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** The Slag Cannon fires a big, explosive fireball.


''WRATH'' released in Early Access on [[UsefulNotes/MicrosoftWindows PC]] via Steam and GOG on November 22nd, 2019, but this is only a taste of first blood; the game's full release will land on UsefulNotes/PlayStation4, UsefulNotes/XboxOne, UsefulNotes/NintendoSwitch, [[UsefulNotes/AppleMacintosh Mac]], and [[UsefulNotes/{{UNIX}} Linux]] alongside PC on February 25, 2021.

to:

''WRATH'' released in Early Access on [[UsefulNotes/MicrosoftWindows PC]] via Steam and GOG on November 22nd, 2019, but this is only a taste of first blood; the game's full release will land on UsefulNotes/PlayStation4, UsefulNotes/XboxOne, UsefulNotes/NintendoSwitch, [[UsefulNotes/AppleMacintosh Mac]], and [[UsefulNotes/{{UNIX}} Linux]] alongside PC on February 25, 25th, 2021.


''WRATH'' released in Early Access on [[UsefulNotes/MicrosoftWindows PC]] via Steam and GOG on November 22nd, 2019, but this is only a taste of first blood; the game's full release will land on UsefulNotes/PlayStation4, UsefulNotes/XboxOne, UsefulNotes/NintendoSwitch, [[UsefulNotes/AppleMacintosh Mac]], and [[UsefulNotes/{{UNIX}} Linux]] alongside PC in 2020.

to:

''WRATH'' released in Early Access on [[UsefulNotes/MicrosoftWindows PC]] via Steam and GOG on November 22nd, 2019, but this is only a taste of first blood; the game's full release will land on UsefulNotes/PlayStation4, UsefulNotes/XboxOne, UsefulNotes/NintendoSwitch, [[UsefulNotes/AppleMacintosh Mac]], and [[UsefulNotes/{{UNIX}} Linux]] alongside PC in 2020.on February 25, 2021.


* LifeDrain: The Life Siphon Artifact heals you for every enemy you kill while it's active in the Early Access release.

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* LifeDrain: The Life Siphon Artifact heals you for every enemy you kill while it's active in the Early Access release. You gain a different amount of health depending on each type of enemy you kill.


* SaveToken: As demonstrated in the Early Access release, the Soul Tether Artifact allows you to save your progress in a specific place so that once you die, you'll return to that place, but after that, the Tether's used up. That's kind of bad, seeing as this Artifact replaces quicksaving in ''WRATH''. You ''can'' build up a collection of Soul Tethers (nine of them, to be exact), but they should still be used wisely.

to:

* SaveToken: As demonstrated in the Early Access release, the Soul Tether Artifact item allows you to save your progress in a specific place so that once if you die, you'll return to that place, but after that, the Tether's used up. That's place. It's kind of bad, important, seeing as this Artifact it replaces quicksaving in ''WRATH''. You ''can'' build up a collection of Soul Tethers (nine (99 of them, to be exact), but they should still be used wisely.


* ArmorMeterPoints: Of the icon + number variety as seen in the Early Access release, though only a number is shown onscreen for each. Armor points are displayed as a smaller number compared to health in order to make room for the dark armor points on top.

to:

* ArmorMeterPoints: Of the icon + number variety as seen in the Early Access release, though only a number is shown onscreen for each. Armor ArmorPoints: There are two types of armor. DamageReduction Armor, whose points are displayed as a smaller number compared to health regular HitPoints in order to make room for the BodyArmorAsHitPoints dark armor points on top.top, which would be HitPoints.


* HubLevel: The Early Access release begins in the game's first hub of Mourningvale, with two of the five levels within available; you can choose which order you want to tackle them in, but the levels you pick towards the beginning will be easier than if you chose to enter them later on, since the difficulty scales with each level independent of your order.

to:

* HubLevel: The Early Access release begins in the game's first hub of Mourningvale, with two of the five levels within available; you can choose which order you want to tackle them in, but the levels you pick towards the beginning will be easier than if you chose to enter them later on, since the difficulty scales dynamically with each level independent of your order.you complete.


* HubLevel: The Early Access release begins in the game's first hub of Mourningvale, with two of the five levels within available; you can choose which order you want to tackle them in, but the difficulty starts easy and scales dynamically regardless.

to:

* HubLevel: The Early Access release begins in the game's first hub of Mourningvale, with two of the five levels within available; you can choose which order you want to tackle them in, but the levels you pick towards the beginning will be easier than if you chose to enter them later on, since the difficulty starts easy and scales dynamically regardless.with each level independent of your order.


* HubLevel: The Early Access release begins in the game's first hub of Mourningvale, with two of the five levels within available.

to:

* HubLevel: The Early Access release begins in the game's first hub of Mourningvale, with two of the five levels within available.available; you can choose which order you want to tackle them in, but the difficulty starts easy and scales dynamically regardless.


* AbnormalAmmo: The Retcher fires glowing green cysts. If Outlander's animation upon first picking up the weapon in gameplay footage is any indication, he's ''not'' a fan of having to handle them.
* ActionBomb: Covered in explosive cysts, the Afflicted enemies blow up and cause damage if you get too close, as shown in gameplay footage.
* ArmorMeterPoints: Of the icon + number variety as seen in gameplay footage, though only a number is shown onscreen for each. Armor points are displayed as a smaller number compared to health in order to make room for the dark armor points on top.
* BallisticBone: As footage of the game shows, the Fang Spitter weapon... well... [[ExactlyWhatItSaysOnTheTin spits fangs]] at your enemies. Sometimes they're the fangs ''of'' your enemies.
* BladeBelowTheShoulder: Outlander has a blade equipped on his right forearm called the Ruination Blade; gameplay footage shows that it serves as the game's melee weapon.
* BlatantItemPlacement: As shown in gameplay footage, the health and ammo pickups you'll find will be scattered about the game world, but ammo for the Fang Spitter and Retcher are dropped from the Wraith and Afflicted enemies, respectively, ''as well as'' located in the environment. Basically, you're stealing ''parts of their bodies'' as ammo for your weapons.
* BodyArmorAsHitPoints: There's the traditional retro FPS armor that only reduces the amount of health you lose when attacked, but according to gameplay footage, there also exists dark armor, which is a separate value from normal armor; it must be depleted before normal armor (if you have it equipped) is affected by damage, and it also protects you from damage completely.
* InvincibilityPowerUp: In gameplay footage, the Cruel Aegis Artifact is shown to grant you temporary invincibility when activated... ''but'' in exchange, your health is reduced to a measly ''10 HP'' (or, if you're below that, ''increased''), so it's best to use it if you're ''already'' low on health, if there are healing items around, or if you have some Life Siphons to spare.
* LifeDrain: The Life Siphon Artifact heals you for every enemy you kill while it's active, as shown in gameplay footage.
* LudicrousGibs: According to gameplay footage, you should expect body parts to fly around a lot when you get busy tearing through your enemies.
* MoreTeethThanTheOsmondFamily: By virtue of having ''mouths that extend down their torsos'', the Widow enemies shown in gameplay have a ''lot'' of teeth. On the bright side, it means quite a bit more ammo for the Fang Spitter to use when you kill one.

to:

* AbnormalAmmo: The Retcher fires glowing green cysts. If Outlander's animation upon first picking up the weapon in Early Access gameplay footage is any indication, he's ''not'' a fan of having to handle them.
* ActionBomb: Covered in explosive cysts, the Afflicted enemies blow up and cause damage if you get too close, as shown in gameplay footage.
the Early Access release.
* ArmorMeterPoints: Of the icon + number variety as seen in gameplay footage, the Early Access release, though only a number is shown onscreen for each. Armor points are displayed as a smaller number compared to health in order to make room for the dark armor points on top.
* BallisticBone: As footage of the game Early Access release shows, the Fang Spitter weapon... well... [[ExactlyWhatItSaysOnTheTin spits fangs]] at your enemies. Sometimes they're the fangs ''of'' your enemies.
* BladeBelowTheShoulder: Outlander has a blade equipped on his right forearm called the Ruination Blade; gameplay footage shows that it serves as the game's melee weapon.
weapon in the Early Access release.
* BlatantItemPlacement: As shown in gameplay footage, the Early Access release, the health and ammo pickups you'll find will be scattered about the game world, but ammo for the Fang Spitter and Retcher are dropped from the Wraith and Afflicted enemies, respectively, ''as well as'' located in the environment. Basically, you're stealing ''parts of their bodies'' as ammo for your weapons.
* BodyArmorAsHitPoints: There's According to the Early Access release, there's the traditional retro FPS armor that only reduces the amount of health you lose when attacked, but according to gameplay footage, there also exists dark armor, which is a separate value from normal armor; it must be depleted before normal armor (if you have it equipped) is affected by damage, and it also protects you from damage completely.
* HubLevel: The Early Access release begins in the game's first hub of Mourningvale, with two of the five levels within available.
*
InvincibilityPowerUp: In gameplay footage, the Early Access release, the Cruel Aegis Artifact is shown to grant grants you temporary invincibility when activated... ''but'' in exchange, your health is reduced to a measly ''10 HP'' (or, if you're below that, ''increased''), so it's best to use it if you're ''already'' low on health, if there are healing items around, or if you have some Life Siphons to spare.
* LifeDrain: The Life Siphon Artifact heals you for every enemy you kill while it's active, as shown active in gameplay footage.
the Early Access release.
* LudicrousGibs: According to gameplay footage, If the Early Access version of the game is any indication, you should expect body parts to fly around a lot when you get busy tearing through your enemies.
* MoreTeethThanTheOsmondFamily: By virtue of having ''mouths that extend down their torsos'', the Widow enemies shown in gameplay the Early Access release have a ''lot'' of teeth. On the bright side, it means quite a bit more ammo for the Fang Spitter to use when you kill one.



* SaveToken: As demonstrated in gameplay footage, the Soul Tether Artifact allows you to save your progress in a specific place so that once you die, you'll return to that place, but after that, the Tether's used up. That's kind of bad, seeing as this Artifact replaces quicksaving in ''WRATH''. You ''can'' build up a collection of Soul Tethers, but they should still be used wisely.
* SecondaryFire: Every weapon in the game has an alternate attack, all of which have been demonstrated in gameplay footage:

to:

* SaveToken: As demonstrated in gameplay footage, the Early Access release, the Soul Tether Artifact allows you to save your progress in a specific place so that once you die, you'll return to that place, but after that, the Tether's used up. That's kind of bad, seeing as this Artifact replaces quicksaving in ''WRATH''. You ''can'' build up a collection of Soul Tethers, Tethers (nine of them, to be exact), but they should still be used wisely.
* SecondaryFire: Every weapon in the game has an alternate attack, all of which have been demonstrated can be utilized in gameplay footage:the Early Access release:


''WRATH'' is planned to have its first public release on [[UsefulNotes/MicrosoftWindows PC]] in 2019, but this is only a taste of first blood; the game's full release will land on UsefulNotes/PlayStation4, UsefulNotes/XboxOne, UsefulNotes/NintendoSwitch, [[UsefulNotes/AppleMacintosh Mac]], and [[UsefulNotes/{{UNIX}} Linux]] alongside PC in 2020.

to:

''WRATH'' is planned to have its first public release released in Early Access on [[UsefulNotes/MicrosoftWindows PC]] in via Steam and GOG on November 22nd, 2019, but this is only a taste of first blood; the game's full release will land on UsefulNotes/PlayStation4, UsefulNotes/XboxOne, UsefulNotes/NintendoSwitch, [[UsefulNotes/AppleMacintosh Mac]], and [[UsefulNotes/{{UNIX}} Linux]] alongside PC in 2020.


''WRATH'' is planned to have its first public release on [[UsefulNotes/MicrosoftWindows PC]] in the summer of 2019, but this is only a taste of first blood; the game's full release will land on UsefulNotes/PlayStation4, UsefulNotes/XboxOne, UsefulNotes/NintendoSwitch, [[UsefulNotes/AppleMacintosh Mac]], and [[UsefulNotes/{{UNIX}} Linux]] alongside PC in 2020.

to:

''WRATH'' is planned to have its first public release on [[UsefulNotes/MicrosoftWindows PC]] in the summer of 2019, but this is only a taste of first blood; the game's full release will land on UsefulNotes/PlayStation4, UsefulNotes/XboxOne, UsefulNotes/NintendoSwitch, [[UsefulNotes/AppleMacintosh Mac]], and [[UsefulNotes/{{UNIX}} Linux]] alongside PC in 2020.


%%* ActionBomb: Covered in explosive cysts, the Afflicted enemies will blow up and cause damage if you get too close, as shown in gameplay footage.

to:

%%* * ActionBomb: Covered in explosive cysts, the Afflicted enemies will blow up and cause damage if you get too close, as shown in gameplay footage.


* ActionBomb: Covered in explosive cysts, the Afflicted enemies will blow up and cause damage if you get too close, as shown in gameplay footage.

to:

* %%* ActionBomb: Covered in explosive cysts, the Afflicted enemies will blow up and cause damage if you get too close, as shown in gameplay footage.


* ArmorMeterPoints: Of the icon + number variety as seen in gameplay footage, though only a number is shown onscreen for each. Armor points are displayed as a smaller number compared to health in order to make room for the dark armor points on top.



* ActionBomb: Covered in explosive cysts, the Afflicted enemies will blow up and cause damage if you get too close, as shown in gameplay footage.
* ArmorMeterPoints: Of the icon + number variety as seen in gameplay footage, though only a number is shown onscreen for each. Armor points are displayed as a smaller number compared to health in order to make room for the dark armor points on top.



* BlatantItemPlacement: As shown in gameplay footage, most of the health and ammo pickups you'll find will be scattered about the game world, but ammo for the Fang Spitter and Retcher can be collected from specific enemies as well as the environment. Basically, you're stealing ''parts of their bodies'' as ammo for your weapons.

to:

* BlatantItemPlacement: As shown in gameplay footage, most of the health and ammo pickups you'll find will be scattered about the game world, but ammo for the Fang Spitter and Retcher can be collected are dropped from specific enemies as the Wraith and Afflicted enemies, respectively, ''as well as as'' located in the environment. Basically, you're stealing ''parts of their bodies'' as ammo for your weapons.



* MoreTeethThanTheOsmondFamily: By virtue of having ''a mouth that extends down her torso'', the Widow enemy shown in gameplay has a ''lot'' of teeth. On the bright side, it means quite a bit more ammo for the Fang Spitter to use when you kill one.

to:

* MoreTeethThanTheOsmondFamily: By virtue of having ''a mouth ''mouths that extends extend down her torso'', their torsos'', the Widow enemy enemies shown in gameplay has have a ''lot'' of teeth. On the bright side, it means quite a bit more ammo for the Fang Spitter to use when you kill one.



* SaveToken: As demonstrated in gameplay footage, the Soul Tether Artifact allows you to save your progress in a specific place so that once you die, you'll return to that place, but after that, the Tether's used up. That's kind of bad, seeing as they're the ''only'' way to save your progress freely. You ''can'' build up a collection of Soul Tethers, but they should still be used wisely.
* SecondaryFire: Every weapon in the game has an alternate attack, which have been demonstrated in gameplay footage:

to:

* SaveToken: As demonstrated in gameplay footage, the Soul Tether Artifact allows you to save your progress in a specific place so that once you die, you'll return to that place, but after that, the Tether's used up. That's kind of bad, seeing as they're the ''only'' way to save your progress freely.this Artifact replaces quicksaving in ''WRATH''. You ''can'' build up a collection of Soul Tethers, but they should still be used wisely.
* SecondaryFire: Every weapon in the game has an alternate attack, all of which have been demonstrated in gameplay footage:



** The double-barreled Shotgun's secondary fire inserts a canister at the base of the barrels, which causes the shotgun to fire pellets that ricochet off walls; compared to the primary fire, however, there's a brief pause to charge the attack.

to:

** The double-barreled Shotgun's secondary fire inserts a canister of liquid at the base of the barrels, which causes the shotgun to fire pellets that ricochet off walls; compared to the primary fire, however, there's a brief pause to charge the attack.

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