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Video Game / Sabrina The Teenage Witch: Brat Attack

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A brat attack! Help Sabrina get the beanie back!

A 1999 Action-Adventure Game released for the PC. Starring Sabrina the Teenage Witch.

Sabrina's wicked little cousin Amanda has gotten ahold of the all-powerful Beanie of Ultimate Power, and is using it to wreak havoc on the world. Sabrina and Salem have to find four magical objects, the Anti-Brat pack, that are the key to stopping Amanda's reign of terror. Also, the Witches' Council is threatening to turn Sabrina into a cat and Salem into something worse if they don't succeed. No pressure.

The adventure takes Sabrina through weird and exotic magical realms in the greater Other Realm in her quest for the magical items. She can collect ingredients and spells that let her perform many magical feats, solve puzzles, and deal with the enemies she encounters. The game features unique animated cutscenes with voice acting from the show, most notably Melissa Joan Hart reprising her role as the teenage witch herself, with her sister Emily Hart reprising the role of the villainous Amanda.

The game is officially Abandonware and can be played here.


This adventure contains examples of:

  • Artifact of Doom: The Beanie of Ultimate Power. It's pretty self-explanatory.
  • A Winner Is You: Invoked. Well, Sabrina successfully stops Amanda and what great reward does she get? As the cloud proudly proclaims, she won't be turned into a cat by the Witches' Council. That's it. Sabrina and Salem head back home and that's the end of the game.
  • Big Bad: Sabrina's nasty cousin Amanda the Brat, who is wrecking all of reality with the Beanie.
  • Clashing Cousins: Sabrina is cousins with the games' Big Bad, Amanda.
  • Collision Damage: Enemies hurt you by bumping into you. They even enforce this by deliberately walking in Sabrina's direction when they spot her, which she lampshades.
    Sabrina: (Getting hit) Ewww! Don't touch me!
  • Curb-Stomp Battle: Once Sabrina catches up with Amanda, it isn't a contest: Amanda tries to zap her but the Hex Reflex reflects her magic back at her, Amanda then tries to stop Sabrina with an incantation but the Yummy Dummy Cupcake stuffs her mouth shut. The Tantrum Tamer ties Amanda to a chair, and the Goody Two Shoes slip themselves on Amanda forcefully, and turning her into a good girl and therefore incapacitating her.
  • Distressed Dude: Salem is captured in the beginning of the game, and the first level involves rescuing him from the Other realm pet store. From there, he stays for Sabrina for the rest of the adventure.
  • Enfant Terrible: Amanda is a grade-school age kid and already enslaving the world with the power of the beanie.
  • Everything Trying to Kill You: Giant hamsters, Walking birds, Troll-policemen, knights, walking lint-men, and aliens among many others. The walking enemies within the worlds make a quick beeline towards Sabrina when they get in range.
  • Evil Counterpart: Amanda serves as this for Sabrina. They're both young witches with magical powers.
  • Good Witch Versus Bad Witch: Sabrina the Good (Half) Witch, against Amanda, the Bad Witch.
  • Evil Gloating: Amanda indulges in this, thinking Sabrina can't defeat her as long as she has the beanie.
    Amanda: Give it up, Sabrina! You can't beat me! I stole the beanie and I'm going to keep it!
  • Forced Transformation: How Sabrina deals with her enemies. She can zap them with her magic and turn them into objects and immobilizing them.
  • Hat of Power: The Beanie of Ultimate Power, is a literal propeller beanie. Whomever wears it is granted omnipotent God-Like power.
  • Hit Points: Sabrina's Charge Card. It's a literal credit card that starts "in the black", but the bar steadily turns red whenever she takes a hit. When it fully goes "in the red", Sabrina is sent back to the main hub world.
  • Item Crafting: Sabrina collects spell ingredients in the worlds that let her use magic spells if she has the right amount.
  • Macguffin: The Beanie of Ultimate Power. Somehow it was mistakenly "ordered" to the Spellman house by FedHex. The Anti-Brat Pack in the Villain-Beating Artifact version.
  • Non-Lethal K.O.: You can disable the enemies temporarily but they'll be back in action for a while.
  • Noodle Incident: When Sabrina meets the hotel clerk while in Mars, Salem is relieved that he didn't recognize him and explains that it involved a past incident where he sent the clerk to Ancient Rome.
    Salem: Whew! He didn't recognize me.
    Sabrina: You know him?
    Salem: Well, there was that time ball situation that left him in ancient Rome for a while. Let's hope he doesn't remember.
  • Older Hero Versus Younger Villain: Sabrina is the teenaged older hero versus Amanda's kid-aged younger villain.
  • Owls Ask "Who?": Parodied when Sabrina runs into a talking owl while in the storybook world.
    Owl: What.
    Sabrina: Huh?
    Owl: What.
    Sabrina: Aren't Owls supposed to say "who"?
    Owl: What?
    Sabrina: Never mind.
    Owl: I'll tell you what. Beware of the green tornado.
    Sabrina: What?
    Owl: Whooo...
    Sabrina: I give up.
  • Pre Ass Kicking One Liner: Right before Sabrina confronts Amanda and throws out the Anti-Brat Pack.
    Salem: Boy, she's a real brat isn't she?
    Sabrina: You said it, Salem. Let's teach her some manners.
  • Reality Is Out to Lunch: Courtesy of Amanda's antics with the Beanie. Sabrina's school in particular is now overrun with monsters and the worlds of the Other Realm is out of whack.
  • Slouch of Villainy: The final encounter with Amanda has her slouching in a comfy chair, non-chalantly playing around with the beanie.
  • Storybook Episode: One of the areas takes Sabrina inside a magical fairy tale book.
  • Trash Talk: Amanda doesn't hesitate taunting Sabrina whenever she enters a new area.
  • Unwitting Instigator of Doom: Salem signs off on the FedHex order of the Beanie and decides to wear it himself. But Amanda steals the beanie from him and locked him in a cage.
  • Villain-Beating Artifact: The Anti-Brat Pack, a collection of magical items that is the only thing that can stop Amanda. Its what turns the final encounter into a Curb-Stomp Battle.

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