A now-defunct Video Game studio based in St. Catharines, Ontario that was founded by Denis Dyack in 1992. The company started out working on strategy games for home computers, but moved on to consoles after 1996. The company acquired fame in the early 2000's during their brief, close partnership with Nintendo before moving on.
In 2007, Silicon Knights sued Epic Games for selling them an unfinished and inferior version of the Unreal Engine 3. Epic Games sued them back, countering that Silicon Knights had rewritten some but not all of the Unreal Engine 3 code and tried to claim the resulting mish-mash as their own work, without crediting Epic or paying them royalties. In 2012, Epic won, and the judge ordered Silicon Knights to recall and destroy all unsold copies of Too Human and X-Men: Destiny at their own expense, delete the source code for both games plus three more games that were in development, and allow Epic Games access to the SK servers to ensure that all the offending code had been deleted. Add to that the $9 million they owe in damages and legal fees plus the $4 million they already owed to the Canadian government, and it's pretty safe to say that Silicon Knights is no more.
Games by Silicon Knights:
- Blood Omen: Legacy of Kain (1996, PS/Windows)
- Cyber Empires (1992, Amiga/Atari ST/DOS)
- Dark Legions (1994, DOS)
- Eternal Darkness: Sanity's Requiem (2002, GCN)
- Fantasy Empires (1993, DOS)
- The Horde (1996, Saturn)
- Metal Gear Solid: The Twin Snakes (2004, GCN)
- Steel Empire (1992, Atari ST)
- Too Human (2008, Xbox 360)
- X-Men: Destiny (2011, PS3/Xbox 360/Wii)
- Creator Killer: If Too Human and X-Men: Destiny's poor performance didn't kill them off, the spectacular backfire of their lawsuit against Epic Games certainly did.
- Magnum Opus Dissonance: Too Human was Denis Dyack's baby, but hardly any gamers shed a tear when the game got Screwed by the Lawyers. On the other hand, much was lamented over the loss of most chances of getting a sequel to Eternal Darkness.
- Protection from Editors: Silicon Knights, while being published by Nintendo and Konami, was under strong editorial control because those companies had quality brand names to protect. The success of Eternal Darkness and Metal Gear Solid: The Twin Snakes earned SK a lot of clout to shrug off the editorial control. Unfortunately for them, what followed were two major flops.
- Stillborn Franchise:
- Too Human was supposed to be a trilogy, but the poor sales of the first game combined with the company's implosion has made further installments highly unlikely.
- Eternal Darkness also had many fans clamoring for a sequel, which Silicon Knights was interested in providing, but they didn't get around to it in time. Two separate attempts were launched by SK to crowd source a Spiritual Successor to the game but both fell far short of their funding goals.
- UnPerson: Almost. When people started leaving the development team of X-Men Destiny due to being laid off, their names were taken out of the credits due to a policy previously created by Denis Dyack. The names were put back in, but under the "Special Thanks" section.
- What Could Have Been: A game based on Neil Gaiman's The Sandman was apparently in development at one point.