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Video Game / I Wanna Be The Boshy

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I Wanna be the Boshy is a IWBTG fangame made by Solgryn using MMF2.

This game is notable for having Gratuitous Swearing, lagging horribly on certain computers, a co-op mode, and visually stunning graphics.

You play as Boshy (named after Boshy of Boshytime, a gaming stream that at some point streamed IWBTG), a yellow triangle with an Exclamation mark on it wielding a gun. You don't have to play as Boshy throughout the entire game, as you can play as other characters, such as Pedobear, Ness, The Kid, and more.

Naturally, there are a few references to the source of Boshy such as restarting from a save cuing a soundclip of "It's Boshy time!", the death sound clips are all Boshy quotes, and secret area modeled after the Twitch streams where you can fight the site's infamous Kappa emoticon and then unlock it as a playable character.

The game is quite fun, but lives up to the Nintendo Hard standards of all the other I Wanna Be the Guy fangames out there.

Can be downloaded here


Being a fangame, most of the tropes from I Wanna Be the Guy are present as well (but more so), including Nintendo Hard, One-Hit-Point Wonder, Platform Hell, Trial-and-Error Gameplay, Spikes of Doom and the like.

  • A.I. Roulette: Missingno chooses the moves it uses at random, with a few exceptions. It always uses Sand Attack after confusion, and never uses a move twice in a row.
  • Backtracking: Subverted. There's no need to backtrack unless you want to hunt all the treasures in the game, and even then, it's even easier thanks to the warp capsules that take you to the Nexus.
  • Bait-and-Switch Boss: King Dedede. It's not so much as a boss, as a Simon Says sequence. After beating him, he's killed by Meta Knight, who is then Hadoken'd by Ryu, the true boss for that level.
  • Black Bead Eyes: Some of the characters you can play as, such as Pedobear.
  • Blatant Lies: Good Level Design here! The entrance to the infamous spike room in the Megaman area.
  • Bonus Boss: Two of them: Kappa and the Cheetahmen.
  • Brick Joke: In one screen you can clearly see the moon. Several later, it falls and tries to flatten you.
  • Brutal Bonus Level: Averted. The bonus worlds are extremely short and just there to transfer to the boss. Sometimes the world doesn't even have a boss.
  • Bullet Hell: Most of the bosses of this game tend to do this.
  • Butt-Monkey: Your character. And Boshy.
  • Chest Monster: All the save points are this. The moment you save, it spits out the bullet you shot at it. It's fairly easy to dodge, but considering the difficulty of this game, you probably wouldn't mind it killing you after you save. Since ya' know, you saved.
  • Collision Damage: Of course, since this is an IWBTG fangame, pretty much anything will kill you upon touching it if it doesn't look like a platform.
  • Creator Cameo: Solgryn himself is the final boss... as a giant box of Danish oatmeal. Yeah.
  • Death Course: The whole game, basically.
  • Death Is Cheap: Usually.
  • Death World: A game like this can only take place in one.
  • Depth Perplexion: As in tradition to Platform Hell genre, it's intentional.
  • Easy-Mode Mockery: EZ-Mode does have the heart blocks, which makes it slightly easier to get through some rooms... all while your character and the bosses have a Pink bow on them.
    • Plus, the game won't give you the title of The Boshy and mock you if you beat Solgyrn.
  • Everything Trying to Kill You: A given, considering what this game was inspired by. Even the save points want you dead.
  • Final-Exam Boss: Near the end of the final boss fight, every other boss in the game shows up to attack you, one after another.
  • Guide Dang It!: One screen requires you to do a walljump, then slide along the ground to maintain your extra speed for the next few screens. Absolutely nowhere is it hinted that walljumping works this way.
  • Harder Than Hard: You're-Gonna-Rage mode, which takes away all the save points in between each level, and makes the bosses have more health and they in turn become even tougher to kill. If it's anything that makes this game truly hard, it has to be the bosses.
  • Hitbox Dissonance: Every character, to different extents. Ryu takes the cake, not being downsized from his appearance as a boss at all.
  • Interface Screw: Every now and then there's a room that would be perfectly normal, except that the screen is flipping upside down and back, rotating, or having a seizure.
  • Joke Character: Ryu has a very confusing hitbox, a somewhat worse jump than other characters, and he can't even hit some of the save points because his shot is fired higher up than every other character. And yet...
    • Lethal Joke Character: Ryu can absolutely decimate some bosses, getting far more hits landed than any other characters are capable of.
  • Jump Scare: The aptly-named "Ear Rape Spider", which just loves to burst in on you with a loud roar whenever you stop expecting it. That's not to say the roar's original- it's actually using Godzilla's roar. Bonus points for being the only sound in the game not affected by the volume settings; it always plays at full volume, even if you've turned sound completely off.
    • The Spider isn't the only one to jump scare you. Take Captain Falcon in the Kid Icarus world- he'll try to Falcon Punch you. Ironically, the Spider makes his last appearance in this world, too.
    • ...Until the Final Boss.
    • There's also a huge ferret that will pop out of nowhere and loudly say "LET'S GO!"
  • Kaizo Trap: Almost every boss does something after their life bar is emptied, ranging from one final attack to an entire extra pattern to go through. In particular, Mario gets two more phases.
  • Let's Play: A blind one by InvisibleGunslinger1. As a testament to the game's difficulty, it had to be split into two separate parts. And the second one was just the Final Boss, who was that horrendously difficult.
    • Rawrzaur played this game a total of 3 times under his previous account of ZeroMegamanX (once by himself, once as a co-op run with several of his friends, and once in a special challenge that must be seen to be believed).
      • Ironically, even after all the suffering that he went through with this game, he has actually become friends with the game's creator Solgryn.
  • Ninja Prop: Your mouse cursor is able to kill you if it touches your character. It also slowly hovers toward your character on its own if you leave it in the games window.
  • Production Throwback: One of the playable characters in the game is Blob, the main character of Blob's Adventure duology made by Solgryn. The sixth boss of the game, the Skeleton King, is also taken from there.
  • Save Scumming: Parodied; at one point in the desert you have to repeatedly hit two save points to cross a chasm, since reloading the game restores your double jump.
  • Shout-Out: Being an I Wanna Be The Guy game, almost everything is a reference to some form of media.
  • Suspicious Videogame Generosity: Right after the segment with the Count from Sesame Street, there's a seemingly featureless flat plain... with a double-jump-replenish arrow for seemingly no reason. It's needed to dodge the Ear Rape Spider who's laying in wait just off-screen.
  • Tactical Suicide Boss: When the final boss starts its second attack pattern, it gains a barrier that can only be disrupted by its own bullets. Cue the bullets that fly towards your current position, as opposed to away from the boss.
  • That One Level: Invoked. At the end of the VVVVVV section, the game throws you a section based off of the infamous Veni, Vidi, Vici sidequest. This is immediately followed by the equally infamous Gravitron. invoked
  • Unskippable Cutscenes: Thankfully averted.
  • Wall Jump: Can only be done off of special walls. Two different kinds, actually, resulting in two different kinds of Wall Jump.
  • Wrong Genre Savvy: The Missingno fight. Particularly when it uses Splash, and it says nothing happened... except a tidal wave coming up from below to kill you.

It's BOSHY time!