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  • Anticlimax Boss: While Gamma Urayne is That One Boss for some, it is still only one Pokémon, and Pokémon's battle system is not kind to powerful single Pokémon. There are so many Percent Damage Attacks available to you at that point that it's still possible to win regardless of how underleveled you are — cheesing the fight with Toxic and revival spam is, just like in the main games, a very viable option. Heck, a lucky Fissure or Sheer Cold can end the fight instantly — though you'll probably need a Pokémon with Sturdy or a Focus Sash to survive the first hit.
  • Awesome Music:
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    • Nuclear Power Plant Zeta. A slow-paced techno theme that plays during the pre-game backstory of the Player Character and later when you're exploring the failed plants.
    • Battle! Vs. Wild Nuclear Pokemon. A rock remix of the usual encounter theme that plays during wild Nuclear encounters.
    • The Battle! Vs. Gym Leader Theme is a fast-paced and intense piece that sets the stage perfectly for the game's gym battles, while the theme that plays as the Gym Leader's on their last Pokémon is an exciting remix of Pokémon's main theme that amps the pace up even further to make it clear that victory is within your reach.
    • Snowbank Town. A calm, almost caring theme, that makes it seem like everything is and will be okay. A safe haven within the snowy mountains, complete with snow softly falling, compared to the harsh weather out on Route 16.
      From the description of the Video:
      "After a rigorous trek through the mountains, you’ve finally reached your destination. Here in Snowbank Town, all is quiet as the snow falls gently around you, and you begin looking for a place to stay the night..."
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  • Base-Breaking Character: Most of the Fakemon qualify, as with most uses of the Sailor Earth trope. Some think a lot of them actually look pretty good and can pass for official Pokémon. Others think they all look ridiculous/too fantastical too be even remotely close to official Pokémon design.
  • Breather Boss: Gym Leader Tiko, due to being the first gym leader since Maria to have a uniform type among his party; just bring a Water or Rock type (the latter in particular, since three of his Pokémon have a 4x weakness to it) and you've pretty much won.
  • Broken Base: Does the game do a good job of telling a darker story while still remaining in tone with the Pokémon world? Is the use of nuclear power plants blended decently into the world or a massive case of Narm? Is the Nuclear type a cool and interesting new type, or a Narmy, poorly balanced, and less interesting attempt at following the success of Shadow Pokémon? Exactly how is the quality of the game itself? Near in line with the base Pokémon games, or way too glitchy with a horrendous level curve to be considered of good quality? Needless to say, opinions of the game are all over the place.
  • Complacent Gaming Syndrome:
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    • Even if a person's playing casually, it's common to see or hear people picking up a Barewl for their final team. Its final evolution, Gararewl, is the only pure Steel-type in the game; this makes it the only Pokémon in the entire game that flat-out resists Nuclear-type attacks. This helps makes the game's Final Boss more manageable, since its stats makes it a fantastic Stone Wall to Toxic stall it out, on top of potentially having an ability that can allow it to PP stall the final boss's Overheat.
    • Nucleon is also a fairly common choice. Being the first Nuclear-type that doesn't have the downside of disobeying the trainer, its ability giving it access to the most powerful nuclear attack that doesn't have a downside and extremely fast and powerful, Nucleon makes up for East Tandor's rather high level curve and helps cut down on grinding significantly.
  • Creepy Cute:
    • Nucleon is a very downplayed example, as it comes very close to being conventionally cute. Holding close to the usual Eeveelution design pattern, it is by far the most innocuous-looking Nuclear type, and the fact that Eevee's personality wasn't affected in the same way as the corrupted Nuclears is driven home by the fact that its animated sprite appears to be trying to affectionately nuzzle something. However, its extra eye and radioactive green color scheme push it into this territory. The fact the appendage on its chest looks like both the universal "radiation hazard" warning symbol and a dapper little bowtie is also something that straddles the creepy/cute line.
    • Hazma's "gas mask" can be unsettling, but it's a two-and-a-half foot dinosaur with nubby legs wearing a little hazmat suit, and the highlights of the "mask's" eyes can give the appearance of Puppy-Dog Eyes. Granted, there's an unused sprite that gives Hazma tentacle arms which is decidedly less cute, but thankfully that doesn't appear in the game proper.
  • Ensemble Dark Horse: Dunseraph is easily one of the most popular Fakemon of the game. Reasons include being a much-needed evolution to the otherwise mediocre Dunsparce, changing types from Normal to Dragon/Flying, good stats and movepool, and a beautiful design that is both majestic while at the same time retaining Dunsparce's dopey charm.
  • Fanfic Fuel: Will Lucille ever awaken from her coma? If she does, will she remember everything or not? And would she still be insane or not? Might be Averted later on as more post-game content is added, but for now it's not hard to wonder.
  • Funny Moments:
    • Surfing ninjas.
    • Adam's reaction if you accidentally KO the Legendary Pokémon Lanthan is not entirely unwarranted.
      "[You]... What did you do? WHAT DID YOU DO!?"
      • The game then gives you a cutscene where Lanthan tells you you lack skill. Ouch.
    • Version 1.2.2 introduced "Optimized English" as a language option. Selecting it changes the text to L33t L1ng0.
      • Version 1.2.3 renamed the option to "1337 Speak", with the patch notes saying this was because "April Fool's is long over and some people seemed to be missing the joke."
    • According to the wiki, Fortog used to be called Fartog. It was changed when "someone pointed out how immeasurably stupid that sounded."
  • Game-Breaker:
    • A fast and powerful Nuclear-type can pretty much sweep through most of the game, due to Nuclear being super-effective against everything else except Steel. The idea behind them is the type is supposed to be a Glass Cannon; they deal super-effective damage on every type except Nuclear and Steel, but in turn are also x2 weak to every type except Nuclear. However, this also means that on any Pokémon with dual typing, nuclear moves are always x4 super-effective on them. Combined with the fact that only Nuclear-types can learn Nuclear moves (outside of Natural Gift while holding the Halfli Berry, a new berry that reduces the power of Nuclear moves to half), means Nuclear-types can always hit any dual-type with a x4 STAB move, basically allowing them to one-shot mons six or so levels higher than their own with ease.
    • Most Nuclear-types you can obtain are balanced by the fact that they're disobedient, but there's one Nuclear-type you can obtain fairly early that lacks this problem: Nucleon. Its Speed is high enough for it to outspeed almost everything in the game, and you can give it a Choice Scarf (which can actually be purchased late in the game) to eliminate the "almost". Its Special Attack is quite high, and its signature Atomizate Hyper Voice is the most powerful Nuclear move in the game that does not have a drawback. Compare with Proton Beam, which has a 10% chance to miss, only has 100 base power (less than Hyper Voice after the Atomizate boost), and harshly reduces Special Attack. (And even then, Hyper Beam is still a viable option, since you're basically shooting out a death ray that will wipe out anything that is not Blissey or a Nuclear or Steel type, and that one's really rare in trainer teams. If you have the battle style on Switch, there's no need for a recharge turn at all.) Basically Nucleon's only weakness is its incredibly shallow movepool, which makes it difficult to check Steel-types unless you're lucky enough to get one with a Fighting-, Ground-, or Fire-type Hidden Power (which is actually easier to do in this game than the main series, due to you being shown what IVs you have and HP's type being determined by which IVs are odd or even, rather than the exact numbers).
    • Inflagetah, especially Mega Inflagetah, can be one of those. Not only does it have ridiculous Speed, but its ability essentially provides STAB on priority moves. This means it gets a STAB Extreme Speed and double STAB Flame Impact. It learns the powerful Flare Blitz as a Flager, just in case it needs an even harder-hitting move. When it Mega Evolves, it has a monstrous 145 base attack, and you can teach it the TM Swords Dance to boost it even further. The result is an abomination that is virtually guaranteed to move first, and the enemy's chances of living past one turn are not too good.
    • Eletux is the only one of the three starters to not have a 4x weakness to one of the others. Eletruxo has the highest base stat total of all three fully evolved starters. Very few things in the game resist both Electric and Water, and by the time the things that do become common, you can have Ice Beam to deal with them. Its Mega Evolution gets Drizzle, which automatically causes it to start raining, boosting Water type attacks by 1.5 (on top of the STAB multiplier, so the total power is more than doubled before factoring in type matchups) and making Thunder an Always Accurate Attack. The game tries to balance it by giving Theo a starter that's part Ground type and much faster, but Eletruxo's base Hit Points (95) and Special Defense (105) make it very likely that it can tank at least one Earth Power unless he gets lucky with a crit, giving you time to one-shot with Surf, or even set up Magnet Rise if you want to be safe. Even Solarbeam won't pose as much of a threat as you'd think — since Eletruxo's slower, it will Mega-Evolve after Archilles does, meaning Drizzle will override Drought, returning Solarbeam's recharge turn and cutting its power in half.
  • Genius Bonus: Urayne's three forms are named after the three main forms of radiation — Alpha particles, Beta particles, and Gamma rays, in matching order of strength/danger to boot.
  • Goddamn Bats: Tonemy wouldn't be a Zubat Expy if it didn't adhere to this trope. Zubat's biggest annoyance was Supersonic, which caused confusion, which could at least be cured by switching or fleeing. Tonemy one-ups that with Poison Gas, since poison has to be healed with an item or Pokémon Center. A sign in the cavern outright tells you to bring plenty of Antidotes. Thankfully for Nuzlockers, the game uses Gen IV poison mechanics (outside of battle, the poison will fade once the afflicted Pokémon hits 1 HP) by default, unless you activate Custom Mode and tell it otherwise.
  • Good Bad Bugs:
    • In 1.0, it's possible to permanently keep Nuclear Actan after catching it, and still be able to get regular Actan later on. Later patches fixed the bug, but don't take Nuclear Actan away from those who caught it, and some players of later versions can still get lucky enough to catch and keep it.
    • In versions prior to 1.2, looking at an egg in the PC will tell you whether or not it will hatch into a shiny. It doesn't make the actual process of shiny hunting any easier, but it saves a lot of time since you don't need to hatch the eggs.
    • If you're lucky, an opponent will just flat out skip their turn. The main culprits seem to be Maria's Feleng (if you send out a Pokémon with Insomnia or Vital Spirit — the AI will keep telling it to use Yawn even though it's ineffective, but there won't be any text indicating this for some reason) and Theo's Spritzee (if you chose Raptorch as your starter — for whatever reason, it's not coded with any moves but it won't use Struggle).
    • Pickup is flat-out broken in this game. It's supposed to have the same rate of triggering as the main series (10%), and the same rarity/item chart as Pokemon Heart Gold And Soul Silver, just with some items switched (berries for evolution stones, Nuclear Balls for Iron Balls, and Leftovers, Max Revives, and PP Ups in place of TMs). Instead, not only do you get an item after every battle that doesn't end in a capture, you can get Rare Candies pretty much as soon as you get Pickup Chyinmunk on the first route if you're lucky (you're not supposed to be able to Pickup Rare Candies until level 81).
    • You can set Autosave to every X minutes, but the truth is that it will only trigger on a map transition if at least X minutes have passed since the last save. This is to prevent glitches caused by Autosaves happening during scripted cutscenes. However, a quirk of the last cutscene of the story overrides this: As the cutscene shifts between the Nuclear Plant Epsilon flashback and the present day at the Championship Site, each shift counts as a map transition. If you set your Autosave for 5 minutes and idle at one point long enough, the game will Autosave during the next shift. Since Urayne isn't Shiny-Locked, this can be used to soft-reset for a shiny Urayne, which would otherwise require you to go through the Gamma Urayne fight each time.
  • Harsher in Hindsight: Talking to the people of Vinoville is a lot harder on your second playthrough, now that you know what's going to happen to the town.
  • Hilarious in Hindsight: A handful of examples courtesy of Pokémon Sun and Moon.
    • One fan-made Pokémon in the game is a female-only Water/Fairy-type named Syrentide, which drew inspiration from sirens. The water type Sun and Moon starter evolves into a feminine-looking Water/Fairy type named Primarina, which also drew inspiration from sirens.
    • Both the Sun and Moon Big Bad and the Uranium Big Bad end up comatose in the post-game with no hints of recovery, though Lusamine at least wakes up enough to try and go to the festival at the end. There's also the implication that Lusamine's obsession with Ultra Beasts was born of a desire to see her husband again after he vanished during an experiment with Ultra Wormholes, not completely unlike Kellyn becoming obsessed with his Ranger work out of a desire to forget his grief over his wife's passing. And in both cases, their children paid the price (emotional abuse and control in Lusamine's case, When You Coming Home, Dad? in the Uranium Player Character's case).
    • The guy who outright says "THEY SUCK!!!" about HMs should give Alola a visit, since HM moves are outright banned by law there in favor of Ride Pokémon.
    • Uranium bucked the trend of your rival always getting the starter with the type advantage against yours by saddling Theo with the starter yours has the advantage against. While X and Y had already played with the idea by giving you two rivals, each with a different starter (your To Be a Master rival still gets the one strong against yours, whereas your more carefree rival gets the one you're strong against), Sun and Moon is the first to truly avert the trend, as Hau will always have the starter weak to yours. On a similar note, during the capture tutorial in Uranium, Professor Bamb'o decides to keep the remaining starter. Guess who you later see in Sun and Moon using the starter you're weak to?
    • The Cocaran line is a line of crab-like Pokémon that are not Water-type but still learn a handful of Water-type moves. Sun and Moon introduces the Crabrawler line, which shares these similarities and is even based off of the same crab species — coconut crabs.
    • Tubjaw, a Water/Dark Pokémon known for its bite, almost seems like it could be a pseudo-counterpart of Sun and Moon's Water/Psychic Bruxish.
    • Gym Leader Tiko is a Fire-type specialist who is also a dancer. Fast forward to Sun and Moon and we have Trial Captain Kiawe, another dancing Fire-type user.
    • As of 1.03, the Uranium Core is used to shift the legendary Urayne between its weaker Alpha form and its stronger Beta form.note  In Sun and Moon, you can do something similar with Zygarde once you have at least 50% of the cores and cells, using the Zygarde Cube to change it between its weaker 10% form and its stronger 50% form once it's constructed. Both legendary Pokémon also have a third form that's even stronger, though only Zygarde's is obtainable.
  • "Holy Shit!" Quotient: The revelation that CURIE and Urayne never fled Tandor. Instead, Urayne absorbed most of the uranium ore in Mt. Actanite and transformed into what can only be described as "Primal Urayne" with stats to trump Arceus, setting off a fallout that would kill anyone unprotected in the vicinity in minutes. And if you lose to this monstrosity, it sets off a "massive thermonuclear detonation" that basically destroys the region, resulting in mass evacuation, swarms of Nuclear Pokémon, and 100 years of nuclear winter. There aren't many contenders in the main series, or even spin-offs, for a higher-stakes battle.
  • Nightmare Fuel: Considering this is a fangame that lacks the main series's age restrictions, it gets away with a lot of this.
  • Scrappy Mechanic:
    • You can't use repels in areas infested with Nuclear Pokémon. While this makes sense from an in-universe perspective — emphasizing how abnormal these Pokémon are — and they're not that hard to deal with regardless (Nuclear being weak to almost everything means that most Nuclear Pokémon have at least one 4x weakness to exploit for a OHKO), it doesn't take long for the encounters to get annoying. At least the music for encountering them is good.
    • Despite the devs adding Mega-Evolution, showing that they weren't above using features from games later than Uranium's planning begannote , the Exp. Share still works the same as it did pre-Gen 6.note  Some believe that such a change would go a long way towards resolving the Difficulty Spike in the second half of the game, since level grinding to keep up would be far easier.
    • More like Scrappy Lack of a Mechanic, but there's no way to check your Pokémon's happiness in the game itself. Trying to max out happiness for an evolution or Return? You're on your own.
  • Sidetracked by the Gold Saucer: The Game Corner (or Casino as it's called in-game) contains both the classic slot machines and Voltorb Flip, along with offering some Pokémon as prizes that won't be available as normal captures until much later in the game. The latter point goes double in Nuzlocke Mode, as this might be the only place you can get most of what they're offering unless the RNG is nice to you with encounter rates.
  • That One Boss:
    • Sheldon's Tracton can send Whitney's Miltank crying home for mommy. This thing is fast, gets faster every turn, can use Shift Gear to go even faster and hit even harder — and it hits really hard to begin with. Its typing, Steel/Dragon, has very few weaknesses, and you're not likely at that point to have something that can knock it out in one turn before it can really snowball into an unstoppable death machine.
    • Remember Ultra Necrozma and how it was feared by us mortals for Neuroforce and its higher-than-God-itself BST? Think it was the hardest Pokémon to exist? Yeah, no. Ultra Necrozma ain't got nothin' on Gamma Urayne. The little (okay, HUGE) fucker is insane even by Final Boss standards, primarily since the mechanics of the Champion's League seem tailor-made to make sure the player is woefully unprepared — since your team's fully healed between fights, and you can't heal during fights, why waste money stocking up on healing items? Think you're in the clear because you let Actan join your team? Gamma Urayne is five levels higher, much faster, and packs Overheat, so Actan will be wasted on its first turn. Remember how the Nuclear type is weak to everything? Not with the Chernobyl ability it's not. Think Actan's Intimidate and the Special Attack loss from Overheat will at least spare the rest of your team from One Hit Kills? Nuclear is super effective against everything too, and being left with base 65 Attack and 77 Special Attack isn't too much of a hindrance when the Nuclear attacks it has have at least 100 base power and are guaranteed to do double if not quadruple damage on anything that isn't Steel or Nuclear type. And it still has 132 base speed, meaning unless you have Sturdy, have Focus Sashes, get lucky with a Quick Claw, or massively overleveled your team for the Championship, have fun getting an attack in. And considering it's no slouch in the defense department either — its base HP and Defenses are 122/116/104 — you will need more than one lucky strike to KO it. And Aotius help you if you're in Nuzlocke Mode, locking you out of the revival spam option. By the way, if you lose against Urayne, it doesn't just send you to the last Pokémon Center, oh no: you get a Game Over screen. So have fun doing the Elite Four again. If you're unlucky, and you saved right before fighting it, and it turns out your team isn't prepared to handle a sweeper on Urayne's level, you might just be stuck, and have to restart.
    • Really, a lot of trainers can be like this. Because of a grievous issue with fan-made mons offering severely lowered exp compared to any official mon, the player will need to grind a severe amount just to keep up with the standard trainers' levels. Combine this with the hack's penchant in providing every fan-made 'mon with moves that cover their type weaknesses, it can result in road blocks from a random trainer. This can happen almost any time (so saving before each trainer fight is wise), but is more prone to happening on the routes leading to the 7th Gym and beyond, as it is at that point when enemies' levels start to go through rather arbitrary spikes compared to the more even level-pacing before that point.
  • That One Level: East Tandor as whole counts, if only because the level curve goes completely flying out the window once you first set foot there. By the time you get access to Surf and can finally start traveling there, even if you've been going out of your way to encounter every trainer possible, your Pokémon should be at around level 35 overall, in around the same area of the trainers you've been facing so far. Your first clue things are about to go off the rails? When you get into a surprise double battle with the opponents having level 42+ Pokémon and it doesn't let up from there. Even if you go out of your way to level grind on the wild Pokémon in the area, the levels continue to escalate from there, to the point that by the time you make it to the Ice/Dragon Gymnote , you can expect to be facing Pokémon with levels at 50+ while yours will likely still be in the lower 40s. It isn't until the player gets to Tsukinami village and completes the ninja reunion sidequest that the level curve starts getting back under control, if only because the player finally has access to a reliable grinding spot at that point.
  • Tier-Induced Scrappy:
    • Orchynx tends to be disliked due to being the only one of the three starters that doesn't start with a STAB move, as well as the only one of the three without a contact-activated status ability (Raptorch and Eletux get Flame Body, which burns, and Static, which paralyzes, respectively; Orchynx gets Battle Armor, which prevents criticals). While its ability can seem ideal for Nuzlocke Mode, it isn't uncommon for Eletux's Static to screw you over; if the Random Number God isn't feeling generous, your Nuzlocke challenge can end before it even starts. Plus, earlier versions didn't have Metalynx change its ability upon Mega Evolving — the only one of the three to not do so. Finally, you get two powerful grass types — Garlikid and the Nupin line — handed to you during the game, making the Orchynx line seem redundant. Its only advantage over the other two starters is that it's the only one not weak to Nuclear type moves due to being part Steel, and even that falls flat considering that, before you even make it to the first gym, you can pick up a Pokémon that evolves into a pure Steel type. Later versions tried to salvage it, first by giving Mega Metalynx Heatproof as its ability (halves its fire weakness, which still pales in comparison with Mega Archilles' Drought and Mega Electruxo's Drizzle), and letting Orchynx start with Leech Seed (slowly saps the opponent's HP and heals your own — ideal for getting around the Static issue).
    • Hazma's stats are reminiscent of a Mighty Glacier at best, if not a Stone Wall, but it has the misfortune to be a single-typed Pokémon of the least survivable type in the game — one that's weak to literally everything but itself. Any attempts to train it in speed are doomed to end in failure because of its paltry base 44 speed; it does have access to Trick Room, but good luck getting the chance to use it. Its STAB movepool is also pathetic; all it has access to is its signature Expunge (powerful and can even hit Nuclears for super-effective damage, but has low accuracy and PP) and Gamma Ray (higher PP but poor base power; it's basically the nuclear equivalent of Thundershock or Water Gun). It also has a barely-above-average Special Attack of 66, making using anything other than STAB moves problematic. Thought that its Lead Skin ability would at least make it good at Expunging Urayne? You'd be right if Urayne wasn't packing Overheat. Considering you have access to Nucleon long before Hazma, you're most likely only gonna catch Hazma because the plot asks you to.

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