WRATH: Aeon of Ruin is an upcoming First-Person Shooter co-published by 3D Realms and 1C Publishing. Similar to 3D Realms' own Ion Maiden, which runs on a modified Build Engine, WRATH runs on another 90's game engine, namely the Quake I engine* , and it's developed by Quake modding scene veterans, to boot; chief among them is game director Jeremiah "KillPixel" Fox, who'd been working on WRATH for years before 3D Realms contacted him and offered to help him make the game. WRATH takes inspiration from the very game it shares an engine with, alongside several other 90's FPS titles.
In the game, you take on the role of Outlander who, after a time drifting the Ageless Sea, washes up on shore to find a world in the grasp of death. The Old World is gone. But dark forces still remain. A white-cloaked figure known as the Shepherd of Wayward Souls sets upon you a monumental task: hunt down the five Guardians of the Old World that are still standing. As implied by their title, these huge angelic beings used to guard the world from threats, but corruption has turned them evil, and it's up to you to kill them all. You'll trek ruins, plunge into darkness, and fight the most terrifying of monsters on your way to each Guardian. It's a journey you're highly unlikely to come back from alive... but hey, it's worth a shot.
WRATH is planned to have its first public release on PC in the summer of 2019, but this is only a taste of first blood; the game's full release will land on PlayStation 4, Xbox One, Nintendo Switch, Mac, and Linux alongside PC in 2020.
You will not survive WRATH: Aeon of Ruin's examples of:
- Armor Meter/Points: Of the icon + number variety, though only a number is shown onscreen for each. Armor points are displayed as a smaller number compared to health in order to make room for the dark armor points on top.
- Abnormal Ammo: The Retcher fires glowing green cysts. If Outlander's animation upon first picking up the weapon is any indication, he's not a fan of having to handle them.
- Ballistic Bone: The Fang Spitter weapon... well... spits fangs at your enemies. Sometimes they're the fangs of your enemies.
- Blade Below the Shoulder: Outlander has a blade equipped on his right forearm called the Ruination Blade; it serves as the game's melee weapon.
- Blatant Item Placement: Most of the health and ammo pickups you'll find will be scattered about the game world, but ammo for the Fang Spitter and Retcher can be collected from specific enemies as well as the environment. Basically, you're stealing parts of their bodies as ammo for your weapons.
- Body Armor as Hit Points: There's the traditional retro FPS armor that only reduces the amount of health you lose when attacked, but there also exists dark armor, which is a separate value from normal armor; it must be depleted before normal armor (if you have it equipped) is affected by damage, and it also protects you from damage completely.
- Captain Ersatz: The enemies are identical to the ones from Quake I. Ditto for the Fang Spitter and the Retcher, which are the Nailgun that shoots fangs instead of nails and the GES Bio Rifle respectively.
- Expy: Outlander is basically a manlier version of Corvo Attano and Ezio Auditore.
- Hub Level: Three large hub worlds exist in the game. Every level within each hub uses that hub's theme, but they're not all designed the same. Even in hubs, you can find secrets, some of which you won't be able to reach until you hop into a level and collect certain items.
- Invincibility Power-Up: The Cruel Aegis Artifact grants you temporary invincibility when activated... but in exchange, your health is reduced to a measly 10 HP (or, if you're below that, increased), so it's best to use it if you're already low on health, if there are healing items around, or if you have some Life Siphons to spare.
- Life Drain: The Life Siphon Artifact heals you for every enemy you kill while it's active.
- Ludicrous Gibs: Expect body parts to fly around a lot when you get busy tearing through your enemies.
- More Teeth than the Osmond Family: By virtue of having a mouth that extends down her torso, the Widow enemy has a lot of teeth. On the bright side, it means quite a bit more ammo for the Fang Spitter to use when you kill one.
- Number of the Beast: WRATH's frame rate is capped at 666 FPS.
- WRATH uses the Quake I engine, although it's really the modified derivative source port known as Darkplaces that started development in the early 2000's. Regardless, chunky low-poly models and pixellated textures are king here.
- The 90's Windows logo is used when listing the platforms it supports.
- Save Token: The Soul Tether Artifact allows you to save your progress in a specific place so that once you die, you'll return to that place, but after that, the Tether's used up. That's kind of bad, seeing as they're the only way to save your progress freely. You can build up a collection of Soul Tethers, but they should still be used wisely.
- Secondary Fire: Every weapon in the game has an alternate attack:
- The Ruination Blade has a charge attack that, when the button is released, sends you lunging forward through enemies. It's also useful for getting across gaps.
- The Coach Gun fires from all three barrels at once.
- The double-barreled Shotgun's secondary fire inserts a canister at the base of the barrels, which causes the shotgun to fire pellets that ricochet off walls; compared to the primary fire, however, there's a brief pause to charge the attack.
- The Fang Spitter fires fangs from both barrels simultaneously instead of the barrels alternating.
- The Retcher spits out three cysts in rapid succession.