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Sailor Moon: Another Story is an RPG based mostly on the first Sailor Moon anime, (with some manga elements) taking place after the S season. The girls' enemies are the Oppositio Senshi, a team of Evil Knockoff psycho rangers, who are led by the mysterious Apsu. Apsu and the Oppositio Senshi are futzing around with time, resurrecting previous enemies of Sailor Moon. Well, we obviously can't let them get away with that, now can we?


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This work contains the following examples:

  • Aborted Arc: The comet plot point. Nothing about the "light and darkness" story found in the intro is really explained in the game, and the comet itself gets completely ignored in favor of Hell Destiny until the last moments of the game, where it gets "purified" for no apparent reason.
  • Alternate Company Equivalent:
    • To Chrono Trigger, another Eastern RPG about time-travelling that also was released in 1995, just a few mouths earlier. Both games feature large character sprites, Combination Attacks and unique victory poses for each party member (as opposed to the "jumping jacks" that RPGs did up to this point).
    • Apsu's main goal (to make time go in reverse to change her fate) sounds an awful like a neutered form of Ultimecia's Time Compression.
    • Regarding the Level Grinding trope, it's comparable to Blizzard and how they make you grind tirelessly for the rewards in World of Warcraft (where one piece of gear could make all the difference in some raid boss battles).
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  • And This Is for...: Oppositio Sin, orphaned in the war between Crystal Tokyo and the Black Moon Clan, gets her chance to kill Prince Diamond personally after he leaves Hell Destiny's service for independent villainy.
  • Artifact Mook: The game uses as Random Encounters monsters that were originally monsters of the week in the show. Some of the monsters in the show were either transformed people (some Youma) or transformed objects (Daimons), so it doesn't make sense that there would be armies of them. One of the random encounters is even the Big Bad of the second movie!
  • Awesome, but Impractical: Super Sailor Moon and Super Sailor Chibi Moon. The stat buff really isn't that great for characters whose abilities are built more for support (which they lose when they transform).
  • Badass Crew: The Sailor Senshi of course, and the Opposito Senshi.
  • Battle Theme Music: Based on music from the series.
  • Beef Gate: Wandering into new areas before you're supposed to be led there by the plot without grinding a handful of levels on weaker monsters will land you into encounters where a generic enemy will kill your party before you even get to attack it.
  • Bittersweet Ending: The second ending (if you lose the final battle with Sailor Moon's team, but succeed with Sailor Chibimoon's team). With everything reverted to how it was previously, Anshar and the Opposito Senshi are given a normal live in Crystal Tokyo, but have no memory of the game's events. Chibiusa bumps into Anshar, who drops the pendant she dropped in the introductory cutscenes, and admits that he doesn't know why he has it. Sin calls Anshar to catch up to her and Chibiusa stares wistfully after him, with Pluto reminding her that, if the two were to properly meet, it could lead to his life being entangled in battles again.
  • Breaking the Fourth Wall: Upon arrival in Harumi, the Senshi comment that there's no Sailor Moon stage show performance.
  • Bonus Boss: The Dragon in Chapter 4 doesn't have to be killed to continue on in the story. Probably because it's one of the hardest bosses in the game with a massive amount of HP and attacks that hit hard.
  • Canada, Eh?: One of the levels in the game. Aside from a little boy, none of the Canadian NPCs say "eh" at the end of their sentences, but come on, people living in hidden tree villages in a provincial park?
    Boy: Ah, George, where are you going? Eh, eh?
  • Classic Cheat Code: Can be used to start the game with everyone at noticeably increased levels and having modified stats. (Notably, it advances their movesets to the point that they should be at the end of S) note 
  • Crouching Moron, Hidden Badass: The official strategy guide describes Ishtar as "a girl who makes you wonder why she's an Oppositio Senshi". She may not have the highest attack power of the Oppositio Senshi, but she can really mess up an unsuspecting player with status-inflicting attacks.
  • Combination Attack: The Senshi get these in battle.
  • Continuity Nod: When you visit the Silver Millennium in the past, there's an ice-skating rink. A man says that Jupiter-sama often comes to skate.
  • Continuity Snarl: The game uses anime-based sprites, including several characters that only appeared in that version, yet the majority of its backstory comes from the manga, which leads to some storyline oddities.
    • In the anime, Professor Tomoe is a more-or-less innocent victim possessed by the evil alien Germatoid, and remains alive after Germatoid leaves his body. In the manga, Tomoe is a genuinely evil Mad Scientist who transforms himself into a form called Germatoid, which leads to him getting Killed Off for Real, leaving his daughter Hotaru in the care of Uranus, Neptune and Pluto. Another Story starts with Hotaru being looked after by Uranus and Neptune, implying that Tomoe died. However, he turns up alive later in the game, seemingly possessed. The first time he is fought, he transforms into Germatoid (who, for the extra snarl points, is the plant-like Germatoid from the anime instead of the humanoid one from the manga), but trying to reason with him after the fight reveals that he has indeed been possessed... by an entity that resembles a generic daimon from the manga. And no matter how that part is handled, Tomoe dies, with the implication that it is his fate.
    • The Sailor Senshi's attack lists contain both a set of moves they got in the anime-exclusive Makaiju arc, and a set of moves provided by their Planet Power transformations which the Inner Senshi only had in the manga (in the game, they keep using the Star Power transformations like in the anime).
    • Mamoru's Barasuishou/Rose Crystal is basically an anime-flavored version of the Golden Crystal he had in the manga (although SMAS was created before its introduction).
  • Creator Provincialism: Throughout the game, you visit Switzerland, Nepal, Canada and Turkey. Creator provincialism is scattered throughout, but one glaring moment is when a man in Switzerland asks whether halyomoss is a "type of mochi".
  • Curb-Stomp Battle: Almost every random battle is like this. Either you wipe the enemy out in one blow, or the enemy wipes you out in one blow, depending on who hits first. This is due to the damage algorithms of the game, being slightly overleveled turns your enemies into easily-squashed bugs, and vice versa.
  • Dead All Along: At the end of Sailor Mars' section of Chapter 2, she finds out that Faregg was made to resemble Jadeite because a long time ago, he often came to Kritayuga to pray.
  • Death by Adaptation: Both Professor Tomoe and the Ayakashi Sisters (who die in the manga but live in the anime) are killed; it's implied that this was their "fate" all along and that the anime sparings were deviations.
  • Did You Just Punch Out Cthulhu? : Every one of them from the first three seasons of the show (with the exception of Al and En who are not in the game), the R movie, and the Original Generation Big Bad Apsu.
  • Dirty Old Man: Mercury runs into one in Switzerland. One of the endings of her scenario even has him literally chase her around.
  • The Ditz: Ishtar.
  • Early Game Hell: Chapter 2, because you only control one party members per time, and it's full of Beef Gates.
  • Empty Room Psych: Most of the rooms in the school, hospital and university.
  • Everybody Knew Already: Major characters get portrait sprites alongside their speech boxes. For the first part of the game, Apsu's portrait is drawn to conceal her appearance by making her look like she's in the shadows. This is a bit undermined by the fact that her character sprite is fully visible the whole time.
  • Face–Heel Turn: Sailor Saturn temporarily, but this is so the Season Three retraux can play out normally.)
  • Fan Sequel: It was so popular there is actually a fan-sequel called Sailor Moon Another Story 2 made with RPG Maker XP.
  • Feuding Families: The mayors of Medias and Mishii Village.
  • Find the Cure!:
    • At the end of the first chapter, Mamoru is hit by an enemy attack which leaves him in a coma; a good portion of the game plot concerns the Senshi searching the world for the Shitennou's Hi stones, which have the power to bring forth the Barasuishou, which can cure him.
    • Mercury's quest in Switzerland involves finding some halyomoss to cure Hans's mother of a rare illness.
  • Game Gourmet: Most of your recovery items are things like crepes, berries, pork chops, cake, onigiri, juices, and bento boxes.
  • Gameplay and Story Segregation:
    • In both the manga and the anime, Sailor Pluto's ability to stop time is a forbidden power that she can only activate at the cost of her life. In the game, it's just a normal technique that can be used multiple times as long as she has enough MP to cast it.
    • Super Sailor Moon loses her attack set in exchange for her Rainbow Moon Heartache move, even though nothing would prevent her from using Moon Tiara Action in that form (which she actually does in one of the later anime movies and at least once during the SuperS series).
  • Girlish Pigtails: Worn by Sin, fitting her role as Sailor Moon's counterpart.
  • Global Airship: Turns out Sailor Venus owned one in her past life. You get to fly it.
  • Golden Ending: If you defeat the Final Boss with Sailor Moon's team. Anshar reveals that he has Chibiusa's pendant, which she dropped in the introductory cutscenes, and he returns it. Chibiusa gives him a kiss on the cheek, indicating that the two will start a romance.
  • Good Hair, Evil Hair: Except for Nergal (who has a long low ponytail), the Oppositio Senshi have hairstyles similar to their Sailor Senshi counterparts.
  • Growling Gut: When George first meets Sailor Jupiter as she was cooking some trout, his stomach growls. It's a little hard to hear over the background music.
  • Guide Dang It!:
    • Many players get stuck in Sailor Jupiter's part of Chapter 2 because it isn't exactly obvious that you have to talk to a minor NPC twice before you can advance the plot.
    • The puzzle sidequest. The pieces that are randomly awarded for winning battles are picked up automatically, but there's little indication that there are other ways to obtain them. Several pieces are hidden in normally-uninteractable scenery sprites such as barrels and jugs, and missing too many of those renders the puzzle unfinished regardless of how many enemies are killed afterwards.
  • Heel–Face Turn
    • Averted in Chapter 4. During the Sailor Senshi's visit to the North Pole in the past, they see Queen Beryl as the queen of the kingdom before her Face–Heel Turn. Usagi is visibly upset that she is not allowed to change Beryl's destiny. note 
    • The Opposito Senshi near the end. Except for Sin, at first. They choose to really become friends with each other and give up on their alliance with Apsu and plan to change the past. It isn't until she's defeated that Sin chooses to join the others, and her brother.
  • Hyperactive Metabolism: Most healing items are comestibles, including nigiri, pork chops, chocolate, and orange juice.
  • Improbable Accessory Effect: Wearing jewelry increases your stats.
  • Infinity +1 Sword: The reward for collecting every puzzle piece is the Angel Pin, the ultimate accessory that significantly boosts all stats. The player is given ten copies, one for each senshi.
  • Innocently Insensitive: After Sailor Pluto is rescued, Minako ponders about letting the Oppositio Senshi changing the fate of the Moon Kingdom so that their past lives would be happy, which upsets Usagi. Makoto responds by calling out Minako for her insensitive query, and then apologizes.
    Makoto: ... I'm sorry. But I couldn't just let that pass...
  • Jade-Colored Glasses: Marduk was quite angry when she calls out two people for praising the Silver Crystal's power bringing peace as she believed that the Crystal was the reason for all of the casualties.
  • Level Grinding: Insane amounts of level grinding are required if you want to live.
  • Level Up Fill Up: When a character gain a level, their HP is fully recovered.
  • Lowered Monster Difficulty: If you lose the final battle (with Sailor Moon team), Chibi-Usa and the reserve party members will arrive to challenge the final boss (who will be weaker). However, this prevents you from getting the best ending.
  • Medieval Stasis: After traveling back in time, you can re-visit the villages you visited earlier during the Hi stone quests. The people are different, but other than that they're exactly the same.
  • Mighty Glacier: Sailor Mars, whose attack rivals that of the Glass Cannons but is much slower.
  • Mineral MacGuffin: The Hi stones and the Barazuishou.
  • Minion with an F in Evil:
    • Anshar. Of course, he was technically just tagging along with his big sister.
    • Ishtar as well; she only became one of the Oppositio Senshi because she followed Nabu when the latter was being transported to Apsu, and is even more of an airhead than her counterpart, Minako.
  • Monster of the Week: Subverted. Old monsters of the week from the anime have been turned into common enemies.
  • Mr. Exposition: The Shitennou come back just to be this.
  • Multiple-Choice Past: Depending on whether you choose to fight him or not, Professor Tomoe is either evil and chose to became Germatoid; or possessed and dies free.
  • Multiple Endings: The game has two endings.
  • Nintendo Hard
    • Zig Zagged. The game can be either easy or very hard, depending of your current level, party formation, accessories equipped and Link Techs learned.
    • The Final Boss falls into this category when she's fought by Sailor Moon's team, as she's much easier to defeat with Sailor Chbimoon's team. Justified, as defeating the tougher version with Sailor Moon nets the player the golden ending.
  • One-Gender Race: One gender villages, actually. The village of Rias is inhabited only by men. The village of Sariel is inhabited only by women. The two are forbidden from having contact with each other. One must wonder why they haven't died out yet...
  • One True Sequence: Averted, surprisingly enough. The heroes and villains start searching for all of the Hi stones simultaneously.
  • Permanently Missable Content: The best equipment in the game can be easily missed. You're also screwed if you happened to miss one hidden puzzle piece.
  • Pre Ass Kicking One Liner: The In the Name of the Moon speech gets used very few times in this game as nothing but a Mythology Gag. The last time, however, it is used as this as Sailor Moon cannot hold her anger back any longer towards the Final Boss.
    Sailor Moon: "Trying to take away everyone's happy endings like that, I- I-... In the name of the Moon, I'll punish you!"
  • The Psycho Rangers: The Opposito Senshi are basically a Babylonian mythology theme named Evil Knockoff version of the Sailor Senshi (who are Roman theme named). Also, each character on the Opposito Senshi Team is a Darker and Edgier reprise of each member of the Inner Senshi team (save Ishtar, the Sailor Venus knockoff, though her outfit is just as dark as the other Opposito Senshi's).
  • Purple Prose: Let's just say that the Shitennou's overly-long exposition could have been cut down and simplified a lot, and it would have made much more sense.
  • Random Encounters: With youma, cardians, daimons, and droids.
  • Reality Warper: Well, since anime and manga continuity are snarled in a gigantic mess (see Continuity Snarl above for the details), the only possible explanation the game gives you for why everything is jacked up basically boils down to the villains screwing with time and space in such a way that events from different Alternate Universe canons (the anime and manga) have basically amalgamated together, resulting in the Continuity Snarl mentioned above.
  • Recurring Riff: Recurring riffs from the anime were modified for the game's music score.
  • Screw Destiny: Oppositio Senshi Team and Apsu's purpose on invading the past.
  • Seemingly Hopeless Boss Fight: The first fight with Super Beryl, in which she uses Evil Surge, a multi-targeting magical move that One H It KO the party. In the following cutscene, Sailor Moon and Chibi-Moon combine the powers of their Ginzuishou/Silver Crystals, restarting the battle and rendering Beryl beatable.
  • Ship Tease: Mars, Venus, and Mercury all get one.
  • The Skeptic: Nabu was skeptical of the Silver Crystal's powers, until Apsu intervened.
  • Spotting the Thread: Chibi-Usa realizes that Pluto isn't who she appears because Pluto never called her "Princess" (it's always "Small Lady", for the record).
  • Star-Crossed Lovers:
    • George and Mary. Turns out they're cousins. Awkward....
    • Anshar and Chibi-Usa, if you beat Sin with Chibimoon's team.
  • The Starscream: According to the official strategy guide, Marduk wants to be in charge of Hell Destiny.
  • Standard Status Effect: Poison (numbness), petrifaction, sleep and two variants of the confusion status.
  • Status Buff: Sailor Moon and Sailor Chibi-Moon can use the Holy Grail to unlock a more powerful attack in battle.
  • Stone Wall: Sailor Mercury. She has the highest defense value in the game, but her offensive skills are bellow average, making her more suitable for healing.
  • Support Party Member: Ironically, Sailor Moon; her defense and attack make her a lesser Stone Wall, and her link techs are geared towards healing and status buffs. And even upgrading her to Super Sailor Moon in battle doesn't change her stats much; the only large-scale change are new attacks that become available. Also Sailor Pluto, who has mediocre to terrible stats...and the Time Stop ability, which more than makes up for that. Finally, Sailor Chibi-Moon has some useful link techs with other characters despite her own attacks being completely worthless.
  • Taken for Granite: One of the status effects, which is strangely referred to as an "accident".
    • In Sailor Venus's side of the Hi stone search, a curse turns the inhabitants of the village of Rias to stone.
  • Time Travel: Sailors Pluto and Chibi-Moon have this ability in-canon with the series. Anshar is revealed to have this ability as well, according to Apsu.
  • Too Long; Didn't Dub: A lot of Japanese terms are left as-is in the fan translation, such as the Silver Crystal being constantly referred to by its name in Japanese, Ginzuishou. They even go so far as to refer to the Hi and Kage Stones, when they are first mentioned by the Shitennou, as "Hi (light)"note  and "Kage (dark)"note .
  • Unusually Uninteresting Sight: The bus line running through Juuban will allow you to proceed to Infinite Academy around the middle of the game (the chapter with Sailor Moon and the Outers). At this point, the Senshi will have started to appear transformed on the overworld map, and stay like this until the end of the game. The fact that you can have a group of magical girls riding an ordinary bus is never commented upon.
  • Useless Useful Spell: Inverted with Sailor Mercury's Shabon Spray. It appears to be a weak and useless skill, but has one hidden secondary effect: it reduces the enemies attack power for the rest of the battle.
  • Verbal Tic: Nergal had a tendency to say "Ma..."
  • Video Game Geography: Type 2; neighboring villages are just short walks away from each other.
  • You Gotta Have Blue Hair: Nabu has blue hair; Anshar's is green. And, of course, no Sailor Moon fan would forgive us if we left Sailor Mercury out of this trope.

Alternative Title(s): Bishoujo Senshi Sailor Moon Another Story

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