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* RoleReprise: In addition to Creator/SteveBlum as (to no one's surprise) Wolverine, there's Creator/FredTatasciore as TheJuggernaut from ''VideoGame/X2WolverinesRevenge''. Their ''WesternAnimation/{{Wolverine and the X|Men2009}}-Men'' co-stars Creator/NolanNorth, Creator/PhilLaMarr, and Creator/KariWahlgren also reprise the repsective roles of Cyclops, Gambit, and Emma Frost, while Blum also reprises the role of Pyro from ''WesternAnimation/TheSuperHeroSquadShow''. However, despite voicing the character in ''[=WatXM=]'', Creator/YuriLowenthal [[AvertedTrope doesn't]] reprise the role of Iceman, instead voicing Nightcrawler and Northstar, while Creator/JasonMarsden voices Iceman instead.

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* RoleReprise: RoleReprise:
**
In addition to Creator/SteveBlum as (to no one's surprise) Wolverine, there's Creator/FredTatasciore as TheJuggernaut from ''VideoGame/X2WolverinesRevenge''. Their ''WesternAnimation/{{Wolverine and the X|Men2009}}-Men'' co-stars Creator/NolanNorth, Creator/PhilLaMarr, and Creator/KariWahlgren also reprise the repsective roles of Cyclops, Gambit, and Emma Frost, while Blum also reprises the role of Pyro from ''WesternAnimation/TheSuperHeroSquadShow''. However, ''WesternAnimation/TheSuperHeroSquadShow''.
** However,
despite voicing the character in ''[=WatXM=]'', Creator/YuriLowenthal [[AvertedTrope doesn't]] reprise the role of Iceman, instead voicing Nightcrawler and Northstar, reprises his ''VideoGame/SpiderManWebOfShadows'' role as Nightcrawler, as well as voicing Northstar, while Creator/JasonMarsden voices Iceman instead.
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* TroubledProduction: Two conflicting accounts on the game's difficult development exist, those from mostly anonymous sources that worked at Silicon Knights that would also be collaborated by named employees years later, and one from CEO Denis Dyack in direct response to these claims. [[https://archive.ph/ccLjr The former insist]] that Dyack carries much of the responsibility for the game's failure, as he had become increasingly controlling and combative since ending the studio's partnership with Nintendo, undergoing power trips and reveling in corporate mismanagement. Dyack supposedly wasn't a fan of the ''X-Men'' property and only saw the project as a stopgap before SK's next big thing, stalling communications with Activision in order to funnel the resources intended for ''Destiny'' to his preferred projects for as long as possible; Activision got fed-up by this behavior and decided to publicly announce the game and its release date in retaliation, forcing Silicon Knights to rush out a game which was already undergoing development woes due to that aforementioned apathy from Dyack under a tight 12 month deadline. In contrast, Dyack [[http://nichegamer.com/2015/05/denis-dyack-interview-part-1-yellow-journalism-and-what-really-happened-with-x-men-destiny/ puts all the blame]] on behind-the-scenes licensing problems that resulted from Creator/{{Disney}}'s acquisition of Marvel midway during development. Activision and Disney got into disagreements over the existing contract, causing the budget to both shrink in the process; Activision also failed to pay Silicon Knights during this time, forcing the studio to fund development themselves, while Disney also couldn't do anything to help the project thanks to that complicated contract.

to:

* TroubledProduction: Two conflicting accounts on the game's difficult development exist, those from mostly anonymous sources that worked at Silicon Knights that would also be collaborated by named employees years later, and one from CEO Denis Dyack in direct response to these claims. [[https://archive.ph/ccLjr The former insist]] that Dyack carries much of the responsibility for the game's failure, as he had become increasingly controlling and combative since ending the studio's partnership with Nintendo, undergoing power trips and reveling in corporate mismanagement. Dyack supposedly wasn't a fan of the ''X-Men'' property and only saw the project as a stopgap before SK's next big thing, stalling communications with Activision in order to funnel the resources intended for ''Destiny'' to his preferred projects for as long as possible; Activision got fed-up by this behavior and decided to publicly announce the game and its release date in retaliation, forcing Silicon Knights to rush out a game which was already undergoing development woes due to that aforementioned apathy from Dyack under a tight 12 month deadline. In contrast, When explaining the game's development himself years later, Dyack claimed that such reports were nothing but libel, [[http://nichegamer.com/2015/05/denis-dyack-interview-part-1-yellow-journalism-and-what-really-happened-with-x-men-destiny/ puts putting all the blame]] on behind-the-scenes licensing problems that resulted from Creator/{{Disney}}'s acquisition of Marvel midway during development. Activision and Disney got into disagreements over the existing contract, causing the budget to both shrink in the process; Activision also failed to pay Silicon Knights during this time, forcing the studio to fund development themselves, while Disney also couldn't do anything to help the project thanks to that complicated contract.

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* TroubledProduction: Two conflicting accounts on the game's difficult development exist. Which you believe is up to the reader.
** The first account, via [[http://nichegamer.com/2015/05/denis-dyack-interview-part-1-yellow-journalism-and-what-really-happened-with-x-men-destiny/ Silicon Knights CEO Denis Dyack]], claims that behind-the-scenes Creator/MarvelComics licensing problems threw a monkey wrench into the game's budget: He says that the game was intended as a major AAA release at the end published by Activision, who formerly held the Marvel game license at the beginning of development, with Silicon Knights pumping even more money into the budget than its employees' salary.\\\
What neither Activision nor Silicon Knights could have foreseen was Creator/{{Disney}}'s acquisition of Marvel midway during development: With Disney publishing games themselves, Activision and Disney got into disagreements over the former's Marvel video game contract, causing the budget to shrink down in the process; Silicon Knights was not paid by Activision during conversations and had to fund the game's development out of their own pockets at the point. Needless to say, the game suffered for it and with Activision's Marvel contract being "so complicated and detailed to unravel" that Disney couldn't do anything to help the project, the final game had to be released as a mess. Disney would eventually buy out nearly all of Activision's Marvel licenses a few years later.
** The second account, [[https://archive.ph/ccLjr as described by anonymous sources]] over four years before Dyack's above testimonial and which Dyack personally rebukes in his account, claims that Dyack's growing egoism since Silicon Knights broke ties with Nintendo has reached its final evolution into power tripping and corporate mismanagement, insisting on holding absolute control of game development to himself to an absurd degree and ready to throw down with anyone who disagrees with him both inside and outside of Silicon Knights.\\\
Dyack, who was said to be not a fan of the X-Men and therefore didn't care much for the development of ''Destiny'', effectively procrastinated on production of the game as much as possible for about two years by stalling communications with Activision and shuffling manpower onto his pet projects. Activision got fed up and retaliated by [[https://www.youtube.com/watch?v=SeetHgZmCeM publicly announcing the game]] about a year before its release date with no possibilities of delays while development was still in a severely messed-up state, forcing Silicon Knights to rush out the final game under the extremely tight deadline of 12 months, predictably resulting in a mess.

to:

* TroubledProduction: Two conflicting accounts on the game's difficult development exist. Which you believe is up exist, those from mostly anonymous sources that worked at Silicon Knights that would also be collaborated by named employees years later, and one from CEO Denis Dyack in direct response to these claims. [[https://archive.ph/ccLjr The former insist]] that Dyack carries much of the reader.
** The first account, via
responsibility for the game's failure, as he had become increasingly controlling and combative since ending the studio's partnership with Nintendo, undergoing power trips and reveling in corporate mismanagement. Dyack supposedly wasn't a fan of the ''X-Men'' property and only saw the project as a stopgap before SK's next big thing, stalling communications with Activision in order to funnel the resources intended for ''Destiny'' to his preferred projects for as long as possible; Activision got fed-up by this behavior and decided to publicly announce the game and its release date in retaliation, forcing Silicon Knights to rush out a game which was already undergoing development woes due to that aforementioned apathy from Dyack under a tight 12 month deadline. In contrast, Dyack [[http://nichegamer.com/2015/05/denis-dyack-interview-part-1-yellow-journalism-and-what-really-happened-with-x-men-destiny/ Silicon Knights CEO Denis Dyack]], claims that puts all the blame]] on behind-the-scenes Creator/MarvelComics licensing problems threw a monkey wrench into the game's budget: He says that the game was intended as a major AAA release at the end published by Activision, who formerly held the Marvel game license at the beginning of development, with Silicon Knights pumping even more money into the budget than its employees' salary.\\\
What neither Activision nor Silicon Knights could have foreseen was
resulted from Creator/{{Disney}}'s acquisition of Marvel midway during development: With Disney publishing games themselves, development. Activision and Disney got into disagreements over the former's Marvel video game existing contract, causing the budget to both shrink down in the process; Activision also failed to pay Silicon Knights was not paid by Activision during conversations and had this time, forcing the studio to fund the game's development out of their own pockets at the point. Needless to say, the game suffered for it and with Activision's Marvel contract being "so complicated and detailed to unravel" that themselves, while Disney also couldn't do anything to help the project, the final game had project thanks to be released as a mess. Disney would eventually buy out nearly all of Activision's Marvel licenses a few years later.
** The second account, [[https://archive.ph/ccLjr as described by anonymous sources]] over four years before Dyack's above testimonial and which Dyack personally rebukes in his account, claims
that Dyack's growing egoism since Silicon Knights broke ties with Nintendo has reached its final evolution into power tripping and corporate mismanagement, insisting on holding absolute control of game development to himself to an absurd degree and ready to throw down with anyone who disagrees with him both inside and outside of Silicon Knights.\\\
Dyack, who was said to be not a fan of the X-Men and therefore didn't care much for the development of ''Destiny'', effectively procrastinated on production of the game as much as possible for about two years by stalling communications with Activision and shuffling manpower onto his pet projects. Activision got fed up and retaliated by [[https://www.youtube.com/watch?v=SeetHgZmCeM publicly announcing the game]] about a year before its release date with no possibilities of delays while development was still in a severely messed-up state, forcing Silicon Knights to rush out the final game under the extremely tight deadline of 12 months, predictably resulting in a mess.
complicated contract.
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* CowboyBebopAtHisComputer: It didn't make it into the final game, but in the prototype there was a fight against Juggernaut where the objective was to attack him until his health bar was depleted. Staff members more familiar with the series said that Creator/{{Marvel}} would never approve it due to it conflicting with canon (Juggernaut isn't a mutant; his powers are magic-based, thus he's one of the few Marvel characters who is truly invulnerable). These concerns were ignored on the basis that these were pointless nitpicks and [[TemptingFate no one would actually care anyway]]. When the boss fight was submitted for approval, Marvel's rejection was also accompanied by several copies of the ''Marvel Encyclopedia: X-Men'' book.

to:

* CowboyBebopAtHisComputer: It didn't make it into the final game, but in the prototype there was a fight against Juggernaut where the objective was to attack him until his health bar was depleted. Staff members more familiar with the series source material said that Creator/{{Marvel}} would never approve it of the fight due to it conflicting with canon (Juggernaut isn't a mutant; his powers are magic-based, thus he's one of the few Marvel characters who is truly invulnerable). These concerns were ignored on the basis that these were pointless nitpicks and [[TemptingFate no one would actually care anyway]]. care]]. When the boss fight was submitted for approval, Marvel's rejection was also accompanied by them shipping several copies of the ''Marvel Encyclopedia: X-Men'' book.book to the studio.



* TroubledProduction: Two conflicting accounts on the game's difficult development exist. Whichever rings more true is, as of the end of 2015, up to the reader's discretion.
** The first account, via WordOfGod from [[http://nichegamer.com/2015/05/denis-dyack-interview-part-1-yellow-journalism-and-what-really-happened-with-x-men-destiny/ Silicon Knights chief Denis Dyack]], claims that behind-the-scenes Creator/MarvelComics licensing problems threw a monkey wrench into the game's budget: He says that the game was intended as a major AAA release at the end published by Activision, who formerly held the Marvel game license at the beginning of development, with Silicon Knights pumping even more money into the budget than its employees' salary.\\\

to:

* TroubledProduction: Two conflicting accounts on the game's difficult development exist. Whichever rings more true is, as of the end of 2015, Which you believe is up to the reader's discretion.
reader.
** The first account, via WordOfGod from [[http://nichegamer.com/2015/05/denis-dyack-interview-part-1-yellow-journalism-and-what-really-happened-with-x-men-destiny/ Silicon Knights chief CEO Denis Dyack]], claims that behind-the-scenes Creator/MarvelComics licensing problems threw a monkey wrench into the game's budget: He says that the game was intended as a major AAA release at the end published by Activision, who formerly held the Marvel game license at the beginning of development, with Silicon Knights pumping even more money into the budget than its employees' salary.\\\
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* CowboyBebopAtHisComputer: It didn't make it into the final game, but in the prototype there was a fight against Juggernaut where the objective was to attack him until his health bar was depleted. Staff members more familiar with the series said that Creator/{{Marvel}} would never approve it due to it conflicting with canon (Juggernaut isn't a mutant; his powers are magic-based, thus he's one of the few Marvel characters who is truly invulnerable). These concerns were ignored on the basis that these were pointless nitpicks and [[TemptingFate no one would actually care anyway]]. When the boss fight was submitted to for approval, Marvel's rejection was also accompanied by several copies of the ''Marvel Encyclopedia: X-Men'' book.

to:

* CowboyBebopAtHisComputer: It didn't make it into the final game, but in the prototype there was a fight against Juggernaut where the objective was to attack him until his health bar was depleted. Staff members more familiar with the series said that Creator/{{Marvel}} would never approve it due to it conflicting with canon (Juggernaut isn't a mutant; his powers are magic-based, thus he's one of the few Marvel characters who is truly invulnerable). These concerns were ignored on the basis that these were pointless nitpicks and [[TemptingFate no one would actually care anyway]]. When the boss fight was submitted to for approval, Marvel's rejection was also accompanied by several copies of the ''Marvel Encyclopedia: X-Men'' book.
Is there an issue? Send a MessageReason:
None


* CreatorKiller: While not ''the'' reason for developer Creator/SiliconKnights' ultimate demise -- that would be the lawsuit against Creator/EpicGames -- the game's poor sales certainly didn't help, as it and the previous commercial failure of ''VideoGame/TooHuman'' barely gave them the money to fund development of future games, much less shoulder the financial burden inflicted from losing the lawsuit and needing to pay millions to Epic (on top of being forced to scrap all their current work). ''X-Men Destiny'' would be their final game as a result, and the studio would close down in 2014.

to:

* CreatorKiller: While not ''the'' reason for developer Creator/SiliconKnights' ultimate demise -- that would be the lawsuit against Creator/EpicGames -- the game's poor sales certainly didn't help, as it and the previous commercial failure of ''VideoGame/TooHuman'' barely gave them the money to fund development of future games, much less shoulder the financial burden inflicted from losing the lawsuit and needing to pay millions to Epic (on top of being forced to scrap all their current work). ''X-Men ''X-Men: Destiny'' would be their final game as a result, and the studio would close down in 2014.



* KeepCirculatingTheTapes: Due to losing the lawsuit with Epic Games,''X-Men Destiny'' had all unsold copies recalled thanks to the game engine containing stolen code, with the source code for the game also being deleted. While SK's other game, ''Too Human'', was eventually made available for free via its publisher (Microsoft) on digital storefronts, this game's poor reception and Creator/{{Activision}} losing the ''X-Men'' video game license a few years later means this title is unlikely to make a reappearance.

to:

* KeepCirculatingTheTapes: Due to losing the lawsuit with Epic Games,''X-Men Games, ''X-Men: Destiny'' had all unsold copies recalled thanks to the game engine containing stolen code, with the source code for the game also being deleted. While SK's other game, ''Too Human'', was eventually made available for free via its publisher (Microsoft) on digital storefronts, this game's poor reception and Creator/{{Activision}} losing the ''X-Men'' video game license a few years later means this title is unlikely to make a reappearance.

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* CreatorKiller:
** The game's [[https://www.metacritic.com/game/x-men-destiny/ critical]] and commercial failure, combined with its link to the company's disastrous lawsuit with Epic Games, led to Creator/SiliconKnights' ultimate demise.
** The game would also become one of these for SK cofounder Denis Dyack. His next studios, Precursor Games and Quantum Entanglement Entertainment, would attempt to crowdfund a CreatorDrivenSuccessor to ''VideoGame/EternalDarkness'' titled ''Shadow of the Eternals'': [[https://www.gamesindustry.biz/shadow-of-the-eternals-kickstarter-cancelled the first campaign was cut short]][[note]]with less than $300,000 raised of the $1.5 million goal[[/note]], whilst [[https://www.gamespot.com/articles/shadow-of-the-eternals-kickstarter-fails/1100-6413622/ the second fell well short of its goal]][[note]]raising $323,950, less than half of the $750,000 Dyack asked for[[/note]], leading to [[https://www.gameinformer.com/b/news/archive/2013/09/29/precursor-games-halts-shadow-of-the-eternals-development.aspx development being shut down]] and [[https://www.eurogamer.net/shadow-of-the-eternals-dev-precursor-games-disbands both studios disbanding,]] with Dyack [[https://www.nintendo-insider.com/shadow-of-the-eternals-kickstarter-failure-blamed-on-extremely-unethical-press/ blaming the press for the game's failure.]] His current studio, Apocalypse Games, is trapped in DevelopmentHell trying to produce an ActionRPG called ''Deadhaus Sonata'' as of this writing.
* CowboyBebopAtHisComputer: It didn't make it into the final game, but in the prototype there was a fight against Juggernaut where the objective was to attack him until his health bar was depleted. Staff members more familiar with X-Men said that Marvel would never approve it, but it fell on deaf ears [[note]]Juggernaut isn't a mutant. His powers are magic-based, thus he's one of the few Marvel characters who is truly invulnerable. The final boss fight knocked off his helmet, which then allowed for psychic attacks, which is a canonical weakness for the character.[[/note]] When the boss fight was submitted to Marvel for approval, they sent a stack of copies of the X-Men encyclopedia to the developers.
* KeepCirculatingTheTapes: [[http://www.neogaf.com/forum/showthread.php?t=499120 You might wanna hold on to your copies come 2013...]]

to:

* CreatorKiller:
** The game's [[https://www.metacritic.com/game/x-men-destiny/ critical]] and commercial failure, combined with its link to the company's disastrous lawsuit with Epic Games, led to
CreatorKiller: While not ''the'' reason for developer Creator/SiliconKnights' ultimate demise.
** The game
demise -- that would also become one of these for SK cofounder Denis Dyack. His next studios, Precursor Games and Quantum Entanglement Entertainment, would attempt to crowdfund a CreatorDrivenSuccessor to ''VideoGame/EternalDarkness'' titled ''Shadow of be the Eternals'': [[https://www.gamesindustry.biz/shadow-of-the-eternals-kickstarter-cancelled the first campaign was cut short]][[note]]with less than $300,000 raised of the $1.5 million goal[[/note]], whilst [[https://www.gamespot.com/articles/shadow-of-the-eternals-kickstarter-fails/1100-6413622/ the second fell well short of its goal]][[note]]raising $323,950, less than half of the $750,000 Dyack asked for[[/note]], leading to [[https://www.gameinformer.com/b/news/archive/2013/09/29/precursor-games-halts-shadow-of-the-eternals-development.aspx development being shut down]] and [[https://www.eurogamer.net/shadow-of-the-eternals-dev-precursor-games-disbands both studios disbanding,]] with Dyack [[https://www.nintendo-insider.com/shadow-of-the-eternals-kickstarter-failure-blamed-on-extremely-unethical-press/ blaming the press for lawsuit against Creator/EpicGames -- the game's failure.]] His poor sales certainly didn't help, as it and the previous commercial failure of ''VideoGame/TooHuman'' barely gave them the money to fund development of future games, much less shoulder the financial burden inflicted from losing the lawsuit and needing to pay millions to Epic (on top of being forced to scrap all their current studio, Apocalypse Games, is trapped work). ''X-Men Destiny'' would be their final game as a result, and the studio would close down in DevelopmentHell trying to produce an ActionRPG called ''Deadhaus Sonata'' as of this writing.
2014.
* CowboyBebopAtHisComputer: It didn't make it into the final game, but in the prototype there was a fight against Juggernaut where the objective was to attack him until his health bar was depleted. Staff members more familiar with X-Men the series said that Marvel Creator/{{Marvel}} would never approve it, but it fell on deaf ears [[note]]Juggernaut due to it conflicting with canon (Juggernaut isn't a mutant. His mutant; his powers are magic-based, thus he's one of the few Marvel characters who is truly invulnerable. The final boss fight knocked off his helmet, which then allowed for psychic attacks, which is a canonical weakness for invulnerable). These concerns were ignored on the character.[[/note]] basis that these were pointless nitpicks and [[TemptingFate no one would actually care anyway]]. When the boss fight was submitted to Marvel to for approval, they sent a stack of Marvel's rejection was also accompanied by several copies of the X-Men encyclopedia to the developers.
''Marvel Encyclopedia: X-Men'' book.
* KeepCirculatingTheTapes: [[http://www.neogaf.com/forum/showthread.php?t=499120 You might wanna hold on Due to your losing the lawsuit with Epic Games,''X-Men Destiny'' had all unsold copies come 2013...]]recalled thanks to the game engine containing stolen code, with the source code for the game also being deleted. While SK's other game, ''Too Human'', was eventually made available for free via its publisher (Microsoft) on digital storefronts, this game's poor reception and Creator/{{Activision}} losing the ''X-Men'' video game license a few years later means this title is unlikely to make a reappearance.

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* CreatorKiller: For Creator/SiliconKnights, as it was connected to their failed lawsuit against Creator/EpicGames.

to:

* CreatorKiller: For Creator/SiliconKnights, as it was connected CreatorKiller:
** The game's [[https://www.metacritic.com/game/x-men-destiny/ critical]] and commercial failure, combined with its link
to their failed the company's disastrous lawsuit against Creator/EpicGames.with Epic Games, led to Creator/SiliconKnights' ultimate demise.
** The game would also become one of these for SK cofounder Denis Dyack. His next studios, Precursor Games and Quantum Entanglement Entertainment, would attempt to crowdfund a CreatorDrivenSuccessor to ''VideoGame/EternalDarkness'' titled ''Shadow of the Eternals'': [[https://www.gamesindustry.biz/shadow-of-the-eternals-kickstarter-cancelled the first campaign was cut short]][[note]]with less than $300,000 raised of the $1.5 million goal[[/note]], whilst [[https://www.gamespot.com/articles/shadow-of-the-eternals-kickstarter-fails/1100-6413622/ the second fell well short of its goal]][[note]]raising $323,950, less than half of the $750,000 Dyack asked for[[/note]], leading to [[https://www.gameinformer.com/b/news/archive/2013/09/29/precursor-games-halts-shadow-of-the-eternals-development.aspx development being shut down]] and [[https://www.eurogamer.net/shadow-of-the-eternals-dev-precursor-games-disbands both studios disbanding,]] with Dyack [[https://www.nintendo-insider.com/shadow-of-the-eternals-kickstarter-failure-blamed-on-extremely-unethical-press/ blaming the press for the game's failure.]] His current studio, Apocalypse Games, is trapped in DevelopmentHell trying to produce an ActionRPG called ''Deadhaus Sonata'' as of this writing.

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Changed: 26

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* RoleReprise: In addition to Creator/SteveBlum as (to no one's surprise) Wolverine, there's Creator/FredTatasciore as TheJuggernaut from ''VideoGame/X2WolverinesRevenge''. Their ''WesternAnimation/WolverineAndTheXMen2009'' costars Creator/NolanNorth, Creator/PhilLaMarr, and Creator/KariWahlgren also reprise the repsective roles of Cyclops, Gambit, and Emma Frost and Blum also reprises the role of Pyro from ''WesternAnimation/TheSuperHeroSquadShow''. However, despite voicing the character in ''[=WatXM=]'', Creator/YuriLowenthal [[AvertedTrope doesn't]] reprise the role of Iceman, instead voicing Nightcrawler and Northstar, while Creator/JasonMarsden voices Iceman instead.

to:

* RoleReprise: In addition to Creator/SteveBlum as (to no one's surprise) Wolverine, there's Creator/FredTatasciore as TheJuggernaut from ''VideoGame/X2WolverinesRevenge''. Their ''WesternAnimation/WolverineAndTheXMen2009'' costars ''WesternAnimation/{{Wolverine and the X|Men2009}}-Men'' co-stars Creator/NolanNorth, Creator/PhilLaMarr, and Creator/KariWahlgren also reprise the repsective roles of Cyclops, Gambit, and Emma Frost and Frost, while Blum also reprises the role of Pyro from ''WesternAnimation/TheSuperHeroSquadShow''. However, despite voicing the character in ''[=WatXM=]'', Creator/YuriLowenthal [[AvertedTrope doesn't]] reprise the role of Iceman, instead voicing Nightcrawler and Northstar, while Creator/JasonMarsden voices Iceman instead.



Dyack, who was said to be not a fan of the X-Men and therefore didn't care much for the development of ''Destiny'', effectively procrastinated on production of the game as much as possible for about two years by stalling communications with Activision and shuffling manpower onto his pet projects. Activision got fed up and retaliated by [[https://www.youtube.com/watch?v=SeetHgZmCeM publicly announcing the game]] about a year before its release date with no possibilities of delays while development was still in a severely messed-up state, forcing Silicon Knights to rush out the final game under the extremely tight deadline of 12 months, predictably resulting in a mess.

to:

Dyack, who was said to be not a fan of the X-Men and therefore didn't care much for the development of ''Destiny'', effectively procrastinated on production of the game as much as possible for about two years by stalling communications with Activision and shuffling manpower onto his pet projects. Activision got fed up and retaliated by [[https://www.youtube.com/watch?v=SeetHgZmCeM publicly announcing the game]] about a year before its release date with no possibilities of delays while development was still in a severely messed-up state, forcing Silicon Knights to rush out the final game under the extremely tight deadline of 12 months, predictably resulting in a mess.mess.
----
Is there an issue? Send a MessageReason:
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Dyack, who was said to be not a fan of the X-Men and therefore didn't care much for the development of ''Destiny'', effectively procrastinated on production of the game as much as possible for about two years by stalling communications with Activision and shuffling manpower onto his pet projects. Activision got fed up and retaliated by publicly announcing the game about a year before its release date with no possibilities of delays while development was still in a severely messed-up state, forcing Silicon Knights to rush out the final game under the extremely tight deadline of 12 months, predictably resulting in a mess.

to:

Dyack, who was said to be not a fan of the X-Men and therefore didn't care much for the development of ''Destiny'', effectively procrastinated on production of the game as much as possible for about two years by stalling communications with Activision and shuffling manpower onto his pet projects. Activision got fed up and retaliated by [[https://www.youtube.com/watch?v=SeetHgZmCeM publicly announcing the game game]] about a year before its release date with no possibilities of delays while development was still in a severely messed-up state, forcing Silicon Knights to rush out the final game under the extremely tight deadline of 12 months, predictably resulting in a mess.
Is there an issue? Send a MessageReason:
None


* CowboyBebopAtHisComputer: It didn't make it into the final game, but in the prototype there was a fight against Juggernaut where the objective was to attack him until his health bar was depleated. When the boss fight was submitted to Marvel for approval, they send a stack of copies of the X-Men encyclopedia to the developers.

to:

* CowboyBebopAtHisComputer: It didn't make it into the final game, but in the prototype there was a fight against Juggernaut where the objective was to attack him until his health bar was depleated. depleted. Staff members more familiar with X-Men said that Marvel would never approve it, but it fell on deaf ears [[note]]Juggernaut isn't a mutant. His powers are magic-based, thus he's one of the few Marvel characters who is truly invulnerable. The final boss fight knocked off his helmet, which then allowed for psychic attacks, which is a canonical weakness for the character.[[/note]] When the boss fight was submitted to Marvel for approval, they send sent a stack of copies of the X-Men encyclopedia to the developers.
Is there an issue? Send a MessageReason:
None


** The first account, via WordOfGod [[http://nichegamer.com/2015/05/denis-dyack-interview-part-1-yellow-journalism-and-what-really-happened-with-x-men-destiny/ from Silicon Knights chief Denis Dyack]], claims that behind-the-scenes Creator/MarvelComics licensing problems threw a monkey wrench into the game's budget: He says that the game was intended as a major AAA release at the end published by Activision, who formerly held the Marvel game license at the beginning of development, with Silicon Knights pumping even more money into the budget than its employees' salary.\\\

to:

** The first account, via WordOfGod from [[http://nichegamer.com/2015/05/denis-dyack-interview-part-1-yellow-journalism-and-what-really-happened-with-x-men-destiny/ from Silicon Knights chief Denis Dyack]], claims that behind-the-scenes Creator/MarvelComics licensing problems threw a monkey wrench into the game's budget: He says that the game was intended as a major AAA release at the end published by Activision, who formerly held the Marvel game license at the beginning of development, with Silicon Knights pumping even more money into the budget than its employees' salary.\\\
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** The first account, via WordOfGod [[http://nichegamer.com/2015/05/denis-dyack-interview-part-1-yellow-journalism-and-what-really-happened-with-x-men-destiny/ from Silicon Knights chief Denis Dyack]], claims that behind-the-scenes Creator/MarvelComics licensing problems threw a monkey wrench into the game's budget: He says that the game was intended as a major AAA release at the end published by Activision, who formerly held the Marvel game license at the beginning of development, with Silicon Knights even pumping even more money into the budget than its employees' salary.\\\

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** The first account, via WordOfGod [[http://nichegamer.com/2015/05/denis-dyack-interview-part-1-yellow-journalism-and-what-really-happened-with-x-men-destiny/ from Silicon Knights chief Denis Dyack]], claims that behind-the-scenes Creator/MarvelComics licensing problems threw a monkey wrench into the game's budget: He says that the game was intended as a major AAA release at the end published by Activision, who formerly held the Marvel game license at the beginning of development, with Silicon Knights even pumping even more money into the budget than its employees' salary.\\\
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Updated the archive link.


** The second account, [[https://archive.is/ccLjr as described by anonymous sources]] over four years before Dyack's above testimonial and which Dyack personally rebukes in his account, claims that Dyack's growing egoism since Silicon Knights broke ties with Nintendo has reached its final evolution into power tripping and corporate mismanagement, insisting on holding absolute control of game development to himself to an absurd degree and ready to throw down with anyone who disagrees with him both inside and outside of Silicon Knights.\\\

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** The second account, [[https://archive.is/ccLjr ph/ccLjr as described by anonymous sources]] over four years before Dyack's above testimonial and which Dyack personally rebukes in his account, claims that Dyack's growing egoism since Silicon Knights broke ties with Nintendo has reached its final evolution into power tripping and corporate mismanagement, insisting on holding absolute control of game development to himself to an absurd degree and ready to throw down with anyone who disagrees with him both inside and outside of Silicon Knights.\\\
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* PlayingAgainstType: Alexander Polinsky ([[WesternAnimation/TeenTitans Control Freak]], [[WesternAnimation/TransformersAnimated Headmaster]], [[WesternAnimation/Ben10AlienForce Argit]]) as Toad.

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* PlayingAgainstType: Alexander Polinsky ([[WesternAnimation/TeenTitans ([[WesternAnimation/TeenTitans2003 Control Freak]], [[WesternAnimation/TransformersAnimated Headmaster]], [[WesternAnimation/Ben10AlienForce Argit]]) as Toad.
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* CowboyBebopAtHisComputer: It didn't make it into the final game, but in the prototype there was a fight against Juggernaut where the objective was to attack him until his health bar was depleated. When the boss fight was submitted to Marvel for approval, they send a stack of copies of the X-Men encyclopedia to the developers.
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* RoleReprise: In addition to Creator/SteveBlum as (to no one's surprise) Wolverine, there's Creator/FredTatasciore as TheJuggernaut from ''VideoGame/X2WolverinesRevenge''. Their ''WesternAnimation/WolverineAndTheXMen'' costars Creator/NolanNorth, Creator/PhilLaMarr, and Creator/KariWahlgren also reprise the repsective roles of Cyclops, Gambit, and Emma Frost and Blum also reprises the role of Pyro from ''WesternAnimation/TheSuperHeroSquadShow''. However, despite voicing the character in ''[=WatXM=]'', Creator/YuriLowenthal [[AvertedTrope doesn't]] reprise the role of Iceman, instead voicing Nightcrawler and Northstar, while Creator/JasonMarsden voices Iceman instead.

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* RoleReprise: In addition to Creator/SteveBlum as (to no one's surprise) Wolverine, there's Creator/FredTatasciore as TheJuggernaut from ''VideoGame/X2WolverinesRevenge''. Their ''WesternAnimation/WolverineAndTheXMen'' ''WesternAnimation/WolverineAndTheXMen2009'' costars Creator/NolanNorth, Creator/PhilLaMarr, and Creator/KariWahlgren also reprise the repsective roles of Cyclops, Gambit, and Emma Frost and Blum also reprises the role of Pyro from ''WesternAnimation/TheSuperHeroSquadShow''. However, despite voicing the character in ''[=WatXM=]'', Creator/YuriLowenthal [[AvertedTrope doesn't]] reprise the role of Iceman, instead voicing Nightcrawler and Northstar, while Creator/JasonMarsden voices Iceman instead.
Is there an issue? Send a MessageReason:
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* RoleReprise: In addition to Creator/SteveBlum as (to no one's surprise) Wolverine, there's Creator/FredTatasciore as TheJuggernaut from ''X2: Wolverine's Revenge''. Their ''WesternAnimation/WolverineAndTheXMen'' costars Creator/NolanNorth, Creator/PhilLaMarr, and Creator/KariWahlgren also reprise the repsective roles of Cyclops, Gambit, and Emma Frost and Blum also reprises the role of Pyro from ''WesternAnimation/TheSuperHeroSquadShow''. However, despite voicing the character in ''[=WatXM=]'', Creator/YuriLowenthal [[AvertedTrope doesn't]] reprise the role of Iceman, instead voicing Nightcrawler and Northstar, while Creator/JasonMarsden voices Iceman instead.

to:

* RoleReprise: In addition to Creator/SteveBlum as (to no one's surprise) Wolverine, there's Creator/FredTatasciore as TheJuggernaut from ''X2: Wolverine's Revenge''.''VideoGame/X2WolverinesRevenge''. Their ''WesternAnimation/WolverineAndTheXMen'' costars Creator/NolanNorth, Creator/PhilLaMarr, and Creator/KariWahlgren also reprise the repsective roles of Cyclops, Gambit, and Emma Frost and Blum also reprises the role of Pyro from ''WesternAnimation/TheSuperHeroSquadShow''. However, despite voicing the character in ''[=WatXM=]'', Creator/YuriLowenthal [[AvertedTrope doesn't]] reprise the role of Iceman, instead voicing Nightcrawler and Northstar, while Creator/JasonMarsden voices Iceman instead.
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Not trivia.


* ActorAllusion: Creator/SumaleeMontano voices Mystique. [[WesternAnimation/TransformersPrime This isn't the first time she's voiced a blue female badass capable of changing forms]].

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Removed: 226

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A reprisal is a retaliatory attack; this is now Role Reprise. Also deleting contesting edit; this is not a forum thread.


* KeepCirculatingTheTapes[=/=]ScrewedByTheLawyers: [[http://www.neogaf.com/forum/showthread.php?t=499120 You might wanna hold on to your copies come 2013...]]
** Not so much, new and used copies of the game are still cheap and common and Silicon Knights had no power to be able to recall any unsold copies of the game (the company was down to a skeleton crew at the time of the ruling)

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* KeepCirculatingTheTapes[=/=]ScrewedByTheLawyers: KeepCirculatingTheTapes: [[http://www.neogaf.com/forum/showthread.php?t=499120 You might wanna hold on to your copies come 2013...]]
** Not so much, new and used copies of the game are still cheap and common and Silicon Knights had no power to be able to recall any unsold copies of the game (the company was down to a skeleton crew at the time of the ruling)
]]



* RoleReprisal: In addition to Creator/SteveBlum as (to no one's surprise) Wolverine, there's Creator/FredTatasciore as TheJuggernaut from ''X2: Wolverine's Revenge''. Their ''WesternAnimation/WolverineAndTheXMen'' costars Creator/NolanNorth, Creator/PhilLaMarr, and Creator/KariWahlgren also reprise the repsective roles of Cyclops, Gambit, and Emma Frost and Blum also reprises the role of Pyro from ''WesternAnimation/TheSuperHeroSquadShow''. However, despite voicing the character in ''[=WatXM=]'', Creator/YuriLowenthal [[AvertedTrope doesn't]] reprise the role of Iceman, instead voicing Nightcrawler and Northstar, while Creator/JasonMarsden voices Iceman instead.

to:

* RoleReprisal: RoleReprise: In addition to Creator/SteveBlum as (to no one's surprise) Wolverine, there's Creator/FredTatasciore as TheJuggernaut from ''X2: Wolverine's Revenge''. Their ''WesternAnimation/WolverineAndTheXMen'' costars Creator/NolanNorth, Creator/PhilLaMarr, and Creator/KariWahlgren also reprise the repsective roles of Cyclops, Gambit, and Emma Frost and Blum also reprises the role of Pyro from ''WesternAnimation/TheSuperHeroSquadShow''. However, despite voicing the character in ''[=WatXM=]'', Creator/YuriLowenthal [[AvertedTrope doesn't]] reprise the role of Iceman, instead voicing Nightcrawler and Northstar, while Creator/JasonMarsden voices Iceman instead.
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Added DiffLines:

* RoleReprisal: In addition to Creator/SteveBlum as (to no one's surprise) Wolverine, there's Creator/FredTatasciore as TheJuggernaut from ''X2: Wolverine's Revenge''. Their ''WesternAnimation/WolverineAndTheXMen'' costars Creator/NolanNorth, Creator/PhilLaMarr, and Creator/KariWahlgren also reprise the repsective roles of Cyclops, Gambit, and Emma Frost and Blum also reprises the role of Pyro from ''WesternAnimation/TheSuperHeroSquadShow''. However, despite voicing the character in ''[=WatXM=]'', Creator/YuriLowenthal [[AvertedTrope doesn't]] reprise the role of Iceman, instead voicing Nightcrawler and Northstar, while Creator/JasonMarsden voices Iceman instead.
Is there an issue? Send a MessageReason:
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** The first account, via WordOfGod [[http://nichegamer.com/2015/05/denis-dyack-interview-part-1-yellow-journalism-and-what-really-happened-with-x-men-destiny/ from Silicon Knights chef Denis Dyack]], claims that behind-the-scenes Creator/MarvelComics licensing problems threw a monkey wrench into the game's budget: He says that the game was intended as a major AAA release at the end published by Activision, who formerly held the Marvel game license at the beginning of development, with Silicon Knights even pumping even more money into the budget than its employees' salary.\\\

to:

** The first account, via WordOfGod [[http://nichegamer.com/2015/05/denis-dyack-interview-part-1-yellow-journalism-and-what-really-happened-with-x-men-destiny/ from Silicon Knights chef chief Denis Dyack]], claims that behind-the-scenes Creator/MarvelComics licensing problems threw a monkey wrench into the game's budget: He says that the game was intended as a major AAA release at the end published by Activision, who formerly held the Marvel game license at the beginning of development, with Silicon Knights even pumping even more money into the budget than its employees' salary.\\\
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* PreOrderBonus: Juggernaut and Havok's suits and X-genes were pre-order bonuses. Most of the time pre-order bonuses are later made available for download online, but with developer Creator/SiliconKnights out of business and the game delisted from Xbox Live and PSN networks, no such luck here. Juggernaut's gear was made available normally on later-released discs, but if you didn't pre-order, you'll never be able to obtain the Havok gear.
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Role Reprisal isn't trivia


* RoleReprisal: A lot of the voice cast from ''WesternAnimation/WolverineAndTheXMen'' reprise the roles for the game, including...
** Creator/NolanNorth as Cyclops. He's also Adrian Luca's father (almost fittingly, considering Adrian's VA, Scott Porter would go on to [[Anime/{{Wolverine}} voice]] [[Anime/XMen Cyclops]] [[VideoGame/MarvelHeroes himself]]).
** Creator/SteveBlum as Wolverine himself, [[VideoGame/XMenLegends though]] [[VideoGame/MarvelUltimateAlliance given]] [[TheSuperHeroSquadShow how]] [[VideoGame/SpiderManWebOfShadows many]] [[Anime/XMen times]], ''[[VideoGame/MarvelVsCapcom he's]]'' [[WesternAnimation/HulkVs voiced]] [[WesternAnimation/TheAvengersEarthsMightiestHeroes Wolverine]], [[VideoGame/MarvelHeroes that's]] [[VideoGame/SuperHeroSquadOnline not]] [[WesternAnimation/HulkAndTheAgentsOfSMASH much]] [[VideoGame/{{Deadpool}} of]] [[VideoGame/LEGOAdaptationGame a]] [[WebAnimation/LEGOMarvelSuperheroesMaximumOverload surprise]]. He also reprises the role of Pyro from ''WesternAnimation/TheSuperHeroSquadShow''.
** Creator/PhilLaMarr as Gambit. He's also Forge.
** Creator/KariWahlgren as Emma Frost.
** Creator/FredTatasciore as the Juggenaut, though ''[=WatXM=]'' wasn't [[VideoGame/X2WolverinesRevenge not for the first time he voiced Juggernaut]], nor would this game [[VideoGame/MarvelHeroes be the last]].
** Despite the reprisals from the others, ''[=WatXM=]'' co-star Creator/YuriLowenthal doesn't reprise the role of Iceman (voiced by Creator/JasonMarsden in this game), but instead voices Nightcrawler and Northstar.
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* CelebrityVoiceActor: Prior to the release, Activision made a big deal about the involvement of Creator/JamieChung (Aimi), Creator/ScottPorter (Adrian), and Creator/MiloVentimiglia (Grant).

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