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YMMV / Driver

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  • 8.8: DRIV3R whipped up a minor controversy, dubbed "Driv3rGate", in which two Future Publishing magazines (PSM2 and Xbox World) gave the game suspiciously high "9/10" reviews, leading many who played the game to question the magazines' integrity.
    • As Guru Larry explains, in the short version, Atari basically knew it had an Obvious Beta that needed months to finish, but needed to beat Grand Theft Auto: San Andreas to release. So they essentially bribed Future with having exclusives to the game in exchange for 9/10. What followed was extreme backlash in Future's GamesRadar forums, Atari hiring plugs, and both companies trying to bury the entire scandal.
  • Awesome Music: New York at Night.
  • Critical Dissonance: Most critics disliked Driver 2 and preferred the original, chiefly for the inclusion of what was seen as clunky on-foot controls, while the majority of the Driver fandom considers it an Even Better Sequel.
  • Ensemble Dark Horse: Tobias Jones, to the point that he was brought back in DRIV3R after he apparently died in Driver 2.
  • Good Bad Bugs: DRIV3R is general is pretty buggy, but in the PS2 version, there's a huge glitch you can do in Nice. Go down to the airport, and slowly drive over to the bush you see on your left. Doing so will cause you to fall through the ground onto a piece of land below. If you go in with a truck, and drive off said piece of land, you can launch your self out of the glitched area and into the sky. This is sadly fixed in the Xbox version.
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  • Harsher in Hindsight: One of the three cities in DRIV3R is Nice, where the player can of course run down pedestrians. Then in July 2016 a terrorist attack like that really did happen in Nice.
  • Idiot Ball: In Driver: Parallel Lines, despite the fact all of the gang knows TK is going to be out to kill them, they all act like total idiots in how to handle it.
    • Candy figures out what TK is up to and has him held at gun point by his henchmen. Rather than have them just shoot him then and there he decides to have them give him drugs. So he can go back to the 70's. This of course fails as TK escapes and goes after him.
    • Bishop decides to duel him to the death himself. Even though he does it in a tank one has to wonder why he didn't just send his henchmen after him.
    • Corrigan has the worst plan of all. He manipulates TK into killing all the others in order to clear his name and remove any traces back to his past life. Despite this however he still throughout the game sends his henchmen to kill him and lays multiple traps out in order to do it. All this would totally ruin his plan however.
      • TK himself gets one as he spends the entire game trying to figure out who's onto him and is setting up all these traps. This is despite the fact that it is obviously Corrigan as he's the guy who he threw The body of the Mexican at. On his front lawn no less.
      • After his plan does work despite his frequent attempts to stop his own plan, Corrigan still is a complete idiot as he never lays another trap for TK even though he knows exactly where he lives.
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    • Before any of this Candy has it during the kidnapping. He instructs TK to detonate multiple bombs throughout the city. But he also needs TK to set them up because he never even bothers to put them there before the plan begins.
  • Most Annoying Sound: Everything in the driver's test in the first game (see That One Level)
    • "Hey man! Watch the paint!"
    • "You wrecked the car, man!"
    • "Goddamn!"
    • "Maybe I'll give you a call when I need a ride to the grocery store!"
    • The cops in the first game can be pretty annoying, too, thanks to narrating everything you do. "Suspect is heading north/south/east/west/has run a red/has hit another vehicle!"
    • "Lose the tail, man!"
    • "Nice driving, son."
    • Expect to hear "Hang back." over and over again in the second game during the tailing missions.
  • Most Wonderful Sound: "We've lost him!" in the original game when you finally shake the police.
    • "Goddamn... You're the man! We're gonna need you!" for beating the near impossible tutorial.
    • "Just Dropped In (To See What Condition My Condition Was In)" by Kenny Rogers, which plays at the end of 2 over the credits after you beat the game.
  • Never Live It Down: The training level in the garage from the first game is notoriously difficult and has been known to have turned away players who struggled to complete the level within the unforgiving time limit they are given.
  • Sequelitis: DRIV3R is the most straightforward example of this, having been plagued by gameplay bugs, poorly executed on-the-foot segments, and the aforementioned controversy surrounding the game's ratings with critics. While it did not kill the franchise, it was some time before the series was finally able to leave this one in the dust.
  • Overshadowed by Controversy: DRIV3R suffers from an especially unfortunate case of this due to its Obvious Beta status and the aforementioned rating scandal that had many hopeful fans deeming it an unworthy sequel of the first two games.
  • So Okay, It's Average: Parallel Lines got this reception from critics and fans. While it certainly got right a lot of the stuff DRIV3R got wrong, it's still regarded as a rather average GTA clone.
  • Special Effect Failure: While decent for their time, the graphics of the first two games have aged especially poorly due to the grainy textures, limited draw distance, and the degrading frame rate whenever the gameplay becomes intense. Notably from Driver 2, the water textures are virtually nonexistent, with any area that should have water instead just being a mirror of the skylines and landscapes lining the horizon.
    • DRIV3R was considered a major step down for a game made in 2004, not helped by its mass of gameplay-breaking bugs.
  • That One Level:
    • Arguably, the very first mission in the series, where you have to do a list of stunts to prove yourself worthy of continuing. Said level takes place in a tiny underground garage, you have a minute in which to do the stunts, and you can only hit any obstacle four times (though much of its difficulty comes from younger players not knowing what a slalom is). Another major problem with the driver's test is that it's effectively a tutorial level in which you have to perform all these basic skills, but the game doesn't tell you how to do them. Not to mention how finicky it can be in certain segments, like what exact route you have to take to pass the slalom part. And the worst part of it all? There is absolutely no way of skipping the level, short of editing your save file. This level is remade in an unlockable challenge in Driver: San Francisco as a Nostalgia Level. Thankfully, not mandatory.
    • "Rite of Passage", which involves driving from Brooklyn to the Upper West Side of Manhattan under a strict time limit in the rain. You need to be absolutely perfect, and the invincibility cheat doesn't help because you're more likely to fail due to skidding in the rain or just running out of time trying to make it. Luckily, if you take the second choice for the first New York mission, you skip "Rite of Passage" in exchange for a much easier level.
    • "Chase the Gun Man" from Driver 2 is known as one of the most difficult missions in the series by many, if not the most difficult. In it you have to chase and destroy a car on a narrow mountain-side road with lots of traffic and obstacles. If you crash into anything at all, you might as well restart the mission as you have very little chance of catching up.
    • The motorcycle chase in DRIV3R is infamous for being insanely difficult and unforgiving; in order to keep up with Calita, you can't screw up even once or you're pretty much guaranteed to fail. There's a chance you can crash into her at a certain point and end the mission early, but you have to be quick about it.


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