is a Retraux
and developed by Bitmap Bureau. It is set in a not-so-distant future, where a group of marines are sent out to defeat a massive incursion of mindless, insectoid aliens that now infest Outpost 88. Thus, the player blasts their way through the Outpost's seven Procedurally Generated Levels
as one of these marines (two, if they play co-op.)
It is notable for being a 2019 game that was made for Sega Genesis first and foremost. However, it was also released for PC through Steam, as well as PS4, Nintendo Switch and Xbox One.
Tropes present in this game:
- Big Bad: Dr. Herzog.
- Big "NO!": Your character yells this if you get a Game Over and have no continues left.
- Body Horror: The first area boss, Shima, is an unholy, immobile mass of bloated flesh with spidery legs on both sides and permanently agape mouth full of teeth - one that it is nevertheless almost completely filled by more flesh (red-coloured, as if it were guts) spilling out of it. Its main power lies in the ability to rapidly spawn lots of its spider/tick brethren, but it has two fast ranged attacks as well.
- Dr. Herzog's second form is already pretty horrific, being a fleshy creature with arachnid legs and a huge mouth across its entire body. The third form, though, outright covers the entire battle arena in flesh, and sits in its center like some stalk.
- Boss Rush: You unlock this mode through beating the game on Hard.
- Bottomless Magazines: Averted; the playable marines start with about a 100 bullets in their rifle, though that amount can be expanded through upgrades. However, ammo crates are quite frequent, and in the boss rush mode, they will be dropped in right as you are about to run out anyway.
- Defeat Equals Explosion: All the bosses die for good after a series of explosions tearing through their body once their HP runs out. The only exception is Teardrop, which collapses into an ash heap instead.
- Did You Just Punch Out Cthulhu?: You literally kill Cthulhu in this game, and he is only a mid-tier boss to boot!
- Endless Game: The Infinite mode of the game.
- Energy Ball: Cthulhu fires either multiple ball lightnings as his only attack in the small, flickering form, or a single green orb as one of its attacks in its true form.
- Everything Fades: The basic enemies explode in the pools of blood and are then gone before they even have time to stain the floor.
- Expy: The male Player Character is one to a Colonial Marine, while the female Player Character is one to Jill Valentine.
- Eye Beams: If you end up in front of Cthulhu's true form even briefly, his eyes will start glowing, and then he'll fire two shock beams almost immediately afterwards.
- Flash of Pain: Unlike most examples, the enemies and bosses light up in blue when damaged.
- Flunky Boss: The first boss, Shima, will regularly spawn entire groups of its tick-like larvae.
- Cthulhu regularly spawns crab-like creatures as well. While Shima's spawn were emerged in groups all at once, he only creates them one at a time, but this offset by them possessing far superior defence, while still closing distance at a good speed.
- Myriax is a mostly mechanical boss that has turrets pop out from beneath the floor tiles on the opposite side of the room from where you currently are.
- Dr. Herzog fires four-five pods from his form's gaping mouth that land around the area and turn into another arachnid-like enemy.
- Large Ham Announcer: The announcer always has something to say when you enter a room.
- Nintendo Hard
- Non Standard Game Over: Those elixirs you take when you want to continue after a game over? Yeah turns out their full of nanomachines that takes hold of your nervous system and kills you. Hope you played up till the end of stage 6 without using one!
- One-Winged Angel: The Final Boss, Dr. Herzog, meets you in the battle arena as an old guy in a wheelchair. However, he transforms into a spidery monster with a huge mouth across its body right as the battle starts. Then, he transforms again, now into an immobile monster at the center of a sanctuary made out of flesh, and then after that you beat that, Dr Herzog is reduced to a pile of raw flesh curled up into a ball. At least he's immune to bullets?...
- Point Build System: You can improve marine's health, speed, power, ammo limit, grenade amount and grenade power stats, which is done through investing points represented by dog tags into them.
- Sequential Boss: Cthulhu regularly switches between his small, ghostly phase, where his damage output isn't very high, but he is harder to hit and is also protected by three indestructible orbs circling around it, and a large phase where it's much easier to hit, but it regularly spawns back-up and attacks much more aggressively.
- In the prologue cutscene, the transport pilot who delivers your marines says "I have a bad feeling about this."
- Area 1 boss is named after Tetsuo Shima.
- Area 3 boss is straight-up called Cthulhu.
- Area 4 boss is styled after Predator: it is fought in the jungle, it has an extremely similar appearance, it rubs mud all over itself to fool thermal scanners, etc. Its name, Teardrop, is also a perfect anagram for Predator.
- Spread Shot: Shima fires a wide five-shot spray directly at player's location. The biggest problem is that it is pretty fast and has no charge-up time, and so can unpredictably arrive right before or after it spawns a bunch of ticks, or fires a single large orb.
- Death Viper regularly fires a 8-directional spread from its tail.
- Teardrop pulses a series of projectile spreads from somewhere in its body.
- Weak Turret Gun: Area 6 boss, Myriax, occasionally summons small gun turrets.