MechsThe playable mechs in-game.
A class mechsGeneral tropes:
- The Berserker: Averted somewhat. Unlike what its namesake suggests, you are encouraged to avoid head-on fights like any other A-classes.
- We Have Reserves: They're made from abundant scrap material because they die so often.
- Damage-Increasing Debuff: The Technician's basic primary, the Redox-02, deals fairly low damage - but temporarily weakens the defenses of those it hits.
- The Medic: The Technician's secondary, the Helix Repair Torch, repairs allies and the Technician in its standard mode. In its alternate mode, it strips away the armour of enemies to repair the user.
- Support Party Member
B class mechsGeneral tropes:
The G2 version comes with two Point-D Vulcans instead of customizable weapon choice.
- Boring, but Practical: With the TOW Launcher and Assault Rifle, the basic Assault is a fairly capable combatant at any range. The Submachine Cannon and Point-D Vulcan make it more lethal at close range, but less powerful from afar.
- Jackof All Stats
- Lightning Bruiser: Of all the B-class Mediums, the G2 Assault has the highest health, the highest walk/run speed (just a hair ahead of the Predator), and packs two Point-D Vulcans for murderous amounts of Gatling Good flavored More Dakka. It suffers for being an aggressive knife-fighter by having very poor long-range power and accuracy, and the lack of splash damage from any explosive weaponry places means only direct hits count. The spin up time of the Vulcans, restarted with any boosting, also eats into precious firing time and they overheat easily.
- More Dakka: In full force with the G2, which fits two Point-D Vulcans and has no other primary/secondary options whatsoever.
- Glass Cannon: The Raider is very fast and can put out a lot of hurt at close range, but it has fairly low health for a B-class mech.
- Grenade Launcher: The Raider's Corsair-KLA lobs grenades in its primary mode, allowing the Raider to suppress and harass enemies before moving in for the kill.
- Hit-and-Run Tactics
- Short-Range Shotgun: The Raider's default ReFLAK-35 and alternate T32-Bolt primaries are both shotgun-type weapons, and the 'alt mode' of its secondary Corsair-KLA shoots a spray of small explosive charges.
C class mechsGeneral tropes:
- Stone Wall: It has the highest HP in the entire game, can be out paced by every other mech, and at low levels doesn't do much damage beyond close quarters.
- Charged Attack: Heat Dispersion creates an explosion around itself. The damage it causes depends on how much heat you have on board.
- Hoist by His Own Petard: The Incinerator passively absorbs heat from all nearby mechs, be they friend or foe. A mech that generates a lot of heat fuels the Incinerator but can also overheat it, whilst a mech that generates little means the Incinerator cannot efficiently power its stronger secondary weapon.
- More Dakka: All of the Incinerator's primaries are rotary cannons. Gatling Good!
- Its secondary SAARE Launcher uses heat as ammunition. Keep firing both your guns and you'll be firing non-stop.
- Playing with Fire: The Incinerator's gimmick is fire, fire, fire. Both fire, and actual weapons fire, given the above. Its secondary weapon and special ability convert built-up heat into explosive charges and a radial blast respectively.
- Punny Name: Its primary weapons are all named in L33t L1ng0 - Baby Bear, Papa Bear, and Mama Bear.
- Macross Missile Massacre: Its default primary weapon is a missile launcher. Its secondary weapon is a missile launcher. It comes pre-equipped with a TOW launcher turret.
Like other G2 mechs, its weapons cannot be customized.
- Lightning Bruiser: The new G2 Raider has a variant of the G1 Raider's 'Blitz' ability instead of having a Turret mode. Whilst it has a lower base speed than the B-class mechs and is fairly slow for a C-class, it can still put on a sudden burst of speed if it needs to.