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Video Game / Sailor Moon S

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Bishoujo Senshi Sailor Moon S: Jougai Rantou!? Shuyaku Soudatsusen or simply Sailor Moon S, is a 1994 Fighting Game based on the Sailor Moon franchise for the Super Famicom. The game was published by Angel with the development work secretly done by a then unknown developer named Arc System Works.

Released only in Japan, the game was one of a number of fighting games based on licensed properties that was released during the genre's golden age in 90's. However, unlike most of these, it turned out that Sailor Moon S was actually a pretty good game. Partly because it was one of the first fighting games to come with an honest to goodness training mode, but mostly because it was just that good (this was Arc System Works after all).

During the 2000s, import copies of the game made their way to the west and into the hands of the Fighting Game Community. This resulted in the game getting played in gatherings and tournaments.


Finally, at the Evo 2018 tournament, Arc System Works eventually admitted to having developed the game after years of not saying anything.

Today, thanks to word of mouth and the efforts of the game's fans, Sailor Moon S now has a decent sized tournament scene and is a staple side tournament in many fighting game competitions, including Evo.

A follow up game exists called Sailor Moon SuperS Shin Shuyaku Soudatsusen for the Super Famicom, and later Sega Saturn, which adds Sailor Saturn as a playable character. However, this version is generally seen as inferior to the original due to a number of gameplay changes.

    Playable Roster 
  • Sailor Moon
  • Sailor Mercury
  • Sailor Mars
  • Sailor Venus
  • Sailor Jupiter
  • Sailor Neptune
  • Sailor Uranus
  • Sailor Pluto
  • Sailor Chibi Moon

  • Desperation Attack: Each of the senshi has a super move they can only pull off when they're low on life.
  • Difficult, but Awesome: Sailor Uranus's infinite combo, which requires the player to quickly forward dash in between her attacks.
    • Sailor Moon's full screen fireball mix up. This requires that the player backdash to get her just ever so slightly into the air so she can throw her air fireball close to the ground. This allows her to land and then immediately do her long range forward dash to overtake her fireball and cross up her opponent.
  • Hit Stop: Standard for any fighting game. However, like most nineties fighters, it doesn't really have a lot of this.
  • Joke Character: Chibi Moon
  • Shotoclone: Surprisingly enough, not Sailor Moon, but Sailor Neptune who has a projectile (her Deep Submerge) and a "Shoryuken" style uppercut.
  • Shoryuken: Sailor Neptune's uppercut as stated above. Also happens to be her defining attack for players of the game, thanks to how safe it is on block.

Example of: