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* ChestBlaster: The primary weapon of Wretches is a large energy cannon, implanted where their chest cavities and lower jaws used to be.

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* AttackDeflector: The Trinket of Deflection summons a shield around the Outlander that deflects any incoming projectiles while it is active.


* BlatantItemPlacement: As shown in the Early Access release, the health and ammo pickups you'll find will be scattered about the game world, but ammo for the Fang Spitter and Retcher are dropped from the Wraith and Afflicted enemies, respectively, ''as well as'' located in the environment. Basically, you're stealing ''parts of their bodies'' as ammo for your weapons.

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* BlatantItemPlacement: As shown in the Early Access release, the health and ammo pickups you'll find will be scattered about the game world, but ammo for the Fang Spitter and Retcher are dropped from the Wraith Heretic and Afflicted enemies, respectively, ''as well as'' located in the environment. Basically, you're stealing ''parts of their bodies'' as ammo for your weapons.



* {{Retraux}}: The 90's Windows logo is used in the announcement trailer when listing the platforms it supports.

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* {{Retraux}}: The game is a throwback to early 3D First Person Shooters, it even runs on a modified version of the Quake engine. The 90's Windows logo is used in the announcement trailer when listing the platforms it supports.


* AbnormalAmmo: The Retcher fires glowing green cysts that stick to walls and explode once enemies get close. If Outlander's animation upon first picking up the weapon in Early Access gameplay is any indication, he's ''not'' a fan of having to handle them.

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* AbnormalAmmo: AbnormalAmmo:
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The Retcher fires glowing green cysts that stick to walls and explode once enemies get close. If Outlander's animation upon first picking up the weapon in Early Access gameplay is any indication, he's ''not'' a fan of having to handle them.them.
** The Fang Spitter fires [[ExactlyWhatItSaysOnTheTin fangs]]. Appropiately enough, enemies that possess them will drop them upon death.
** The Slag Cannon is a big portable furnace that fires projectiles made of ''molten metal ore''.


** The double-barreled Shotgun's secondary fire inserts a canister of liquid at the base of the barrels, which causes the shotgun to fire pellets that ricochet off walls; compared to the primary fire, however, there's a brief pause to charge the attack.

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** The double-barreled Shotgun's secondary fire inserts a canister of liquid at the base of the barrels, which causes the shotgun to fire pellets that ricochet off walls; split into several on impact; compared to the primary fire, however, there's a brief pause to charge the attack.


** The Retcher fires bouncing cysts instead of sticky ones.

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** The Retcher fires a burst of three bouncing cysts instead of sticky ones.


* AbnormalAmmo: The Retcher fires glowing green cysts. If Outlander's animation upon first picking up the weapon in Early Access gameplay is any indication, he's ''not'' a fan of having to handle them.

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* AbnormalAmmo: The Retcher fires glowing green cysts.cysts that stick to walls and explode once enemies get close. If Outlander's animation upon first picking up the weapon in Early Access gameplay is any indication, he's ''not'' a fan of having to handle them.



* HubLevel: The Early Access release begins in the game's first hub of Mourningvale, with two of the five levels within available; you can choose which order you want to tackle them in, but the levels you pick towards the beginning will be easier than if you chose to enter them later on, since the difficulty scales dynamically with each level you complete.

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* HubLevel: The Early Access release begins in the game's first hub of Mourningvale, with two of the all five levels within available; you can choose which order you want to tackle them in, but the levels you pick towards the beginning will be easier than if you chose to enter them later on, since the difficulty scales dynamically with each level you complete.



** The Retcher spits out three cysts in rapid succession.

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** The Retcher spits out three fires bouncing cysts in rapid succession.instead of sticky ones.

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* BodyHorror: Most enemy types display this to some degree.
* TheGoomba: The Fallen, which are slow and weak zombies that can be dispatched with a couple of hits of your Ruination Blade.


''WRATH'' released in Early Access on [[UsefulNotes/MicrosoftWindows PC]] via Steam and GOG on November 22nd, 2019, but this is only a taste of first blood; the game's full release will land on UsefulNotes/PlayStation4, UsefulNotes/XboxOne, UsefulNotes/NintendoSwitch, [[UsefulNotes/AppleMacintosh Mac]], and [[UsefulNotes/{{UNIX}} Linux]] alongside PC on February 25th, 2021.

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''WRATH'' released in Early Access on [[UsefulNotes/MicrosoftWindows PC]] via Steam and GOG on November 22nd, 2019, but this is only a taste of first blood; the game's full release will land on UsefulNotes/PlayStation4, UsefulNotes/XboxOne, UsefulNotes/NintendoSwitch, [[UsefulNotes/AppleMacintosh Mac]], and [[UsefulNotes/{{UNIX}} Linux]] alongside PC on February 25th, in the summer of 2021.

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** The Slag Cannon fires a big, explosive fireball.


''WRATH'' released in Early Access on [[UsefulNotes/MicrosoftWindows PC]] via Steam and GOG on November 22nd, 2019, but this is only a taste of first blood; the game's full release will land on UsefulNotes/PlayStation4, UsefulNotes/XboxOne, UsefulNotes/NintendoSwitch, [[UsefulNotes/AppleMacintosh Mac]], and [[UsefulNotes/{{UNIX}} Linux]] alongside PC on February 25, 2021.

to:

''WRATH'' released in Early Access on [[UsefulNotes/MicrosoftWindows PC]] via Steam and GOG on November 22nd, 2019, but this is only a taste of first blood; the game's full release will land on UsefulNotes/PlayStation4, UsefulNotes/XboxOne, UsefulNotes/NintendoSwitch, [[UsefulNotes/AppleMacintosh Mac]], and [[UsefulNotes/{{UNIX}} Linux]] alongside PC on February 25, 25th, 2021.


''WRATH'' released in Early Access on [[UsefulNotes/MicrosoftWindows PC]] via Steam and GOG on November 22nd, 2019, but this is only a taste of first blood; the game's full release will land on UsefulNotes/PlayStation4, UsefulNotes/XboxOne, UsefulNotes/NintendoSwitch, [[UsefulNotes/AppleMacintosh Mac]], and [[UsefulNotes/{{UNIX}} Linux]] alongside PC in 2020.

to:

''WRATH'' released in Early Access on [[UsefulNotes/MicrosoftWindows PC]] via Steam and GOG on November 22nd, 2019, but this is only a taste of first blood; the game's full release will land on UsefulNotes/PlayStation4, UsefulNotes/XboxOne, UsefulNotes/NintendoSwitch, [[UsefulNotes/AppleMacintosh Mac]], and [[UsefulNotes/{{UNIX}} Linux]] alongside PC in 2020.on February 25, 2021.


* LifeDrain: The Life Siphon Artifact heals you for every enemy you kill while it's active in the Early Access release.

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* LifeDrain: The Life Siphon Artifact heals you for every enemy you kill while it's active in the Early Access release. You gain a different amount of health depending on each type of enemy you kill.


* SaveToken: As demonstrated in the Early Access release, the Soul Tether Artifact allows you to save your progress in a specific place so that once you die, you'll return to that place, but after that, the Tether's used up. That's kind of bad, seeing as this Artifact replaces quicksaving in ''WRATH''. You ''can'' build up a collection of Soul Tethers (nine of them, to be exact), but they should still be used wisely.

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* SaveToken: As demonstrated in the Early Access release, the Soul Tether Artifact item allows you to save your progress in a specific place so that once if you die, you'll return to that place, but after that, the Tether's used up. That's place. It's kind of bad, important, seeing as this Artifact it replaces quicksaving in ''WRATH''. You ''can'' build up a collection of Soul Tethers (nine (99 of them, to be exact), but they should still be used wisely.


* ArmorMeterPoints: Of the icon + number variety as seen in the Early Access release, though only a number is shown onscreen for each. Armor points are displayed as a smaller number compared to health in order to make room for the dark armor points on top.

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* ArmorMeterPoints: Of the icon + number variety as seen in the Early Access release, though only a number is shown onscreen for each. Armor ArmorPoints: There are two types of armor. DamageReduction Armor, whose points are displayed as a smaller number compared to health regular HitPoints in order to make room for the BodyArmorAsHitPoints dark armor points on top.top, which would be HitPoints.

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