- When an Agent is given a buff card from the Undrawn Hand, their response is usually quite heartwarming.Célestine: We stand together in this. Those who attack you make an enemy of me, as well.Judith: I haven't had a family in a while. Could be nice.Fedir: These comrades of mine will die old and warm in their beds. No sooner.
- Often on missions, Agents will call out warnings, compliments or express concern for each other depending on how a battle is going.Ingrid: (If Eddie takes a few hits) Eddie, are you hurt?Eddie: Doesn't hurt as much as seeing you frown.Ana Sofía: (After healing Eddie) I am not going to lose anyone else.Eddie: Good as new. Thanks, sister.Eddie: (After killing an enemy) You best stay down and keep away from my friends here.
Events
- The 'Cornucopia' fate event begins with an occult smuggler spilling a pouch of invasive seeds on an island near Del Vastro's Landing. The seeds ended up spouting and producing fruit that has a number of alchemical and culinary uses. Locke can allow Ingrid to start a bidding war, hire locals to destroy the fruit, allow it to be harvest exclusively by arcane chefs or alchemists, or allow Ana Sofía to harvest it for the fruit's restorative properties.Ana Sofía gathers the fruit herself. Using her Magdalite training, she finds the core of natural healing within its lobes and nectar. Prayer and meditation bring out that core, refine and magnify it.
- The 'Lost Library' fate event begins with a contact of Locke's claiming that a secret door in his bookstore has opened and leads to the Lost Library, a repository of forbidden knowledge. However his son disappeared while exploring the library. Locke can choose to use it as a trap for magisters of the Banished Court, allow Célestine to seal it and keep the knowledge from being released, take the books of lore for the League and his allies or...Ana Sofía eyes the passageway to the Lost Library. There are blasphemous tomes inside, yes... and a young man, terrified and alone, wandering the halls of a place that only occasionally exists.She spends what feels like an eternity walking the stacks, ignoring the tomes around her. Finally, she hears the strangled cries of the shopkeeper's son. Draping an arm over his shoulder, she leads him back to his father.
- During the 'Prosperity in a Bottle' fate event, one of Locke's alchemist informants passes on a crate of occult liquor called 'Glitterjack'. If the option to "Drink Up" is taken, Locke shows that he really does care for his Agents.Locke has the crate transported to Del Vasto's landing. That night, he, Captain Nicky, and the Agents set about disposing of the Glitterjack the old-fashioned way: into their bellies.The liquor's occult effects - increased confidence, vivid hallucinations, delusions of grandeur - wear off by the time the next mission rolls around, but the goodwill for Locke's open-handedness remains.
- One fate event 'The Rosy Eye' details a possibly magical pendant of Eastern Amazonian origin. While Strum has been looking for it for years, it somehow ended up in the hands of one of Locke's contacts in Cuiabá. Locke can use the pendant for bait, let Jianyi hide it under Del Vasto's Landing, sell it to the highest bidder or... Locke can return it to its people of origin.The Rosy Eye may be powerful. It may not. But one thing's for certain: It's valuable. Locke could sell it for a fortune... but that's not what the old League would have done.So instead, he arranges via a local guide for the pendant to make its way into the hands of the Xavante, a tribe in the eastern Amazon. It brings the League no closer to defeating the Court, but Locke sleeps easier that night.
- During the 'Acquisition' house event, Marteau attempts to hire the Revenant Group, a team of Great War mercenaries who have all been touched by death. Locke has the options of letting Marteau purchase their services, redirect them towards Strum or bribe the group's leadership with Magdalite Balm. If you choose to bribe them, the resolve screen description is rather heartwarming:Every member of the Revenant Group bears wounds that won't heal - not without otherworldly assistance. Thankfully, the League is in a position to offer them exactly that.A simple demonstration of Magdalite Balm is all it takes to win the mercenaries over. They agree to sink the Marteau deal, in exchange for enough balm to restore what they have lost - and to buy them a peace that no amount of money can provide.