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Trivia / X-Men: Destiny

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  • Actor Allusion: Sumalee Montano voices Mystique. This isn't the first time she's voiced a blue female badass capable of changing forms.
  • Celebrity Voice Actor: Prior to the release, Activision made a big deal about the involvement of Jamie Chung (Aimi), Scott Porter (Adrian), and Milo Ventimiglia (Grant).
  • Creator Killer: For Silicon Knights, as it was connected to their failed lawsuit against Epic Games.
  • Keep Circulating the Tapes/Screwed by the Lawyers: You might wanna hold on to your copies come 2013...
    • Not so much, new and used copies of the game are still cheap and common and Silicon Knights had no power to be able to recall any unsold copies of the game (the company was down to a skeleton crew at the time of the ruling)
  • Not Screened for Critics: The game was only made available for critics to review a day before its release date.
  • Playing Against Type: Alexander Polinsky (Control Freak, Headmaster, Argit) as Toad.
  • Pre-Order Bonus: Juggernaut and Havok's suits and X-genes were pre-order bonuses. Most of the time pre-order bonuses are later made available for download online, but with developer Silicon Knights out of business and the game delisted from Xbox Live and PSN networks, no such luck here. Juggernaut's gear was made available normally on later-released discs, but if you didn't pre-order, you'll never be able to obtain the Havok gear.
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  • Role Reprisal: In addition to Steve Blum as (to no one's surprise) Wolverine, there's Fred Tatasciore as The Juggernaut from X2: Wolverine's Revenge. Their Wolverine and the X-Men costars Nolan North, Phil La Marr, and Kari Wahlgren also reprise the repsective roles of Cyclops, Gambit, and Emma Frost and Blum also reprises the role of Pyro from The Super Hero Squad Show. However, despite voicing the character in WatXM, Yuri Lowenthal doesn't reprise the role of Iceman, instead voicing Nightcrawler and Northstar, while Jason Marsden voices Iceman instead.
  • Troubled Production: Two conflicting accounts on the game's difficult development exist. Whichever rings more true is, as of the end of 2015, up to the reader's discretion.
    • The first account, via Word of God from Silicon Knights chief Denis Dyack, claims that behind-the-scenes Marvel Comics licensing problems threw a monkey wrench into the game's budget: He says that the game was intended as a major AAA release at the end published by Activision, who formerly held the Marvel game license at the beginning of development, with Silicon Knights even pumping even more money into the budget than its employees' salary.

      What neither Activision nor Silicon Knights could have foreseen was Disney's acquisition of Marvel midway during development: With Disney publishing games themselves, Activision and Disney got into disagreements over the former's Marvel video game contract, causing the budget to shrink down in the process; Silicon Knights was not paid by Activision during conversations and had to fund the game's development out of their own pockets at the point. Needless to say, the game suffered for it and with Activision's Marvel contract being "so complicated and detailed to unravel" that Disney couldn't do anything to help the project, the final game had to be released as a mess. Disney would eventually buy out nearly all of Activision's Marvel licenses a few years later.
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    • The second account, as described by anonymous sources over four years before Dyack's above testimonial and which Dyack personally rebukes in his account, claims that Dyack's growing egoism since Silicon Knights broke ties with Nintendo has reached its final evolution into power tripping and corporate mismanagement, insisting on holding absolute control of game development to himself to an absurd degree and ready to throw down with anyone who disagrees with him both inside and outside of Silicon Knights.

      Dyack, who was said to be not a fan of the X-Men and therefore didn't care much for the development of Destiny, effectively procrastinated on production of the game as much as possible for about two years by stalling communications with Activision and shuffling manpower onto his pet projects. Activision got fed up and retaliated by publicly announcing the game about a year before its release date with no possibilities of delays while development was still in a severely messed-up state, forcing Silicon Knights to rush out the final game under the extremely tight deadline of 12 months, predictably resulting in a mess.

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