WRATH: Aeon of Ruin is an upcoming First-Person Shooter co-published by 3D Realms and 1C Publishing. Similar to 3D Realms' own Ion Fury, which runs on a modified Build Engine, WRATH runs on another 90's game engine, namely the Quake I engine* , and it's developed by Quake modding scene veterans, to boot; chief among them is game director Jeremiah "KillPixel" Fox, who'd been working on WRATH for years before 3D Realms contacted him and offered to help him make the game. WRATH takes inspiration from the very game it shares an engine with, alongside several other 90's FPS titles.
In the game, you take on the role of Outlander who, after a time drifting the Ageless Sea, washes up on shore to find a world in the grasp of death. The Old World is gone. But dark forces still remain. A white-cloaked figure known as the Shepherd of Wayward Souls sets upon you a monumental task: hunt down the five Guardians of the Old World that are still standing. As implied by their title, these huge angelic beings used to guard the world from threats, but corruption has turned them evil, and it's up to you to kill them all. You'll trek ruins, plunge into darkness, and fight the most terrifying of monsters on your way to each Guardian. It's a journey you're highly unlikely to come back from alive... but hey, it's worth a shot.
WRATH released in Early Access on PC via Steam and GOG on November 22nd, 2019, but this is only a taste of first blood; the game's full release will land on PlayStation 4, Xbox One, Nintendo Switch, Mac, and Linux alongside PC on February 25th, 2021.
You will not survive WRATH: Aeon of Ruin's examples of:
- Abnormal Ammo: The Retcher fires glowing green cysts. If Outlander's animation upon first picking up the weapon in Early Access gameplay is any indication, he's not a fan of having to handle them.
- Action Bomb: Covered in explosive cysts, the Afflicted enemies blow up and cause damage if you get too close, as shown in the Early Access release.
- Armor Points: There are two types of armor. Damage Reduction Armor, whose points are displayed as a smaller number compared to regular Hit Points in order to make room for the Body Armor as Hit Points dark armor points on top, which would be Hit Points.
- Ballistic Bone: As the Early Access release shows, the Fang Spitter weapon... well... spits fangs at your enemies. Sometimes they're the fangs of your enemies.
- Blade Below the Shoulder: Outlander has a blade equipped on his right forearm called the Ruination Blade; it serves as the game's melee weapon in the Early Access release.
- Blatant Item Placement: As shown in the Early Access release, the health and ammo pickups you'll find will be scattered about the game world, but ammo for the Fang Spitter and Retcher are dropped from the Wraith and Afflicted enemies, respectively, as well as located in the environment. Basically, you're stealing parts of their bodies as ammo for your weapons.
- Body Armor as Hit Points: According to the Early Access release, there's the traditional retro FPS armor that only reduces the amount of health you lose when attacked, but there also exists dark armor, which is a separate value from normal armor; it must be depleted before normal armor (if you have it equipped) is affected by damage, and it also protects you from damage completely.
- Hub Level: The Early Access release begins in the game's first hub of Mourningvale, with two of the five levels within available; you can choose which order you want to tackle them in, but the levels you pick towards the beginning will be easier than if you chose to enter them later on, since the difficulty scales dynamically with each level you complete.
- Invincibility Power-Up: In the Early Access release, the Cruel Aegis Artifact grants you temporary invincibility when activated... but in exchange, your health is reduced to a measly 10 HP (or, if you're below that, increased), so it's best to use it if you're already low on health, if there are healing items around, or if you have some Life Siphons to spare.
- Life Drain: The Life Siphon Artifact heals you for every enemy you kill while it's active in the Early Access release. You gain a different amount of health depending on each type of enemy you kill.
- Ludicrous Gibs: If the Early Access version of the game is any indication, you should expect body parts to fly around a lot when you get busy tearing through your enemies.
- More Teeth than the Osmond Family: By virtue of having mouths that extend down their torsos, the Widow enemies in the Early Access release have a lot of teeth. On the bright side, it means quite a bit more ammo for the Fang Spitter to use when you kill one.
- Retraux: The 90's Windows logo is used in the announcement trailer when listing the platforms it supports.
- Save Token: As demonstrated in the Early Access release, the Soul Tether item allows you to save your progress in a specific place so that if you die, you'll return to that place. It's kind of important, seeing as it replaces quicksaving in WRATH. You can build up a collection of Soul Tethers (99 of them, to be exact), but they should still be used wisely.
- Secondary Fire: Every weapon in the game has an alternate attack, all of which can be utilized in the Early Access release:
- The Ruination Blade has a charge attack that, when the button is released, sends you lunging forward through enemies. It's also useful for getting across gaps.
- The Coach Gun fires from all three barrels at once.
- The double-barreled Shotgun's secondary fire inserts a canister of liquid at the base of the barrels, which causes the shotgun to fire pellets that ricochet off walls; compared to the primary fire, however, there's a brief pause to charge the attack.
- The Fang Spitter fires fangs from both barrels simultaneously instead of the barrels alternating.
- The Retcher spits out three cysts in rapid succession.
- The Slag Cannon fires a big, explosive fireball.