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Video Game / I Wanna Kill the Kamilia

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This game contains a portion of I wanna fan games that Kamilia has defeated. We only recommend players who are confident about their skills to play the game because this game is higher level of difficulty than the last one. But defeating the game is not impossible so please do your best!

-Readme for I Wanna Kill the Kamilia 3 note
I Wanna Kill the Kamilia is a trilogy of I Wanna Be the Guy fangames in which your goal is to, well, kill the Kamilia. The games come with a unique twist, however:

The levels are slightly modified versions of other fangames.

The games are known for being much harder than I Wanna be the Guy and even the original fangames themselves, especially the third one. Oh, and it has a system to prevent the use of save-state technology.

While the games were made by mostly Japanese developers, 2 and 3 are available in English.

You can get the third game here.

Warning: Spoilers for the original fangames will be unmarked!


This game provides examples of:

  • Bullet Hell:
    • Most of the bosses do this by default, but the many Vocaloid segments take this Up to Eleven.
    • The bosses in 3 take this up to twelve.
  • Creator Cameo:
    • Kamilia's the Final Boss in all three games.
    • Influka, one of the games' co-developers is the third boss in 2. As well as the Disc-One Final Boss of 3.
  • Darker and Edgier:
    • Than the original I Wanna be the Guy, and most of the fangames. Instead of happy (albeit bloody) images of Delicious Fruit laden trees and video game references all over the place, most of the game is spent in closed off, spike filled rooms of similar sizes. Thankfully, the music is pretty upbeat, and the bosses avert this for the most part.
    • Kamilia herself invokes this between the three games. In the first game, she was simply a Palette Swap of The Kid with crazy powers. In 2, she gains (probably demonic) powers and a Nightmare Fuel inducing One-Winged Angel form after her health is depleted. In 3, she turns into a gothic, demonic spellcaster of nightmarish proportions, and a purple, paintbrush-like Slasher Smile after the first phase. Oh, and the One-Winged Angel form from the last game returns with a vengeance. Hope you've been practicing your Ikaruga!
  • Early Installment Weirdness: Compare the first game with the third game.
    • The bosses having weird, out of place music.
    • Barely any sound effects.
    • Odd, patchworkey backgrounds.
    • Very poor quality graphics and music looping.
  • Free-Fall Fight: The second phase of the fight against Kamilia in 1 has you continue fighting while you both fall back down to Earth.
  • Gotta Catch 'Em All: There are achievements in 3. Most of them you get just by playing through the game. Not that that's saying much.
  • Hold the Line:
    • The Vocaloid segments in 2 and especially in 3.
    • Geezer from 2 as well as his appearance during Influka's fight in 3 starts a countdown after you reach the second phase, forcing you to dodge increasingly harder attacks while constantly telling you to die.
    • Influka in 3.
  • Ludicrous Gibs: Subverted in 3. They're replaced with glowing red Danmaku, but you can switch the death screen to what it was in 2 or even to what it was in I Wanna Be the Guy!
  • Megamix Game: The whole premise behind the game is that it's an amalgamation of different I Wanna Be the Guy fangames.
  • Multi-Stage Battle: The fight against Influka in 3 also invokes this by warping you to modified versions of the various boss arenas from the previous game, before being warped to her room.
  • Nintendo Hard: Not so much in the first game; it was more a case of Hard Levels, Easy Bosses, but 2 note  is significantly more difficult, partly due to the massively retooled graphics and mechanics. And 3? Well, just look at the image above! You know the game's hard when the world record Speedrun clocks in at around three and a half hours. note  And if that wasn't enough to faze you, 3's first boss is Flandre Scarlet. Along with a few guest attackers, a Vocaloid segment, and some mushrooms.
  • Simon Says Minigame: An area of the third game plays like one, and in true Kamilia fashion it's much harder than the standard. Right off the bat, you have to jump forward to avoid getting hit by the spikes the conveyor is running you towards, all while clicking on a vinyl record with eight differently-colored buttons, each of which produces a unique tone when they light up. After repeating a few melodies, each of which add another note onto the last, the buttons stop lighting up and you have to go entirely by tone. And then the record starts turning...
  • Trial-and-Error Gameplay:
    • All games in the trilogy occasionally have spikes that will rearrange themselves or shoot out at you very quickly with no warning once you pass a certain point.
    • "Tribute" in 2 is a ghost house with loads of invisible teleporters you have to go through to reach the exit. Making the wrong move tends to teleport you above an inescapable pit of spikes.
    • "Skyclad" in 2 has a hidden passageway in the first drop, which is the only way to advance.
    • "Phantom" (팬텀) in 1 has a spike that will suddenly chase you back before you reach the exit.