascend to godhood out of sheer disillusionment with Lore's primary deities, believing them to have been dangerously negligent in their care of the world.
  • Hidden Villain: For most of the saga, very little about the Chessmaster was actually known. That the Numbered Beasts call the Chessmaster "mistress" tell us that she's female and controls them, and we know that she apparently wants the Elemental Orbs to change the world somehow. The only visual representation she received was a pair of eyes until it's revealed that she's actually Karuna.
  • The Beast Master: Her main subordinates are the Numbered Beasts
  • The Faceless: To date, the Chessmaster has only been represented as a pair of eyes glowing in the darkness.

Numbered Beasts

The numbered beasts are....

  • Abhorrent Admirer: The energy beast is downright flirtatious towards the player. The beast resembles a warthog. Fittingly, it's called the Thunder Stalker
  • Co-Dragons: By all appearances the only characters who know what their mistress is planning, and none seem subordinate to anything else.
  • Color-Coded for Your Convenience: In the cave scenes they are almost always represented by glowing eyes whose colors apparently symbolize their elements.
  • Hurricane of Puns: Almost all of the ice beast's lines include a pun of some sort
  • Light Is Not Good: To date, the light beast is the only one to direct any kind of threat towards the other beasts.
  • Personality Powers: Zig-Zagged. The fire beast is violent and bloodthirsty and the earth beast seems humble and down to earth, but the ice beast is a snarker with a thing for wordplay, the darkness beast pretends it has no inside voice, the energy beast is flirtatious, and the light beast seems to have a perpetual chip on its shoulder.

    The Wicked King 
The cruel and tyrannical ruler of the Underworld, the Wicked King captured Hollow after he sacrificed himself to save Robina from Carnafex Rex. He has enslaved the mechanic and forced him to build a mighty mecha, which he plans to unleash on the Overworld as part of his latest demonic quest. He is the main antagonist of the 2017 Underworld Saga, but does not actually appear until the final chapter to deal with the player and Hollow personally.

  • Achilles' Heel: Averted. Unlike every other demon in the Underworld, who can have Ice and Lilght vulnerabilities ranging from 130-200% modifiers, the Wicked King's modifiers only reach 100%, or normal damage, for both of these elements.
  • Attack of the 50-Foot Whatever: After he is defeated by the player in his normal-sized form (for a given definition of "normal"), Hollow picks him up with the mecha and throws him into a pool of lava. This causes him to grow into a humongous, demonic monstrosity for a final showdown.
  • BFS: His main weapon, a gigantic demonic sword. You get to claim it for your own if you beat him, but unfortunately it isn't as big as the one he wields.
  • Big Bad: Of the Underworld Saga.
  • Chain Pain: His SP attack in his giant form takes the form of massive flaming chains that have a chance to deal the equivalent of Bleed damage to your mecha.
  • Contractual Boss Immunity: In the Challenge Battle, he is immune to Burn attacks, even to those of an element different from Fire.
  • Greater-Scope Villain: He is the one behind Cyber Calladus' resurrection and attack on the Overworld.
  • Hellfire: Did you expect anything else?
  • Hoist by His Own Petard: He is ultimately defeated by the mecha that he forced Hollow to design for his conquest.
  • Jerkass: Befitting a king of demons, he's a thoroughly unpleasant bastard and never pretends to be anything else.
  • Kick the Dog: His treatment and enslavement of Hollow, dangling the promise of freedom and a reunion with his family in front of him in exchange for the mecha's creation. Unfortunately for him, this backfires on him gloriously.
  • Let's Get Dangerous!: Once he hears about the player and Hollow's escape, he decides to take matters into his own hands. And he'll make sure to thoroughly punish you if you pick the Challenge Battle without proper preparation.
  • Mighty Glacier: He has an absolutely astronomical HP value with only 100% resistances in his weakest elements, and the soft damage cap he has on the Challenge Mode only adds to his durability. And while he doesn't necessarily hit hard with his direct attacks unless he gets multiple Haunted stacks on you, his Prismatic Burn can and will ruthlessly shred your health. His Luck stat of 0 prevents him from being a Lightning Bruiser, though he might still get the jump on you if he hits you with Fearful Presence...
  • Mighty Roar: His Dynamic Entry.
  • Orcus on His Throne: He stays in his palace until the final chapter, where he comes to deal with Hollow and the player personally. Possibly justified in that he didn't hear about Hollow's escape until the final chapter.
  • Playing with Fire: His main element, though he's also immune to Darkness attacks.
  • Rank Scales with Asskicking: He's the unquestioned ruler of the Underworld and the most powerful demon that the player will face, especially in Challenge Mode. Even other incredibly powerful demons, such as Cerberus and Stragath, are utterly subservient to him.
  • Red Eyes, Take Warning: One of the biggest examples in AQ history.
  • Satan: If he isn't AQ's version outright, he's definitely a Satanic Archetype at the very least.
  • Superboss: While you have to face him no matter what, you can choose to fight a weaker "normal" mode or the much stronger Challenge Battle. The challenge battle is completely optional, but beating it not only gives you the immense satisfaction of claiming victory over one of the most challenging battles in the history of the game, but also opens a shop with a unique pet and title that you cannot get otherwise.
  • Supernatural Fear Inducer: His MP attack in his giant form can cause Fear in your mecha, and in Challenge Mode he starts with Fearful Presence.
  • That One Boss: The Challenge Mode. Hooooooo boy, where do we start? This boss was explicitly designed by the staff to counter the nuke/burst meta that has dominated the game for years now, and the result is one of the, if not THE most powerful Challenge Bosses in the entirety of the game. He has a soft cap that reduces the damage he takes, so you can't nuke him. He also inflicts Haunted status that increases the damage you take, which can only be removed by HEALING him. But what REALLY makes him a nightmare is that he causes a Prismatic Burn on you that damages you for every element at the same time and deals anywhere from 300-900 damage to you per turn depending on the build. Oh, and this Prismatic Burn is PERMANENT. Unlike other bosses of the past, the Challenge Wicked King requires a very specific strategy and items to defeat, and FD armors and potions (which for the longest time has been dismissed as useless) are practically mandatory (especially if you don't have specific items no longer available in the game) unless you want to get brutalized by his Prismatic Burn damage.
  • Victor Gains Loser's Powers: If you beat him and complete the quest, you get to play as him. Unfortunately, however, you don't get to inflict either the Haunted status or that sweet, sweet Prismatic Burn.

Top